Thu, 20 Mar 2014 00:59:15 +0400 |
unc0rr |
- Make sure distortion doesn't move fill point to other side of segment, this prevents corrupted maps
|
changeset |
files
|
Wed, 19 Mar 2014 18:45:20 +0400 |
unc0rr |
Process segments from last to first point too
|
changeset |
files
|
Wed, 19 Mar 2014 12:53:07 +0400 |
unc0rr |
Prevent intersections with segment from last to first point, adjust size of details
|
changeset |
files
|
Wed, 19 Mar 2014 11:54:09 +0400 |
unc0rr |
Fix div by zero error in new generator
|
changeset |
files
|
Wed, 19 Mar 2014 00:34:14 +0400 |
unc0rr |
Greedy approach: divide while it divides
|
changeset |
files
|
Wed, 19 Mar 2014 00:28:52 +0400 |
unc0rr |
No self intersections, except for weirdness between first and last point
|
changeset |
files
|
Tue, 18 Mar 2014 00:01:52 +0400 |
unc0rr |
Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
|
changeset |
files
|
Mon, 17 Mar 2014 00:41:45 +0400 |
unc0rr |
More math, implementation is nearly complete, just still have an issue to resolve
|
changeset |
files
|
Sun, 16 Mar 2014 00:47:18 +0400 |
unc0rr |
Some progress on new generator
|
changeset |
files
|
Fri, 14 Mar 2014 19:59:34 +0400 |
unc0rr |
Move template-based generator into its own file
|
changeset |
files
|
Fri, 14 Mar 2014 16:00:36 +0400 |
unc0rr |
Some optimizations
|
changeset |
files
|
Fri, 14 Mar 2014 13:59:39 +0400 |
unc0rr |
Fix perlin gen on 32 bit arch
|
changeset |
files
|
Fri, 14 Mar 2014 00:42:04 +0400 |
unc0rr |
- Room save/load into/from file
|
changeset |
files
|
Thu, 13 Mar 2014 23:25:31 +0400 |
unc0rr |
Allow to save and delete room config in room
|
changeset |
files
|
Wed, 12 Mar 2014 22:40:49 -0400 |
nemo |
By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
|
changeset |
files
|
Tue, 11 Mar 2014 22:49:01 -0400 |
nemo |
Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
|
changeset |
files
|
Tue, 11 Mar 2014 22:32:48 -0400 |
nemo |
this is fine right?
|
changeset |
files
|
Tue, 11 Mar 2014 00:59:42 +0400 |
unc0rr |
Tweaks and tweaks
|
changeset |
files
|
Mon, 10 Mar 2014 22:47:29 +0400 |
unc0rr |
- Rework FillLand
|
changeset |
files
|
Sun, 09 Mar 2014 20:53:11 -0400 |
nemo |
as suggested, precompute to avoid use of double
|
changeset |
files
|
Sat, 08 Mar 2014 23:51:50 +0400 |
unc0rr |
Experiment: enforce a plate at bottom so the map generated is more connected
|
changeset |
files
|
Sat, 08 Mar 2014 23:00:03 +0400 |
unc0rr |
Some optimizations
|
changeset |
files
|
Sat, 08 Mar 2014 22:49:13 +0400 |
unc0rr |
Strip Z axis from calculations
|
changeset |
files
|
Sat, 08 Mar 2014 13:50:50 +0400 |
unc0rr |
Setup leftX, rightX and topY
|
changeset |
files
|
Sat, 08 Mar 2014 00:19:24 +0400 |
unc0rr |
Some tweaks to perlin generator
|
changeset |
files
|
Fri, 07 Mar 2014 23:59:04 +0400 |
unc0rr |
Add randomness
|
changeset |
files
|
Fri, 07 Mar 2014 23:36:56 +0400 |
unc0rr |
Perlin noise generator untweaked, temporarily replacing maze generator
|
changeset |
files
|
Thu, 06 Mar 2014 14:17:44 +0400 |
unc0rr |
Racer challenge map #4
|
changeset |
files
|
Thu, 06 Mar 2014 00:19:50 +0400 |
unc0rr |
merge
|
changeset |
files
|
Wed, 05 Mar 2014 12:38:01 +0100 |
sheepluva |
don't stack bye/teleport sounds of hogs (when a team is gone)
|
changeset |
files
|