Thu, 11 Jul 2013 02:05:59 +0300 Periklis Ntanasis added slot for starting campaign by clicking the image and some events in moon mission spacecampaign
Sun, 07 Jul 2013 18:32:23 +0200 koda use the right macro for linux ram reporting
Tue, 09 Jul 2013 22:53:28 +0300 Periklis Ntanasis event to endgame when minions killed spacecampaign
Sun, 07 Jul 2013 18:23:10 +0200 koda show sdl_mixer version in info page
Tue, 09 Jul 2013 22:24:29 +0300 Periklis Ntanasis game ends when professor dies spacecampaign
Sun, 07 Jul 2013 14:45:08 +0200 koda allow to send chat messages with numpad enter key too (regression?)
Tue, 09 Jul 2013 19:54:26 +0300 Periklis Ntanasis moar event handlers and fixes spacecampaign
Sat, 06 Jul 2013 19:29:18 +0200 koda use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
Tue, 09 Jul 2013 18:37:36 +0300 Periklis Ntanasis more moon code, most things work ok spacecampaign
Thu, 04 Jul 2013 11:58:40 +0200 koda as-needed only at release time
Sat, 06 Jul 2013 06:53:28 +0300 Periklis Ntanasis more progress on the moon main mission spacecampaign
Wed, 03 Jul 2013 17:35:17 +0200 koda tcc compatibility
Fri, 05 Jul 2013 04:32:39 +0300 Periklis Ntanasis progress on the main moon mission spacecampaign
Wed, 03 Jul 2013 01:58:45 +0200 koda engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
Thu, 04 Jul 2013 01:36:49 +0300 Periklis Ntanasis moon01 stab and finally moon01 map spacecampaign
Tue, 02 Jul 2013 23:49:41 +0200 koda engine compiles for ios again, but SDL bindings are outdated. Fix some warnings
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