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Find changesets by keywords (author, files, the commit message), revision number or hash, or
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2013-01-04
unc0rr
- Unbreak build with .pro file
changeset
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files
2013-01-02
martin_bede
Tips are now loaded from an xml file.
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files
2013-01-03
koda
simplified physfs cmake
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files
2013-01-03
martin_bede
Removed wiggle 3D mode, reorder the list of 3D modes.
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files
2013-01-04
koda
have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
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files
2013-01-04
koda
GCI2012: Resolution Freedom
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files
2013-01-03
vitiv
Tweaked the resolution option layout.
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files
2013-01-02
martin_bede
GCI2012: Unix Qt Signals
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files
2013-01-03
vitiv
Separated fullscreen and windowed hwengine resolution parameters.
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files
2013-01-02
koda
simplify entering/leaving pages debug
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files
2013-01-03
vitiv
Changed resolution labels on options page.
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files
2013-01-02
koda
also have uTouch follow the new NewTurn policy
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files
2012-12-31
vitiv
merged changes
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files
2013-01-01
nemo
move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
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files
2012-12-30
koda
don't discard older cmake_c_flags
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files
2012-12-30
Willie Zhu
GCI2012: CMake List Append
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files
2012-12-29
dag10
GCI2012: Advanced Keyboard Configuration
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files
2012-12-30
vitiv
Preserve windowed resolution after manual resize
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files
2012-12-28
koda
ok, enable the splashscreen for win only
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files
2012-12-29
vitiv
Added Support for variable windowed resolution.
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files
2012-12-28
koda
restore compatibility with cmake 2.6
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files
2012-12-27
koda
NSIS workaround no longer necessary
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files
2013-01-02
koda
install shaders only when needed, find clang only when needed, fix building on windows, better cmake boolean vars
webgl
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files
2012-12-27
koda
disable splash on linux
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files
2012-12-30
Michael Hartman
Small GL message
webgl
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files
2012-12-27
koda
add a splashscreen while the main interface is loading (enabled on all platforms, disable if it doesn'n't look good
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files
2012-12-30
Michael Hartman
uStore.pas: Correctly point to shaders
webgl
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files
2012-12-27
koda
oops, forgot that data absolute path only applies to linux
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files
2012-12-30
Michael Hartman
Added shaders and -GL2 option
webgl
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files
2012-12-27
koda
move DATA_INSTALL_DIR to the configurable options section
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files
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