Thu, 03 May 2018 11:58:07 +0200 |
Vatten |
Updated Continental supplies
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Wed, 02 May 2018 23:07:41 +0200 |
unc0rr |
Call GetNext twice as many times to distribute seed across the whole buffer even for single byte seeds
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Wed, 02 May 2018 15:29:21 -0400 |
nemo |
real droplet fix - default density is fine - also add back in the underwater bullet trails
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Wed, 02 May 2018 20:09:48 +0200 |
Wuzzy |
Minor improvements in tutorial mission texts to make stuff clearer
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Wed, 02 May 2018 18:48:58 +0200 |
Wuzzy |
Update German translation for previous English typo fixes
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Wed, 02 May 2018 18:19:31 +0200 |
Wuzzy |
Fix a couple of English typos
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Wed, 02 May 2018 17:22:42 +0200 |
Wuzzy |
Fix more German typos in Hedgewars files
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Wed, 02 May 2018 15:28:46 +0200 |
Wuzzy |
Fix a couple of German typos in de.lua
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Tue, 01 May 2018 20:41:47 -0400 |
nemo |
reduce minigun splash droplets a little
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Tue, 01 May 2018 14:08:28 -0400 |
Case_Of |
Update of french frontend localisation
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Sun, 29 Apr 2018 11:25:12 -0400 |
nemo |
Seed reset seems fine when moved out of the loader. Also bump protocol
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Sun, 29 Apr 2018 10:47:02 -0400 |
nemo |
Back out 12847:1aba77b2e4ac This both does NOT fix the seed mismatch with shoppa map preview *AND* breaks otherwise identical scripts with different file encodings due to multiple lua calls.
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Sun, 29 Apr 2018 09:24:14 -0400 |
nemo |
Airmines should have been set for 45° bounce - the only reason they weren't I guess is they were a clone of some mine values - and mines use traditional behaviour.
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Fri, 27 Apr 2018 11:19:23 -0400 |
nemo |
mark this revision as 0.9.24 branching point - next commit requires a protocol bump
0.9.24
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