2013-03-16 koda don't display squares when pressing arrow keys in chat
2013-03-16 koda formatting
2013-03-16 koda do not hardcode CMAKE_INSTALL_PREFIX for windows, but rather put it in the script, so that custom build setups still work
2013-03-16 unc0rr Hard math to fix issue 571. Well, not really hard math,
2013-03-15 nemo oups
2013-03-15 sheepluva fix compilation with clang. fixes issue 553 - thanks to julien for reporting and to drew for the first part of the fix
2013-03-14 nemo at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
2013-03-13 nemo Call steps on focus instead. fix typo
2013-03-13 nemo Experiment in undisabling the brick theme flake
2013-03-13 nemo Crashed here last game
2013-03-12 koda better message, as suggested by inu
2013-03-12 koda return after ram size on win
2013-03-12 unc0rr Merge
2013-03-12 koda add 'run Hedgewars' checkbox at the end of the NSIS installation
2013-03-12 koda this should supposedly add hwplay:// schemes to windows, after user presses file association
2013-03-12 inu No more std::string in feedbackdialog.cpp
2013-03-12 koda this should prevent the password prompt from appearing on local games (issue 548)
2013-03-11 nemo grrrr
2013-03-10 koda fix bug 552 - reset network button state after use
2013-03-11 nemo this should ensure those other voices play a bit more often.
2013-03-10 koda hit hwplay://server:port and automatically join an unofficial server (on osx right now)
2013-03-10 koda oops forgot to move header
2013-03-10 unc0rr Prepend, not append
2013-03-10 nemo fix highlander - needed new script load function
2013-03-10 nemo unbreak build
2013-03-10 koda hooks for opening custom urls on osx (commented out until we decide what to do)
2013-03-10 koda cleanup file loading, this codepath can be used to load url schemes
2013-03-10 koda fix loading files on osx too, the cause was different than other systems
2013-03-10 koda move signal handler in hwapplication
2013-03-09 koda alignment
2013-03-09 koda introducing the bestest flag of all
2013-03-09 unc0rr - Put compiled units into more appropriate dir
2013-03-09 koda forgot to update lib names here
2013-03-09 koda sigh
2013-03-08 koda have fpc work in the right directory instead of passing the full path of the main module (avoids having full paths in debug build backtraces for the first module only)
2013-03-08 koda stripping
2013-03-08 koda adjust casing
2013-03-08 koda readd revision info to the cpack generated package
2013-03-08 koda move cpack stuff in its own cmake file
2013-03-08 koda fix linking on osx
2013-03-12 unc0rr Merge
2013-03-08 nemo typo
2013-03-08 Marco Bresciani A bit more of Italian translation... in progress. :)
2013-03-08 nemo *sigh* hopefully there aren't any more of these. add missing tr() to button text
2013-03-08 nemo lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags.
2013-03-08 nemo *sigh* sorry. I miss the old, don't-push-if-unsynced-remote-w/o-force. Keep forgetting to pull.
2013-03-07 unc0rr Unbreak build without stl compatibility
2013-03-07 koda merge
2013-03-07 koda even more wrapping with find_package_or_disable_msg
2013-03-07 koda update option list
2013-03-07 koda introduce find_package_or_fail/disable to group together similar cmake code
2013-03-07 koda link png library in code on osx
2013-03-07 Urbertar Fix frozen hog rendering
2013-03-07 unc0rr Fix check for flag
2013-03-08 mikade hopefully closes issues 541, 312 and 503
2013-03-07 nemo yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
2013-03-06 nemo prevent an old abuse of parachute to land safely
2013-03-06 nemo fix fade to black in training
2013-03-06 unc0rr PhysFS-aware check for directory existence. Should fix issue 511.
2013-03-06 nemo skip frozen hogs in switch
2013-03-06 nemo Add missing feedback button translation
2013-03-06 nemo This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
2013-03-06 koda our cmake modules have become good enough, prefer them over system ones
2013-03-06 koda Backed out changeset 4cccc0520988
2013-03-06 koda our cmake modules have become good enough, prefer them over system ones
2013-03-06 koda write FindGHC.cmake for haskell stuff
2013-03-06 nemo *sigh* I always forget to pull when AFK for a while. btw. why are we still keeping binaries in here? ☹
2013-03-06 koda user correct variable and slimmer test, version typos, .dll.a updated
2013-03-06 nemo extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
2013-03-06 koda comas and capitals
2013-03-06 koda rework ffmpeg/libav/videorec linking and their cmake discovery
2013-03-06 koda rewritten findfreepascal, moved checkstack code elsewhere
2013-03-06 koda support old cmake style variables
2013-03-06 koda merge
2013-03-06 koda rewritten findffmpeg.cmake
2013-03-06 koda replace sdl mixer/image version checking with something more robust
2013-03-06 koda rewritten FindOggVorbis.cmake
2013-03-06 koda fail if sparkle not found consciously
2013-03-06 nemo oups
2013-03-06 koda rework FindSparkle.cmake
2013-03-06 nemo use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
2013-03-05 nemo At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
2013-03-05 koda escape return and be more friendly with translations
2013-03-04 koda add link to GPLv2 notice in about page
2013-03-04 koda uniform revision info in about page
2013-03-04 koda add version info to frontend output too
2013-03-04 koda version variables confom to naming convention
2013-03-04 koda oooooops forgot SHAREPATH is still used somewhere
2013-03-04 nemo lupdate-qt4/lrelease-qt4
2013-03-04 nemo apply variable change here as well
2013-03-04 koda on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
2013-03-04 unc0rr Oops, forgot this check (fixes crash)
2013-03-04 koda typo and doc
2013-03-04 koda fix file association on windows too
2013-03-04 koda use rev info from the just created file when configuring without mercurial
2013-03-04 koda dump rev and hash in a file to be packed by cpack
2013-03-04 koda adjust cpack ignored files (libraries, mobile project files and win res files are still necessary)
2013-03-04 koda hopefully fix bug 523, file extension association
2013-03-04 koda merge for the win
2013-03-04 koda caught two frontend warnings
2013-03-04 koda convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
2013-03-04 koda convert HW_DEV in ifdef DEBUG clauses
2013-03-04 nemo fix portal/hammer interaction, ban freezer from portal
2013-03-04 nemo keep hogs from sliding while they are being frozen
2013-03-04 nemo Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
2013-03-03 nemo Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
2013-03-03 nemo add neglected merge
2013-03-03 unc0rr Fix team file path
2013-03-03 Urbertar Fix water on ice setting
2013-03-03 unc0rr Eh, two players condition seems to make more sense than two clans here
2013-03-03 Urbertar Fix DrawLine bug
2013-03-03 unc0rr lol nemo, lol
2013-03-02 nemo tweaks to sea ice appearance
2013-03-01 dag10 Possibly fixed issue 533.
2013-03-01 dag10 Resolves issue 528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
2013-03-01 nemo my turn to do a neglected merge for someone else
2013-03-01 unc0rr Review the list of synced messages in isSyncedCommand. Fixes issue 546.
2013-03-01 dag10 Made pressing the button in mapContainer only randomize things if client is master. Fixes issue 545. Also synchronized themes. Fixes issue 547.
2013-03-01 Vatten avoid floating point desync, other script tweaks
2013-03-01 nemo So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
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