Thu, 28 Feb 2013 20:11:16 +0200 |
Urbertar |
Make refactoring. Remove DrawIce function
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Thu, 28 Feb 2013 19:59:42 +0100 |
sheepluva |
small update of german engine translation
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Thu, 28 Feb 2013 09:08:25 -0500 |
nemo |
aaagh. remove dead code. again.
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Wed, 27 Feb 2013 21:30:33 -0500 |
nemo |
Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
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Wed, 27 Feb 2013 23:15:37 +0100 |
koda |
physfs strikes back
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Wed, 27 Feb 2013 11:17:45 -0500 |
nemo |
define ice edge colour
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Wed, 27 Feb 2013 16:44:19 +0100 |
koda |
enable asm only on intel/amd machines
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Wed, 27 Feb 2013 08:29:21 -0500 |
nemo |
remove dead code
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Wed, 27 Feb 2013 16:12:57 +0100 |
koda |
merge physfslayer in default
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Wed, 27 Feb 2013 13:13:34 +0200 |
Urbertar |
Draw ice on water
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Wed, 27 Feb 2013 16:12:22 +0100 |
koda |
.hgignore
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Tue, 26 Feb 2013 20:39:18 -0500 |
nemo |
pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
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Tue, 26 Feb 2013 20:37:58 -0500 |
nemo |
merge w/ default
icegun
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Tue, 26 Feb 2013 20:26:49 -0500 |
nemo |
huh. how'd we end up needing a merge here...
icegun
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