Sun, 04 Oct 2015 16:30:55 -0400 nemo Avoid waiting past end of turn for smine.
Sat, 03 Oct 2015 17:02:57 -0400 nemo Add nil check in fake crate spawn for if crate fails to spawn
Mon, 28 Sep 2015 01:31:47 +0200 antonc27 - GameController framework added to project (required by last version of SDL) ios-revival
Mon, 28 Sep 2015 01:07:21 +0200 antonc27 - Bitcode disabled (for Xcode 7) ios-revival
Fri, 25 Sep 2015 23:31:16 -0400 nemo Scan from right too. Not sure this is actually helpful, so committing separately.
Fri, 25 Sep 2015 23:30:21 -0400 nemo This should probably fix feedback that hogs weren't spawning on left side of map.
Wed, 23 Sep 2015 07:49:46 +0200 sheepluva fp complained about this line being too long
Sun, 20 Sep 2015 03:02:21 +0200 antonc27 - 'Shoppa Pro' ammo set added to iOS front-end ios-revival
Sun, 20 Sep 2015 02:56:33 +0200 antonc27 - Weapon and scheme plist's names(which passed to engine) must contain spaces, not underscores ios-revival
Sun, 20 Sep 2015 02:52:49 +0200 antonc27 - 'Construction Mode' ammo set and game parameters added to iOS front-end ios-revival
Sun, 20 Sep 2015 02:08:12 +0200 antonc27 - 'Highlander' ammo set added to iOS front-end ios-revival
Sun, 20 Sep 2015 01:48:18 +0200 antonc27 - 'One of everything' ammo set added to iOS front-end ios-revival
Sat, 19 Sep 2015 22:17:50 +0200 sheepluva tweak tips a little (loosely based on Wuzzy's suggestions)
Fri, 18 Sep 2015 06:03:49 +0200 antonc27 - Fix for getting the correct fort name in FortsViewController ios-revival
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