Tue, 17 Feb 2015 09:50:22 -0500 |
nemo |
bit more friction. remove gstSubmersible clearing. was for the old "sea" thing that is totally gone now. As a general attribute, better to let other stuff clear it as needed.
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Mon, 16 Feb 2015 13:58:32 -0500 |
nemo |
make mines submersible
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Sun, 15 Feb 2015 21:27:27 -0500 |
nemo |
oops, forgot this annoying thing
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Sun, 15 Feb 2015 15:35:46 -0500 |
nemo |
0s mine time
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Sun, 15 Feb 2015 15:34:32 -0500 |
nemo |
make air mines respawn on climbhome
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Mon, 16 Feb 2015 22:33:15 +0300 |
unc0rr |
Introducing cbAmmo
qmlfrontend
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Sat, 14 Feb 2015 22:25:31 -0500 |
nemo |
hook up to frontend
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Mon, 09 Feb 2015 00:37:59 +0300 |
unc0rr |
Fix schemes loading
qmlfrontend
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Sat, 14 Feb 2015 17:47:28 -0500 |
nemo |
Fix bug, undo debug level in server, set air mine number to something non-debug
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Sun, 08 Feb 2015 00:10:05 +0300 |
unc0rr |
Send selected scheme config on engine initialization (WIP)
qmlfrontend
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Sat, 14 Feb 2015 17:34:12 -0500 |
nemo |
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
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Sat, 07 Feb 2015 23:26:14 +0300 |
unc0rr |
merge with default
qmlfrontend
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