Sat, 27 Mar 2010 02:55:35 +0000 |
sheepluva |
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
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Sat, 27 Mar 2010 00:48:59 +0000 |
palewolf |
Tweaking water depth with Tiy
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Sat, 27 Mar 2010 00:03:29 +0000 |
sheepluva |
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
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Sat, 27 Mar 2010 00:03:25 +0000 |
koda |
some code polish for the ifrontend
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Fri, 26 Mar 2010 23:47:12 +0000 |
koda |
restore compilation
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Fri, 26 Mar 2010 22:53:42 +0000 |
palewolf |
First go at water depth
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Fri, 26 Mar 2010 22:52:04 +0000 |
smxx |
General:
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Fri, 26 Mar 2010 21:03:15 +0000 |
palewolf |
Bad nemo... uppercase theme names in themes.cfg too
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Fri, 26 Mar 2010 19:59:15 +0000 |
nemo |
remove pointless code
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Fri, 26 Mar 2010 17:43:21 +0000 |
smxx |
Engine:
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Fri, 26 Mar 2010 17:34:58 +0000 |
smxx |
Engine:
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Fri, 26 Mar 2010 17:22:52 +0000 |
nemo |
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
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Fri, 26 Mar 2010 17:18:44 +0000 |
nemo |
Updated border colours from Tiy
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Fri, 26 Mar 2010 16:02:47 +0000 |
smxx |
Engine:
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Fri, 26 Mar 2010 15:59:21 +0000 |
smxx |
Engine:
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