Thu, 24 May 2007 18:48:35 +0000 |
unc0rr |
- Fix desert eagle
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Tue, 22 May 2007 16:31:59 +0000 |
unc0rr |
- Fix bug with desert damaging current hedgehog
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Mon, 21 May 2007 18:07:25 +0000 |
unc0rr |
- Don't kick cases by moving hedgehog
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Mon, 21 May 2007 15:42:21 +0000 |
unc0rr |
Fix using parachute while staying on the ground
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Fri, 18 May 2007 17:35:12 +0000 |
unc0rr |
- Remove deprecated code
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Fri, 18 May 2007 16:40:43 +0000 |
unc0rr |
Fix firepunch regression
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Mon, 14 May 2007 18:58:54 +0000 |
unc0rr |
Moving hedgehog could get another hedgehog moving forward
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Thu, 10 May 2007 21:19:12 +0000 |
unc0rr |
Simplify reading from file ;)
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Wed, 09 May 2007 20:32:41 +0000 |
unc0rr |
- Further work on new collisions implementation
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Mon, 07 May 2007 21:12:06 +0000 |
unc0rr |
New loading progress sprite code
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Mon, 07 May 2007 20:21:26 +0000 |
unc0rr |
Bots know shotgun behavior better
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Sun, 06 May 2007 20:50:53 +0000 |
unc0rr |
Now really fix compilation
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Sun, 06 May 2007 14:53:56 +0000 |
unc0rr |
Fix compilation on 64bit arch
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Sat, 05 May 2007 16:04:55 +0000 |
unc0rr |
- A good implementation of shotgun
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Fri, 04 May 2007 19:59:51 +0000 |
unc0rr |
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
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Wed, 02 May 2007 21:37:08 +0000 |
unc0rr |
Fix collision info artifacts in Land array when two objects intersect
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