2010-10-31 |
sheepluva |
various portal tweaks, also: nemo's gear jiggling is back
|
changeset |
files
|
2010-10-31 |
koda |
fix issue 63 and draw health bars right away for savefiles
|
changeset |
files
|
2010-10-31 |
koda |
call initIPC for savefiles only on iOS
|
changeset |
files
|
2010-10-31 |
koda |
merge
|
changeset |
files
|
2010-10-31 |
nemo |
making indentation consistent (noticed while debugging)
|
changeset |
files
|
2010-10-31 |
nemo |
Cancel out dX/dY to handle the invulnerability case
|
changeset |
files
|
2010-10-31 |
nemo |
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
|
changeset |
files
|
2010-10-31 |
nemo |
Oops. Restore the check as well
|
changeset |
files
|
2010-10-31 |
nemo |
Restore pending proper removal and cleanup from frontend. Otherwise we'll just confuse the users.
|
changeset |
files
|
2010-10-31 |
nemo |
fix entity
|
changeset |
files
|
2010-10-31 |
nemo |
don't think resurrection is beta anymore
|
changeset |
files
|
2010-10-31 |
inu |
text updates
|
changeset |
files
|
2010-10-31 |
sheepluva |
potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
|
changeset |
files
|
2010-10-31 |
nemo |
set hasGone to prevent resurrection.
|
changeset |
files
|
2010-10-31 |
nemo |
make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
|
changeset |
files
|
2010-10-31 |
nemo |
Only set zombie hat if the hog didn't have a hat. I'm keeping my dinos dammit!
|
changeset |
files
|
2010-10-31 |
koda |
add some phone rumbling to big explosions, airbomb and sinegun
|
changeset |
files
|
2010-10-30 |
sheepluva |
translation file updates
|
changeset |
files
|
2010-10-31 |
koda |
can move the new ammo menu freely
|
changeset |
files
|
2010-10-30 |
sheepluva (and totally not Smaxx) |
remove the steam community group from one of the tips/hints/whatever
|
changeset |
files
|
2010-10-31 |
koda |
fix background for the about and saves controller
|
changeset |
files
|
2010-10-30 |
Always-Godlike |
German translation
|
changeset |
files
|
2010-10-30 |
koda |
move functions called by pascal code outside controller
|
changeset |
files
|
2010-10-30 |
Tobias Neumann |
merge
|
changeset |
files
|
2010-10-30 |
sheepluva |
Portal: don't port RCPlanes for now, they are too wide anyway :P
|
changeset |
files
|
2010-10-30 |
inu |
update pt translation
|
changeset |
files
|
2010-10-30 |
Tobias Neumann |
Resurrector: respect modified Gear position for resurrection range circle
|
changeset |
files
|
2010-10-30 |
Tobias Neumann |
Resurrector: Levitate hog + show cross
|
changeset |
files
|
2010-10-30 |
Tobias Neumann |
mergeā¦
|
changeset |
files
|
2010-10-30 |
Tobias Neumann |
Resurrector: Use zombie-hat for resurrected hogs
|
changeset |
files
|
2010-10-30 |
nemo |
clear poison on death
|
changeset |
files
|
2010-10-30 |
Carlos Vives |
A few lines were missing from spanish locale
|
changeset |
files
|
2010-10-30 |
nemo |
burp can always remove this if he doesn't like it. just making it a bit more interesting.
|
changeset |
files
|
2010-10-30 |
nemo |
Kill off hog immediately on using up health, use more common formatting, call render less often
|
changeset |
files
|
2010-10-29 |
nemo |
Trying to help burp along, here...
|
changeset |
files
|
2010-10-29 |
nemo |
This should only allow switching from portal gun and the like.
|
changeset |
files
|
2010-10-29 |
nemo |
Avoid doing this stuff twice, even if CheckForWin is called twice
|
changeset |
files
|
2010-10-29 |
circoficus |
An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
|
changeset |
files
|
2010-10-29 |
tonghuix |
Chinese update
|
changeset |
files
|
2010-10-29 |
ninnnu |
Finnish update
|
changeset |
files
|
2010-10-29 |
jose1711 |
Slovakian update
|
changeset |
files
|
2010-10-29 |
arrom |
Portugese update
|
changeset |
files
|
2010-10-28 |
koda |
fix an annoying bug that didn't allow returning to the ifrontend
|
changeset |
files
|
2010-10-28 |
koda |
merge
|
changeset |
files
|
2010-10-27 |
koda |
one more interface trick, force max resolution possible when in fullscreen
experimental3D
|
changeset |
files
|
2010-10-27 |
nemo |
Only FollowGear for the pilot.
|
changeset |
files
|
2010-10-27 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
|
changeset |
files
|
2010-10-28 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
|
changeset |
files
|
2010-10-27 |
nemo |
merge
|
changeset |
files
|
2010-10-26 |
koda |
merge
|
changeset |
files
|
2010-10-26 |
koda |
engine: reorder GameFlags and update files, frontend and other stuff
|
changeset |
files
|
2010-10-26 |
koda |
restore king mode
|
changeset |
files
|
2010-10-26 |
Carlos Vives |
Updated spanish locale
|
changeset |
files
|
2010-10-27 |
nemo |
make napalm strike a bit less irritating
|
changeset |
files
|
2010-10-25 |
koda |
the ios port is also iphone compatible
|
changeset |
files
|
2010-10-25 |
sheepluva |
SmokeTrace: animation got aborted before last animation frame was displayed
|
changeset |
files
|
2010-10-24 |
sheepluva |
fix/tweak let clouds reflect wind speed and direction again + stronger
|
changeset |
files
|
2010-10-23 |
Tobias Neumann |
Added tag list for changeset 82e4a5ef18f7
|
changeset |
files
|
2010-10-24 |
nemo |
initialise to team count
|
changeset |
files
|
2010-10-23 |
Tobias Neumann |
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
|
changeset |
files
|
2010-10-21 |
koda |
Added tag Hedgewars-iOS-1.1 for changeset adffb668f06e
|
changeset |
files
|
2010-10-21 |
koda |
add a default description to the new ammomenu
Hedgewars-iOS-1.1
|
changeset |
files
|
2010-10-21 |
nemo |
Set default ready timer to 0 to see if desyncs come back.
|
changeset |
files
|
2010-10-20 |
koda |
my turn to merge
|
changeset |
files
|
2010-10-20 |
nemo |
Remove this - doesn't seem to do anything useful after all.
|
changeset |
files
|
2010-10-19 |
nemo |
merge
|
changeset |
files
|
2010-10-20 |
koda |
some more memory opt
|
changeset |
files
|
2010-10-19 |
koda |
use labels instead of images, should save ram and space
|
changeset |
files
|
2010-10-19 |
koda |
ios version bump and other minor things
|
changeset |
files
|
2010-10-17 |
koda |
add name, caption and description to the new ammomenu
|
changeset |
files
|
2010-10-16 |
inu |
updated PT locale
|
changeset |
files
|
2010-10-16 |
koda |
goodbye Barrelhouse and Island forts, we've had a good time together but now we must move on
|
changeset |
files
|
2010-10-16 |
koda |
fix some glitches
|
changeset |
files
|
2010-10-14 |
koda |
optimizations to new ammomenu and overlay
|
changeset |
files
|
2010-10-14 |
koda |
less warning, no rotation glitch, more comments
|
changeset |
files
|
2010-10-14 |
Tobias Neumann |
Resurrector weapon: do not make it end turn, add description,
|
changeset |
files
|
2010-10-19 |
nemo |
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
|
changeset |
files
|
2010-10-12 |
koda |
i fix up the new ammo menu finally
|
changeset |
files
|
2010-10-12 |
smaxx |
(none)
|
changeset |
files
|
2010-10-12 |
koda |
minor stuff
|
changeset |
files
|
2010-10-11 |
nemo |
set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
|
changeset |
files
|
2010-10-11 |
nemo |
Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
|
changeset |
files
|
2010-10-11 |
nemo |
Disable newgrave - conflicts with resurrection
|
changeset |
files
|
2010-10-11 |
nemo |
Extend the >0 / amNothing check
|
changeset |
files
|
2010-10-11 |
koda |
merge
|
changeset |
files
|
2010-10-11 |
nemo |
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
|
changeset |
files
|
2010-10-11 |
Tobias Neumann |
Add dummy amResurrector sprite
|
changeset |
files
|
2010-10-11 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
|
changeset |
files
|
2010-10-11 |
unc0rr |
Add debug message about # cmd
|
changeset |
files
|
2010-10-11 |
nemo |
Constrain to <= to avoid a bug on bottom edge reported by Henek
|
changeset |
files
|
2010-10-11 |
nemo |
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
|
changeset |
files
|
2010-10-11 |
nemo |
Don't use AfterAttack in saucer - CurAmmoType is switched at this point
|
changeset |
files
|
2010-10-11 |
nemo |
update some numerus forms for english
|
changeset |
files
|
2010-10-11 |
nemo |
restore the delay between shots
|
changeset |
files
|
2010-10-11 |
nemo |
Skip "hurry" message if turn is 10s or less
|
changeset |
files
|
2010-10-11 |
nemo |
You win fillammostore
|
changeset |
files
|
2010-10-11 |
nemo |
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
|
changeset |
files
|
2010-10-11 |
nemo |
Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
|
changeset |
files
|
2010-10-11 |
koda |
moved some utilities to a separate column with round buttons
|
changeset |
files
|
2010-10-11 |
nemo |
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
|
changeset |
files
|
2010-10-10 |
koda |
split the flag tableview in worldwide and community
|
changeset |
files
|
2010-10-10 |
nemo |
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
|
changeset |
files
|
2010-10-10 |
koda |
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
|
changeset |
files
|
2010-10-10 |
unc0rr |
Some screwing around in try to fix space leak. No luck yet.
|
changeset |
files
|
2010-10-10 |
nemo |
Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
|
changeset |
files
|
2010-10-10 |
nemo |
Check on an infinite attacks mode, still many problems in actual weapons
|
changeset |
files
|
2010-10-10 |
nemo |
forgot the mapping
|
changeset |
files
|
2010-10-10 |
nemo |
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
|
changeset |
files
|
2010-10-10 |
Carlos Vives |
Tank fort
|
changeset |
files
|
2010-10-10 |
koda |
integrate nicely with external display
|
changeset |
files
|
2010-10-10 |
koda |
some optimizations to drawing and fetching data of new ammomenu
|
changeset |
files
|
2010-10-09 |
koda |
merge
|
changeset |
files
|
2010-10-08 |
unc0rr |
Some optimizations
|
changeset |
files
|
2010-10-08 |
koda |
fix issue 24 and issue 81
|
changeset |
files
|
2010-10-07 |
nemo |
bug #83 - move test of disabled land objects into AddObjects
|
changeset |
files
|
2010-10-09 |
koda |
made the new menu toggable
|
changeset |
files
|
2010-10-07 |
nemo |
merge
|
changeset |
files
|
2010-10-09 |
koda |
polishing the cocoa ammomenu a little, still requires work
|
changeset |
files
|
2010-10-06 |
smaxx |
Engine:
|
changeset |
files
|
2010-10-07 |
nemo |
Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
|
changeset |
files
|
2010-10-07 |
koda |
remove a useless field from weaponfile format
|
changeset |
files
|
2010-10-06 |
nemo |
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
|
changeset |
files
|
2010-10-07 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
|
changeset |
files
|
2010-10-06 |
nemo |
strip CRLF
|
changeset |
files
|
2010-10-06 |
koda |
use dynamic data from engine instead of using hardcoded values
|
changeset |
files
|
2010-10-04 |
nemo |
Missing file extensions for icons was screwing up Qt 4.7
|
changeset |
files
|
2010-10-03 |
koda |
WIP for an objc ammomenu implementation
|
changeset |
files
|
2010-10-02 |
koda |
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
|
changeset |
files
|
2010-10-02 |
koda |
iPad Video Out support (+less warnings +code update for latest SDL)
|
changeset |
files
|
2010-10-01 |
edge_hog |
Hungarian locale
|
changeset |
files
|
2010-09-30 |
koda |
updated lua loading in the ifrontend and also fixed masked maps
|
changeset |
files
|
2010-09-30 |
smaxx |
Engine/Frontend:
|
changeset |
files
|
2010-09-30 |
nemo |
Update translations, add a hungarian stub for edge_hog who is volunteering
|
changeset |
files
|
2010-09-29 |
koda |
playing a bit with colors
|
changeset |
files
|
2010-09-29 |
koda |
implemented endless turns support and added Timeless scheme (also fixed a crasher)
|
changeset |
files
|
2010-09-29 |
nemo |
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
|
changeset |
files
|
2010-09-27 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-27 |
koda |
merge
|
changeset |
files
|
2010-09-27 |
koda |
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
|
changeset |
files
|
2010-09-26 |
koda |
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
|
changeset |
files
|
2010-09-26 |
koda |
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
|
changeset |
files
|
2010-09-26 |
nemo |
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
|
changeset |
files
|
2010-09-26 |
nemo |
Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
|
changeset |
files
|
2010-09-26 |
nemo |
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
|
changeset |
files
|
2010-09-26 |
koda |
enable Lua for iOS (hooks for frontend to be done)
|
changeset |
files
|
2010-09-26 |
koda |
merge
|
changeset |
files
|
2010-09-26 |
koda |
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
|
changeset |
files
|
2010-09-25 |
koda |
pimp-my-savagame-table
|
changeset |
files
|
2010-09-25 |
koda |
have Saves restart net when loaded, also resumes music
|
changeset |
files
|
2010-09-25 |
unc0rr |
Show database errors in stderr
|
changeset |
files
|
2010-09-24 |
henek |
slight shading adjustment
|
changeset |
files
|
2010-09-22 |
koda |
merge
|
changeset |
files
|
2010-09-22 |
koda |
implemented reloading savefiles
|
changeset |
files
|
2010-09-22 |
koda |
captions are scaled down when they're bigger than screen
|
changeset |
files
|
2010-09-22 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-22 |
koda |
compilation bugfix and scaling down textures when bigger than screen
|
changeset |
files
|
2010-09-22 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-22 |
koda |
allow more flexibility between viewcontrollers, also added stub pages for saved games
|
changeset |
files
|
2010-09-22 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-21 |
koda |
initial support for savegames
|
changeset |
files
|
2010-09-22 |
nemo |
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
|
changeset |
files
|
2010-09-19 |
koda |
Added tag Hedgewars-iOS-1.0.1 for changeset 3620607258cd
|
changeset |
files
|
2010-09-19 |
koda |
silly error about Island theme removal
Hedgewars-iOS-1.0.1
|
changeset |
files
|
2010-09-19 |
koda |
Removed tag Hedgewars-iOS-1.0.1
|
changeset |
files
|
2010-09-19 |
koda |
Added tag Hedgewars-iOS-1.0.1 for changeset 296ec09490d9
|
changeset |
files
|
2010-09-19 |
koda |
update version numbers
|
changeset |
files
|
2010-09-19 |
koda |
various fixes around, plus new 'ask for review' page
|
changeset |
files
|
2010-09-19 |
koda |
fixed the voice selection where you couldn't hear a preview sound
|
changeset |
files
|
2010-09-19 |
koda |
merge
|
changeset |
files
|
2010-09-19 |
koda |
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
|
changeset |
files
|
2010-09-19 |
koda |
rework the AI level selection
|
changeset |
files
|
2010-09-18 |
Henek |
Updated Swedish locale
|
changeset |
files
|
2010-09-18 |
koda |
fix a small glitch in textfield cells and remove cheese from pro
|
changeset |
files
|
2010-09-18 |
koda |
fix the British voicepack and add to Mercurial the sounds used in the mobile version
|
changeset |
files
|
2010-09-18 |
smaxx |
Frontend:
|
changeset |
files
|
2010-09-17 |
koda |
added forgotten images, removed support for CJK fonts (saving 13 MB)
|
changeset |
files
|
2010-09-17 |
nemo |
aaaand use the right name
|
changeset |
files
|
2010-09-17 |
nemo |
Oops. Forgot to change these over after switching CurWeapon to AmmoType
|
changeset |
files
|
2010-09-17 |
nemo |
inu adds a few more random teams
|
changeset |
files
|
2010-09-17 |
smaxx |
Frontend:
|
changeset |
files
|
2010-09-14 |
smaxx |
Frontend:
|
changeset |
files
|
2010-09-14 |
smaxx |
Frontend:
|
changeset |
files
|
2010-09-14 |
smaxx |
Frontend:
|
changeset |
files
|
2010-09-14 |
smaxx |
Merge
|
changeset |
files
|
2010-09-14 |
nemo |
Revert accidental commit of inu's stretching of this column
|
changeset |
files
|
2010-09-14 |
smaxx |
Frontend:
|
changeset |
files
|
2010-09-14 |
smaxx |
Frontend:
|
changeset |
files
|
2010-09-14 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-14 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-14 |
inu |
updated pt
|
changeset |
files
|
2010-09-14 |
inu |
typo and fill in "translation" for an empty english stub
|
changeset |
files
|
2010-09-14 |
nemo |
more fixing of indentation
|
changeset |
files
|
2010-09-13 |
nemo |
clean up koda's indenting :-p
|
changeset |
files
|
2010-09-13 |
nemo |
Mucked up offsets of sequences when rearranging.
|
changeset |
files
|
2010-09-13 |
nemo |
resized splash (to fit 512 tex limit)
|
changeset |
files
|
2010-09-13 |
archl |
updated engine text
|
changeset |
files
|
2010-09-13 |
nemo |
Unbreak Team hats, shrink some hat sizes
|
changeset |
files
|
2010-09-12 |
nemo |
Adjust to reduced ammo menu dimensions.
|
changeset |
files
|
2010-09-12 |
nemo |
Fix kamikaze portal loop
|
changeset |
files
|
2010-09-12 |
smaxx |
Sounds:
|
changeset |
files
|
2010-09-12 |
szczur |
This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures.
|
changeset |
files
|
2010-09-12 |
glykorin |
Fix wrong sized, wrong colored Splash.png in Art theme
|
changeset |
files
|
2010-09-10 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-10 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-10 |
nemo |
Fix swapped x/y in drill rocket test
|
changeset |
files
|
2010-09-09 |
nemo |
Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
|
changeset |
files
|
2010-09-08 |
nemo |
Probably fix missing hats.
|
changeset |
files
|
2010-09-08 |
nemo |
Remove ready timer halting game ticks in chat
|
changeset |
files
|
2010-09-08 |
nemo |
Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly.
|
changeset |
files
|
2010-09-08 |
inu |
Minor text changes
|
changeset |
files
|
2010-09-06 |
nemo |
Update to 0.9.45 from 0.8.81
|
changeset |
files
|
2010-09-06 |
nemo |
Didn't notice Tiy sneak some images in
|
changeset |
files
|
2010-09-06 |
tiyuri |
Underwater updates and fixes by Palewolf
|
changeset |
files
|
2010-09-06 |
nemo |
Fix selection while in UFO
|
changeset |
files
|
2010-09-06 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
|
changeset |
files
|
2010-09-06 |
tiyuri |
New compost music from HG
|
changeset |
files
|
2010-09-06 |
smaxx |
Frontend:
|
changeset |
files
|
2010-09-06 |
smaxx |
Frontend:
|
changeset |
files
|
2010-09-05 |
nemo |
Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
|
changeset |
files
|
2010-09-04 |
burp |
gfAISurvival: fix issue when cpu cannot find new place to spawn
|
changeset |
files
|
2010-09-04 |
koda |
Added tag Hedgewars-iOS-1.0 for changeset 81db3c85784b
|
changeset |
files
|
2010-09-04 |
koda |
headers ftw, also right project file
Hedgewars-iOS-1.0
|
changeset |
files
|
2010-09-04 |
koda |
Removed tag Hedgewars-iOS-1.0
|
changeset |
files
|
2010-09-04 |
koda |
merge
|
changeset |
files
|
2010-09-04 |
koda |
Added tag Hedgewars-iOS-1.0 for changeset fd6c20cd90e3
|
changeset |
files
|
2010-09-04 |
koda |
typos, reduced sound size and last minute fixes
|
changeset |
files
|
2010-09-04 |
archl |
updated translation
|
changeset |
files
|
2010-09-03 |
koda |
also remove sinegun from the ifrontend for whatever reason
|
changeset |
files
|
2010-09-02 |
koda |
*patch by arrom: fix installation of fort images
|
changeset |
files
|
2010-09-02 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-02 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-02 |
nemo |
Disable sine gun in all weapon sets, slap a beta on the name and incomplete in description. This is to reassure sheepluva who fears his WIP making it prominently into a release.
|
changeset |
files
|
2010-09-02 |
koda |
add a noconsole symbol, update the project file for appstore distribution
|
changeset |
files
|
2010-09-02 |
koda |
merge
|
changeset |
files
|
2010-09-02 |
koda |
a little more intuitive team editing
|
changeset |
files
|
2010-09-02 |
TheXception |
Frontend: improve statsPage (clean up translation strings)
|
changeset |
files
|
2010-09-02 |
koda |
discrimination between ai and humans
|
changeset |
files
|
2010-09-02 |
tiyuri |
Fixed Sky files
|
changeset |
files
|
2010-09-02 |
unc0rr |
use built-in method QString::isEmpty()
|
changeset |
files
|
2010-09-02 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-02 |
tiyuri |
Fix graphic issue
|
changeset |
files
|
2010-09-02 |
tiyuri |
another small update to sheep
|
changeset |
files
|
2010-09-02 |
tiyuri |
Completely rework sheep theme
|
changeset |
files
|
2010-09-02 |
unc0rr |
zero span is undefined, use -1 instead
|
changeset |
files
|
2010-09-02 |
smaxx |
Locales:
|
changeset |
files
|
2010-09-02 |
tiyuri |
Adding new weapon descriptions
|
changeset |
files
|
2010-09-02 |
tiyuri |
Added descriptions for new weapons
|
changeset |
files
|
2010-09-01 |
koda |
remove now useless toggle, add ai team
|
changeset |
files
|
2010-09-01 |
nemo |
Fix for issue #20
|
changeset |
files
|
2010-09-02 |
tiyuri |
Added descriptions for new weapons
|
changeset |
files
|
2010-09-01 |
tiyuri |
New Art theme music (thank the lord!)
|
changeset |
files
|
2010-09-01 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-01 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-01 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-01 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-01 |
tiyuri |
New Art theme music (thank the lord!)
|
changeset |
files
|
2010-08-31 |
tiyuri |
Updated some stats graphics
|
changeset |
files
|
2010-08-30 |
burp |
o0 merge
|
changeset |
files
|
2010-08-30 |
koda |
help page for lobby
|
changeset |
files
|
2010-08-30 |
koda |
help page for ingame, some other fixes here and there
|
changeset |
files
|
2010-08-29 |
koda |
patch by inu to fix a glitch in netgame chatbox
|
changeset |
files
|
2010-08-29 |
koda |
added a smaller version of forts, fixed a couple of regressions
|
changeset |
files
|
2010-08-30 |
TheXception |
adds prettier after-game statistics page with more stats
|
changeset |
files
|
2010-08-29 |
koda |
about page done
|
changeset |
files
|
2010-08-30 |
legutus |
Improves room list with filter for state/rules/weapons and general search
|
changeset |
files
|
2010-08-29 |
koda |
merge
|
changeset |
files
|
2010-08-29 |
burp |
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
|
changeset |
files
|
2010-08-29 |
koda |
X&Y buttons, sounds for some buttons, cleanup
|
changeset |
files
|
2010-08-28 |
koda |
add a description field for schemes and weapons
|
changeset |
files
|
2010-08-28 |
koda |
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
|
changeset |
files
|
2010-08-28 |
koda |
fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
|
changeset |
files
|
2010-08-27 |
koda |
tap to dismiss 'get ready', add a toggle to enable/disable it
|
changeset |
files
|
2010-08-27 |
koda |
add a nice group of hogs in lobby page
|
changeset |
files
|
2010-08-26 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-26 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-26 |
burp |
gfAISurvival/heResurrectable: respawn always with 100HP
|
changeset |
files
|
2010-08-26 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-26 |
tiyuri |
Fixes memory leak -Burp
|
changeset |
files
|
2010-08-26 |
tiyuri |
Daisy Hat updated
|
changeset |
files
|
2010-08-26 |
tiyuri |
Princess Daisy hat (recoloured peach hat) Recolour by Armonte
|
changeset |
files
|
2010-08-26 |
tiyuri |
Add kill counter to Survival Mode -Burp
|
changeset |
files
|
2010-08-26 |
arrom |
translation update
|
changeset |
files
|
2010-08-25 |
tiyuri |
Some survival mode changes by burp
|
changeset |
files
|
2010-08-25 |
smaxx |
Frontend:
|
changeset |
files
|
2010-08-24 |
koda |
add a little explanation when modifying weaponset in ifrontend
|
changeset |
files
|
2010-08-24 |
koda |
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
|
changeset |
files
|
2010-08-24 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-24 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-23 |
smaxx |
Campaign:
|
changeset |
files
|
2010-08-23 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-23 |
smaxx |
Frontend:
|
changeset |
files
|
2010-08-23 |
smaxx |
Frontend:
|
changeset |
files
|
2010-08-23 |
smaxx |
Frontend:
|
changeset |
files
|
2010-08-23 |
smaxx |
Frontend:
|
changeset |
files
|
2010-08-23 |
burp |
lua function SetEffect to set and remove THogEffects
|
changeset |
files
|
2010-08-23 |
burp |
GetHogLevel lua function
|
changeset |
files
|
2010-08-22 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-22 |
koda |
small update for the about page
|
changeset |
files
|
2010-08-22 |
koda |
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
|
changeset |
files
|
2010-08-22 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-21 |
burp |
SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
|
changeset |
files
|
2010-08-21 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-21 |
zuloo |
Fixed gamepad/joystick axes using SDL 1.2
|
changeset |
files
|
2010-08-20 |
nemo |
Some more that were not native
|
changeset |
files
|
2010-08-20 |
nemo |
bleah
|
changeset |
files
|
2010-08-20 |
smaxx |
Misc:
|
changeset |
files
|
2010-08-20 |
nemo |
Convert from dos
|
changeset |
files
|
2010-08-20 |
nemo |
Flag for AI survival mode
|
changeset |
files
|
2010-08-17 |
nemo |
merge
|
changeset |
files
|
2010-08-16 |
unc0rr |
Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
|
changeset |
files
|
2010-08-15 |
nemo |
...
|
changeset |
files
|
2010-08-14 |
koda |
disable AI teleport
|
changeset |
files
|
2010-08-13 |
koda |
better to do that in this way
|
changeset |
files
|
2010-08-13 |
koda |
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
|
changeset |
files
|
2010-08-12 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-13 |
nemo |
Remove Thumbs.db, reduce file sizes
|
changeset |
files
|
2010-08-10 |
burp |
* SpawnCustomCrateAt procedure + lua bindings
|
changeset |
files
|
2010-08-08 |
nemo |
oh yeah. And merge again, I always forget to update first
|
changeset |
files
|
2010-08-07 |
tiyuri |
More script updates for FJ
|
changeset |
files
|
2010-08-07 |
tiyuri |
Remove random placement of health crate, looks like LUA random function may not be synced over network.
|
changeset |
files
|
2010-08-06 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-06 |
smaxx |
Frontend:
|
changeset |
files
|
2010-08-06 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-04 |
tiyuri |
Allow 2v2 on FlightJoust, lua script needs tweaking to seperate hogs
|
changeset |
files
|
2010-08-04 |
tiyuri |
Flightjoust lua script
|
changeset |
files
|
2010-08-04 |
tiyuri |
FlightJoust Map, needs updating
|
changeset |
files
|
2010-08-04 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-04 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-04 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-03 |
tiyuri |
Update stage theme icon
|
changeset |
files
|
2010-08-03 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-08 |
szczur |
Polish translation update
|
changeset |
files
|
2010-08-03 |
tiyuri |
Ammo menu graphics for hammer weapon
|
changeset |
files
|
2010-08-03 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-03 |
tiyuri |
One more mine graphic, I'm on a roll!
|
changeset |
files
|
2010-08-03 |
tiyuri |
Various mine graphics
|
changeset |
files
|
2010-08-03 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-02 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-02 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-02 |
koda |
merge
|
changeset |
files
|
2010-08-02 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-02 |
koda |
clean and reorder arguments passed to engine
|
changeset |
files
|
2010-08-02 |
koda |
applied from experimental3D, use a slider to set up quality
|
changeset |
files
|
2010-08-02 |
koda |
resize checkbox
|
changeset |
files
|
2010-08-01 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-02 |
koda |
completing the ifrontend interface...
|
changeset |
files
|
2010-08-01 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-01 |
koda |
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
|
changeset |
files
|
2010-08-01 |
smaxx |
merge
|
changeset |
files
|
2010-08-01 |
koda |
rewrite portions of some uiviewcontrollers
|
changeset |
files
|
2010-08-01 |
smaxx |
Graphics:
|
changeset |
files
|
2010-08-01 |
nemo |
Let's try this instead.
|
changeset |
files
|
2010-08-26 |
koda |
rename two rendering methods and performe some interface tricks about fullscreen
experimental3D
|
changeset |
files
|
2010-07-31 |
koda |
remove trailing spaces from end of line
|
changeset |
files
|
2010-08-18 |
smaxx |
Engine:
experimental3D
|
changeset |
files
|
2010-07-31 |
koda |
reverted stereo craziness - the experimental3D branch has been created for a reason
|
changeset |
files
|
2010-08-02 |
koda |
new quality slider widget (needs to be customized), removed obsolete arguments
experimental3D
|
changeset |
files
|
2010-07-31 |
koda |
merge
|
changeset |
files
|
2010-08-02 |
koda |
these were removed by mistake
experimental3D
|
changeset |
files
|
2010-07-30 |
smaxx |
Engine:
|
changeset |
files
|
2010-07-31 |
koda |
applying smaxx patch where it should be
experimental3D
|
changeset |
files
|
2010-07-30 |
smaxx |
Engine:
|
changeset |
files
|
2010-07-30 |
koda |
add some comments and fix indentation
experimental3D
|
changeset |
files
|
2010-07-30 |
tiy |
New weapon graphics
|
changeset |
files
|
2010-07-30 |
koda |
creating a new branch for experimental 3d stereographic rendering
experimental3D
|
changeset |
files
|
2010-07-29 |
nemo |
I keep forgetting to merge.
|
changeset |
files
|
2010-07-29 |
nemo |
Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
|
changeset |
files
|
2010-07-29 |
nemo |
Revert broken generating of qm in cmake, restore source control of .qm for now.
|
changeset |
files
|
2010-07-29 |
smaxx |
Engine:
|
changeset |
files
|
2010-07-26 |
smaxx |
Frontend:
|
changeset |
files
|
2010-07-31 |
koda |
fix panning when zoomed (finally)
|
changeset |
files
|
2010-07-26 |
smaxx |
Frontend:
|
changeset |
files
|
2010-07-31 |
koda |
patch by lucass (polished by me) - command line parsing is now much more flexible
|
changeset |
files
|
2010-07-26 |
smaxx |
Engine:
|
changeset |
files
|
2010-07-31 |
koda |
fix issue #6 (missing nick in chat)
|
changeset |
files
|
2010-07-25 |
unc0rr |
merge
|
changeset |
files
|
2010-07-25 |
koda |
merge
|
changeset |
files
|
2010-07-25 |
unc0rr |
Some comments on the reason of the bug, leave bug not fixed yet
|
changeset |
files
|
2010-07-25 |
koda |
shrink confirmation button, double tap resets zoom and centers hog
|
changeset |
files
|
2010-07-25 |
unc0rr |
- burp's patch cleaning up module dependancies + cabal file
|
changeset |
files
|
2010-07-25 |
koda |
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
|
changeset |
files
|
2010-07-25 |
nemo |
merge. forgot again.
|
changeset |
files
|
2010-07-24 |
koda |
tap to play piano notes, fix for audio and pause glitch
|
changeset |
files
|
2010-07-24 |
koda |
use external libs more consistently
|
changeset |
files
|
2010-07-25 |
nemo |
Fix splashes
|
changeset |
files
|
2010-07-23 |
unc0rr |
New stress testing app with advanced features (not complete yet)
|
changeset |
files
|
2010-07-23 |
koda |
sound is loaded lazily
|
changeset |
files
|
2010-07-22 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
|
changeset |
files
|
2010-07-22 |
koda |
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
|
changeset |
files
|
2010-07-20 |
koda |
i can haz panning
|
changeset |
files
|
2010-07-20 |
koda |
complete settings page rework
|
changeset |
files
|
2010-07-20 |
koda |
half reworking of the settings page with delegation
|
changeset |
files
|
2010-07-19 |
unc0rr |
Make server stay alive when some clients get kicked
|
changeset |
files
|
2010-07-19 |
unc0rr |
Run core timer
|
changeset |
files
|
2010-07-19 |
unc0rr |
Make ROUNDFINISHED work correctly
|
changeset |
files
|
2010-07-19 |
unc0rr |
Reimplement ROUNDFINISHED
|
changeset |
files
|
2010-07-19 |
unc0rr |
Reimplement ping timeout
|
changeset |
files
|
2010-07-19 |
unc0rr |
Reimplement statistics
|
changeset |
files
|
2010-07-18 |
koda |
merge
|
changeset |
files
|
2010-07-18 |
koda |
switching hogs now works
|
changeset |
files
|
2010-07-18 |
koda |
add a timer selection for grenades
|
changeset |
files
|
2010-07-17 |
koda |
aim now starts slow and then moves faster
|
changeset |
files
|
2010-07-17 |
koda |
some further chat polishing
|
changeset |
files
|
2010-07-17 |
koda |
making chat work... (keyboard support is heavily broken in sdl upstream)
|
changeset |
files
|
2010-07-15 |
koda |
don't make the confirmation button disappear, present an alert if game doesn't start
|
changeset |
files
|
2010-07-17 |
unc0rr |
Reimplement REMOVE_TEAM
|
changeset |
files
|
2010-07-15 |
koda |
finished ammo configuration (which is the last page missing in config \o/)
|
changeset |
files
|
2010-07-15 |
koda |
reworked the ammunition configuration page (visually)
|
changeset |
files
|
2010-07-14 |
koda |
support for static map added to iFrontend
|
changeset |
files
|
2010-07-13 |
koda |
save the gl client state to get a nice 80% fps boost
|
changeset |
files
|
2010-07-13 |
nemo |
Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
|
changeset |
files
|
2010-07-11 |
koda |
use a button instead of label and simplify a lot touch interaction
|
changeset |
files
|
2010-07-11 |
koda |
touch overlay reworked, improvements to zoom and confirmation
|
changeset |
files
|
2010-07-11 |
koda |
implement the check on the type of ammo requiring a second tap to confirm
|
changeset |
files
|
2010-07-10 |
koda |
merge
|
changeset |
files
|
2010-07-10 |
koda |
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
|
changeset |
files
|
2010-07-10 |
koda |
cWeaponTooltips -> rqTooltipsOff
|
changeset |
files
|
2010-07-10 |
nemo |
Updated Island theme.
|
changeset |
files
|
2010-07-10 |
koda |
fix land check fo' real
|
changeset |
files
|
2010-07-08 |
koda |
fix land check
|
changeset |
files
|
2010-07-08 |
koda |
fix static land loading on desktop
|
changeset |
files
|
2010-07-08 |
koda |
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
|
changeset |
files
|
2010-07-07 |
koda |
enable tooltips on ipad (todo: disable them on iphone)
|
changeset |
files
|
2010-07-07 |
koda |
the game now respects the orientation of the frontend
|
changeset |
files
|
2010-07-07 |
koda |
fix the multitouch shooting and moving
|
changeset |
files
|
2010-07-06 |
koda |
icons \o/
|
changeset |
files
|
2010-07-05 |
koda |
button to open ammomenu
|
changeset |
files
|
2010-07-03 |
koda |
graphics applied and fixes here and there
|
changeset |
files
|
2010-07-03 |
Tiy |
add other lobby graphics
|
changeset |
files
|
2010-07-03 |
koda |
initial support for customizing weaponset
|
changeset |
files
|
2010-07-03 |
koda |
szczur updated locale
|
changeset |
files
|
2010-07-03 |
koda |
partially apply new graphics to code
|
changeset |
files
|
2010-07-03 |
Tiy |
new graphics for ipad frontend
|
changeset |
files
|
2010-07-03 |
koda |
a couple of fixes i missed previously
|
changeset |
files
|
2010-07-03 |
koda |
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
|
changeset |
files
|
2010-07-03 |
koda |
further code cleanup and less redundancy
|
changeset |
files
|
2010-07-03 |
nemo |
merge
|
changeset |
files
|
2010-07-03 |
koda |
make runtime quality check for iDevices
|
changeset |
files
|
2010-07-02 |
koda |
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
|
changeset |
files
|
2010-07-02 |
koda |
interpret parameters before initializing everything
|
changeset |
files
|
2010-07-02 |
koda |
small cleanup
|
changeset |
files
|
2010-07-03 |
nemo |
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
|
changeset |
files
|
2010-07-02 |
nemo |
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
|
changeset |
files
|
2010-07-01 |
nemo |
Initialise to 0
|
changeset |
files
|
2010-07-01 |
nemo |
Rename city to earthrise, replace old "earthrise" music w/ new City music on City/Planes
|
changeset |
files
|
2010-07-01 |
HSR |
New music for City theme
|
changeset |
files
|
2010-07-01 |
nemo |
New Rock themed music for Stage by HSR
|
changeset |
files
|
2010-07-01 |
nemo |
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
|
changeset |
files
|
2010-07-01 |
nemo |
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
|
changeset |
files
|
2010-07-01 |
nemo |
Revert most of optimisation except for some obvious fixes to errors someone or other introduced.
|
changeset |
files
|
2010-07-01 |
nemo |
merge (I'll get it next time)
|
changeset |
files
|
2010-06-30 |
koda |
sheepluva's inline patch, fix a crash in overlay
|
changeset |
files
|
2010-06-30 |
koda |
tiy new overlay graphics
|
changeset |
files
|
2010-06-30 |
sheepluva |
visual gears: fixing nemo's c-style assignment/multiplications
|
changeset |
files
|
2010-07-01 |
nemo |
Store some calcs to speed up uLandGraphics a tad
|
changeset |
files
|
2010-06-30 |
koda |
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
|
changeset |
files
|
2010-06-30 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
|
changeset |
files
|
2010-06-30 |
nemo |
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
|
changeset |
files
|
2010-06-30 |
sheepluva |
clouds: up-and-down-bouncing now without evil loop
|
changeset |
files
|
2010-06-29 |
sheepluva |
bee:
|
changeset |
files
|
2010-06-29 |
sheepluva |
explosions: cache rounded X,Y values
|
changeset |
files
|
2010-06-29 |
nemo |
Dammit. Forgot to pull/rebase before making the VG change
|
changeset |
files
|
2010-06-29 |
sheepluva |
rope: another, small optimization
|
changeset |
files
|
2010-06-29 |
nemo |
Optimise vgtSmokeTrace/vgtEvilTrace handler
|
changeset |
files
|
2010-06-29 |
nemo |
Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
|
changeset |
files
|
2010-06-29 |
sheepluva |
rope: optimization, should save up to ~3 million hwFloat multiplications per second
|
changeset |
files
|
2010-06-29 |
sheepluva |
rope: another small optimization
|
changeset |
files
|
2010-06-29 |
sheepluva |
rope: tiny optimisation
|
changeset |
files
|
2010-06-28 |
sheepluva |
fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
|
changeset |
files
|
2010-06-28 |
unc0rr |
merge
|
changeset |
files
|
2010-06-28 |
sheepluva |
engine: apply weapon offset to charge animation
|
changeset |
files
|
2010-06-28 |
unc0rr |
Engine Message command
|
changeset |
files
|
2010-06-28 |
sheepluva |
portal: angle preservation tweaking
|
changeset |
files
|
2010-06-28 |
unc0rr |
START_GAME command
|
changeset |
files
|
2010-06-27 |
unc0rr |
merge
|
changeset |
files
|
2010-06-27 |
koda |
merge
|
changeset |
files
|
2010-06-27 |
koda |
insert a default name when a void string is used
|
changeset |
files
|
2010-06-27 |
koda |
complete configuration for schemes
|
changeset |
files
|
2010-06-27 |
sheepluva |
portal: I accidentally flipped the exit angle in last commit
|
changeset |
files
|
2010-06-27 |
sheepluva |
portal: some moar tweaks
|
changeset |
files
|
2010-06-27 |
sheepluva |
portal: entry angle is now affecting exit angle
|
changeset |
files
|
2010-06-26 |
sheepluva |
portal / slope detection:
|
changeset |
files
|
2010-06-27 |
unc0rr |
A bunch of reimplemented commands
|
changeset |
files
|
2010-06-26 |
sheepluva |
adding install_manifest.txt to .hgignore ...
|
changeset |
files
|
2010-06-27 |
unc0rr |
Properly handle client exit
|
changeset |
files
|
2010-06-26 |
unc0rr |
merge
|
changeset |
files
|
2010-06-26 |
unc0rr |
Reimplement REMOVE_TEAM
|
changeset |
files
|
2010-06-26 |
unc0rr |
merge
|
changeset |
files
|
2010-06-26 |
sheepluva |
portal:
|
changeset |
files
|
2010-06-25 |
unc0rr |
Reimplement REMOVE_TEAM
|
changeset |
files
|
2010-06-26 |
sheepluva |
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
|
changeset |
files
|
2010-06-25 |
unc0rr |
Ignore this file too
|
changeset |
files
|
2010-06-26 |
nemo |
Flag dimensions with booleans instead of using 0.
|
changeset |
files
|
2010-06-25 |
unc0rr |
Add ignoring
|
changeset |
files
|
2010-06-26 |
koda |
merge
|
changeset |
files
|
2010-06-25 |
unc0rr |
Reimplement ADD_TEAM
|
changeset |
files
|
2010-06-25 |
nemo |
Extend pixel sweep to recheck neighbours if erasing on edges
|
changeset |
files
|
2010-06-24 |
unc0rr |
Update ukrainian translation
|
changeset |
files
|
2010-06-24 |
nemo |
Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
|
changeset |
files
|
2010-06-26 |
koda |
moar zoom, fixed fort mode, other glitches
|
changeset |
files
|
2010-06-23 |
koda |
merge
|
changeset |
files
|
2010-06-23 |
nemo |
Erasing lowres files. Again.
|
changeset |
files
|
2010-06-23 |
koda |
server somewhat simplified and correct sporadic crasher
|
changeset |
files
|
2010-06-23 |
koda |
i <3 mercurial
|
changeset |
files
|
2010-06-23 |
koda |
expand -t 4 on .m as well
|
changeset |
files
|
2010-06-23 |
koda |
merge
|
changeset |
files
|
2010-06-23 |
unc0rr |
Start reimplementation of ADD_TEAM
|
changeset |
files
|
2010-06-23 |
unc0rr |
Reimplement TOGGLE_READY command
|
changeset |
files
|
2010-06-23 |
unc0rr |
- Fix a function
|
changeset |
files
|
2010-06-23 |
koda |
merge
|
changeset |
files
|
2010-06-23 |
unc0rr |
Reimplement CFG protocol command
|
changeset |
files
|
2010-06-23 |
smaxx |
General:
|
changeset |
files
|
2010-06-22 |
unc0rr |
Restore test for already used nick
|
changeset |
files
|
2010-06-23 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
|
changeset |
files
|
2010-06-22 |
unc0rr |
Partially reimplement joining rooms
|
changeset |
files
|
2010-06-22 |
koda |
update the project to ios4 by removing pre-3.2 references
|
changeset |
files
|
2010-06-22 |
koda |
ok really fix the command line utility
|
changeset |
files
|
2010-06-22 |
koda |
fix build and permissions problems when launching hwengine from command line
|
changeset |
files
|
2010-06-21 |
koda |
merge+smallupdate
|
changeset |
files
|
2010-06-21 |
unC0Rr |
Reimplement room creating
|
changeset |
files
|
2010-06-21 |
koda |
use the cmake built-in ts->qm conversion instead of keeping binary files in trunk
|
changeset |
files
|
2010-06-21 |
koda |
memory management for openalbridge
|
changeset |
files
|
2010-06-21 |
nemo |
disable uSHA, enable adler32
|
changeset |
files
|
2010-06-21 |
koda |
merge
|
changeset |
files
|
2010-06-21 |
nemo |
Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
|
changeset |
files
|
2010-06-20 |
koda |
some memory caring code
|
changeset |
files
|
2010-06-20 |
nemo |
This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
|
changeset |
files
|
2010-06-20 |
koda |
fix zoom smoothness
|
changeset |
files
|
2010-06-18 |
koda |
add initial stubs for selecting weapons in the ifrontend
|
changeset |
files
|
2010-06-20 |
nemo |
Remove redundant test, add some temp variables to speed up the expensive CheckLand
|
changeset |
files
|
2010-06-18 |
sheepluva |
add local rev number/rev count to dev version suffix
|
changeset |
files
|
2010-06-18 |
nemo |
rename flags
|
changeset |
files
|
2010-06-18 |
nemo |
Forgot to change this flag.
|
changeset |
files
|
2010-06-18 |
sheepluva |
testing if automatic pushes to CIA.vc work now...
|
changeset |
files
|
2010-06-18 |
koda |
merge
|
changeset |
files
|
2010-06-17 |
koda |
fix cmakefiles to work with mercurial
|
changeset |
files
|
2010-06-17 |
koda |
move stuff around and update iphone project
|
changeset |
files
|
2010-06-17 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
|
changeset |
files
|
2010-06-17 |
nemo |
merge
|
changeset |
files
|
2010-06-17 |
sheepluva |
some pt_BR translation changes by arrom
|
changeset |
files
|
2010-06-17 |
koda |
Update repository checking code to reflect our recent Mercurial switch
|
changeset |
files
|
2010-06-17 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
|
changeset |
files
|
2010-06-16 |
sheepluva |
correct cake sit-down animation so that it doesn't sit down in mid-air anymore
|
changeset |
files
|
2010-06-16 |
mario.liebisch |
General:
|
changeset |
files
|
2010-06-16 |
mario.liebisch |
General:
|
changeset |
files
|
2010-06-16 |
mario.liebisch |
Engine:
|
changeset |
files
|
2010-06-16 |
convert-repo |
update tags
|
changeset |
files
|
2010-06-09 |
nemo |
lupdate-qt4 / lrelease-qt4 since arrom was nagging me
|
changeset |
files
|
2010-06-08 |
unc0rr |
Some more progress
|
changeset |
files
|
2010-06-06 |
unc0rr |
Reimplement more core actions
|
changeset |
files
|
2010-06-06 |
unc0rr |
Use sockets instead of handles, use bytestrings instead of strings
|
changeset |
files
|
2010-06-05 |
smxx |
Engine:
|
changeset |
files
|
2010-06-05 |
smxx |
Frontend:
|
changeset |
files
|
2010-06-05 |
nemo |
Remove decrement of iterator health. Might fix weird health bug.
|
changeset |
files
|
2010-06-05 |
smxx |
Engine:
|
changeset |
files
|
2010-06-05 |
koda |
now engine can be optionally built as library, there's an example wrapper of how to use it
|
changeset |
files
|
2010-06-04 |
smxx |
Frontend:
|
changeset |
files
|
2010-06-03 |
koda |
fix iphone version for map preview
|
changeset |
files
|
2010-06-03 |
koda |
map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
|
changeset |
files
|
2010-06-03 |
smxx |
Engine:
|
changeset |
files
|
2010-06-02 |
koda |
a bunch of minor stuff
|
changeset |
files
|
2010-06-01 |
smxx |
Engine:
|
changeset |
files
|
2010-06-01 |
nemo |
Remove rope offset
|
changeset |
files
|
2010-05-31 |
koda |
add some memory aware code
|
changeset |
files
|
2010-05-28 |
smxx |
Graphics:
|
changeset |
files
|
2010-05-28 |
smxx |
Engine (Henek):
|
changeset |
files
|
2010-05-28 |
smxx |
Engine:
|
changeset |
files
|
2010-05-28 |
smxx |
Engine:
|
changeset |
files
|
2010-05-28 |
smxx |
Engine:
|
changeset |
files
|
2010-05-28 |
smxx |
Engine:
|
changeset |
files
|
2010-05-23 |
nemo |
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
|
changeset |
files
|
2010-05-23 |
koda |
initial support for game modifiers (schemes)
|
changeset |
files
|
2010-05-23 |
nemo |
Sonic set
|
changeset |
files
|
2010-05-19 |
nemo |
claymore says that this needs to be 44.1 for some systems
|
changeset |
files
|
2010-05-19 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
|
changeset |
files
|
2010-05-18 |
smxx |
Engine:
|
changeset |
files
|
2010-05-17 |
nemo |
Skip collision on X for barrels that aren't knocked over
|
changeset |
files
|
2010-05-17 |
nemo |
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
|
changeset |
files
|
2010-05-17 |
sheepluva |
portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
|
changeset |
files
|
2010-05-17 |
sheepluva |
remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
|
changeset |
files
|
2010-05-17 |
nemo |
Change to just set timer to 0
|
changeset |
files
|
2010-05-17 |
nemo |
Fix for artillery mode weapon use
|
changeset |
files
|
2010-05-16 |
sheepluva |
* make portals delete each other only indirectly (by setting timer to 0)
|
changeset |
files
|
2010-05-16 |
nemo |
translation update by jose1711
|
changeset |
files
|
2010-05-16 |
nemo |
Comment out the desyncing block, with a suggestion for possible fix
|
changeset |
files
|
2010-05-16 |
koda |
unbreak stuff
|
changeset |
files
|
2010-05-16 |
koda |
unbreak build (everyone saw this coming)
|
changeset |
files
|
2010-05-16 |
koda |
update sdl functions to latest revision
|
changeset |
files
|
2010-05-15 |
sheepluva |
fix multi-round fire
|
changeset |
files
|
2010-05-14 |
nemo |
revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
|
changeset |
files
|
2010-05-14 |
nemo |
sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
|
changeset |
files
|
2010-05-11 |
nemo |
hey sheepluva, how about just this? lets you have an anonymous one too.
|
changeset |
files
|
2010-05-10 |
unc0rr |
Make some more protocol commands work
|
changeset |
files
|
2010-05-10 |
unc0rr |
Translation update by igorko
|
changeset |
files
|
2010-05-10 |
nemo |
More translation work by arrom (restored some numerusform, lot more flavour text etc)
|
changeset |
files
|
2010-05-10 |
mbait |
Reslyling: little fix of previous commit
|
changeset |
files
|
2010-05-10 |
mbait |
Code restlyling: experimental restyling of one module
|
changeset |
files
|
2010-05-10 |
nemo |
tweak
|
changeset |
files
|
2010-05-09 |
unc0rr |
- Enable -O2 optimization for server
|
changeset |
files
|
2010-05-09 |
unc0rr |
Uses StateT monad instead of manually maintaining the state
|
changeset |
files
|
2010-05-08 |
nemo |
Fix spectator bug in health tag
|
changeset |
files
|
2010-05-07 |
sheepluva |
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
|
changeset |
files
|
2010-05-07 |
smxx |
Graphics:
|
changeset |
files
|
2010-05-07 |
sheepluva |
make some of the newly migrated visual gears visible in reduced quality mode
|
changeset |
files
|
2010-05-07 |
smxx |
Graphics:
|
changeset |
files
|
2010-05-07 |
smxx |
Engine:
|
changeset |
files
|
2010-05-07 |
sheepluva |
* no zooming when game is paused
|
changeset |
files
|
2010-05-07 |
sheepluva |
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
|
changeset |
files
|
2010-05-07 |
unc0rr |
Fix list Z-order bug (not tested)
|
changeset |
files
|
2010-05-07 |
sheepluva |
some file that tried to escape...
|
changeset |
files
|
2010-05-06 |
sheepluva |
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
|
changeset |
files
|
2010-05-06 |
mbait |
Teleport AI:
|
changeset |
files
|
2010-05-06 |
mbait |
Teleport AI:
|
changeset |
files
|
2010-05-06 |
unc0rr |
Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
|
changeset |
files
|
2010-05-06 |
unc0rr |
Make server build again (it's still useless though)
|
changeset |
files
|
2010-05-06 |
unc0rr |
Some more steps in refactoring
|
changeset |
files
|
2010-05-06 |
nemo |
Henek makes AmmoMenu more flexible
|
changeset |
files
|
2010-05-06 |
mbait |
Teleport AI:
|
changeset |
files
|
2010-05-06 |
sheepluva |
* get rid of some fpc hints (redundant/superfluous includes)
|
changeset |
files
|
2010-05-06 |
nemo |
trying to unbreak what I broke
|
changeset |
files
|
2010-05-06 |
nemo |
Cheating
|
changeset |
files
|
2010-05-06 |
sheepluva |
removed debug string I thought I deleted already.. wth...
|
changeset |
files
|
2010-05-06 |
sheepluva |
portal:
|
changeset |
files
|
2010-05-05 |
nemo |
unneeded
|
changeset |
files
|
2010-05-05 |
nemo |
buf needs to be used in IFDEF if declared in IFDEF
|
changeset |
files
|
2010-05-05 |
unc0rr |
Start the server refactoring
|
changeset |
files
|
2010-05-04 |
nemo |
Add back in earlier lines, commented out
|
changeset |
files
|
2010-05-04 |
nemo |
erase useless junk
|
changeset |
files
|
2010-05-04 |
sheepluva |
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
|
changeset |
files
|
2010-05-04 |
smxx |
Frontend:
|
changeset |
files
|
2010-05-04 |
smxx |
Engine:
|
changeset |
files
|
2010-05-04 |
nemo |
Add drown-the-playing-hog check for case of piano falling off the landscape.
|
changeset |
files
|
2010-05-04 |
smxx |
Engine:
|
changeset |
files
|
2010-05-04 |
sheepluva |
on portal death: make sure that the linked portal know it has been unlinked
|
changeset |
files
|
2010-05-04 |
sheepluva |
fix segfault on destroyed portal
|
changeset |
files
|
2010-05-04 |
nemo |
TEMPORARY
|
changeset |
files
|
2010-05-04 |
sheepluva |
some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
|
changeset |
files
|
2010-05-03 |
nemo |
tweak
|
changeset |
files
|
2010-05-03 |
nemo |
Palewolf draws a version with easier to manipulate shapes
|
changeset |
files
|
2010-05-03 |
sheepluva |
allow kicking of barrels
|
changeset |
files
|
2010-05-03 |
nemo |
Armagon's new sounds for piano
|
changeset |
files
|
2010-05-03 |
nemo |
Updated pt_BR by Albert. He chose to not use numerusform.
|
changeset |
files
|
2010-05-03 |
sheepluva |
tweak land angle detection/portal a bit
|
changeset |
files
|
2010-05-02 |
smxx |
Engine:
|
changeset |
files
|
2010-05-02 |
nemo |
Minor tweak. Still needs a lot of work.
|
changeset |
files
|
2010-05-02 |
koda |
js' patch that restores Vsync on snow leopard
|
changeset |
files
|
2010-05-02 |
nemo |
hax
|
changeset |
files
|
2010-05-02 |
nemo |
Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
|
changeset |
files
|
2010-05-02 |
nemo |
Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
|
changeset |
files
|
2010-05-02 |
sheepluva |
add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
|
changeset |
files
|
2010-05-02 |
nemo |
A basic hedgehog svg trace, for convenience when generating a hedgehog likeness, since repo lacks a high-res hedgehog
|
changeset |
files
|
2010-05-02 |
nemo |
Drown the hog using the piano
|
changeset |
files
|
2010-05-02 |
nemo |
Avoid checking in log spam.
|
changeset |
files
|
2010-05-02 |
nemo |
Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
|
changeset |
files
|
2010-05-02 |
nemo |
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
|
changeset |
files
|
2010-05-01 |
koda |
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
|
changeset |
files
|
2010-05-01 |
koda |
Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
|
changeset |
files
|
2010-05-01 |
smxx |
Engine:
|
changeset |
files
|
2010-05-01 |
smxx |
Engine:
|
changeset |
files
|
2010-05-01 |
nemo |
Minor change, so sheepluva can comment
|
changeset |
files
|
2010-05-01 |
smxx |
Engine:
|
changeset |
files
|
2010-05-01 |
koda |
fix zoom
|
changeset |
files
|
2010-05-01 |
nemo |
Fix portal graphic name, continuing work on portal movement
|
changeset |
files
|
2010-05-01 |
nemo |
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
|
changeset |
files
|
2010-05-01 |
sheepluva |
add amSineGun.png (just a copy of am Shotgun.png atm anyway)
|
changeset |
files
|
2010-05-01 |
koda |
add automatic rotation in ipad (landscape only)
|
changeset |
files
|
2010-05-01 |
sheepluva |
* added some comments
|
changeset |
files
|
2010-04-30 |
mbait |
Fixed broken whitespace
|
changeset |
files
|
2010-04-30 |
mbait |
Gas grenade:
|
changeset |
files
|
2010-04-29 |
smxx |
Engine:
|
changeset |
files
|
2010-04-29 |
smxx |
Commited wrong file *grmlrgrml*
|
changeset |
files
|
2010-04-29 |
smxx |
Engine:
|
changeset |
files
|
2010-04-29 |
sheepluva |
let players affect in which direction their teleported hedgehog will look
|
changeset |
files
|
2010-04-29 |
koda |
add option to look at the previous debug log
|
changeset |
files
|
2010-04-29 |
smxx |
Engine:
|
changeset |
files
|
2010-04-29 |
koda |
this should fix the old project name that is present in the scm database
|
changeset |
files
|
2010-04-29 |
koda |
lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
|
changeset |
files
|
2010-04-29 |
koda |
use a proper bundle identifier
|
changeset |
files
|
2010-04-28 |
mbait |
Teleport AI:
|
changeset |
files
|
2010-04-27 |
mbait |
Teleport AI:
|
changeset |
files
|
2010-04-27 |
mbait |
Teleport AI:
|
changeset |
files
|
2010-04-26 |
koda |
add other controls for map preview, also fix a bug in digest
|
changeset |
files
|
2010-04-25 |
smxx |
Engine:
|
changeset |
files
|
2010-04-25 |
koda |
burning revision numbers with style
|
changeset |
files
|
2010-04-25 |
koda |
rename the project from HedgewarsMobile to Hedgewars
|
changeset |
files
|
2010-04-25 |
koda |
wow all these files only for land preview and seed generation
|
changeset |
files
|
2010-04-22 |
koda |
no more hardcoded teams, team selection is real \o/
|
changeset |
files
|
2010-04-21 |
nemo |
More work on slovak locale from jose1711
|
changeset |
files
|
2010-04-21 |
koda |
in reprocessing openalbridge, a lot of code cleanup and simplification
|
changeset |
files
|
2010-04-21 |
koda |
buttons for number of hogs in game config
|
changeset |
files
|
2010-04-19 |
koda |
updates to openalbridge (modified api and simplified some sections)
|
changeset |
files
|
2010-04-19 |
smxx |
Engine:
|
changeset |
files
|
2010-04-19 |
smxx |
Engine:
|
changeset |
files
|
2010-04-19 |
koda |
draw a hedgehog when presenting hats
|
changeset |
files
|
2010-04-18 |
koda |
add missing controller stubs
|
changeset |
files
|
2010-04-17 |
palewolf |
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
|
changeset |
files
|
2010-04-17 |
koda |
fix build
|
changeset |
files
|
2010-04-17 |
koda |
OpenAL makes a comeback! (might require some cleanup)
|
changeset |
files
|
2010-04-17 |
koda |
complete previews on the team settings
|
changeset |
files
|
2010-04-16 |
smxx |
Engine:
|
changeset |
files
|
2010-04-16 |
smxx |
Engine:
|
changeset |
files
|
2010-04-16 |
koda |
update ifrontend to latest ammostore protocol
|
changeset |
files
|
2010-04-16 |
nemo |
Forgot to check in this file yesterday
|
changeset |
files
|
2010-04-16 |
koda |
camera panning ftw
|
changeset |
files
|
2010-04-16 |
smxx |
Engine/Frontend:
|
changeset |
files
|
2010-04-16 |
koda |
don't polish other people patches
|
changeset |
files
|
2010-04-16 |
smxx |
Frontend:
|
changeset |
files
|
2010-04-16 |
nemo |
Clarify an ambiguity as to what to do here if your name is already taken.
|
changeset |
files
|
2010-04-15 |
nemo |
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
|
changeset |
files
|
2010-04-15 |
smxx |
Engine:
|
changeset |
files
|
2010-04-13 |
koda |
fix all of what was committed before
|
changeset |
files
|
2010-04-13 |
koda |
lots of untested stuff for the ifrontend
|
changeset |
files
|
2010-04-12 |
koda |
patch by raptor (polished by me) to allow tiger/xcode24 compilation
|
changeset |
files
|
2010-04-12 |
smxx |
Engine:
|
changeset |
files
|
2010-04-11 |
smxx |
Engine:
|
changeset |
files
|
2010-04-11 |
koda |
new manager for handling (future) rotations
|
changeset |
files
|
2010-04-11 |
nemo |
offset graves
|
changeset |
files
|
2010-04-10 |
smxx |
Frontend:
|
changeset |
files
|
2010-04-10 |
koda |
simplify the general settings and review minor stuff
|
changeset |
files
|
2010-04-10 |
smxx |
Engine:
|
changeset |
files
|
2010-04-10 |
koda |
add support for modifying the name of the team
|
changeset |
files
|
2010-04-09 |
koda |
add support to editing hog names
|
changeset |
files
|
2010-04-09 |
koda |
fix the save of the team and rearrange hat/name modification
|
changeset |
files
|
2010-04-09 |
nemo |
Skip loading of splashes
|
changeset |
files
|
2010-04-09 |
palewolf |
Fix splashes for older graphics cards
|
changeset |
files
|
2010-04-08 |
koda |
moved around team creation
|
changeset |
files
|
2010-04-08 |
smxx |
Frontend:
|
changeset |
files
|
2010-04-08 |
koda |
implement an add/remove team in the ifrontend
|
changeset |
files
|
2010-04-07 |
sheepluva |
* INSTALL file: setting FreePascal to >= 2.2.0
|
changeset |
files
|
2010-04-07 |
koda |
rewrote a couple of things i didn't like
|
changeset |
files
|
2010-04-07 |
smxx |
Engine:
|
changeset |
files
|
2010-04-07 |
nemo |
Correct interaction of cave and placement.
|
changeset |
files
|
2010-04-07 |
koda |
much better
|
changeset |
files
|
2010-04-07 |
koda |
minor tweaks, icon for ipad, merged overlayviewcontroller, pop viewcontroller when selected a hat
|
changeset |
files
|
2010-04-07 |
koda |
fix a couple of leaks in hte ifrontend
|
changeset |
files
|
2010-04-06 |
koda |
usa a cached dictionary and write only when needed
|
changeset |
files
|
2010-04-06 |
nemo |
restore sndIncoming for the other 2 air attacks
|
changeset |
files
|
2010-04-06 |
palewolf |
"muerte sĆŗbida" duh!
|
changeset |
files
|
2010-04-06 |
koda |
restore and update the old general settings
|
changeset |
files
|
2010-04-06 |
sheepluva |
fixed size of yinyang flag, thanks to inu for the heads up
|
changeset |
files
|
2010-04-06 |
smxx |
Engine:
|
changeset |
files
|
2010-04-06 |
sheepluva |
* add fixed grave Simple.png, by "anon__"
|
changeset |
files
|
2010-04-06 |
koda |
make the tables work also on iphone
|
changeset |
files
|
2010-04-05 |
nemo |
These don't belong here.
|
changeset |
files
|
2010-04-05 |
unc0rr |
Return to -dev builds
|
changeset |
files
|
2010-04-04 |
koda |
merged code from ipad and iphone frontends
|
changeset |
files
|
2010-04-04 |
smxx |
Engine:
|
changeset |
files
|
2010-04-04 |
unc0rr |
with this patch I'm unable to make rope stuck in land
|
changeset |
files
|
2010-04-04 |
nemo |
Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
|
changeset |
files
|
2010-04-04 |
smxx |
CMake:
|
changeset |
files
|
2010-04-04 |
unc0rr |
Better default values
|
changeset |
files
|
2010-04-03 |
nemo |
try this instead
|
changeset |
files
|
2010-04-03 |
palewolf |
Am i late for last-minute spanish translation?
|
changeset |
files
|
2010-04-03 |
unc0rr |
31 is 0.9.13
|
changeset |
files
|
2010-04-03 |
unc0rr |
Oops, forgot this
|
changeset |
files
|
2010-04-03 |
koda |
fix building without DEBUGFILE
|
changeset |
files
|
2010-04-03 |
unc0rr |
Update pt_PT again
|
changeset |
files
|
2010-04-03 |
unc0rr |
Fix last minute patch bug
|
changeset |
files
|
2010-04-03 |
unc0rr |
include cmake_modules into package
|
changeset |
files
|
2010-04-03 |
unc0rr |
Update pt_PT translations by inu
0.9.13-release
|
changeset |
files
|
2010-04-03 |
nemo |
Updated slovak by jose1711
|
changeset |
files
|
2010-04-03 |
unc0rr |
Remove -dev suffix from version, set protocol number to 31
|
changeset |
files
|
2010-04-03 |
unc0rr |
Update russian translation
|
changeset |
files
|
2010-04-03 |
nemo |
New game scheme option to turn off land objects
|
changeset |
files
|
2010-04-03 |
sheepluva |
* swedish translation by BeholdMyGlory
|
changeset |
files
|
2010-04-03 |
sheepluva |
* give translators their "unfinished" tags back :>
|
changeset |
files
|
2010-04-03 |
sheepluva |
Palewolf:
|
changeset |
files
|
2010-04-03 |
unc0rr |
Some stuff for game server administration task
|
changeset |
files
|
2010-04-03 |
smxx |
Engine:
|
changeset |
files
|
2010-04-03 |
nemo |
Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
|
changeset |
files
|
2010-04-03 |
nemo |
Add ApplyAmmoChanges to get text/animation/crosshairs
|
changeset |
files
|
2010-04-03 |
sheepluva |
frontend: moving/styling exit/back buttons so that they are displayed at similar positions. (no button-"jumping" on page switch anymore)
|
changeset |
files
|
2010-04-03 |
nemo |
One more tiny island map. Just to pad the Small map section a bit
|
changeset |
files
|
2010-04-03 |
unc0rr |
Oops, fix server
|
changeset |
files
|
2010-04-03 |
koda |
hats \o/
|
changeset |
files
|
2010-04-03 |
sheepluva |
swedish translation by Henrik Rostedt [tracker: #233]
|
changeset |
files
|
2010-04-03 |
sheepluva |
more translations! from inu and szczur
|
changeset |
files
|
2010-04-03 |
sheepluva |
* add some tiny translation from inu
|
changeset |
files
|
2010-04-02 |
sheepluva |
set eol-style of SniperRifle.lua to native
|
changeset |
files
|
2010-04-02 |
sheepluva |
* add some kind of SniperRifle training mission
|
changeset |
files
|
2010-04-02 |
koda |
initial support for hat selection on the ifrontend
|
changeset |
files
|
2010-04-02 |
palewolf |
Antialias Target.png and Clouds.png
|
changeset |
files
|
2010-04-02 |
nemo |
GetRandom(0) is illegal
|
changeset |
files
|
2010-04-02 |
palewolf |
Slightly different easing equations for bigexplosion
|
changeset |
files
|
2010-04-02 |
nemo |
Slovak translation from jose1711
|
changeset |
files
|
2010-04-02 |
palewolf |
- Parallax effect for horizont when water is out of sight
|
changeset |
files
|
2010-04-02 |
nemo |
inu adds portugese translation
|
changeset |
files
|
2010-04-02 |
nemo |
Fix line endings. Again.
|
changeset |
files
|
2010-04-02 |
nemo |
Complete slovak locale by jose1711
|
changeset |
files
|
2010-04-02 |
nemo |
Rebalance Default to take into account reweighting of crates, remove redundant check
|
changeset |
files
|
2010-04-02 |
unc0rr |
Allow to set motd for old client versions (not used yet, as server needs some refactoring)
|
changeset |
files
|
2010-04-02 |
nemo |
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
|
changeset |
files
|
2010-04-02 |
unc0rr |
Update russian translation a bit more
|
changeset |
files
|
2010-04-02 |
smxx |
Maps:
|
changeset |
files
|
2010-04-02 |
palewolf |
Spanish translation for new maze settings
|
changeset |
files
|
2010-04-02 |
nemo |
Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
|
changeset |
files
|
2010-04-02 |
nemo |
Call modify damage on poison damage
|
changeset |
files
|
2010-04-02 |
koda |
display team contents in the ifrontend
|
changeset |
files
|
2010-04-02 |
palewolf |
Retouched Pikachu hat
|
changeset |
files
|
2010-04-02 |
koda |
continue working for team support on the ifrontend
|
changeset |
files
|
2010-04-02 |
koda |
intial support for team configuration on the ifrontend
|
changeset |
files
|
2010-04-02 |
sheepluva |
* make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
|
changeset |
files
|
2010-04-02 |
palewolf |
- Added SkyOffset, HorizontOffset as global vars
|
changeset |
files
|
2010-04-02 |
sheepluva |
Shotgun Training: * '["en"]' was supposed to be '["pl"]' (Mmmmh, copypasta :D)
|
changeset |
files
|
2010-04-01 |
sheepluva |
* fixing bug #156: Cancel button on password request works now.
|
changeset |
files
|
2010-04-01 |
koda |
fix an error in passing strings between ObjC and Pascal
|
changeset |
files
|
2010-04-01 |
smxx |
Lua:
|
changeset |
files
|
2010-04-01 |
nemo |
Sorry
|
changeset |
files
|
2010-04-01 |
nemo |
Suppress warning
|
changeset |
files
|
2010-04-01 |
koda |
sheepluva's name is finally revealed (watch out for fangirls)
|
changeset |
files
|
2010-04-01 |
smxx |
Maps:
|
changeset |
files
|
2010-04-01 |
nemo |
this was not checking all of Land[]
|
changeset |
files
|
2010-04-01 |
nemo |
Somehow, these files are not using local encoding
|
changeset |
files
|
2010-04-01 |
nemo |
Further updates by jose1711 - who knows, maybe he'll get it finished before release at this point
|
changeset |
files
|
2010-04-01 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
|
changeset |
files
|
2010-04-01 |
smxx |
Trainings:
|
changeset |
files
|
2010-04-01 |
smxx |
Trainings:
|
changeset |
files
|
2010-04-01 |
smxx |
Misc:
|
changeset |
files
|
2010-04-01 |
sheepluva |
* make invul animations of different hogs run asynchronously
|
changeset |
files
|
2010-04-01 |
sheepluva |
* fix SmokeTrace and EvilTrace to be centered instead of 2 pixel off
|
changeset |
files
|
2010-04-01 |
sheepluva |
* check for valid TWave before starting/drawing them, prevents segfault
|
changeset |
files
|
2010-04-01 |
unc0rr |
Fix build
|
changeset |
files
|
2010-04-01 |
unc0rr |
- update russian translation a bit
|
changeset |
files
|
2010-04-01 |
sheepluva |
add fixed mission script files incl. inu's translation (portuguese I believe)
|
changeset |
files
|
2010-04-01 |
sheepluva |
removing corrupted mission scripts (diff can't handle them)
|
changeset |
files
|
2010-04-01 |
nemo |
another uninitialised value radz[k] for corresponding pa.ar of NTPX
|
changeset |
files
|
2010-04-01 |
sheepluva |
possible map gen desync "fix" -- test please
|
changeset |
files
|
2010-04-01 |
koda |
credits updated, adding Palewolf, sheepluva and prg as devs and replaced my previous openal stuff with something more current
|
changeset |
files
|
2010-04-01 |
nemo |
move this island further away from water too
|
changeset |
files
|
2010-03-31 |
koda |
koda's changelog turn
|
changeset |
files
|
2010-03-31 |
nemo |
Partial update by jose1711
|
changeset |
files
|
2010-03-31 |
nemo |
Partial translation by BeholdMyGlory
|
changeset |
files
|
2010-03-31 |
nemo |
Updated by FIQ
|
changeset |
files
|
2010-03-31 |
nemo |
Add inu to credits since he kept going on about it
|
changeset |
files
|
2010-03-31 |
nemo |
Only require a minimum speed if object is descending.
|
changeset |
files
|
2010-03-31 |
sheepluva |
YOUR AD HERE! (just fixed a typo)
|
changeset |
files
|
2010-03-31 |
smxx |
General:
|
changeset |
files
|
2010-03-31 |
smxx |
General:
|
changeset |
files
|
2010-03-31 |
sheepluva |
changin da changelog
|
changeset |
files
|
2010-03-31 |
nemo |
broken
|
changeset |
files
|
2010-03-31 |
unc0rr |
nemo's update to changelog
|
changeset |
files
|
2010-03-31 |
smxx |
General:
|
changeset |
files
|
2010-03-31 |
nemo |
pika pika
|
changeset |
files
|
2010-03-31 |
nemo |
Partial update from FIQ (those parts that didn't require correct encoding)
|
changeset |
files
|
2010-03-31 |
nemo |
3 more pokemon
|
changeset |
files
|
2010-03-31 |
smxx |
CMake:
|
changeset |
files
|
2010-03-31 |
smxx |
Engine:
|
changeset |
files
|
2010-03-31 |
sheepluva |
make use of Smaxx latest commit(s) when playing ImpactSounds
|
changeset |
files
|
2010-03-31 |
smxx |
Engine:
|
changeset |
files
|
2010-03-31 |
smxx |
Engine:
|
changeset |
files
|
2010-03-31 |
nemo |
Minor tweak
|
changeset |
files
|
2010-03-30 |
koda |
fixes to the mac build system
|
changeset |
files
|
2010-03-30 |
smxx |
CMake:
|
changeset |
files
|
2010-03-30 |
smxx |
Maps:
|
changeset |
files
|
2010-03-30 |
smxx |
Engine:
|
changeset |
files
|
2010-03-30 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-30 |
palewolf |
Updated as for version 3225 to translate the tunnel things by Renato Gelmini
|
changeset |
files
|
2010-03-30 |
koda |
hopefully set the correct property...
|
changeset |
files
|
2010-03-30 |
palewolf |
Insert commit message here about deleting hats
|
changeset |
files
|
2010-03-30 |
smxx |
Maps:
|
changeset |
files
|
2010-03-30 |
palewolf |
Bad Palewolf, don't commit flags as hats
|
changeset |
files
|
2010-03-30 |
koda |
inu and szczur locale files
|
changeset |
files
|
2010-03-30 |
smxx |
Maps:
|
changeset |
files
|
2010-03-30 |
palewolf |
Pokemon hats
|
changeset |
files
|
2010-03-30 |
palewolf |
Blox theme Sky.png was Āæwhite?
|
changeset |
files
|
2010-03-30 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-30 |
palewolf |
- Birdy is no longer translated
|
changeset |
files
|
2010-03-30 |
nemo |
typo in template 41 definition. using FPoints from 40
|
changeset |
files
|
2010-03-30 |
smxx |
Engine:
|
changeset |
files
|
2010-03-30 |
smxx |
Engine/Frontend:
|
changeset |
files
|
2010-03-30 |
sheepluva |
fix fpc 2.2.4 type related warning with unclear origin
|
changeset |
files
|
2010-03-30 |
nemo |
recompress pngs
|
changeset |
files
|
2010-03-30 |
smxx |
Themes:
|
changeset |
files
|
2010-03-30 |
nemo |
move RSR to reserved for this release
|
changeset |
files
|
2010-03-30 |
nemo |
bustamove flag. Thanks Tiy
|
changeset |
files
|
2010-03-30 |
nemo |
New hat
|
changeset |
files
|
2010-03-30 |
smxx |
Engine:
|
changeset |
files
|
2010-03-30 |
nemo |
This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
|
changeset |
files
|
2010-03-30 |
smxx |
Engine:
|
changeset |
files
|
2010-03-30 |
nemo |
crank up r a bit
|
changeset |
files
|
2010-03-30 |
koda |
ifrontend: predispone teams in a proper data structure
|
changeset |
files
|
2010-03-30 |
nemo |
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
|
changeset |
files
|
2010-03-29 |
palewolf |
Fix a small glitch due to scaling down in mines and airplaine pixmaps
|
changeset |
files
|
2010-03-29 |
palewolf |
Finish fixing pngs gray border when zooming
|
changeset |
files
|
2010-03-29 |
koda |
properties for everyone!!!
|
changeset |
files
|
2010-03-29 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
|
changeset |
files
|
2010-03-29 |
palewolf |
Updated spanish translation
|
changeset |
files
|
2010-03-29 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-29 |
smxx |
Engine:
|
changeset |
files
|
2010-03-29 |
palewolf |
- Add HH dX/dY to Birdy disappearing animation
|
changeset |
files
|
2010-03-29 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-29 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-29 |
nemo |
Add birdy.
|
changeset |
files
|
2010-03-29 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-29 |
unc0rr |
Update Italian translation by Renato Gelmini
|
changeset |
files
|
2010-03-29 |
sheepluva |
fix typo in team name: possesed -> possessed
|
changeset |
files
|
2010-03-29 |
smxx |
Engine:
|
changeset |
files
|
2010-03-29 |
smxx |
Engine:
|
changeset |
files
|
2010-03-29 |
smxx |
Engine:
|
changeset |
files
|
2010-03-28 |
palewolf |
AfterAttack was issued twice
|
changeset |
files
|
2010-03-28 |
palewolf |
Return control as soon as Birdy begins to disappear
|
changeset |
files
|
2010-03-28 |
palewolf |
Birdy appears from off-screen
|
changeset |
files
|
2010-03-28 |
mbait |
Feather: sprites was moved to another layer
|
changeset |
files
|
2010-03-28 |
mbait |
Feather: sprite size fix
|
changeset |
files
|
2010-03-28 |
mbait |
Feather: wrong constant fix
|
changeset |
files
|
2010-03-28 |
mbait |
Birdy's falling feathers
|
changeset |
files
|
2010-03-28 |
nemo |
Adding small to these has never been useful
|
changeset |
files
|
2010-03-28 |
sheepluva |
* tweaked some random stuff in GSHandlers.inc
|
changeset |
files
|
2010-03-28 |
nemo |
claymore_ would like rearranged as so. hearing no objections...
|
changeset |
files
|
2010-03-28 |
nemo |
prg adds option to toggle girders in maze, adjusts some frontend strings
|
changeset |
files
|
2010-03-28 |
smxx |
Engine:
|
changeset |
files
|
2010-03-28 |
smxx |
Engine:
|
changeset |
files
|
2010-03-28 |
nemo |
prg tweaks maze
|
changeset |
files
|
2010-03-28 |
nemo |
One more wacky generated map. bunch of islands suitable for islands shoppa.
|
changeset |
files
|
2010-03-28 |
sheepluva |
* removed old hellishimpact.ogg
|
changeset |
files
|
2010-03-28 |
nemo |
another ban for gstLoser
|
changeset |
files
|
2010-03-28 |
smxx |
CMake:
|
changeset |
files
|
2010-03-28 |
nemo |
prg's maze generator
|
changeset |
files
|
2010-03-28 |
palewolf |
Add background color to translucent png to avoid gray borders when zooming
|
changeset |
files
|
2010-03-28 |
palewolf |
Updated spanish locale
|
changeset |
files
|
2010-03-27 |
smxx |
Themes:
|
changeset |
files
|
2010-03-27 |
smxx |
Engine:
|
changeset |
files
|
2010-03-27 |
smxx |
Sometimes you should just check to see if syntax highlighting is kicking in ...
|
changeset |
files
|
2010-03-27 |
smxx |
CMake
|
changeset |
files
|
2010-03-27 |
smxx |
Engine:
|
changeset |
files
|
2010-03-27 |
smxx |
CMake:
|
changeset |
files
|
2010-03-27 |
smxx |
General:
|
changeset |
files
|
2010-03-27 |
smxx |
Engine:
|
changeset |
files
|
2010-03-27 |
koda |
hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
|
changeset |
files
|
2010-03-27 |
nemo |
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
|
changeset |
files
|
2010-03-27 |
palewolf |
Fix mortar grey border
|
changeset |
files
|
2010-03-27 |
smxx |
Engine:
|
changeset |
files
|
2010-03-27 |
nemo |
New impact sounds for HHG
|
changeset |
files
|
2010-03-27 |
koda |
complete previous commit (which broken my local copy as well)
|
changeset |
files
|
2010-03-27 |
koda |
branch ipad/iphone files to keep compatibility between versions
|
changeset |
files
|
2010-03-27 |
smxx |
Engine:
|
changeset |
files
|
2010-03-27 |
nemo |
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
|
changeset |
files
|
2010-03-27 |
koda |
* port fadeout to opengles
|
changeset |
files
|
2010-03-27 |
smxx |
Engine:
|
changeset |
files
|
2010-03-27 |
nemo |
Keep crosshair active when using rope, regardless of alt wep
|
changeset |
files
|
2010-03-27 |
smxx |
Engine:
|
changeset |
files
|
2010-03-27 |
nemo |
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
|
changeset |
files
|
2010-03-27 |
nemo |
4 new hats, 2 reserved
|
changeset |
files
|
2010-03-27 |
smxx |
Engine:
|
changeset |
files
|
2010-03-27 |
smxx |
CMake:
|
changeset |
files
|
2010-03-27 |
smxx |
CMake:
|
changeset |
files
|
2010-03-27 |
palewolf |
- Bee sprites for target and HH hand
|
changeset |
files
|
2010-03-27 |
mbait |
Forgotten sprite
|
changeset |
files
|
2010-03-27 |
mbait |
Added egg sprite
|
changeset |
files
|
2010-03-27 |
mbait |
Wind does not affect of eggs
|
changeset |
files
|
2010-03-27 |
mbait |
Added poisoned eggs
|
changeset |
files
|
2010-03-27 |
nemo |
Add Wood forts
|
changeset |
files
|
2010-03-27 |
nemo |
Specifically check for current hedgehog being on rope, the tricky bastard.
|
changeset |
files
|
2010-03-27 |
nemo |
Try to reduce expensive Distance() call until sure it is needed
|
changeset |
files
|
2010-03-27 |
nemo |
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
|
changeset |
files
|
2010-03-27 |
sheepluva |
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
|
changeset |
files
|
2010-03-27 |
sheepluva |
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
|
changeset |
files
|
2010-03-27 |
palewolf |
Tweaking water depth with Tiy
|
changeset |
files
|
2010-03-27 |
sheepluva |
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
|
changeset |
files
|
2010-03-27 |
koda |
some code polish for the ifrontend
|
changeset |
files
|
2010-03-26 |
koda |
restore compilation
|
changeset |
files
|
2010-03-26 |
palewolf |
First go at water depth
|
changeset |
files
|
2010-03-26 |
smxx |
General:
|
changeset |
files
|
2010-03-26 |
palewolf |
Bad nemo... uppercase theme names in themes.cfg too
|
changeset |
files
|
2010-03-26 |
nemo |
remove pointless code
|
changeset |
files
|
2010-03-26 |
smxx |
Engine:
|
changeset |
files
|
2010-03-26 |
smxx |
Engine:
|
changeset |
files
|
2010-03-26 |
nemo |
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
|
changeset |
files
|
2010-03-26 |
nemo |
Updated border colours from Tiy
|
changeset |
files
|
2010-03-26 |
smxx |
Engine:
|
changeset |
files
|
2010-03-26 |
smxx |
Engine:
|
changeset |
files
|
2010-03-26 |
nemo |
Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
|
changeset |
files
|
2010-03-26 |
nemo |
Remove doubled call of freeEverything
|
changeset |
files
|
2010-03-26 |
nemo |
Uppercase all theme and map names
|
changeset |
files
|
2010-03-26 |
mbait |
New field in THedgehog for poisoning. New type of explosion- poisoned
|
changeset |
files
|
2010-03-26 |
smxx |
Engine:
|
changeset |
files
|
2010-03-26 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-26 |
koda |
add another button to close the game and return to the iFrontend (untested)
|
changeset |
files
|
2010-03-26 |
nemo |
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
|
changeset |
files
|
2010-03-26 |
nemo |
Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
|
changeset |
files
|
2010-03-26 |
nemo |
Change settings for birdy in default weapon sets
|
changeset |
files
|
2010-03-26 |
smxx |
CMake:
|
changeset |
files
|
2010-03-26 |
nemo |
remove utility flag
|
changeset |
files
|
2010-03-26 |
smxx |
CMake:
|
changeset |
files
|
2010-03-26 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
|
changeset |
files
|
2010-03-25 |
mbait |
Birdy egg added
|
changeset |
files
|
2010-03-25 |
koda |
testing ftw
|
changeset |
files
|
2010-03-25 |
koda |
reworked interaction of engine/frontend when closing
|
changeset |
files
|
2010-03-25 |
nemo |
tweak kick in case of wrapping
|
changeset |
files
|
2010-03-24 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-24 |
nemo |
Android hat
|
changeset |
files
|
2010-03-24 |
nemo |
Tiy redraws random order button
|
changeset |
files
|
2010-03-24 |
smxx |
Engine:
|
changeset |
files
|
2010-03-24 |
nemo |
Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
|
changeset |
files
|
2010-03-23 |
palewolf |
- Avoid gaps between land and grass in mushroom2
|
changeset |
files
|
2010-03-23 |
koda |
fix a build error on 10.5, LandPixels properly initialized
|
changeset |
files
|
2010-03-23 |
palewolf |
Make UFO rotate while flying
|
changeset |
files
|
2010-03-23 |
nemo |
Free land object SDL surfaces.
|
changeset |
files
|
2010-03-23 |
unc0rr |
wtf
|
changeset |
files
|
2010-03-23 |
unc0rr |
Ok, this part is ok
|
changeset |
files
|
2010-03-22 |
smxx |
Maps:
|
changeset |
files
|
2010-03-22 |
nemo |
I can't read.
|
changeset |
files
|
2010-03-22 |
nemo |
oh. I missed the fact he moved it to uLandTexture
|
changeset |
files
|
2010-03-22 |
nemo |
Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
|
changeset |
files
|
2010-03-22 |
nemo |
Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
|
changeset |
files
|
2010-03-22 |
unc0rr |
Clean Augean stables
|
changeset |
files
|
2010-03-22 |
smxx |
Engine:
|
changeset |
files
|
2010-03-22 |
nemo |
Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
|
changeset |
files
|
2010-03-21 |
palewolf |
Fix 16px offset on previous commit
|
changeset |
files
|
2010-03-21 |
koda |
fix a small leak
|
changeset |
files
|
2010-03-21 |
koda |
Insert commit message here (to get along with palewolf)
|
changeset |
files
|
2010-03-21 |
palewolf |
Insert commit message here
|
changeset |
files
|
2010-03-21 |
unc0rr |
In pascal unit is a namespace
|
changeset |
files
|
2010-03-21 |
nemo |
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
|
changeset |
files
|
2010-03-21 |
nemo |
Make barrels a little more likely to blow up. 25% more damage in fall
|
changeset |
files
|
2010-03-21 |
palewolf |
- Updated snail, added mushrooms to nature theme
|
changeset |
files
|
2010-03-21 |
koda |
fix a rotation glitch
|
changeset |
files
|
2010-03-21 |
nemo |
FillAmmoStore is reused - check for before start of play.
|
changeset |
files
|
2010-03-21 |
palewolf |
Insert commit message here
|
changeset |
files
|
2010-03-21 |
nemo |
Fix indexed flags
|
changeset |
files
|
2010-03-21 |
nemo |
Remove Timer2 from Gear, add a Timer to Hedgehog
|
changeset |
files
|
2010-03-21 |
koda |
a couple of smaller cleanups that didn't get in previous commit
|
changeset |
files
|
2010-03-21 |
nemo |
Add a 2nd timer variable due to conflicts. This could perhaps use renaming
|
changeset |
files
|
2010-03-21 |
koda |
lotsa optimizations and redraws for the iFrontend
|
changeset |
files
|
2010-03-20 |
koda |
move interface files around to use standard names in different versions
|
changeset |
files
|
2010-03-20 |
koda |
update project for ipad target
|
changeset |
files
|
2010-03-19 |
nemo |
aaaand back to 15s. most changed line of code ever.
|
changeset |
files
|
2010-03-19 |
nemo |
so claymore will quit complaining 'cause he can't think fast enough
|
changeset |
files
|
2010-03-18 |
nemo |
Adjust increment since there is no timer
|
changeset |
files
|
2010-03-18 |
koda |
move the buttons a little
|
changeset |
files
|
2010-03-18 |
nemo |
use cWaterLine for steam, splashes and droplets
|
changeset |
files
|
2010-03-18 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-18 |
nemo |
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
|
changeset |
files
|
2010-03-18 |
koda |
fix the glitch causing pass-through in land objects besides first game
|
changeset |
files
|
2010-11-12 |
unc0rr |
Close this one
lua_linux_lib_fix
|
changeset |
files
|
2010-03-18 |
koda |
add jump and backjump controls
|
changeset |
files
|
2010-03-17 |
mbait |
default lua variable fix
lua_linux_lib_fix
|
changeset |
files
|
2010-03-17 |
smxx |
General:
|
changeset |
files
|
2010-03-17 |
mbait |
copy of trunk
lua_linux_lib_fix
|
changeset |
files
|
2010-03-17 |
smxx |
General:
|
changeset |
files
|
2010-03-17 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-17 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-17 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-17 |
koda |
szczur's and inu's updated locale
|
changeset |
files
|
2010-03-17 |
koda |
restore compilation on simulator and device
|
changeset |
files
|
2010-03-16 |
smxx |
Maps:
|
changeset |
files
|
2010-03-16 |
smxx |
Engine:
|
changeset |
files
|
2010-03-16 |
smxx |
Engine:
|
changeset |
files
|
2010-03-16 |
nemo |
More semi-arbitrary tweaking.
|
changeset |
files
|
2010-03-16 |
nemo |
Still fiddling with bouncing, hoping to make it work
|
changeset |
files
|
2010-03-15 |
smxx |
General:
|
changeset |
files
|
2010-03-15 |
smxx |
Engine:
|
changeset |
files
|
2010-03-15 |
nemo |
Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
|
changeset |
files
|
2010-03-14 |
smxx |
Engine:
|
changeset |
files
|
2010-03-14 |
smxx |
Engine:
|
changeset |
files
|
2010-03-14 |
smxx |
Engine:
|
changeset |
files
|
2010-03-14 |
nemo |
Palewolf adds bubbles and splashes when firing bullets into the water
|
changeset |
files
|
2010-03-14 |
nemo |
Remove animation on jumping/resuming walk, only leave it in on weapon switch
|
changeset |
files
|
2010-03-14 |
nemo |
Accidentally checked in birdy testing. reverted.
|
changeset |
files
|
2010-03-14 |
nemo |
An animation requested by Tiy. Needs testing.
|
changeset |
files
|
2010-03-14 |
smxx |
Engine:
|
changeset |
files
|
2010-03-14 |
nemo |
Add back sheepluva's 45Ā° patch for some weapons. Rescale Tiy's latest icons to his specifications.
|
changeset |
files
|
2010-03-14 |
nemo |
New multiplayer graphic
|
changeset |
files
|
2010-03-14 |
nemo |
Tiy adds active weapon icons for a bunch of things.
|
changeset |
files
|
2010-03-14 |
nemo |
Trying to tweak kicks a bit
|
changeset |
files
|
2010-03-14 |
nemo |
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
|
changeset |
files
|
2010-03-14 |
nemo |
Make underwater droplets more visible, add splash
|
changeset |
files
|
2010-03-14 |
smxx |
Engine:
|
changeset |
files
|
2010-03-13 |
nemo |
Palewolf adds droplets to his splashes
|
changeset |
files
|
2010-03-13 |
nemo |
Fix basketball map and hog cannon.
|
changeset |
files
|
2010-03-12 |
koda |
add the HedgewarsMobile project file to source control
|
changeset |
files
|
2010-03-12 |
nemo |
Palewolf fixes zoom issue w/ bluewater, tweaks blend
|
changeset |
files
|
2010-03-12 |
nemo |
Same approach for cluster bomb.
|
changeset |
files
|
2010-03-12 |
nemo |
More polish changes szczur
|
changeset |
files
|
2010-03-11 |
nemo |
Palewolf redraws BlueWater against svg, adds themed splashes
|
changeset |
files
|
2010-03-11 |
nemo |
Splash files for prior version
|
changeset |
files
|
2010-03-11 |
smxx |
Engine:
|
changeset |
files
|
2010-03-11 |
nemo |
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
|
changeset |
files
|
2010-03-10 |
unc0rr |
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
|
changeset |
files
|
2010-03-09 |
nemo |
Ensure ammo menu is flagged false if no ammo
|
changeset |
files
|
2010-03-09 |
nemo |
Let's try this too (override following remote if in ammo menu)
|
changeset |
files
|
2010-03-08 |
nemo |
This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
|
changeset |
files
|
2010-03-08 |
nemo |
Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
|
changeset |
files
|
2010-03-08 |
nemo |
Trying a new grave and hat. can be removed if not up to Tiy's standards
|
changeset |
files
|
2010-03-07 |
smxx |
Server:
|
changeset |
files
|
2010-03-07 |
nemo |
Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
|
changeset |
files
|
2010-03-06 |
nemo |
Try out "tumbling" frame as a drowning frame
|
changeset |
files
|
2010-03-06 |
nemo |
This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
|
changeset |
files
|
2010-03-06 |
smxx |
Engine:
|
changeset |
files
|
2010-03-06 |
unc0rr |
Fix "FOLLOW" command handler and place it into proper file
|
changeset |
files
|
2010-03-06 |
unc0rr |
- Fix spectators team chat
|
changeset |
files
|
2010-03-06 |
smxx |
Engine:
|
changeset |
files
|
2010-03-06 |
smxx |
Engine:
|
changeset |
files
|
2010-03-06 |
unc0rr |
Oops, remove debug stuff
|
changeset |
files
|
2010-03-06 |
koda |
ifrontend: add the missing panels
|
changeset |
files
|
2010-03-06 |
nemo |
Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
|
changeset |
files
|
2010-03-06 |
unc0rr |
Fix sending routine
|
changeset |
files
|
2010-03-06 |
unc0rr |
Update some engine localization
|
changeset |
files
|
2010-03-06 |
unc0rr |
- Convert strings from utf-8 on recieve, and back to utf-8 when send them
|
changeset |
files
|
2010-03-06 |
unc0rr |
Some updates of russian localization
|
changeset |
files
|
2010-03-06 |
smxx |
Engine:
|
changeset |
files
|
2010-03-06 |
smxx |
Engine:
|
changeset |
files
|
2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
|
changeset |
files
|
2010-03-06 |
unc0rr |
hate Smaxx (tested)
|
changeset |
files
|
2010-03-06 |
nemo |
Stagger gear animations
|
changeset |
files
|
2010-03-06 |
nemo |
Remove frame count from rolling explosive
|
changeset |
files
|
2010-03-06 |
nemo |
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
|
changeset |
files
|
2010-03-06 |
smxx |
*SVGs for updated PNGs
|
changeset |
files
|
2010-03-06 |
smxx |
Engine:
|
changeset |
files
|
2010-03-05 |
nemo |
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
|
changeset |
files
|
2010-03-05 |
smxx |
Engine:
|
changeset |
files
|
2010-03-05 |
nemo |
... or I would have been if svn hadn't locked up and made me try my luck at one more...
|
changeset |
files
|
2010-03-05 |
nemo |
ok. I think I'm finally done burning revisions
|
changeset |
files
|
2010-03-05 |
nemo |
More tweaking, make blowtorch interact badly w/ explosives
|
changeset |
files
|
2010-03-05 |
nemo |
Only trigger on dX to allow dropping straight down
|
changeset |
files
|
2010-03-05 |
nemo |
tweak
|
changeset |
files
|
2010-03-05 |
nemo |
Try not to hang the simulation :)
|
changeset |
files
|
2010-03-05 |
nemo |
Experiment with barrels. Add rolling.
|
changeset |
files
|
2010-03-04 |
nemo |
Activate hedgehogs if explosives are falling. They could be sitting on top.
|
changeset |
files
|
2010-03-04 |
smxx |
Engine:
|
changeset |
files
|
2010-03-04 |
nemo |
You can remove 'em if you hate 'em.
|
changeset |
files
|
2010-03-03 |
koda |
restore tiger 10.4 deployment
|
changeset |
files
|
2010-03-03 |
unc0rr |
When removing team, set player's clan property to a colour of his another team
|
changeset |
files
|
2010-03-03 |
nemo |
Add 05:11-05:15
|
changeset |
files
|
2010-03-03 |
smxx |
Engine:
|
changeset |
files
|
2010-03-03 |
smxx |
CMAKE SMASH!
|
changeset |
files
|
2010-03-03 |
smxx |
Engine:
|
changeset |
files
|
2010-03-03 |
nemo |
Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
|
changeset |
files
|
2010-03-03 |
smxx |
Engine:
|
changeset |
files
|
2010-03-03 |
smxx |
Engine:
|
changeset |
files
|
2010-03-03 |
smxx |
Engine:
|
changeset |
files
|
2010-03-03 |
unc0rr |
Now really fix build
|
changeset |
files
|
2010-03-03 |
unc0rr |
Fix build
|
changeset |
files
|
2010-03-03 |
unc0rr |
Fix server for 0.9.12 (tested)
|
changeset |
files
|
2010-03-03 |
nemo |
Make barrels a little easier to destroy (60 instead of 75) - still more than 2 shotgun blasts or a grenade, but in range of dynamite or a well-placed cluster
|
changeset |
files
|
2010-03-03 |
nemo |
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
|
changeset |
files
|
2010-03-03 |
nemo |
Ensure explosives are spawned somewhere w/ plenty of ground under them
|
changeset |
files
|
2010-03-02 |
smxx |
Engine:
|
changeset |
files
|
2010-03-02 |
nemo |
French translation of 03-05. Still missing 05:11-15 and needs further proofing insertion of | in appropriate places
|
changeset |
files
|
2010-03-02 |
smxx |
Engine:
|
changeset |
files
|
2010-03-02 |
smxx |
Engine:
|
changeset |
files
|
2010-03-02 |
nemo |
tweak
|
changeset |
files
|
2010-03-01 |
smxx |
Engine:
|
changeset |
files
|
2010-03-01 |
smxx |
Engine:
|
changeset |
files
|
2010-03-01 |
smxx |
General:
|
changeset |
files
|
2010-03-01 |
smxx |
Engine:
|
changeset |
files
|
2010-03-01 |
smxx |
Engine:
|
changeset |
files
|
2010-03-01 |
smxx |
Engine:
|
changeset |
files
|
2010-03-01 |
unc0rr |
Fix problems with utf8-encoded nicknames in team chat (not tested)
|
changeset |
files
|
2010-03-01 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-01 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-01 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-01 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-01 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-01 |
nemo |
Make her less day-glo
|
changeset |
files
|
2010-03-01 |
nemo |
Updates to portuguese translation by inu
|
changeset |
files
|
2010-03-01 |
nemo |
crank up landmines a little
|
changeset |
files
|
2010-03-01 |
nemo |
another fix to MrMFS' patch
|
changeset |
files
|
2010-03-01 |
nemo |
Slight tweak to admittedly placeholder image to emphasise inverted role
|
changeset |
files
|
2010-03-01 |
nemo |
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
|
changeset |
files
|
2010-02-28 |
nemo |
Darken the dud a bit so it is easier to distinguish
|
changeset |
files
|
2010-02-28 |
nemo |
tweak mine dud spinner
|
changeset |
files
|
2010-02-28 |
nemo |
Graphic for dead mines
|
changeset |
files
|
2010-02-28 |
nemo |
Switch to smoke
|
changeset |
files
|
2010-02-28 |
nemo |
trying a little hiss and steam
|
changeset |
files
|
2010-02-28 |
nemo |
Tweak condition for hiding ammo
|
changeset |
files
|
2010-02-28 |
smxx |
General:
|
changeset |
files
|
2010-02-28 |
nemo |
lupdate-qt4 & lrelease-qt4
|
changeset |
files
|
2010-02-28 |
nemo |
Dude mine probability spinner
|
changeset |
files
|
2010-02-28 |
nemo |
Flag the sharing of ammo between clan teams.
|
changeset |
files
|
2010-02-28 |
nemo |
Palewolf adds PrincessPeach, updates other hats from set
|
changeset |
files
|
2010-02-28 |
nemo |
Typo
|
changeset |
files
|
2010-02-27 |
nemo |
Some Mario hats from Palewolf, Link from Armagon, and a couple of Eva hats
|
changeset |
files
|
2010-02-27 |
nemo |
First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
|
changeset |
files
|
2010-02-27 |
nemo |
Tiy's awesome new simple game icon
|
changeset |
files
|
2010-02-27 |
nemo |
Musn't forget sicily
|
changeset |
files
|
2010-02-26 |
nemo |
A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
|
changeset |
files
|
2010-02-26 |
nemo |
Font switch requested by Copy Liu in issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
|
changeset |
files
|
2010-02-26 |
nemo |
Update Desert theme
|
changeset |
files
|
2010-02-26 |
nemo |
rearrange fall damage a bit so invulnerability still causes dust
|
changeset |
files
|
2010-02-25 |
nemo |
Palewolf tweaks map object placement some more.
|
changeset |
files
|
2010-02-25 |
unc0rr |
Replace tabs with spaces here too
|
changeset |
files
|
2010-02-25 |
unc0rr |
Some debug stuff
|
changeset |
files
|
2010-02-25 |
unc0rr |
- Unbreak support for client versions prior to 0.9.13-dev
|
changeset |
files
|
2010-02-25 |
nemo |
Set 32 hog limit for fort maps
|
changeset |
files
|
2010-02-25 |
smxx |
Engine:
|
changeset |
files
|
2010-02-25 |
smxx |
Engine:
|
changeset |
files
|
2010-02-25 |
smxx |
Engine:
|
changeset |
files
|
2010-02-25 |
smxx |
Engine:
|
changeset |
files
|
2010-02-25 |
nemo |
remove turn waits for crazy and shoppa
|
changeset |
files
|
2010-02-25 |
nemo |
Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
|
changeset |
files
|
2010-02-24 |
nemo |
another nil check
|
changeset |
files
|
2010-02-24 |
nemo |
Add nil check to shotgun shell
|
changeset |
files
|
2010-02-24 |
nemo |
Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
|
changeset |
files
|
2010-02-24 |
nemo |
Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
|
changeset |
files
|
2010-02-24 |
nemo |
Show the ammo menu of the last local non-bot team when not local turn. needs testing
|
changeset |
files
|
2010-02-23 |
nemo |
Corrected test
|
changeset |
files
|
2010-02-23 |
nemo |
Restore shared clan ammo (still needs flag), add ammo info message if the person who picked up the ammo was a member of your clan
|
changeset |
files
|
2010-02-23 |
smxx |
Engine:
|
changeset |
files
|
2010-02-23 |
nemo |
oops. forgot the free. also drop the speed check.
|
changeset |
files
|
2010-02-23 |
nemo |
A little clock for convenience in finding things in demos
|
changeset |
files
|
2010-02-23 |
smxx |
Engine:
|
changeset |
files
|
2010-02-23 |
smxx |
Engine:
|
changeset |
files
|
2010-02-23 |
smxx |
Frontend:
|
changeset |
files
|
2010-02-22 |
smxx |
Frontend:
|
changeset |
files
|
2010-02-22 |
smxx |
Frontend:
|
changeset |
files
|
2010-02-22 |
smxx |
Engine:
|
changeset |
files
|
2010-02-22 |
nemo |
Check the right midpoint font
|
changeset |
files
|
2010-02-22 |
nemo |
Updated Chinese locales from Copy Liu
|
changeset |
files
|
2010-02-22 |
nemo |
Fix CJK in tooltips.
|
changeset |
files
|
2010-02-22 |
nemo |
Skip drawing some stuff if water is opaque. Affects simulation.
|
changeset |
files
|
2010-02-22 |
smxx |
Engine:
|
changeset |
files
|
2010-02-21 |
nemo |
ok... how about this?
|
changeset |
files
|
2010-02-21 |
nemo |
Be sure to initialise count for teleport in placement mode
|
changeset |
files
|
2010-02-21 |
nemo |
inu adds some whitespace
|
changeset |
files
|
2010-02-21 |
nemo |
inu's updated portugese (marco_silva and inu are fighting over name of deagle :) )
|
changeset |
files
|
2010-02-21 |
smxx |
General:
|
changeset |
files
|
2010-02-21 |
nemo |
Check for empty hat, somehow claymore managed this, this should be a workaround pending figuring out how he did it.
|
changeset |
files
|
2010-02-20 |
smxx |
Engine:
|
changeset |
files
|
2010-02-20 |
nemo |
Revert r2675 pending solution to teams getting wrong ammo.
|
changeset |
files
|
2010-02-20 |
smxx |
Frontend:
|
changeset |
files
|
2010-02-19 |
nemo |
Another solution needs to be found.
|
changeset |
files
|
2010-02-19 |
smxx |
Engine:
|
changeset |
files
|
2010-02-19 |
smxx |
Engine:
|
changeset |
files
|
2010-02-18 |
nemo |
Remove invulnerability protection from the team gone effect
|
changeset |
files
|
2010-02-18 |
smxx |
Engine:
|
changeset |
files
|
2010-02-18 |
nemo |
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
|
changeset |
files
|
2010-02-17 |
smxx |
Engine:
|
changeset |
files
|
2010-02-17 |
smxx |
Engine:
|
changeset |
files
|
2010-02-17 |
smxx |
Frontend:
|
changeset |
files
|
2010-02-17 |
smxx |
Frontend:
|
changeset |
files
|
2010-02-16 |
nemo |
Ensure InitialCount gets a value
|
changeset |
files
|
2010-02-16 |
nemo |
Should be equivalent, but in any case, not needed
|
changeset |
files
|
2010-02-15 |
smxx |
Engine:
|
changeset |
files
|
2010-02-15 |
smxx |
Engine:
|
changeset |
files
|
2010-02-15 |
smxx |
Training Missions:
|
changeset |
files
|
2010-02-15 |
smxx |
Engine:
|
changeset |
files
|
2010-02-15 |
nemo |
Keep crosshairs when being kicked by gstWinner (for rope and such)
|
changeset |
files
|
2010-02-15 |
koda |
add liblua to sources for macosx
|
changeset |
files
|
2010-02-15 |
smxx |
Engine:
|
changeset |
files
|
2010-02-15 |
nemo |
bad koda
|
changeset |
files
|
2010-02-14 |
koda |
mac build supports lua
|
changeset |
files
|
2010-02-14 |
nemo |
Need this too to set it to last hog for current switch alg
|
changeset |
files
|
2010-02-14 |
nemo |
halt team blink on attack
|
changeset |
files
|
2010-02-14 |
nemo |
Prevent crasher if attempting to show ammo menu
|
changeset |
files
|
2010-02-13 |
koda |
new menupage ingame for common actions
|
changeset |
files
|
2010-02-13 |
smxx |
General:
|
changeset |
files
|
2010-02-13 |
koda |
allow to compile engine as library with HWLIBRARY symbol
|
changeset |
files
|
2010-02-12 |
smxx |
Engine:
|
changeset |
files
|
2010-02-12 |
smxx |
Engine:
|
changeset |
files
|
2010-02-12 |
smxx |
Engine:
|
changeset |
files
|
2010-02-10 |
koda |
add a new way to fetch version info from pascal to c
|
changeset |
files
|
2010-02-10 |
smxx |
Engine:
|
changeset |
files
|
2010-02-10 |
smxx |
Engine:
|
changeset |
files
|
2010-02-10 |
smxx |
Engine:
|
changeset |
files
|
2010-02-10 |
smxx |
Engine:
|
changeset |
files
|
2010-02-10 |
smxx |
Engine:
|
changeset |
files
|
2010-02-10 |
smxx |
Engine:
|
changeset |
files
|
2010-02-10 |
smxx |
Engine:
|
changeset |
files
|
2010-02-10 |
smxx |
Engine:
|
changeset |
files
|
2010-02-10 |
smxx |
Engine:
|
changeset |
files
|
2010-02-10 |
nemo |
Some slight changes to slovak locale
|
changeset |
files
|
2010-02-10 |
smxx |
* Forgot to update CMakeLists.txt for proper INSTALL
|
changeset |
files
|
2010-02-10 |
smxx |
* Casing ... *whistle*
|
changeset |
files
|
2010-02-10 |
smxx |
Engine:
|
changeset |
files
|
2010-02-09 |
nemo |
set min on king health proportion
|
changeset |
files
|
2010-02-09 |
nemo |
King health proportional to team size
|
changeset |
files
|
2010-02-09 |
nemo |
Palewolf's patch to allow controlling proportion of various objects in themes. Desert and Nature have non-default values
|
changeset |
files
|
2010-02-09 |
nemo |
tweak of placement
|
changeset |
files
|
2010-02-09 |
nemo |
antialiasing, a minor obsession.
|
changeset |
files
|
2010-02-09 |
smxx |
Engine:
|
changeset |
files
|
2010-02-09 |
nemo |
Suggestion from Tiy. Use a random hi. Could maybe be shorter sounds, using the 4 shortest voicepacks already
|
changeset |
files
|
2010-02-09 |
nemo |
New British voicepack
|
changeset |
files
|
2010-02-09 |
nemo |
tweak. no chirp on room creation.
|
changeset |
files
|
2010-02-09 |
nemo |
Only enable chirp for room owner
|
changeset |
files
|
2010-02-09 |
nemo |
Only beep in room, load sound in constructor
|
changeset |
files
|
2010-02-09 |
nemo |
Switch to PlayChannel so as not to interrupt background music.
|
changeset |
files
|
2010-02-09 |
nemo |
Have game beep when someone joins lobby/room. Controlled by Sound option
|
changeset |
files
|
2010-02-08 |
koda |
some code cleanup for the ifrontend
|
changeset |
files
|
2010-02-08 |
nemo |
Override both hog placements, this makes divide teams pretty much useless with hog placement mode. Restricting hog placement to one side might be a nice addition.
|
changeset |
files
|
2010-02-08 |
nemo |
Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
|
changeset |
files
|
2010-02-08 |
nemo |
Some handling of interaction between king mode and place hogs mode.
|
changeset |
files
|
2010-02-08 |
nemo |
Request by soreau. Placement time proportional to map size.
|
changeset |
files
|
2010-02-08 |
nemo |
Yay for burning through revision numbers
|
changeset |
files
|
2010-02-08 |
nemo |
redundant
|
changeset |
files
|
2010-02-08 |
nemo |
Attractiveness tweak
|
changeset |
files
|
2010-02-08 |
nemo |
Allow for ammos w/o teleports
|
changeset |
files
|
2010-02-08 |
nemo |
Do CI correctly. Still need to allow for mode in case of no teleports in ammo
|
changeset |
files
|
2010-02-08 |
nemo |
Mode to place hogs at start of game. Will probably need a bit more testing.
|
changeset |
files
|
2010-02-05 |
smxx |
General:
|
changeset |
files
|
2010-02-05 |
nemo |
... or. just move the king check to after the gear nil
|
changeset |
files
|
2010-02-05 |
nemo |
account for dying king
|
changeset |
files
|
2010-02-05 |
nemo |
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
|
changeset |
files
|
2010-02-05 |
nemo |
add quebec for all the canadian frenchies.
|
changeset |
files
|
2010-02-05 |
nemo |
Strip PNGs, tweak hedgewars flag.
|
changeset |
files
|
2010-02-05 |
smxx |
Engine:
|
changeset |
files
|
2010-02-05 |
koda |
touchinput works, invisible buttons added and initial support for chat
|
changeset |
files
|
2010-02-04 |
koda |
update iphone port to new code from Smaxx
|
changeset |
files
|
2010-02-04 |
smxx |
Frontend:
|
changeset |
files
|
2010-02-04 |
smxx |
Engine:
|
changeset |
files
|
2010-02-04 |
smxx |
Frontend:
|
changeset |
files
|
2010-02-04 |
smxx |
Frontend:
|
changeset |
files
|
2010-02-04 |
smxx |
Graphics:
|
changeset |
files
|
2010-02-04 |
smxx |
Server:
|
changeset |
files
|
2010-02-04 |
nemo |
Correct napalm adjustment.
|
changeset |
files
|
2010-02-04 |
smxx |
Engine:
|
changeset |
files
|
2010-02-04 |
smxx |
Engine:
|
changeset |
files
|
2010-02-03 |
koda |
implement transition in the way i had in mind
|
changeset |
files
|
2010-02-03 |
smxx |
Frontend:
|
changeset |
files
|
2010-02-03 |
nemo |
Fix crash in DrawTunnel
|
changeset |
files
|
2010-02-03 |
koda |
programmatically load main controller
|
changeset |
files
|
2010-02-01 |
smxx |
Frontend:
|
changeset |
files
|
2010-02-01 |
koda |
new graphics from Tiy and frontend is loaded in landscape mode
|
changeset |
files
|
2010-02-01 |
koda |
inu's updated pt_PT translation file
|
changeset |
files
|
2010-02-01 |
nemo |
Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
|
changeset |
files
|
2010-01-31 |
smxx |
Engine:
|
changeset |
files
|
2010-01-31 |
koda |
smaller improvements in mouse handling
|
changeset |
files
|
2010-01-31 |
smxx |
Engine:
|
changeset |
files
|
2010-01-31 |
nemo |
Only add turn timeout for weapons that don't already have a timeout
|
changeset |
files
|
2010-01-31 |
nemo |
oops. forgot skip turn
|
changeset |
files
|
2010-01-31 |
nemo |
Remove king invulnerability, disable everything but teleport instead.
|
changeset |
files
|
2010-01-31 |
nemo |
Pass correct gear to modifydamage in shotgun
|
changeset |
files
|
2010-01-31 |
nemo |
Adjust king movement in ammoshove, give king a damage bonus
|
changeset |
files
|
2010-01-31 |
nemo |
Nature theme additions by Tiy and Palewolf
|
changeset |
files
|
2010-01-31 |
nemo |
Update translation files, add "King Mode"
|
changeset |
files
|
2010-01-30 |
koda |
input handling reworked, still a lot of bugs in mouse movement
|
changeset |
files
|
2010-01-30 |
koda |
redo LANDSCAPE MODE in a saner way with lots of fps
|
changeset |
files
|
2010-01-29 |
koda |
LANDSCAPE ON IPHONE
|
changeset |
files
|
2010-01-28 |
nemo |
IOResult is a special variable
|
changeset |
files
|
2010-01-28 |
nemo |
Remove inverted and useless test
|
changeset |
files
|
2010-01-27 |
koda |
adds a "factory reset" to iphone frontend
|
changeset |
files
|
2010-01-27 |
nemo |
Tweak load order
|
changeset |
files
|
2010-01-26 |
nemo |
Rename for consistency
|
changeset |
files
|
2010-01-26 |
nemo |
Alternate loading for koda's consideration. For case of pt_BR will try en, pt, then pt_BR
|
changeset |
files
|
2010-01-26 |
koda |
complete the replacement of init/free wrappers for every unit
|
changeset |
files
|
2010-01-26 |
nemo |
Free up some unfreed memory. Needed for Koda's iphone lib work
|
changeset |
files
|
2010-01-24 |
koda |
update iphone frontend to the new (silly) sdl api, code cleanups for other sections
|
changeset |
files
|
2010-01-24 |
nemo |
Palewolf's smoke traces for fire.
|
changeset |
files
|
2010-01-24 |
nemo |
Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
|
changeset |
files
|
2010-01-24 |
nemo |
If the music is going to be wrong, it can at least irritate me less.
|
changeset |
files
|
2010-01-24 |
nemo |
Some value for opacity. Did not adjust water colour.
|
changeset |
files
|
2010-01-24 |
nemo |
Add Desert theme
|
changeset |
files
|
2010-01-24 |
nemo |
forgot Themes CMakeLists file
|
changeset |
files
|
2010-01-24 |
nemo |
Olympics theme, Ruler map training map and a bunch of new textures for the more "3d" terrain thingy Smaxx added.
|
changeset |
files
|
2010-01-24 |
koda |
sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
|
changeset |
files
|
2010-01-24 |
koda |
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
|
changeset |
files
|
2010-01-24 |
nemo |
Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
|
changeset |
files
|
2010-01-24 |
nemo |
Randomise order of play.
|
changeset |
files
|
2010-01-23 |
koda |
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
|
changeset |
files
|
2010-01-23 |
koda |
settings tab has now a very nice iphone-like interface
|
changeset |
files
|
2010-01-20 |
koda |
updated polish translation by szczur
|
changeset |
files
|
2010-01-18 |
koda |
replace initialization/finalization statements with custom init functions
|
changeset |
files
|
2010-01-16 |
koda |
objc/pascal finally working
|
changeset |
files
|
2010-01-16 |
koda |
code cleanup and opengles optimizations
|
changeset |
files
|
2010-01-15 |
koda |
settings are applied to game launch
|
changeset |
files
|
2010-01-14 |
koda |
makes freepascal code compatible with OBJFPC mode
|
changeset |
files
|
2010-01-14 |
koda |
can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
|
changeset |
files
|
2010-01-13 |
koda |
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
|
changeset |
files
|
2010-01-12 |
koda |
better network support + initial work for returning to frontend
|
changeset |
files
|
2010-01-10 |
koda |
initial support for engine protocol
|
changeset |
files
|
2010-01-09 |
koda |
move mixed functions in PascalExports
|
changeset |
files
|
2010-01-09 |
koda |
iphone overlay button animation
|
changeset |
files
|
2010-01-08 |
koda |
move all sdl source files in a proper directory
|
changeset |
files
|
2010-01-08 |
koda |
add stub files for other views and prevent useless crashes
|
changeset |
files
|
2010-01-08 |
koda |
fix italian translation
|
changeset |
files
|
2010-01-08 |
koda |
frontend images by Tiy, first setup of frontend
|
changeset |
files
|
2010-01-07 |
nemo |
Hopefully this is the last error. Fix the if test, offset by -1 due to how the output appears to be handled.
|
changeset |
files
|
2010-01-07 |
koda |
touch input: reset zoom, attack button
|
changeset |
files
|
2010-01-07 |
koda |
additional modifications for touch input
|
changeset |
files
|
2010-01-07 |
nemo |
Drop the LongInt conversion, strip the two tests that are too large
|
changeset |
files
|
2010-01-07 |
nemo |
misspelling
|
changeset |
files
|
2010-01-07 |
nemo |
bit of a short circuit to reduce a few pointless tests on most text strings
|
changeset |
files
|
2010-01-07 |
koda |
injection of custom code in SDL for iPhone in order to implement our frontend
|
changeset |
files
|
2010-01-05 |
nemo |
Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
|
changeset |
files
|
2010-01-05 |
nemo |
Galician locale by "Gallaecio"
|
changeset |
files
|
2010-01-04 |
koda |
Palewolf's updated translation, images in misc
|
changeset |
files
|
2010-01-03 |
koda |
lupdate + Palewolf's updated spanish translation + other patches of mine
|
changeset |
files
|
2010-01-03 |
koda |
rewritten find_file part
|
changeset |
files
|
2010-01-03 |
koda |
check for sdl_image and sdl_mixer versions
|
changeset |
files
|
2010-01-03 |
koda |
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
|
changeset |
files
|
2009-12-24 |
koda |
regression, powerpc colors working again
|
changeset |
files
|
2009-12-24 |
koda |
introduction of IMG_Init
|
changeset |
files
|
2009-12-20 |
nemo |
Updated chinese and taiwanese locales. Need to run the taiwanese ones past my taiwanese coworkers. Changes were extensive.
|
changeset |
files
|
2009-12-20 |
koda |
binding typo
|
changeset |
files
|
2009-12-19 |
koda |
update SDLMain.m/.h to latest version
|
changeset |
files
|
2009-12-18 |
koda |
complete transition of longword->sdl_color for TTF bindings
|
changeset |
files
|
2009-12-18 |
koda |
powerpc and gameserver compilation disabled temporarily
|
changeset |
files
|
2009-12-16 |
koda |
random updates for 10.6 and iphone builds
|
changeset |
files
|
2009-12-14 |
unc0rr |
Implement "team" chat between spectators
|
changeset |
files
|
2009-12-14 |
unc0rr |
Update translation
|
changeset |
files
|
2009-12-10 |
unc0rr |
Fix a rare bug when crosshair stucks in up position
|
changeset |
files
|
2009-12-09 |
nemo |
This seems a little more efficient
|
changeset |
files
|
2009-12-08 |
nemo |
Restore the plural forms - lupdate-qt4 seems to be behaving now. update the compiled files too
|
changeset |
files
|
2009-12-08 |
nemo |
Add language to each ts file, rerun disabling of teams.
|
changeset |
files
|
2009-12-08 |
nemo |
revert 2695 until I figure out why the linguist update stripped the numerusforms.
|
changeset |
files
|
2009-12-08 |
nemo |
Comment out the unused teams to avoid translators working on unused translations.
|
changeset |
files
|
2009-12-05 |
nemo |
Can't trim this unless another value is used. needed for joins.
|
changeset |
files
|
2009-12-02 |
nemo |
remove missing ogg
|
changeset |
files
|
2009-11-30 |
koda |
still updates for mac compilation
|
changeset |
files
|
2009-11-29 |
nemo |
Reorder
|
changeset |
files
|
2009-11-29 |
nemo |
Arbitrary sanity limits on names. 35 name, 15, username, 20 weapon, 20 scheme. Could increase, just to avoid annoying scrolling for silly names.
|
changeset |
files
|
2009-11-29 |
nemo |
Restore old column layout.
|
changeset |
files
|
2009-11-29 |
unc0rr |
Get rid of stupid ToggleLongInt and ToggleString functions
|
changeset |
files
|
2009-11-29 |
unc0rr |
Smaxx patch with tuning by me:
|
changeset |
files
|
2009-11-29 |
nemo |
New despeckle by Palewolf that pretty well on-the-fly
|
changeset |
files
|
2009-11-28 |
unc0rr |
Fix bug with cursor coordinates sent via net (or demo/save file)
|
changeset |
files
|
2009-11-28 |
koda |
other tweaks for mac compilation
|
changeset |
files
|
2009-11-26 |
unc0rr |
Probably fix bug (not tested, I just checked if it builds)
|
changeset |
files
|
2009-11-26 |
unc0rr |
A message to help debug
|
changeset |
files
|
2009-11-25 |
koda |
some tweaks in the mac compilation system
|
changeset |
files
|
2009-11-24 |
nemo |
tiny french tweak by artart78, check in inu's portugese much later now that svn is back
|
changeset |
files
|
2009-11-22 |
koda |
fix build
|
changeset |
files
|
2009-11-22 |
nemo |
new portugese text from inu
|
changeset |
files
|
2009-11-21 |
nemo |
Proper plurals for english, french updates from artart78
|
changeset |
files
|
2009-11-21 |
unc0rr |
Run "optipng -o5 -np -nc -nb" on all sprites in Data folder
|
changeset |
files
|
2009-11-21 |
unc0rr |
Teams in one clan have common ammo
|
changeset |
files
|
2009-11-21 |
nemo |
Set AllInactive to False on falling fire
|
changeset |
files
|
2009-11-20 |
koda |
trailing mods from previous commit
|
changeset |
files
|
2009-11-20 |
nemo |
revert r2363's ruining the joke
|
changeset |
files
|
2009-11-20 |
nemo |
A rather tedious rename of "Please," to "Please" triggered by bruce89 in interests of proper grammar. Also updated lrelease-qt4 which should pick up artart78's prior hedgewars_fr.ts fixes. Also a couple of typos in en.txt / fi.txt / pl.txt
|
changeset |
files
|
2009-11-20 |
koda |
revamped file access and debug display
|
changeset |
files
|
2009-11-20 |
koda |
universal application setup
|
changeset |
files
|
2009-11-18 |
nemo |
A whole ton of new french event strings from artart78
|
changeset |
files
|
2009-11-17 |
nemo |
numerous additions/modifications to french translation by artart78
|
changeset |
files
|
2009-11-16 |
nemo |
Some french tweaks by artart78
|
changeset |
files
|
2009-11-16 |
unc0rr |
Fix girder on compost theme
|
changeset |
files
|
2009-11-15 |
koda |
Color Fix in PPC + files fallbacks
|
changeset |
files
|
2009-11-15 |
koda |
forgot this file in previous commit
|
changeset |
files
|
2009-11-15 |
koda |
fix chat color in ppc
|
changeset |
files
|
2009-11-14 |
unc0rr |
Fix desync when playing with AI via network, occuring in certain conditions
|
changeset |
files
|
2009-11-14 |
nemo |
koda, can we try to keep unC0Rr's code formatting, and not just change it when we feel like it?
|
changeset |
files
|
2009-11-14 |
koda |
fix wrong ttf blending in ppc
|
changeset |
files
|
2009-11-13 |
koda |
JS patch to (really) activate Vsync
|
changeset |
files
|
2009-11-13 |
koda |
add option for vsync -- good results on mac and linux, should be harmless on others (please test)
|
changeset |
files
|
2009-11-11 |
nemo |
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
|
changeset |
files
|
2009-11-11 |
koda |
removes workaround except for iphone
|
changeset |
files
|
2009-11-11 |
unc0rr |
Update Ukrainian translation
|
changeset |
files
|
2009-11-10 |
koda |
fix keybindings in PPC
|
changeset |
files
|
2009-11-10 |
nemo |
unbreak build
|
changeset |
files
|
2009-11-10 |
nemo |
Add check for nil gear
|
changeset |
files
|
2009-11-10 |
koda |
color works under ppc
|
changeset |
files
|
2009-11-09 |
koda |
add a x86_64 mac target
|
changeset |
files
|
2009-11-09 |
unc0rr |
- Formatting changes
|
changeset |
files
|
2009-11-09 |
unc0rr |
wtf is this, koda?
|
changeset |
files
|
2009-11-06 |
koda |
updated build files for macosx and optimization system
|
changeset |
files
|
2009-11-06 |
unc0rr |
AI knows what artillery mode is
|
changeset |
files
|
2009-11-05 |
nemo |
Remove mostly useless comments put in to explain patch long ago.
|
changeset |
files
|
2009-11-05 |
koda |
revert previous commit to remove a wip patch
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changeset |
files
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2009-11-05 |
koda |
update themes cmakefiles to use GLOB instead of listing all the files
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changeset |
files
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2009-11-05 |
koda |
fix iphone build
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changeset |
files
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2009-11-05 |
koda |
revamped SDLh.pas
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changeset |
files
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2009-11-05 |
koda |
move compiler directives to standard pascal
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changeset |
files
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2009-11-04 |
nemo |
Oops. Accidentally removed the scaling.
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changeset |
files
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2009-11-02 |
nemo |
A basic Spidey hat, leave hat on when roping.
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changeset |
files
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2009-11-01 |
unc0rr |
Compete loading teams/hedgehogs part from mission config
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changeset |
files
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2009-10-30 |
nemo |
This massive image modification removes colour profile information and adds an alpha channel.
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changeset |
files
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2009-10-30 |
unc0rr |
Add loading team parameters
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changeset |
files
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2009-10-29 |
koda |
add an uninstall target (to be tested)
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changeset |
files
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2009-10-29 |
koda |
fix missing land on ppc
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changeset |
files
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2009-10-26 |
koda |
other controls implementation + sdlh revisited (once again)
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changeset |
files
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2009-10-25 |
koda |
touch control completely revamped
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changeset |
files
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2009-10-25 |
unc0rr |
Further work on missions editor
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changeset |
files
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2009-10-25 |
nemo |
Increase AMMO_INFINITE to 100
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changeset |
files
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2009-10-25 |
koda |
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
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changeset |
files
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2009-10-25 |
koda |
added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
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changeset |
files
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2009-10-25 |
unc0rr |
Smaxx: only allow change direction when shift key is pressed
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changeset |
files
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2009-10-25 |
unc0rr |
Change mission file format to allow more flexible config
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changeset |
files
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2009-10-25 |
unc0rr |
Partially implement loading mission options
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changeset |
files
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2009-10-25 |
koda |
fix build
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changeset |
files
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2009-10-25 |
koda |
convert 24 bits images to 32 (faster to manage)
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changeset |
files
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2009-10-25 |
koda |
completes touch input/control (problems with moving camera)
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changeset |
files
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2009-10-24 |
koda |
more updates on touch input/control
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changeset |
files
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2009-10-23 |
koda |
err, complete previous commit
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changeset |
files
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2009-10-23 |
koda |
WE HAVE HOGS MOVING ON IPHONE
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changeset |
files
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2009-10-22 |
koda |
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
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changeset |
files
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2009-10-22 |
koda |
update color management for new sdl_image on mac
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changeset |
files
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2009-10-21 |
unc0rr |
Fix (quite rare) spectators queue error when joining game with teams left the game.
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changeset |
files
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2009-10-21 |
unc0rr |
Set version to 0.9.13-dev, protocol number to 30 due to changes in engine
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changeset |
files
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2009-10-21 |
unc0rr |
Start work on missions/trainings editor
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changeset |
files
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2009-10-20 |
koda |
evil math strikes again
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changeset |
files
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2009-10-20 |
nemo |
Remove unneeded var from Smaxx' tag changes
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changeset |
files
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2009-10-20 |
koda |
ifdefs all the way
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changeset |
files
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2009-10-20 |
nemo |
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
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changeset |
files
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2009-10-20 |
koda |
WE HAVE TOUCH INPUT
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changeset |
files
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2010-11-12 |
unc0rr |
And even this one
mbait-mangen
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changeset |
files
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2009-10-20 |
koda |
update sdlmain files to 1.2.14
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changeset |
files
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2010-03-16 |
mbait |
Added new type of map at UI. Simple random map generation
mbait-mangen
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changeset |
files
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2010-11-12 |
unc0rr |
And this one
mbait-rope_AI
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changeset |
files
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2009-10-19 |
unc0rr |
Update Italian translation
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changeset |
files
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2010-02-10 |
mbait |
change trunk branch to 0.9.12 branch
mbait-mangen
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changeset |
files
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2010-01-30 |
mbait |
copy of trunk
mbait-rope_AI
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changeset |
files
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2010-11-12 |
unc0rr |
Close 0.9.12 branch
0.9.12
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changeset |
files
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2009-10-19 |
nemo |
doStepDrowningGear - I always forget it. Kill the sound and exit.
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changeset |
files
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2009-10-21 |
nemo |
Disable NPOTT in 0.9.12 tag :)
0.9.12
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changeset |
files
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2009-10-18 |
unc0rr |
Fix 'make package_source' package
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changeset |
files
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2010-06-23 |
koda |
closed branch
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changeset |
files
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2009-10-18 |
unc0rr |
Tag for 0.9.12 release
0.9.12
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changeset |
files
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2009-10-18 |
unc0rr |
Smaxx: fix water sprites rendering
0.9.12-release
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changeset |
files
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2009-10-18 |
koda |
changelog update
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changeset |
files
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2009-10-18 |
unc0rr |
Update server
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changeset |
files
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2009-10-18 |
koda |
last minute fixes
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changeset |
files
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2009-10-18 |
unc0rr |
Update dependencies list
|
changeset |
files
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2009-10-18 |
unc0rr |
Update changelog
|
changeset |
files
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2009-10-18 |
koda |
sigh
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changeset |
files
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2009-10-18 |
koda |
fix mac bundle
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changeset |
files
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2009-10-18 |
koda |
update .pro file, lupdate and smaller italian translation
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changeset |
files
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2009-10-18 |
unc0rr |
Set version to 0.9.12, protocol number to 29
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changeset |
files
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2009-10-18 |
unc0rr |
- lupdate && lrelease
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changeset |
files
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2009-10-18 |
unc0rr |
Update german translation
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changeset |
files
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2009-10-18 |
nemo |
Aaaand ease up on the onions a bit
|
changeset |
files
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2009-10-18 |
nemo |
Remove an rectangle, wasn't seeing 2nd cucumber enough.
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changeset |
files
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2009-10-18 |
nemo |
Fix rectangles for theme objects
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changeset |
files
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2009-10-18 |
nemo |
Just checking this in so prg can try it. May back it out
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changeset |
files
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2009-10-18 |
nemo |
Disable followgear on ammoshove for napalm fire damage
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changeset |
files
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2009-10-18 |
nemo |
256 bit png sky fix
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changeset |
files
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2009-10-18 |
nemo |
Just for the heck of it. Set all PNGs to image/png - helps w/ online SVN viewing and helper programs
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changeset |
files
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2009-10-18 |
nemo |
Updated translation
|
changeset |
files
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2009-10-18 |
nemo |
Updated translation and waves
|
changeset |
files
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2009-10-17 |
nemo |
Disable hiding of frontend for now - seems it might be reasons for frontend shutting down when host quits.
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changeset |
files
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2009-10-17 |
nemo |
Remove option windows for hardware sound, unneeded w/o openal, update german locale, remove a restriction on modelist
|
changeset |
files
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2009-10-17 |
unc0rr |
Smaxx: update sky sprites
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changeset |
files
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2009-10-17 |
koda |
restore openalbridge to r2489
|
changeset |
files
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2009-10-17 |
unc0rr |
Update Octorama
|
changeset |
files
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2009-10-17 |
unc0rr |
Fix build
|
changeset |
files
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2009-10-17 |
unc0rr |
Set version 0.9.12-RC2
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changeset |
files
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2009-10-17 |
koda |
remove the svg dependency
|
changeset |
files
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2009-10-17 |
unc0rr |
Fix bug when rope goes through land when hedgehog is sliding
|
changeset |
files
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2009-10-17 |
koda |
dep fix
|
changeset |
files
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2009-10-17 |
koda |
moves project files to proper directory
|
changeset |
files
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2009-10-17 |
unc0rr |
Fix build
|
changeset |
files
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2009-10-17 |
unc0rr |
Smaxx: small fix to some misinformation
|
changeset |
files
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2009-10-17 |
unc0rr |
Update Finnish translation
|
changeset |
files
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2009-10-17 |
unc0rr |
Don't try to send empty team message
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changeset |
files
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2009-10-17 |
nemo |
weapon edit style tweak
|
changeset |
files
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2009-10-17 |
nemo |
pass in sdli
|
changeset |
files
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2009-10-17 |
koda |
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
|
changeset |
files
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