Sun, 09 Oct 2011 15:17:21 +0200 |
Xeli |
update from rev d75329716a02, it really works now (i think)
hedgeroid
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Tue, 27 Sep 2011 00:38:39 +0200 |
sheepluva |
some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
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Sun, 09 Oct 2011 15:15:45 +0200 |
Xeli |
How did freetype even compile with this in it?
hedgeroid
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Mon, 26 Sep 2011 21:45:33 +0400 |
unc0rr |
- Add unique id to replay file name
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Sat, 08 Oct 2011 14:55:13 +0200 |
Xeli |
Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/
hedgeroid
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Mon, 26 Sep 2011 03:12:09 +0200 |
sheepluva |
wow, somebody was smoking some reaaally good sh!t right there, man!
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Sat, 08 Oct 2011 14:52:16 +0200 |
Xeli |
Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =)
hedgeroid
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Mon, 26 Sep 2011 00:15:10 +0200 |
sheepluva |
small cleanup: enum instead of magic numbers
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Fri, 07 Oct 2011 14:17:07 +0200 |
Xeli |
Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
hedgeroid
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Sun, 25 Sep 2011 23:29:04 +0200 |
koda |
Added tag Hedgewars-iOS-1.3.2 for changeset 652a199d4f38
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Tue, 04 Oct 2011 19:20:42 +0200 |
koda |
fix compiling for android, strip out all delphi code, objfpc ftw
hedgeroid
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Sun, 25 Sep 2011 23:28:23 +0200 |
koda |
my qt version needs this to work...
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Tue, 04 Oct 2011 17:18:25 +0200 |
koda |
strip eols and delphi mode
hedgeroid
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Sun, 25 Sep 2011 21:54:26 +0200 |
sheepluva |
fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
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Mon, 26 Sep 2011 01:32:48 +0200 |
koda |
changed Game arguments to accept data path on 9th array element (like planned)
hedgeroid
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