Wed, 04 May 2011 01:19:39 +0200 |
koda |
* moved colours and default port from .cpp.in to .h
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files
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Tue, 03 May 2011 23:16:47 +0200 |
koda |
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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Mon, 02 May 2011 18:40:15 +0400 |
unc0rr |
Oops, forgot to remove this
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files
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Mon, 02 May 2011 18:39:11 +0400 |
unc0rr |
Merge cursor_issues into default
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Mon, 02 May 2011 01:55:14 -0400 |
nemo |
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
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Mon, 02 May 2011 02:07:28 +0200 |
koda |
update hgtags
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Sun, 01 May 2011 05:39:52 +0200 |
koda |
fix rotation and ammomenu on ios
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files
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Sat, 30 Apr 2011 20:06:05 +0200 |
koda |
small fix for starting the ios game
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files
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Mon, 16 May 2011 22:08:28 +0400 |
unc0rr |
Close branch
cursor_issues
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files
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Fri, 29 Apr 2011 17:11:08 +0400 |
unc0rr |
Optimize hwFloat2Float a bit
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files
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Mon, 02 May 2011 18:37:57 +0400 |
unc0rr |
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
cursor_issues
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files
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Fri, 29 Apr 2011 17:05:10 +0400 |
unc0rr |
Call statistics routine after setting the damage
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Fri, 29 Apr 2011 13:56:38 +0400 |
unc0rr |
Merge with default tip
cursor_issues
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Fri, 29 Apr 2011 03:31:50 +0200 |
koda |
some updates to the crossbuild system for mac
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files
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Fri, 29 Apr 2011 02:42:46 +0200 |
koda |
make sdl1.3 window creation code more readable
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Thu, 28 Apr 2011 01:01:07 +0200 |
koda |
fix some more warnings
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Thu, 28 Apr 2011 00:16:36 +0200 |
koda |
remove the trailing _en from scheme data and use the macros available instead of creating a string every time
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Wed, 27 Apr 2011 11:11:45 -0400 |
nemo |
update iphone too
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files
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Wed, 27 Apr 2011 11:05:56 -0400 |
nemo |
Oops. Forgot Hello (frontend) and "First Blood"
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Wed, 27 Apr 2011 16:01:27 +0400 |
unc0rr |
merge
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Wed, 27 Apr 2011 02:34:38 +0200 |
koda |
add getawaytime and tagteam mode to ios
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Wed, 27 Apr 2011 02:10:22 +0200 |
koda |
small cosmetics
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Wed, 27 Apr 2011 15:57:23 +0400 |
unc0rr |
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
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files
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Tue, 26 Apr 2011 13:13:07 +0200 |
vittorio giovara |
ooops
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files
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Tue, 26 Apr 2011 02:36:40 +0200 |
koda |
remove unusued voices also for ios
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files
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Mon, 25 Apr 2011 17:56:26 -0400 |
nemo |
Skip installation of unused sounds to save space
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files
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Mon, 25 Apr 2011 07:53:06 +0200 |
koda |
finish overlay refactoring and some leak annihilation
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files
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Mon, 25 Apr 2011 06:38:59 +0200 |
koda |
initial refactoring of ObjcExports and OverlayViewController
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Mon, 25 Apr 2011 02:25:25 +0200 |
koda |
small trailing changes
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Mon, 25 Apr 2011 01:46:54 +0200 |
koda |
aaand let's add freetype as well while we are at it
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Sun, 24 Apr 2011 23:13:45 +0200 |
koda |
add ios project files for lua sources
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files
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Sun, 24 Apr 2011 22:57:57 +0200 |
koda |
add libTremor sources (integer-only libvorbis implementation) to repo and ios project
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files
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Sun, 24 Apr 2011 21:35:23 +0200 |
koda |
some comments and simplifications for cmake files
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files
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Thu, 21 Apr 2011 08:22:34 +0200 |
koda |
small tweak to autogenerate the config.inc file in the ios project
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files
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Thu, 21 Apr 2011 07:41:24 +0200 |
koda |
Clean Augean stables 2 (pascal has classnames available)
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files
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Wed, 20 Apr 2011 05:26:47 +0200 |
koda |
and now for something completely different, overlay refactoring!
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Tue, 19 Apr 2011 15:34:21 -0400 |
nemo |
Disable Digital/Beach since Tiy's made clear he feels the problems are too extensive to fix.
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files
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Tue, 19 Apr 2011 14:39:55 +0400 |
unc0rr |
Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
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files
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Tue, 19 Apr 2011 14:20:52 +0400 |
unc0rr |
Fix test for water in airstrike handler
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files
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Tue, 19 Apr 2011 12:35:43 +0400 |
unc0rr |
Fix AI trying to turn around in targeting mode
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files
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Mon, 18 Apr 2011 23:35:44 -0400 |
nemo |
oops
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files
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Mon, 18 Apr 2011 23:26:28 -0400 |
nemo |
trying to make the umbrella and beachball seem a bit less cut out with a bit of beach sun/shade
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files
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Tue, 19 Apr 2011 00:43:39 +0200 |
koda |
merge
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Tue, 19 Apr 2011 00:43:14 +0200 |
koda |
stats implemented once again! refactoring complete \o/
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Tue, 19 Apr 2011 00:19:01 +0200 |
koda |
things are a little sanier
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files
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Mon, 18 Apr 2011 02:45:51 +0200 |
koda |
work in progress yet again (can run some games now)
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files
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Sun, 17 Apr 2011 22:38:24 +0200 |
koda |
more refactoring, less warnings, less stuff kept around
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Sun, 17 Apr 2011 20:52:56 +0200 |
koda |
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
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files
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Sun, 17 Apr 2011 23:44:54 -0400 |
nemo |
I'm not saying this fixes anything, I'm just hoping it inspires Tiy to take an interest in the theme. (removes the background water effect that just wasn't working, puts in new spray objects including removing the copyrighted one, tries for a sand that doesn't look like sandpaper)
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Sun, 17 Apr 2011 13:33:46 -0400 |
nemo |
merge in japanese updates
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files
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Sun, 17 Apr 2011 12:48:32 -0400 |
nemo |
An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
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files
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Sun, 17 Apr 2011 11:57:46 -0400 |
nemo |
Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
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files
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Sun, 17 Apr 2011 22:16:36 +0400 |
unc0rr |
Try to allow cursor to reach water when zooming out
cursor_issues
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files
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Sat, 16 Apr 2011 23:21:15 +0400 |
unc0rr |
Make AI switch to amNothing before trying to walk if it holds weapon which needs targeting (not tested)
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files
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Fri, 15 Apr 2011 22:38:50 +0400 |
unc0rr |
Add 'Cancel connection' button. Fixes issue #162
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files
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Fri, 15 Apr 2011 21:36:59 +0400 |
unc0rr |
Send server's name in udp packet. Fixes issue #25
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files
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Thu, 14 Apr 2011 18:17:30 -0400 |
nemo |
adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
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files
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Tue, 12 Apr 2011 15:57:16 -0400 |
nemo |
update dejavu - might possibly fix the german/brazillian/swedish crasher, who knows.
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files
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Tue, 12 Apr 2011 22:31:48 +0400 |
unc0rr |
Start implementation of archivements/ratings on server side: replay saving routine
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files
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Tue, 12 Apr 2011 21:28:37 +0400 |
unc0rr |
Show winners in console in a special form so this information could be easily parsed
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Mon, 11 Apr 2011 18:23:43 +0200 |
Henek |
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
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files
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Mon, 11 Apr 2011 11:22:10 -0400 |
nemo |
Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
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Mon, 11 Apr 2011 01:30:43 +0200 |
sheepluva |
grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
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files
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Mon, 11 Apr 2011 00:35:53 +0200 |
Henek |
now Random Weapons will show the weapon you will get during the other players turns
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files
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Sun, 10 Apr 2011 17:25:34 -0400 |
nemo |
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
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files
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Sun, 10 Apr 2011 14:04:56 -0400 |
nemo |
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
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files
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Mon, 11 Apr 2011 20:53:55 +0000 |
y2kbugxp90 |
typo
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files
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Sun, 10 Apr 2011 20:02:25 +0200 |
sheepluva |
//
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files
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Mon, 11 Apr 2011 00:42:06 +0000 |
y2kbugxp90 |
A bunch of Japanese edits
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files
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Sun, 10 Apr 2011 20:36:09 +0400 |
unc0rr |
Make WriteLnToConsole write to stderr instead of stdout
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files
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Sun, 10 Apr 2011 05:09:41 +0000 |
y2kbugxp90 |
Got a start on localizing all these strings.
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files
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Sun, 10 Apr 2011 20:24:25 +0400 |
unc0rr |
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
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files
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Sun, 10 Apr 2011 04:23:27 +0000 |
y2kbugxp90 |
The first of several Japanese language localization patches.
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files
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Sat, 09 Apr 2011 15:54:28 -0400 |
nemo |
Check for 0 health to avoid div by 0. spotted by mikade.
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Fri, 08 Apr 2011 21:15:57 +0200 |
claymore |
added Balanced Random Weapon gameplay script
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files
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Fri, 08 Apr 2011 18:50:12 +0200 |
claymore |
Frontend: room rename
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files
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Fri, 08 Apr 2011 13:42:25 +0200 |
sheepluva |
//
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files
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Fri, 08 Apr 2011 11:40:18 +0200 |
sheepluva |
comments
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files
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Fri, 08 Apr 2011 04:30:28 +0200 |
sheepluva |
guess what. comments. yay for burning commits
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Fri, 08 Apr 2011 03:07:04 +0200 |
sheepluva |
some more comments *yawns*
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Thu, 07 Apr 2011 23:54:09 +0200 |
sheepluva |
added some comments in order to confuse the GSoC students as much as possible ;D
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Thu, 07 Apr 2011 14:13:11 -0400 |
nemo |
redundant now
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files
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Thu, 07 Apr 2011 21:43:43 +0400 |
unc0rr |
Fix crash in server (accessing deleted room)
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files
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Thu, 07 Apr 2011 11:30:56 -0400 |
nemo |
For mikade - bit more flexibility in script captions
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Thu, 07 Apr 2011 13:26:56 +0200 |
igorko |
mono version for ukranian voices
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files
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Thu, 07 Apr 2011 13:21:11 +0200 |
koda |
merge
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files
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Thu, 07 Apr 2011 01:45:38 +0200 |
sheepluva |
fix indentation and missing newline at end of file
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files
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Wed, 06 Apr 2011 22:56:05 +0200 |
Jonathan |
Improved random name generation (now a random fort and random grave is choosen
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files
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Wed, 06 Apr 2011 22:55:22 +0200 |
Jonathan |
background stars won't go all in the same direction anymore
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files
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Wed, 06 Apr 2011 11:51:23 +0200 |
Jonathan |
avoided some ambiguous function calls
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files
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Wed, 06 Apr 2011 00:30:02 +0200 |
koda |
merge
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files
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Tue, 05 Apr 2011 16:27:58 -0400 |
nemo |
set cLocale even for en
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files
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Wed, 06 Apr 2011 00:29:49 +0200 |
koda |
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
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Tue, 05 Apr 2011 16:15:20 -0400 |
Zorg |
Fixing issue 211. Check to see if m_currPath is NULL before doing anything in mouseReleaseEvent. Multiple mouse release events can occur after a mouse press and before the next mouse press if you mouse-click really fast.
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files
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Tue, 05 Apr 2011 16:23:52 -0400 |
nemo |
Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
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files
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Tue, 05 Apr 2011 22:21:02 +0200 |
koda |
wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
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