Mercurial
Mercurial
>
hedgewars-draft
/ shortlog
summary
| shortlog |
changelog
|
graph
|
tags
|
bookmarks
|
branches
|
files
|
help
(0)
-3000
-1000
-300
-100
-30
-10
-7
+7
+10
+30
+100
+300
+1000
+3000
+10000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
Sat, 27 Mar 2010 04:02:02 +0000
nemo
Try to reduce expensive Distance() call until sure it is needed
changeset
|
files
Sat, 27 Mar 2010 03:55:12 +0000
nemo
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
changeset
|
files
Sat, 27 Mar 2010 03:39:35 +0000
sheepluva
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
changeset
|
files
Sat, 27 Mar 2010 02:55:35 +0000
sheepluva
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
changeset
|
files
Sat, 27 Mar 2010 00:48:59 +0000
palewolf
Tweaking water depth with Tiy
changeset
|
files
Sat, 27 Mar 2010 00:03:29 +0000
sheepluva
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
changeset
|
files
Sat, 27 Mar 2010 00:03:25 +0000
koda
some code polish for the ifrontend
changeset
|
files
(0)
-3000
-1000
-300
-100
-30
-10
-7
+7
+10
+30
+100
+300
+1000
+3000
+10000
tip