Sat, 14 Feb 2009 16:25:58 +0000 |
unc0rr |
Fix passing hedgehogs number from engine to frontend
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Sat, 14 Feb 2009 16:24:20 +0000 |
unc0rr |
frontend's part of nemo patch
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Sat, 14 Feb 2009 16:23:51 +0000 |
unc0rr |
Hogville map
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Sat, 14 Feb 2009 16:11:53 +0000 |
unc0rr |
Update nature, City and Island themes
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Sat, 14 Feb 2009 16:09:23 +0000 |
unc0rr |
New hats
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Sat, 14 Feb 2009 16:04:40 +0000 |
unc0rr |
Awesome map (yes, again)
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files
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Sun, 01 Feb 2009 16:00:54 +0000 |
unc0rr |
Fix rope regression (unable to change angle)
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Sun, 01 Feb 2009 15:58:44 +0000 |
unc0rr |
Apply nemo's patch polished by me:
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Sat, 31 Jan 2009 15:44:07 +0000 |
unc0rr |
Custom spinbox for bonus boxes factor
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Sat, 31 Jan 2009 15:39:53 +0000 |
unc0rr |
Options for bonus box probability tuning and number of turn until sudden death
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Sat, 31 Jan 2009 11:58:09 +0000 |
unc0rr |
- Right way to handle rope ammo
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Fri, 30 Jan 2009 19:26:32 +0000 |
unc0rr |
Remove ugly hack. It's so ugly...
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Fri, 30 Jan 2009 14:59:59 +0000 |
unc0rr |
Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
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Fri, 30 Jan 2009 14:57:02 +0000 |
unc0rr |
Fix border drawing when drilling
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