Sat, 03 Dec 2016 09:09:16 +0100 |
sheepluva |
copyToXYFromRect: fix pixels overflowing pixel lines in dest
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Mon, 28 Nov 2016 13:46:25 -0500 |
nemo |
add alpha for sd-tint, since CopherNeue thinks the textures might need fading
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Sun, 27 Nov 2016 18:49:15 +0100 |
sheepluva |
fix German translation error
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Sun, 27 Nov 2016 13:08:12 +0100 |
sheepluva |
fix problem with pas2c build. please don't use "and not xyz", use "and (not xyz)"
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Sun, 27 Nov 2016 12:58:41 +0100 |
sheepluva |
make random timers less easy to predict
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Sun, 27 Nov 2016 06:32:00 +0100 |
Wuzzy |
Construction Mode: Fix free girder/rubber placement near hog
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Sun, 27 Nov 2016 06:24:43 +0100 |
Wuzzy |
Construction Mode: Turn crate limit into a script parameter
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Sun, 27 Nov 2016 05:56:45 +0100 |
Wuzzy |
Contruction Mode: Fix rubber being placable in land and invalid girder placement costing energy
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Sun, 27 Nov 2016 05:33:26 +0100 |
Wuzzy |
Add PlaceRubber to Lua API
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Sun, 27 Nov 2016 03:18:20 +0100 |
Wuzzy |
Fix Killing the Specialists giving you a free turn after killing Desert Eagle with a desert eagle with shot 1-3
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Sun, 27 Nov 2016 01:30:41 +0100 |
Wuzzy |
Fix A Space Adventure Missions allowing player to walk before 1st animation and screw things up
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Sun, 27 Nov 2016 00:00:25 +0100 |
sheepluva |
simplify code of previous commit ( ba1807589eaa )
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Sat, 26 Nov 2016 23:46:31 +0100 |
sheepluva |
OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
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Sat, 26 Nov 2016 22:48:37 +0100 |
Wuzzy |
Give visual and audible feedback for flying through rings in Hard Flying mission
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Sat, 26 Nov 2016 22:16:45 +0100 |
Wuzzy |
Use SetCinematicMode in Animate lib, which introduces cinematic mode to missions using Animate
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