Sun, 04 Oct 2015 16:30:55 -0400 |
nemo |
Avoid waiting past end of turn for smine.
|
changeset |
files
|
Sat, 03 Oct 2015 17:02:57 -0400 |
nemo |
Add nil check in fake crate spawn for if crate fails to spawn
|
changeset |
files
|
Mon, 28 Sep 2015 01:31:47 +0200 |
antonc27 |
- GameController framework added to project (required by last version of SDL)
ios-revival
|
changeset |
files
|
Mon, 28 Sep 2015 01:07:21 +0200 |
antonc27 |
- Bitcode disabled (for Xcode 7)
ios-revival
|
changeset |
files
|
Fri, 25 Sep 2015 23:31:16 -0400 |
nemo |
Scan from right too. Not sure this is actually helpful, so committing separately.
|
changeset |
files
|
Fri, 25 Sep 2015 23:30:21 -0400 |
nemo |
This should probably fix feedback that hogs weren't spawning on left side of map.
|
changeset |
files
|
Wed, 23 Sep 2015 07:49:46 +0200 |
sheepluva |
fp complained about this line being too long
|
changeset |
files
|
Sun, 20 Sep 2015 03:02:21 +0200 |
antonc27 |
- 'Shoppa Pro' ammo set added to iOS front-end
ios-revival
|
changeset |
files
|
Sun, 20 Sep 2015 02:56:33 +0200 |
antonc27 |
- Weapon and scheme plist's names(which passed to engine) must contain spaces, not underscores
ios-revival
|
changeset |
files
|
Sun, 20 Sep 2015 02:52:49 +0200 |
antonc27 |
- 'Construction Mode' ammo set and game parameters added to iOS front-end
ios-revival
|
changeset |
files
|
Sun, 20 Sep 2015 02:08:12 +0200 |
antonc27 |
- 'Highlander' ammo set added to iOS front-end
ios-revival
|
changeset |
files
|
Sun, 20 Sep 2015 01:48:18 +0200 |
antonc27 |
- 'One of everything' ammo set added to iOS front-end
ios-revival
|
changeset |
files
|
Sat, 19 Sep 2015 22:17:50 +0200 |
sheepluva |
tweak tips a little (loosely based on Wuzzy's suggestions)
|
changeset |
files
|
Fri, 18 Sep 2015 06:03:49 +0200 |
antonc27 |
- Fix for getting the correct fort name in FortsViewController
ios-revival
|
changeset |
files
|