Wed, 21 Feb 2018 02:37:01 +0100 |
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Engine: Allow to use up to 9 placeholders in Format and FormatA
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Tue, 20 Feb 2018 22:21:33 +0100 |
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uInputManager: Add functions to get SDL key name
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Tue, 20 Feb 2018 19:15:47 +0100 |
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Fix a few German typos of main menu
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Tue, 20 Feb 2018 19:07:32 +0100 |
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VideoRec: Fix many effects not being recorded
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Tue, 20 Feb 2018 17:52:22 +0100 |
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Fix volume caption not being shown when hitting mute key
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Tue, 20 Feb 2018 15:37:36 +0100 |
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Lua API: Remove empty functions CampaignLock and CampaignUnlock
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Tue, 20 Feb 2018 15:31:47 +0100 |
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Expose 5 land flags to Lua for use with SetGearCollisionMask
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Tue, 20 Feb 2018 14:03:46 +0100 |
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Fix inconsistent name of SetGearAIHints
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Mon, 19 Feb 2018 17:03:59 +0100 |
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Portal mission: Fix health crate spawning inside land
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Mon, 19 Feb 2018 13:46:40 +0100 |
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Make hog invulnerable after winning SpeedShoppa or TargetPractice mission
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Mon, 19 Feb 2018 11:18:13 +0100 |
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Display cursor coordinates in HedgeEditor
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Mon, 19 Feb 2018 09:45:36 +0100 |
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Lua library Animate: StoppedGear now returns true if gear does not exist
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Sat, 17 Feb 2018 20:59:56 +0100 |
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Fix onEndTurn being called in multishoot
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Sat, 17 Feb 2018 20:51:36 +0100 |
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Battalion, Points Mode: Show points next to team bars
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Sat, 17 Feb 2018 17:36:26 +0100 |
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Battalion: Use AmmoTypeMax for ammo type iterations
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Sat, 17 Feb 2018 12:52:47 +0100 |
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Play a few more taunts in Space Invasion
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