Fri, 22 Dec 2017 23:59:03 +0100 |
unc0rr |
Start hacking new frontend
qmlfrontend
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files
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Sun, 17 Dec 2017 21:09:59 +0100 |
unc0rr |
Start removing flib functionality
qmlfrontend
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Sun, 17 Dec 2017 00:09:24 +0100 |
unc0rr |
Merge default. This branch is up-to-date and code is working.
qmlfrontend
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Sat, 16 Dec 2017 23:26:13 +0100 |
unc0rr |
Add new qmlfrontend project template
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Sat, 16 Dec 2017 22:58:28 +0100 |
unc0rr |
Improve this code a bit more
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Wed, 06 Dec 2017 23:46:17 +0100 |
unc0rr |
Quick dirty fix for building
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Tue, 05 Dec 2017 11:36:29 -0500 |
nemo |
bump proto
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Tue, 05 Dec 2017 11:35:04 -0500 |
nemo |
0.9.23 branch
0.9.23
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Mon, 04 Dec 2017 20:21:35 -0500 |
nemo |
rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
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Wed, 29 Nov 2017 20:38:26 -0500 |
nemo |
er. should be true I think? also... maybe this should be somewhere else
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Wed, 29 Nov 2017 20:35:56 -0500 |
nemo |
This is a desyncing change. But... We might need a new release anyway. ☹
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Wed, 29 Nov 2017 13:54:39 +0100 |
alfadur |
Fix chat input key being sometimes registered twice
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Sat, 25 Nov 2017 11:28:44 -0500 |
nemo |
At the very least we should match the gameserver length which seems to be 40, not 60
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Sat, 25 Nov 2017 09:40:43 -0500 |
nemo |
Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
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Sat, 25 Nov 2017 09:39:52 -0500 |
nemo |
init priority and scale
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