2014-06-11 sheepluva fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
2014-06-10 sheepluva RAR: cleaning up a bit of the IFDEF-clusterf*ck
2014-06-10 unc0rr Fallback to old heuristic if not pit position
2014-06-10 sheepluva update viewlimits after screen/window resize
2014-06-10 unc0rr Allow barrels to spawn in U-shaped pits in stable position
2014-06-10 sheepluva whoops, forgot to include this file in commt
2014-06-10 sheepluva superminor tweaks
2014-06-10 sheepluva <koda> wut, chats as commit mesages?
2014-06-10 sheepluva "<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible"
2014-06-10 sheepluva figure out visible land tiles in advance
2014-06-10 sheepluva some minor tweaks and stuff
2014-06-10 sheepluva darken wrapped areas, which was a very nice suggestion by nemo
2014-06-10 sheepluva use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
2014-06-09 sheepluva here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
2014-06-09 sheepluva small hat loading tweak
2014-06-09 sheepluva load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
2014-06-09 sheepluva clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
2014-06-07 sheepluva committing patch from issue 798, as requested by unC0Rr
2014-06-07 sheepluva fix cabal build (on linux)
2014-06-07 sheepluva fix for "Unexpected semi-colons in conditional" issue, as reported by YuGiOhJCJ
2014-06-05 unc0rr Some further work on map optimizer
2014-06-04 sheepluva tweak untint a little (especially in connection with GrayScale)
2014-06-03 nemo theme configurable sudden death music. untested
2014-06-01 nemo allow teleporting outside Land[]
2014-06-01 sheepluva escape info message arguments, fixes issue 801: Frontend parses INFO command output as html
2014-06-01 sheepluva collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
2014-05-31 nemo disable these weaponset flags. they bug up highlander and otherwise have no useful impact on the script.
2014-05-30 sheepluva get rid of fpc warnings/hints
2014-05-28 unc0rr Fix some of issues found by coverity
2014-05-23 unc0rr Official racer challenge map #8
2014-05-19 unc0rr Inform frontend of lines which didn't change anything on the map in advanced drawn maps mode
2014-05-15 unc0rr Fix some pas2c engine warnings
2014-05-14 unc0rr Count number of pixels changed during draw
2014-05-14 unc0rr Small optimization (no need to draw last point of the path)
2014-05-13 unc0rr Oops, should stop coding at night
2014-05-13 unc0rr Fix fpcrtl_strncompareA, also replace strncmp with memcmp for more efficiency
2014-05-09 unc0rr Support OR operator in $IFDEF. Fixes pas2c builds.
2014-05-07 sheepluva rolling back the rest
2014-05-07 sheepluva rolling back (most of) lua 5.2 compatibility patches. hopefully that will unbreak unC0Rr's lua issues for now.
2014-05-06 unc0rr sekret feature (test commit)
2014-05-06 unc0rr - Increase limits on number of mines and explosives in game scheme
2014-04-30 unc0rr Drawn maps optimizer - first steps:
2014-04-30 unc0rr Fix crashers in rc plane code
2014-04-29 unc0rr Merge
2014-04-28 sheepluva don't search for lua 5.1 anymore
2014-04-28 unc0rr Don't activate invulnerability/vampirism between shots of multiattack weapon
2014-04-28 sheepluva minimal changes for compatibility with lua 5.2, thanks to v4hn for fixing standard library loads. note: ALSO compatibile with (internal) lua 5.1, until something bothers to upgrade bundled lua version
2014-04-25 unc0rr Fix typo leading to crashes
2014-04-25 unc0rr Add race type detection
2014-04-25 unc0rr - Fix bug with infinite rounds in racer when a team quits mid-game
2014-04-16 unc0rr Fix new generator on 32 bit arch
2014-04-15 unc0rr No more occasional long straight edges
2014-04-28 tomasstraupis Spelling corrections
2014-04-15 unc0rr Optimize out path closing point for one point paths
2014-04-14 unc0rr Racer challenge map #7
2014-04-04 unc0rr Official racer challenge map #6
2014-03-29 nemo merge
2014-03-29 nemo param for original highlander mode - right now just allows getting another copy of a weapon you already had, but had used that turn.
2014-03-28 unc0rr Send updated info on map switched by voting
2014-03-28 unc0rr Fix condition
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