2010-10-31 sheepluva various portal tweaks, also: nemo's gear jiggling is back
2010-10-31 koda fix issue 63 and draw health bars right away for savefiles
2010-10-31 koda call initIPC for savefiles only on iOS
2010-10-31 koda merge
2010-10-31 nemo making indentation consistent (noticed while debugging)
2010-10-31 nemo Cancel out dX/dY to handle the invulnerability case
2010-10-31 nemo Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
2010-10-31 nemo Oops. Restore the check as well
2010-10-31 nemo Restore pending proper removal and cleanup from frontend. Otherwise we'll just confuse the users.
2010-10-31 nemo fix entity
2010-10-31 nemo don't think resurrection is beta anymore
2010-10-31 inu text updates
2010-10-31 sheepluva potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
2010-10-31 nemo set hasGone to prevent resurrection.
2010-10-31 nemo make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
2010-10-31 nemo Only set zombie hat if the hog didn't have a hat. I'm keeping my dinos dammit!
2010-10-31 koda add some phone rumbling to big explosions, airbomb and sinegun
2010-10-30 sheepluva translation file updates
2010-10-31 koda can move the new ammo menu freely
2010-10-30 sheepluva (and totally not Smaxx) remove the steam community group from one of the tips/hints/whatever
2010-10-31 koda fix background for the about and saves controller
2010-10-30 Always-Godlike German translation
2010-10-30 koda move functions called by pascal code outside controller
2010-10-30 Tobias Neumann merge
2010-10-30 sheepluva Portal: don't port RCPlanes for now, they are too wide anyway :P
2010-10-30 inu update pt translation
2010-10-30 Tobias Neumann Resurrector: respect modified Gear position for resurrection range circle
2010-10-30 Tobias Neumann Resurrector: Levitate hog + show cross
2010-10-30 Tobias Neumann mergeā€¦
2010-10-30 Tobias Neumann Resurrector: Use zombie-hat for resurrected hogs
2010-10-30 nemo clear poison on death
2010-10-30 Carlos Vives A few lines were missing from spanish locale
2010-10-30 nemo burp can always remove this if he doesn't like it. just making it a bit more interesting.
2010-10-30 nemo Kill off hog immediately on using up health, use more common formatting, call render less often
2010-10-29 nemo Trying to help burp along, here...
2010-10-29 nemo This should only allow switching from portal gun and the like.
2010-10-29 nemo Avoid doing this stuff twice, even if CheckForWin is called twice
2010-10-29 circoficus An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
2010-10-29 tonghuix Chinese update
2010-10-29 ninnnu Finnish update
2010-10-29 jose1711 Slovakian update
2010-10-29 arrom Portugese update
2010-10-28 koda fix an annoying bug that didn't allow returning to the ifrontend
2010-10-28 koda merge
2010-10-27 koda one more interface trick, force max resolution possible when in fullscreen experimental3D
2010-10-27 nemo Only FollowGear for the pilot.
2010-10-27 koda update branch with latest head, most likely breaking water color in stereo mode experimental3D
2010-10-28 koda disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
2010-10-27 nemo merge
2010-10-26 koda merge
2010-10-26 koda engine: reorder GameFlags and update files, frontend and other stuff
2010-10-26 koda restore king mode
2010-10-26 Carlos Vives Updated spanish locale
2010-10-27 nemo make napalm strike a bit less irritating
2010-10-25 koda the ios port is also iphone compatible
2010-10-25 sheepluva SmokeTrace: animation got aborted before last animation frame was displayed
2010-10-24 sheepluva fix/tweak let clouds reflect wind speed and direction again + stronger
2010-10-23 Tobias Neumann Added tag list for changeset 82e4a5ef18f7
2010-10-24 nemo initialise to team count
2010-10-23 Tobias Neumann Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
2010-10-21 koda Added tag Hedgewars-iOS-1.1 for changeset adffb668f06e
2010-10-21 koda add a default description to the new ammomenu Hedgewars-iOS-1.1
2010-10-21 nemo Set default ready timer to 0 to see if desyncs come back.
2010-10-20 koda my turn to merge
2010-10-20 nemo Remove this - doesn't seem to do anything useful after all.
2010-10-19 nemo merge
2010-10-20 koda some more memory opt
2010-10-19 koda use labels instead of images, should save ram and space
2010-10-19 koda ios version bump and other minor things
2010-10-17 koda add name, caption and description to the new ammomenu
2010-10-16 inu updated PT locale
2010-10-16 koda goodbye Barrelhouse and Island forts, we've had a good time together but now we must move on
2010-10-16 koda fix some glitches
2010-10-14 koda optimizations to new ammomenu and overlay
2010-10-14 koda less warning, no rotation glitch, more comments
2010-10-14 Tobias Neumann Resurrector weapon: do not make it end turn, add description,
2010-10-19 nemo Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
2010-10-12 koda i fix up the new ammo menu finally
2010-10-12 smaxx (none)
2010-10-12 koda minor stuff
2010-10-11 nemo set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
2010-10-11 nemo Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
2010-10-11 nemo Disable newgrave - conflicts with resurrection
2010-10-11 nemo Extend the >0 / amNothing check
2010-10-11 koda merge
2010-10-11 nemo Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
2010-10-11 Tobias Neumann Add dummy amResurrector sprite
2010-10-11 Tobias Neumann New Weapon: Resurrector (TODO: ammo icon + sprites)
2010-10-11 unc0rr Add debug message about # cmd
2010-10-11 nemo Constrain to <= to avoid a bug on bottom edge reported by Henek
2010-10-11 nemo Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
2010-10-11 nemo Don't use AfterAttack in saucer - CurAmmoType is switched at this point
2010-10-11 nemo update some numerus forms for english
2010-10-11 nemo restore the delay between shots
2010-10-11 nemo Skip "hurry" message if turn is 10s or less
2010-10-11 nemo You win fillammostore
2010-10-11 nemo Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
2010-10-11 nemo Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
2010-10-11 koda moved some utilities to a separate column with round buttons
2010-10-11 nemo Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
2010-10-10 koda split the flag tableview in worldwide and community
2010-10-10 nemo Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
2010-10-10 koda some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
2010-10-10 unc0rr Some screwing around in try to fix space leak. No luck yet.
2010-10-10 nemo Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
2010-10-10 nemo Check on an infinite attacks mode, still many problems in actual weapons
2010-10-10 nemo forgot the mapping
2010-10-10 nemo Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
2010-10-10 Carlos Vives Tank fort
2010-10-10 koda integrate nicely with external display
2010-10-10 koda some optimizations to drawing and fetching data of new ammomenu
2010-10-09 koda merge
2010-10-08 unc0rr Some optimizations
2010-10-08 koda fix issue 24 and issue 81
2010-10-07 nemo bug #83 - move test of disabled land objects into AddObjects
2010-10-09 koda made the new menu toggable
2010-10-07 nemo merge
2010-10-09 koda polishing the cocoa ammomenu a little, still requires work
2010-10-06 smaxx Engine:
2010-10-07 nemo Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
2010-10-07 koda remove a useless field from weaponfile format
2010-10-06 nemo Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
2010-10-07 koda move all mobile-related functions in their own module, provides a structure for future mobile ports
2010-10-06 nemo strip CRLF
2010-10-06 koda use dynamic data from engine instead of using hardcoded values
2010-10-04 nemo Missing file extensions for icons was screwing up Qt 4.7
2010-10-03 koda WIP for an objc ammomenu implementation
2010-10-02 koda various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
2010-10-02 koda iPad Video Out support (+less warnings +code update for latest SDL)
2010-10-01 edge_hog Hungarian locale
2010-09-30 koda updated lua loading in the ifrontend and also fixed masked maps
2010-09-30 smaxx Engine/Frontend:
2010-09-30 nemo Update translations, add a hungarian stub for edge_hog who is volunteering
2010-09-29 koda playing a bit with colors
2010-09-29 koda implemented endless turns support and added Timeless scheme (also fixed a crasher)
2010-09-29 nemo Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
2010-09-27 smaxx Engine:
2010-09-27 koda merge
2010-09-27 koda have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
2010-09-26 koda further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
2010-09-26 koda move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
2010-09-26 nemo remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
2010-09-26 nemo Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
2010-09-26 nemo Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
2010-09-26 koda enable Lua for iOS (hooks for frontend to be done)
2010-09-26 koda merge
2010-09-26 koda finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
2010-09-25 koda pimp-my-savagame-table
2010-09-25 koda have Saves restart net when loaded, also resumes music
2010-09-25 unc0rr Show database errors in stderr
2010-09-24 henek slight shading adjustment
2010-09-22 koda merge
2010-09-22 koda implemented reloading savefiles
2010-09-22 koda captions are scaled down when they're bigger than screen
2010-09-22 smaxx Engine:
2010-09-22 koda compilation bugfix and scaling down textures when bigger than screen
2010-09-22 smaxx Engine:
2010-09-22 koda allow more flexibility between viewcontrollers, also added stub pages for saved games
2010-09-22 smaxx Engine:
2010-09-21 koda initial support for savegames
2010-09-22 nemo Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
2010-09-19 koda Added tag Hedgewars-iOS-1.0.1 for changeset 3620607258cd
2010-09-19 koda silly error about Island theme removal Hedgewars-iOS-1.0.1
2010-09-19 koda Removed tag Hedgewars-iOS-1.0.1
2010-09-19 koda Added tag Hedgewars-iOS-1.0.1 for changeset 296ec09490d9
2010-09-19 koda update version numbers
2010-09-19 koda various fixes around, plus new 'ask for review' page
2010-09-19 koda fixed the voice selection where you couldn't hear a preview sound
2010-09-19 koda merge
2010-09-19 koda re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
2010-09-19 koda rework the AI level selection
2010-09-18 Henek Updated Swedish locale
2010-09-18 koda fix a small glitch in textfield cells and remove cheese from pro
2010-09-18 koda fix the British voicepack and add to Mercurial the sounds used in the mobile version
2010-09-18 smaxx Frontend:
2010-09-17 koda added forgotten images, removed support for CJK fonts (saving 13 MB)
2010-09-17 nemo aaaand use the right name
2010-09-17 nemo Oops. Forgot to change these over after switching CurWeapon to AmmoType
2010-09-17 nemo inu adds a few more random teams
2010-09-17 smaxx Frontend:
2010-09-14 smaxx Frontend:
2010-09-14 smaxx Frontend:
2010-09-14 smaxx Frontend:
2010-09-14 smaxx Merge
2010-09-14 nemo Revert accidental commit of inu's stretching of this column
2010-09-14 smaxx Frontend:
2010-09-14 smaxx Frontend:
2010-09-14 smaxx Engine:
2010-09-14 smaxx Engine:
2010-09-14 inu updated pt
2010-09-14 inu typo and fill in "translation" for an empty english stub
2010-09-14 nemo more fixing of indentation
2010-09-13 nemo clean up koda's indenting :-p
2010-09-13 nemo Mucked up offsets of sequences when rearranging.
2010-09-13 nemo resized splash (to fit 512 tex limit)
2010-09-13 archl updated engine text
2010-09-13 nemo Unbreak Team hats, shrink some hat sizes
2010-09-12 nemo Adjust to reduced ammo menu dimensions.
2010-09-12 nemo Fix kamikaze portal loop
2010-09-12 smaxx Sounds:
2010-09-12 szczur This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures.
2010-09-12 glykorin Fix wrong sized, wrong colored Splash.png in Art theme
2010-09-10 smaxx Engine:
2010-09-10 smaxx Engine:
2010-09-10 nemo Fix swapped x/y in drill rocket test
2010-09-09 nemo Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
2010-09-08 nemo Probably fix missing hats.
2010-09-08 nemo Remove ready timer halting game ticks in chat
2010-09-08 nemo Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly.
2010-09-08 inu Minor text changes
2010-09-06 nemo Update to 0.9.45 from 0.8.81
2010-09-06 nemo Didn't notice Tiy sneak some images in
2010-09-06 tiyuri Underwater updates and fixes by Palewolf
2010-09-06 nemo Fix selection while in UFO
2010-09-06 nemo Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
2010-09-06 tiyuri New compost music from HG
2010-09-06 smaxx Frontend:
2010-09-06 smaxx Frontend:
2010-09-05 nemo Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
2010-09-04 burp gfAISurvival: fix issue when cpu cannot find new place to spawn
2010-09-04 koda Added tag Hedgewars-iOS-1.0 for changeset 81db3c85784b
2010-09-04 koda headers ftw, also right project file Hedgewars-iOS-1.0
2010-09-04 koda Removed tag Hedgewars-iOS-1.0
2010-09-04 koda merge
2010-09-04 koda Added tag Hedgewars-iOS-1.0 for changeset fd6c20cd90e3
2010-09-04 koda typos, reduced sound size and last minute fixes
2010-09-04 archl updated translation
2010-09-03 koda also remove sinegun from the ifrontend for whatever reason
2010-09-02 koda *patch by arrom: fix installation of fort images
2010-09-02 smaxx Engine:
2010-09-02 smaxx Engine:
2010-09-02 nemo Disable sine gun in all weapon sets, slap a beta on the name and incomplete in description. This is to reassure sheepluva who fears his WIP making it prominently into a release.
2010-09-02 koda add a noconsole symbol, update the project file for appstore distribution
2010-09-02 koda merge
2010-09-02 koda a little more intuitive team editing
2010-09-02 TheXception Frontend: improve statsPage (clean up translation strings)
2010-09-02 koda discrimination between ai and humans
2010-09-02 tiyuri Fixed Sky files
2010-09-02 unc0rr use built-in method QString::isEmpty()
2010-09-02 smaxx Engine:
2010-09-02 tiyuri Fix graphic issue
2010-09-02 tiyuri another small update to sheep
2010-09-02 tiyuri Completely rework sheep theme
2010-09-02 unc0rr zero span is undefined, use -1 instead
2010-09-02 smaxx Locales:
2010-09-02 tiyuri Adding new weapon descriptions
2010-09-02 tiyuri Added descriptions for new weapons
2010-09-01 koda remove now useless toggle, add ai team
2010-09-01 nemo Fix for issue #20
2010-09-02 tiyuri Added descriptions for new weapons
2010-09-01 tiyuri New Art theme music (thank the lord!)
2010-09-01 smaxx Engine:
2010-09-01 smaxx Engine:
2010-09-01 smaxx Engine:
2010-09-01 smaxx Engine:
2010-09-01 tiyuri New Art theme music (thank the lord!)
2010-08-31 tiyuri Updated some stats graphics
2010-08-30 burp o0 merge
2010-08-30 koda help page for lobby
2010-08-30 koda help page for ingame, some other fixes here and there
2010-08-29 koda patch by inu to fix a glitch in netgame chatbox
2010-08-29 koda added a smaller version of forts, fixed a couple of regressions
2010-08-30 TheXception adds prettier after-game statistics page with more stats
2010-08-29 koda about page done
2010-08-30 legutus Improves room list with filter for state/rules/weapons and general search
2010-08-29 koda merge
2010-08-29 burp Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
2010-08-29 koda X&Y buttons, sounds for some buttons, cleanup
2010-08-28 koda add a description field for schemes and weapons
2010-08-28 koda modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
2010-08-28 koda fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
2010-08-27 koda tap to dismiss 'get ready', add a toggle to enable/disable it
2010-08-27 koda add a nice group of hogs in lobby page
2010-08-26 smaxx Engine:
2010-08-26 smaxx Engine:
2010-08-26 burp gfAISurvival/heResurrectable: respawn always with 100HP
2010-08-26 smaxx Engine:
2010-08-26 tiyuri Fixes memory leak -Burp
2010-08-26 tiyuri Daisy Hat updated
2010-08-26 tiyuri Princess Daisy hat (recoloured peach hat) Recolour by Armonte
2010-08-26 tiyuri Add kill counter to Survival Mode -Burp
2010-08-26 arrom translation update
2010-08-25 tiyuri Some survival mode changes by burp
2010-08-25 smaxx Frontend:
2010-08-24 koda add a little explanation when modifying weaponset in ifrontend
2010-08-24 koda set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
2010-08-24 smaxx Engine:
2010-08-24 smaxx Engine:
2010-08-23 smaxx Campaign:
2010-08-23 smaxx Engine:
2010-08-23 smaxx Frontend:
2010-08-23 smaxx Frontend:
2010-08-23 smaxx Frontend:
2010-08-23 smaxx Frontend:
2010-08-23 burp lua function SetEffect to set and remove THogEffects
2010-08-23 burp GetHogLevel lua function
2010-08-22 smaxx Engine:
2010-08-22 koda small update for the about page
2010-08-22 koda add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
2010-08-22 smaxx Engine:
2010-08-21 burp SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
2010-08-21 smaxx Engine:
2010-08-21 zuloo Fixed gamepad/joystick axes using SDL 1.2
2010-08-20 nemo Some more that were not native
2010-08-20 nemo bleah
2010-08-20 smaxx Misc:
2010-08-20 nemo Convert from dos
2010-08-20 nemo Flag for AI survival mode
2010-08-17 nemo merge
2010-08-16 unc0rr Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
2010-08-15 nemo ...
2010-08-14 koda disable AI teleport
2010-08-13 koda better to do that in this way
2010-08-13 koda reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
2010-08-12 smaxx Engine:
2010-08-13 nemo Remove Thumbs.db, reduce file sizes
2010-08-10 burp * SpawnCustomCrateAt procedure + lua bindings
2010-08-08 nemo oh yeah. And merge again, I always forget to update first
2010-08-07 tiyuri More script updates for FJ
2010-08-07 tiyuri Remove random placement of health crate, looks like LUA random function may not be synced over network.
2010-08-06 smaxx Engine:
2010-08-06 smaxx Frontend:
2010-08-06 smaxx Engine:
2010-08-04 tiyuri Allow 2v2 on FlightJoust, lua script needs tweaking to seperate hogs
2010-08-04 tiyuri Flightjoust lua script
2010-08-04 tiyuri FlightJoust Map, needs updating
2010-08-04 smaxx Engine:
2010-08-04 smaxx Engine:
2010-08-04 smaxx Engine:
2010-08-03 tiyuri Update stage theme icon
2010-08-03 smaxx Engine:
2010-08-08 szczur Polish translation update
2010-08-03 tiyuri Ammo menu graphics for hammer weapon
2010-08-03 smaxx Engine:
2010-08-03 tiyuri One more mine graphic, I'm on a roll!
2010-08-03 tiyuri Various mine graphics
2010-08-03 smaxx Engine:
2010-08-02 smaxx Engine:
2010-08-02 smaxx Engine:
2010-08-02 koda merge
2010-08-02 smaxx Engine:
2010-08-02 koda clean and reorder arguments passed to engine
2010-08-02 koda applied from experimental3D, use a slider to set up quality
2010-08-02 koda resize checkbox
2010-08-01 smaxx Engine:
2010-08-02 koda completing the ifrontend interface...
2010-08-01 smaxx Engine:
2010-08-01 koda halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
2010-08-01 smaxx merge
2010-08-01 koda rewrite portions of some uiviewcontrollers
2010-08-01 smaxx Graphics:
2010-08-01 nemo Let's try this instead.
2010-08-26 koda rename two rendering methods and performe some interface tricks about fullscreen experimental3D
2010-07-31 koda remove trailing spaces from end of line
2010-08-18 smaxx Engine: experimental3D
2010-07-31 koda reverted stereo craziness - the experimental3D branch has been created for a reason
2010-08-02 koda new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
2010-07-31 koda merge
2010-08-02 koda these were removed by mistake experimental3D
2010-07-30 smaxx Engine:
2010-07-31 koda applying smaxx patch where it should be experimental3D
2010-07-30 smaxx Engine:
2010-07-30 koda add some comments and fix indentation experimental3D
2010-07-30 tiy New weapon graphics
2010-07-30 koda creating a new branch for experimental 3d stereographic rendering experimental3D
2010-07-29 nemo I keep forgetting to merge.
2010-07-29 nemo Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
2010-07-29 nemo Revert broken generating of qm in cmake, restore source control of .qm for now.
2010-07-29 smaxx Engine:
2010-07-26 smaxx Frontend:
2010-07-31 koda fix panning when zoomed (finally)
2010-07-26 smaxx Frontend:
2010-07-31 koda patch by lucass (polished by me) - command line parsing is now much more flexible
2010-07-26 smaxx Engine:
2010-07-31 koda fix issue #6 (missing nick in chat)
2010-07-25 unc0rr merge
2010-07-25 koda merge
2010-07-25 unc0rr Some comments on the reason of the bug, leave bug not fixed yet
2010-07-25 koda shrink confirmation button, double tap resets zoom and centers hog
2010-07-25 unc0rr - burp's patch cleaning up module dependancies + cabal file
2010-07-25 koda use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
2010-07-25 nemo merge. forgot again.
2010-07-24 koda tap to play piano notes, fix for audio and pause glitch
2010-07-24 koda use external libs more consistently
2010-07-25 nemo Fix splashes
2010-07-23 unc0rr New stress testing app with advanced features (not complete yet)
2010-07-23 koda sound is loaded lazily
2010-07-22 koda reduce the number of keywords used and switch to BMP format for screenshots
2010-07-22 koda polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
2010-07-20 koda i can haz panning
2010-07-20 koda complete settings page rework
2010-07-20 koda half reworking of the settings page with delegation
2010-07-19 unc0rr Make server stay alive when some clients get kicked
2010-07-19 unc0rr Run core timer
2010-07-19 unc0rr Make ROUNDFINISHED work correctly
2010-07-19 unc0rr Reimplement ROUNDFINISHED
2010-07-19 unc0rr Reimplement ping timeout
2010-07-19 unc0rr Reimplement statistics
2010-07-18 koda merge
2010-07-18 koda switching hogs now works
2010-07-18 koda add a timer selection for grenades
2010-07-17 koda aim now starts slow and then moves faster
2010-07-17 koda some further chat polishing
2010-07-17 koda making chat work... (keyboard support is heavily broken in sdl upstream)
2010-07-15 koda don't make the confirmation button disappear, present an alert if game doesn't start
2010-07-17 unc0rr Reimplement REMOVE_TEAM
2010-07-15 koda finished ammo configuration (which is the last page missing in config \o/)
2010-07-15 koda reworked the ammunition configuration page (visually)
2010-07-14 koda support for static map added to iFrontend
2010-07-13 koda save the gl client state to get a nice 80% fps boost
2010-07-13 nemo Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
2010-07-11 koda use a button instead of label and simplify a lot touch interaction
2010-07-11 koda touch overlay reworked, improvements to zoom and confirmation
2010-07-11 koda implement the check on the type of ammo requiring a second tap to confirm
2010-07-10 koda merge
2010-07-10 koda improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
2010-07-10 koda cWeaponTooltips -> rqTooltipsOff
2010-07-10 nemo Updated Island theme.
2010-07-10 koda fix land check fo' real
2010-07-08 koda fix land check
2010-07-08 koda fix static land loading on desktop
2010-07-08 koda redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
2010-07-07 koda enable tooltips on ipad (todo: disable them on iphone)
2010-07-07 koda the game now respects the orientation of the frontend
2010-07-07 koda fix the multitouch shooting and moving
2010-07-06 koda icons \o/
2010-07-05 koda button to open ammomenu
2010-07-03 koda graphics applied and fixes here and there
2010-07-03 Tiy add other lobby graphics
2010-07-03 koda initial support for customizing weaponset
2010-07-03 koda szczur updated locale
2010-07-03 koda partially apply new graphics to code
2010-07-03 Tiy new graphics for ipad frontend
2010-07-03 koda a couple of fixes i missed previously
2010-07-03 koda tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
2010-07-03 koda further code cleanup and less redundancy
2010-07-03 nemo merge
2010-07-03 koda make runtime quality check for iDevices
2010-07-02 koda land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
2010-07-02 koda interpret parameters before initializing everything
2010-07-02 koda small cleanup
2010-07-03 nemo Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
2010-07-02 nemo Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
2010-07-01 nemo Initialise to 0
2010-07-01 nemo Rename city to earthrise, replace old "earthrise" music w/ new City music on City/Planes
2010-07-01 HSR New music for City theme
2010-07-01 nemo New Rock themed music for Stage by HSR
2010-07-01 nemo Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
2010-07-01 nemo Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
2010-07-01 nemo Revert most of optimisation except for some obvious fixes to errors someone or other introduced.
2010-07-01 nemo merge (I'll get it next time)
2010-06-30 koda sheepluva's inline patch, fix a crash in overlay
2010-06-30 koda tiy new overlay graphics
2010-06-30 sheepluva visual gears: fixing nemo's c-style assignment/multiplications
2010-07-01 nemo Store some calcs to speed up uLandGraphics a tad
2010-06-30 koda partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
2010-06-30 koda turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
2010-06-30 nemo Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
2010-06-30 sheepluva clouds: up-and-down-bouncing now without evil loop
2010-06-29 sheepluva bee:
2010-06-29 sheepluva explosions: cache rounded X,Y values
2010-06-29 nemo Dammit. Forgot to pull/rebase before making the VG change
2010-06-29 sheepluva rope: another, small optimization
2010-06-29 nemo Optimise vgtSmokeTrace/vgtEvilTrace handler
2010-06-29 nemo Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
2010-06-29 sheepluva rope: optimization, should save up to ~3 million hwFloat multiplications per second
2010-06-29 sheepluva rope: another small optimization
2010-06-29 sheepluva rope: tiny optimisation
2010-06-28 sheepluva fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
2010-06-28 unc0rr merge
2010-06-28 sheepluva engine: apply weapon offset to charge animation
2010-06-28 unc0rr Engine Message command
2010-06-28 sheepluva portal: angle preservation tweaking
2010-06-28 unc0rr START_GAME command
2010-06-27 unc0rr merge
2010-06-27 koda merge
2010-06-27 koda insert a default name when a void string is used
2010-06-27 koda complete configuration for schemes
2010-06-27 sheepluva portal: I accidentally flipped the exit angle in last commit
2010-06-27 sheepluva portal: some moar tweaks
2010-06-27 sheepluva portal: entry angle is now affecting exit angle
2010-06-26 sheepluva portal / slope detection:
2010-06-27 unc0rr A bunch of reimplemented commands
2010-06-26 sheepluva adding install_manifest.txt to .hgignore ...
2010-06-27 unc0rr Properly handle client exit
2010-06-26 unc0rr merge
2010-06-26 unc0rr Reimplement REMOVE_TEAM
2010-06-26 unc0rr merge
2010-06-26 sheepluva portal:
2010-06-25 unc0rr Reimplement REMOVE_TEAM
2010-06-26 sheepluva portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
2010-06-25 unc0rr Ignore this file too
2010-06-26 nemo Flag dimensions with booleans instead of using 0.
2010-06-25 unc0rr Add ignoring
2010-06-26 koda merge
2010-06-25 unc0rr Reimplement ADD_TEAM
2010-06-25 nemo Extend pixel sweep to recheck neighbours if erasing on edges
2010-06-24 unc0rr Update ukrainian translation
2010-06-24 nemo Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
2010-06-26 koda moar zoom, fixed fort mode, other glitches
2010-06-23 koda merge
2010-06-23 nemo Erasing lowres files. Again.
2010-06-23 koda server somewhat simplified and correct sporadic crasher
2010-06-23 koda i <3 mercurial
2010-06-23 koda expand -t 4 on .m as well
2010-06-23 koda merge
2010-06-23 unc0rr Start reimplementation of ADD_TEAM
2010-06-23 unc0rr Reimplement TOGGLE_READY command
2010-06-23 unc0rr - Fix a function
2010-06-23 koda merge
2010-06-23 unc0rr Reimplement CFG protocol command
2010-06-23 smaxx General:
2010-06-22 unc0rr Restore test for already used nick
2010-06-23 nemo New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
2010-06-22 unc0rr Partially reimplement joining rooms
2010-06-22 koda update the project to ios4 by removing pre-3.2 references
2010-06-22 koda ok really fix the command line utility
2010-06-22 koda fix build and permissions problems when launching hwengine from command line
2010-06-21 koda merge+smallupdate
2010-06-21 unC0Rr Reimplement room creating
2010-06-21 koda use the cmake built-in ts->qm conversion instead of keeping binary files in trunk
2010-06-21 koda memory management for openalbridge
2010-06-21 nemo disable uSHA, enable adler32
2010-06-21 koda merge
2010-06-21 nemo Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
2010-06-20 koda some memory caring code
2010-06-20 nemo This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
2010-06-20 koda fix zoom smoothness
2010-06-18 koda add initial stubs for selecting weapons in the ifrontend
2010-06-20 nemo Remove redundant test, add some temp variables to speed up the expensive CheckLand
2010-06-18 sheepluva add local rev number/rev count to dev version suffix
2010-06-18 nemo rename flags
2010-06-18 nemo Forgot to change this flag.
2010-06-18 sheepluva testing if automatic pushes to CIA.vc work now...
2010-06-18 koda merge
2010-06-17 koda fix cmakefiles to work with mercurial
2010-06-17 koda move stuff around and update iphone project
2010-06-17 koda now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
2010-06-17 nemo merge
2010-06-17 sheepluva some pt_BR translation changes by arrom
2010-06-17 koda Update repository checking code to reflect our recent Mercurial switch
2010-06-17 nemo Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
2010-06-16 sheepluva correct cake sit-down animation so that it doesn't sit down in mid-air anymore
2010-06-16 mario.liebisch General:
2010-06-16 mario.liebisch General:
2010-06-16 mario.liebisch Engine:
2010-06-16 convert-repo update tags
2010-06-09 nemo lupdate-qt4 / lrelease-qt4 since arrom was nagging me
2010-06-08 unc0rr Some more progress
2010-06-06 unc0rr Reimplement more core actions
2010-06-06 unc0rr Use sockets instead of handles, use bytestrings instead of strings
2010-06-05 smxx Engine:
2010-06-05 smxx Frontend:
2010-06-05 nemo Remove decrement of iterator health. Might fix weird health bug.
2010-06-05 smxx Engine:
2010-06-05 koda now engine can be optionally built as library, there's an example wrapper of how to use it
2010-06-04 smxx Frontend:
2010-06-03 koda fix iphone version for map preview
2010-06-03 koda map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
2010-06-03 smxx Engine:
2010-06-02 koda a bunch of minor stuff
2010-06-01 smxx Engine:
2010-06-01 nemo Remove rope offset
2010-05-31 koda add some memory aware code
2010-05-28 smxx Graphics:
2010-05-28 smxx Engine (Henek):
2010-05-28 smxx Engine:
2010-05-28 smxx Engine:
2010-05-28 smxx Engine:
2010-05-28 smxx Engine:
2010-05-23 nemo Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
2010-05-23 koda initial support for game modifiers (schemes)
2010-05-23 nemo Sonic set
2010-05-19 nemo claymore says that this needs to be 44.1 for some systems
2010-05-19 nemo Henek adds a flamethrower, updates some translations, and tweaks how fire works.
2010-05-18 smxx Engine:
2010-05-17 nemo Skip collision on X for barrels that aren't knocked over
2010-05-17 nemo Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
2010-05-17 sheepluva portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
2010-05-17 sheepluva remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
2010-05-17 nemo Change to just set timer to 0
2010-05-17 nemo Fix for artillery mode weapon use
2010-05-16 sheepluva * make portals delete each other only indirectly (by setting timer to 0)
2010-05-16 nemo translation update by jose1711
2010-05-16 nemo Comment out the desyncing block, with a suggestion for possible fix
2010-05-16 koda unbreak stuff
2010-05-16 koda unbreak build (everyone saw this coming)
2010-05-16 koda update sdl functions to latest revision
2010-05-15 sheepluva fix multi-round fire
2010-05-14 nemo revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
2010-05-14 nemo sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
2010-05-11 nemo hey sheepluva, how about just this? lets you have an anonymous one too.
2010-05-10 unc0rr Make some more protocol commands work
2010-05-10 unc0rr Translation update by igorko
2010-05-10 nemo More translation work by arrom (restored some numerusform, lot more flavour text etc)
2010-05-10 mbait Reslyling: little fix of previous commit
2010-05-10 mbait Code restlyling: experimental restyling of one module
2010-05-10 nemo tweak
2010-05-09 unc0rr - Enable -O2 optimization for server
2010-05-09 unc0rr Uses StateT monad instead of manually maintaining the state
2010-05-08 nemo Fix spectator bug in health tag
2010-05-07 sheepluva wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
2010-05-07 smxx Graphics:
2010-05-07 sheepluva make some of the newly migrated visual gears visible in reduced quality mode
2010-05-07 smxx Graphics:
2010-05-07 smxx Engine:
2010-05-07 sheepluva * no zooming when game is paused
2010-05-07 sheepluva finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
2010-05-07 unc0rr Fix list Z-order bug (not tested)
2010-05-07 sheepluva some file that tried to escape...
2010-05-06 sheepluva * gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
2010-05-06 mbait Teleport AI:
2010-05-06 mbait Teleport AI:
2010-05-06 unc0rr Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
2010-05-06 unc0rr Make server build again (it's still useless though)
2010-05-06 unc0rr Some more steps in refactoring
2010-05-06 nemo Henek makes AmmoMenu more flexible
2010-05-06 mbait Teleport AI:
2010-05-06 sheepluva * get rid of some fpc hints (redundant/superfluous includes)
2010-05-06 nemo trying to unbreak what I broke
2010-05-06 nemo Cheating
2010-05-06 sheepluva removed debug string I thought I deleted already.. wth...
2010-05-06 sheepluva portal:
2010-05-05 nemo unneeded
2010-05-05 nemo buf needs to be used in IFDEF if declared in IFDEF
2010-05-05 unc0rr Start the server refactoring
2010-05-04 nemo Add back in earlier lines, commented out
2010-05-04 nemo erase useless junk
2010-05-04 sheepluva * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
2010-05-04 smxx Frontend:
2010-05-04 smxx Engine:
2010-05-04 nemo Add drown-the-playing-hog check for case of piano falling off the landscape.
2010-05-04 smxx Engine:
2010-05-04 sheepluva on portal death: make sure that the linked portal know it has been unlinked
2010-05-04 sheepluva fix segfault on destroyed portal
2010-05-04 nemo TEMPORARY
2010-05-04 sheepluva some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
2010-05-03 nemo tweak
2010-05-03 nemo Palewolf draws a version with easier to manipulate shapes
2010-05-03 sheepluva allow kicking of barrels
2010-05-03 nemo Armagon's new sounds for piano
2010-05-03 nemo Updated pt_BR by Albert. He chose to not use numerusform.
2010-05-03 sheepluva tweak land angle detection/portal a bit
2010-05-02 smxx Engine:
2010-05-02 nemo Minor tweak. Still needs a lot of work.
2010-05-02 koda js' patch that restores Vsync on snow leopard
2010-05-02 nemo hax
2010-05-02 nemo Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
2010-05-02 nemo Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
2010-05-02 sheepluva add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
2010-05-02 nemo A basic hedgehog svg trace, for convenience when generating a hedgehog likeness, since repo lacks a high-res hedgehog
2010-05-02 nemo Drown the hog using the piano
2010-05-02 nemo Avoid checking in log spam.
2010-05-02 nemo Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
2010-05-02 nemo More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
2010-05-01 koda adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
2010-05-01 koda Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
2010-05-01 smxx Engine:
2010-05-01 smxx Engine:
2010-05-01 nemo Minor change, so sheepluva can comment
2010-05-01 smxx Engine:
2010-05-01 koda fix zoom
2010-05-01 nemo Fix portal graphic name, continuing work on portal movement
2010-05-01 nemo Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
2010-05-01 sheepluva add amSineGun.png (just a copy of am Shotgun.png atm anyway)
2010-05-01 koda add automatic rotation in ipad (landscape only)
2010-05-01 sheepluva * added some comments
2010-04-30 mbait Fixed broken whitespace
2010-04-30 mbait Gas grenade:
2010-04-29 smxx Engine:
2010-04-29 smxx Commited wrong file *grmlrgrml*
2010-04-29 smxx Engine:
2010-04-29 sheepluva let players affect in which direction their teleported hedgehog will look
2010-04-29 koda add option to look at the previous debug log
2010-04-29 smxx Engine:
2010-04-29 koda this should fix the old project name that is present in the scm database
2010-04-29 koda lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
2010-04-29 koda use a proper bundle identifier
2010-04-28 mbait Teleport AI:
2010-04-27 mbait Teleport AI:
2010-04-27 mbait Teleport AI:
2010-04-26 koda add other controls for map preview, also fix a bug in digest
2010-04-25 smxx Engine:
2010-04-25 koda burning revision numbers with style
2010-04-25 koda rename the project from HedgewarsMobile to Hedgewars
2010-04-25 koda wow all these files only for land preview and seed generation
2010-04-22 koda no more hardcoded teams, team selection is real \o/
2010-04-21 nemo More work on slovak locale from jose1711
2010-04-21 koda in reprocessing openalbridge, a lot of code cleanup and simplification
2010-04-21 koda buttons for number of hogs in game config
2010-04-19 koda updates to openalbridge (modified api and simplified some sections)
2010-04-19 smxx Engine:
2010-04-19 smxx Engine:
2010-04-19 koda draw a hedgehog when presenting hats
2010-04-18 koda add missing controller stubs
2010-04-17 palewolf cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
2010-04-17 koda fix build
2010-04-17 koda OpenAL makes a comeback! (might require some cleanup)
2010-04-17 koda complete previews on the team settings
2010-04-16 smxx Engine:
2010-04-16 smxx Engine:
2010-04-16 koda update ifrontend to latest ammostore protocol
2010-04-16 nemo Forgot to check in this file yesterday
2010-04-16 koda camera panning ftw
2010-04-16 smxx Engine/Frontend:
2010-04-16 koda don't polish other people patches
2010-04-16 smxx Frontend:
2010-04-16 nemo Clarify an ambiguity as to what to do here if your name is already taken.
2010-04-15 nemo Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
2010-04-15 smxx Engine:
2010-04-13 koda fix all of what was committed before
2010-04-13 koda lots of untested stuff for the ifrontend
2010-04-12 koda patch by raptor (polished by me) to allow tiger/xcode24 compilation
2010-04-12 smxx Engine:
2010-04-11 smxx Engine:
2010-04-11 koda new manager for handling (future) rotations
2010-04-11 nemo offset graves
2010-04-10 smxx Frontend:
2010-04-10 koda simplify the general settings and review minor stuff
2010-04-10 smxx Engine:
2010-04-10 koda add support for modifying the name of the team
2010-04-09 koda add support to editing hog names
2010-04-09 koda fix the save of the team and rearrange hat/name modification
2010-04-09 nemo Skip loading of splashes
2010-04-09 palewolf Fix splashes for older graphics cards
2010-04-08 koda moved around team creation
2010-04-08 smxx Frontend:
2010-04-08 koda implement an add/remove team in the ifrontend
2010-04-07 sheepluva * INSTALL file: setting FreePascal to >= 2.2.0
2010-04-07 koda rewrote a couple of things i didn't like
2010-04-07 smxx Engine:
2010-04-07 nemo Correct interaction of cave and placement.
2010-04-07 koda much better
2010-04-07 koda minor tweaks, icon for ipad, merged overlayviewcontroller, pop viewcontroller when selected a hat
2010-04-07 koda fix a couple of leaks in hte ifrontend
2010-04-06 koda usa a cached dictionary and write only when needed
2010-04-06 nemo restore sndIncoming for the other 2 air attacks
2010-04-06 palewolf "muerte sĆŗbida" duh!
2010-04-06 koda restore and update the old general settings
2010-04-06 sheepluva fixed size of yinyang flag, thanks to inu for the heads up
2010-04-06 smxx Engine:
2010-04-06 sheepluva * add fixed grave Simple.png, by "anon__"
2010-04-06 koda make the tables work also on iphone
2010-04-05 nemo These don't belong here.
2010-04-05 unc0rr Return to -dev builds
2010-04-04 koda merged code from ipad and iphone frontends
2010-04-04 smxx Engine:
2010-04-04 unc0rr with this patch I'm unable to make rope stuck in land
2010-04-04 nemo Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
2010-04-04 smxx CMake:
2010-04-04 unc0rr Better default values
2010-04-03 nemo try this instead
2010-04-03 palewolf Am i late for last-minute spanish translation?
2010-04-03 unc0rr 31 is 0.9.13
2010-04-03 unc0rr Oops, forgot this
2010-04-03 koda fix building without DEBUGFILE
2010-04-03 unc0rr Update pt_PT again
2010-04-03 unc0rr Fix last minute patch bug
2010-04-03 unc0rr include cmake_modules into package
2010-04-03 unc0rr Update pt_PT translations by inu 0.9.13-release
2010-04-03 nemo Updated slovak by jose1711
2010-04-03 unc0rr Remove -dev suffix from version, set protocol number to 31
2010-04-03 unc0rr Update russian translation
2010-04-03 nemo New game scheme option to turn off land objects
2010-04-03 sheepluva * swedish translation by BeholdMyGlory
2010-04-03 sheepluva * give translators their "unfinished" tags back :>
2010-04-03 sheepluva Palewolf:
2010-04-03 unc0rr Some stuff for game server administration task
2010-04-03 smxx Engine:
2010-04-03 nemo Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
2010-04-03 nemo Add ApplyAmmoChanges to get text/animation/crosshairs
2010-04-03 sheepluva frontend: moving/styling exit/back buttons so that they are displayed at similar positions. (no button-"jumping" on page switch anymore)
2010-04-03 nemo One more tiny island map. Just to pad the Small map section a bit
2010-04-03 unc0rr Oops, fix server
2010-04-03 koda hats \o/
2010-04-03 sheepluva swedish translation by Henrik Rostedt [tracker: #233]
2010-04-03 sheepluva more translations! from inu and szczur
2010-04-03 sheepluva * add some tiny translation from inu
2010-04-02 sheepluva set eol-style of SniperRifle.lua to native
2010-04-02 sheepluva * add some kind of SniperRifle training mission
2010-04-02 koda initial support for hat selection on the ifrontend
2010-04-02 palewolf Antialias Target.png and Clouds.png
2010-04-02 nemo GetRandom(0) is illegal
2010-04-02 palewolf Slightly different easing equations for bigexplosion
2010-04-02 nemo Slovak translation from jose1711
2010-04-02 palewolf - Parallax effect for horizont when water is out of sight
2010-04-02 nemo inu adds portugese translation
2010-04-02 nemo Fix line endings. Again.
2010-04-02 nemo Complete slovak locale by jose1711
2010-04-02 nemo Rebalance Default to take into account reweighting of crates, remove redundant check
2010-04-02 unc0rr Allow to set motd for old client versions (not used yet, as server needs some refactoring)
2010-04-02 nemo This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
2010-04-02 unc0rr Update russian translation a bit more
2010-04-02 smxx Maps:
2010-04-02 palewolf Spanish translation for new maze settings
2010-04-02 nemo Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
2010-04-02 nemo Call modify damage on poison damage
2010-04-02 koda display team contents in the ifrontend
2010-04-02 palewolf Retouched Pikachu hat
2010-04-02 koda continue working for team support on the ifrontend
2010-04-02 koda intial support for team configuration on the ifrontend
2010-04-02 sheepluva * make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
2010-04-02 palewolf - Added SkyOffset, HorizontOffset as global vars
2010-04-02 sheepluva Shotgun Training: * '["en"]' was supposed to be '["pl"]' (Mmmmh, copypasta :D)
2010-04-01 sheepluva * fixing bug #156: Cancel button on password request works now.
2010-04-01 koda fix an error in passing strings between ObjC and Pascal
2010-04-01 smxx Lua:
2010-04-01 nemo Sorry
2010-04-01 nemo Suppress warning
2010-04-01 koda sheepluva's name is finally revealed (watch out for fangirls)
2010-04-01 smxx Maps:
2010-04-01 nemo this was not checking all of Land[]
2010-04-01 nemo Somehow, these files are not using local encoding
2010-04-01 nemo Further updates by jose1711 - who knows, maybe he'll get it finished before release at this point
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-04-01 smxx Trainings:
2010-04-01 smxx Trainings:
2010-04-01 smxx Misc:
2010-04-01 sheepluva * make invul animations of different hogs run asynchronously
2010-04-01 sheepluva * fix SmokeTrace and EvilTrace to be centered instead of 2 pixel off
2010-04-01 sheepluva * check for valid TWave before starting/drawing them, prevents segfault
2010-04-01 unc0rr Fix build
2010-04-01 unc0rr - update russian translation a bit
2010-04-01 sheepluva add fixed mission script files incl. inu's translation (portuguese I believe)
2010-04-01 sheepluva removing corrupted mission scripts (diff can't handle them)
2010-04-01 nemo another uninitialised value radz[k] for corresponding pa.ar of NTPX
2010-04-01 sheepluva possible map gen desync "fix" -- test please
2010-04-01 koda credits updated, adding Palewolf, sheepluva and prg as devs and replaced my previous openal stuff with something more current
2010-04-01 nemo move this island further away from water too
2010-03-31 koda koda's changelog turn
2010-03-31 nemo Partial update by jose1711
2010-03-31 nemo Partial translation by BeholdMyGlory
2010-03-31 nemo Updated by FIQ
2010-03-31 nemo Add inu to credits since he kept going on about it
2010-03-31 nemo Only require a minimum speed if object is descending.
2010-03-31 sheepluva YOUR AD HERE! (just fixed a typo)
2010-03-31 smxx General:
2010-03-31 smxx General:
2010-03-31 sheepluva changin da changelog
2010-03-31 nemo broken
2010-03-31 unc0rr nemo's update to changelog
2010-03-31 smxx General:
2010-03-31 nemo pika pika
2010-03-31 nemo Partial update from FIQ (those parts that didn't require correct encoding)
2010-03-31 nemo 3 more pokemon
2010-03-31 smxx CMake:
2010-03-31 smxx Engine:
2010-03-31 sheepluva make use of Smaxx latest commit(s) when playing ImpactSounds
2010-03-31 smxx Engine:
2010-03-31 smxx Engine:
2010-03-31 nemo Minor tweak
2010-03-30 koda fixes to the mac build system
2010-03-30 smxx CMake:
2010-03-30 smxx Maps:
2010-03-30 smxx Engine:
2010-03-30 smxx Frontend:
2010-03-30 palewolf Updated as for version 3225 to translate the tunnel things by Renato Gelmini
2010-03-30 koda hopefully set the correct property...
2010-03-30 palewolf Insert commit message here about deleting hats
2010-03-30 smxx Maps:
2010-03-30 palewolf Bad Palewolf, don't commit flags as hats
2010-03-30 koda inu and szczur locale files
2010-03-30 smxx Maps:
2010-03-30 palewolf Pokemon hats
2010-03-30 palewolf Blox theme Sky.png was Āæwhite?
2010-03-30 smxx Frontend:
2010-03-30 palewolf - Birdy is no longer translated
2010-03-30 nemo typo in template 41 definition. using FPoints from 40
2010-03-30 smxx Engine:
2010-03-30 smxx Engine/Frontend:
2010-03-30 sheepluva fix fpc 2.2.4 type related warning with unclear origin
2010-03-30 nemo recompress pngs
2010-03-30 smxx Themes:
2010-03-30 nemo move RSR to reserved for this release
2010-03-30 nemo bustamove flag. Thanks Tiy
2010-03-30 nemo New hat
2010-03-30 smxx Engine:
2010-03-30 nemo This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
2010-03-30 smxx Engine:
2010-03-30 nemo crank up r a bit
2010-03-30 koda ifrontend: predispone teams in a proper data structure
2010-03-30 nemo prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
2010-03-29 palewolf Fix a small glitch due to scaling down in mines and airplaine pixmaps
2010-03-29 palewolf Finish fixing pngs gray border when zooming
2010-03-29 koda properties for everyone!!!
2010-03-29 koda just some very sane stuff for the iphone port (plus some macro on pascal files)
2010-03-29 palewolf Updated spanish translation
2010-03-29 smxx Frontend:
2010-03-29 smxx Engine:
2010-03-29 palewolf - Add HH dX/dY to Birdy disappearing animation
2010-03-29 smxx Frontend:
2010-03-29 smxx Frontend:
2010-03-29 nemo Add birdy.
2010-03-29 smxx Frontend:
2010-03-29 unc0rr Update Italian translation by Renato Gelmini
2010-03-29 sheepluva fix typo in team name: possesed -> possessed
2010-03-29 smxx Engine:
2010-03-29 smxx Engine:
2010-03-29 smxx Engine:
2010-03-28 palewolf AfterAttack was issued twice
2010-03-28 palewolf Return control as soon as Birdy begins to disappear
2010-03-28 palewolf Birdy appears from off-screen
2010-03-28 mbait Feather: sprites was moved to another layer
2010-03-28 mbait Feather: sprite size fix
2010-03-28 mbait Feather: wrong constant fix
2010-03-28 mbait Birdy's falling feathers
2010-03-28 nemo Adding small to these has never been useful
2010-03-28 sheepluva * tweaked some random stuff in GSHandlers.inc
2010-03-28 nemo claymore_ would like rearranged as so. hearing no objections...
2010-03-28 nemo prg adds option to toggle girders in maze, adjusts some frontend strings
2010-03-28 smxx Engine:
2010-03-28 smxx Engine:
2010-03-28 nemo prg tweaks maze
2010-03-28 nemo One more wacky generated map. bunch of islands suitable for islands shoppa.
2010-03-28 sheepluva * removed old hellishimpact.ogg
2010-03-28 nemo another ban for gstLoser
2010-03-28 smxx CMake:
2010-03-28 nemo prg's maze generator
2010-03-28 palewolf Add background color to translucent png to avoid gray borders when zooming
2010-03-28 palewolf Updated spanish locale
2010-03-27 smxx Themes:
2010-03-27 smxx Engine:
2010-03-27 smxx Sometimes you should just check to see if syntax highlighting is kicking in ...
2010-03-27 smxx CMake
2010-03-27 smxx Engine:
2010-03-27 smxx CMake:
2010-03-27 smxx General:
2010-03-27 smxx Engine:
2010-03-27 koda hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
2010-03-27 nemo Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
2010-03-27 palewolf Fix mortar grey border
2010-03-27 smxx Engine:
2010-03-27 nemo New impact sounds for HHG
2010-03-27 koda complete previous commit (which broken my local copy as well)
2010-03-27 koda branch ipad/iphone files to keep compatibility between versions
2010-03-27 smxx Engine:
2010-03-27 nemo Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
2010-03-27 koda * port fadeout to opengles
2010-03-27 smxx Engine:
2010-03-27 nemo Keep crosshair active when using rope, regardless of alt wep
2010-03-27 smxx Engine:
2010-03-27 nemo Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
2010-03-27 nemo 4 new hats, 2 reserved
2010-03-27 smxx Engine:
2010-03-27 smxx CMake:
2010-03-27 smxx CMake:
2010-03-27 palewolf - Bee sprites for target and HH hand
2010-03-27 mbait Forgotten sprite
2010-03-27 mbait Added egg sprite
2010-03-27 mbait Wind does not affect of eggs
2010-03-27 mbait Added poisoned eggs
2010-03-27 nemo Add Wood forts
2010-03-27 nemo Specifically check for current hedgehog being on rope, the tricky bastard.
2010-03-27 nemo Try to reduce expensive Distance() call until sure it is needed
2010-03-27 nemo Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
2010-03-27 sheepluva tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
2010-03-27 sheepluva making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
2010-03-27 palewolf Tweaking water depth with Tiy
2010-03-27 sheepluva doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
2010-03-27 koda some code polish for the ifrontend
2010-03-26 koda restore compilation
2010-03-26 palewolf First go at water depth
2010-03-26 smxx General:
2010-03-26 palewolf Bad nemo... uppercase theme names in themes.cfg too
2010-03-26 nemo remove pointless code
2010-03-26 smxx Engine:
2010-03-26 smxx Engine:
2010-03-26 nemo Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
2010-03-26 nemo Updated border colours from Tiy
2010-03-26 smxx Engine:
2010-03-26 smxx Engine:
2010-03-26 nemo Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
2010-03-26 nemo Remove doubled call of freeEverything
2010-03-26 nemo Uppercase all theme and map names
2010-03-26 mbait New field in THedgehog for poisoning. New type of explosion- poisoned
2010-03-26 smxx Engine:
2010-03-26 smxx Frontend:
2010-03-26 koda add another button to close the game and return to the iFrontend (untested)
2010-03-26 nemo I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
2010-03-26 nemo Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
2010-03-26 nemo Change settings for birdy in default weapon sets
2010-03-26 smxx CMake:
2010-03-26 nemo remove utility flag
2010-03-26 smxx CMake:
2010-03-26 nemo Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
2010-03-25 mbait Birdy egg added
2010-03-25 koda testing ftw
2010-03-25 koda reworked interaction of engine/frontend when closing
2010-03-25 nemo tweak kick in case of wrapping
2010-03-24 smxx Frontend:
2010-03-24 nemo Android hat
2010-03-24 nemo Tiy redraws random order button
2010-03-24 smxx Engine:
2010-03-24 nemo Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
2010-03-23 palewolf - Avoid gaps between land and grass in mushroom2
2010-03-23 koda fix a build error on 10.5, LandPixels properly initialized
2010-03-23 palewolf Make UFO rotate while flying
2010-03-23 nemo Free land object SDL surfaces.
2010-03-23 unc0rr wtf
2010-03-23 unc0rr Ok, this part is ok
2010-03-22 smxx Maps:
2010-03-22 nemo I can't read.
2010-03-22 nemo oh. I missed the fact he moved it to uLandTexture
2010-03-22 nemo Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
2010-03-22 nemo Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
2010-03-22 unc0rr Clean Augean stables
2010-03-22 smxx Engine:
2010-03-22 nemo Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
2010-03-21 palewolf Fix 16px offset on previous commit
2010-03-21 koda fix a small leak
2010-03-21 koda Insert commit message here (to get along with palewolf)
2010-03-21 palewolf Insert commit message here
2010-03-21 unc0rr In pascal unit is a namespace
2010-03-21 nemo Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
2010-03-21 nemo Make barrels a little more likely to blow up. 25% more damage in fall
2010-03-21 palewolf - Updated snail, added mushrooms to nature theme
2010-03-21 koda fix a rotation glitch
2010-03-21 nemo FillAmmoStore is reused - check for before start of play.
2010-03-21 palewolf Insert commit message here
2010-03-21 nemo Fix indexed flags
2010-03-21 nemo Remove Timer2 from Gear, add a Timer to Hedgehog
2010-03-21 koda a couple of smaller cleanups that didn't get in previous commit
2010-03-21 nemo Add a 2nd timer variable due to conflicts. This could perhaps use renaming
2010-03-21 koda lotsa optimizations and redraws for the iFrontend
2010-03-20 koda move interface files around to use standard names in different versions
2010-03-20 koda update project for ipad target
2010-03-19 nemo aaaand back to 15s. most changed line of code ever.
2010-03-19 nemo so claymore will quit complaining 'cause he can't think fast enough
2010-03-18 nemo Adjust increment since there is no timer
2010-03-18 koda move the buttons a little
2010-03-18 nemo use cWaterLine for steam, splashes and droplets
2010-03-18 smxx Frontend:
2010-03-18 nemo Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
2010-03-18 koda fix the glitch causing pass-through in land objects besides first game
2010-11-12 unc0rr Close this one lua_linux_lib_fix
2010-03-18 koda add jump and backjump controls
2010-03-17 mbait default lua variable fix lua_linux_lib_fix
2010-03-17 smxx General:
2010-03-17 mbait copy of trunk lua_linux_lib_fix
2010-03-17 smxx General:
2010-03-17 smxx Frontend:
2010-03-17 smxx Frontend:
2010-03-17 smxx Frontend:
2010-03-17 koda szczur's and inu's updated locale
2010-03-17 koda restore compilation on simulator and device
2010-03-16 smxx Maps:
2010-03-16 smxx Engine:
2010-03-16 smxx Engine:
2010-03-16 nemo More semi-arbitrary tweaking.
2010-03-16 nemo Still fiddling with bouncing, hoping to make it work
2010-03-15 smxx General:
2010-03-15 smxx Engine:
2010-03-15 nemo Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
2010-03-14 smxx Engine:
2010-03-14 smxx Engine:
2010-03-14 smxx Engine:
2010-03-14 nemo Palewolf adds bubbles and splashes when firing bullets into the water
2010-03-14 nemo Remove animation on jumping/resuming walk, only leave it in on weapon switch
2010-03-14 nemo Accidentally checked in birdy testing. reverted.
2010-03-14 nemo An animation requested by Tiy. Needs testing.
2010-03-14 smxx Engine:
2010-03-14 nemo Add back sheepluva's 45Ā° patch for some weapons. Rescale Tiy's latest icons to his specifications.
2010-03-14 nemo New multiplayer graphic
2010-03-14 nemo Tiy adds active weapon icons for a bunch of things.
2010-03-14 nemo Trying to tweak kicks a bit
2010-03-14 nemo Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
2010-03-14 nemo Make underwater droplets more visible, add splash
2010-03-14 smxx Engine:
2010-03-13 nemo Palewolf adds droplets to his splashes
2010-03-13 nemo Fix basketball map and hog cannon.
2010-03-12 koda add the HedgewarsMobile project file to source control
2010-03-12 nemo Palewolf fixes zoom issue w/ bluewater, tweaks blend
2010-03-12 nemo Same approach for cluster bomb.
2010-03-12 nemo More polish changes szczur
2010-03-11 nemo Palewolf redraws BlueWater against svg, adds themed splashes
2010-03-11 nemo Splash files for prior version
2010-03-11 smxx Engine:
2010-03-11 nemo Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
2010-03-10 unc0rr Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
2010-03-09 nemo Ensure ammo menu is flagged false if no ammo
2010-03-09 nemo Let's try this too (override following remote if in ammo menu)
2010-03-08 nemo This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
2010-03-08 nemo Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
2010-03-08 nemo Trying a new grave and hat. can be removed if not up to Tiy's standards
2010-03-07 smxx Server:
2010-03-07 nemo Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
2010-03-06 nemo Try out "tumbling" frame as a drowning frame
2010-03-06 nemo This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
2010-03-06 smxx Engine:
2010-03-06 unc0rr Fix "FOLLOW" command handler and place it into proper file
2010-03-06 unc0rr - Fix spectators team chat
2010-03-06 smxx Engine:
2010-03-06 smxx Engine:
2010-03-06 unc0rr Oops, remove debug stuff
2010-03-06 koda ifrontend: add the missing panels
2010-03-06 nemo Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
2010-03-06 unc0rr Fix sending routine
2010-03-06 unc0rr Update some engine localization
2010-03-06 unc0rr - Convert strings from utf-8 on recieve, and back to utf-8 when send them
2010-03-06 unc0rr Some updates of russian localization
2010-03-06 smxx Engine:
2010-03-06 smxx Engine:
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-06 unc0rr hate Smaxx (tested)
2010-03-06 nemo Stagger gear animations
2010-03-06 nemo Remove frame count from rolling explosive
2010-03-06 nemo Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
2010-03-06 smxx *SVGs for updated PNGs
2010-03-06 smxx Engine:
2010-03-05 nemo White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
2010-03-05 smxx Engine:
2010-03-05 nemo ... or I would have been if svn hadn't locked up and made me try my luck at one more...
2010-03-05 nemo ok. I think I'm finally done burning revisions
2010-03-05 nemo More tweaking, make blowtorch interact badly w/ explosives
2010-03-05 nemo Only trigger on dX to allow dropping straight down
2010-03-05 nemo tweak
2010-03-05 nemo Try not to hang the simulation :)
2010-03-05 nemo Experiment with barrels. Add rolling.
2010-03-04 nemo Activate hedgehogs if explosives are falling. They could be sitting on top.
2010-03-04 smxx Engine:
2010-03-04 nemo You can remove 'em if you hate 'em.
2010-03-03 koda restore tiger 10.4 deployment
2010-03-03 unc0rr When removing team, set player's clan property to a colour of his another team
2010-03-03 nemo Add 05:11-05:15
2010-03-03 smxx Engine:
2010-03-03 smxx CMAKE SMASH!
2010-03-03 smxx Engine:
2010-03-03 nemo Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
2010-03-03 smxx Engine:
2010-03-03 smxx Engine:
2010-03-03 smxx Engine:
2010-03-03 unc0rr Now really fix build
2010-03-03 unc0rr Fix build
2010-03-03 unc0rr Fix server for 0.9.12 (tested)
2010-03-03 nemo Make barrels a little easier to destroy (60 instead of 75) - still more than 2 shotgun blasts or a grenade, but in range of dynamite or a well-placed cluster
2010-03-03 nemo Add spinner for explosives, add dust on crate impact, crank up explosives a bit
2010-03-03 nemo Ensure explosives are spawned somewhere w/ plenty of ground under them
2010-03-02 smxx Engine:
2010-03-02 nemo French translation of 03-05. Still missing 05:11-15 and needs further proofing insertion of | in appropriate places
2010-03-02 smxx Engine:
2010-03-02 smxx Engine:
2010-03-02 nemo tweak
2010-03-01 smxx Engine:
2010-03-01 smxx Engine:
2010-03-01 smxx General:
2010-03-01 smxx Engine:
2010-03-01 smxx Engine:
2010-03-01 smxx Engine:
2010-03-01 unc0rr Fix problems with utf8-encoded nicknames in team chat (not tested)
2010-03-01 smxx Frontend:
2010-03-01 smxx Frontend:
2010-03-01 smxx Frontend:
2010-03-01 smxx Frontend:
2010-03-01 smxx Frontend:
2010-03-01 nemo Make her less day-glo
2010-03-01 nemo Updates to portuguese translation by inu
2010-03-01 nemo crank up landmines a little
2010-03-01 nemo another fix to MrMFS' patch
2010-03-01 nemo Slight tweak to admittedly placeholder image to emphasise inverted role
2010-03-01 nemo Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
2010-02-28 nemo Darken the dud a bit so it is easier to distinguish
2010-02-28 nemo tweak mine dud spinner
2010-02-28 nemo Graphic for dead mines
2010-02-28 nemo Switch to smoke
2010-02-28 nemo trying a little hiss and steam
2010-02-28 nemo Tweak condition for hiding ammo
2010-02-28 smxx General:
2010-02-28 nemo lupdate-qt4 & lrelease-qt4
2010-02-28 nemo Dude mine probability spinner
2010-02-28 nemo Flag the sharing of ammo between clan teams.
2010-02-28 nemo Palewolf adds PrincessPeach, updates other hats from set
2010-02-28 nemo Typo
2010-02-27 nemo Some Mario hats from Palewolf, Link from Armagon, and a couple of Eva hats
2010-02-27 nemo First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
2010-02-27 nemo Tiy's awesome new simple game icon
2010-02-27 nemo Musn't forget sicily
2010-02-26 nemo A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
2010-02-26 nemo Font switch requested by Copy Liu in issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
2010-02-26 nemo Update Desert theme
2010-02-26 nemo rearrange fall damage a bit so invulnerability still causes dust
2010-02-25 nemo Palewolf tweaks map object placement some more.
2010-02-25 unc0rr Replace tabs with spaces here too
2010-02-25 unc0rr Some debug stuff
2010-02-25 unc0rr - Unbreak support for client versions prior to 0.9.13-dev
2010-02-25 nemo Set 32 hog limit for fort maps
2010-02-25 smxx Engine:
2010-02-25 smxx Engine:
2010-02-25 smxx Engine:
2010-02-25 smxx Engine:
2010-02-25 nemo remove turn waits for crazy and shoppa
2010-02-25 nemo Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
2010-02-24 nemo another nil check
2010-02-24 nemo Add nil check to shotgun shell
2010-02-24 nemo Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
2010-02-24 nemo Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
2010-02-24 nemo Show the ammo menu of the last local non-bot team when not local turn. needs testing
2010-02-23 nemo Corrected test
2010-02-23 nemo Restore shared clan ammo (still needs flag), add ammo info message if the person who picked up the ammo was a member of your clan
2010-02-23 smxx Engine:
2010-02-23 nemo oops. forgot the free. also drop the speed check.
2010-02-23 nemo A little clock for convenience in finding things in demos
2010-02-23 smxx Engine:
2010-02-23 smxx Engine:
2010-02-23 smxx Frontend:
2010-02-22 smxx Frontend:
2010-02-22 smxx Frontend:
2010-02-22 smxx Engine:
2010-02-22 nemo Check the right midpoint font
2010-02-22 nemo Updated Chinese locales from Copy Liu
2010-02-22 nemo Fix CJK in tooltips.
2010-02-22 nemo Skip drawing some stuff if water is opaque. Affects simulation.
2010-02-22 smxx Engine:
2010-02-21 nemo ok... how about this?
2010-02-21 nemo Be sure to initialise count for teleport in placement mode
2010-02-21 nemo inu adds some whitespace
2010-02-21 nemo inu's updated portugese (marco_silva and inu are fighting over name of deagle :) )
2010-02-21 smxx General:
2010-02-21 nemo Check for empty hat, somehow claymore managed this, this should be a workaround pending figuring out how he did it.
2010-02-20 smxx Engine:
2010-02-20 nemo Revert r2675 pending solution to teams getting wrong ammo.
2010-02-20 smxx Frontend:
2010-02-19 nemo Another solution needs to be found.
2010-02-19 smxx Engine:
2010-02-19 smxx Engine:
2010-02-18 nemo Remove invulnerability protection from the team gone effect
2010-02-18 smxx Engine:
2010-02-18 nemo Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
2010-02-17 smxx Engine:
2010-02-17 smxx Engine:
2010-02-17 smxx Frontend:
2010-02-17 smxx Frontend:
2010-02-16 nemo Ensure InitialCount gets a value
2010-02-16 nemo Should be equivalent, but in any case, not needed
2010-02-15 smxx Engine:
2010-02-15 smxx Engine:
2010-02-15 smxx Training Missions:
2010-02-15 smxx Engine:
2010-02-15 nemo Keep crosshairs when being kicked by gstWinner (for rope and such)
2010-02-15 koda add liblua to sources for macosx
2010-02-15 smxx Engine:
2010-02-15 nemo bad koda
2010-02-14 koda mac build supports lua
2010-02-14 nemo Need this too to set it to last hog for current switch alg
2010-02-14 nemo halt team blink on attack
2010-02-14 nemo Prevent crasher if attempting to show ammo menu
2010-02-13 koda new menupage ingame for common actions
2010-02-13 smxx General:
2010-02-13 koda allow to compile engine as library with HWLIBRARY symbol
2010-02-12 smxx Engine:
2010-02-12 smxx Engine:
2010-02-12 smxx Engine:
2010-02-10 koda add a new way to fetch version info from pascal to c
2010-02-10 smxx Engine:
2010-02-10 smxx Engine:
2010-02-10 smxx Engine:
2010-02-10 smxx Engine:
2010-02-10 smxx Engine:
2010-02-10 smxx Engine:
2010-02-10 smxx Engine:
2010-02-10 smxx Engine:
2010-02-10 smxx Engine:
2010-02-10 nemo Some slight changes to slovak locale
2010-02-10 smxx * Forgot to update CMakeLists.txt for proper INSTALL
2010-02-10 smxx * Casing ... *whistle*
2010-02-10 smxx Engine:
2010-02-09 nemo set min on king health proportion
2010-02-09 nemo King health proportional to team size
2010-02-09 nemo Palewolf's patch to allow controlling proportion of various objects in themes. Desert and Nature have non-default values
2010-02-09 nemo tweak of placement
2010-02-09 nemo antialiasing, a minor obsession.
2010-02-09 smxx Engine:
2010-02-09 nemo Suggestion from Tiy. Use a random hi. Could maybe be shorter sounds, using the 4 shortest voicepacks already
2010-02-09 nemo New British voicepack
2010-02-09 nemo tweak. no chirp on room creation.
2010-02-09 nemo Only enable chirp for room owner
2010-02-09 nemo Only beep in room, load sound in constructor
2010-02-09 nemo Switch to PlayChannel so as not to interrupt background music.
2010-02-09 nemo Have game beep when someone joins lobby/room. Controlled by Sound option
2010-02-08 koda some code cleanup for the ifrontend
2010-02-08 nemo Override both hog placements, this makes divide teams pretty much useless with hog placement mode. Restricting hog placement to one side might be a nice addition.
2010-02-08 nemo Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
2010-02-08 nemo Some handling of interaction between king mode and place hogs mode.
2010-02-08 nemo Request by soreau. Placement time proportional to map size.
2010-02-08 nemo Yay for burning through revision numbers
2010-02-08 nemo redundant
2010-02-08 nemo Attractiveness tweak
2010-02-08 nemo Allow for ammos w/o teleports
2010-02-08 nemo Do CI correctly. Still need to allow for mode in case of no teleports in ammo
2010-02-08 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
2010-02-05 smxx General:
2010-02-05 nemo ... or. just move the king check to after the gear nil
2010-02-05 nemo account for dying king
2010-02-05 nemo Add one king per team instead of clan, kill off clan if all kings are dead. untested.
2010-02-05 nemo add quebec for all the canadian frenchies.
2010-02-05 nemo Strip PNGs, tweak hedgewars flag.
2010-02-05 smxx Engine:
2010-02-05 koda touchinput works, invisible buttons added and initial support for chat
2010-02-04 koda update iphone port to new code from Smaxx
2010-02-04 smxx Frontend:
2010-02-04 smxx Engine:
2010-02-04 smxx Frontend:
2010-02-04 smxx Frontend:
2010-02-04 smxx Graphics:
2010-02-04 smxx Server:
2010-02-04 nemo Correct napalm adjustment.
2010-02-04 smxx Engine:
2010-02-04 smxx Engine:
2010-02-03 koda implement transition in the way i had in mind
2010-02-03 smxx Frontend:
2010-02-03 nemo Fix crash in DrawTunnel
2010-02-03 koda programmatically load main controller
2010-02-01 smxx Frontend:
2010-02-01 koda new graphics from Tiy and frontend is loaded in landscape mode
2010-02-01 koda inu's updated pt_PT translation file
2010-02-01 nemo Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
2010-01-31 smxx Engine:
2010-01-31 koda smaller improvements in mouse handling
2010-01-31 smxx Engine:
2010-01-31 nemo Only add turn timeout for weapons that don't already have a timeout
2010-01-31 nemo oops. forgot skip turn
2010-01-31 nemo Remove king invulnerability, disable everything but teleport instead.
2010-01-31 nemo Pass correct gear to modifydamage in shotgun
2010-01-31 nemo Adjust king movement in ammoshove, give king a damage bonus
2010-01-31 nemo Nature theme additions by Tiy and Palewolf
2010-01-31 nemo Update translation files, add "King Mode"
2010-01-30 koda input handling reworked, still a lot of bugs in mouse movement
2010-01-30 koda redo LANDSCAPE MODE in a saner way with lots of fps
2010-01-29 koda LANDSCAPE ON IPHONE
2010-01-28 nemo IOResult is a special variable
2010-01-28 nemo Remove inverted and useless test
2010-01-27 koda adds a "factory reset" to iphone frontend
2010-01-27 nemo Tweak load order
2010-01-26 nemo Rename for consistency
2010-01-26 nemo Alternate loading for koda's consideration. For case of pt_BR will try en, pt, then pt_BR
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-26 nemo Free up some unfreed memory. Needed for Koda's iphone lib work
2010-01-24 koda update iphone frontend to the new (silly) sdl api, code cleanups for other sections
2010-01-24 nemo Palewolf's smoke traces for fire.
2010-01-24 nemo Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
2010-01-24 nemo If the music is going to be wrong, it can at least irritate me less.
2010-01-24 nemo Some value for opacity. Did not adjust water colour.
2010-01-24 nemo Add Desert theme
2010-01-24 nemo forgot Themes CMakeLists file
2010-01-24 nemo Olympics theme, Ruler map training map and a bunch of new textures for the more "3d" terrain thingy Smaxx added.
2010-01-24 koda sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
2010-01-24 koda fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
2010-01-24 nemo Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
2010-01-24 nemo Randomise order of play.
2010-01-23 koda rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
2010-01-23 koda settings tab has now a very nice iphone-like interface
2010-01-20 koda updated polish translation by szczur
2010-01-18 koda replace initialization/finalization statements with custom init functions
2010-01-16 koda objc/pascal finally working
2010-01-16 koda code cleanup and opengles optimizations
2010-01-15 koda settings are applied to game launch
2010-01-14 koda makes freepascal code compatible with OBJFPC mode
2010-01-14 koda can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
2010-01-13 koda GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
2010-01-12 koda better network support + initial work for returning to frontend
2010-01-10 koda initial support for engine protocol
2010-01-09 koda move mixed functions in PascalExports
2010-01-09 koda iphone overlay button animation
2010-01-08 koda move all sdl source files in a proper directory
2010-01-08 koda add stub files for other views and prevent useless crashes
2010-01-08 koda fix italian translation
2010-01-08 koda frontend images by Tiy, first setup of frontend
2010-01-07 nemo Hopefully this is the last error. Fix the if test, offset by -1 due to how the output appears to be handled.
2010-01-07 koda touch input: reset zoom, attack button
2010-01-07 koda additional modifications for touch input
2010-01-07 nemo Drop the LongInt conversion, strip the two tests that are too large
2010-01-07 nemo misspelling
2010-01-07 nemo bit of a short circuit to reduce a few pointless tests on most text strings
2010-01-07 koda injection of custom code in SDL for iPhone in order to implement our frontend
2010-01-05 nemo Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
2010-01-05 nemo Galician locale by "Gallaecio"
2010-01-04 koda Palewolf's updated translation, images in misc
2010-01-03 koda lupdate + Palewolf's updated spanish translation + other patches of mine
2010-01-03 koda rewritten find_file part
2010-01-03 koda check for sdl_image and sdl_mixer versions
2010-01-03 koda smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
2009-12-24 koda regression, powerpc colors working again
2009-12-24 koda introduction of IMG_Init
2009-12-20 nemo Updated chinese and taiwanese locales. Need to run the taiwanese ones past my taiwanese coworkers. Changes were extensive.
2009-12-20 koda binding typo
2009-12-19 koda update SDLMain.m/.h to latest version
2009-12-18 koda complete transition of longword->sdl_color for TTF bindings
2009-12-18 koda powerpc and gameserver compilation disabled temporarily
2009-12-16 koda random updates for 10.6 and iphone builds
2009-12-14 unc0rr Implement "team" chat between spectators
2009-12-14 unc0rr Update translation
2009-12-10 unc0rr Fix a rare bug when crosshair stucks in up position
2009-12-09 nemo This seems a little more efficient
2009-12-08 nemo Restore the plural forms - lupdate-qt4 seems to be behaving now. update the compiled files too
2009-12-08 nemo Add language to each ts file, rerun disabling of teams.
2009-12-08 nemo revert 2695 until I figure out why the linguist update stripped the numerusforms.
2009-12-08 nemo Comment out the unused teams to avoid translators working on unused translations.
2009-12-05 nemo Can't trim this unless another value is used. needed for joins.
2009-12-02 nemo remove missing ogg
2009-11-30 koda still updates for mac compilation
2009-11-29 nemo Reorder
2009-11-29 nemo Arbitrary sanity limits on names. 35 name, 15, username, 20 weapon, 20 scheme. Could increase, just to avoid annoying scrolling for silly names.
2009-11-29 nemo Restore old column layout.
2009-11-29 unc0rr Get rid of stupid ToggleLongInt and ToggleString functions
2009-11-29 unc0rr Smaxx patch with tuning by me:
2009-11-29 nemo New despeckle by Palewolf that pretty well on-the-fly
2009-11-28 unc0rr Fix bug with cursor coordinates sent via net (or demo/save file)
2009-11-28 koda other tweaks for mac compilation
2009-11-26 unc0rr Probably fix bug (not tested, I just checked if it builds)
2009-11-26 unc0rr A message to help debug
2009-11-25 koda some tweaks in the mac compilation system
2009-11-24 nemo tiny french tweak by artart78, check in inu's portugese much later now that svn is back
2009-11-22 koda fix build
2009-11-22 nemo new portugese text from inu
2009-11-21 nemo Proper plurals for english, french updates from artart78
2009-11-21 unc0rr Run "optipng -o5 -np -nc -nb" on all sprites in Data folder
2009-11-21 unc0rr Teams in one clan have common ammo
2009-11-21 nemo Set AllInactive to False on falling fire
2009-11-20 koda trailing mods from previous commit
2009-11-20 nemo revert r2363's ruining the joke
2009-11-20 nemo A rather tedious rename of "Please," to "Please" triggered by bruce89 in interests of proper grammar. Also updated lrelease-qt4 which should pick up artart78's prior hedgewars_fr.ts fixes. Also a couple of typos in en.txt / fi.txt / pl.txt
2009-11-20 koda revamped file access and debug display
2009-11-20 koda universal application setup
2009-11-18 nemo A whole ton of new french event strings from artart78
2009-11-17 nemo numerous additions/modifications to french translation by artart78
2009-11-16 nemo Some french tweaks by artart78
2009-11-16 unc0rr Fix girder on compost theme
2009-11-15 koda Color Fix in PPC + files fallbacks
2009-11-15 koda forgot this file in previous commit
2009-11-15 koda fix chat color in ppc
2009-11-14 unc0rr Fix desync when playing with AI via network, occuring in certain conditions
2009-11-14 nemo koda, can we try to keep unC0Rr's code formatting, and not just change it when we feel like it?
2009-11-14 koda fix wrong ttf blending in ppc
2009-11-13 koda JS patch to (really) activate Vsync
2009-11-13 koda add option for vsync -- good results on mac and linux, should be harmless on others (please test)
2009-11-11 nemo AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
2009-11-11 koda removes workaround except for iphone
2009-11-11 unc0rr Update Ukrainian translation
2009-11-10 koda fix keybindings in PPC
2009-11-10 nemo unbreak build
2009-11-10 nemo Add check for nil gear
2009-11-10 koda color works under ppc
2009-11-09 koda add a x86_64 mac target
2009-11-09 unc0rr - Formatting changes
2009-11-09 unc0rr wtf is this, koda?
2009-11-06 koda updated build files for macosx and optimization system
2009-11-06 unc0rr AI knows what artillery mode is
2009-11-05 nemo Remove mostly useless comments put in to explain patch long ago.
2009-11-05 koda revert previous commit to remove a wip patch
2009-11-05 koda update themes cmakefiles to use GLOB instead of listing all the files
2009-11-05 koda fix iphone build
2009-11-05 koda revamped SDLh.pas
2009-11-05 koda move compiler directives to standard pascal
2009-11-04 nemo Oops. Accidentally removed the scaling.
2009-11-02 nemo A basic Spidey hat, leave hat on when roping.
2009-11-01 unc0rr Compete loading teams/hedgehogs part from mission config
2009-10-30 nemo This massive image modification removes colour profile information and adds an alpha channel.
2009-10-30 unc0rr Add loading team parameters
2009-10-29 koda add an uninstall target (to be tested)
2009-10-29 koda fix missing land on ppc
2009-10-26 koda other controls implementation + sdlh revisited (once again)
2009-10-25 koda touch control completely revamped
2009-10-25 unc0rr Further work on missions editor
2009-10-25 nemo Increase AMMO_INFINITE to 100
2009-10-25 koda fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
2009-10-25 koda added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
2009-10-25 unc0rr Smaxx: only allow change direction when shift key is pressed
2009-10-25 unc0rr Change mission file format to allow more flexible config
2009-10-25 unc0rr Partially implement loading mission options
2009-10-25 koda fix build
2009-10-25 koda convert 24 bits images to 32 (faster to manage)
2009-10-25 koda completes touch input/control (problems with moving camera)
2009-10-24 koda more updates on touch input/control
2009-10-23 koda err, complete previous commit
2009-10-23 koda WE HAVE HOGS MOVING ON IPHONE
2009-10-22 koda code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
2009-10-22 koda update color management for new sdl_image on mac
2009-10-21 unc0rr Fix (quite rare) spectators queue error when joining game with teams left the game.
2009-10-21 unc0rr Set version to 0.9.13-dev, protocol number to 30 due to changes in engine
2009-10-21 unc0rr Start work on missions/trainings editor
2009-10-20 koda evil math strikes again
2009-10-20 nemo Remove unneeded var from Smaxx' tag changes
2009-10-20 koda ifdefs all the way
2009-10-20 nemo Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
2009-10-20 koda WE HAVE TOUCH INPUT
2010-11-12 unc0rr And even this one mbait-mangen
2009-10-20 koda update sdlmain files to 1.2.14
2010-03-16 mbait Added new type of map at UI. Simple random map generation mbait-mangen
2010-11-12 unc0rr And this one mbait-rope_AI
2009-10-19 unc0rr Update Italian translation
2010-02-10 mbait change trunk branch to 0.9.12 branch mbait-mangen
2010-01-30 mbait copy of trunk mbait-rope_AI
2010-11-12 unc0rr Close 0.9.12 branch 0.9.12
2009-10-19 nemo doStepDrowningGear - I always forget it. Kill the sound and exit.
2009-10-21 nemo Disable NPOTT in 0.9.12 tag :) 0.9.12
2009-10-18 unc0rr Fix 'make package_source' package
2010-06-23 koda closed branch
2009-10-18 unc0rr Tag for 0.9.12 release 0.9.12
2009-10-18 unc0rr Smaxx: fix water sprites rendering 0.9.12-release
2009-10-18 koda changelog update
2009-10-18 unc0rr Update server
2009-10-18 koda last minute fixes
2009-10-18 unc0rr Update dependencies list
2009-10-18 unc0rr Update changelog
2009-10-18 koda sigh
2009-10-18 koda fix mac bundle
2009-10-18 koda update .pro file, lupdate and smaller italian translation
2009-10-18 unc0rr Set version to 0.9.12, protocol number to 29
2009-10-18 unc0rr - lupdate && lrelease
2009-10-18 unc0rr Update german translation
2009-10-18 nemo Aaaand ease up on the onions a bit
2009-10-18 nemo Remove an rectangle, wasn't seeing 2nd cucumber enough.
2009-10-18 nemo Fix rectangles for theme objects
2009-10-18 nemo Just checking this in so prg can try it. May back it out
2009-10-18 nemo Disable followgear on ammoshove for napalm fire damage
2009-10-18 nemo 256 bit png sky fix
2009-10-18 nemo Just for the heck of it. Set all PNGs to image/png - helps w/ online SVN viewing and helper programs
2009-10-18 nemo Updated translation
2009-10-18 nemo Updated translation and waves
2009-10-17 nemo Disable hiding of frontend for now - seems it might be reasons for frontend shutting down when host quits.
2009-10-17 nemo Remove option windows for hardware sound, unneeded w/o openal, update german locale, remove a restriction on modelist
2009-10-17 unc0rr Smaxx: update sky sprites
2009-10-17 koda restore openalbridge to r2489
2009-10-17 unc0rr Update Octorama
2009-10-17 unc0rr Fix build
2009-10-17 unc0rr Set version 0.9.12-RC2
2009-10-17 koda remove the svg dependency
2009-10-17 unc0rr Fix bug when rope goes through land when hedgehog is sliding
2009-10-17 koda dep fix
2009-10-17 koda moves project files to proper directory
2009-10-17 unc0rr Fix build
2009-10-17 unc0rr Smaxx: small fix to some misinformation
2009-10-17 unc0rr Update Finnish translation
2009-10-17 unc0rr Don't try to send empty team message
2009-10-17 nemo weapon edit style tweak
2009-10-17 nemo pass in sdli
2009-10-17 koda revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
(0) -1536 +1536 +10000 tip