2013-03-03 |
nemo |
add neglected merge
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changeset |
files
|
2013-03-03 |
unc0rr |
Fix team file path
|
changeset |
files
|
2013-03-03 |
Urbertar |
Fix water on ice setting
|
changeset |
files
|
2013-03-03 |
unc0rr |
Eh, two players condition seems to make more sense than two clans here
|
changeset |
files
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2013-03-03 |
Urbertar |
Fix DrawLine bug
|
changeset |
files
|
2013-03-03 |
unc0rr |
lol nemo, lol
|
changeset |
files
|
2013-03-02 |
nemo |
tweaks to sea ice appearance
|
changeset |
files
|
2013-03-01 |
dag10 |
Possibly fixed issue 533.
|
changeset |
files
|
2013-03-01 |
dag10 |
Resolves issue 528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
|
changeset |
files
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2013-03-01 |
nemo |
my turn to do a neglected merge for someone else
|
changeset |
files
|
2013-03-01 |
unc0rr |
Review the list of synced messages in isSyncedCommand. Fixes issue 546.
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changeset |
files
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2013-03-01 |
dag10 |
Made pressing the button in mapContainer only randomize things if client is master. Fixes issue 545. Also synchronized themes. Fixes issue 547.
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changeset |
files
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2013-03-01 |
Vatten |
avoid floating point desync, other script tweaks
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changeset |
files
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2013-03-01 |
nemo |
So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
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changeset |
files
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2013-03-01 |
nemo |
Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
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changeset |
files
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2013-03-01 |
koda |
split version information in engine too
|
changeset |
files
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2013-02-28 |
koda |
drop useless option, automatically set revision and debug info
|
changeset |
files
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2013-02-28 |
koda |
split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
|
changeset |
files
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2013-02-28 |
koda |
mysterious merge
|
changeset |
files
|
2013-02-28 |
koda |
support WARNING message status on cmake 2.6 (bug 524)
|
changeset |
files
|
2013-02-28 |
koda |
correct copyright header on files i added
|
changeset |
files
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2013-02-28 |
koda |
use NETGAME_DEFAULT_PORT macro across frontend sources
|
changeset |
files
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2013-02-28 |
koda |
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
|
changeset |
files
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2013-02-28 |
koda |
add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
|
changeset |
files
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2013-06-04 |
koda |
close branch
icegun
|
changeset |
files
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2013-02-28 |
koda |
add 'One of Everything' in the weaponsets, from nemo's idea
|
changeset |
files
|
2013-02-28 |
nemo |
merge icegun branch w/ default
icegun
|
changeset |
files
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2013-02-28 |
Urbertar |
Merge
|
changeset |
files
|
2013-02-28 |
Urbertar |
Draw ice on water
|
changeset |
files
|
2013-02-28 |
Urbertar |
Make refactoring. Remove DrawIce function
|
changeset |
files
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2013-02-28 |
sheepluva |
small update of german engine translation
|
changeset |
files
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2013-02-28 |
nemo |
aaagh. remove dead code. again.
|
changeset |
files
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2013-02-28 |
nemo |
Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
|
changeset |
files
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2013-02-27 |
koda |
physfs strikes back
|
changeset |
files
|
2013-02-27 |
nemo |
define ice edge colour
|
changeset |
files
|
2013-02-27 |
koda |
enable asm only on intel/amd machines
|
changeset |
files
|
2013-02-27 |
nemo |
remove dead code
|
changeset |
files
|
2013-02-27 |
koda |
merge physfslayer in default
|
changeset |
files
|
2013-02-27 |
Urbertar |
Draw ice on water
|
changeset |
files
|
2013-02-27 |
koda |
.hgignore
|
changeset |
files
|
2013-02-27 |
nemo |
pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
|
changeset |
files
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2013-02-27 |
nemo |
merge w/ default
icegun
|
changeset |
files
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2013-02-27 |
nemo |
huh. how'd we end up needing a merge here...
icegun
|
changeset |
files
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2013-02-26 |
Urbertar |
Separate setting and drawing ice
icegun
|
changeset |
files
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2013-02-26 |
Urbertar |
Make little refactoring
icegun
|
changeset |
files
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2013-02-26 |
Urbertar |
Check is lanscape already ice
icegun
|
changeset |
files
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2013-02-26 |
nemo |
put ice colour in uVariables, add check for land that is already ice
icegun
|
changeset |
files
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2013-02-26 |
Urbertar |
Change shape of ice to round
icegun
|
changeset |
files
|
2013-02-26 |
Urbertar |
Don't calculate edges of map as edges of landscape
icegun
|
changeset |
files
|
2013-02-26 |
Urbertar |
Check bounds of landscape in drawice procedure
icegun
|
changeset |
files
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2013-02-26 |
nemo |
forgot this loop
icegun
|
changeset |
files
|
2013-02-26 |
nemo |
graphics tweak. flag a couple more overeager setall HH
icegun
|
changeset |
files
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2013-02-25 |
nemo |
ice texture still needs moving to uLandGraphics and circle drawing
icegun
|
changeset |
files
|
2013-02-25 |
unc0rr |
Merge
|
changeset |
files
|
2013-02-25 |
nemo |
workaround for frequent AllHH active call in hedgehog step
icegun
|
changeset |
files
|
2013-02-24 |
nemo |
add hiragana/katakana ranges to CJK check.
|
changeset |
files
|
2013-02-25 |
nemo |
More fiddling w/ sliding
icegun
|
changeset |
files
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2013-02-24 |
nemo |
*sigh* somehow misplaced this. this should have been rd9627d65edf7
|
changeset |
files
|
2013-02-25 |
nemo |
slight tweak to colours
icegun
|
changeset |
files
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2013-02-24 |
nemo |
add some missing wrapping.
|
changeset |
files
|
2013-02-25 |
nemo |
quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics
icegun
|
changeset |
files
|
2013-02-23 |
unc0rr |
Fix issue 537 (empty team created on startup)
|
changeset |
files
|
2013-02-25 |
koda |
savesurf
icegun
|
changeset |
files
|
2013-02-23 |
unc0rr |
Fix issue 507 (not highlighting friends joins)
|
changeset |
files
|
2013-02-24 |
nemo |
This and the "retain freezing" stuff could probably use a flag.
|
changeset |
files
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2013-02-25 |
nemo |
too aggressive?
icegun
|
changeset |
files
|
2013-02-23 |
nemo |
prevent drilling into hogs w/ drill rocket
|
changeset |
files
|
2013-02-25 |
nemo |
Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
icegun
|
changeset |
files
|
2013-02-23 |
nemo |
Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
|
changeset |
files
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2013-02-27 |
koda |
close thei branch
physfslayer
|
changeset |
files
|
2013-02-25 |
nemo |
Messing around w/ Freezer
icegun
|
changeset |
files
|
2013-02-22 |
unc0rr |
Support 'registered only' room flag in frontend
|
changeset |
files
|
2013-02-25 |
koda |
on windows fpc-linking is the funniest of all
physfslayer
|
changeset |
files
|
2013-02-24 |
Urbertar |
Add freezing hogs with icegun
icegun
|
changeset |
files
|
2013-02-22 |
nemo |
oops. forgot this one.
|
changeset |
files
|
2013-02-25 |
koda |
moar docs update
physfslayer
|
changeset |
files
|
2013-02-23 |
Urbertar |
Add change ice gun image
icegun
|
changeset |
files
|
2013-02-22 |
nemo |
Allow switching away from any weapon when during multishoot.
|
changeset |
files
|
2013-02-24 |
koda |
upd doc
physfslayer
|
changeset |
files
|
2013-02-23 |
Urbertar |
Add frozen land texture
icegun
|
changeset |
files
|
2013-02-22 |
unc0rr |
This change from r0cd63b963330 caused more troubles than solved. Also fix some warnings.
|
changeset |
files
|
2013-02-24 |
koda |
due to popular demand, add a compile time switch to manually select whether to build the internal physfs (default) or not
physfslayer
|
changeset |
files
|
2013-02-23 |
Urbertar |
Add land freezing
icegun
|
changeset |
files
|
2013-02-22 |
unc0rr |
Global notice with /global command. Can now warn users when doing server restart.
|
changeset |
files
|
2013-02-24 |
koda |
documentation
physfslayer
|
changeset |
files
|
2013-02-22 |
unc0rr |
Oh, and # too to prevent occasional game hang when N is followed by #
|
changeset |
files
|
2013-02-24 |
koda |
perform a version check before including physfs (maybe there is a better place for this?) and allow overriding automagic search
physfslayer
|
changeset |
files
|
2013-02-22 |
unc0rr |
Flush buffer on N command
|
changeset |
files
|
2013-02-24 |
koda |
disable unneeded physfs archives (as of bug 529)
physfslayer
|
changeset |
files
|
2013-02-21 |
unc0rr |
Try to prevent hedgehogs number in team desync
|
changeset |
files
|
2013-02-24 |
koda |
this should hijack the linker name and always pick the bundled physfs when another version is already prsent
physfslayer
|
changeset |
files
|
2013-02-21 |
unc0rr |
Merge
|
changeset |
files
|
2013-02-23 |
koda |
blindly updated Android build files for new physfs
physfslayer
|
changeset |
files
|
2013-02-21 |
unc0rr |
Merge
|
changeset |
files
|
2013-02-23 |
koda |
updated ios project files for the new phys build system
physfslayer
|
changeset |
files
|
2013-02-21 |
unc0rr |
Merge
|
changeset |
files
|
2013-02-21 |
unc0rr |
Workaround queued signals problem in netclient instead. Should fix everything.
|
changeset |
files
|
2013-02-22 |
koda |
this should make physfs happy to link on windows too, forcing every function in its proper dll and skipping linklib
physfslayer
|
changeset |
files
|
2013-02-20 |
Marco Bresciani |
Updating Italian translation. In progress, as usual.
|
changeset |
files
|
2013-02-20 |
unc0rr |
Unbreak build
|
changeset |
files
|
2013-02-22 |
koda |
workaround static physfs static linking on linux
physfslayer
|
changeset |
files
|
2013-02-20 |
unc0rr |
We need this to fix hedgehog numbers desync (workarounded in previous revision)
|
changeset |
files
|
2013-02-22 |
koda |
and now compile and link properly
physfslayer
|
changeset |
files
|
2013-02-20 |
unc0rr |
Fix stupid mistake which made checker desync almost always
|
changeset |
files
|
2013-02-22 |
koda |
update cmake files to use the two libraries independently
physfslayer
|
changeset |
files
|
2013-02-20 |
unc0rr |
Found another possible source of desync, trying similar workaround on this
|
changeset |
files
|
2013-02-22 |
koda |
split extras and src
physfslayer
|
changeset |
files
|
2013-02-20 |
unc0rr |
Forbit guest checkers
|
changeset |
files
|
2013-02-22 |
koda |
use standard library prefix
physfslayer
|
changeset |
files
|
2013-02-20 |
unc0rr |
Workaround hGetContents blocking all threads with my own version of the function
|
changeset |
files
|
2013-02-22 |
koda |
reopen and update branch
physfslayer
|
changeset |
files
|
2013-02-20 |
unc0rr |
Workaround desync issue if I correctly understand its roots (barely tested)
|
changeset |
files
|