2013-03-04 koda uniform revision info in about page
2013-03-04 koda add version info to frontend output too
2013-03-04 koda version variables confom to naming convention
2013-03-04 koda oooooops forgot SHAREPATH is still used somewhere
2013-03-04 nemo lupdate-qt4/lrelease-qt4
2013-03-04 nemo apply variable change here as well
2013-03-04 koda on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
2013-03-04 unc0rr Oops, forgot this check (fixes crash)
2013-03-04 koda typo and doc
2013-03-04 koda fix file association on windows too
2013-03-04 koda use rev info from the just created file when configuring without mercurial
2013-03-04 koda dump rev and hash in a file to be packed by cpack
2013-03-04 koda adjust cpack ignored files (libraries, mobile project files and win res files are still necessary)
2013-03-04 koda hopefully fix bug 523, file extension association
2013-03-04 koda merge for the win
2013-03-04 koda caught two frontend warnings
2013-03-04 koda convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
2013-03-04 koda convert HW_DEV in ifdef DEBUG clauses
2013-03-04 nemo fix portal/hammer interaction, ban freezer from portal
2013-03-04 nemo keep hogs from sliding while they are being frozen
2013-03-04 nemo Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
2013-03-03 nemo Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
2013-03-03 nemo add neglected merge
2013-03-03 unc0rr Fix team file path
2013-03-03 Urbertar Fix water on ice setting
2013-03-03 unc0rr Eh, two players condition seems to make more sense than two clans here
2013-03-03 Urbertar Fix DrawLine bug
2013-03-03 unc0rr lol nemo, lol
2013-03-02 nemo tweaks to sea ice appearance
2013-03-01 dag10 Possibly fixed issue 533.
2013-03-01 dag10 Resolves issue 528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
2013-03-01 nemo my turn to do a neglected merge for someone else
2013-03-01 unc0rr Review the list of synced messages in isSyncedCommand. Fixes issue 546.
2013-03-01 dag10 Made pressing the button in mapContainer only randomize things if client is master. Fixes issue 545. Also synchronized themes. Fixes issue 547.
2013-03-01 Vatten avoid floating point desync, other script tweaks
2013-03-01 nemo So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
2013-03-01 nemo Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
2013-03-01 koda split version information in engine too
2013-02-28 koda drop useless option, automatically set revision and debug info
2013-02-28 koda split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
2013-02-28 koda mysterious merge
2013-02-28 koda support WARNING message status on cmake 2.6 (bug 524)
2013-02-28 koda correct copyright header on files i added
2013-02-28 koda use NETGAME_DEFAULT_PORT macro across frontend sources
2013-02-28 koda move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
2013-02-28 koda add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
2013-06-04 koda close branch icegun
2013-02-28 koda add 'One of Everything' in the weaponsets, from nemo's idea
2013-02-28 nemo merge icegun branch w/ default icegun
2013-02-28 Urbertar Merge
2013-02-28 Urbertar Draw ice on water
2013-02-28 Urbertar Make refactoring. Remove DrawIce function
2013-02-28 sheepluva small update of german engine translation
2013-02-28 nemo aaagh. remove dead code. again.
2013-02-28 nemo Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
2013-02-27 koda physfs strikes back
2013-02-27 nemo define ice edge colour
2013-02-27 koda enable asm only on intel/amd machines
2013-02-27 nemo remove dead code
2013-02-27 koda merge physfslayer in default
2013-02-27 Urbertar Draw ice on water
2013-02-27 koda .hgignore
2013-02-27 nemo pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
2013-02-27 nemo merge w/ default icegun
2013-02-27 nemo huh. how'd we end up needing a merge here... icegun
2013-02-26 Urbertar Separate setting and drawing ice icegun
2013-02-26 Urbertar Make little refactoring icegun
2013-02-26 Urbertar Check is lanscape already ice icegun
2013-02-26 nemo put ice colour in uVariables, add check for land that is already ice icegun
2013-02-26 Urbertar Change shape of ice to round icegun
2013-02-26 Urbertar Don't calculate edges of map as edges of landscape icegun
2013-02-26 Urbertar Check bounds of landscape in drawice procedure icegun
2013-02-26 nemo forgot this loop icegun
2013-02-26 nemo graphics tweak. flag a couple more overeager setall HH icegun
2013-02-25 nemo ice texture still needs moving to uLandGraphics and circle drawing icegun
2013-02-25 unc0rr Merge
2013-02-25 nemo workaround for frequent AllHH active call in hedgehog step icegun
2013-02-24 nemo add hiragana/katakana ranges to CJK check.
2013-02-25 nemo More fiddling w/ sliding icegun
2013-02-24 nemo *sigh* somehow misplaced this. this should have been rd9627d65edf7
2013-02-25 nemo slight tweak to colours icegun
2013-02-24 nemo add some missing wrapping.
2013-02-25 nemo quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics icegun
2013-02-23 unc0rr Fix issue 537 (empty team created on startup)
2013-02-25 koda savesurf icegun
2013-02-23 unc0rr Fix issue 507 (not highlighting friends joins)
2013-02-24 nemo This and the "retain freezing" stuff could probably use a flag.
2013-02-25 nemo too aggressive? icegun
2013-02-23 nemo prevent drilling into hogs w/ drill rocket
2013-02-25 nemo Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster. icegun
2013-02-23 nemo Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
2013-02-27 koda close thei branch physfslayer
2013-02-25 nemo Messing around w/ Freezer icegun
2013-02-22 unc0rr Support 'registered only' room flag in frontend
2013-02-25 koda on windows fpc-linking is the funniest of all physfslayer
2013-02-24 Urbertar Add freezing hogs with icegun icegun
2013-02-22 nemo oops. forgot this one.
2013-02-25 koda moar docs update physfslayer
2013-02-23 Urbertar Add change ice gun image icegun
2013-02-22 nemo Allow switching away from any weapon when during multishoot.
2013-02-24 koda upd doc physfslayer
2013-02-23 Urbertar Add frozen land texture icegun
2013-02-22 unc0rr This change from r0cd63b963330 caused more troubles than solved. Also fix some warnings.
2013-02-24 koda due to popular demand, add a compile time switch to manually select whether to build the internal physfs (default) or not physfslayer
2013-02-23 Urbertar Add land freezing icegun
2013-02-22 unc0rr Global notice with /global command. Can now warn users when doing server restart.
2013-02-24 koda documentation physfslayer
2013-02-22 unc0rr Oh, and # too to prevent occasional game hang when N is followed by #
2013-02-24 koda perform a version check before including physfs (maybe there is a better place for this?) and allow overriding automagic search physfslayer
2013-02-22 unc0rr Flush buffer on N command
2013-02-24 koda disable unneeded physfs archives (as of bug 529) physfslayer
2013-02-21 unc0rr Try to prevent hedgehogs number in team desync
2013-02-24 koda this should hijack the linker name and always pick the bundled physfs when another version is already prsent physfslayer
2013-02-21 unc0rr Merge
2013-02-23 koda blindly updated Android build files for new physfs physfslayer
2013-02-21 unc0rr Merge
2013-02-23 koda updated ios project files for the new phys build system physfslayer
2013-02-21 unc0rr Merge
2013-02-21 unc0rr Workaround queued signals problem in netclient instead. Should fix everything.
2013-02-22 koda this should make physfs happy to link on windows too, forcing every function in its proper dll and skipping linklib physfslayer
2013-02-20 Marco Bresciani Updating Italian translation. In progress, as usual.
2013-02-20 unc0rr Unbreak build
2013-02-22 koda workaround static physfs static linking on linux physfslayer
2013-02-20 unc0rr We need this to fix hedgehog numbers desync (workarounded in previous revision)
2013-02-22 koda and now compile and link properly physfslayer
2013-02-20 unc0rr Fix stupid mistake which made checker desync almost always
2013-02-22 koda update cmake files to use the two libraries independently physfslayer
2013-02-20 unc0rr Found another possible source of desync, trying similar workaround on this
2013-02-22 koda split extras and src physfslayer
2013-02-20 unc0rr Forbit guest checkers
2013-02-22 koda use standard library prefix physfslayer
2013-02-20 unc0rr Workaround hGetContents blocking all threads with my own version of the function
2013-02-22 koda reopen and update branch physfslayer
2013-02-20 unc0rr Workaround desync issue if I correctly understand its roots (barely tested)
2013-02-20 koda fix compiling on osx when you have multiple linkers installed
2013-02-19 unc0rr Some fixes
2013-02-18 nemo pretty sure esc here is just a holdover from past, and has no use in rearranged implementation.
2013-02-18 unc0rr Parse engine output to deside whether simulation ran to the end
2013-02-18 unc0rr Clear player's clan info on room join
2013-02-18 unc0rr Disallow kicking the opponent in duel
2013-02-17 Medo Update Hedgeroid to current JNA version, remove workaround for a bug they fixed.
2013-02-17 unc0rr Catch exceptions when moving files
2013-02-17 unc0rr No NFData instance for ByteString when ghc >= 7.6
2013-02-17 unc0rr Sort checked files into dirs
2013-02-16 unc0rr - Ensure that team file exists before saving into it (same fix as for hedgewars.ini, due to bug in Qt)
2013-02-16 unc0rr Some more work on checker
2013-02-14 unc0rr - Fix check for void message
2013-02-13 unc0rr Fix build
2013-02-13 unc0rr Ehm... probably this will improve situation with desyncs
2013-02-13 unc0rr Pass hogs names and hats
2013-02-13 unc0rr Fix order of messages
2013-02-11 nemo restore prior modifier. I think the damage dealt is appropriate to intended uses
2013-01-29 Marco Bresciani Some more Italian translation... still in progress.
2013-02-12 unc0rr - Add forgotten ammo definitions
2013-02-11 unc0rr Bring back full log strings for commands, just a bit sanitized
2013-02-10 unc0rr Hack checker to run engine with record file received (uses hardcoded paths)
2013-02-10 unc0rr Prevent 'black team color' error
2013-02-10 unc0rr Oops, forgot path
2013-02-10 nemo Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
2013-02-10 nemo oops. more specific ammo tests. maybe could use a few more properties
2013-02-10 nemo Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
2013-02-10 dag10 Credit links now yellow instead of blue.
2013-02-10 nemo Remove Structure from localisation
2013-02-09 dag10 Implements protocol message JOINING on frontend, so client in a room always displays correct room name, even when room name changes. Fixes issue 522.
2013-02-09 dag10 Removed in-lineedit labels such as "search:" and "room name:" due to size issues with localization and platform differences.
2013-02-09 unc0rr Fine, merge :-\
2013-02-09 unc0rr Send JOINING message in response to FOLLOW. Actual join may still fail due to room restrictions. Not tested.
2013-02-09 unc0rr Fix the checker after some testing
2013-02-09 unc0rr New checker of engine messages which is aware of glued together messages
2013-02-08 unc0rr Also convert teams to complete game config.
2013-02-08 unc0rr Fix official server build
2013-02-07 unc0rr - Handle mapgen-specific parameters
2013-02-06 unc0rr Converter from game parameters to engine commands, not finished yet
2013-02-03 unc0rr Some work on loading replay and interaction with checker
2013-02-02 unc0rr /quit <msg> and /part <msg>
2013-02-02 unc0rr Don't confirm hogs number to room admin when no constraint hit
2013-02-01 unc0rr Fix server crasher
2013-02-09 dag10 Initial theme selection is now random. Theme prompt now has a search input and no longer uses FlowLayout. (Resolves issue 520)
2013-02-01 unc0rr Start work on the checker. Not it could connect to the server and... crash it.
2013-02-09 nemo this should not be exposed
2013-02-08 unc0rr - Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
2013-02-05 nemo Trying to prevent audio mute from endlessly spamming. Untested.
2013-02-02 Medo Hedgeroid: Removed reference to obsolete libphysfsrwops.so
2013-02-02 Medo Merge
2013-02-02 nemo trying to prevent sticking. PS. code is hard to read when drunk.
2013-02-01 dag10 Made map preview a random/edit button again.
2013-02-01 nemo forgot this one
2013-01-31 Medo Fix Hedgeroid argc/argv parameter passing to the engine
2013-02-01 nemo check datadir instead
2013-01-31 Medo Move libjnidispatch to jni/ and copy it to libs/ on build
2013-02-01 nemo this might possibly appease the shoppa players
2013-01-29 Medo Fix physfs compilation for android (still getting runtime link errors though)
2013-01-29 nemo fix EndGame call. w/o a proper exit, demos weren't being saved
2013-01-29 unc0rr Merge
2013-01-29 dag10 Added roomnameprompt.h/cpp. Sorry 'bout that.
2013-01-29 unc0rr Merge
2013-01-29 dag10 Added roomnameprompt.h/cpp. Sorry 'bout that.
2013-01-28 nemo issue #518
2013-01-28 unc0rr Use Data.ByteString.copy on receive buffer to allow it free no longer used memory
2013-01-28 dag10 Reorganized layout and appearance of rooms list page.
2013-01-27 unc0rr Also rooms per version stats
2013-01-27 unc0rr Allow navigating backwards chat widget log while new lines are being added
2013-02-20 koda add support for clang 3.3 (although there has to be a better way for this) and output right version number webgl
2013-01-27 koda shut a few frontend warnings out
2013-02-20 koda update FindGLEW to use the same variables as in later CMake files and make sure to include its headers before compiling c stuff webgl
2013-01-27 koda shorten the library label a little bit
2013-02-19 unc0rr Fix sources so pas2c written in haskell could render them again webgl
2013-01-26 koda credits where credit is due
2013-01-26 koda update branch webgl
2013-01-26 koda remove trailing whitespaces from share too
2013-01-26 koda whitespaces and tabs again
2013-01-26 koda some whitespaces from ios files
2013-01-26 koda complete tabs and trailing whitespace formatting on frontend
2013-01-26 unc0rr Not needed anymore
2013-01-26 unc0rr Don't resend "team quit" message when client closes engine, then quits room:
2013-01-26 koda uConsole on a diet
2013-01-25 unc0rr - Also pass unknown cmds to the server when in room
2013-01-25 sheepluva small cleanup
2013-01-25 sheepluva big indentation/whitespaces cleanup
2013-01-25 unc0rr Some fixes
2013-01-25 sheepluva small cleanup, fix ancient warning (the "itPlay" one)
2013-01-25 unc0rr Fix finding player's another clan
2013-01-23 dag10 Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
2013-01-23 unc0rr Oops, got too excited
2013-01-23 unc0rr Fix crashers
2013-01-23 koda ios, show fps when debugging
2013-01-23 koda update sound preferences in ios settings ('sound' means 'sound effects' instead of 'sound enabled')
2013-01-23 koda restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
2013-01-22 dag10 On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
2013-01-21 unc0rr Fix official server build
2013-01-21 unc0rr Okay, let's try not trust even room admin on this
2013-01-21 unc0rr Make number of hedgehogs restriction actually work in network game
2013-01-21 dag10 Removed constant repainting of bgwidget on every frame.
2013-01-21 dag10 Prepends an asterisk on maps, styles, and themes that are DLC. (Resolves issue 515)
2013-01-21 dag10 Force-starting a game now only works for client versions >43
2013-01-21 unc0rr Learn to properly localize strings with numbers pleeeeaaaase
2013-01-21 dag10 It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
2013-01-21 dag10 Moved room name edit box from footer to top of page. Also shows room name when in slave mode.
2013-01-21 nemo Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
2013-01-20 nemo restore former cluster behaviour (makes the most diff for the bomb)
2013-01-20 koda lupdate -pro project_files/hedgewars.pro -no-obsolete
2013-01-20 koda reuse the same words with tr() and .arg() in bandialog
2013-01-20 koda fix out of source build
2013-01-20 unc0rr Merge
2013-01-20 dag10 Centered desc label. (Fixes issue 461)
2013-01-19 dag10 Fixes password not actually saving when "save password" is checked in the HWPasswordDialog called by HWForm.
2013-01-19 dag10 Accidentally left atexit() inside a mac-only section in last revision (rbecac012d502)
2013-01-19 dag10 Moved FileEngineHandler instance in main() to be a pointer released "atexit". (Fixes issue 509)
2013-01-19 dag10 Moved library version info out of about.html and into a QLabel beneath Hedgehog.png on about page.
2013-01-19 unc0rr - Allow server admins to use DELEGATE even when not room owner
2013-01-18 unc0rr Some ignoring
2013-01-18 unc0rr Server messages localization using Qt's l10n subsystem:
2013-01-18 koda improve tips (issue 472)
2013-01-18 lowdread pt_BR.txt update
2013-01-18 inu pt_PT update
2013-01-17 unc0rr Don't use same hwFloat variable at both left and right sides of assignment (inlining bug?)
2013-01-17 unc0rr - Pass unknown chat commands to server
2013-01-17 sheepluva small cleanup of helloSounds; note: physfs:// prefix will break sound paths since playSoundFile uses physfs for finding files already
2013-01-17 unc0rr Merge
2013-01-16 dag10 Can now change theme for static and mission maps.
2013-01-15 unc0rr No
2013-01-15 dag10 Fixes build.
2013-01-15 dag10 Added "what we use" section to "about" page. From GCI.
2013-01-14 dag10 Fixed feedback submission by correcting Content-Type.
2013-01-14 dag10 Fixed disabled QSpinBox border color.
2013-01-14 dag10 Organized options into more relavant tabs.
2013-01-14 unc0rr - Fix another ton of bugs and misbehavior
2013-01-14 dag10 Convert feedback page to dialog (+some fixes from unC0Rr)
2013-01-14 dag10 GCI2012: Abstract Page Load
2013-01-14 dag10 GCI2012: Abstract Hedgewars Dialogs
2013-01-14 dag10 GCI2012: No More Hovering
2013-01-14 koda move platform code around, based off a gci task by dag10
2013-01-14 koda GCI2012: Subscribe for Network
2013-01-14 koda keep engine target name consistent across platforms
2013-01-14 koda provide a nice mission description, feel free to improve
2013-01-14 dag10 GCI2012: Improve Game Configuration Widget
2013-01-14 unc0rr Merge
2013-01-13 unc0rr Fix build
2013-01-13 dag10 Hat selection reworked
2013-01-12 nemo Prevent camera from moving with auto camera disabled when remote teams are targetting
2013-01-12 unc0rr Logon procedure for checkers, introduce invisible clients
2013-01-11 unc0rr - Start work on checker
2013-01-10 martin_bede Fix tons of warnings
2013-01-10 unc0rr Throw away stupid Data.Seq
2013-01-09 unc0rr Fix build
2013-01-08 vitiv Merged default
2013-01-07 martin_bede lua API functions to enable or disable game flags
2013-01-07 nemo correct rope tip
2013-01-08 vitiv Added "New account" button when connectiong to the official server
2013-01-04 unc0rr Merge from default flibqtfrontend
2013-01-04 unc0rr - Unbreak build with .pro file
2013-01-02 martin_bede Tips are now loaded from an xml file.
2013-01-03 koda simplified physfs cmake
2013-01-03 martin_bede Removed wiggle 3D mode, reorder the list of 3D modes.
2013-01-04 koda have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
2013-01-04 koda GCI2012: Resolution Freedom
2013-01-03 vitiv Tweaked the resolution option layout.
2013-01-02 martin_bede GCI2012: Unix Qt Signals
2013-01-03 vitiv Separated fullscreen and windowed hwengine resolution parameters.
2013-01-02 koda simplify entering/leaving pages debug
2013-01-03 vitiv Changed resolution labels on options page.
2013-01-02 koda also have uTouch follow the new NewTurn policy
2012-12-31 vitiv merged changes
2013-01-01 nemo move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
2012-12-30 koda don't discard older cmake_c_flags
2012-12-30 Willie Zhu GCI2012: CMake List Append
2012-12-29 dag10 GCI2012: Advanced Keyboard Configuration
2012-12-30 vitiv Preserve windowed resolution after manual resize
2012-12-28 koda ok, enable the splashscreen for win only
2012-12-29 vitiv Added Support for variable windowed resolution.
2012-12-28 koda restore compatibility with cmake 2.6
2012-12-27 koda NSIS workaround no longer necessary
2013-01-02 koda install shaders only when needed, find clang only when needed, fix building on windows, better cmake boolean vars webgl
2012-12-27 koda disable splash on linux
2012-12-30 Michael Hartman Small GL message webgl
2012-12-27 koda add a splashscreen while the main interface is loading (enabled on all platforms, disable if it doesn'n't look good
2012-12-30 Michael Hartman uStore.pas: Correctly point to shaders webgl
2012-12-27 koda oops, forgot that data absolute path only applies to linux
2012-12-30 Michael Hartman Added shaders and -GL2 option webgl
2012-12-27 koda move DATA_INSTALL_DIR to the configurable options section
2012-12-25 koda fix hwc install and pas2c preprocessing (but not total conversion) webgl
2012-12-27 koda typo when using DATA_INSTALL_DIR
2012-12-25 koda update branch with default webgl
2012-12-27 unc0rr Fix build
2012-12-25 dag10 GCI2012: Feedback Redo
2012-12-25 koda convert Game() library call to argc,argv format so that we can use the new parsing functions
2012-12-24 nemo Don't play sounds in chat if sound is disabled, try to prevent sound crashes by checking for audio init failure.
2012-12-24 RowanD GCI2012: Change Argument Passing Between Frontend and Engine
2012-12-24 koda merge
2012-12-24 koda get executable directory at runtime rather than configure time
2012-12-24 koda adjust rpath on osx too for libengine
2012-12-24 nemo fix sky
2012-12-23 nemo Shoppa tournament 2012 winners
2012-12-23 nemo trophyrace with names removed
2012-12-20 dag10 GCI2012: Beautify Network Page
2012-12-20 koda remove the CROSSAPPLE option until a better solution is found
2012-12-20 koda cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
2012-12-19 koda edit rpath manually, allowing frontend+libengine to run on linux too
2012-12-19 koda can change library name and compile it on windows again
2012-12-19 koda remove FPFLAGS and GHFLAGS from cache every time
2012-12-19 koda can compile engine as library on linux but not run the executable (automatically), most likely breaking other platforms (wrt engine-as-library)
2012-12-18 koda can use engine as library on windows too
2012-12-18 koda minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
2012-12-16 koda bye bye cBits
2012-12-16 koda move GetParams in ArgParser, print a warning when using a deprecated command, pascalisation of +1s
2012-12-16 RowanD GCI2012: Optional Second Argument
2012-12-18 unc0rr Use physfs here too flibqtfrontend
2012-12-16 sheepluva add hwengine.desktop to hgignore
2012-12-16 unc0rr Merge from default flibqtfrontend
2012-12-16 unc0rr Pass ROUND_FINISHED to engine so it could stop syncing
2012-12-16 RowanD improve engine cmd line parsing and its documentation
2012-12-15 Ondrej Skopek Documented an unclear method call
2012-12-15 Ondrej Skopek Reloads PAGE_SETUP values after clearing passwordhash
2012-12-14 Ondrej Skopek Added handling of not registered nicks (no change-server side tho), clearPasswordHash() also now sets the savepassword setting to false
2012-12-14 Ondrej Skopek Merge from parent
2012-12-14 Ondrej Skopek Reverted password loading in PAGE_SETUP, changed the value of passwordlength to save, added clearing of hashes after a 'Wrong password' RetryDialog
2012-12-13 Ondrej Skopek Added a hack that activates a RetryDialog in case the user is banned for 'Reconnect too fast'. Set all string used in RetryDialog to be translated
2012-12-12 Ondrej Skopek fixed minor problem with saving hash
2012-12-12 Ondrej Skopek Removed whitespaces, refactored hash setting getting and clearing
2012-12-11 Ondrej Skopek Removed commented-out unused code
2012-12-14 nemo *sigh*
2012-12-10 Ondrej Skopek Patched login dialog bugs, added retry dialogs
2012-12-14 nemo Try to be friendlier to small screen sizes. Use 800x600 if width/height of 2/3rds is smaller than 800x600 (things don't look smaller than that size), use desktop size if it is for some reason smaller than 800x600
2012-12-10 nemo uint32_t -> quint32
2012-12-10 koda Fix linux build broken in ra1577759bf62 (probably)
2012-12-10 unc0rr Fix non-osx build broken in ra874d00df4a4. Dudes... :(
2012-12-10 unc0rr Fix windows build broken in raf97cdbb7713
2012-12-10 koda cmake set variable and typo
2012-12-10 Drew Gottlieb GCI2012: Autoupdate Button in Settings
2012-12-09 koda cmake verbosity/documentation/cleanup/formatting
2012-12-16 unc0rr Implement some more callbacks flibqtfrontend
2012-12-09 koda partially revert r1fba650c2aa4 on misc/physfs/CMakeLists.txt which randomly set true and false variables
2012-12-13 unc0rr Delete poller when game is over flibqtfrontend
2012-12-09 koda less linking needed, raise minimum_osx_version when videorec is enabled
2012-12-08 unc0rr Merge with default flibqtfrontend
2012-12-09 Drew Gottlieb hides the 'email' prompt on the feedback page (as that doesn't work, so it's a misleading/useless feature), makes the "please add your email" text a little nicer and more noticeable, and makes the "feedback" and "downloadable content" buttons on the main menu a little bit larger, and more clickable.
2012-12-08 unc0rr Some fixes flibqtfrontend
2012-12-08 unc0rr Unbreak build flibqtfrontend
2012-12-08 unc0rr Unbreak build
2012-12-08 koda removing the optimisation that caused (most likely) the lua crashes on osx flibqtfrontend
2012-12-08 koda removing the optimisation that caused (most likely) the lua crashes on osx
2012-12-08 koda strip available ram entry, add notice for entering email flibqtfrontend
2012-12-08 koda strip available ram entry, add notice for entering email
2012-12-08 Drew Gottlieb GCI2012: Google Issue Login flibqtfrontend
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