Sun, 14 Apr 2013 12:11:02 +0200 |
sheepluva |
cleaning up nemo's mess :P ( re3407eef6b5474b2a3ea49ea49e354dc05144005 )
0.9.19
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files
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Sat, 06 Apr 2013 01:11:49 +0200 |
koda |
check for network for feedback dialog too
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files
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Sat, 13 Apr 2013 19:31:31 +0200 |
mikade |
remove delays from "one of everything" weaponset
0.9.19
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files
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Sat, 06 Apr 2013 01:02:28 +0200 |
koda |
reintroduce the notification message in case you access dlc page without internet connection
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Sat, 13 Apr 2013 19:11:52 +0200 |
sheepluva |
remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger.
0.9.19
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files
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Fri, 05 Apr 2013 22:57:31 +0200 |
koda |
fix displaying the right version of windows in system info
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files
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Thu, 11 Apr 2013 18:39:17 +0200 |
Marco Bresciani |
IT translation file completed.
0.9.19
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files
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Thu, 13 Jun 2013 22:50:33 +0200 |
koda |
close branch
cmake_pascal
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files
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Fri, 05 Apr 2013 22:46:48 +0200 |
koda |
feedback, display ram size in MB
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files
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Fri, 12 Apr 2013 21:41:55 +0200 |
sheepluva |
remove bioshock3-reference on hedgehogs drowning (unlike its predecessors, it turned out to not take place underwater)
0.9.19
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files
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Tue, 30 Apr 2013 01:47:30 +0200 |
koda |
add useful variables for non-Makefile generators to set where we want our stuff built
cmake_pascal
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files
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Fri, 05 Apr 2013 22:40:44 +0200 |
koda |
little feedback rewording
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files
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Sun, 07 Apr 2013 23:46:50 +0200 |
Randy |
Hats!
0.9.19
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files
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Tue, 30 Apr 2013 01:43:47 +0200 |
koda |
this makes Xcode generator test pass
cmake_pascal
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files
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Fri, 05 Apr 2013 18:25:23 +0200 |
koda |
use SDL_Threads everywhere
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files
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Sun, 07 Apr 2013 17:35:57 +0200 |
sheepluva |
small engine translation updates. Thanks to community members 'Wuzzy' and 'Flandre Scarlet' for their suggestions :)
0.9.19
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files
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Tue, 30 Apr 2013 01:43:00 +0200 |
koda |
fpc sysroot should belong to user configuration
cmake_pascal
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files
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Thu, 04 Apr 2013 20:31:41 -0400 |
nemo |
drill test tweak based on watching AI play
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files
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Fri, 15 Mar 2013 17:06:23 +0100 |
Marco Bresciani |
Few Japanese (very "in progress") thansk to wife and the about.
0.9.19
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files
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Thu, 04 Apr 2013 14:37:19 +0200 |
koda |
remove now-unused function
webgl
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files
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Tue, 26 Mar 2013 18:03:15 +0100 |
koda |
cmake netiquette
cmake_pascal
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files
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Thu, 04 Apr 2013 15:54:34 -0400 |
Randi |
add shading
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files
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Thu, 04 Apr 2013 18:47:09 +0200 |
koda |
merge with latest default branch
0.9.19
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files
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Thu, 04 Apr 2013 16:12:26 +0400 |
unc0rr |
Fix pos() return type
webgl
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files
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Tue, 26 Mar 2013 02:06:54 +0100 |
koda |
restore the osx build disabling universal app support
cmake_pascal
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files
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Thu, 04 Apr 2013 11:27:23 -0400 |
nemo |
remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
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files
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Thu, 04 Apr 2013 02:07:06 +0200 |
koda |
and now engine in c links too (with more manual intervention as of issue 596)
webgl
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files
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Tue, 26 Mar 2013 01:43:34 +0100 |
koda |
add and use the integrated version check
cmake_pascal
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files
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Thu, 04 Apr 2013 14:35:46 +0200 |
koda |
forgot these from raa2ffd427f6a
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files
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Thu, 04 Apr 2013 01:38:30 +0200 |
koda |
engine to c now compiles with some manual intervention (as of bug 596)
webgl
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files
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Tue, 26 Mar 2013 01:18:04 +0100 |
koda |
link stdc++ (for physfs on linux) only when targetting 32bit
cmake_pascal
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files
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Thu, 04 Apr 2013 08:10:59 -0400 |
nemo |
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
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Thu, 04 Apr 2013 00:32:57 +0200 |
koda |
update branch again
webgl
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files
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Tue, 26 Mar 2013 01:13:45 +0100 |
koda |
set directories to be included externally, in the project file
cmake_pascal
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files
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Thu, 04 Apr 2013 10:44:03 +0300 |
jaree |
Fix AI collision detection with crates and overlapping hedgehogs. Remove duplicating code
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files
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Wed, 03 Apr 2013 00:17:21 +0400 |
unc0rr |
No more hwengine.desktop here
webgl
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files
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Sun, 24 Mar 2013 11:11:39 +0100 |
koda |
gather all libs in a single list
cmake_pascal
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files
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Wed, 03 Apr 2013 22:05:11 -0400 |
Randi |
Fruit theme
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files
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Wed, 03 Apr 2013 00:16:37 +0400 |
unc0rr |
Fix rendering errors now.
webgl
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files
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Sun, 24 Mar 2013 10:54:16 +0100 |
koda |
remove old code
cmake_pascal
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files
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Wed, 03 Apr 2013 00:03:46 +0400 |
unc0rr |
Fixes to make pas2c parse this
webgl
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files
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Wed, 03 Apr 2013 23:56:59 +0200 |
koda |
strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
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files
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Sun, 24 Mar 2013 10:48:37 +0100 |
koda |
parsing CMAKE_OSX_ARCHITECTURES
cmake_pascal
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files
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Tue, 02 Apr 2013 23:43:39 +0400 |
unc0rr |
Bring some sanity here. Feel free to specify parameters in any order and in any notation (full name or one-letter).
webgl
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files
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Wed, 03 Apr 2013 00:46:19 +0200 |
koda |
ios compiles again (using an old version of sdl)
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files
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Fri, 22 Mar 2013 10:43:43 +0100 |
koda |
no need of ar and ranlib for pascal
cmake_pascal
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files
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Tue, 02 Apr 2013 21:00:57 +0200 |
koda |
update webgl branch
webgl
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files
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Tue, 02 Apr 2013 23:02:06 +0200 |
koda |
fix osx build
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files
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Fri, 22 Mar 2013 10:40:48 +0100 |
koda |
finish off by replacing remaining Ada occurencies
cmake_pascal
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files
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Mon, 01 Apr 2013 23:26:41 +0400 |
unc0rr |
Think this is what was meant by koda
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files
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Fri, 22 Mar 2013 10:34:50 +0100 |
koda |
disable static libraries with fpc
cmake_pascal
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files
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Mon, 01 Apr 2013 23:07:24 +0400 |
unc0rr |
Hey, there was inc(Radius, 4)
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files
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Fri, 22 Mar 2013 10:33:35 +0100 |
koda |
oops
cmake_pascal
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files
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Sun, 31 Mar 2013 15:45:24 -0400 |
volkan |
updated turkish frontend translation
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files
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Thu, 21 Mar 2013 15:03:30 +0100 |
koda |
drop processor flags
cmake_pascal
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files
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Sun, 31 Mar 2013 14:20:40 -0400 |
nemo |
Unbreak lua localisation, fix untranslated login prompt, update translations.
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Thu, 21 Mar 2013 14:38:58 +0100 |
koda |
add support for creating shared pascal libraries
cmake_pascal
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files
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Sat, 30 Mar 2013 08:11:09 -0400 |
nemo |
Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
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files
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Wed, 20 Mar 2013 18:31:13 +0100 |
koda |
adjust verbosity, move debug/release variables in the right section
cmake_pascal
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files
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Fri, 29 Mar 2013 23:58:03 +0100 |
sheepluva |
feedback page: allow translations for main text; added link to known bugs in order to reduce the future number of bug report duplicates a bit (We can all hope, right? :P)
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