Sun, 14 Apr 2013 12:11:02 +0200 sheepluva cleaning up nemo's mess :P ( re3407eef6b5474b2a3ea49ea49e354dc05144005 ) 0.9.19
Sat, 06 Apr 2013 01:11:49 +0200 koda check for network for feedback dialog too
Sat, 13 Apr 2013 19:31:31 +0200 mikade remove delays from "one of everything" weaponset 0.9.19
Sat, 06 Apr 2013 01:02:28 +0200 koda reintroduce the notification message in case you access dlc page without internet connection
Sat, 13 Apr 2013 19:11:52 +0200 sheepluva remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger. 0.9.19
Fri, 05 Apr 2013 22:57:31 +0200 koda fix displaying the right version of windows in system info
Thu, 11 Apr 2013 18:39:17 +0200 Marco Bresciani IT translation file completed. 0.9.19
Thu, 13 Jun 2013 22:50:33 +0200 koda close branch cmake_pascal
Fri, 05 Apr 2013 22:46:48 +0200 koda feedback, display ram size in MB
Fri, 12 Apr 2013 21:41:55 +0200 sheepluva remove bioshock3-reference on hedgehogs drowning (unlike its predecessors, it turned out to not take place underwater) 0.9.19
Tue, 30 Apr 2013 01:47:30 +0200 koda add useful variables for non-Makefile generators to set where we want our stuff built cmake_pascal
Fri, 05 Apr 2013 22:40:44 +0200 koda little feedback rewording
Sun, 07 Apr 2013 23:46:50 +0200 Randy Hats! 0.9.19
Tue, 30 Apr 2013 01:43:47 +0200 koda this makes Xcode generator test pass cmake_pascal
Fri, 05 Apr 2013 18:25:23 +0200 koda use SDL_Threads everywhere
Sun, 07 Apr 2013 17:35:57 +0200 sheepluva small engine translation updates. Thanks to community members 'Wuzzy' and 'Flandre Scarlet' for their suggestions :) 0.9.19
Tue, 30 Apr 2013 01:43:00 +0200 koda fpc sysroot should belong to user configuration cmake_pascal
Thu, 04 Apr 2013 20:31:41 -0400 nemo drill test tweak based on watching AI play
Fri, 15 Mar 2013 17:06:23 +0100 Marco Bresciani Few Japanese (very "in progress") thansk to wife and the about. 0.9.19
Thu, 04 Apr 2013 14:37:19 +0200 koda remove now-unused function webgl
Tue, 26 Mar 2013 18:03:15 +0100 koda cmake netiquette cmake_pascal
Thu, 04 Apr 2013 15:54:34 -0400 Randi add shading
Thu, 04 Apr 2013 18:47:09 +0200 koda merge with latest default branch 0.9.19
Thu, 04 Apr 2013 16:12:26 +0400 unc0rr Fix pos() return type webgl
Tue, 26 Mar 2013 02:06:54 +0100 koda restore the osx build disabling universal app support cmake_pascal
Thu, 04 Apr 2013 11:27:23 -0400 nemo remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
Thu, 04 Apr 2013 02:07:06 +0200 koda and now engine in c links too (with more manual intervention as of issue 596) webgl
Tue, 26 Mar 2013 01:43:34 +0100 koda add and use the integrated version check cmake_pascal
Thu, 04 Apr 2013 14:35:46 +0200 koda forgot these from raa2ffd427f6a
Thu, 04 Apr 2013 01:38:30 +0200 koda engine to c now compiles with some manual intervention (as of bug 596) webgl
Tue, 26 Mar 2013 01:18:04 +0100 koda link stdc++ (for physfs on linux) only when targetting 32bit cmake_pascal
Thu, 04 Apr 2013 08:10:59 -0400 nemo So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
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