Mon, 22 Mar 2010 13:44:35 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 22 Mar 2010 11:52:16 +0000 |
nemo |
Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
|
changeset |
files
|
Sun, 21 Mar 2010 22:26:12 +0000 |
palewolf |
Fix 16px offset on previous commit
|
changeset |
files
|
Sun, 21 Mar 2010 20:55:45 +0000 |
koda |
fix a small leak
|
changeset |
files
|
Sun, 21 Mar 2010 20:54:18 +0000 |
koda |
Insert commit message here (to get along with palewolf)
|
changeset |
files
|
Sun, 21 Mar 2010 20:53:34 +0000 |
palewolf |
Insert commit message here
|
changeset |
files
|
Sun, 21 Mar 2010 19:02:03 +0000 |
unc0rr |
In pascal unit is a namespace
|
changeset |
files
|
Sun, 21 Mar 2010 18:42:34 +0000 |
nemo |
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
|
changeset |
files
|
Sun, 21 Mar 2010 16:51:33 +0000 |
nemo |
Make barrels a little more likely to blow up. 25% more damage in fall
|
changeset |
files
|
Sun, 21 Mar 2010 16:45:46 +0000 |
palewolf |
- Updated snail, added mushrooms to nature theme
|
changeset |
files
|
Sun, 21 Mar 2010 16:42:41 +0000 |
koda |
fix a rotation glitch
|
changeset |
files
|
Sun, 21 Mar 2010 16:04:57 +0000 |
nemo |
FillAmmoStore is reused - check for before start of play.
|
changeset |
files
|
Sun, 21 Mar 2010 15:50:38 +0000 |
palewolf |
Insert commit message here
|
changeset |
files
|
Sun, 21 Mar 2010 13:53:47 +0000 |
nemo |
Fix indexed flags
|
changeset |
files
|
Sun, 21 Mar 2010 13:41:11 +0000 |
nemo |
Remove Timer2 from Gear, add a Timer to Hedgehog
|
changeset |
files
|
Sun, 21 Mar 2010 03:51:58 +0000 |
koda |
a couple of smaller cleanups that didn't get in previous commit
|
changeset |
files
|
Sun, 21 Mar 2010 03:51:53 +0000 |
nemo |
Add a 2nd timer variable due to conflicts. This could perhaps use renaming
|
changeset |
files
|
Sun, 21 Mar 2010 01:54:57 +0000 |
koda |
lotsa optimizations and redraws for the iFrontend
|
changeset |
files
|
Sat, 20 Mar 2010 23:33:37 +0000 |
koda |
move interface files around to use standard names in different versions
|
changeset |
files
|
Sat, 20 Mar 2010 15:16:59 +0000 |
koda |
update project for ipad target
|
changeset |
files
|
Fri, 19 Mar 2010 19:49:33 +0000 |
nemo |
aaaand back to 15s. most changed line of code ever.
|
changeset |
files
|
Fri, 19 Mar 2010 02:06:27 +0000 |
nemo |
so claymore will quit complaining 'cause he can't think fast enough
|
changeset |
files
|
Thu, 18 Mar 2010 23:56:06 +0000 |
nemo |
Adjust increment since there is no timer
|
changeset |
files
|
Thu, 18 Mar 2010 23:25:32 +0000 |
koda |
move the buttons a little
|
changeset |
files
|
Thu, 18 Mar 2010 17:52:56 +0000 |
nemo |
use cWaterLine for steam, splashes and droplets
|
changeset |
files
|
Thu, 18 Mar 2010 09:55:22 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Thu, 18 Mar 2010 02:55:42 +0000 |
nemo |
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
|
changeset |
files
|
Thu, 18 Mar 2010 02:27:46 +0000 |
koda |
fix the glitch causing pass-through in land objects besides first game
|
changeset |
files
|
Fri, 12 Nov 2010 19:47:52 +0300 |
unc0rr |
Close this one
lua_linux_lib_fix
|
changeset |
files
|
Thu, 18 Mar 2010 02:18:50 +0000 |
koda |
add jump and backjump controls
|
changeset |
files
|