Sun, 26 Sep 2010 03:41:30 +0200 koda merge
Sun, 26 Sep 2010 03:41:08 +0200 koda finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
Sat, 25 Sep 2010 18:38:05 +0200 koda pimp-my-savagame-table
Sat, 25 Sep 2010 03:04:22 +0200 koda have Saves restart net when loaded, also resumes music
Sat, 25 Sep 2010 23:01:52 +0400 unc0rr Show database errors in stderr
Fri, 24 Sep 2010 15:14:40 -0400 henek slight shading adjustment
Thu, 23 Sep 2010 01:30:35 +0200 koda merge
Thu, 23 Sep 2010 01:29:20 +0200 koda implemented reloading savefiles
Thu, 23 Sep 2010 00:09:16 +0200 koda captions are scaled down when they're bigger than screen
Wed, 22 Sep 2010 21:58:32 +0200 smaxx Engine:
Wed, 22 Sep 2010 23:46:38 +0200 koda compilation bugfix and scaling down textures when bigger than screen
Wed, 22 Sep 2010 21:53:29 +0200 smaxx Engine:
Wed, 22 Sep 2010 02:22:15 +0200 koda allow more flexibility between viewcontrollers, also added stub pages for saved games
Wed, 22 Sep 2010 21:47:28 +0200 smaxx Engine:
Wed, 22 Sep 2010 01:10:20 +0200 koda initial support for savegames
Wed, 22 Sep 2010 01:09:40 -0400 nemo Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
(0) -3000 -1000 -300 -100 -16 +16 +100 +300 +1000 +3000 +10000 tip