Mon, 14 Nov 2011 18:03:31 +0100 |
Xeli |
first part of the new downloader implementation
hedgeroid
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changeset |
files
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Sun, 13 Nov 2011 09:30:27 -0500 |
BioHazardX |
it update
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changeset |
files
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Sat, 12 Nov 2011 18:38:21 +0100 |
koda |
slight cleanup, fix compiling with sdl-1.2
hedgeroid
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changeset |
files
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Mon, 14 Nov 2011 17:59:26 +0100 |
Xeli |
added quotes for those with spaces in their path
hedgeroid
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changeset |
files
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Sat, 12 Nov 2011 21:44:26 -0500 |
nemo |
this should allow overriding static maps from lua
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changeset |
files
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Sat, 12 Nov 2011 18:02:55 +0100 |
Xeli |
and now it even works for sdl12 \o/
hedgeroid
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files
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Sat, 12 Nov 2011 21:59:10 +0100 |
koda |
in class methods you can call [self alloc], as per objc specifications
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files
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Sat, 12 Nov 2011 17:55:23 +0100 |
Xeli |
use the new SDL_CreateThread call
hedgeroid
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changeset |
files
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Sat, 12 Nov 2011 21:53:39 +0100 |
koda |
nevermind
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files
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Sat, 12 Nov 2011 17:27:47 +0100 |
Xeli |
merge
hedgeroid
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changeset |
files
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Sat, 12 Nov 2011 21:07:53 +0100 |
koda |
even faster and no more warning
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changeset |
files
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Sat, 12 Nov 2011 17:27:23 +0100 |
Xeli |
Java side makes use of the official multitouch implementation of SDL
hedgeroid
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changeset |
files
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Sat, 12 Nov 2011 12:41:12 -0500 |
unc0rr |
faster math
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changeset |
files
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Sat, 12 Nov 2011 17:14:56 +0100 |
Xeli |
merge fix
hedgeroid
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changeset |
files
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Sat, 12 Nov 2011 11:02:02 -0500 |
nemo |
Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
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changeset |
files
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Sat, 12 Nov 2011 17:06:49 +0100 |
Xeli |
merge...i think
hedgeroid
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changeset |
files
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Sat, 12 Nov 2011 10:44:10 -0500 |
nemo |
Add an event mask for SDL1.2
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changeset |
files
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Fri, 11 Nov 2011 15:28:58 -0500 |
nemo |
Add hillbilly voice
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files
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Fri, 11 Nov 2011 15:11:41 -0500 |
nemo |
Update changelog, comment on possibly redundant lines in GSHandlers
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files
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Fri, 11 Nov 2011 14:13:25 -0500 |
nemo |
flip some flames
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files
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Fri, 11 Nov 2011 14:05:39 -0500 |
nemo |
Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
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changeset |
files
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Thu, 10 Nov 2011 21:11:57 -0500 |
nemo |
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
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files
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Fri, 11 Nov 2011 01:40:23 +0100 |
koda |
further engine interaction refactoring
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changeset |
files
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Fri, 11 Nov 2011 01:18:19 +0100 |
koda |
minor updates to ServerProtocolNetwork class
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changeset |
files
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Fri, 11 Nov 2011 00:23:09 +0100 |
koda |
restore a lost view message
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files
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Thu, 10 Nov 2011 17:37:24 -0500 |
nemo |
unsquash the rescaled clouds
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files
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Thu, 10 Nov 2011 23:14:40 +0300 |
unc0rr |
Improve parsing of complex references like "a^[b[c], d]"
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files
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Wed, 09 Nov 2011 21:36:20 +0300 |
unc0rr |
Fix inifinite loops
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files
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Wed, 09 Nov 2011 21:28:52 +0300 |
unc0rr |
Rearrange token types
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files
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Thu, 10 Nov 2011 15:12:44 -0500 |
nemo |
Add more border checks
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files
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Thu, 10 Nov 2011 12:20:01 -0500 |
nemo |
Make mazes filter use same variable as template filter
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files
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Wed, 09 Nov 2011 22:21:05 -0500 |
nemo |
fix map/template override, remove some pointless command calls
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files
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Wed, 09 Nov 2011 18:40:12 +0300 |
unc0rr |
Less precision - less confusion
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files
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Tue, 08 Nov 2011 22:05:33 +0300 |
unc0rr |
Improve type declarations parsing
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files
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Mon, 07 Nov 2011 17:37:00 -0500 |
nemo |
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
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files
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Sun, 06 Nov 2011 16:21:07 -0500 |
nemo |
Might as well make the air attack team coloured too
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files
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Sun, 06 Nov 2011 23:36:02 +0300 |
unc0rr |
Even more improvements to the parser and converter
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changeset |
files
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Sun, 06 Nov 2011 14:15:43 -0500 |
nemo |
tweak % again
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changeset |
files
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Sun, 06 Nov 2011 13:53:25 -0500 |
nemo |
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
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files
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Sun, 06 Nov 2011 13:17:42 -0500 |
nemo |
Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
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changeset |
files
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Sun, 06 Nov 2011 13:00:25 -0500 |
nemo |
Add missing grayscale conversions
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files
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Sun, 06 Nov 2011 12:40:35 -0500 |
nemo |
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
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files
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Sun, 06 Nov 2011 17:43:57 +0100 |
koda |
engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
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changeset |
files
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Sun, 06 Nov 2011 16:41:14 +0100 |
koda |
move two class files in a correct directory
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changeset |
files
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Sun, 06 Nov 2011 10:26:12 -0500 |
nemo |
exclude hogs from density check
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changeset |
files
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Sat, 05 Nov 2011 21:51:50 -0400 |
nemo |
too game breaking I think
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files
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Sat, 05 Nov 2011 21:24:54 -0400 |
nemo |
Include density in gear kick
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files
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Sat, 05 Nov 2011 21:01:21 -0400 |
nemo |
not sure why this condition wasn't here before
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files
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Sat, 05 Nov 2011 20:51:15 -0400 |
nemo |
Due to the small values and friction, halve the step in low gravity, instead of the value
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changeset |
files
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Sat, 05 Nov 2011 20:09:48 -0400 |
nemo |
Don't set moving if on flat surface
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files
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Sat, 05 Nov 2011 19:12:15 -0400 |
nemo |
skip when attacking as well
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changeset |
files
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Sat, 05 Nov 2011 17:42:30 -0400 |
nemo |
This has bugged me for a while. Fix text position in frame 4. Also shrink size.
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files
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Sat, 05 Nov 2011 17:24:09 -0400 |
nemo |
A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
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changeset |
files
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Sat, 05 Nov 2011 20:43:20 +0300 |
unc0rr |
Some improvements to the parser
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changeset |
files
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Sat, 05 Nov 2011 12:10:49 -0400 |
nemo |
Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
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changeset |
files
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Sat, 05 Nov 2011 11:41:56 -0400 |
nemo |
Flatten flakes for halloween theme, based on feedback from sheepluva
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files
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Sat, 05 Nov 2011 09:38:07 +0300 |
unc0rr |
merge
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changeset |
files
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Sat, 05 Nov 2011 06:06:04 +0100 |
koda |
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
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files
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Sat, 05 Nov 2011 06:02:32 +0100 |
koda |
ooops :D
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changeset |
files
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Sat, 05 Nov 2011 05:25:04 +0100 |
koda |
fix signedness of sdl bindings
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changeset |
files
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Sat, 05 Nov 2011 04:58:22 +0100 |
koda |
oops, fix the size of a few event structs i just added
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changeset |
files
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Sat, 05 Nov 2011 03:05:37 +0100 |
koda |
just for the sake of it, add the missing sdl13 events and do some cleanup
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changeset |
files
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Sat, 05 Nov 2011 01:25:11 +0100 |
koda |
avoid linking compatible code from sdl library, let's provide our own
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files
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Fri, 04 Nov 2011 19:00:41 -0400 |
nemo |
Avoid overflowing event
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changeset |
files
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Fri, 04 Nov 2011 21:44:57 +0100 |
sheepluva |
I hope this helps...
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changeset |
files
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Fri, 04 Nov 2011 12:50:37 +0100 |
sheepluva |
tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
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changeset |
files
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Sat, 05 Nov 2011 09:37:17 +0300 |
unc0rr |
A try to improve parser move (has regressions)
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changeset |
files
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Fri, 04 Nov 2011 00:38:37 +0100 |
koda |
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
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changeset |
files
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Fri, 04 Nov 2011 14:10:27 +0300 |
unc0rr |
Many improvements to the parser
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changeset |
files
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Thu, 03 Nov 2011 23:16:26 +0300 |
unc0rr |
Better 'else' part
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changeset |
files
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Thu, 03 Nov 2011 23:12:22 +0300 |
unc0rr |
Starting pas2C using library called 'pretty'
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changeset |
files
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Thu, 03 Nov 2011 22:11:35 +0300 |
unc0rr |
- Update to compile with parsec 3.*
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changeset |
files
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Thu, 03 Nov 2011 10:36:10 -0400 |
nemo |
Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
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files
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Thu, 03 Nov 2011 17:15:54 +0400 |
unc0rr |
Improve pascal parser, now it is able to successfully parse uGame.pas (though it eats all comments). Many things are still missing. Well, it's just a matter of time to implement the rest. All basic work is already done anyway.
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changeset |
files
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Thu, 03 Nov 2011 05:15:39 +0100 |
koda |
small tweak to ingamemenu class
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changeset |
files
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Thu, 03 Nov 2011 05:09:05 +0100 |
koda |
double two finger tap to make screenshot on ios (though folder is not yet accessible)
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changeset |
files
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Thu, 03 Nov 2011 03:58:24 +0100 |
koda |
make screenshots with 32bits of depths, so that they are more opengles friendly
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changeset |
files
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Thu, 03 Nov 2011 01:10:25 +0100 |
koda |
convert gameinterfacebridge in simple-to-use class methods
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changeset |
files
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Thu, 03 Nov 2011 00:56:44 +0100 |
koda |
aaand remove also ipcport from the class interface as well
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changeset |
files
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Wed, 02 Nov 2011 19:17:07 +0100 |
koda |
do not forget to keep track of teams here
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changeset |
files
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Wed, 02 Nov 2011 19:07:37 +0100 |
koda |
don't keep track of the savepath and of engineprotocol objects
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changeset |
files
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Wed, 02 Nov 2011 17:42:52 +0100 |
koda |
better
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changeset |
files
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Wed, 02 Nov 2011 16:31:16 +0100 |
koda |
remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
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changeset |
files
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Wed, 02 Nov 2011 09:48:29 +0100 |
koda |
slight simplification
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changeset |
files
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Wed, 02 Nov 2011 09:24:18 +0100 |
koda |
move objc overlay creation after sdlwindow has been created
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changeset |
files
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Mon, 31 Oct 2011 21:04:18 +0100 |
sheepluva |
widen mission list
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changeset |
files
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Mon, 31 Oct 2011 20:51:00 +0100 |
sheepluva |
mission locale -> UTF-8
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changeset |
files
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Mon, 31 Oct 2011 22:32:53 +0300 |
unc0rr |
ru localization
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changeset |
files
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Mon, 31 Oct 2011 15:05:39 -0400 |
nemo |
oh, probably needs resetting here too
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changeset |
files
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Mon, 31 Oct 2011 14:08:10 -0400 |
nemo |
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
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changeset |
files
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Mon, 31 Oct 2011 19:40:39 +0200 |
mikade |
Add "Surfer" achievement to Space Invasion.
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changeset |
files
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Mon, 31 Oct 2011 16:56:48 +0100 |
sheepluva |
this seems... um.. random
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files
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Mon, 31 Oct 2011 16:44:25 +0100 |
sheepluva |
Bee:
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changeset |
files
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Mon, 31 Oct 2011 14:44:43 +0100 |
sheepluva |
mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
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changeset |
files
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Mon, 31 Oct 2011 13:36:39 +0100 |
sheepluva |
fix HideMission()
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changeset |
files
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Mon, 31 Oct 2011 13:12:10 +0100 |
sheepluva |
don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
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changeset |
files
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Mon, 31 Oct 2011 03:08:16 +0100 |
koda |
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
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changeset |
files
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Mon, 31 Oct 2011 01:44:32 +0100 |
koda |
just moving ios server stuff around
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changeset |
files
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Sun, 30 Oct 2011 23:24:36 +0100 |
sheepluva |
fix mission map script loading
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changeset |
files
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Sun, 30 Oct 2011 21:19:47 +0100 |
sheepluva |
don't let forced hog movement (with no damage) suspend/halt shot charging
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changeset |
files
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Sun, 30 Oct 2011 17:56:19 +0100 |
sheepluva |
whoops, I'm a nerd
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changeset |
files
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Sun, 30 Oct 2011 17:31:53 +0100 |
sheepluva |
frontend flakes:
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changeset |
files
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Sun, 30 Oct 2011 15:31:30 +0100 |
sheepluva |
frontend flakes:
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changeset |
files
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Sun, 30 Oct 2011 08:01:26 +0100 |
sheepluva |
show notice to admin when kicking player
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changeset |
files
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Sun, 30 Oct 2011 07:21:51 +0100 |
sheepluva |
lupdate, german translation
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changeset |
files
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Sun, 30 Oct 2011 06:22:47 +0100 |
sheepluva |
beep on highlight
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changeset |
files
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Sat, 29 Oct 2011 20:47:40 +0200 |
sheepluva |
whoopsy, my bad (segfault due to accepting empty lines)
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changeset |
files
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Sat, 12 Nov 2011 15:48:55 +0100 |
Xeli |
yey sdl implemented multi touch so my implementation isnt needed anymore
hedgeroid
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changeset |
files
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Sat, 29 Oct 2011 18:20:56 +0200 |
sheepluva |
stylesheet comments/adjustments
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changeset |
files
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Sat, 12 Nov 2011 14:52:48 +0100 |
Xeli |
these files must not be compiled because they cause compiler errors and noone likes those ;p
hedgeroid
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changeset |
files
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Sat, 29 Oct 2011 17:52:35 +0200 |
sheepluva |
html-escape nicknames
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changeset |
files
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Sat, 12 Nov 2011 14:50:35 +0100 |
Xeli |
removed sdl_net which was 'borrowed' (?:P) from peyla's port we'll now be using the official port
hedgeroid
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changeset |
files
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Sat, 29 Oct 2011 16:54:46 +0200 |
sheepluva |
change default timestamp format to hh:mm
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changeset |
files
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Sat, 12 Nov 2011 14:48:35 +0100 |
Xeli |
automated the build process some more, users must add the android ndk, sdk and fpc dir to their $PATH and cmake will do the rest, I still need a solution for the sdl dir. Subrepo's perhaps?
hedgeroid
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changeset |
files
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Sat, 29 Oct 2011 15:31:45 +0200 |
sheepluva |
* fix highlighting (i just broke it by not negating a boolean expression)
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files
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Sat, 12 Nov 2011 14:45:36 +0100 |
Xeli |
added lines to avoid compiler hints, is this really the way we want to do it though? ;/
hedgeroid
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changeset |
files
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Sat, 29 Oct 2011 11:47:37 +0200 |
sheepluva |
update name autocompletion after nick change (since own nick isn't suggested)
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changeset |
files
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Fri, 28 Oct 2011 18:33:38 +0200 |
Xeli |
merge
hedgeroid
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changeset |
files
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Sat, 29 Oct 2011 09:19:04 +0200 |
sheepluva |
disconnect when going back from lobby page (regression fix)
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changeset |
files
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Fri, 28 Oct 2011 18:26:17 +0200 |
koda |
one dangerous merge
hedgeroid
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changeset |
files
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Fri, 28 Oct 2011 19:20:35 +0400 |
unc0rr |
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
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files
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Fri, 28 Oct 2011 13:10:46 +0200 |
sheepluva |
+ make names in notice messages and leave messages clickable too
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files
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Fri, 28 Oct 2011 09:12:05 +0200 |
sheepluva |
chat: don't link own name
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files
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Fri, 28 Oct 2011 03:41:52 +0200 |
koda |
ok *this* brings ios 3.* runtime compatibility
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changeset |
files
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Fri, 28 Oct 2011 03:06:31 +0200 |
koda |
restore game config on iphone
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changeset |
files
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Thu, 27 Oct 2011 22:52:22 +0200 |
sheepluva |
actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.
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files
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Thu, 27 Oct 2011 21:33:18 +0400 |
unc0rr |
- Remove some old unused code
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changeset |
files
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Thu, 27 Oct 2011 02:47:05 +0200 |
sheepluva |
having ctrl+w close the engine is just mean... many WASD players think the game crashes all the time because of that - since they close it by accident again and again...
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changeset |
files
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Wed, 26 Oct 2011 11:50:03 +0200 |
sheepluva |
typos
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changeset |
files
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Wed, 26 Oct 2011 05:57:00 +0200 |
sheepluva |
custom highlighting
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changeset |
files
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Wed, 26 Oct 2011 02:21:44 +0200 |
koda |
also imageio is absent from old ios, so weaklink it
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changeset |
files
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Wed, 26 Oct 2011 01:51:42 +0200 |
sheepluva |
few mini-adjustments
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changeset |
files
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Wed, 26 Oct 2011 01:50:08 +0200 |
sheepluva |
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
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changeset |
files
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Wed, 26 Oct 2011 01:17:44 +0200 |
koda |
fix runtime compability with ios 3.* (hopefully) and fix a small glitch in turning off music/sounds
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changeset |
files
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Wed, 26 Oct 2011 00:30:35 +0200 |
koda |
restore runtime compatibility with ios 3.2
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changeset |
files
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Tue, 25 Oct 2011 22:51:10 +0200 |
koda |
move all extra categories in a single source, add caching for HWUtils
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changeset |
files
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Tue, 25 Oct 2011 22:14:55 +0200 |
koda |
updated sdl and lowered minimum ios to 3.0
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changeset |
files
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Tue, 25 Oct 2011 19:01:56 -0400 |
nemo |
As sheepluva pointed out, allowing this message to be legal allows naughtiness. The server usage of this message does not seem to use this check.
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changeset |
files
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Tue, 25 Oct 2011 19:46:59 +0200 |
sheepluva |
remove any thread-safe stuff I introduced since it's not needed
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changeset |
files
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Tue, 25 Oct 2011 13:30:02 +0400 |
unc0rr |
Fix for 'The "optimized" argument must be followed by a library.' cmake failure
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changeset |
files
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Tue, 25 Oct 2011 03:00:08 +0200 |
sheepluva |
adding simple doc build script
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changeset |
files
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Mon, 24 Oct 2011 23:24:01 +0200 |
sheepluva |
this should fix stylesheet importing on windows, but we'll see
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changeset |
files
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Mon, 24 Oct 2011 22:46:35 +0200 |
sheepluva |
fix of /saveStyleSheet command, error message on stylesheet import fail
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changeset |
files
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Mon, 24 Oct 2011 20:01:25 +0200 |
sheepluva |
tweak and document abstract page
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changeset |
files
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Mon, 24 Oct 2011 11:14:09 +0200 |
sheepluva |
on file save: create parent directories if needed
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changeset |
files
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Mon, 24 Oct 2011 10:59:52 +0200 |
sheepluva |
unbreak command auto-completion (was broken since r0b92341adb6a - 52 commits ago)
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changeset |
files
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Mon, 24 Oct 2011 10:30:47 +0200 |
sheepluva |
chat:
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changeset |
files
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Mon, 24 Oct 2011 06:54:46 +0200 |
sheepluva |
minor cleanups, mostly in own code
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changeset |
files
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Mon, 24 Oct 2011 06:10:28 +0200 |
sheepluva |
* fixing my hat preview bug nemo pointed out (thanks!)
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changeset |
files
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Mon, 24 Oct 2011 01:09:33 +0200 |
sheepluva |
improve and cash hilight regexp
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changeset |
files
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Sun, 23 Oct 2011 22:47:59 +0200 |
sheepluva |
highlight improvements
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changeset |
files
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Sun, 23 Oct 2011 14:44:19 -0400 |
nemo |
oops
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changeset |
files
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Sun, 23 Oct 2011 11:37:52 +0400 |
unc0rr |
Case-insensitive comparison of nicks
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changeset |
files
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Sun, 23 Oct 2011 09:01:53 +0200 |
sheepluva |
potential fix for issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
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changeset |
files
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Sun, 23 Oct 2011 01:47:44 -0400 |
nemo |
retain dx/dy from landgun
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files
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Sat, 22 Oct 2011 20:49:26 +0200 |
sheepluva |
doxygen seems to get confused if a ///< line is followed by a /// line
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files
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Sat, 22 Oct 2011 20:41:23 +0200 |
sheepluva |
* adding destructors to my line edit subclasses
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changeset |
files
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Sat, 22 Oct 2011 19:37:39 +0200 |
sheepluva |
let's create some templates so that the user knows how to start off
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changeset |
files
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Sat, 22 Oct 2011 18:24:36 +0200 |
sheepluva |
document css files better
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changeset |
files
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Sat, 22 Oct 2011 11:50:55 -0400 |
nemo |
Tweak ratios to deemphasise foreground flakes further
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changeset |
files
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Sat, 22 Oct 2011 10:59:06 +0200 |
sheepluva |
minor signal fail fix
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changeset |
files
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Sat, 22 Oct 2011 10:52:07 +0200 |
sheepluva |
some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
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files
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Sat, 22 Oct 2011 08:51:02 +0200 |
sheepluva |
ugh wth... cleaned FL/IL change notifications up
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files
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Sat, 22 Oct 2011 06:55:14 +0200 |
sheepluva |
some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
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files
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Sat, 22 Oct 2011 00:49:55 -0400 |
nemo |
Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
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files
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Sat, 22 Oct 2011 02:41:59 +0200 |
sheepluva |
BOOOOooOM <headshot>! removing default stylesheets from c++ code and adding them as text files to the qt resources
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files
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Sat, 22 Oct 2011 01:53:14 +0200 |
sheepluva |
same for chat. changed the paths to: css/qt.css css/chat.css
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files
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Sat, 22 Oct 2011 01:00:21 +0200 |
sheepluva |
frontend will use the data file misc/qt_style.css instead of hardcoded stylesheet - if the file exists
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files
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Sat, 22 Oct 2011 00:00:48 +0200 |
sheepluva |
moving a file around, fixing a png, etc.
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files
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Fri, 21 Oct 2011 20:58:49 +0200 |
sheepluva |
fix multiplayer script loading
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files
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Fri, 21 Oct 2011 19:37:45 +0200 |
sheepluva |
fix netgame layout issues, I think all layout issues caused by page refactoring are fixed now, if you find any more let me know
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files
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Fri, 21 Oct 2011 19:27:40 +0200 |
sheepluva |
fix lobby layout issues
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files
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Fri, 21 Oct 2011 19:17:08 +0200 |
sheepluva |
fix layout of net page
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files
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Fri, 21 Oct 2011 18:53:36 +0200 |
sheepluva |
fix multiplayer page layout, doc/comment fixes
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files
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Fri, 21 Oct 2011 18:23:43 +0200 |
sheepluva |
fix overlapping issue in main menu
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files
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Fri, 21 Oct 2011 17:55:32 +0200 |
sheepluva |
fix an include; fix/add comments
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files
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Fri, 21 Oct 2011 08:41:21 +0200 |
sheepluva |
simplified some stuff I wrote
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files
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Fri, 21 Oct 2011 08:03:42 +0200 |
sheepluva |
finishing SDLInterface cleanup (wrt audio)
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files
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Fri, 21 Oct 2011 07:00:49 +0200 |
sheepluva |
moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
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files
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Fri, 21 Oct 2011 04:11:26 +0200 |
sheepluva |
change SDL.h/SDL.cpp to use HWDataManager instead of poking around on the harddrive - also I added doc/comments to the class
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files
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Fri, 21 Oct 2011 01:47:53 +0200 |
sheepluva |
oops and good night
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files
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Fri, 21 Oct 2011 01:36:13 +0200 |
sheepluva |
comment fixes
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files
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Fri, 21 Oct 2011 00:02:11 +0200 |
sheepluva |
comments
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files
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Thu, 20 Oct 2011 23:25:16 +0200 |
sheepluva |
cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
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files
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Thu, 20 Oct 2011 13:10:24 +0200 |
sheepluva |
introduce HWDataManager util for transparent access to [user-]data files
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files
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Thu, 20 Oct 2011 05:52:11 +0200 |
sheepluva |
comment typo
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files
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Thu, 20 Oct 2011 02:56:58 +0200 |
sheepluva |
move this widget into the widget dir
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files
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Wed, 19 Oct 2011 22:32:26 -0400 |
nemo |
lolwut
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files
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Wed, 19 Oct 2011 21:53:39 -0400 |
nemo |
Fix sticky mine/mine activation bug
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files
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Wed, 19 Oct 2011 21:50:03 -0400 |
nemo |
Fix birdy flight bug
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files
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Wed, 19 Oct 2011 21:55:42 +0200 |
sheepluva |
allow changing number of hogs or weapons with mousewheel
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files
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Wed, 19 Oct 2011 21:14:21 +0200 |
sheepluva |
make this transparent so that people can actually see /what/ they have disabled...
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files
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Wed, 19 Oct 2011 16:10:18 +0200 |
sheepluva |
give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
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files
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Wed, 19 Oct 2011 02:10:27 +0200 |
sheepluva |
frontend chat input history, use arrow keys UP/DOWN
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files
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Tue, 18 Oct 2011 15:34:40 +0200 |
sheepluva |
+ don't suggest ignored nicknames
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files
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Tue, 18 Oct 2011 09:09:49 -0400 |
Guillaume Englert |
Fix repeat on SkyL, remove SkyR
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files
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Tue, 18 Oct 2011 14:28:50 +0200 |
sheepluva |
feature-pimpin'-up the chat input line in frontend:
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files
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Tue, 18 Oct 2011 00:13:50 +0200 |
sheepluva |
server lobby: don't stretch buttons right of the roomlist - instead let the roomlist use all the available space
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files
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Tue, 18 Oct 2011 00:01:26 +0200 |
sheepluva |
don't hoard empty friends/ignore-lists on the HDD
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files
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Mon, 17 Oct 2011 22:48:11 +0200 |
sheepluva |
fix overlapping pixel in stormtrooper hat
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files
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Mon, 17 Oct 2011 20:40:15 +0200 |
sheepluva |
fix outline of rcplane
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files
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Mon, 17 Oct 2011 14:05:34 -0400 |
nemo |
never doing any graphics stuff when I can't test, again :(
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files
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Mon, 17 Oct 2011 14:00:15 -0400 |
nemo |
:(
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files
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Mon, 17 Oct 2011 13:49:55 -0400 |
nemo |
Not being able to test sucks :(
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files
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Mon, 17 Oct 2011 13:29:54 -0400 |
nemo |
Riiight. Let's try this instead
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files
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Mon, 17 Oct 2011 13:03:39 -0400 |
nemo |
tint RC plane with team colour. untested.
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files
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Mon, 17 Oct 2011 13:01:08 -0400 |
mikade |
graphic for team coloured RC planes
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files
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Mon, 17 Oct 2011 12:09:04 -0400 |
nemo |
Sheepluva suggestion - brighten so that the team colours look less muddy, if some artist hates the result, they are welcome to clean it up
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files
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Mon, 17 Oct 2011 11:21:08 -0400 |
nemo |
Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
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files
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Mon, 17 Oct 2011 02:07:58 +0200 |
sheepluva |
add tiara hat
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files
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Sun, 16 Oct 2011 21:21:43 +0200 |
koda |
missed a compiler option from previous merge
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files
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Sun, 16 Oct 2011 15:09:26 -0400 |
nemo |
tweak. constrain to full opacity
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files
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Sun, 16 Oct 2011 21:03:30 +0200 |
koda |
merge the changes applied to 0.9.16
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files
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Sun, 16 Oct 2011 11:45:46 -0400 |
nemo |
Blend the outter side too
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files
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Fri, 14 Oct 2011 11:36:46 -0400 |
Florian Fabre |
Hide focus outline on buttons.
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files
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Thu, 13 Oct 2011 13:50:41 -0400 |
nemo |
oops
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files
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Thu, 13 Oct 2011 11:15:07 -0400 |
Guillaume Englert |
Add SkyL/SkyR to avoid repeating the cave entrance
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files
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Wed, 12 Oct 2011 21:00:12 -0400 |
nemo |
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
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files
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Tue, 11 Oct 2011 10:44:27 -0400 |
Guillaume Englert |
another crystal, spray and landtex tweaks.
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files
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Tue, 11 Oct 2011 01:07:37 +0200 |
sheepluva |
something for nemo to play around with
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files
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Tue, 11 Oct 2011 00:06:46 +0200 |
sheepluva |
make slope calcs skip small gaps
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files
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Mon, 10 Oct 2011 16:36:35 -0400 |
nemo |
tidier
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files
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Mon, 10 Oct 2011 16:23:08 -0400 |
nemo |
Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
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files
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Mon, 10 Oct 2011 15:45:19 -0400 |
nemo |
set followgear to cluster/melon/gascloud
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files
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Mon, 10 Oct 2011 15:25:59 -0400 |
nemo |
Make a few more things be impacted by explosions nearby
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files
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Mon, 10 Oct 2011 14:37:19 -0400 |
nemo |
tweak (still a hack)
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files
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Mon, 10 Oct 2011 14:13:35 -0400 |
nemo |
Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
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files
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Sun, 09 Oct 2011 21:47:47 -0400 |
nemo |
Aaaand another flag that used to be cleared here...
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files
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Mon, 10 Oct 2011 02:50:01 +0200 |
koda |
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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files
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Sun, 09 Oct 2011 20:03:04 -0400 |
nemo |
expose border color to lua
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files
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Sun, 09 Oct 2011 19:48:13 -0400 |
nemo |
oops
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files
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Sun, 09 Oct 2011 19:36:09 -0400 |
nemo |
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
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files
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Sat, 08 Oct 2011 23:36:52 -0400 |
nemo |
Fix a few masks. The one that needed it the most was trophyrace.
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files
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Sat, 08 Oct 2011 22:52:51 -0400 |
nemo |
add a couple more
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files
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Sun, 09 Oct 2011 03:04:45 +0200 |
koda |
finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
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files
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Sun, 09 Oct 2011 01:45:12 +0200 |
koda |
refreshed the ipad interface with some white
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files
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Sun, 09 Oct 2011 00:24:58 +0200 |
koda |
some code refactoring of the ios game config
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files
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Sat, 08 Oct 2011 23:23:25 +0200 |
koda |
ooops
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files
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Sat, 08 Oct 2011 22:51:01 +0200 |
koda |
move some config files
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files
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Sat, 08 Oct 2011 22:44:32 +0200 |
koda |
create teams programmatically
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files
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Sat, 08 Oct 2011 21:17:24 +0200 |
koda |
convert creation chamber functions to class methods
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files
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Sat, 08 Oct 2011 17:22:06 +0200 |
jose1711 |
Updated Slovak translation
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files
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Sat, 08 Oct 2011 16:54:56 +0200 |
jose1711 |
merge
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files
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Sat, 08 Oct 2011 13:39:40 +0200 |
koda |
sed commands should be tested beforehand
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files
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Sat, 08 Oct 2011 02:05:22 -0400 |
nemo |
Another flag that was relying on this routine to clear it...
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files
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Sat, 08 Oct 2011 01:27:43 -0400 |
nemo |
tweak Y movement
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files
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Sat, 08 Oct 2011 00:34:41 -0400 |
nemo |
Couple more, add back misplaced clearing of Land
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files
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Fri, 07 Oct 2011 23:57:14 -0400 |
nemo |
Add landbacktex to a few maps, just to see how it looks.
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files
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Sat, 08 Oct 2011 03:07:04 +0200 |
koda |
minor changes
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files
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Sat, 08 Oct 2011 02:57:30 +0200 |
koda |
added iphone interface for missions/trainings page, setters/getters unlocked
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files
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Sat, 08 Oct 2011 00:04:18 +0200 |
koda |
move out xib files from Resources to Classes
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files
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Fri, 07 Oct 2011 18:52:04 -0400 |
nemo |
This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
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files
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Fri, 07 Oct 2011 17:29:00 -0400 |
nemo |
Move the crystals to sprays to reduce the regularity of the land texture
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files
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Thu, 06 Oct 2011 14:54:55 -0400 |
Guillaume Englert |
Add Cave theme
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files
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Thu, 06 Oct 2011 03:55:51 +0200 |
koda |
(a lot of) ooops
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files
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Thu, 06 Oct 2011 00:11:55 +0400 |
unc0rr |
- Frontend: don't pass /script for missions
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files
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Wed, 05 Oct 2011 22:57:42 +0400 |
unc0rr |
Tiny cleanup
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files
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Wed, 05 Oct 2011 10:05:14 +0200 |
koda |
the retina infection keeps spreading...
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files
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Wed, 05 Oct 2011 09:49:39 +0200 |
koda |
be a good memory aware citizen
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files
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Wed, 05 Oct 2011 01:06:58 +0200 |
koda |
make the missions/trainings start
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files
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Wed, 05 Oct 2011 00:18:54 +0200 |
koda |
first pass for implementing missions/training selection on ipad (not yet running)
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files
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Tue, 04 Oct 2011 17:13:39 -0400 |
nemo |
hm. probably should set both
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files
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Sun, 02 Oct 2011 10:36:43 -0400 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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files
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Sun, 02 Oct 2011 03:45:09 +0200 |
koda |
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
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files
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Sun, 02 Oct 2011 01:35:20 +0200 |
koda |
little changes and fixes to the previous commit
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files
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Sun, 02 Oct 2011 00:57:04 +0200 |
koda |
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
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files
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Fri, 30 Sep 2011 22:33:28 -0400 |
nemo |
This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
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files
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Sat, 01 Oct 2011 03:06:51 +0200 |
koda |
fix a couple of 'potential leaks'
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files
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Sat, 01 Oct 2011 02:49:40 +0200 |
koda |
rename the ios settings files into something more appropriate
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files
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Sat, 01 Oct 2011 02:40:26 +0200 |
koda |
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
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files
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Fri, 30 Sep 2011 17:04:20 +0200 |
koda |
infecting sheepluva's mission graphics with retina images
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files
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Fri, 30 Sep 2011 12:55:04 +0200 |
koda |
a little code cleanup
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files
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Fri, 30 Sep 2011 13:17:34 +0400 |
unc0rr |
Fix build with .pro file
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files
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Thu, 29 Sep 2011 20:11:27 +0400 |
unc0rr |
Oops, fix build
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files
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Thu, 29 Sep 2011 17:25:25 +0400 |
unc0rr |
GameInfo needs room params copy
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files
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Tue, 27 Sep 2011 19:27:19 +0400 |
unc0rr |
Introduce EngineInteraction module
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files
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Fri, 30 Sep 2011 11:00:48 +0200 |
koda |
translators missed me
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files
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Fri, 30 Sep 2011 10:54:10 +0200 |
koda |
fix hats of the AI team file for ios
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files
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Fri, 30 Sep 2011 10:43:16 +0200 |
koda |
fix issue 287, default cmake build type
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files
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Thu, 29 Sep 2011 16:04:07 +0200 |
sheepluva |
oops
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files
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Thu, 29 Sep 2011 15:57:09 +0200 |
sheepluva |
update .pro
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files
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Thu, 29 Sep 2011 00:13:52 +0200 |
sheepluva |
rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
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files
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Wed, 28 Sep 2011 19:48:02 +0200 |
sheepluva |
this makes more sense
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files
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Wed, 28 Sep 2011 19:27:56 +0200 |
sheepluva |
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
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files
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Wed, 28 Sep 2011 06:24:10 +0200 |
sheepluva |
training screen localization works now
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files
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Wed, 28 Sep 2011 04:21:24 +0200 |
sheepluva |
load mission caption and description from localization file (WIP)
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files
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Fri, 28 Oct 2011 18:27:55 +0200 |
Xeli |
New market version
hedgeroid
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files
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Wed, 28 Sep 2011 04:17:41 +0200 |
mikade |
mikade making sheepluva happy again
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files
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Fri, 28 Oct 2011 17:41:39 +0200 |
Xeli |
Enabled landhash check again
hedgeroid
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files
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Tue, 27 Sep 2011 16:26:57 +0200 |
sheepluva |
use currentItemChanged signal instead of itemSelectionChanged - since the latter is always one item behind if you hold down the mousebutton and move the cursor through the list
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files
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Fri, 21 Oct 2011 13:56:11 +0200 |
Xeli |
oops, removed a line from the 'firstTime only' section
hedgeroid
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files
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Tue, 27 Sep 2011 16:14:35 +0200 |
sheepluva |
stuffToBeAvoidedInFuture->append("layouting");
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files
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Fri, 21 Oct 2011 00:28:06 +0200 |
Xeli |
Added two default teams to the apk, so people who first download it don't have to make two teams before playing their first game
hedgeroid
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files
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Tue, 27 Sep 2011 05:08:23 +0200 |
sheepluva |
oops, I forgot I wanted to fix that before committing xD
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files
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Thu, 20 Oct 2011 23:07:53 +0200 |
Xeli |
wops missed this one: removed a 'fix' eclipse put in there
hedgeroid
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files
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Tue, 27 Sep 2011 04:31:08 +0200 |
sheepluva |
PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
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files
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Thu, 20 Oct 2011 22:54:34 +0200 |
Xeli |
Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market
hedgeroid
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files
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Mon, 26 Sep 2011 21:29:40 -0400 |
nemo |
this needs to actually return something
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files
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Sun, 09 Oct 2011 20:41:17 +0200 |
Xeli |
Using misc/libtremor/tremor rather than misc/tremor, plus added the include in the android.mk of SDL_mixer
hedgeroid
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changeset |
files
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Tue, 27 Sep 2011 00:46:15 +0200 |
sheepluva |
I must not use source files as clipboard.
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files
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Sun, 09 Oct 2011 15:17:21 +0200 |
Xeli |
update from rev d75329716a02, it really works now (i think)
hedgeroid
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files
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Tue, 27 Sep 2011 00:38:39 +0200 |
sheepluva |
some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
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files
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Sun, 09 Oct 2011 15:15:45 +0200 |
Xeli |
How did freetype even compile with this in it?
hedgeroid
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files
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Mon, 26 Sep 2011 21:45:33 +0400 |
unc0rr |
- Add unique id to replay file name
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files
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Sat, 08 Oct 2011 14:55:13 +0200 |
Xeli |
Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/
hedgeroid
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files
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Mon, 26 Sep 2011 03:12:09 +0200 |
sheepluva |
wow, somebody was smoking some reaaally good sh!t right there, man!
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files
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Sat, 08 Oct 2011 14:52:16 +0200 |
Xeli |
Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =)
hedgeroid
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files
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Mon, 26 Sep 2011 00:15:10 +0200 |
sheepluva |
small cleanup: enum instead of magic numbers
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files
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Fri, 07 Oct 2011 14:17:07 +0200 |
Xeli |
Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
hedgeroid
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files
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Sun, 25 Sep 2011 23:29:04 +0200 |
koda |
Added tag Hedgewars-iOS-1.3.2 for changeset 652a199d4f38
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files
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Tue, 04 Oct 2011 19:20:42 +0200 |
koda |
fix compiling for android, strip out all delphi code, objfpc ftw
hedgeroid
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files
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Sun, 25 Sep 2011 23:28:23 +0200 |
koda |
my qt version needs this to work...
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files
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Tue, 04 Oct 2011 17:18:25 +0200 |
koda |
strip eols and delphi mode
hedgeroid
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files
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Sun, 25 Sep 2011 21:54:26 +0200 |
sheepluva |
fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
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files
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Mon, 26 Sep 2011 01:32:48 +0200 |
koda |
changed Game arguments to accept data path on 9th array element (like planned)
hedgeroid
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changeset |
files
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Sun, 25 Sep 2011 15:40:01 -0400 |
nemo |
rename to match prior mass hat rename
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files
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Mon, 26 Sep 2011 01:16:15 +0200 |
koda |
code working on ios now
hedgeroid
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changeset |
files
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Sun, 25 Sep 2011 20:54:51 +0200 |
sheepluva |
get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
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files
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Mon, 26 Sep 2011 00:03:14 +0200 |
koda |
reviewed the build system and parts of the previous merge, performed some code cleanup
hedgeroid
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changeset |
files
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Sun, 25 Sep 2011 19:30:10 +0200 |
sheepluva |
some more cleanups and refactoring.
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changeset |
files
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Sun, 25 Sep 2011 18:24:01 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Sun, 25 Sep 2011 16:09:55 +0200 |
sheepluva |
fix somebody's sed-oops
|
changeset |
files
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Sun, 25 Sep 2011 03:32:07 +0200 |
koda |
some hopefully harmless experiments
Hedgewars-iOS-1.3.2
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changeset |
files
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Sun, 25 Sep 2011 02:28:33 +0200 |
koda |
this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
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changeset |
files
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Sat, 24 Sep 2011 22:35:31 +0200 |
koda |
warnings round also for ios
|
changeset |
files
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Sat, 24 Sep 2011 22:27:52 +0200 |
koda |
add a class method for getting the overlay (and fix a silly mistake while at it) and use it
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changeset |
files
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Sat, 24 Sep 2011 21:54:11 +0200 |
koda |
better memory cleanup for audiomanager and position of lower stats button
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changeset |
files
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Sat, 24 Sep 2011 14:48:23 +0200 |
koda |
disable the followgear vertical offset for small screen devices
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changeset |
files
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Sat, 24 Sep 2011 22:14:10 +0200 |
sheepluva |
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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changeset |
files
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Sat, 24 Sep 2011 22:27:20 +0400 |
unc0rr |
Report long flight archievement
|
changeset |
files
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Sat, 24 Sep 2011 21:21:21 +0400 |
unc0rr |
Fix some warnings
|
changeset |
files
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Sat, 24 Sep 2011 21:14:51 +0400 |
unc0rr |
Store replays for further analysis
|
changeset |
files
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Sat, 24 Sep 2011 22:16:49 +0400 |
unC0Rr |
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
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changeset |
files
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Sat, 24 Sep 2011 17:12:46 +0200 |
sheepluva |
I wanted to move this line, not to delete it heh.
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changeset |
files
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Sat, 24 Sep 2011 16:22:10 +0200 |
sheepluva |
code cleanup/etc
|
changeset |
files
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Sat, 24 Sep 2011 04:53:53 +0200 |
koda |
fix a crash in getting statistics and a glitch that made background music start while in-game
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changeset |
files
|
Fri, 26 Oct 2012 14:19:43 +0100 |
koda |
close branch
0.9.16
|
changeset |
files
|
Sat, 24 Sep 2011 03:00:57 +0200 |
koda |
yeah, fix dates -.-
|
changeset |
files
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Tue, 18 Oct 2011 05:43:16 +0200 |
sheepluva |
backport of c90f50e6dd8e (eggshell vgt related segfault)
0.9.16
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changeset |
files
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Sat, 24 Sep 2011 02:23:15 +0200 |
koda |
use a real button instead of a cellview in statspage
|
changeset |
files
|
Sun, 16 Oct 2011 19:02:48 +0200 |
koda |
fix the config.inc conflict by making the ios one in another folder
0.9.16
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changeset |
files
|
Sat, 24 Sep 2011 01:41:03 +0200 |
sheepluva |
rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
|
changeset |
files
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Sun, 16 Oct 2011 18:37:57 +0200 |
koda |
more details in chCheckProto
0.9.16
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changeset |
files
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Sat, 24 Sep 2011 00:54:47 +0200 |
koda |
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
|
changeset |
files
|
Fri, 14 Oct 2011 19:00:31 +0200 |
koda |
display a message when network is down or server is not reachable, nemo also made the page refresh at display time
0.9.16
|
changeset |
files
|
Fri, 23 Sep 2011 22:42:30 +0200 |
sheepluva |
many many netclient/frondent changes (just the beginning though):
|
changeset |
files
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Wed, 12 Oct 2011 04:14:38 +0200 |
koda |
because betas are baaaad (also really fix compiling everywhere)
0.9.16
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changeset |
files
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Sat, 24 Sep 2011 00:00:57 +0400 |
unc0rr |
Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
|
changeset |
files
|
Sun, 25 Sep 2011 10:48:18 -0400 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
|
changeset |
files
|
Fri, 23 Sep 2011 09:58:41 +0200 |
koda |
don't rumble while synchronising a demo/save
|
changeset |
files
|
Thu, 22 Sep 2011 23:20:11 +0200 |
sheepluva |
randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
|
changeset |
files
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Thu, 22 Sep 2011 15:30:40 +0200 |
koda |
prevent screen locking while synching saves (can take some time)
|
changeset |
files
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Thu, 22 Sep 2011 17:19:39 +0400 |
unc0rr |
Fix sheepluva's merge
|
changeset |
files
|
Thu, 22 Sep 2011 14:02:44 +0200 |
sheepluva |
let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
|
changeset |
files
|
Thu, 22 Sep 2011 11:44:39 +0400 |
unc0rr |
My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
|
changeset |
files
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Wed, 21 Sep 2011 22:03:31 -0400 |
nemo |
Disable clouds
|
changeset |
files
|
Thu, 22 Sep 2011 01:28:50 +0200 |
koda |
ios version bump
|
changeset |
files
|
Thu, 22 Sep 2011 01:28:19 +0200 |
koda |
apparently the old way was the correct one
|
changeset |
files
|
Thu, 22 Sep 2011 01:18:31 +0200 |
koda |
aligned credits and game modes to main release
|
changeset |
files
|
Thu, 22 Sep 2011 01:02:57 +0200 |
koda |
create the ios schemes programmatically
|
changeset |
files
|
Wed, 21 Sep 2011 23:15:44 +0200 |
koda |
retina images, again
|
changeset |
files
|
Wed, 21 Sep 2011 22:51:52 +0200 |
koda |
mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
|
changeset |
files
|
Wed, 21 Sep 2011 15:00:01 -0400 |
nemo |
Couple of missed changes inu pointed out
|
changeset |
files
|
Wed, 21 Sep 2011 17:31:37 +0200 |
koda |
one more
|
changeset |
files
|
Wed, 21 Sep 2011 17:14:26 +0200 |
koda |
moar @2x
|
changeset |
files
|
Wed, 21 Sep 2011 12:57:30 +0200 |
koda |
another round of retina display images
|
changeset |
files
|
Tue, 20 Sep 2011 20:52:04 -0400 |
nemo |
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
|
changeset |
files
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Wed, 21 Sep 2011 02:05:42 +0200 |
koda |
fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
|
changeset |
files
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Tue, 20 Sep 2011 23:43:52 +0200 |
koda |
let's use the built in events, shall we
|
changeset |
files
|
Tue, 20 Sep 2011 16:00:20 -0400 |
nemo |
check for amNothing
|
changeset |
files
|
Tue, 20 Sep 2011 13:37:52 -0400 |
nemo |
Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
|
changeset |
files
|
Tue, 20 Sep 2011 13:27:07 -0400 |
nemo |
Clear gstAnimation and reset Timer before entering death animation
|
changeset |
files
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Tue, 20 Sep 2011 12:59:02 -0400 |
nemo |
revert prev - that was dumb. wrong gear.
|
changeset |
files
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Tue, 20 Sep 2011 12:46:45 -0400 |
nemo |
Let's actually add the gstHHDeath check to the right line, shall we?
|
changeset |
files
|
Tue, 20 Sep 2011 12:02:58 -0400 |
nemo |
Check on active hedgehog death animation
|
changeset |
files
|
Mon, 19 Sep 2011 23:35:07 +0200 |
koda |
this reintroduces the gsSuspend state to fix multitasking on ios
|
changeset |
files
|
Mon, 19 Sep 2011 23:18:48 +0200 |
koda |
using fpc 2.7.1 in ios project file
|
changeset |
files
|
Mon, 19 Sep 2011 23:49:20 +0200 |
sheepluva |
also merge 0.9.16 in to make koda happy
|
changeset |
files
|
Mon, 19 Sep 2011 23:25:13 +0200 |
sheepluva |
merge the 2 heads. I hope I did it right. also I increased proto and ver number
|
changeset |
files
|
Mon, 19 Sep 2011 14:17:33 -0400 |
nemo |
return nil for position if no gear
|
changeset |
files
|
Mon, 19 Sep 2011 19:12:19 +0200 |
koda |
fix mac compilation
0.9.16
|
changeset |
files
|
Sun, 18 Sep 2011 21:59:34 +0200 |
sheepluva |
merge changes from 0.9.16 branch - I bet I just broke something XD
|
changeset |
files
|
Mon, 19 Sep 2011 14:38:44 +0200 |
koda |
Added tag 0.9.16-release for changeset 74bc72746bec
0.9.16
|
changeset |
files
|
Sun, 18 Sep 2011 21:46:00 +0200 |
sheepluva |
make chatsection in game room stretch if space is available
0.9.16 0.9.16-release
|
changeset |
files
|
Sun, 18 Sep 2011 21:06:09 +0200 |
sheepluva |
another fix for a popup window that had no style
0.9.16
|
changeset |
files
|
Sun, 18 Sep 2011 16:46:26 +0200 |
sheepluva |
set a default value for density that shouldn't lead to div by 0
0.9.16
|
changeset |
files
|
Sat, 17 Sep 2011 22:01:17 +0400 |
unc0rr |
Include lib* into src package
0.9.16
|
changeset |
files
|
Sat, 17 Sep 2011 21:48:18 +0400 |
unc0rr |
okay, let's revert this for now
0.9.16
|
changeset |
files
|
Mon, 19 Sep 2011 23:55:52 +0400 |
unc0rr |
- Unset hhdriven flag for gone hedgehog
|
changeset |
files
|
Sat, 17 Sep 2011 13:40:54 -0400 |
nemo |
Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
|
changeset |
files
|
Sat, 17 Sep 2011 19:43:45 +0200 |
sheepluva |
fix style of lobby chatroom user context menu
0.9.16
|
changeset |
files
|
Sat, 17 Sep 2011 10:22:35 -0400 |
nemo |
oops, it was already added
|
changeset |
files
|
Sat, 17 Sep 2011 16:20:54 +0400 |
unc0rr |
Set version to 0.9.16, protocol to 39
0.9.16
|
changeset |
files
|
Sat, 17 Sep 2011 10:11:56 -0400 |
nemo |
Add straight lines to changelog
|
changeset |
files
|
Sat, 17 Sep 2011 16:20:09 +0400 |
unc0rr |
Merge recent changes from default
0.9.16
|
changeset |
files
|
Sat, 17 Sep 2011 11:39:42 +0200 |
sheepluva |
update copyright year of README
|
changeset |
files
|
Sat, 17 Sep 2011 04:09:05 +0200 |
mikade |
change the changelog
|
changeset |
files
|
Sat, 17 Sep 2011 00:34:21 +0200 |
sheepluva |
update credits a bit
|
changeset |
files
|
Sat, 17 Sep 2011 00:04:16 +0200 |
sheepluva |
german translations, a lot was still missing -.-
|
changeset |
files
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Fri, 16 Sep 2011 16:52:05 -0400 |
nemo |
typo
|
changeset |
files
|
Sun, 25 Sep 2011 18:22:12 +0200 |
Xeli |
Attempt to prevent oom after restarting too many times
hedgeroid
|
changeset |
files
|
Fri, 16 Sep 2011 15:26:43 -0400 |
nemo |
merge
|
changeset |
files
|
Sun, 25 Sep 2011 18:19:45 +0200 |
Xeli |
make the fire button appear only on android for now, I'll make it depend on a variable later on
hedgeroid
|
changeset |
files
|
Fri, 16 Sep 2011 15:21:27 -0400 |
nemo |
clear HHJump on portaling
|
changeset |
files
|
Fri, 16 Sep 2011 15:26:02 -0400 |
nemo |
merge
|
changeset |
files
|
Fri, 16 Sep 2011 20:39:14 +0200 |
Xeli |
isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
hedgeroid
|
changeset |
files
|
Fri, 16 Sep 2011 15:03:29 -0400 |
inu |
pt update
|
changeset |
files
|
Fri, 16 Sep 2011 20:38:23 +0200 |
Xeli |
removed some commented lines
hedgeroid
|
changeset |
files
|
Fri, 16 Sep 2011 14:43:04 -0400 |
nemo |
Requested a few times
|
changeset |
files
|
Fri, 16 Sep 2011 18:24:50 +0200 |
Xeli |
Exit hedgewars cleanly and return to the frontend with out crashing + fixed error messages "foo" -> HWEngine_Loader
hedgeroid
|
changeset |
files
|
Fri, 16 Sep 2011 14:04:21 -0400 |
nemo |
AI insists on using snowball for digging. Until that is prevented, remove snowball
|
changeset |
files
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Fri, 16 Sep 2011 18:17:16 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Fri, 16 Sep 2011 19:55:11 +0400 |
unc0rr |
- Allow 8 teams in game on 0.9.16-dev
|
changeset |
files
|
Fri, 16 Sep 2011 10:29:09 -0400 |
nemo |
Aaaaalllways!
|
changeset |
files
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Fri, 16 Sep 2011 14:55:48 +0200 |
Marco Bresciani |
Italian translation
|
changeset |
files
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Fri, 16 Sep 2011 14:04:45 +0200 |
sheepluva |
whoops, this line got lost in merging action
|
changeset |
files
|
Fri, 16 Sep 2011 13:50:56 +0200 |
szczur |
Polish translation updates
|
changeset |
files
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Thu, 15 Sep 2011 22:53:47 -0400 |
nemo |
2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
|
changeset |
files
|
Thu, 15 Sep 2011 22:33:55 -0400 |
nemo |
Move options caption to box title. This frees up quite a bit of space at 800x600
|
changeset |
files
|
Thu, 15 Sep 2011 20:39:04 -0400 |
nemo |
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
|
changeset |
files
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Fri, 16 Sep 2011 01:45:41 +0200 |
mikade |
check waterline
|
changeset |
files
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Fri, 16 Sep 2011 01:12:57 +0200 |
sheepluva |
moar sparkles :3
|
changeset |
files
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Thu, 15 Sep 2011 18:54:16 -0400 |
nemo |
Avoid hog repeating himself
|
changeset |
files
|
Fri, 16 Sep 2011 00:32:53 +0200 |
Palewolf |
Spanish translation
|
changeset |
files
|
Fri, 16 Sep 2011 00:18:21 +0200 |
sheepluva |
TestRectForObstacle: areas outside map borders are not passable
|
changeset |
files
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Thu, 15 Sep 2011 23:08:17 +0200 |
sheepluva |
changeĀ²log
|
changeset |
files
|
Thu, 15 Sep 2011 20:52:58 +0200 |
Henek |
merge :(
|
changeset |
files
|
Thu, 15 Sep 2011 19:20:13 +0200 |
sheepluva |
fix back button location in post-game stats screen
|
changeset |
files
|
Thu, 15 Sep 2011 20:51:43 +0200 |
Henek |
updateing swedish translation
|
changeset |
files
|
Thu, 15 Sep 2011 20:40:59 +0400 |
unc0rr |
0.9.16 branch
0.9.16
|
changeset |
files
|
Thu, 15 Sep 2011 17:19:49 +0200 |
sheepluva |
fix and optimize kamikaze's png
|
changeset |
files
|
Thu, 15 Sep 2011 10:11:38 +0200 |
sheepluva |
screenshots: display a msg on failure and log causative error
|
changeset |
files
|
Thu, 15 Sep 2011 09:19:56 +0200 |
sheepluva |
based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine.
|
changeset |
files
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Thu, 15 Sep 2011 03:17:23 +0200 |
sheepluva |
cleaned up the screenshot procedure a little.
|
changeset |
files
|
Thu, 15 Sep 2011 01:41:21 +0200 |
sheepluva |
Randy's soldier helmet hat. I fixed the animation, brightened the color and made it a Team-colored hat.
|
changeset |
files
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Wed, 14 Sep 2011 19:20:39 -0400 |
nemo |
Updated translation after typo fix
|
changeset |
files
|
Thu, 15 Sep 2011 00:47:05 +0200 |
sheepluva |
team edit: restore default hedgehog name if name is empty- since empty names are not supported and will lead to errors; also lupdate
|
changeset |
files
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Wed, 14 Sep 2011 22:39:39 +0200 |
koda |
merge
|
changeset |
files
|
Wed, 14 Sep 2011 20:42:45 +0200 |
sheepluva |
some love for TeamHeadband.png
|
changeset |
files
|
Wed, 14 Sep 2011 14:27:28 -0400 |
mikade |
Updates to golf theme.
|
changeset |
files
|
Wed, 14 Sep 2011 14:14:23 -0400 |
nemo |
merge
|
changeset |
files
|
Wed, 14 Sep 2011 18:40:10 +0200 |
mikade |
oops, just burning through commits today.
|
changeset |
files
|
Wed, 14 Sep 2011 18:19:07 +0200 |
mikade |
Add sounds for incorrectly placed waypoint, fastest time, and no record of any kind.
|
changeset |
files
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Wed, 14 Sep 2011 18:05:54 +0200 |
mikade |
Revert currently unneccessary changes to uScript.
|
changeset |
files
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Wed, 14 Sep 2011 17:52:46 +0200 |
mikade |
merge
|
changeset |
files
|
Wed, 14 Sep 2011 19:07:18 +0200 |
sheepluva |
add blink to cyclops hat
|
changeset |
files
|
Wed, 14 Sep 2011 15:23:40 +0200 |
mikade |
Expose some vars for tracking the border.
|
changeset |
files
|
Wed, 14 Sep 2011 17:17:50 +0200 |
sheepluva |
lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
|
changeset |
files
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Tue, 13 Sep 2011 21:25:13 -0400 |
nemo |
smoothing should be after despeckling
|
changeset |
files
|
Wed, 14 Sep 2011 00:06:26 +0200 |
mikade |
Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping.
|
changeset |
files
|
Tue, 13 Sep 2011 17:49:39 -0400 |
nemo |
fix for issue #238
|
changeset |
files
|
Tue, 13 Sep 2011 21:15:23 +0400 |
unc0rr |
Slightly translated ru.lua
|
changeset |
files
|
Tue, 13 Sep 2011 21:02:12 +0400 |
unc0rr |
Translation update
|
changeset |
files
|
Tue, 13 Sep 2011 20:56:53 +0400 |
igor-hkr |
Translation update
|
changeset |
files
|
Mon, 12 Sep 2011 23:31:19 +0200 |
sheepluva |
typo
|
changeset |
files
|
Tue, 13 Sep 2011 10:30:39 -0400 |
nemo |
Still haven't received updated lt ts file, but no reason that the .txt and .lua shouldn't get used
|
changeset |
files
|
Tue, 13 Sep 2011 00:51:02 -0400 |
nemo |
Don't set lfDamaged for small tunnels
|
changeset |
files
|
Tue, 13 Sep 2011 00:32:41 -0400 |
nemo |
fix voice preview
|
changeset |
files
|
Tue, 13 Sep 2011 00:13:01 -0400 |
nemo |
Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
|
changeset |
files
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Mon, 12 Sep 2011 20:53:56 -0400 |
nemo |
oops
|
changeset |
files
|
Mon, 12 Sep 2011 19:30:18 -0400 |
nemo |
Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
|
changeset |
files
|
Mon, 12 Sep 2011 16:51:45 -0400 |
nemo |
Fix hat naming, keep case consistent within the streetfighter group, fix spelling error.
|
changeset |
files
|
Mon, 12 Sep 2011 16:38:54 -0400 |
nemo |
fix for issue #139
|
changeset |
files
|
Mon, 12 Sep 2011 23:08:24 +0400 |
unc0rr |
Add 0.9.16 and 0.9.17-dev version info to server
|
changeset |
files
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Mon, 12 Sep 2011 21:51:14 +0400 |
unc0rr |
This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
|
changeset |
files
|
Mon, 12 Sep 2011 18:53:28 +0200 |
koda |
I.Fight.For.The.Users
|
changeset |
files
|
Mon, 12 Sep 2011 15:58:59 +0200 |
koda |
remove the forced fullscreen resolution since everyone is hating it; kept it around only for stereo rendering (where it's mandatory)
|
changeset |
files
|
Mon, 12 Sep 2011 14:56:24 +0200 |
sheepluva |
fix out-of-dir builds
|
changeset |
files
|
Mon, 12 Sep 2011 07:38:16 +0200 |
sheepluva |
don't load key binds for AI hedgehogs
|
changeset |
files
|
Mon, 12 Sep 2011 07:27:34 +0200 |
sheepluva |
nemo's molotov burst effect; with a slight color modification added
|
changeset |
files
|
Mon, 12 Sep 2011 06:31:10 +0200 |
sheepluva |
fix side-effects of nemo's bottle-turnin'
|
changeset |
files
|
Sun, 11 Sep 2011 21:32:49 -0400 |
nemo |
uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
|
changeset |
files
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Sun, 11 Sep 2011 21:30:42 -0400 |
nemo |
Since we are tweaking molotov. make the flame flickery and add a drowning frame
|
changeset |
files
|
Mon, 12 Sep 2011 00:47:49 +0200 |
sheepluva |
smoke for molotov
|
changeset |
files
|
Sun, 11 Sep 2011 18:09:49 -0400 |
nemo |
make it more sekret
|
changeset |
files
|
Sun, 11 Sep 2011 23:48:40 +0200 |
sheepluva |
cyclops hat by Randy
|
changeset |
files
|
Sun, 11 Sep 2011 15:51:56 -0400 |
nemo |
rename clean target to ENGINECLEAN due to windows case sensitivity issues, update lua again
|
changeset |
files
|
Sun, 11 Sep 2011 14:46:04 -0400 |
nemo |
aaaallways, I want to beeee with you, and make belieeeeve with you
|
changeset |
files
|
Sun, 11 Sep 2011 21:45:28 +0400 |
unc0rr |
Save demo when loaded from save game finishes
|
changeset |
files
|
Sun, 11 Sep 2011 13:21:50 -0400 |
nemo |
Remove some transparencies, fix some files
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changeset |
files
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