Mon, 13 Aug 2012 23:17:09 +0400 unc0rr Room bans. They're more simple, than the global ones: if you ban someone, he is banned by ip in this room for the rest of the room lifetime. Not tested.
Fri, 10 Aug 2012 17:25:22 +0400 Stepan777 merge
Mon, 13 Aug 2012 23:04:42 +0400 unc0rr Allow JOINED message in lobby
Thu, 09 Aug 2012 19:52:21 +0400 Stepan777 fix FindFFMPEG
Thu, 30 Aug 2012 12:47:41 -0400 nemo I shouldn'tve tracked this really, I should have just rejected that part of the transplant
Mon, 13 Aug 2012 21:07:28 +0400 Jie Luo Simplified Chinese Translation update
Thu, 09 Aug 2012 03:00:24 +0400 Stepan777 improve html links + small bugfixes
Thu, 30 Aug 2012 12:46:57 -0400 nemo Final checkpoint w/ campaign.
Thu, 09 Aug 2012 19:35:52 +0400 unc0rr Check if 'for' cycle body is executed at least once
Thu, 09 Aug 2012 01:24:38 +0400 Stepan777 FindFFMPEG.cmake (used only for frontend for now).
Sun, 26 Aug 2012 01:31:38 +0300 belphegorr All missions: switched blood needers with meatbags in dialogues
Thu, 09 Aug 2012 15:32:49 +0400 unc0rr Don't accept room messages when not in room state. Not tested even if it builds.
Thu, 09 Aug 2012 01:01:06 +0400 Stepan777 merge
Sun, 26 Aug 2012 01:22:55 +0300 belphegorr Mission 3: Added initial FirePunch
Wed, 08 Aug 2012 20:32:27 -0400 nemo When exiting a room where one was host, server sends a REMOVE_TEAM for the local team. It appears that this loop would not break in that case. Add a log message and a break. (I've hit a frozen frontend twice now)
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