Sat, 05 Mar 2016 16:46:04 +0300 |
unc0rr |
Fix TechRacer not recoding finish if time was >= 100s by raising this limit ten times.
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files
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Fri, 04 Mar 2016 10:37:42 +0100 |
sheepluva |
fix pas2c breakage caused by recent changes in uLandGraphics
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files
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Thu, 03 Mar 2016 16:36:05 -0500 |
nemo |
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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files
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Thu, 03 Mar 2016 15:41:53 -0500 |
nemo |
fix and/or screwup that was causing girders in tunnels to erase the tunnel. also a little bit of indentation/case fixing
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files
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Tue, 01 Mar 2016 14:46:13 +0100 |
antonc27 |
- Enable CI builds with travis for hw iOS
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files
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Tue, 01 Mar 2016 12:37:42 +0300 |
unC0Rr |
Don't see a good reason for it to be here
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files
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Tue, 01 Mar 2016 08:32:46 +0300 |
unc0rr |
Don't dump ghost points if map isn't detected
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files
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Tue, 01 Mar 2016 00:41:38 +0100 |
antonc27 |
- Enable scheme sharing for Xcode project, this required for travis builds
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files
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Mon, 29 Feb 2016 14:41:52 +0300 |
unC0Rr |
Syntax fix
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files
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Mon, 29 Feb 2016 14:36:44 +0300 |
unC0Rr |
Fix wp issue, hopefully
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files
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Sun, 28 Feb 2016 00:00:46 +0300 |
unc0rr |
- Fix room config being sent unmodified
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files
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Sat, 27 Feb 2016 20:56:49 +0300 |
unc0rr |
Fix build
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files
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Sat, 27 Feb 2016 18:15:53 +0300 |
unc0rr |
Don't compare time value with itself
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files
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Sat, 27 Feb 2016 18:02:24 +0300 |
unc0rr |
Recognize ghost points in checker
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files
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Sat, 27 Feb 2016 09:44:13 +0300 |
unc0rr |
Finish implementation of ghost points served from server, not tested
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files
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Fri, 26 Feb 2016 14:11:16 -0500 |
BaptisteOrieux |
updated french lua translation
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files
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Thu, 25 Feb 2016 23:17:52 +0300 |
unc0rr |
More work on best time ghost feature
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files
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Wed, 11 Nov 2015 18:40:52 +0100 |
Vittorio Giovara |
cmake: Set OLD for policy 26
0.9.22
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files
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Wed, 24 Feb 2016 22:37:03 +0300 |
unc0rr |
Recognize ghost points in db interaction tool (no storing yet)
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files
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Wed, 24 Feb 2016 00:33:10 +0100 |
antonc27 |
- Campaign for iOS: Finally can launch campaign's mission game from list!
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files
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Wed, 24 Feb 2016 00:10:12 +0100 |
antonc27 |
- Small refactoring for seed command
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files
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Tue, 23 Feb 2016 23:29:06 +0100 |
antonc27 |
- Campaign for iOS: Fill campaign page with parsed missions from campaign.ini
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files
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Tue, 23 Feb 2016 13:45:49 +0300 |
unc0rr |
Dump best time ghost on console
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files
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Tue, 23 Feb 2016 00:41:18 +0100 |
antonc27 |
- Campaign for iOS: Don't forget to add last parsed section in ini file
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files
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Tue, 23 Feb 2016 00:29:46 +0100 |
antonc27 |
- Campaign for iOS: Reinventing wheel for campaign.ini parsing
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files
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Mon, 22 Feb 2016 15:56:32 -0500 |
koda |
Use secure HTTP for Sparkle appcast URL
0.9.22
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files
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Mon, 22 Feb 2016 16:01:29 -0500 |
koda |
Info.plist: Set less important URLs to https
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files
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Mon, 22 Feb 2016 15:56:32 -0500 |
koda |
Use secure HTTP for Sparkle appcast URL
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files
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Mon, 22 Feb 2016 23:49:54 +0300 |
unc0rr |
Treat #99 point type as a ghost trace
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files
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Mon, 22 Feb 2016 21:38:23 +0100 |
antonc27 |
- Campaign for iOS: Stub for CampaignViewController
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files
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Mon, 22 Feb 2016 10:24:00 -0500 |
nemo |
remove unused path functions
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files
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Sun, 21 Feb 2016 23:12:12 +0100 |
antonc27 |
- Campaign for iOS: Simply retrieve list of campaigns
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files
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Sun, 21 Feb 2016 22:21:59 +0100 |
antonc27 |
- Campaign for iOS: Stub for list of campaigns
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files
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Sun, 21 Feb 2016 20:20:40 +0100 |
antonc27 |
- Campaign for iOS: Added 'Campaign' button on MainMenu screen
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files
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Sun, 21 Feb 2016 09:09:13 +0300 |
unc0rr |
Oops, fix whose nick to compare to
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files
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Sat, 20 Feb 2016 22:02:13 +0300 |
unc0rr |
Filter out hog speech messages with non-local team index (not tested)
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files
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Fri, 19 Feb 2016 00:07:59 +0100 |
antonc27 |
- Send also some seed when loading missions on iOS (same behavior as on desktop)
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files
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Wed, 17 Feb 2016 23:27:13 +0100 |
antonc27 |
- Small refactoring for seed generation on iOS side
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files
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Tue, 16 Feb 2016 11:31:55 -0500 |
nemo |
sniper rifle too
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files
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Tue, 16 Feb 2016 11:29:36 -0500 |
nemo |
reduce by 1, probably should avoid tunnel issue
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files
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Tue, 16 Feb 2016 04:25:00 +0100 |
sheepluva |
apply to deagle and sniper only
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files
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Tue, 16 Feb 2016 03:19:23 +0100 |
sheepluva |
disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
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files
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Mon, 15 Feb 2016 23:37:48 +0100 |
antonc27 |
- Some warnings fixed with text alignment on iOS front-end
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files
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Sun, 14 Feb 2016 21:34:01 +0100 |
Anton Malmygin |
Fix for cursor movement problems on touch devices
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files
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Sun, 14 Feb 2016 20:57:17 +0300 |
unc0rr |
Fix index of script param
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files
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Sat, 13 Feb 2016 12:32:08 +0300 |
unc0rr |
Tech racer maps detection
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files
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Sat, 13 Feb 2016 00:36:38 +0300 |
unc0rr |
detectMap() rewrite with more sane approach, also check waypoints placement to avoid cheating
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files
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Tue, 09 Feb 2016 21:11:16 +0300 |
unc0rr |
Merge default
qmlfrontend
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files
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Fri, 12 Feb 2016 14:27:20 -0500 |
koda |
avwrapper: Do not ignore avformat_write_header return value
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files
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Fri, 12 Feb 2016 17:03:42 +0300 |
unC0Rr |
Attempt to implement hash for special points to detect tech racer maps
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files
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Tue, 09 Feb 2016 15:27:55 -0500 |
nemo |
Put graves behind other stuff.
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files
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Tue, 09 Feb 2016 15:10:01 -0500 |
nemo |
crosshair on hog won't cause a direct hit anymore
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files
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Tue, 09 Feb 2016 14:40:06 +0300 |
unC0Rr |
Fix possible crashes/hangs due to recent changes
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files
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Mon, 08 Feb 2016 14:58:36 +0300 |
unc0rr |
Fix one more crasher in early freeEverything call
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files
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Sun, 07 Feb 2016 18:29:34 +0100 |
antonc27 |
- ifdef to avoid compiler warning
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files
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Sun, 07 Feb 2016 17:40:09 +0100 |
antonc27 |
- uTypes must be included for reference of gmtLandPreview which used for iOS build
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files
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Fri, 05 Feb 2016 11:32:23 +0300 |
unC0Rr |
Racer maps #18 and #19
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files
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Thu, 04 Feb 2016 21:04:08 +0300 |
unc0rr |
Fix a crasher
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files
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Mon, 01 Feb 2016 15:10:10 +0300 |
unC0Rr |
Fix SDL_CreateThread in windows
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files
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Sun, 31 Jan 2016 16:07:14 +0300 |
unc0rr |
Bye-bye TryDo
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files
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Sun, 24 Jan 2016 00:02:57 +0100 |
sheepluva |
rename doStepCakeWork to doStepCakeWalk
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files
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Sun, 24 Jan 2016 00:00:25 +0100 |
sheepluva |
party tweak
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files
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Sat, 23 Jan 2016 17:29:44 -0500 |
nemo |
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
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files
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Sat, 23 Jan 2016 23:02:03 +0100 |
sheepluva |
tweak sniper training
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files
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Sat, 23 Jan 2016 16:07:14 -0500 |
nemo |
sparkles for dynamite at sheepy's request. he can tweak values if he wishes
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files
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Sat, 23 Jan 2016 15:23:54 -0500 |
nemo |
update translation files
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files
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Sat, 23 Jan 2016 20:58:23 +0100 |
sheepluva |
forgot viewport resize is a thing.
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files
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Sat, 23 Jan 2016 19:49:55 +0100 |
sheepluva |
fixing my math... I think ;p
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files
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Sat, 23 Jan 2016 11:00:31 +0100 |
sheepluva |
recognize proper birthday parties
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files
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Sat, 23 Jan 2016 10:14:47 +0100 |
sheepluva |
minor code tweaks
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changeset |
files
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Sat, 23 Jan 2016 09:05:37 +0100 |
sheepluva |
add cinematic effect to "sinking feeling" intro sequence
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files
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Sat, 23 Jan 2016 08:11:14 +0100 |
sheepluva |
Lua API: SetCinematicMode(enable)
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files
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Sat, 23 Jan 2016 07:53:57 +0100 |
sheepluva |
adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
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files
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Wed, 20 Jan 2016 00:57:09 +0100 |
sheepluva |
SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
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files
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Sat, 16 Jan 2016 19:50:38 +0100 |
sheepluva |
find hg revision even if github author name is not the same as hg author (kodabb vs koda)
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files
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Sat, 16 Jan 2016 19:29:28 +0100 |
sheepluva |
recognize subdomains of hedgewars.org
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files
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Sat, 16 Jan 2016 19:20:06 +0100 |
sheepluva |
update some old google code links in the code/etc. thanks Wuzzy for the heads-up
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files
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Sat, 16 Jan 2016 19:11:21 +0100 |
sheepluva |
fix script for resolving git commit id to hg commit id (github page format changed; hw hg repo location too)
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files
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Fri, 15 Jan 2016 13:29:27 +0100 |
sheepluva |
fix comment; revert unintentional commit of some testing png
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files
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Fri, 15 Jan 2016 13:18:40 +0100 |
sheepluva |
serious anti wall sticking protection for hedgewars
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files
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Fri, 15 Jan 2016 05:50:18 +0100 |
sheepluva |
documentation tweak
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files
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Wed, 13 Jan 2016 21:29:04 +0300 |
unc0rr |
Damaged hog is not in a jumping state
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files
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Wed, 13 Jan 2016 19:54:55 +0300 |
unc0rr |
Add some delay to checker
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files
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Wed, 13 Jan 2016 19:38:03 +0300 |
unc0rr |
Don't allow to kick an admin with super power enabled
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files
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Sun, 10 Jan 2016 00:45:13 +0300 |
unc0rr |
SDLTry doesn't halt engine no more
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files
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Wed, 13 Jan 2016 16:19:50 +0100 |
sheepluva |
add some dust effect to rolling/sliding hedgehogs
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files
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Tue, 12 Jan 2016 17:18:51 -0500 |
koda |
changelog: Mention videorec fixes
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files
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Tue, 12 Jan 2016 23:16:31 +0100 |
sheepluva |
travis: don't skip joins because that would require #hedgewars to allow messages from outside the channel
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files
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Tue, 12 Jan 2016 22:43:39 +0100 |
sheepluva |
pas2c still does (not like) this
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files
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Tue, 12 Jan 2016 22:36:08 +0100 |
sheepluva |
don't send text input to chat if not in chat-mode.
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files
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Tue, 12 Jan 2016 22:12:16 +0100 |
sheepluva |
finish SDL2-window focus change detection code
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files
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Tue, 12 Jan 2016 21:21:44 +0100 |
sheepluva |
use MIX_DEFAULT_FORMAT for sound
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files
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Tue, 12 Jan 2016 20:40:12 +0100 |
sheepluva |
fix volume being at 0 on engine start. note: seems window focus changes are not detected atm. (relevant for sound dampening)
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files
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Tue, 12 Jan 2016 00:36:17 +0100 |
sheepluva |
update Changelog
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files
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Mon, 11 Jan 2016 22:23:14 +0100 |
sheepluva |
stop screenshot-flash-effects from showing up on consecutive screenshots
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files
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Sun, 10 Jan 2016 21:33:11 +0100 |
sheepluva |
merge Wuzzy's highlanderfix and statsicons bookmarks.
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files
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Sat, 21 Nov 2015 21:49:40 +0100 |
Wuzzy |
Customize stats screen icons
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files
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Sat, 21 Nov 2015 21:37:20 +0100 |
Wuzzy |
Use Goals instead of ShowMission for Highlander mission dialog
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files
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Sun, 10 Jan 2016 21:14:06 +0100 |
sheepluva |
merge Wuzzy's bluehogfix bookmark. note: there might be a cleaner fix...
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files
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Sat, 21 Nov 2015 21:23:05 +0100 |
Wuzzy |
Fix Lua error spam in "Chasing the blue hog" after drowning both Crazy Runner and Hog Solo
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files
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Sun, 10 Jan 2016 19:49:15 +0100 |
sheepluva |
merge Wuzzy's windowtitle bookmark
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files
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Sat, 21 Nov 2015 21:11:13 +0100 |
Wuzzy |
Add window titles for title-less windows
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files
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Sun, 10 Jan 2016 19:45:43 +0100 |
sheepluva |
merge Wuzzy's qttranslation bookmark
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files
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Sat, 21 Nov 2015 20:22:45 +0100 |
Wuzzy |
Load Qt library's translation
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files
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Sun, 10 Jan 2016 18:01:17 +0100 |
sheepluva |
don't attempt to prettify alpha of single-pixel textures (segfault with "digital" theme from forums)
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files
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Sun, 10 Jan 2016 17:39:27 +0100 |
sheepluva |
fix/clean-up mousewheel code
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files
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Sun, 10 Jan 2016 12:59:03 +0100 |
sheepluva |
Justyouwait.ogg wasn't installed on case-sensitive systems, due to a case typo in the CMakeLists. Thanks to TheMadCharles and Wuzzy for noticing.
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files
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Tue, 05 Jan 2016 15:15:54 -0500 |
nemo |
limit Y increment to 6 (saucer/birdy bug)
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files
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Mon, 04 Jan 2016 10:08:26 +0300 |
unc0rr |
Overwrite last '+' cmd in the queue instead of appending new command
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files
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Fri, 01 Jan 2016 19:34:48 -0500 |
nemo |
put teamrope into ShoppaMap too
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files
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Fri, 01 Jan 2016 19:15:32 +0300 |
unc0rr |
merge default
qmlfrontend
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files
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Fri, 01 Jan 2016 19:14:59 +0300 |
unc0rr |
Handle drawn maps from net
qmlfrontend
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files
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Fri, 01 Jan 2016 10:49:59 -0500 |
nemo |
add 32px to top offset
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files
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Thu, 31 Dec 2015 15:11:44 -0500 |
nemo |
Tweak the hole carving to become less agressive about spacing if random points keep failing.
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files
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Thu, 31 Dec 2015 12:47:33 -0500 |
nemo |
Force locations for hogs if even TryHard fails on initial spawn.
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files
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Thu, 31 Dec 2015 10:17:15 -0500 |
nemo |
Disable digging on solid land
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files
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Thu, 31 Dec 2015 16:26:21 +0300 |
unc0rr |
AI is pretty good at using Bee weapon
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files
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Thu, 31 Dec 2015 14:00:27 +0300 |
unC0Rr |
Some WIP for bee
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files
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Wed, 30 Dec 2015 23:30:00 -0500 |
nemo |
Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
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files
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Wed, 30 Dec 2015 23:20:57 -0500 |
nemo |
remove hardcoded shotgun val
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files
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