Wed, 31 Aug 2011 01:17:14 -0400 nemo adjust Z order so crosshairs are on top of hogs, grenades behind explosives
Wed, 14 Sep 2011 19:09:59 +0200 koda ios version bump
Wed, 31 Aug 2011 00:58:48 -0400 nemo more proper implementation of TARDIS
Wed, 14 Sep 2011 19:08:37 +0200 koda Added tag Hedgewars-iOS-1.3 for changeset 718f98a9df12
Tue, 30 Aug 2011 12:32:33 -0400 nemo Reset to SD sky colour if in SD Hedgewars-iOS-1.3
Mon, 29 Aug 2011 19:28:45 -0400 nemo Check for nil from SpawnCustomCrate
Mon, 29 Aug 2011 23:56:38 +0200 koda updated sdl.patch
Sun, 28 Aug 2011 20:03:14 +0200 jose1711 Updated Slovak translation
Sun, 28 Aug 2011 17:37:40 +0200 koda savedgamesviewcontroller refactor, added icons to supportviewcontroller
Sun, 28 Aug 2011 14:50:04 +0200 koda ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
Sun, 28 Aug 2011 11:50:26 +0200 koda move the ios background music under resources
Sun, 28 Aug 2011 11:48:09 +0200 koda the return of SDL.patch D:
Sun, 28 Aug 2011 11:38:24 +0200 koda ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
Sat, 27 Aug 2011 17:53:35 -0400 nemo Prevent flakes from drawing if they spawn in land
Sat, 27 Aug 2011 16:13:40 -0400 nemo I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
Sat, 27 Aug 2011 15:06:16 -0400 nemo Avoid unsightly gaps in landbacktex
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