2016-02-16 nemo reduce by 1, probably should avoid tunnel issue
2016-02-16 sheepluva apply to deagle and sniper only
2016-02-16 sheepluva disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
2016-02-15 antonc27 - Some warnings fixed with text alignment on iOS front-end
2016-02-14 Anton Malmygin Fix for cursor movement problems on touch devices
2016-02-14 unc0rr Fix index of script param
2016-02-13 unc0rr Tech racer maps detection
2016-02-12 unc0rr detectMap() rewrite with more sane approach, also check waypoints placement to avoid cheating
2016-02-09 unc0rr Merge default qmlfrontend
2016-02-12 koda avwrapper: Do not ignore avformat_write_header return value
2016-02-12 unC0Rr Attempt to implement hash for special points to detect tech racer maps
2016-02-09 nemo Put graves behind other stuff.
2016-02-09 nemo crosshair on hog won't cause a direct hit anymore
2016-02-09 unC0Rr Fix possible crashes/hangs due to recent changes
2016-02-08 unc0rr Fix one more crasher in early freeEverything call
2016-02-07 antonc27 - ifdef to avoid compiler warning
2016-02-07 antonc27 - uTypes must be included for reference of gmtLandPreview which used for iOS build
2016-02-05 unC0Rr Racer maps #18 and #19
2016-02-04 unc0rr Fix a crasher
2016-02-01 unC0Rr Fix SDL_CreateThread in windows
2016-01-31 unc0rr Bye-bye TryDo
2016-01-23 sheepluva rename doStepCakeWork to doStepCakeWalk
2016-01-23 sheepluva party tweak
2016-01-23 nemo As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
2016-01-23 sheepluva tweak sniper training
2016-01-23 nemo sparkles for dynamite at sheepy's request. he can tweak values if he wishes
2016-01-23 nemo update translation files
2016-01-23 sheepluva forgot viewport resize is a thing.
2016-01-23 sheepluva fixing my math... I think ;p
2016-01-23 sheepluva recognize proper birthday parties
2016-01-23 sheepluva minor code tweaks
2016-01-23 sheepluva add cinematic effect to "sinking feeling" intro sequence
2016-01-23 sheepluva Lua API: SetCinematicMode(enable)
2016-01-23 sheepluva adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
2016-01-19 sheepluva SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
2016-01-16 sheepluva find hg revision even if github author name is not the same as hg author (kodabb vs koda)
2016-01-16 sheepluva recognize subdomains of hedgewars.org
2016-01-16 sheepluva update some old google code links in the code/etc. thanks Wuzzy for the heads-up
2016-01-16 sheepluva fix script for resolving git commit id to hg commit id (github page format changed; hw hg repo location too)
2016-01-15 sheepluva fix comment; revert unintentional commit of some testing png
2016-01-15 sheepluva serious anti wall sticking protection for hedgewars
2016-01-15 sheepluva documentation tweak
2016-01-13 unc0rr Damaged hog is not in a jumping state
2016-01-13 unc0rr Add some delay to checker
2016-01-13 unc0rr Don't allow to kick an admin with super power enabled
2016-01-09 unc0rr SDLTry doesn't halt engine no more
2016-01-13 sheepluva add some dust effect to rolling/sliding hedgehogs
2016-01-12 koda changelog: Mention videorec fixes
2016-01-12 sheepluva travis: don't skip joins because that would require #hedgewars to allow messages from outside the channel
2016-01-12 sheepluva pas2c still does (not like) this
2016-01-12 sheepluva don't send text input to chat if not in chat-mode.
2016-01-12 sheepluva finish SDL2-window focus change detection code
2016-01-12 sheepluva use MIX_DEFAULT_FORMAT for sound
2016-01-12 sheepluva fix volume being at 0 on engine start. note: seems window focus changes are not detected atm. (relevant for sound dampening)
2016-01-11 sheepluva update Changelog
2016-01-11 sheepluva stop screenshot-flash-effects from showing up on consecutive screenshots
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