Sun, 28 Nov 2010 17:23:51 +0300 |
unc0rr |
Improve map editor a bit
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Sat, 27 Nov 2010 23:57:31 +0300 |
unc0rr |
Small testing app for DrawMap scene
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Sat, 27 Nov 2010 23:55:39 +0300 |
unc0rr |
Some basic functionality
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Sat, 27 Nov 2010 22:40:29 +0300 |
unc0rr |
Initial commit of the Draw Map Scene
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Fri, 26 Nov 2010 15:31:57 -0500 |
nemo |
add a uid to VGs for purpose of Lua manipulation
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Fri, 26 Nov 2010 10:21:53 -0500 |
nemo |
corrected steps
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Thu, 25 Nov 2010 22:56:28 -0500 |
nemo |
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
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Wed, 24 Nov 2010 20:36:46 -0500 |
prg |
fix for frontend desync
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Wed, 24 Nov 2010 16:41:35 -0500 |
nemo |
update translations, add Dutch
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Wed, 24 Nov 2010 15:40:28 -0500 |
nemo |
move this call to where the game tick is actually incremented
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Mon, 22 Nov 2010 22:05:46 +0100 |
Henek |
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
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Mon, 22 Nov 2010 21:57:45 +0300 |
unc0rr |
SinTable.inc -> uSinTable.pas
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Mon, 22 Nov 2010 21:49:57 +0300 |
unc0rr |
Move doPut into uIO (not a very bad place really)
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Mon, 22 Nov 2010 21:43:31 +0300 |
unc0rr |
uCommandHandlers
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Mon, 22 Nov 2010 12:35:52 +0100 |
Henek |
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
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