Tue, 19 Oct 2010 19:46:43 -0400 nemo Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
Wed, 13 Oct 2010 00:57:20 +0200 koda i fix up the new ammo menu finally
Wed, 13 Oct 2010 00:01:37 +0200 smaxx (none)
Tue, 12 Oct 2010 05:06:30 +0200 koda minor stuff
Mon, 11 Oct 2010 16:56:00 -0400 nemo set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
Mon, 11 Oct 2010 16:28:54 -0400 nemo Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
Mon, 11 Oct 2010 16:23:36 -0400 nemo Disable newgrave - conflicts with resurrection
Mon, 11 Oct 2010 15:47:40 -0400 nemo Extend the >0 / amNothing check
Mon, 11 Oct 2010 21:45:25 +0200 koda merge
Mon, 11 Oct 2010 14:55:13 -0400 nemo Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
Mon, 11 Oct 2010 20:47:17 +0200 Tobias Neumann Add dummy amResurrector sprite
Mon, 11 Oct 2010 20:34:21 +0200 Tobias Neumann New Weapon: Resurrector (TODO: ammo icon + sprites)
Mon, 11 Oct 2010 21:41:24 +0400 unc0rr Add debug message about # cmd
Mon, 11 Oct 2010 12:37:42 -0400 nemo Constrain to <= to avoid a bug on bottom edge reported by Henek
Mon, 11 Oct 2010 12:13:06 -0400 nemo Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
Mon, 11 Oct 2010 11:36:47 -0400 nemo Don't use AfterAttack in saucer - CurAmmoType is switched at this point
Mon, 11 Oct 2010 00:15:01 -0400 nemo update some numerus forms for english
Sun, 10 Oct 2010 23:41:24 -0400 nemo restore the delay between shots
Sun, 10 Oct 2010 22:18:38 -0400 nemo Skip "hurry" message if turn is 10s or less
Sun, 10 Oct 2010 21:43:22 -0400 nemo You win fillammostore
Sun, 10 Oct 2010 21:14:58 -0400 nemo Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
Sun, 10 Oct 2010 20:34:48 -0400 nemo Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
Mon, 11 Oct 2010 03:28:15 +0200 koda moved some utilities to a separate column with round buttons
Sun, 10 Oct 2010 20:16:17 -0400 nemo Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
Mon, 11 Oct 2010 00:08:48 +0200 koda split the flag tableview in worldwide and community
Sun, 10 Oct 2010 16:51:40 -0400 nemo Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
Sun, 10 Oct 2010 22:32:01 +0200 koda some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
Sun, 10 Oct 2010 21:32:18 +0400 unc0rr Some screwing around in try to fix space leak. No luck yet.
Sun, 10 Oct 2010 12:53:16 -0400 nemo Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
Sun, 10 Oct 2010 12:32:12 -0400 nemo Check on an infinite attacks mode, still many problems in actual weapons
Sun, 10 Oct 2010 12:22:57 -0400 nemo forgot the mapping
Sun, 10 Oct 2010 12:08:16 -0400 nemo Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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