Sun, 02 Oct 2011 00:57:04 +0200 |
koda |
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
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Fri, 30 Sep 2011 22:33:28 -0400 |
nemo |
This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
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Sat, 01 Oct 2011 03:06:51 +0200 |
koda |
fix a couple of 'potential leaks'
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Sat, 01 Oct 2011 02:49:40 +0200 |
koda |
rename the ios settings files into something more appropriate
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Sat, 01 Oct 2011 02:40:26 +0200 |
koda |
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
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Fri, 30 Sep 2011 17:04:20 +0200 |
koda |
infecting sheepluva's mission graphics with retina images
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Fri, 30 Sep 2011 12:55:04 +0200 |
koda |
a little code cleanup
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Fri, 30 Sep 2011 13:17:34 +0400 |
unc0rr |
Fix build with .pro file
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Thu, 29 Sep 2011 20:11:27 +0400 |
unc0rr |
Oops, fix build
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Thu, 29 Sep 2011 17:25:25 +0400 |
unc0rr |
GameInfo needs room params copy
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Tue, 27 Sep 2011 19:27:19 +0400 |
unc0rr |
Introduce EngineInteraction module
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Fri, 30 Sep 2011 11:00:48 +0200 |
koda |
translators missed me
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Fri, 30 Sep 2011 10:54:10 +0200 |
koda |
fix hats of the AI team file for ios
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Fri, 30 Sep 2011 10:43:16 +0200 |
koda |
fix issue 287, default cmake build type
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Thu, 29 Sep 2011 16:04:07 +0200 |
sheepluva |
oops
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Thu, 29 Sep 2011 15:57:09 +0200 |
sheepluva |
update .pro
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