Sat, 10 Sep 2011 21:02:34 -0400 nemo For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
Sun, 11 Sep 2011 02:24:46 +0200 mikade fix timebox (differently), support for more players, remove version numbers,
Sun, 11 Sep 2011 00:36:47 +0200 sheepluva some portal love for deagle/etc shots
Sat, 10 Sep 2011 11:40:37 -0400 nemo tone flash waaaaay down when zoomed out
Sat, 10 Sep 2011 16:21:38 +0200 sheepluva fix: let's use less random code for drawing the bullet trajectory
Sat, 10 Sep 2011 10:13:19 -0400 nemo This condition should have been removed when I was changing targetting
Sat, 10 Sep 2011 14:43:16 +0200 sheepluva translation fail/typo
Sat, 10 Sep 2011 14:10:14 +0200 sheepluva some sniper training improvements and few german lua translations
Sat, 10 Sep 2011 04:08:15 +0200 sheepluva actual rope fix for hogs getting stuck on walls
Sat, 10 Sep 2011 03:27:47 +0200 sheepluva rollin' back my silly hack ( rea4d1fe665d7 )
Sat, 10 Sep 2011 01:05:01 +0200 sheepluva Fix preview of ruler map. Thanks to Randy for pointing out it was incorrect.
Fri, 09 Sep 2011 18:30:40 -0400 nemo Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
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