Sat, 07 Dec 2013 22:09:55 -0500 |
nemo |
revert r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
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Sat, 07 Dec 2013 21:41:34 -0500 |
nemo |
use a variable that allows negative values instead.
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Sun, 08 Dec 2013 02:43:06 +0100 |
sheepluva |
disallow speech bubbles to go offscreen
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Sun, 08 Dec 2013 02:36:14 +0100 |
sheepluva |
fix speechbubbles assigning negative values to a Longword value, overflowing it
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Fri, 06 Dec 2013 23:53:35 +0100 |
sheepluva |
It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution,
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Fri, 06 Dec 2013 22:48:30 +0100 |
sheepluva |
* turned out the no-flight zone is also a no-climb-and-progress zone
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Fri, 06 Dec 2013 20:38:48 +0100 |
sheepluva |
some more campaign string tweaks
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Fri, 06 Dec 2013 17:01:40 +0100 |
sheepluva |
string tweaks and whitespace fixes
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Fri, 06 Dec 2013 15:37:15 +0100 |
sheepluva |
german translation updates
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Fri, 06 Dec 2013 10:22:33 +0100 |
sheepluva |
don't allow autocamera to mess with targetting when e.g. spamming air-attacks in inf attack mode
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Fri, 06 Dec 2013 09:30:07 +0200 |
Periklis Ntanasis |
fix buggy win conditions and stats in death01
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Thu, 05 Dec 2013 00:51:27 +0400 |
unc0rr |
- Special rooms which stay even when last player quits. Not useful for now, and can't be removed at all.
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Wed, 04 Dec 2013 12:28:04 +0100 |
sheepluva |
here have some lua love: make parameter count error messages more helpful to lua devs
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Wed, 04 Dec 2013 10:47:15 +0100 |
sheepluva |
lua call SetAmmoDelay(ammotype, delay). note: as the engine does not yet support per-clan/team/hog ammo delay values, lua scripters will have to keep track of individual delays and set them accordingly before a hedgehog's turn (if they want usage cool-down behavior)
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Wed, 04 Dec 2013 09:54:16 +0100 |
sheepluva |
fix misspelled variable name (cosmetic change)
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Tue, 03 Dec 2013 22:53:45 -0500 |
nemo |
make the team association with hog before calling gear creation. makes some lua a little easier
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Tue, 03 Dec 2013 22:48:21 -0500 |
nemo |
sethogname/hat need to wrap entire operation around test of hog/gear
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Wed, 04 Dec 2013 02:08:46 +0200 |
Periklis Ntanasis |
adjusting the wind in fruit02
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Wed, 04 Dec 2013 00:46:04 +0200 |
Periklis Ntanasis |
fixed wrong saved positions, illegal crate destroying and killing cap.Lime early in fruit02
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Wed, 04 Dec 2013 00:19:42 +0400 |
unc0rr |
Load themes lazily
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Tue, 03 Dec 2013 23:54:58 +0400 |
unc0rr |
Be lazy in loading maps list
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Tue, 03 Dec 2013 18:09:54 +0100 |
sheepluva |
make all objects depend on .inc files (which are not correctly positioned in list, because cmake can't deal with that
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Tue, 03 Dec 2013 12:10:51 -0500 |
nemo |
Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
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Tue, 03 Dec 2013 17:39:07 +0100 |
sheepluva |
make source files objects depend on their predecessors in list
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Tue, 03 Dec 2013 17:06:40 +0200 |
Periklis Ntanasis |
fixed user gain control of npc, rope cheat and overlapping bubbles in fruit01
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Mon, 02 Dec 2013 20:25:15 +0100 |
sheepluva |
make lazy loading of map preview a little bit less of a hack
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Mon, 02 Dec 2013 23:20:07 +0400 |
unc0rr |
Load hats into the model lazily
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Mon, 02 Dec 2013 17:13:22 +0100 |
sheepluva |
fix for: uCollisions.pas(63,50) Hint: Unit "uGearsList" not used in uCollisions
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Mon, 02 Dec 2013 16:52:15 +0100 |
sheepluva |
add missing initializers for 'dlc' variables for the 3 default generated map types (fixes 3 clang warnings)
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Mon, 02 Dec 2013 12:40:16 +0100 |
sheepluva |
don't generate any map previews until they are actually visible. this should improve hedgewars startup performance on weak machines
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Mon, 02 Dec 2013 04:35:02 +0200 |
Periklis Ntanasis |
fixed moving npc and flying in forbidden area in ice01
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Mon, 02 Dec 2013 03:07:28 +0200 |
Periklis Ntanasis |
fixed overlapping bubbles and wrong dialog triggering in moon01
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Sun, 01 Dec 2013 13:22:06 -0500 |
nemo |
don't abort changeammo on attacking/attacked in infattack mode, keep scrolling through slot after setweap even if a multishoot was aborted triggering gstattacked, to ensure proper ammo gets set for next turn
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Sat, 30 Nov 2013 22:34:39 -0500 |
nemo |
Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
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Sat, 30 Nov 2013 20:53:54 +0400 |
unc0rr |
Fix erroneous message in console debug
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Sat, 30 Nov 2013 17:43:58 +0400 |
unc0rr |
Show "incompatible version" message instead of "no such room" on try to join room with another protocol version
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Sat, 30 Nov 2013 14:36:41 +0100 |
sheepluva |
fix for regression issue 669 "Lobby: User context-menu of offline user shows all options as if user was still online"
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Sat, 30 Nov 2013 14:33:23 +0100 |
sheepluva |
small cleanup etc
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Sat, 30 Nov 2013 14:05:22 +0100 |
sheepluva |
don't show 'follow' entry for players that are in lobby
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Sat, 30 Nov 2013 13:42:14 +0100 |
sheepluva |
regression fix: reallow offline players to be added to friendslist/ignore list
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Sat, 30 Nov 2013 11:14:32 +0100 |
sheepluva |
fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
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Fri, 29 Nov 2013 18:46:32 +0100 |
sheepluva |
whip: visual enhancements (hat'n'dust) as suggested by nemo
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Fri, 29 Nov 2013 15:53:46 +0400 |
unc0rr |
Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
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Thu, 28 Nov 2013 21:13:49 -0500 |
nemo |
Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
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Thu, 28 Nov 2013 00:41:35 +0400 |
unc0rr |
Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
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Wed, 27 Nov 2013 19:10:53 +0100 |
sheepluva |
update credits
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Mon, 25 Nov 2013 22:09:42 +0100 |
sheepluva |
unbreak various parts of campaign variable loading/saving
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Mon, 25 Nov 2013 10:12:18 +0100 |
sheepluva |
don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
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Sun, 24 Nov 2013 22:12:23 -0500 |
nemo |
*grumble grumble*
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Mon, 25 Nov 2013 01:03:14 +0400 |
unc0rr |
Forbid /delegate to room admin
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Sun, 24 Nov 2013 22:11:55 -0500 |
nemo |
fix tag toggling. I think...
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Sun, 24 Nov 2013 14:03:33 -0500 |
nemo |
another broken element
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Sun, 24 Nov 2013 14:00:24 -0500 |
nemo |
fix translation xml
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Sat, 14 Dec 2013 21:16:20 +0400 |
unc0rr |
To prevent that weird crash, you need to initialize SDL before Qt
sdl2transition
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Sun, 24 Nov 2013 13:07:55 +0400 |
unc0rr |
Fix typo reported by MK
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Fri, 06 Dec 2013 00:56:56 +0100 |
koda |
Qt and SDL2 do not play nice on osx apparently
sdl2transition
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Fri, 22 Nov 2013 15:23:28 -0500 |
nemo |
gear deletion called inappropriately.
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Fri, 06 Dec 2013 00:45:32 +0100 |
koda |
use clang on mavericks
sdl2transition
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Tue, 19 Nov 2013 22:15:40 -0500 |
nemo |
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
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Fri, 06 Dec 2013 00:28:55 +0100 |
koda |
fix linking on osx by hardcoding the default library output path
sdl2transition
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