Tue, 30 Mar 2010 13:33:01 +0000 |
nemo |
This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
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changeset |
files
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Tue, 30 Mar 2010 13:20:04 +0000 |
smxx |
Engine:
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files
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Tue, 30 Mar 2010 02:45:31 +0000 |
nemo |
crank up r a bit
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changeset |
files
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Tue, 30 Mar 2010 00:03:58 +0000 |
koda |
ifrontend: predispone teams in a proper data structure
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files
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Tue, 30 Mar 2010 00:02:40 +0000 |
nemo |
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
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files
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Mon, 29 Mar 2010 23:47:38 +0000 |
palewolf |
Fix a small glitch due to scaling down in mines and airplaine pixmaps
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changeset |
files
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Mon, 29 Mar 2010 23:39:31 +0000 |
palewolf |
Finish fixing pngs gray border when zooming
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files
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Mon, 29 Mar 2010 23:27:35 +0000 |
koda |
properties for everyone!!!
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files
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Mon, 29 Mar 2010 23:20:34 +0000 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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changeset |
files
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Mon, 29 Mar 2010 20:49:36 +0000 |
palewolf |
Updated spanish translation
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changeset |
files
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Mon, 29 Mar 2010 20:43:57 +0000 |
smxx |
Frontend:
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files
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Mon, 29 Mar 2010 20:40:33 +0000 |
smxx |
Engine:
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files
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Mon, 29 Mar 2010 20:32:35 +0000 |
palewolf |
- Add HH dX/dY to Birdy disappearing animation
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files
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Mon, 29 Mar 2010 20:27:54 +0000 |
smxx |
Frontend:
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changeset |
files
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Mon, 29 Mar 2010 18:50:22 +0000 |
smxx |
Frontend:
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changeset |
files
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Mon, 29 Mar 2010 16:43:47 +0000 |
nemo |
Add birdy.
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changeset |
files
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Mon, 29 Mar 2010 16:39:08 +0000 |
smxx |
Frontend:
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changeset |
files
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Mon, 29 Mar 2010 13:58:21 +0000 |
unc0rr |
Update Italian translation by Renato Gelmini
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changeset |
files
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Mon, 29 Mar 2010 13:41:10 +0000 |
sheepluva |
fix typo in team name: possesed -> possessed
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files
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Mon, 29 Mar 2010 13:37:52 +0000 |
smxx |
Engine:
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changeset |
files
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Mon, 29 Mar 2010 13:35:15 +0000 |
smxx |
Engine:
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changeset |
files
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Mon, 29 Mar 2010 09:52:10 +0000 |
smxx |
Engine:
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changeset |
files
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Sun, 28 Mar 2010 23:41:58 +0000 |
palewolf |
AfterAttack was issued twice
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changeset |
files
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Sun, 28 Mar 2010 23:40:49 +0000 |
palewolf |
Return control as soon as Birdy begins to disappear
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changeset |
files
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Sun, 28 Mar 2010 23:37:28 +0000 |
palewolf |
Birdy appears from off-screen
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changeset |
files
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Sun, 28 Mar 2010 23:21:07 +0000 |
mbait |
Feather: sprites was moved to another layer
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changeset |
files
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Sun, 28 Mar 2010 23:14:54 +0000 |
mbait |
Feather: sprite size fix
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changeset |
files
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Sun, 28 Mar 2010 23:11:16 +0000 |
mbait |
Feather: wrong constant fix
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changeset |
files
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Sun, 28 Mar 2010 23:10:33 +0000 |
mbait |
Birdy's falling feathers
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files
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Sun, 28 Mar 2010 23:05:33 +0000 |
nemo |
Adding small to these has never been useful
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files
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Sun, 28 Mar 2010 21:53:03 +0000 |
sheepluva |
* tweaked some random stuff in GSHandlers.inc
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files
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Sun, 28 Mar 2010 20:53:36 +0000 |
nemo |
claymore_ would like rearranged as so. hearing no objections...
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files
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Sun, 28 Mar 2010 18:47:35 +0000 |
nemo |
prg adds option to toggle girders in maze, adjusts some frontend strings
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files
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Sun, 28 Mar 2010 18:28:46 +0000 |
smxx |
Engine:
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files
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Sun, 28 Mar 2010 18:26:31 +0000 |
smxx |
Engine:
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changeset |
files
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Sun, 28 Mar 2010 16:46:26 +0000 |
nemo |
prg tweaks maze
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files
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Sun, 28 Mar 2010 16:42:03 +0000 |
nemo |
One more wacky generated map. bunch of islands suitable for islands shoppa.
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files
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Sun, 28 Mar 2010 16:35:44 +0000 |
sheepluva |
* removed old hellishimpact.ogg
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changeset |
files
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Sun, 28 Mar 2010 12:02:51 +0000 |
nemo |
another ban for gstLoser
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changeset |
files
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Sun, 28 Mar 2010 11:34:06 +0000 |
smxx |
CMake:
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changeset |
files
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Sun, 28 Mar 2010 02:49:39 +0000 |
nemo |
prg's maze generator
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changeset |
files
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Sun, 28 Mar 2010 00:46:34 +0000 |
palewolf |
Add background color to translucent png to avoid gray borders when zooming
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files
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Sun, 28 Mar 2010 00:45:56 +0000 |
palewolf |
Updated spanish locale
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changeset |
files
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Sat, 27 Mar 2010 22:37:39 +0000 |
smxx |
Themes:
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changeset |
files
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Sat, 27 Mar 2010 22:25:18 +0000 |
smxx |
Engine:
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files
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Sat, 27 Mar 2010 22:10:33 +0000 |
smxx |
Sometimes you should just check to see if syntax highlighting is kicking in ...
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files
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Sat, 27 Mar 2010 21:04:38 +0000 |
smxx |
CMake
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changeset |
files
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Sat, 27 Mar 2010 21:03:29 +0000 |
smxx |
Engine:
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files
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Sat, 27 Mar 2010 21:02:41 +0000 |
smxx |
CMake:
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changeset |
files
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Sat, 27 Mar 2010 20:55:55 +0000 |
smxx |
General:
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changeset |
files
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Sat, 27 Mar 2010 20:51:53 +0000 |
smxx |
Engine:
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changeset |
files
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Sat, 27 Mar 2010 17:45:51 +0000 |
koda |
hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
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changeset |
files
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Sat, 27 Mar 2010 17:45:26 +0000 |
nemo |
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
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changeset |
files
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Sat, 27 Mar 2010 17:40:42 +0000 |
palewolf |
Fix mortar grey border
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changeset |
files
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Sat, 27 Mar 2010 17:32:46 +0000 |
smxx |
Engine:
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changeset |
files
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Sat, 27 Mar 2010 17:32:04 +0000 |
nemo |
New impact sounds for HHG
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changeset |
files
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Sat, 27 Mar 2010 17:31:01 +0000 |
koda |
complete previous commit (which broken my local copy as well)
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changeset |
files
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Sat, 27 Mar 2010 17:27:15 +0000 |
koda |
branch ipad/iphone files to keep compatibility between versions
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changeset |
files
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Sat, 27 Mar 2010 17:22:33 +0000 |
smxx |
Engine:
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changeset |
files
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Sat, 27 Mar 2010 17:03:27 +0000 |
nemo |
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
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files
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Sat, 27 Mar 2010 16:57:18 +0000 |
koda |
* port fadeout to opengles
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changeset |
files
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Sat, 27 Mar 2010 15:48:59 +0000 |
smxx |
Engine:
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changeset |
files
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Sat, 27 Mar 2010 15:41:21 +0000 |
nemo |
Keep crosshair active when using rope, regardless of alt wep
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files
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Sat, 27 Mar 2010 14:57:41 +0000 |
smxx |
Engine:
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changeset |
files
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Sat, 27 Mar 2010 14:55:59 +0000 |
nemo |
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
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files
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Sat, 27 Mar 2010 14:49:04 +0000 |
nemo |
4 new hats, 2 reserved
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changeset |
files
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Sat, 27 Mar 2010 14:03:30 +0000 |
smxx |
Engine:
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changeset |
files
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Sat, 27 Mar 2010 12:05:01 +0000 |
smxx |
CMake:
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changeset |
files
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Sat, 27 Mar 2010 12:01:40 +0000 |
smxx |
CMake:
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changeset |
files
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Sat, 27 Mar 2010 11:59:03 +0000 |
palewolf |
- Bee sprites for target and HH hand
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changeset |
files
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Sat, 27 Mar 2010 11:53:37 +0000 |
mbait |
Forgotten sprite
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changeset |
files
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Sat, 27 Mar 2010 11:48:02 +0000 |
mbait |
Added egg sprite
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changeset |
files
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Sat, 27 Mar 2010 08:59:42 +0000 |
mbait |
Wind does not affect of eggs
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changeset |
files
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Sat, 27 Mar 2010 08:59:10 +0000 |
mbait |
Added poisoned eggs
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changeset |
files
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Sat, 27 Mar 2010 05:45:45 +0000 |
nemo |
Add Wood forts
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changeset |
files
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Sat, 27 Mar 2010 05:15:52 +0000 |
nemo |
Specifically check for current hedgehog being on rope, the tricky bastard.
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changeset |
files
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Sat, 27 Mar 2010 04:02:02 +0000 |
nemo |
Try to reduce expensive Distance() call until sure it is needed
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changeset |
files
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Sat, 27 Mar 2010 03:55:12 +0000 |
nemo |
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
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changeset |
files
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Sat, 27 Mar 2010 03:39:35 +0000 |
sheepluva |
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
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changeset |
files
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Sat, 27 Mar 2010 02:55:35 +0000 |
sheepluva |
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
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changeset |
files
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Sat, 27 Mar 2010 00:48:59 +0000 |
palewolf |
Tweaking water depth with Tiy
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changeset |
files
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Sat, 27 Mar 2010 00:03:29 +0000 |
sheepluva |
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
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changeset |
files
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Sat, 27 Mar 2010 00:03:25 +0000 |
koda |
some code polish for the ifrontend
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changeset |
files
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Fri, 26 Mar 2010 23:47:12 +0000 |
koda |
restore compilation
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changeset |
files
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Fri, 26 Mar 2010 22:53:42 +0000 |
palewolf |
First go at water depth
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changeset |
files
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Fri, 26 Mar 2010 22:52:04 +0000 |
smxx |
General:
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changeset |
files
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Fri, 26 Mar 2010 21:03:15 +0000 |
palewolf |
Bad nemo... uppercase theme names in themes.cfg too
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changeset |
files
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Fri, 26 Mar 2010 19:59:15 +0000 |
nemo |
remove pointless code
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changeset |
files
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Fri, 26 Mar 2010 17:43:21 +0000 |
smxx |
Engine:
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changeset |
files
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Fri, 26 Mar 2010 17:34:58 +0000 |
smxx |
Engine:
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changeset |
files
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Fri, 26 Mar 2010 17:22:52 +0000 |
nemo |
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
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changeset |
files
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Fri, 26 Mar 2010 17:18:44 +0000 |
nemo |
Updated border colours from Tiy
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changeset |
files
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Fri, 26 Mar 2010 16:02:47 +0000 |
smxx |
Engine:
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changeset |
files
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Fri, 26 Mar 2010 15:59:21 +0000 |
smxx |
Engine:
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changeset |
files
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Fri, 26 Mar 2010 15:56:26 +0000 |
nemo |
Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
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changeset |
files
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Fri, 26 Mar 2010 15:55:20 +0000 |
nemo |
Remove doubled call of freeEverything
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changeset |
files
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Fri, 26 Mar 2010 15:52:47 +0000 |
nemo |
Uppercase all theme and map names
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changeset |
files
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Fri, 26 Mar 2010 12:38:11 +0000 |
mbait |
New field in THedgehog for poisoning. New type of explosion- poisoned
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changeset |
files
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Fri, 26 Mar 2010 12:34:18 +0000 |
smxx |
Engine:
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changeset |
files
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Fri, 26 Mar 2010 12:16:12 +0000 |
smxx |
Frontend:
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changeset |
files
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Fri, 26 Mar 2010 09:40:26 +0000 |
koda |
add another button to close the game and return to the iFrontend (untested)
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changeset |
files
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Fri, 26 Mar 2010 03:04:19 +0000 |
nemo |
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
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changeset |
files
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Fri, 26 Mar 2010 00:53:31 +0000 |
nemo |
Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
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changeset |
files
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Fri, 26 Mar 2010 00:49:02 +0000 |
nemo |
Change settings for birdy in default weapon sets
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changeset |
files
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Fri, 26 Mar 2010 00:39:49 +0000 |
smxx |
CMake:
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changeset |
files
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Fri, 26 Mar 2010 00:39:00 +0000 |
nemo |
remove utility flag
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changeset |
files
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Fri, 26 Mar 2010 00:37:36 +0000 |
smxx |
CMake:
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changeset |
files
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Fri, 26 Mar 2010 00:26:32 +0000 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
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changeset |
files
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Thu, 25 Mar 2010 23:03:21 +0000 |
mbait |
Birdy egg added
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changeset |
files
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Thu, 25 Mar 2010 23:02:55 +0000 |
koda |
testing ftw
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changeset |
files
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Thu, 25 Mar 2010 23:01:50 +0000 |
koda |
reworked interaction of engine/frontend when closing
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changeset |
files
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Thu, 25 Mar 2010 02:02:53 +0000 |
nemo |
tweak kick in case of wrapping
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changeset |
files
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Wed, 24 Mar 2010 23:31:13 +0000 |
smxx |
Frontend:
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changeset |
files
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Wed, 24 Mar 2010 18:01:49 +0000 |
nemo |
Android hat
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changeset |
files
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Wed, 24 Mar 2010 15:36:46 +0000 |
nemo |
Tiy redraws random order button
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changeset |
files
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Wed, 24 Mar 2010 14:03:03 +0000 |
smxx |
Engine:
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changeset |
files
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Wed, 24 Mar 2010 11:01:21 +0000 |
nemo |
Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
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changeset |
files
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Tue, 23 Mar 2010 23:08:57 +0000 |
palewolf |
- Avoid gaps between land and grass in mushroom2
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changeset |
files
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Tue, 23 Mar 2010 21:58:23 +0000 |
koda |
fix a build error on 10.5, LandPixels properly initialized
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changeset |
files
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Tue, 23 Mar 2010 21:50:26 +0000 |
palewolf |
Make UFO rotate while flying
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changeset |
files
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Tue, 23 Mar 2010 19:06:43 +0000 |
nemo |
Free land object SDL surfaces.
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changeset |
files
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Tue, 23 Mar 2010 16:53:45 +0000 |
unc0rr |
wtf
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changeset |
files
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Tue, 23 Mar 2010 16:50:13 +0000 |
unc0rr |
Ok, this part is ok
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changeset |
files
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Mon, 22 Mar 2010 20:57:49 +0000 |
smxx |
Maps:
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changeset |
files
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Mon, 22 Mar 2010 20:19:06 +0000 |
nemo |
I can't read.
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changeset |
files
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Mon, 22 Mar 2010 18:04:18 +0000 |
nemo |
oh. I missed the fact he moved it to uLandTexture
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files
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Mon, 22 Mar 2010 18:02:39 +0000 |
nemo |
Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
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changeset |
files
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Mon, 22 Mar 2010 17:59:59 +0000 |
nemo |
Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
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changeset |
files
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Mon, 22 Mar 2010 17:48:19 +0000 |
unc0rr |
Clean Augean stables
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changeset |
files
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Mon, 22 Mar 2010 13:44:35 +0000 |
smxx |
Engine:
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changeset |
files
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Mon, 22 Mar 2010 11:52:16 +0000 |
nemo |
Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
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changeset |
files
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Sun, 21 Mar 2010 22:26:12 +0000 |
palewolf |
Fix 16px offset on previous commit
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changeset |
files
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Sun, 21 Mar 2010 20:55:45 +0000 |
koda |
fix a small leak
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changeset |
files
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Sun, 21 Mar 2010 20:54:18 +0000 |
koda |
Insert commit message here (to get along with palewolf)
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changeset |
files
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Sun, 21 Mar 2010 20:53:34 +0000 |
palewolf |
Insert commit message here
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changeset |
files
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Sun, 21 Mar 2010 19:02:03 +0000 |
unc0rr |
In pascal unit is a namespace
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changeset |
files
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Sun, 21 Mar 2010 18:42:34 +0000 |
nemo |
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
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changeset |
files
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Sun, 21 Mar 2010 16:51:33 +0000 |
nemo |
Make barrels a little more likely to blow up. 25% more damage in fall
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changeset |
files
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Sun, 21 Mar 2010 16:45:46 +0000 |
palewolf |
- Updated snail, added mushrooms to nature theme
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changeset |
files
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Sun, 21 Mar 2010 16:42:41 +0000 |
koda |
fix a rotation glitch
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changeset |
files
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Sun, 21 Mar 2010 16:04:57 +0000 |
nemo |
FillAmmoStore is reused - check for before start of play.
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changeset |
files
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Sun, 21 Mar 2010 15:50:38 +0000 |
palewolf |
Insert commit message here
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changeset |
files
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Sun, 21 Mar 2010 13:53:47 +0000 |
nemo |
Fix indexed flags
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changeset |
files
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Sun, 21 Mar 2010 13:41:11 +0000 |
nemo |
Remove Timer2 from Gear, add a Timer to Hedgehog
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changeset |
files
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Sun, 21 Mar 2010 03:51:58 +0000 |
koda |
a couple of smaller cleanups that didn't get in previous commit
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changeset |
files
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Sun, 21 Mar 2010 03:51:53 +0000 |
nemo |
Add a 2nd timer variable due to conflicts. This could perhaps use renaming
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changeset |
files
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Sun, 21 Mar 2010 01:54:57 +0000 |
koda |
lotsa optimizations and redraws for the iFrontend
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changeset |
files
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Sat, 20 Mar 2010 23:33:37 +0000 |
koda |
move interface files around to use standard names in different versions
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changeset |
files
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Sat, 20 Mar 2010 15:16:59 +0000 |
koda |
update project for ipad target
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changeset |
files
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Fri, 19 Mar 2010 19:49:33 +0000 |
nemo |
aaaand back to 15s. most changed line of code ever.
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changeset |
files
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Fri, 19 Mar 2010 02:06:27 +0000 |
nemo |
so claymore will quit complaining 'cause he can't think fast enough
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changeset |
files
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Thu, 18 Mar 2010 23:56:06 +0000 |
nemo |
Adjust increment since there is no timer
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changeset |
files
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Thu, 18 Mar 2010 23:25:32 +0000 |
koda |
move the buttons a little
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changeset |
files
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Thu, 18 Mar 2010 17:52:56 +0000 |
nemo |
use cWaterLine for steam, splashes and droplets
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changeset |
files
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Thu, 18 Mar 2010 09:55:22 +0000 |
smxx |
Frontend:
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changeset |
files
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Thu, 18 Mar 2010 02:55:42 +0000 |
nemo |
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
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changeset |
files
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Thu, 18 Mar 2010 02:27:46 +0000 |
koda |
fix the glitch causing pass-through in land objects besides first game
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changeset |
files
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Fri, 12 Nov 2010 19:47:52 +0300 |
unc0rr |
Close this one
lua_linux_lib_fix
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changeset |
files
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Thu, 18 Mar 2010 02:18:50 +0000 |
koda |
add jump and backjump controls
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changeset |
files
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Wed, 17 Mar 2010 23:01:53 +0000 |
mbait |
default lua variable fix
lua_linux_lib_fix
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changeset |
files
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Wed, 17 Mar 2010 22:56:23 +0000 |
smxx |
General:
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changeset |
files
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Wed, 17 Mar 2010 22:53:45 +0000 |
mbait |
copy of trunk
lua_linux_lib_fix
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changeset |
files
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Wed, 17 Mar 2010 12:30:55 +0000 |
smxx |
General:
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changeset |
files
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Wed, 17 Mar 2010 11:02:08 +0000 |
smxx |
Frontend:
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changeset |
files
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Wed, 17 Mar 2010 10:55:12 +0000 |
smxx |
Frontend:
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changeset |
files
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Wed, 17 Mar 2010 10:48:00 +0000 |
smxx |
Frontend:
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changeset |
files
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Wed, 17 Mar 2010 01:03:22 +0000 |
koda |
szczur's and inu's updated locale
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changeset |
files
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Wed, 17 Mar 2010 00:26:35 +0000 |
koda |
restore compilation on simulator and device
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changeset |
files
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Tue, 16 Mar 2010 21:48:58 +0000 |
smxx |
Maps:
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changeset |
files
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Tue, 16 Mar 2010 21:39:55 +0000 |
smxx |
Engine:
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changeset |
files
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Tue, 16 Mar 2010 19:28:15 +0000 |
smxx |
Engine:
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changeset |
files
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Tue, 16 Mar 2010 04:46:29 +0000 |
nemo |
More semi-arbitrary tweaking.
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changeset |
files
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Tue, 16 Mar 2010 04:43:01 +0000 |
nemo |
Still fiddling with bouncing, hoping to make it work
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changeset |
files
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Mon, 15 Mar 2010 11:54:47 +0000 |
smxx |
General:
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changeset |
files
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Mon, 15 Mar 2010 11:53:32 +0000 |
smxx |
Engine:
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changeset |
files
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Mon, 15 Mar 2010 02:23:40 +0000 |
nemo |
Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
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changeset |
files
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Sun, 14 Mar 2010 23:46:46 +0000 |
smxx |
Engine:
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changeset |
files
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Sun, 14 Mar 2010 22:55:46 +0000 |
smxx |
Engine:
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changeset |
files
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Sun, 14 Mar 2010 20:48:13 +0000 |
smxx |
Engine:
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changeset |
files
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Sun, 14 Mar 2010 20:46:29 +0000 |
nemo |
Palewolf adds bubbles and splashes when firing bullets into the water
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changeset |
files
|
Sun, 14 Mar 2010 20:32:56 +0000 |
nemo |
Remove animation on jumping/resuming walk, only leave it in on weapon switch
|
changeset |
files
|
Sun, 14 Mar 2010 20:31:28 +0000 |
nemo |
Accidentally checked in birdy testing. reverted.
|
changeset |
files
|
Sun, 14 Mar 2010 20:23:11 +0000 |
nemo |
An animation requested by Tiy. Needs testing.
|
changeset |
files
|
Sun, 14 Mar 2010 20:22:00 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 14 Mar 2010 17:04:36 +0000 |
nemo |
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
|
changeset |
files
|
Sun, 14 Mar 2010 16:56:02 +0000 |
nemo |
New multiplayer graphic
|
changeset |
files
|
Sun, 14 Mar 2010 16:47:29 +0000 |
nemo |
Tiy adds active weapon icons for a bunch of things.
|
changeset |
files
|
Sun, 14 Mar 2010 14:59:08 +0000 |
nemo |
Trying to tweak kicks a bit
|
changeset |
files
|
Sun, 14 Mar 2010 14:47:21 +0000 |
nemo |
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
|
changeset |
files
|
Sun, 14 Mar 2010 14:28:14 +0000 |
nemo |
Make underwater droplets more visible, add splash
|
changeset |
files
|
Sun, 14 Mar 2010 14:18:31 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 13 Mar 2010 14:30:41 +0000 |
nemo |
Palewolf adds droplets to his splashes
|
changeset |
files
|
Sat, 13 Mar 2010 14:19:34 +0000 |
nemo |
Fix basketball map and hog cannon.
|
changeset |
files
|
Fri, 12 Mar 2010 20:36:12 +0000 |
koda |
add the HedgewarsMobile project file to source control
|
changeset |
files
|
Fri, 12 Mar 2010 18:59:35 +0000 |
nemo |
Palewolf fixes zoom issue w/ bluewater, tweaks blend
|
changeset |
files
|
Fri, 12 Mar 2010 01:44:10 +0000 |
nemo |
Same approach for cluster bomb.
|
changeset |
files
|
Fri, 12 Mar 2010 01:21:53 +0000 |
nemo |
More polish changes szczur
|
changeset |
files
|
Thu, 11 Mar 2010 22:22:30 +0000 |
nemo |
Palewolf redraws BlueWater against svg, adds themed splashes
|
changeset |
files
|
Thu, 11 Mar 2010 18:01:55 +0000 |
nemo |
Splash files for prior version
|
changeset |
files
|
Thu, 11 Mar 2010 17:56:26 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 11 Mar 2010 04:31:50 +0000 |
nemo |
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
|
changeset |
files
|
Wed, 10 Mar 2010 06:50:06 +0000 |
unc0rr |
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
|
changeset |
files
|
Tue, 09 Mar 2010 02:48:27 +0000 |
nemo |
Ensure ammo menu is flagged false if no ammo
|
changeset |
files
|
Tue, 09 Mar 2010 02:02:22 +0000 |
nemo |
Let's try this too (override following remote if in ammo menu)
|
changeset |
files
|
Mon, 08 Mar 2010 21:52:40 +0000 |
nemo |
This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
|
changeset |
files
|
Mon, 08 Mar 2010 01:42:23 +0000 |
nemo |
Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
|
changeset |
files
|
Mon, 08 Mar 2010 01:29:33 +0000 |
nemo |
Trying a new grave and hat. can be removed if not up to Tiy's standards
|
changeset |
files
|
Sun, 07 Mar 2010 21:27:06 +0000 |
smxx |
Server:
|
changeset |
files
|
Sun, 07 Mar 2010 16:40:21 +0000 |
nemo |
Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
|
changeset |
files
|
Sat, 06 Mar 2010 21:56:43 +0000 |
nemo |
Try out "tumbling" frame as a drowning frame
|
changeset |
files
|
Sat, 06 Mar 2010 21:32:04 +0000 |
nemo |
This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
|
changeset |
files
|
Sat, 06 Mar 2010 18:44:42 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 06 Mar 2010 18:23:25 +0000 |
unc0rr |
Fix "FOLLOW" command handler and place it into proper file
|
changeset |
files
|
Sat, 06 Mar 2010 18:21:05 +0000 |
unc0rr |
- Fix spectators team chat
|
changeset |
files
|
Sat, 06 Mar 2010 13:56:33 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 06 Mar 2010 13:55:58 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 06 Mar 2010 13:54:55 +0000 |
unc0rr |
Oops, remove debug stuff
|
changeset |
files
|
Sat, 06 Mar 2010 13:52:56 +0000 |
koda |
ifrontend: add the missing panels
|
changeset |
files
|
Sat, 06 Mar 2010 13:49:55 +0000 |
nemo |
Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
|
changeset |
files
|
Sat, 06 Mar 2010 13:45:25 +0000 |
unc0rr |
Fix sending routine
|
changeset |
files
|
Sat, 06 Mar 2010 13:41:06 +0000 |
unc0rr |
Update some engine localization
|
changeset |
files
|
Sat, 06 Mar 2010 13:40:40 +0000 |
unc0rr |
- Convert strings from utf-8 on recieve, and back to utf-8 when send them
|
changeset |
files
|
Sat, 06 Mar 2010 13:39:50 +0000 |
unc0rr |
Some updates of russian localization
|
changeset |
files
|
Sat, 06 Mar 2010 13:29:17 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 06 Mar 2010 13:22:52 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
|
changeset |
files
|
Sat, 06 Mar 2010 10:54:24 +0000 |
unc0rr |
hate Smaxx (tested)
|
changeset |
files
|
Sat, 06 Mar 2010 01:26:12 +0000 |
nemo |
Stagger gear animations
|
changeset |
files
|
Sat, 06 Mar 2010 01:21:44 +0000 |
nemo |
Remove frame count from rolling explosive
|
changeset |
files
|
Sat, 06 Mar 2010 01:19:58 +0000 |
nemo |
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
|
changeset |
files
|
Sat, 06 Mar 2010 01:09:14 +0000 |
smxx |
*SVGs for updated PNGs
|
changeset |
files
|
Sat, 06 Mar 2010 01:07:59 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 05 Mar 2010 17:32:13 +0000 |
nemo |
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
|
changeset |
files
|
Fri, 05 Mar 2010 15:54:23 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 05 Mar 2010 02:57:34 +0000 |
nemo |
... or I would have been if svn hadn't locked up and made me try my luck at one more...
|
changeset |
files
|
Fri, 05 Mar 2010 02:51:12 +0000 |
nemo |
ok. I think I'm finally done burning revisions
|
changeset |
files
|
Fri, 05 Mar 2010 02:28:03 +0000 |
nemo |
More tweaking, make blowtorch interact badly w/ explosives
|
changeset |
files
|
Fri, 05 Mar 2010 02:23:57 +0000 |
nemo |
Only trigger on dX to allow dropping straight down
|
changeset |
files
|
Fri, 05 Mar 2010 02:21:10 +0000 |
nemo |
tweak
|
changeset |
files
|
Fri, 05 Mar 2010 02:19:42 +0000 |
nemo |
Try not to hang the simulation :)
|
changeset |
files
|
Fri, 05 Mar 2010 02:17:03 +0000 |
nemo |
Experiment with barrels. Add rolling.
|
changeset |
files
|
Thu, 04 Mar 2010 19:35:27 +0000 |
nemo |
Activate hedgehogs if explosives are falling. They could be sitting on top.
|
changeset |
files
|
Thu, 04 Mar 2010 16:20:07 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 04 Mar 2010 04:25:09 +0000 |
nemo |
You can remove 'em if you hate 'em.
|
changeset |
files
|
Wed, 03 Mar 2010 23:04:24 +0000 |
koda |
restore tiger 10.4 deployment
|
changeset |
files
|
Wed, 03 Mar 2010 18:47:02 +0000 |
unc0rr |
When removing team, set player's clan property to a colour of his another team
|
changeset |
files
|
Wed, 03 Mar 2010 16:43:31 +0000 |
nemo |
Add 05:11-05:15
|
changeset |
files
|
Wed, 03 Mar 2010 16:41:07 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 03 Mar 2010 16:19:37 +0000 |
smxx |
CMAKE SMASH!
|
changeset |
files
|
Wed, 03 Mar 2010 15:04:39 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 03 Mar 2010 14:49:10 +0000 |
nemo |
Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
|
changeset |
files
|
Wed, 03 Mar 2010 14:35:48 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 03 Mar 2010 11:38:02 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 03 Mar 2010 11:22:23 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 03 Mar 2010 06:30:51 +0000 |
unc0rr |
Now really fix build
|
changeset |
files
|
Wed, 03 Mar 2010 06:29:01 +0000 |
unc0rr |
Fix build
|
changeset |
files
|
Wed, 03 Mar 2010 06:28:04 +0000 |
unc0rr |
Fix server for 0.9.12 (tested)
|
changeset |
files
|
Wed, 03 Mar 2010 04:33:49 +0000 |
nemo |
Make barrels a little easier to destroy (60 instead of 75) - still more than 2 shotgun blasts or a grenade, but in range of dynamite or a well-placed cluster
|
changeset |
files
|
Wed, 03 Mar 2010 02:56:18 +0000 |
nemo |
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
|
changeset |
files
|
Wed, 03 Mar 2010 02:36:52 +0000 |
nemo |
Ensure explosives are spawned somewhere w/ plenty of ground under them
|
changeset |
files
|
Tue, 02 Mar 2010 19:50:58 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 02 Mar 2010 19:46:35 +0000 |
nemo |
French translation of 03-05. Still missing 05:11-15 and needs further proofing insertion of | in appropriate places
|
changeset |
files
|
Tue, 02 Mar 2010 17:22:36 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 02 Mar 2010 15:04:31 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 02 Mar 2010 04:04:16 +0000 |
nemo |
tweak
|
changeset |
files
|
Mon, 01 Mar 2010 22:25:57 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 01 Mar 2010 19:57:09 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 01 Mar 2010 19:56:14 +0000 |
smxx |
General:
|
changeset |
files
|
Mon, 01 Mar 2010 19:54:33 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 01 Mar 2010 19:20:43 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 01 Mar 2010 18:01:09 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 01 Mar 2010 17:54:12 +0000 |
unc0rr |
Fix problems with utf8-encoded nicknames in team chat (not tested)
|
changeset |
files
|
Mon, 01 Mar 2010 15:03:13 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 01 Mar 2010 14:47:09 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 01 Mar 2010 14:45:41 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 01 Mar 2010 12:55:54 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 01 Mar 2010 12:20:38 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 01 Mar 2010 04:03:21 +0000 |
nemo |
Make her less day-glo
|
changeset |
files
|
Mon, 01 Mar 2010 00:47:18 +0000 |
nemo |
Updates to portuguese translation by inu
|
changeset |
files
|
Mon, 01 Mar 2010 00:26:15 +0000 |
nemo |
crank up landmines a little
|
changeset |
files
|
Mon, 01 Mar 2010 00:23:29 +0000 |
nemo |
another fix to MrMFS' patch
|
changeset |
files
|
Mon, 01 Mar 2010 00:19:23 +0000 |
nemo |
Slight tweak to admittedly placeholder image to emphasise inverted role
|
changeset |
files
|
Mon, 01 Mar 2010 00:02:55 +0000 |
nemo |
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
|
changeset |
files
|
Sun, 28 Feb 2010 17:56:21 +0000 |
nemo |
Darken the dud a bit so it is easier to distinguish
|
changeset |
files
|
Sun, 28 Feb 2010 17:52:29 +0000 |
nemo |
tweak mine dud spinner
|
changeset |
files
|
Sun, 28 Feb 2010 17:51:38 +0000 |
nemo |
Graphic for dead mines
|
changeset |
files
|
Sun, 28 Feb 2010 17:49:45 +0000 |
nemo |
Switch to smoke
|
changeset |
files
|
Sun, 28 Feb 2010 17:48:44 +0000 |
nemo |
trying a little hiss and steam
|
changeset |
files
|
Sun, 28 Feb 2010 17:32:39 +0000 |
nemo |
Tweak condition for hiding ammo
|
changeset |
files
|
Sun, 28 Feb 2010 17:20:49 +0000 |
smxx |
General:
|
changeset |
files
|
Sun, 28 Feb 2010 16:53:03 +0000 |
nemo |
lupdate-qt4 & lrelease-qt4
|
changeset |
files
|
Sun, 28 Feb 2010 16:03:33 +0000 |
nemo |
Dude mine probability spinner
|
changeset |
files
|
Sun, 28 Feb 2010 15:41:42 +0000 |
nemo |
Flag the sharing of ammo between clan teams.
|
changeset |
files
|
Sun, 28 Feb 2010 13:57:34 +0000 |
nemo |
Palewolf adds PrincessPeach, updates other hats from set
|
changeset |
files
|
Sun, 28 Feb 2010 02:42:37 +0000 |
nemo |
Typo
|
changeset |
files
|
Sat, 27 Feb 2010 20:01:54 +0000 |
nemo |
Some Mario hats from Palewolf, Link from Armagon, and a couple of Eva hats
|
changeset |
files
|
Sat, 27 Feb 2010 19:54:03 +0000 |
nemo |
First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
|
changeset |
files
|
Sat, 27 Feb 2010 16:29:40 +0000 |
nemo |
Tiy's awesome new simple game icon
|
changeset |
files
|
Sat, 27 Feb 2010 00:13:45 +0000 |
nemo |
Musn't forget sicily
|
changeset |
files
|
Fri, 26 Feb 2010 19:52:22 +0000 |
nemo |
A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
|
changeset |
files
|
Fri, 26 Feb 2010 16:29:00 +0000 |
nemo |
Font switch requested by Copy Liu in issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
|
changeset |
files
|
Fri, 26 Feb 2010 03:25:59 +0000 |
nemo |
Update Desert theme
|
changeset |
files
|
Fri, 26 Feb 2010 00:03:57 +0000 |
nemo |
rearrange fall damage a bit so invulnerability still causes dust
|
changeset |
files
|
Thu, 25 Feb 2010 23:28:26 +0000 |
nemo |
Palewolf tweaks map object placement some more.
|
changeset |
files
|
Thu, 25 Feb 2010 18:34:36 +0000 |
unc0rr |
Replace tabs with spaces here too
|
changeset |
files
|
Thu, 25 Feb 2010 18:34:30 +0000 |
unc0rr |
Some debug stuff
|
changeset |
files
|
Thu, 25 Feb 2010 18:28:33 +0000 |
unc0rr |
- Unbreak support for client versions prior to 0.9.13-dev
|
changeset |
files
|
Thu, 25 Feb 2010 15:58:44 +0000 |
nemo |
Set 32 hog limit for fort maps
|
changeset |
files
|
Thu, 25 Feb 2010 15:48:40 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 25 Feb 2010 13:04:31 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 25 Feb 2010 13:02:08 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 25 Feb 2010 12:49:04 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 25 Feb 2010 04:08:47 +0000 |
nemo |
remove turn waits for crazy and shoppa
|
changeset |
files
|
Thu, 25 Feb 2010 04:04:26 +0000 |
nemo |
Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
|
changeset |
files
|
Wed, 24 Feb 2010 16:41:35 +0000 |
nemo |
another nil check
|
changeset |
files
|
Wed, 24 Feb 2010 13:46:02 +0000 |
nemo |
Add nil check to shotgun shell
|
changeset |
files
|
Wed, 24 Feb 2010 13:29:06 +0000 |
nemo |
Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
|
changeset |
files
|
Wed, 24 Feb 2010 03:03:43 +0000 |
nemo |
Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
|
changeset |
files
|
Wed, 24 Feb 2010 01:55:59 +0000 |
nemo |
Show the ammo menu of the last local non-bot team when not local turn. needs testing
|
changeset |
files
|
Tue, 23 Feb 2010 23:54:38 +0000 |
nemo |
Corrected test
|
changeset |
files
|
Tue, 23 Feb 2010 19:25:38 +0000 |
nemo |
Restore shared clan ammo (still needs flag), add ammo info message if the person who picked up the ammo was a member of your clan
|
changeset |
files
|
Tue, 23 Feb 2010 15:41:37 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 23 Feb 2010 03:57:27 +0000 |
nemo |
oops. forgot the free. also drop the speed check.
|
changeset |
files
|
Tue, 23 Feb 2010 03:55:46 +0000 |
nemo |
A little clock for convenience in finding things in demos
|
changeset |
files
|
Tue, 23 Feb 2010 00:27:48 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 23 Feb 2010 00:21:20 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 23 Feb 2010 00:18:57 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 22 Feb 2010 23:03:50 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 22 Feb 2010 22:51:21 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 22 Feb 2010 10:56:43 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 22 Feb 2010 05:50:29 +0000 |
nemo |
Check the right midpoint font
|
changeset |
files
|
Mon, 22 Feb 2010 05:41:25 +0000 |
nemo |
Updated Chinese locales from Copy Liu
|
changeset |
files
|
Mon, 22 Feb 2010 05:40:24 +0000 |
nemo |
Fix CJK in tooltips.
|
changeset |
files
|
Mon, 22 Feb 2010 00:53:04 +0000 |
nemo |
Skip drawing some stuff if water is opaque. Affects simulation.
|
changeset |
files
|
Mon, 22 Feb 2010 00:47:50 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 21 Feb 2010 22:01:59 +0000 |
nemo |
ok... how about this?
|
changeset |
files
|
Sun, 21 Feb 2010 21:55:34 +0000 |
nemo |
Be sure to initialise count for teleport in placement mode
|
changeset |
files
|
Sun, 21 Feb 2010 19:03:46 +0000 |
nemo |
inu adds some whitespace
|
changeset |
files
|
Sun, 21 Feb 2010 19:03:04 +0000 |
nemo |
inu's updated portugese (marco_silva and inu are fighting over name of deagle :) )
|
changeset |
files
|
Sun, 21 Feb 2010 16:32:43 +0000 |
smxx |
General:
|
changeset |
files
|
Sun, 21 Feb 2010 16:28:46 +0000 |
nemo |
Check for empty hat, somehow claymore managed this, this should be a workaround pending figuring out how he did it.
|
changeset |
files
|
Sat, 20 Feb 2010 19:54:24 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 20 Feb 2010 18:58:51 +0000 |
nemo |
Revert r2675 pending solution to teams getting wrong ammo.
|
changeset |
files
|
Sat, 20 Feb 2010 09:33:20 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Fri, 19 Feb 2010 02:19:47 +0000 |
nemo |
Another solution needs to be found.
|
changeset |
files
|
Fri, 19 Feb 2010 00:53:22 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 19 Feb 2010 00:51:37 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 18 Feb 2010 13:59:05 +0000 |
nemo |
Remove invulnerability protection from the team gone effect
|
changeset |
files
|
Thu, 18 Feb 2010 13:23:24 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 18 Feb 2010 01:02:28 +0000 |
nemo |
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
|
changeset |
files
|
Wed, 17 Feb 2010 21:49:38 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 17 Feb 2010 20:03:25 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 17 Feb 2010 19:50:22 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Wed, 17 Feb 2010 17:38:32 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Tue, 16 Feb 2010 03:03:26 +0000 |
nemo |
Ensure InitialCount gets a value
|
changeset |
files
|
Tue, 16 Feb 2010 02:23:12 +0000 |
nemo |
Should be equivalent, but in any case, not needed
|
changeset |
files
|
Mon, 15 Feb 2010 23:32:34 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 15 Feb 2010 23:22:26 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 15 Feb 2010 21:56:49 +0000 |
smxx |
Training Missions:
|
changeset |
files
|
Mon, 15 Feb 2010 21:54:26 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 15 Feb 2010 21:44:05 +0000 |
nemo |
Keep crosshairs when being kicked by gstWinner (for rope and such)
|
changeset |
files
|
Mon, 15 Feb 2010 19:49:20 +0000 |
koda |
add liblua to sources for macosx
|
changeset |
files
|
Mon, 15 Feb 2010 14:04:29 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 15 Feb 2010 00:01:21 +0000 |
nemo |
bad koda
|
changeset |
files
|
Sun, 14 Feb 2010 23:50:51 +0000 |
koda |
mac build supports lua
|
changeset |
files
|
Sun, 14 Feb 2010 21:57:47 +0000 |
nemo |
Need this too to set it to last hog for current switch alg
|
changeset |
files
|
Sun, 14 Feb 2010 21:53:17 +0000 |
nemo |
halt team blink on attack
|
changeset |
files
|
Sun, 14 Feb 2010 21:52:32 +0000 |
nemo |
Prevent crasher if attempting to show ammo menu
|
changeset |
files
|
Sat, 13 Feb 2010 16:04:04 +0000 |
koda |
new menupage ingame for common actions
|
changeset |
files
|
Sat, 13 Feb 2010 12:40:40 +0000 |
smxx |
General:
|
changeset |
files
|
Sat, 13 Feb 2010 01:56:35 +0000 |
koda |
allow to compile engine as library with HWLIBRARY symbol
|
changeset |
files
|
Fri, 12 Feb 2010 18:40:14 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 12 Feb 2010 17:02:08 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 12 Feb 2010 16:39:22 +0000 |
smxx |
Engine:
|
changeset |
files
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Wed, 10 Feb 2010 22:00:49 +0000 |
koda |
add a new way to fetch version info from pascal to c
|
changeset |
files
|
Wed, 10 Feb 2010 21:23:03 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 10 Feb 2010 17:53:21 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 10 Feb 2010 17:31:12 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 10 Feb 2010 17:15:10 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 10 Feb 2010 17:13:49 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 10 Feb 2010 15:42:00 +0000 |
smxx |
Engine:
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changeset |
files
|
Wed, 10 Feb 2010 13:53:31 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 10 Feb 2010 10:03:13 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 10 Feb 2010 09:52:00 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 10 Feb 2010 02:03:41 +0000 |
nemo |
Some slight changes to slovak locale
|
changeset |
files
|
Wed, 10 Feb 2010 01:02:20 +0000 |
smxx |
* Forgot to update CMakeLists.txt for proper INSTALL
|
changeset |
files
|
Wed, 10 Feb 2010 00:57:39 +0000 |
smxx |
* Casing ... *whistle*
|
changeset |
files
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Wed, 10 Feb 2010 00:55:40 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 09 Feb 2010 21:51:52 +0000 |
nemo |
set min on king health proportion
|
changeset |
files
|
Tue, 09 Feb 2010 20:47:22 +0000 |
nemo |
King health proportional to team size
|
changeset |
files
|
Tue, 09 Feb 2010 18:58:44 +0000 |
nemo |
Palewolf's patch to allow controlling proportion of various objects in themes. Desert and Nature have non-default values
|
changeset |
files
|
Tue, 09 Feb 2010 18:34:49 +0000 |
nemo |
tweak of placement
|
changeset |
files
|
Tue, 09 Feb 2010 16:39:43 +0000 |
nemo |
antialiasing, a minor obsession.
|
changeset |
files
|
Tue, 09 Feb 2010 14:30:59 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 09 Feb 2010 14:24:25 +0000 |
nemo |
Suggestion from Tiy. Use a random hi. Could maybe be shorter sounds, using the 4 shortest voicepacks already
|
changeset |
files
|
Tue, 09 Feb 2010 14:21:25 +0000 |
nemo |
New British voicepack
|
changeset |
files
|
Tue, 09 Feb 2010 13:04:11 +0000 |
nemo |
tweak. no chirp on room creation.
|
changeset |
files
|
Tue, 09 Feb 2010 03:21:09 +0000 |
nemo |
Only enable chirp for room owner
|
changeset |
files
|
Tue, 09 Feb 2010 02:03:31 +0000 |
nemo |
Only beep in room, load sound in constructor
|
changeset |
files
|
Tue, 09 Feb 2010 01:50:36 +0000 |
nemo |
Switch to PlayChannel so as not to interrupt background music.
|
changeset |
files
|
Tue, 09 Feb 2010 01:47:50 +0000 |
nemo |
Have game beep when someone joins lobby/room. Controlled by Sound option
|
changeset |
files
|
Mon, 08 Feb 2010 21:49:52 +0000 |
koda |
some code cleanup for the ifrontend
|
changeset |
files
|
Mon, 08 Feb 2010 18:12:06 +0000 |
nemo |
Override both hog placements, this makes divide teams pretty much useless with hog placement mode. Restricting hog placement to one side might be a nice addition.
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changeset |
files
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Mon, 08 Feb 2010 16:03:58 +0000 |
nemo |
Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
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changeset |
files
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Mon, 08 Feb 2010 15:56:43 +0000 |
nemo |
Some handling of interaction between king mode and place hogs mode.
|
changeset |
files
|
Mon, 08 Feb 2010 12:54:44 +0000 |
nemo |
Request by soreau. Placement time proportional to map size.
|
changeset |
files
|
Mon, 08 Feb 2010 12:49:58 +0000 |
nemo |
Yay for burning through revision numbers
|
changeset |
files
|
Mon, 08 Feb 2010 12:49:41 +0000 |
nemo |
redundant
|
changeset |
files
|
Mon, 08 Feb 2010 12:49:21 +0000 |
nemo |
Attractiveness tweak
|
changeset |
files
|
Mon, 08 Feb 2010 12:46:09 +0000 |
nemo |
Allow for ammos w/o teleports
|
changeset |
files
|
Mon, 08 Feb 2010 05:17:59 +0000 |
nemo |
Do CI correctly. Still need to allow for mode in case of no teleports in ammo
|
changeset |
files
|
Mon, 08 Feb 2010 03:03:18 +0000 |
nemo |
Mode to place hogs at start of game. Will probably need a bit more testing.
|
changeset |
files
|
Fri, 05 Feb 2010 13:47:25 +0000 |
smxx |
General:
|
changeset |
files
|
Fri, 05 Feb 2010 13:32:57 +0000 |
nemo |
... or. just move the king check to after the gear nil
|
changeset |
files
|
Fri, 05 Feb 2010 13:30:47 +0000 |
nemo |
account for dying king
|
changeset |
files
|
Fri, 05 Feb 2010 13:12:31 +0000 |
nemo |
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
|
changeset |
files
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Fri, 05 Feb 2010 11:47:57 +0000 |
nemo |
add quebec for all the canadian frenchies.
|
changeset |
files
|
Fri, 05 Feb 2010 11:44:28 +0000 |
nemo |
Strip PNGs, tweak hedgewars flag.
|
changeset |
files
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Fri, 05 Feb 2010 00:47:28 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 05 Feb 2010 00:43:56 +0000 |
koda |
touchinput works, invisible buttons added and initial support for chat
|
changeset |
files
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Thu, 04 Feb 2010 22:34:21 +0000 |
koda |
update iphone port to new code from Smaxx
|
changeset |
files
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Thu, 04 Feb 2010 22:30:42 +0000 |
smxx |
Frontend:
|
changeset |
files
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Thu, 04 Feb 2010 22:29:19 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 04 Feb 2010 20:49:59 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Thu, 04 Feb 2010 20:49:23 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Thu, 04 Feb 2010 20:47:39 +0000 |
smxx |
Graphics:
|
changeset |
files
|
Thu, 04 Feb 2010 20:45:03 +0000 |
smxx |
Server:
|
changeset |
files
|
Thu, 04 Feb 2010 18:46:49 +0000 |
nemo |
Correct napalm adjustment.
|
changeset |
files
|
Thu, 04 Feb 2010 14:48:49 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 04 Feb 2010 14:35:31 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 03 Feb 2010 23:36:42 +0000 |
koda |
implement transition in the way i had in mind
|
changeset |
files
|
Wed, 03 Feb 2010 13:02:28 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Wed, 03 Feb 2010 04:18:28 +0000 |
nemo |
Fix crash in DrawTunnel
|
changeset |
files
|
Wed, 03 Feb 2010 03:01:44 +0000 |
koda |
programmatically load main controller
|
changeset |
files
|
Mon, 01 Feb 2010 22:01:35 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 01 Feb 2010 21:26:15 +0000 |
koda |
new graphics from Tiy and frontend is loaded in landscape mode
|
changeset |
files
|
Mon, 01 Feb 2010 19:43:57 +0000 |
koda |
inu's updated pt_PT translation file
|
changeset |
files
|
Mon, 01 Feb 2010 07:10:33 +0000 |
nemo |
Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
|
changeset |
files
|
Sun, 31 Jan 2010 22:52:42 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 31 Jan 2010 22:43:09 +0000 |
koda |
smaller improvements in mouse handling
|
changeset |
files
|
Sun, 31 Jan 2010 22:15:53 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 31 Jan 2010 19:32:43 +0000 |
nemo |
Only add turn timeout for weapons that don't already have a timeout
|
changeset |
files
|
Sun, 31 Jan 2010 19:25:31 +0000 |
nemo |
oops. forgot skip turn
|
changeset |
files
|
Sun, 31 Jan 2010 19:24:22 +0000 |
nemo |
Remove king invulnerability, disable everything but teleport instead.
|
changeset |
files
|
Sun, 31 Jan 2010 16:35:18 +0000 |
nemo |
Pass correct gear to modifydamage in shotgun
|
changeset |
files
|
Sun, 31 Jan 2010 16:31:45 +0000 |
nemo |
Adjust king movement in ammoshove, give king a damage bonus
|
changeset |
files
|
Sun, 31 Jan 2010 16:22:50 +0000 |
nemo |
Nature theme additions by Tiy and Palewolf
|
changeset |
files
|
Sun, 31 Jan 2010 16:20:53 +0000 |
nemo |
Update translation files, add "King Mode"
|
changeset |
files
|
Sat, 30 Jan 2010 18:23:42 +0000 |
koda |
input handling reworked, still a lot of bugs in mouse movement
|
changeset |
files
|
Sat, 30 Jan 2010 01:46:23 +0000 |
koda |
redo LANDSCAPE MODE in a saner way with lots of fps
|
changeset |
files
|
Fri, 29 Jan 2010 00:55:14 +0000 |
koda |
LANDSCAPE ON IPHONE
|
changeset |
files
|
Thu, 28 Jan 2010 20:36:24 +0000 |
nemo |
IOResult is a special variable
|
changeset |
files
|
Thu, 28 Jan 2010 19:01:57 +0000 |
nemo |
Remove inverted and useless test
|
changeset |
files
|
Wed, 27 Jan 2010 19:58:52 +0000 |
koda |
adds a "factory reset" to iphone frontend
|
changeset |
files
|
Wed, 27 Jan 2010 00:11:52 +0000 |
nemo |
Tweak load order
|
changeset |
files
|
Tue, 26 Jan 2010 23:04:19 +0000 |
nemo |
Rename for consistency
|
changeset |
files
|
Tue, 26 Jan 2010 23:00:45 +0000 |
nemo |
Alternate loading for koda's consideration. For case of pt_BR will try en, pt, then pt_BR
|
changeset |
files
|
Tue, 26 Jan 2010 21:55:51 +0000 |
koda |
complete the replacement of init/free wrappers for every unit
|
changeset |
files
|
Tue, 26 Jan 2010 04:13:37 +0000 |
nemo |
Free up some unfreed memory. Needed for Koda's iphone lib work
|
changeset |
files
|
Sun, 24 Jan 2010 19:52:30 +0000 |
koda |
update iphone frontend to the new (silly) sdl api, code cleanups for other sections
|
changeset |
files
|
Sun, 24 Jan 2010 19:01:51 +0000 |
nemo |
Palewolf's smoke traces for fire.
|
changeset |
files
|
Sun, 24 Jan 2010 16:46:06 +0000 |
nemo |
Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
|
changeset |
files
|
Sun, 24 Jan 2010 16:39:09 +0000 |
nemo |
If the music is going to be wrong, it can at least irritate me less.
|
changeset |
files
|
Sun, 24 Jan 2010 16:35:47 +0000 |
nemo |
Some value for opacity. Did not adjust water colour.
|
changeset |
files
|
Sun, 24 Jan 2010 16:33:57 +0000 |
nemo |
Add Desert theme
|
changeset |
files
|
Sun, 24 Jan 2010 16:25:10 +0000 |
nemo |
forgot Themes CMakeLists file
|
changeset |
files
|
Sun, 24 Jan 2010 16:24:24 +0000 |
nemo |
Olympics theme, Ruler map training map and a bunch of new textures for the more "3d" terrain thingy Smaxx added.
|
changeset |
files
|
Sun, 24 Jan 2010 13:38:14 +0000 |
koda |
sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
|
changeset |
files
|
Sun, 24 Jan 2010 13:37:03 +0000 |
koda |
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
|
changeset |
files
|
Sun, 24 Jan 2010 07:37:00 +0000 |
nemo |
Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
|
changeset |
files
|
Sun, 24 Jan 2010 07:26:03 +0000 |
nemo |
Randomise order of play.
|
changeset |
files
|
Sat, 23 Jan 2010 21:57:24 +0000 |
koda |
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
|
changeset |
files
|
Sat, 23 Jan 2010 13:15:27 +0000 |
koda |
settings tab has now a very nice iphone-like interface
|
changeset |
files
|
Wed, 20 Jan 2010 14:31:45 +0000 |
koda |
updated polish translation by szczur
|
changeset |
files
|
Mon, 18 Jan 2010 05:36:08 +0000 |
koda |
replace initialization/finalization statements with custom init functions
|
changeset |
files
|
Sat, 16 Jan 2010 17:30:37 +0000 |
koda |
objc/pascal finally working
|
changeset |
files
|
Sat, 16 Jan 2010 06:48:56 +0000 |
koda |
code cleanup and opengles optimizations
|
changeset |
files
|
Fri, 15 Jan 2010 10:03:31 +0000 |
koda |
settings are applied to game launch
|
changeset |
files
|
Thu, 14 Jan 2010 16:46:50 +0000 |
koda |
makes freepascal code compatible with OBJFPC mode
|
changeset |
files
|
Thu, 14 Jan 2010 16:38:43 +0000 |
koda |
can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
|
changeset |
files
|
Wed, 13 Jan 2010 09:41:35 +0000 |
koda |
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
|
changeset |
files
|
Tue, 12 Jan 2010 07:32:15 +0000 |
koda |
better network support + initial work for returning to frontend
|
changeset |
files
|
Sun, 10 Jan 2010 00:52:20 +0000 |
koda |
initial support for engine protocol
|
changeset |
files
|
Sat, 09 Jan 2010 01:34:23 +0000 |
koda |
move mixed functions in PascalExports
|
changeset |
files
|
Sat, 09 Jan 2010 00:59:12 +0000 |
koda |
iphone overlay button animation
|
changeset |
files
|
Fri, 08 Jan 2010 03:52:44 +0000 |
koda |
move all sdl source files in a proper directory
|
changeset |
files
|
Fri, 08 Jan 2010 03:38:01 +0000 |
koda |
add stub files for other views and prevent useless crashes
|
changeset |
files
|
Fri, 08 Jan 2010 01:29:28 +0000 |
koda |
fix italian translation
|
changeset |
files
|
Fri, 08 Jan 2010 01:12:51 +0000 |
koda |
frontend images by Tiy, first setup of frontend
|
changeset |
files
|
Thu, 07 Jan 2010 22:59:14 +0000 |
nemo |
Hopefully this is the last error. Fix the if test, offset by -1 due to how the output appears to be handled.
|
changeset |
files
|
Thu, 07 Jan 2010 22:49:25 +0000 |
koda |
touch input: reset zoom, attack button
|
changeset |
files
|
Thu, 07 Jan 2010 19:50:40 +0000 |
koda |
additional modifications for touch input
|
changeset |
files
|
Thu, 07 Jan 2010 16:18:32 +0000 |
nemo |
Drop the LongInt conversion, strip the two tests that are too large
|
changeset |
files
|
Thu, 07 Jan 2010 16:13:43 +0000 |
nemo |
misspelling
|
changeset |
files
|
Thu, 07 Jan 2010 16:12:26 +0000 |
nemo |
bit of a short circuit to reduce a few pointless tests on most text strings
|
changeset |
files
|
Thu, 07 Jan 2010 05:23:23 +0000 |
koda |
injection of custom code in SDL for iPhone in order to implement our frontend
|
changeset |
files
|
Tue, 05 Jan 2010 21:26:38 +0000 |
nemo |
Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
|
changeset |
files
|
Tue, 05 Jan 2010 19:20:44 +0000 |
nemo |
Galician locale by "Gallaecio"
|
changeset |
files
|
Mon, 04 Jan 2010 01:35:57 +0000 |
koda |
Palewolf's updated translation, images in misc
|
changeset |
files
|
Sun, 03 Jan 2010 22:58:19 +0000 |
koda |
lupdate + Palewolf's updated spanish translation + other patches of mine
|
changeset |
files
|
Sun, 03 Jan 2010 17:27:25 +0000 |
koda |
rewritten find_file part
|
changeset |
files
|
Sun, 03 Jan 2010 17:23:40 +0000 |
koda |
check for sdl_image and sdl_mixer versions
|
changeset |
files
|
Sun, 03 Jan 2010 15:40:41 +0000 |
koda |
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
|
changeset |
files
|
Thu, 24 Dec 2009 13:38:20 +0000 |
koda |
regression, powerpc colors working again
|
changeset |
files
|
Thu, 24 Dec 2009 02:02:12 +0000 |
koda |
introduction of IMG_Init
|
changeset |
files
|
Sun, 20 Dec 2009 20:35:15 +0000 |
nemo |
Updated chinese and taiwanese locales. Need to run the taiwanese ones past my taiwanese coworkers. Changes were extensive.
|
changeset |
files
|
Sun, 20 Dec 2009 20:08:17 +0000 |
koda |
binding typo
|
changeset |
files
|
Sat, 19 Dec 2009 19:37:30 +0000 |
koda |
update SDLMain.m/.h to latest version
|
changeset |
files
|
Fri, 18 Dec 2009 02:47:28 +0000 |
koda |
complete transition of longword->sdl_color for TTF bindings
|
changeset |
files
|
Fri, 18 Dec 2009 02:33:45 +0000 |
koda |
powerpc and gameserver compilation disabled temporarily
|
changeset |
files
|
Wed, 16 Dec 2009 14:58:45 +0000 |
koda |
random updates for 10.6 and iphone builds
|
changeset |
files
|
Mon, 14 Dec 2009 20:23:51 +0000 |
unc0rr |
Implement "team" chat between spectators
|
changeset |
files
|
Mon, 14 Dec 2009 18:52:04 +0000 |
unc0rr |
Update translation
|
changeset |
files
|
Thu, 10 Dec 2009 18:20:34 +0000 |
unc0rr |
Fix a rare bug when crosshair stucks in up position
|
changeset |
files
|
Wed, 09 Dec 2009 17:35:42 +0000 |
nemo |
This seems a little more efficient
|
changeset |
files
|
Tue, 08 Dec 2009 17:46:58 +0000 |
nemo |
Restore the plural forms - lupdate-qt4 seems to be behaving now. update the compiled files too
|
changeset |
files
|
Tue, 08 Dec 2009 17:41:53 +0000 |
nemo |
Add language to each ts file, rerun disabling of teams.
|
changeset |
files
|
Tue, 08 Dec 2009 17:37:41 +0000 |
nemo |
revert 2695 until I figure out why the linguist update stripped the numerusforms.
|
changeset |
files
|
Tue, 08 Dec 2009 17:29:32 +0000 |
nemo |
Comment out the unused teams to avoid translators working on unused translations.
|
changeset |
files
|
Sat, 05 Dec 2009 17:57:09 +0000 |
nemo |
Can't trim this unless another value is used. needed for joins.
|
changeset |
files
|
Wed, 02 Dec 2009 02:29:53 +0000 |
nemo |
remove missing ogg
|
changeset |
files
|
Mon, 30 Nov 2009 04:18:31 +0000 |
koda |
still updates for mac compilation
|
changeset |
files
|
Sun, 29 Nov 2009 21:47:47 +0000 |
nemo |
Reorder
|
changeset |
files
|
Sun, 29 Nov 2009 19:01:01 +0000 |
nemo |
Arbitrary sanity limits on names. 35 name, 15, username, 20 weapon, 20 scheme. Could increase, just to avoid annoying scrolling for silly names.
|
changeset |
files
|
Sun, 29 Nov 2009 18:54:24 +0000 |
nemo |
Restore old column layout.
|
changeset |
files
|
Sun, 29 Nov 2009 18:30:21 +0000 |
unc0rr |
Get rid of stupid ToggleLongInt and ToggleString functions
|
changeset |
files
|
Sun, 29 Nov 2009 16:56:04 +0000 |
unc0rr |
Smaxx patch with tuning by me:
|
changeset |
files
|
Sun, 29 Nov 2009 16:37:12 +0000 |
nemo |
New despeckle by Palewolf that pretty well on-the-fly
|
changeset |
files
|
Sat, 28 Nov 2009 15:22:28 +0000 |
unc0rr |
Fix bug with cursor coordinates sent via net (or demo/save file)
|
changeset |
files
|
Sat, 28 Nov 2009 02:46:15 +0000 |
koda |
other tweaks for mac compilation
|
changeset |
files
|
Thu, 26 Nov 2009 18:43:33 +0000 |
unc0rr |
Probably fix bug (not tested, I just checked if it builds)
|
changeset |
files
|
Thu, 26 Nov 2009 16:51:03 +0000 |
unc0rr |
A message to help debug
|
changeset |
files
|
Wed, 25 Nov 2009 04:27:53 +0000 |
koda |
some tweaks in the mac compilation system
|
changeset |
files
|
Tue, 24 Nov 2009 20:40:08 +0000 |
nemo |
tiny french tweak by artart78, check in inu's portugese much later now that svn is back
|
changeset |
files
|
Sun, 22 Nov 2009 04:28:30 +0000 |
koda |
fix build
|
changeset |
files
|
Sun, 22 Nov 2009 01:50:38 +0000 |
nemo |
new portugese text from inu
|
changeset |
files
|
Sat, 21 Nov 2009 22:55:20 +0000 |
nemo |
Proper plurals for english, french updates from artart78
|
changeset |
files
|
Sat, 21 Nov 2009 17:28:05 +0000 |
unc0rr |
Run "optipng -o5 -np -nc -nb" on all sprites in Data folder
|
changeset |
files
|
Sat, 21 Nov 2009 17:24:44 +0000 |
unc0rr |
Teams in one clan have common ammo
|
changeset |
files
|
Sat, 21 Nov 2009 15:04:42 +0000 |
nemo |
Set AllInactive to False on falling fire
|
changeset |
files
|
Fri, 20 Nov 2009 23:40:24 +0000 |
koda |
trailing mods from previous commit
|
changeset |
files
|
Fri, 20 Nov 2009 22:02:49 +0000 |
nemo |
revert r2363's ruining the joke
|
changeset |
files
|
Fri, 20 Nov 2009 21:30:10 +0000 |
nemo |
A rather tedious rename of "Please," to "Please" triggered by bruce89 in interests of proper grammar. Also updated lrelease-qt4 which should pick up artart78's prior hedgewars_fr.ts fixes. Also a couple of typos in en.txt / fi.txt / pl.txt
|
changeset |
files
|
Fri, 20 Nov 2009 21:22:05 +0000 |
koda |
revamped file access and debug display
|
changeset |
files
|
Fri, 20 Nov 2009 14:56:43 +0000 |
koda |
universal application setup
|
changeset |
files
|
Wed, 18 Nov 2009 14:50:14 +0000 |
nemo |
A whole ton of new french event strings from artart78
|
changeset |
files
|
Tue, 17 Nov 2009 20:36:08 +0000 |
nemo |
numerous additions/modifications to french translation by artart78
|
changeset |
files
|
Mon, 16 Nov 2009 17:40:17 +0000 |
nemo |
Some french tweaks by artart78
|
changeset |
files
|
Mon, 16 Nov 2009 16:51:26 +0000 |
unc0rr |
Fix girder on compost theme
|
changeset |
files
|
Sun, 15 Nov 2009 22:26:42 +0000 |
koda |
Color Fix in PPC + files fallbacks
|
changeset |
files
|
Sun, 15 Nov 2009 19:43:58 +0000 |
koda |
forgot this file in previous commit
|
changeset |
files
|
Sun, 15 Nov 2009 19:42:28 +0000 |
koda |
fix chat color in ppc
|
changeset |
files
|
Sat, 14 Nov 2009 11:06:55 +0000 |
unc0rr |
Fix desync when playing with AI via network, occuring in certain conditions
|
changeset |
files
|
Sat, 14 Nov 2009 05:26:26 +0000 |
nemo |
koda, can we try to keep unC0Rr's code formatting, and not just change it when we feel like it?
|
changeset |
files
|
Sat, 14 Nov 2009 02:53:04 +0000 |
koda |
fix wrong ttf blending in ppc
|
changeset |
files
|
Fri, 13 Nov 2009 23:04:23 +0000 |
koda |
JS patch to (really) activate Vsync
|
changeset |
files
|
Fri, 13 Nov 2009 20:33:31 +0000 |
koda |
add option for vsync -- good results on mac and linux, should be harmless on others (please test)
|
changeset |
files
|
Wed, 11 Nov 2009 21:54:28 +0000 |
nemo |
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
|
changeset |
files
|
Wed, 11 Nov 2009 19:48:16 +0000 |
koda |
removes workaround except for iphone
|
changeset |
files
|
Wed, 11 Nov 2009 16:11:41 +0000 |
unc0rr |
Update Ukrainian translation
|
changeset |
files
|
Tue, 10 Nov 2009 18:56:24 +0000 |
koda |
fix keybindings in PPC
|
changeset |
files
|
Tue, 10 Nov 2009 16:43:15 +0000 |
nemo |
unbreak build
|
changeset |
files
|
Tue, 10 Nov 2009 04:22:55 +0000 |
nemo |
Add check for nil gear
|
changeset |
files
|
Tue, 10 Nov 2009 04:07:08 +0000 |
koda |
color works under ppc
|
changeset |
files
|
Mon, 09 Nov 2009 22:56:29 +0000 |
koda |
add a x86_64 mac target
|
changeset |
files
|
Mon, 09 Nov 2009 20:29:21 +0000 |
unc0rr |
- Formatting changes
|
changeset |
files
|
Mon, 09 Nov 2009 18:44:09 +0000 |
unc0rr |
wtf is this, koda?
|
changeset |
files
|
Fri, 06 Nov 2009 18:59:43 +0000 |
koda |
updated build files for macosx and optimization system
|
changeset |
files
|
Fri, 06 Nov 2009 18:24:55 +0000 |
unc0rr |
AI knows what artillery mode is
|
changeset |
files
|
Thu, 05 Nov 2009 21:03:44 +0000 |
nemo |
Remove mostly useless comments put in to explain patch long ago.
|
changeset |
files
|
Thu, 05 Nov 2009 20:48:13 +0000 |
koda |
revert previous commit to remove a wip patch
|
changeset |
files
|
Thu, 05 Nov 2009 20:47:42 +0000 |
koda |
update themes cmakefiles to use GLOB instead of listing all the files
|
changeset |
files
|
Thu, 05 Nov 2009 20:40:31 +0000 |
koda |
fix iphone build
|
changeset |
files
|
Thu, 05 Nov 2009 19:50:16 +0000 |
koda |
revamped SDLh.pas
|
changeset |
files
|
Thu, 05 Nov 2009 16:23:09 +0000 |
koda |
move compiler directives to standard pascal
|
changeset |
files
|
Wed, 04 Nov 2009 01:42:06 +0000 |
nemo |
Oops. Accidentally removed the scaling.
|
changeset |
files
|
Mon, 02 Nov 2009 18:24:58 +0000 |
nemo |
A basic Spidey hat, leave hat on when roping.
|
changeset |
files
|
Sun, 01 Nov 2009 17:19:55 +0000 |
unc0rr |
Compete loading teams/hedgehogs part from mission config
|
changeset |
files
|
Fri, 30 Oct 2009 19:41:39 +0000 |
nemo |
This massive image modification removes colour profile information and adds an alpha channel.
|
changeset |
files
|
Fri, 30 Oct 2009 19:28:44 +0000 |
unc0rr |
Add loading team parameters
|
changeset |
files
|
Thu, 29 Oct 2009 23:59:46 +0000 |
koda |
add an uninstall target (to be tested)
|
changeset |
files
|
Thu, 29 Oct 2009 17:51:54 +0000 |
koda |
fix missing land on ppc
|
changeset |
files
|
Mon, 26 Oct 2009 10:39:20 +0000 |
koda |
other controls implementation + sdlh revisited (once again)
|
changeset |
files
|
Sun, 25 Oct 2009 23:52:36 +0000 |
koda |
touch control completely revamped
|
changeset |
files
|
Sun, 25 Oct 2009 18:16:40 +0000 |
unc0rr |
Further work on missions editor
|
changeset |
files
|
Sun, 25 Oct 2009 16:51:20 +0000 |
nemo |
Increase AMMO_INFINITE to 100
|
changeset |
files
|
Sun, 25 Oct 2009 16:35:09 +0000 |
koda |
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
|
changeset |
files
|
Sun, 25 Oct 2009 15:55:49 +0000 |
koda |
added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
|
changeset |
files
|
Sun, 25 Oct 2009 12:41:48 +0000 |
unc0rr |
Smaxx: only allow change direction when shift key is pressed
|
changeset |
files
|
Sun, 25 Oct 2009 12:40:47 +0000 |
unc0rr |
Change mission file format to allow more flexible config
|
changeset |
files
|
Sun, 25 Oct 2009 12:19:47 +0000 |
unc0rr |
Partially implement loading mission options
|
changeset |
files
|
Sun, 25 Oct 2009 10:39:12 +0000 |
koda |
fix build
|
changeset |
files
|
Sun, 25 Oct 2009 10:38:09 +0000 |
koda |
convert 24 bits images to 32 (faster to manage)
|
changeset |
files
|
Sun, 25 Oct 2009 09:02:17 +0000 |
koda |
completes touch input/control (problems with moving camera)
|
changeset |
files
|
Sat, 24 Oct 2009 13:50:31 +0000 |
koda |
more updates on touch input/control
|
changeset |
files
|
Fri, 23 Oct 2009 11:12:01 +0000 |
koda |
err, complete previous commit
|
changeset |
files
|
Fri, 23 Oct 2009 11:11:42 +0000 |
koda |
WE HAVE HOGS MOVING ON IPHONE
|
changeset |
files
|
Thu, 22 Oct 2009 21:03:38 +0000 |
koda |
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
|
changeset |
files
|
Thu, 22 Oct 2009 18:59:35 +0000 |
koda |
update color management for new sdl_image on mac
|
changeset |
files
|
Wed, 21 Oct 2009 19:41:24 +0000 |
unc0rr |
Fix (quite rare) spectators queue error when joining game with teams left the game.
|
changeset |
files
|
Wed, 21 Oct 2009 16:50:02 +0000 |
unc0rr |
Set version to 0.9.13-dev, protocol number to 30 due to changes in engine
|
changeset |
files
|
Wed, 21 Oct 2009 16:40:55 +0000 |
unc0rr |
Start work on missions/trainings editor
|
changeset |
files
|
Tue, 20 Oct 2009 21:40:35 +0000 |
koda |
evil math strikes again
|
changeset |
files
|
Tue, 20 Oct 2009 21:23:22 +0000 |
nemo |
Remove unneeded var from Smaxx' tag changes
|
changeset |
files
|
Tue, 20 Oct 2009 21:22:16 +0000 |
koda |
ifdefs all the way
|
changeset |
files
|
Tue, 20 Oct 2009 21:20:47 +0000 |
nemo |
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
|
changeset |
files
|
Tue, 20 Oct 2009 17:55:11 +0000 |
koda |
WE HAVE TOUCH INPUT
|
changeset |
files
|
Fri, 12 Nov 2010 19:48:51 +0300 |
unc0rr |
And even this one
mbait-mangen
|
changeset |
files
|
Tue, 20 Oct 2009 11:49:10 +0000 |
koda |
update sdlmain files to 1.2.14
|
changeset |
files
|
Tue, 16 Mar 2010 13:39:39 +0000 |
mbait |
Added new type of map at UI. Simple random map generation
mbait-mangen
|
changeset |
files
|
Fri, 12 Nov 2010 19:48:38 +0300 |
unc0rr |
And this one
mbait-rope_AI
|
changeset |
files
|
Mon, 19 Oct 2009 13:01:38 +0000 |
unc0rr |
Update Italian translation
|
changeset |
files
|
Wed, 10 Feb 2010 09:43:59 +0000 |
mbait |
change trunk branch to 0.9.12 branch
mbait-mangen
|
changeset |
files
|
Sat, 30 Jan 2010 13:41:00 +0000 |
mbait |
copy of trunk
mbait-rope_AI
|
changeset |
files
|
Fri, 12 Nov 2010 19:40:35 +0300 |
unc0rr |
Close 0.9.12 branch
0.9.12
|
changeset |
files
|
Mon, 19 Oct 2009 12:44:47 +0000 |
nemo |
doStepDrowningGear - I always forget it. Kill the sound and exit.
|
changeset |
files
|
Wed, 21 Oct 2009 16:47:30 +0000 |
nemo |
Disable NPOTT in 0.9.12 tag :)
0.9.12
|
changeset |
files
|
Sun, 18 Oct 2009 15:04:33 +0000 |
unc0rr |
Fix 'make package_source' package
|
changeset |
files
|
Wed, 23 Jun 2010 21:36:39 +0200 |
koda |
closed branch
|
changeset |
files
|
Sun, 18 Oct 2009 14:57:06 +0000 |
unc0rr |
Tag for 0.9.12 release
0.9.12
|
changeset |
files
|
Sun, 18 Oct 2009 14:47:53 +0000 |
unc0rr |
Smaxx: fix water sprites rendering
0.9.12-release
|
changeset |
files
|
Sun, 18 Oct 2009 14:47:24 +0000 |
koda |
changelog update
|
changeset |
files
|
Sun, 18 Oct 2009 14:44:16 +0000 |
unc0rr |
Update server
|
changeset |
files
|
Sun, 18 Oct 2009 14:44:06 +0000 |
koda |
last minute fixes
|
changeset |
files
|
Sun, 18 Oct 2009 14:42:14 +0000 |
unc0rr |
Update dependencies list
|
changeset |
files
|
Sun, 18 Oct 2009 14:41:44 +0000 |
unc0rr |
Update changelog
|
changeset |
files
|
Sun, 18 Oct 2009 14:41:03 +0000 |
koda |
sigh
|
changeset |
files
|
Sun, 18 Oct 2009 14:36:01 +0000 |
koda |
fix mac bundle
|
changeset |
files
|
Sun, 18 Oct 2009 14:31:22 +0000 |
koda |
update .pro file, lupdate and smaller italian translation
|
changeset |
files
|
Sun, 18 Oct 2009 14:13:09 +0000 |
unc0rr |
Set version to 0.9.12, protocol number to 29
|
changeset |
files
|
Sun, 18 Oct 2009 14:12:21 +0000 |
unc0rr |
- lupdate && lrelease
|
changeset |
files
|
Sun, 18 Oct 2009 13:04:41 +0000 |
unc0rr |
Update german translation
|
changeset |
files
|
Sun, 18 Oct 2009 12:53:00 +0000 |
nemo |
Aaaand ease up on the onions a bit
|
changeset |
files
|
Sun, 18 Oct 2009 12:50:53 +0000 |
nemo |
Remove an rectangle, wasn't seeing 2nd cucumber enough.
|
changeset |
files
|
Sun, 18 Oct 2009 06:32:14 +0000 |
nemo |
Fix rectangles for theme objects
|
changeset |
files
|
Sun, 18 Oct 2009 06:26:45 +0000 |
nemo |
Just checking this in so prg can try it. May back it out
|
changeset |
files
|
Sun, 18 Oct 2009 03:54:22 +0000 |
nemo |
Disable followgear on ammoshove for napalm fire damage
|
changeset |
files
|
Sun, 18 Oct 2009 01:40:08 +0000 |
nemo |
256 bit png sky fix
|
changeset |
files
|
Sun, 18 Oct 2009 01:01:39 +0000 |
nemo |
Just for the heck of it. Set all PNGs to image/png - helps w/ online SVN viewing and helper programs
|
changeset |
files
|
Sun, 18 Oct 2009 01:01:10 +0000 |
nemo |
Updated translation
|
changeset |
files
|
Sun, 18 Oct 2009 00:58:18 +0000 |
nemo |
Updated translation and waves
|
changeset |
files
|
Sat, 17 Oct 2009 23:03:31 +0000 |
nemo |
Disable hiding of frontend for now - seems it might be reasons for frontend shutting down when host quits.
|
changeset |
files
|
Sat, 17 Oct 2009 21:01:54 +0000 |
nemo |
Remove option windows for hardware sound, unneeded w/o openal, update german locale, remove a restriction on modelist
|
changeset |
files
|
Sat, 17 Oct 2009 13:57:40 +0000 |
unc0rr |
Smaxx: update sky sprites
|
changeset |
files
|
Sat, 17 Oct 2009 13:51:16 +0000 |
koda |
restore openalbridge to r2489
|
changeset |
files
|
Sat, 17 Oct 2009 13:47:58 +0000 |
unc0rr |
Update Octorama
|
changeset |
files
|
Sat, 17 Oct 2009 13:44:50 +0000 |
unc0rr |
Fix build
|
changeset |
files
|
Sat, 17 Oct 2009 13:42:43 +0000 |
unc0rr |
Set version 0.9.12-RC2
|
changeset |
files
|
Sat, 17 Oct 2009 13:40:59 +0000 |
koda |
remove the svg dependency
|
changeset |
files
|
Sat, 17 Oct 2009 13:34:40 +0000 |
unc0rr |
Fix bug when rope goes through land when hedgehog is sliding
|
changeset |
files
|
Sat, 17 Oct 2009 13:19:49 +0000 |
koda |
dep fix
|
changeset |
files
|
Sat, 17 Oct 2009 13:11:07 +0000 |
koda |
moves project files to proper directory
|
changeset |
files
|
Sat, 17 Oct 2009 09:54:26 +0000 |
unc0rr |
Fix build
|
changeset |
files
|
Sat, 17 Oct 2009 09:44:22 +0000 |
unc0rr |
Smaxx: small fix to some misinformation
|
changeset |
files
|
Sat, 17 Oct 2009 09:31:37 +0000 |
unc0rr |
Update Finnish translation
|
changeset |
files
|
Sat, 17 Oct 2009 07:02:58 +0000 |
unc0rr |
Don't try to send empty team message
|
changeset |
files
|
Sat, 17 Oct 2009 06:18:51 +0000 |
nemo |
weapon edit style tweak
|
changeset |
files
|
Sat, 17 Oct 2009 04:57:05 +0000 |
nemo |
pass in sdli
|
changeset |
files
|
Sat, 17 Oct 2009 01:28:49 +0000 |
koda |
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
|
changeset |
files
|
Fri, 16 Oct 2009 22:46:58 +0000 |
nemo |
Make hedgies just hop a bit on flames so they are more likely to get properly scorched
|
changeset |
files
|
Fri, 16 Oct 2009 22:26:01 +0000 |
nemo |
Add %1 for "Remaining" default to in front so at least the count shows up
|
changeset |
files
|
Fri, 16 Oct 2009 20:54:12 +0000 |
nemo |
affect tweaks molotov spread some more
|
changeset |
files
|
Fri, 16 Oct 2009 20:45:07 +0000 |
koda |
update appcast link
|
changeset |
files
|
Fri, 16 Oct 2009 20:39:50 +0000 |
koda |
install the new lowresolution images for systems with limited graphics
|
changeset |
files
|
Fri, 16 Oct 2009 20:39:20 +0000 |
nemo |
lighten water, strip colour profile from png for heck of it.
|
changeset |
files
|
Fri, 16 Oct 2009 20:00:12 +0000 |
koda |
update italian translation
|
changeset |
files
|
Fri, 16 Oct 2009 19:59:41 +0000 |
nemo |
Missing deepspace theme
|
changeset |
files
|
Fri, 16 Oct 2009 19:58:36 +0000 |
unc0rr |
Update release doc a bit
|
changeset |
files
|
Fri, 16 Oct 2009 19:56:23 +0000 |
nemo |
Minor french tweak
|
changeset |
files
|
Fri, 16 Oct 2009 19:54:43 +0000 |
koda |
lupdate + partial italian translation
|
changeset |
files
|
Fri, 16 Oct 2009 19:52:42 +0000 |
unc0rr |
Set version to RC1
|
changeset |
files
|
Fri, 16 Oct 2009 19:52:09 +0000 |
unc0rr |
- Fix build
|
changeset |
files
|
Fri, 16 Oct 2009 18:56:08 +0000 |
koda |
fix for faders
|
changeset |
files
|
Fri, 16 Oct 2009 18:37:55 +0000 |
unc0rr |
- Tweak join/leave colour
|
changeset |
files
|
Fri, 16 Oct 2009 18:04:38 +0000 |
nemo |
Update from Jessor
|
changeset |
files
|
Fri, 16 Oct 2009 17:38:44 +0000 |
unc0rr |
Some more eol-style fixes
|
changeset |
files
|
Fri, 16 Oct 2009 17:38:20 +0000 |
unc0rr |
set svn:eol-style to native
|
changeset |
files
|
Fri, 16 Oct 2009 17:35:18 +0000 |
unc0rr |
Smaxx: fix openalbridge
|
changeset |
files
|
Fri, 16 Oct 2009 16:45:47 +0000 |
unc0rr |
Fix warning
|
changeset |
files
|
Fri, 16 Oct 2009 16:42:51 +0000 |
koda |
THE fix for openalbridge
|
changeset |
files
|
Fri, 16 Oct 2009 15:56:42 +0000 |
nemo |
updated map.png to remove teleport/spawn point between crab's legs
|
changeset |
files
|
Fri, 16 Oct 2009 15:35:41 +0000 |
nemo |
Tweak of molotov based on burp's play, a little bit more specificity in homerun.
|
changeset |
files
|
Fri, 16 Oct 2009 14:53:58 +0000 |
nemo |
Smaxx excludes flames from triggering homerun sound, presumably any other weapon still can??
|
changeset |
files
|
Fri, 16 Oct 2009 14:48:28 +0000 |
nemo |
oops. wrong size
|
changeset |
files
|
Fri, 16 Oct 2009 14:03:42 +0000 |
nemo |
Kill flame if any gears collide.
|
changeset |
files
|
Fri, 16 Oct 2009 13:54:57 +0000 |
nemo |
increase molotov radius a bit
|
changeset |
files
|
Fri, 16 Oct 2009 13:53:11 +0000 |
nemo |
fix molotov size
|
changeset |
files
|
Fri, 16 Oct 2009 13:45:10 +0000 |
unc0rr |
Some translation updates
|
changeset |
files
|
Fri, 16 Oct 2009 13:37:37 +0000 |
unc0rr |
Fix install
|
changeset |
files
|
Fri, 16 Oct 2009 13:30:36 +0000 |
unc0rr |
Some fixed related to themes
|
changeset |
files
|
Fri, 16 Oct 2009 13:22:32 +0000 |
unc0rr |
Update translation
|
changeset |
files
|
Fri, 16 Oct 2009 13:01:28 +0000 |
unc0rr |
Small bazooka training
|
changeset |
files
|
Fri, 16 Oct 2009 12:58:21 +0000 |
nemo |
Add Octorama
|
changeset |
files
|
Fri, 16 Oct 2009 12:01:19 +0000 |
nemo |
affect says this spread was supposed to use div - makes for tighter spread
|
changeset |
files
|
Fri, 16 Oct 2009 11:58:28 +0000 |
nemo |
fix Tiy typo
|
changeset |
files
|
Fri, 16 Oct 2009 11:57:10 +0000 |
unc0rr |
Fix player info response
|
changeset |
files
|
Fri, 16 Oct 2009 11:53:19 +0000 |
unc0rr |
Fix mouse problem when focus is lost
|
changeset |
files
|
Fri, 16 Oct 2009 03:34:00 +0000 |
nemo |
Forgot about Islands
|
changeset |
files
|
Fri, 16 Oct 2009 03:27:33 +0000 |
nemo |
Fire tweaks
|
changeset |
files
|
Fri, 16 Oct 2009 01:44:23 +0000 |
nemo |
Left Compost out, try giving dirt full opacity
|
changeset |
files
|
Fri, 16 Oct 2009 01:29:10 +0000 |
nemo |
Tweak probabilities for default set. jetpack, invuln, molotov cocktail
|
changeset |
files
|
Fri, 16 Oct 2009 01:03:15 +0000 |
nemo |
update de locale
|
changeset |
files
|
Fri, 16 Oct 2009 01:00:37 +0000 |
nemo |
properly do offsets into mult-column ammo image (forgot y)
|
changeset |
files
|
Thu, 15 Oct 2009 23:54:18 +0000 |
koda |
molotov sound FTW
|
changeset |
files
|
Thu, 15 Oct 2009 21:47:24 +0000 |
nemo |
Rename Molotov to Molotov Cocktail
|
changeset |
files
|
Thu, 15 Oct 2009 21:47:05 +0000 |
nemo |
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
|
changeset |
files
|
Thu, 15 Oct 2009 19:38:18 +0000 |
nemo |
offset for multi-column ammo image
|
changeset |
files
|
Thu, 15 Oct 2009 19:31:53 +0000 |
nemo |
damn semicolons...
|
changeset |
files
|
Thu, 15 Oct 2009 19:24:35 +0000 |
nemo |
oh, just use shotgun reload for all. prg says it sounds better
|
changeset |
files
|
Thu, 15 Oct 2009 19:24:14 +0000 |
nemo |
oops. shotgun reload
|
changeset |
files
|
Thu, 15 Oct 2009 19:16:50 +0000 |
nemo |
Play shotgun for weapon crates. Suggestion by Smaxx. Using "placed" for health/utility - could use a prettier sound for health now that there are health animation
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changeset |
files
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Thu, 15 Oct 2009 19:14:22 +0000 |
nemo |
Suggestion by Smaxx - use pickhammer sound while drill is in operation
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changeset |
files
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Thu, 15 Oct 2009 19:13:08 +0000 |
nemo |
Tweak shoppa probabilities
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changeset |
files
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Thu, 15 Oct 2009 18:02:01 +0000 |
nemo |
Adjustments to training mode and credits by Smaxx
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changeset |
files
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Thu, 15 Oct 2009 17:51:54 +0000 |
nemo |
Molotov image placeholders - Tiy will add real ones shortly
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changeset |
files
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Thu, 15 Oct 2009 17:51:35 +0000 |
koda |
updated italian translation and new homerun sound
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changeset |
files
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Thu, 15 Oct 2009 17:42:21 +0000 |
nemo |
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
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files
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Thu, 15 Oct 2009 17:18:36 +0000 |
nemo |
Add 02:10 section (english only, needs translating)
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changeset |
files
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Thu, 15 Oct 2009 17:14:29 +0000 |
nemo |
Remove sheepluva's simple 45 deg bouncing from r2472, add various flame sizes for Tiy
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changeset |
files
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Thu, 15 Oct 2009 15:54:48 +0000 |
koda |
fix a potential bug when playing two sounds at the same time (or very near)
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changeset |
files
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Thu, 15 Oct 2009 15:49:42 +0000 |
nemo |
Restore crate probability restriction for "shoppa" weapon sets
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changeset |
files
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Thu, 15 Oct 2009 15:33:43 +0000 |
nemo |
Remove sprFlake from set of clamped textures
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changeset |
files
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Thu, 15 Oct 2009 15:28:19 +0000 |
nemo |
New data files from Tiy, add gtFlame to avoidance list
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changeset |
files
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Thu, 15 Oct 2009 13:51:11 +0000 |
unc0rr |
Update translation
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changeset |
files
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Thu, 15 Oct 2009 13:49:14 +0000 |
unc0rr |
Update translation
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changeset |
files
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Thu, 15 Oct 2009 04:58:06 +0000 |
unc0rr |
Teach server to know 0.9.12 and 0.9.13-dev
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changeset |
files
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Wed, 14 Oct 2009 22:53:24 +0000 |
koda |
Smaxx's updated german translation + texture gap fixes + updated room list
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changeset |
files
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Wed, 14 Oct 2009 22:27:51 +0000 |
koda |
partial italian translation and other fixes to lib
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files
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Wed, 14 Oct 2009 22:25:28 +0000 |
koda |
committing some missing files
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changeset |
files
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Wed, 14 Oct 2009 22:21:25 +0000 |
koda |
code cleanup and restore the mute call
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changeset |
files
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Wed, 14 Oct 2009 22:12:02 +0000 |
koda |
Smaxx patch for fixing all sound related issues on any system
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files
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Wed, 14 Oct 2009 16:30:41 +0000 |
unc0rr |
- Update some strings
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changeset |
files
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Wed, 14 Oct 2009 15:05:00 +0000 |
unc0rr |
lupdate
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changeset |
files
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Tue, 13 Oct 2009 00:36:55 +0000 |
nemo |
Cut upwards thrust in half on saucer
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changeset |
files
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Mon, 12 Oct 2009 21:52:51 +0000 |
koda |
smaxx patch for hardware sound
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changeset |
files
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Mon, 12 Oct 2009 21:42:56 +0000 |
koda |
can compile on iphone again
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changeset |
files
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Mon, 12 Oct 2009 21:29:28 +0000 |
koda |
fix sound by smaxx and other stuff by me
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files
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Mon, 12 Oct 2009 19:41:17 +0000 |
unc0rr |
Smaxx fix to overwriting private sdl's memory
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files
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Mon, 12 Oct 2009 19:40:01 +0000 |
nemo |
manually adjusted colours. should be done as proportion?
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files
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Mon, 12 Oct 2009 19:39:47 +0000 |
unc0rr |
Smaxx: less hacks
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files
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Mon, 12 Oct 2009 19:33:21 +0000 |
nemo |
Restrict how high saucer can fly for sanity's sake
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changeset |
files
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Mon, 12 Oct 2009 16:58:05 +0000 |
unc0rr |
Switch to first legal ammo when hedgehog can't hold current one
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files
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Mon, 12 Oct 2009 16:53:01 +0000 |
unc0rr |
Real fix to ammo slot overflow (bug triggered by r2411 fix)
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files
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Mon, 12 Oct 2009 16:50:42 +0000 |
nemo |
Placeholder homerun sound. Unedited sample from freesound.org #72836, under CC license.
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files
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Mon, 12 Oct 2009 16:49:03 +0000 |
unc0rr |
Don't show timer of drowned gears
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changeset |
files
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Mon, 12 Oct 2009 16:44:30 +0000 |
unc0rr |
Huge Smaxx patch with some fixes by me:
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files
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Mon, 12 Oct 2009 13:56:07 +0000 |
nemo |
cake theme wave fix from ttsmj
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files
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Mon, 12 Oct 2009 13:49:22 +0000 |
unc0rr |
- Fix camera area with different zoom levels
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changeset |
files
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Mon, 12 Oct 2009 13:47:56 +0000 |
nemo |
sheepluva's basic 45° test. NEEDS TESTING
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files
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Mon, 12 Oct 2009 13:44:34 +0000 |
nemo |
In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
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changeset |
files
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Mon, 12 Oct 2009 00:14:42 +0000 |
nemo |
updated polish translation from szczur
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files
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Sun, 11 Oct 2009 22:40:27 +0000 |
koda |
new checked image from Smaxx
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changeset |
files
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Sun, 11 Oct 2009 22:17:50 +0000 |
koda |
hopefully last fix
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files
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Sun, 11 Oct 2009 20:40:03 +0000 |
koda |
ultramegafix
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changeset |
files
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Sun, 11 Oct 2009 20:25:24 +0000 |
koda |
really fix build and completes transition to errlib
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changeset |
files
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Sun, 11 Oct 2009 20:14:55 +0000 |
koda |
fix build and partially moves messages to errlib
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changeset |
files
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Sun, 11 Oct 2009 16:23:59 +0000 |
koda |
updated build method
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changeset |
files
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Sun, 11 Oct 2009 16:19:32 +0000 |
koda |
frotten piece from last patch
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changeset |
files
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Sun, 11 Oct 2009 16:03:56 +0000 |
koda |
OpenALBridge updates
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changeset |
files
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Sun, 11 Oct 2009 12:33:12 +0000 |
unc0rr |
Smaxx: new rooms list
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changeset |
files
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Sat, 10 Oct 2009 14:26:50 +0000 |
koda |
fix that nasty "Pascal Internal Error" when compiling
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changeset |
files
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Sat, 10 Oct 2009 14:24:39 +0000 |
unc0rr |
Oops, fix build
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changeset |
files
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Thu, 08 Oct 2009 17:47:34 +0000 |
nemo |
updated translation by szczur
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changeset |
files
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Thu, 08 Oct 2009 13:38:50 +0000 |
unc0rr |
Fix integer->SmallInt
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changeset |
files
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Thu, 08 Oct 2009 00:58:17 +0000 |
koda |
fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
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changeset |
files
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Wed, 07 Oct 2009 17:01:40 +0000 |
unc0rr |
Server provides more info in rooms list
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changeset |
files
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Wed, 07 Oct 2009 14:37:42 +0000 |
unc0rr |
- Fix mouse cursor bugs in net game (still has a bug near water)
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changeset |
files
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Tue, 06 Oct 2009 16:30:08 +0000 |
koda |
cmake optimizations and simplification
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changeset |
files
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