Tue, 08 Sep 2009 21:58:09 +0000 |
nemo |
Trying to correct prior amNothing checkin. untested.
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Tue, 08 Sep 2009 19:47:45 +0000 |
nemo |
hide timer after cake is done walking
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Tue, 08 Sep 2009 19:44:49 +0000 |
nemo |
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
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Tue, 08 Sep 2009 16:58:43 +0000 |
unc0rr |
Fix inconsistency in join/part messages
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Tue, 08 Sep 2009 16:57:42 +0000 |
unc0rr |
Update server dependancies list
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Mon, 07 Sep 2009 17:02:22 +0000 |
unc0rr |
Join messages too
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Mon, 07 Sep 2009 17:01:49 +0000 |
unc0rr |
Not fakeable quit messages
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Fri, 04 Sep 2009 16:50:52 +0000 |
unc0rr |
Fixes suggested by hlint tool
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Fri, 04 Sep 2009 16:39:51 +0000 |
unc0rr |
Set window caption even in fullscreen mode (suggested by Smaxx)
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Fri, 04 Sep 2009 16:34:32 +0000 |
unc0rr |
Smaxx' fix for windows build
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Fri, 04 Sep 2009 12:48:44 +0000 |
unc0rr |
Some fixes suggested by hlint
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Fri, 04 Sep 2009 07:04:27 +0000 |
unc0rr |
Drop support for ghc 6.8, use 6.10 instead
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Thu, 03 Sep 2009 10:02:50 +0000 |
unc0rr |
Remove crosshair from skip
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Thu, 03 Sep 2009 09:49:22 +0000 |
unc0rr |
Warn players in room when admin lefts room
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Wed, 02 Sep 2009 09:04:06 +0000 |
unc0rr |
- Frontend: reorganize code controlling widgets state, fix problems getting room admin status
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Wed, 02 Sep 2009 08:53:46 +0000 |
unc0rr |
Fix frontend ROOM_CONTROL_ACCESS protocol command handler
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Wed, 02 Sep 2009 08:50:45 +0000 |
unc0rr |
Send leaving message and remove room admin's teams when he exits
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Wed, 02 Sep 2009 08:45:15 +0000 |
unc0rr |
Update Polish translation
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Tue, 01 Sep 2009 17:56:25 +0000 |
unc0rr |
Implement room delegation (not tested, only one predefined name to rename room)
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Tue, 01 Sep 2009 17:46:13 +0000 |
unc0rr |
Fix a bug when you are unable to do anything in lobby when room is closed during round
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Sun, 30 Aug 2009 16:30:18 +0000 |
unc0rr |
Prevent "free knocking" bug
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Sun, 30 Aug 2009 13:53:27 +0000 |
nemo |
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
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Sun, 30 Aug 2009 08:04:59 +0000 |
unc0rr |
Some preparation for room control delegation support
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Fri, 28 Aug 2009 02:52:26 +0000 |
koda |
fix windows compilation with dll (frontend and engine)
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