Mon, 14 Nov 2011 18:03:31 +0100 |
Xeli |
first part of the new downloader implementation
hedgeroid
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changeset |
files
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Sun, 13 Nov 2011 09:30:27 -0500 |
BioHazardX |
it update
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changeset |
files
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Sat, 12 Nov 2011 18:38:21 +0100 |
koda |
slight cleanup, fix compiling with sdl-1.2
hedgeroid
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changeset |
files
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Mon, 14 Nov 2011 17:59:26 +0100 |
Xeli |
added quotes for those with spaces in their path
hedgeroid
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changeset |
files
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Sat, 12 Nov 2011 21:44:26 -0500 |
nemo |
this should allow overriding static maps from lua
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changeset |
files
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Sat, 12 Nov 2011 18:02:55 +0100 |
Xeli |
and now it even works for sdl12 \o/
hedgeroid
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files
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Sat, 12 Nov 2011 21:59:10 +0100 |
koda |
in class methods you can call [self alloc], as per objc specifications
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files
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Sat, 12 Nov 2011 17:55:23 +0100 |
Xeli |
use the new SDL_CreateThread call
hedgeroid
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changeset |
files
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Sat, 12 Nov 2011 21:53:39 +0100 |
koda |
nevermind
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files
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Sat, 12 Nov 2011 17:27:47 +0100 |
Xeli |
merge
hedgeroid
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changeset |
files
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Sat, 12 Nov 2011 21:07:53 +0100 |
koda |
even faster and no more warning
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changeset |
files
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Sat, 12 Nov 2011 17:27:23 +0100 |
Xeli |
Java side makes use of the official multitouch implementation of SDL
hedgeroid
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changeset |
files
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Sat, 12 Nov 2011 12:41:12 -0500 |
unc0rr |
faster math
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changeset |
files
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Sat, 12 Nov 2011 17:14:56 +0100 |
Xeli |
merge fix
hedgeroid
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changeset |
files
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Sat, 12 Nov 2011 11:02:02 -0500 |
nemo |
Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
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changeset |
files
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Sat, 12 Nov 2011 17:06:49 +0100 |
Xeli |
merge...i think
hedgeroid
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changeset |
files
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Sat, 12 Nov 2011 10:44:10 -0500 |
nemo |
Add an event mask for SDL1.2
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changeset |
files
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Fri, 11 Nov 2011 15:28:58 -0500 |
nemo |
Add hillbilly voice
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files
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Fri, 11 Nov 2011 15:11:41 -0500 |
nemo |
Update changelog, comment on possibly redundant lines in GSHandlers
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files
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Fri, 11 Nov 2011 14:13:25 -0500 |
nemo |
flip some flames
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files
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Fri, 11 Nov 2011 14:05:39 -0500 |
nemo |
Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
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changeset |
files
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Thu, 10 Nov 2011 21:11:57 -0500 |
nemo |
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
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files
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Fri, 11 Nov 2011 01:40:23 +0100 |
koda |
further engine interaction refactoring
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changeset |
files
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Fri, 11 Nov 2011 01:18:19 +0100 |
koda |
minor updates to ServerProtocolNetwork class
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changeset |
files
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Fri, 11 Nov 2011 00:23:09 +0100 |
koda |
restore a lost view message
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files
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Thu, 10 Nov 2011 17:37:24 -0500 |
nemo |
unsquash the rescaled clouds
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files
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Thu, 10 Nov 2011 23:14:40 +0300 |
unc0rr |
Improve parsing of complex references like "a^[b[c], d]"
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files
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Wed, 09 Nov 2011 21:36:20 +0300 |
unc0rr |
Fix inifinite loops
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files
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Wed, 09 Nov 2011 21:28:52 +0300 |
unc0rr |
Rearrange token types
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files
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Thu, 10 Nov 2011 15:12:44 -0500 |
nemo |
Add more border checks
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files
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Thu, 10 Nov 2011 12:20:01 -0500 |
nemo |
Make mazes filter use same variable as template filter
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files
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Wed, 09 Nov 2011 22:21:05 -0500 |
nemo |
fix map/template override, remove some pointless command calls
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files
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Wed, 09 Nov 2011 18:40:12 +0300 |
unc0rr |
Less precision - less confusion
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files
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Tue, 08 Nov 2011 22:05:33 +0300 |
unc0rr |
Improve type declarations parsing
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files
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Mon, 07 Nov 2011 17:37:00 -0500 |
nemo |
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
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files
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Sun, 06 Nov 2011 16:21:07 -0500 |
nemo |
Might as well make the air attack team coloured too
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files
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Sun, 06 Nov 2011 23:36:02 +0300 |
unc0rr |
Even more improvements to the parser and converter
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changeset |
files
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Sun, 06 Nov 2011 14:15:43 -0500 |
nemo |
tweak % again
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changeset |
files
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Sun, 06 Nov 2011 13:53:25 -0500 |
nemo |
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
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files
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Sun, 06 Nov 2011 13:17:42 -0500 |
nemo |
Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
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changeset |
files
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Sun, 06 Nov 2011 13:00:25 -0500 |
nemo |
Add missing grayscale conversions
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files
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Sun, 06 Nov 2011 12:40:35 -0500 |
nemo |
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
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files
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Sun, 06 Nov 2011 17:43:57 +0100 |
koda |
engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
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changeset |
files
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Sun, 06 Nov 2011 16:41:14 +0100 |
koda |
move two class files in a correct directory
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changeset |
files
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Sun, 06 Nov 2011 10:26:12 -0500 |
nemo |
exclude hogs from density check
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changeset |
files
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Sat, 05 Nov 2011 21:51:50 -0400 |
nemo |
too game breaking I think
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files
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Sat, 05 Nov 2011 21:24:54 -0400 |
nemo |
Include density in gear kick
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files
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Sat, 05 Nov 2011 21:01:21 -0400 |
nemo |
not sure why this condition wasn't here before
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files
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Sat, 05 Nov 2011 20:51:15 -0400 |
nemo |
Due to the small values and friction, halve the step in low gravity, instead of the value
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changeset |
files
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Sat, 05 Nov 2011 20:09:48 -0400 |
nemo |
Don't set moving if on flat surface
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files
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Sat, 05 Nov 2011 19:12:15 -0400 |
nemo |
skip when attacking as well
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changeset |
files
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Sat, 05 Nov 2011 17:42:30 -0400 |
nemo |
This has bugged me for a while. Fix text position in frame 4. Also shrink size.
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files
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Sat, 05 Nov 2011 17:24:09 -0400 |
nemo |
A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
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changeset |
files
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Sat, 05 Nov 2011 20:43:20 +0300 |
unc0rr |
Some improvements to the parser
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changeset |
files
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Sat, 05 Nov 2011 12:10:49 -0400 |
nemo |
Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
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changeset |
files
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Sat, 05 Nov 2011 11:41:56 -0400 |
nemo |
Flatten flakes for halloween theme, based on feedback from sheepluva
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files
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Sat, 05 Nov 2011 09:38:07 +0300 |
unc0rr |
merge
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changeset |
files
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Sat, 05 Nov 2011 06:06:04 +0100 |
koda |
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
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files
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Sat, 05 Nov 2011 06:02:32 +0100 |
koda |
ooops :D
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changeset |
files
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Sat, 05 Nov 2011 05:25:04 +0100 |
koda |
fix signedness of sdl bindings
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changeset |
files
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Sat, 05 Nov 2011 04:58:22 +0100 |
koda |
oops, fix the size of a few event structs i just added
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changeset |
files
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Sat, 05 Nov 2011 03:05:37 +0100 |
koda |
just for the sake of it, add the missing sdl13 events and do some cleanup
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changeset |
files
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Sat, 05 Nov 2011 01:25:11 +0100 |
koda |
avoid linking compatible code from sdl library, let's provide our own
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files
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Fri, 04 Nov 2011 19:00:41 -0400 |
nemo |
Avoid overflowing event
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changeset |
files
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Fri, 04 Nov 2011 21:44:57 +0100 |
sheepluva |
I hope this helps...
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changeset |
files
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Fri, 04 Nov 2011 12:50:37 +0100 |
sheepluva |
tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
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changeset |
files
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Sat, 05 Nov 2011 09:37:17 +0300 |
unc0rr |
A try to improve parser move (has regressions)
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changeset |
files
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Fri, 04 Nov 2011 00:38:37 +0100 |
koda |
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
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changeset |
files
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Fri, 04 Nov 2011 14:10:27 +0300 |
unc0rr |
Many improvements to the parser
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changeset |
files
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Thu, 03 Nov 2011 23:16:26 +0300 |
unc0rr |
Better 'else' part
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changeset |
files
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Thu, 03 Nov 2011 23:12:22 +0300 |
unc0rr |
Starting pas2C using library called 'pretty'
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changeset |
files
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Thu, 03 Nov 2011 22:11:35 +0300 |
unc0rr |
- Update to compile with parsec 3.*
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changeset |
files
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Thu, 03 Nov 2011 10:36:10 -0400 |
nemo |
Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
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files
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Thu, 03 Nov 2011 17:15:54 +0400 |
unc0rr |
Improve pascal parser, now it is able to successfully parse uGame.pas (though it eats all comments). Many things are still missing. Well, it's just a matter of time to implement the rest. All basic work is already done anyway.
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changeset |
files
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Thu, 03 Nov 2011 05:15:39 +0100 |
koda |
small tweak to ingamemenu class
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changeset |
files
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Thu, 03 Nov 2011 05:09:05 +0100 |
koda |
double two finger tap to make screenshot on ios (though folder is not yet accessible)
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changeset |
files
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Thu, 03 Nov 2011 03:58:24 +0100 |
koda |
make screenshots with 32bits of depths, so that they are more opengles friendly
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changeset |
files
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Thu, 03 Nov 2011 01:10:25 +0100 |
koda |
convert gameinterfacebridge in simple-to-use class methods
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changeset |
files
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Thu, 03 Nov 2011 00:56:44 +0100 |
koda |
aaand remove also ipcport from the class interface as well
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changeset |
files
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Wed, 02 Nov 2011 19:17:07 +0100 |
koda |
do not forget to keep track of teams here
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changeset |
files
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Wed, 02 Nov 2011 19:07:37 +0100 |
koda |
don't keep track of the savepath and of engineprotocol objects
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changeset |
files
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Wed, 02 Nov 2011 17:42:52 +0100 |
koda |
better
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changeset |
files
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Wed, 02 Nov 2011 16:31:16 +0100 |
koda |
remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
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changeset |
files
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Wed, 02 Nov 2011 09:48:29 +0100 |
koda |
slight simplification
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changeset |
files
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Wed, 02 Nov 2011 09:24:18 +0100 |
koda |
move objc overlay creation after sdlwindow has been created
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changeset |
files
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Mon, 31 Oct 2011 21:04:18 +0100 |
sheepluva |
widen mission list
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changeset |
files
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Mon, 31 Oct 2011 20:51:00 +0100 |
sheepluva |
mission locale -> UTF-8
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changeset |
files
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Mon, 31 Oct 2011 22:32:53 +0300 |
unc0rr |
ru localization
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changeset |
files
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Mon, 31 Oct 2011 15:05:39 -0400 |
nemo |
oh, probably needs resetting here too
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changeset |
files
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Mon, 31 Oct 2011 14:08:10 -0400 |
nemo |
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
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changeset |
files
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Mon, 31 Oct 2011 19:40:39 +0200 |
mikade |
Add "Surfer" achievement to Space Invasion.
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changeset |
files
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Mon, 31 Oct 2011 16:56:48 +0100 |
sheepluva |
this seems... um.. random
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files
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Mon, 31 Oct 2011 16:44:25 +0100 |
sheepluva |
Bee:
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changeset |
files
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Mon, 31 Oct 2011 14:44:43 +0100 |
sheepluva |
mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
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changeset |
files
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Mon, 31 Oct 2011 13:36:39 +0100 |
sheepluva |
fix HideMission()
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changeset |
files
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Mon, 31 Oct 2011 13:12:10 +0100 |
sheepluva |
don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
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changeset |
files
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Mon, 31 Oct 2011 03:08:16 +0100 |
koda |
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
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changeset |
files
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Mon, 31 Oct 2011 01:44:32 +0100 |
koda |
just moving ios server stuff around
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changeset |
files
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Sun, 30 Oct 2011 23:24:36 +0100 |
sheepluva |
fix mission map script loading
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changeset |
files
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Sun, 30 Oct 2011 21:19:47 +0100 |
sheepluva |
don't let forced hog movement (with no damage) suspend/halt shot charging
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changeset |
files
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Sun, 30 Oct 2011 17:56:19 +0100 |
sheepluva |
whoops, I'm a nerd
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changeset |
files
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Sun, 30 Oct 2011 17:31:53 +0100 |
sheepluva |
frontend flakes:
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changeset |
files
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Sun, 30 Oct 2011 15:31:30 +0100 |
sheepluva |
frontend flakes:
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changeset |
files
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Sun, 30 Oct 2011 08:01:26 +0100 |
sheepluva |
show notice to admin when kicking player
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changeset |
files
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Sun, 30 Oct 2011 07:21:51 +0100 |
sheepluva |
lupdate, german translation
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changeset |
files
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Sun, 30 Oct 2011 06:22:47 +0100 |
sheepluva |
beep on highlight
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changeset |
files
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Sat, 29 Oct 2011 20:47:40 +0200 |
sheepluva |
whoopsy, my bad (segfault due to accepting empty lines)
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changeset |
files
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Sat, 12 Nov 2011 15:48:55 +0100 |
Xeli |
yey sdl implemented multi touch so my implementation isnt needed anymore
hedgeroid
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changeset |
files
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Sat, 29 Oct 2011 18:20:56 +0200 |
sheepluva |
stylesheet comments/adjustments
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changeset |
files
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Sat, 12 Nov 2011 14:52:48 +0100 |
Xeli |
these files must not be compiled because they cause compiler errors and noone likes those ;p
hedgeroid
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changeset |
files
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Sat, 29 Oct 2011 17:52:35 +0200 |
sheepluva |
html-escape nicknames
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changeset |
files
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Sat, 12 Nov 2011 14:50:35 +0100 |
Xeli |
removed sdl_net which was 'borrowed' (?:P) from peyla's port we'll now be using the official port
hedgeroid
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changeset |
files
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Sat, 29 Oct 2011 16:54:46 +0200 |
sheepluva |
change default timestamp format to hh:mm
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changeset |
files
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Sat, 12 Nov 2011 14:48:35 +0100 |
Xeli |
automated the build process some more, users must add the android ndk, sdk and fpc dir to their $PATH and cmake will do the rest, I still need a solution for the sdl dir. Subrepo's perhaps?
hedgeroid
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changeset |
files
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Sat, 29 Oct 2011 15:31:45 +0200 |
sheepluva |
* fix highlighting (i just broke it by not negating a boolean expression)
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files
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Sat, 12 Nov 2011 14:45:36 +0100 |
Xeli |
added lines to avoid compiler hints, is this really the way we want to do it though? ;/
hedgeroid
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changeset |
files
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Sat, 29 Oct 2011 11:47:37 +0200 |
sheepluva |
update name autocompletion after nick change (since own nick isn't suggested)
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changeset |
files
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Fri, 28 Oct 2011 18:33:38 +0200 |
Xeli |
merge
hedgeroid
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changeset |
files
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Sat, 29 Oct 2011 09:19:04 +0200 |
sheepluva |
disconnect when going back from lobby page (regression fix)
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changeset |
files
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Fri, 28 Oct 2011 18:26:17 +0200 |
koda |
one dangerous merge
hedgeroid
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changeset |
files
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Fri, 28 Oct 2011 19:20:35 +0400 |
unc0rr |
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
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files
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Fri, 28 Oct 2011 13:10:46 +0200 |
sheepluva |
+ make names in notice messages and leave messages clickable too
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files
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Fri, 28 Oct 2011 09:12:05 +0200 |
sheepluva |
chat: don't link own name
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files
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Fri, 28 Oct 2011 03:41:52 +0200 |
koda |
ok *this* brings ios 3.* runtime compatibility
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changeset |
files
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Fri, 28 Oct 2011 03:06:31 +0200 |
koda |
restore game config on iphone
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changeset |
files
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Thu, 27 Oct 2011 22:52:22 +0200 |
sheepluva |
actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.
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files
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Thu, 27 Oct 2011 21:33:18 +0400 |
unc0rr |
- Remove some old unused code
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changeset |
files
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Thu, 27 Oct 2011 02:47:05 +0200 |
sheepluva |
having ctrl+w close the engine is just mean... many WASD players think the game crashes all the time because of that - since they close it by accident again and again...
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changeset |
files
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Wed, 26 Oct 2011 11:50:03 +0200 |
sheepluva |
typos
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changeset |
files
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Wed, 26 Oct 2011 05:57:00 +0200 |
sheepluva |
custom highlighting
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changeset |
files
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Wed, 26 Oct 2011 02:21:44 +0200 |
koda |
also imageio is absent from old ios, so weaklink it
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changeset |
files
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Wed, 26 Oct 2011 01:51:42 +0200 |
sheepluva |
few mini-adjustments
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changeset |
files
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Wed, 26 Oct 2011 01:50:08 +0200 |
sheepluva |
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
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changeset |
files
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Wed, 26 Oct 2011 01:17:44 +0200 |
koda |
fix runtime compability with ios 3.* (hopefully) and fix a small glitch in turning off music/sounds
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changeset |
files
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Wed, 26 Oct 2011 00:30:35 +0200 |
koda |
restore runtime compatibility with ios 3.2
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changeset |
files
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Tue, 25 Oct 2011 22:51:10 +0200 |
koda |
move all extra categories in a single source, add caching for HWUtils
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changeset |
files
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Tue, 25 Oct 2011 22:14:55 +0200 |
koda |
updated sdl and lowered minimum ios to 3.0
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changeset |
files
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Tue, 25 Oct 2011 19:01:56 -0400 |
nemo |
As sheepluva pointed out, allowing this message to be legal allows naughtiness. The server usage of this message does not seem to use this check.
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changeset |
files
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Tue, 25 Oct 2011 19:46:59 +0200 |
sheepluva |
remove any thread-safe stuff I introduced since it's not needed
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changeset |
files
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Tue, 25 Oct 2011 13:30:02 +0400 |
unc0rr |
Fix for 'The "optimized" argument must be followed by a library.' cmake failure
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changeset |
files
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Tue, 25 Oct 2011 03:00:08 +0200 |
sheepluva |
adding simple doc build script
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changeset |
files
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Mon, 24 Oct 2011 23:24:01 +0200 |
sheepluva |
this should fix stylesheet importing on windows, but we'll see
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changeset |
files
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Mon, 24 Oct 2011 22:46:35 +0200 |
sheepluva |
fix of /saveStyleSheet command, error message on stylesheet import fail
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changeset |
files
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Mon, 24 Oct 2011 20:01:25 +0200 |
sheepluva |
tweak and document abstract page
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changeset |
files
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Mon, 24 Oct 2011 11:14:09 +0200 |
sheepluva |
on file save: create parent directories if needed
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changeset |
files
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Mon, 24 Oct 2011 10:59:52 +0200 |
sheepluva |
unbreak command auto-completion (was broken since r0b92341adb6a - 52 commits ago)
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changeset |
files
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Mon, 24 Oct 2011 10:30:47 +0200 |
sheepluva |
chat:
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changeset |
files
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Mon, 24 Oct 2011 06:54:46 +0200 |
sheepluva |
minor cleanups, mostly in own code
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changeset |
files
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Mon, 24 Oct 2011 06:10:28 +0200 |
sheepluva |
* fixing my hat preview bug nemo pointed out (thanks!)
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changeset |
files
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Mon, 24 Oct 2011 01:09:33 +0200 |
sheepluva |
improve and cash hilight regexp
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changeset |
files
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Sun, 23 Oct 2011 22:47:59 +0200 |
sheepluva |
highlight improvements
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changeset |
files
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Sun, 23 Oct 2011 14:44:19 -0400 |
nemo |
oops
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changeset |
files
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Sun, 23 Oct 2011 11:37:52 +0400 |
unc0rr |
Case-insensitive comparison of nicks
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changeset |
files
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Sun, 23 Oct 2011 09:01:53 +0200 |
sheepluva |
potential fix for issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
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changeset |
files
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Sun, 23 Oct 2011 01:47:44 -0400 |
nemo |
retain dx/dy from landgun
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files
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Sat, 22 Oct 2011 20:49:26 +0200 |
sheepluva |
doxygen seems to get confused if a ///< line is followed by a /// line
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files
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Sat, 22 Oct 2011 20:41:23 +0200 |
sheepluva |
* adding destructors to my line edit subclasses
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changeset |
files
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Sat, 22 Oct 2011 19:37:39 +0200 |
sheepluva |
let's create some templates so that the user knows how to start off
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changeset |
files
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Sat, 22 Oct 2011 18:24:36 +0200 |
sheepluva |
document css files better
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changeset |
files
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Sat, 22 Oct 2011 11:50:55 -0400 |
nemo |
Tweak ratios to deemphasise foreground flakes further
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changeset |
files
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Sat, 22 Oct 2011 10:59:06 +0200 |
sheepluva |
minor signal fail fix
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changeset |
files
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Sat, 22 Oct 2011 10:52:07 +0200 |
sheepluva |
some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
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files
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Sat, 22 Oct 2011 08:51:02 +0200 |
sheepluva |
ugh wth... cleaned FL/IL change notifications up
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files
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Sat, 22 Oct 2011 06:55:14 +0200 |
sheepluva |
some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
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files
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Sat, 22 Oct 2011 00:49:55 -0400 |
nemo |
Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
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files
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Sat, 22 Oct 2011 02:41:59 +0200 |
sheepluva |
BOOOOooOM <headshot>! removing default stylesheets from c++ code and adding them as text files to the qt resources
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files
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Sat, 22 Oct 2011 01:53:14 +0200 |
sheepluva |
same for chat. changed the paths to: css/qt.css css/chat.css
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files
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Sat, 22 Oct 2011 01:00:21 +0200 |
sheepluva |
frontend will use the data file misc/qt_style.css instead of hardcoded stylesheet - if the file exists
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files
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Sat, 22 Oct 2011 00:00:48 +0200 |
sheepluva |
moving a file around, fixing a png, etc.
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files
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Fri, 21 Oct 2011 20:58:49 +0200 |
sheepluva |
fix multiplayer script loading
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files
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Fri, 21 Oct 2011 19:37:45 +0200 |
sheepluva |
fix netgame layout issues, I think all layout issues caused by page refactoring are fixed now, if you find any more let me know
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files
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Fri, 21 Oct 2011 19:27:40 +0200 |
sheepluva |
fix lobby layout issues
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files
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Fri, 21 Oct 2011 19:17:08 +0200 |
sheepluva |
fix layout of net page
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files
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Fri, 21 Oct 2011 18:53:36 +0200 |
sheepluva |
fix multiplayer page layout, doc/comment fixes
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files
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Fri, 21 Oct 2011 18:23:43 +0200 |
sheepluva |
fix overlapping issue in main menu
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files
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Fri, 21 Oct 2011 17:55:32 +0200 |
sheepluva |
fix an include; fix/add comments
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files
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Fri, 21 Oct 2011 08:41:21 +0200 |
sheepluva |
simplified some stuff I wrote
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files
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Fri, 21 Oct 2011 08:03:42 +0200 |
sheepluva |
finishing SDLInterface cleanup (wrt audio)
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files
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Fri, 21 Oct 2011 07:00:49 +0200 |
sheepluva |
moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
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files
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Fri, 21 Oct 2011 04:11:26 +0200 |
sheepluva |
change SDL.h/SDL.cpp to use HWDataManager instead of poking around on the harddrive - also I added doc/comments to the class
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files
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Fri, 21 Oct 2011 01:47:53 +0200 |
sheepluva |
oops and good night
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files
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Fri, 21 Oct 2011 01:36:13 +0200 |
sheepluva |
comment fixes
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files
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Fri, 21 Oct 2011 00:02:11 +0200 |
sheepluva |
comments
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files
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Thu, 20 Oct 2011 23:25:16 +0200 |
sheepluva |
cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
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files
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Thu, 20 Oct 2011 13:10:24 +0200 |
sheepluva |
introduce HWDataManager util for transparent access to [user-]data files
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files
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Thu, 20 Oct 2011 05:52:11 +0200 |
sheepluva |
comment typo
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files
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Thu, 20 Oct 2011 02:56:58 +0200 |
sheepluva |
move this widget into the widget dir
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files
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Wed, 19 Oct 2011 22:32:26 -0400 |
nemo |
lolwut
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files
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Wed, 19 Oct 2011 21:53:39 -0400 |
nemo |
Fix sticky mine/mine activation bug
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files
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Wed, 19 Oct 2011 21:50:03 -0400 |
nemo |
Fix birdy flight bug
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files
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Wed, 19 Oct 2011 21:55:42 +0200 |
sheepluva |
allow changing number of hogs or weapons with mousewheel
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files
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Wed, 19 Oct 2011 21:14:21 +0200 |
sheepluva |
make this transparent so that people can actually see /what/ they have disabled...
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files
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Wed, 19 Oct 2011 16:10:18 +0200 |
sheepluva |
give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
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files
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Wed, 19 Oct 2011 02:10:27 +0200 |
sheepluva |
frontend chat input history, use arrow keys UP/DOWN
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files
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Tue, 18 Oct 2011 15:34:40 +0200 |
sheepluva |
+ don't suggest ignored nicknames
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files
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Tue, 18 Oct 2011 09:09:49 -0400 |
Guillaume Englert |
Fix repeat on SkyL, remove SkyR
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files
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Tue, 18 Oct 2011 14:28:50 +0200 |
sheepluva |
feature-pimpin'-up the chat input line in frontend:
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files
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Tue, 18 Oct 2011 00:13:50 +0200 |
sheepluva |
server lobby: don't stretch buttons right of the roomlist - instead let the roomlist use all the available space
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files
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Tue, 18 Oct 2011 00:01:26 +0200 |
sheepluva |
don't hoard empty friends/ignore-lists on the HDD
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files
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Mon, 17 Oct 2011 22:48:11 +0200 |
sheepluva |
fix overlapping pixel in stormtrooper hat
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files
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Mon, 17 Oct 2011 20:40:15 +0200 |
sheepluva |
fix outline of rcplane
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files
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Mon, 17 Oct 2011 14:05:34 -0400 |
nemo |
never doing any graphics stuff when I can't test, again :(
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files
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Mon, 17 Oct 2011 14:00:15 -0400 |
nemo |
:(
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files
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Mon, 17 Oct 2011 13:49:55 -0400 |
nemo |
Not being able to test sucks :(
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files
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Mon, 17 Oct 2011 13:29:54 -0400 |
nemo |
Riiight. Let's try this instead
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files
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Mon, 17 Oct 2011 13:03:39 -0400 |
nemo |
tint RC plane with team colour. untested.
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files
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Mon, 17 Oct 2011 13:01:08 -0400 |
mikade |
graphic for team coloured RC planes
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files
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Mon, 17 Oct 2011 12:09:04 -0400 |
nemo |
Sheepluva suggestion - brighten so that the team colours look less muddy, if some artist hates the result, they are welcome to clean it up
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files
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Mon, 17 Oct 2011 11:21:08 -0400 |
nemo |
Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
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files
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Mon, 17 Oct 2011 02:07:58 +0200 |
sheepluva |
add tiara hat
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files
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Sun, 16 Oct 2011 21:21:43 +0200 |
koda |
missed a compiler option from previous merge
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files
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Sun, 16 Oct 2011 15:09:26 -0400 |
nemo |
tweak. constrain to full opacity
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files
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Sun, 16 Oct 2011 21:03:30 +0200 |
koda |
merge the changes applied to 0.9.16
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files
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Sun, 16 Oct 2011 11:45:46 -0400 |
nemo |
Blend the outter side too
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files
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Fri, 14 Oct 2011 11:36:46 -0400 |
Florian Fabre |
Hide focus outline on buttons.
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files
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Thu, 13 Oct 2011 13:50:41 -0400 |
nemo |
oops
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files
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Thu, 13 Oct 2011 11:15:07 -0400 |
Guillaume Englert |
Add SkyL/SkyR to avoid repeating the cave entrance
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files
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Wed, 12 Oct 2011 21:00:12 -0400 |
nemo |
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
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files
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Tue, 11 Oct 2011 10:44:27 -0400 |
Guillaume Englert |
another crystal, spray and landtex tweaks.
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files
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Tue, 11 Oct 2011 01:07:37 +0200 |
sheepluva |
something for nemo to play around with
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files
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Tue, 11 Oct 2011 00:06:46 +0200 |
sheepluva |
make slope calcs skip small gaps
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files
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Mon, 10 Oct 2011 16:36:35 -0400 |
nemo |
tidier
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files
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Mon, 10 Oct 2011 16:23:08 -0400 |
nemo |
Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
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files
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Mon, 10 Oct 2011 15:45:19 -0400 |
nemo |
set followgear to cluster/melon/gascloud
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files
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Mon, 10 Oct 2011 15:25:59 -0400 |
nemo |
Make a few more things be impacted by explosions nearby
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files
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Mon, 10 Oct 2011 14:37:19 -0400 |
nemo |
tweak (still a hack)
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files
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Mon, 10 Oct 2011 14:13:35 -0400 |
nemo |
Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
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files
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Sun, 09 Oct 2011 21:47:47 -0400 |
nemo |
Aaaand another flag that used to be cleared here...
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files
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Mon, 10 Oct 2011 02:50:01 +0200 |
koda |
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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files
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Sun, 09 Oct 2011 20:03:04 -0400 |
nemo |
expose border color to lua
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files
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Sun, 09 Oct 2011 19:48:13 -0400 |
nemo |
oops
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files
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Sun, 09 Oct 2011 19:36:09 -0400 |
nemo |
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
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files
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Sat, 08 Oct 2011 23:36:52 -0400 |
nemo |
Fix a few masks. The one that needed it the most was trophyrace.
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files
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Sat, 08 Oct 2011 22:52:51 -0400 |
nemo |
add a couple more
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files
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Sun, 09 Oct 2011 03:04:45 +0200 |
koda |
finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
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files
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Sun, 09 Oct 2011 01:45:12 +0200 |
koda |
refreshed the ipad interface with some white
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files
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Sun, 09 Oct 2011 00:24:58 +0200 |
koda |
some code refactoring of the ios game config
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files
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Sat, 08 Oct 2011 23:23:25 +0200 |
koda |
ooops
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files
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Sat, 08 Oct 2011 22:51:01 +0200 |
koda |
move some config files
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files
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Sat, 08 Oct 2011 22:44:32 +0200 |
koda |
create teams programmatically
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files
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Sat, 08 Oct 2011 21:17:24 +0200 |
koda |
convert creation chamber functions to class methods
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files
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Sat, 08 Oct 2011 17:22:06 +0200 |
jose1711 |
Updated Slovak translation
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files
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Sat, 08 Oct 2011 16:54:56 +0200 |
jose1711 |
merge
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files
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Sat, 08 Oct 2011 13:39:40 +0200 |
koda |
sed commands should be tested beforehand
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files
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Sat, 08 Oct 2011 02:05:22 -0400 |
nemo |
Another flag that was relying on this routine to clear it...
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files
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Sat, 08 Oct 2011 01:27:43 -0400 |
nemo |
tweak Y movement
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files
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Sat, 08 Oct 2011 00:34:41 -0400 |
nemo |
Couple more, add back misplaced clearing of Land
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files
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Fri, 07 Oct 2011 23:57:14 -0400 |
nemo |
Add landbacktex to a few maps, just to see how it looks.
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files
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Sat, 08 Oct 2011 03:07:04 +0200 |
koda |
minor changes
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files
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Sat, 08 Oct 2011 02:57:30 +0200 |
koda |
added iphone interface for missions/trainings page, setters/getters unlocked
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files
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Sat, 08 Oct 2011 00:04:18 +0200 |
koda |
move out xib files from Resources to Classes
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files
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Fri, 07 Oct 2011 18:52:04 -0400 |
nemo |
This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
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files
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Fri, 07 Oct 2011 17:29:00 -0400 |
nemo |
Move the crystals to sprays to reduce the regularity of the land texture
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files
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Thu, 06 Oct 2011 14:54:55 -0400 |
Guillaume Englert |
Add Cave theme
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files
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Thu, 06 Oct 2011 03:55:51 +0200 |
koda |
(a lot of) ooops
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files
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Thu, 06 Oct 2011 00:11:55 +0400 |
unc0rr |
- Frontend: don't pass /script for missions
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files
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Wed, 05 Oct 2011 22:57:42 +0400 |
unc0rr |
Tiny cleanup
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files
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Wed, 05 Oct 2011 10:05:14 +0200 |
koda |
the retina infection keeps spreading...
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files
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Wed, 05 Oct 2011 09:49:39 +0200 |
koda |
be a good memory aware citizen
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files
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Wed, 05 Oct 2011 01:06:58 +0200 |
koda |
make the missions/trainings start
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files
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Wed, 05 Oct 2011 00:18:54 +0200 |
koda |
first pass for implementing missions/training selection on ipad (not yet running)
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files
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Tue, 04 Oct 2011 17:13:39 -0400 |
nemo |
hm. probably should set both
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files
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Sun, 02 Oct 2011 10:36:43 -0400 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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files
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Sun, 02 Oct 2011 03:45:09 +0200 |
koda |
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
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files
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Sun, 02 Oct 2011 01:35:20 +0200 |
koda |
little changes and fixes to the previous commit
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files
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Sun, 02 Oct 2011 00:57:04 +0200 |
koda |
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
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files
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Fri, 30 Sep 2011 22:33:28 -0400 |
nemo |
This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
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files
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Sat, 01 Oct 2011 03:06:51 +0200 |
koda |
fix a couple of 'potential leaks'
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files
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Sat, 01 Oct 2011 02:49:40 +0200 |
koda |
rename the ios settings files into something more appropriate
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files
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Sat, 01 Oct 2011 02:40:26 +0200 |
koda |
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
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files
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Fri, 30 Sep 2011 17:04:20 +0200 |
koda |
infecting sheepluva's mission graphics with retina images
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files
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Fri, 30 Sep 2011 12:55:04 +0200 |
koda |
a little code cleanup
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files
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Fri, 30 Sep 2011 13:17:34 +0400 |
unc0rr |
Fix build with .pro file
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files
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Thu, 29 Sep 2011 20:11:27 +0400 |
unc0rr |
Oops, fix build
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files
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Thu, 29 Sep 2011 17:25:25 +0400 |
unc0rr |
GameInfo needs room params copy
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files
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Tue, 27 Sep 2011 19:27:19 +0400 |
unc0rr |
Introduce EngineInteraction module
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files
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Fri, 30 Sep 2011 11:00:48 +0200 |
koda |
translators missed me
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files
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Fri, 30 Sep 2011 10:54:10 +0200 |
koda |
fix hats of the AI team file for ios
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files
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Fri, 30 Sep 2011 10:43:16 +0200 |
koda |
fix issue 287, default cmake build type
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files
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Thu, 29 Sep 2011 16:04:07 +0200 |
sheepluva |
oops
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files
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Thu, 29 Sep 2011 15:57:09 +0200 |
sheepluva |
update .pro
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files
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Thu, 29 Sep 2011 00:13:52 +0200 |
sheepluva |
rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
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files
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Wed, 28 Sep 2011 19:48:02 +0200 |
sheepluva |
this makes more sense
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files
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Wed, 28 Sep 2011 19:27:56 +0200 |
sheepluva |
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
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files
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Wed, 28 Sep 2011 06:24:10 +0200 |
sheepluva |
training screen localization works now
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files
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Wed, 28 Sep 2011 04:21:24 +0200 |
sheepluva |
load mission caption and description from localization file (WIP)
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files
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Fri, 28 Oct 2011 18:27:55 +0200 |
Xeli |
New market version
hedgeroid
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files
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Wed, 28 Sep 2011 04:17:41 +0200 |
mikade |
mikade making sheepluva happy again
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files
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Fri, 28 Oct 2011 17:41:39 +0200 |
Xeli |
Enabled landhash check again
hedgeroid
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files
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Tue, 27 Sep 2011 16:26:57 +0200 |
sheepluva |
use currentItemChanged signal instead of itemSelectionChanged - since the latter is always one item behind if you hold down the mousebutton and move the cursor through the list
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files
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Fri, 21 Oct 2011 13:56:11 +0200 |
Xeli |
oops, removed a line from the 'firstTime only' section
hedgeroid
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files
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Tue, 27 Sep 2011 16:14:35 +0200 |
sheepluva |
stuffToBeAvoidedInFuture->append("layouting");
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files
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Fri, 21 Oct 2011 00:28:06 +0200 |
Xeli |
Added two default teams to the apk, so people who first download it don't have to make two teams before playing their first game
hedgeroid
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files
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Tue, 27 Sep 2011 05:08:23 +0200 |
sheepluva |
oops, I forgot I wanted to fix that before committing xD
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files
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Thu, 20 Oct 2011 23:07:53 +0200 |
Xeli |
wops missed this one: removed a 'fix' eclipse put in there
hedgeroid
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files
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Tue, 27 Sep 2011 04:31:08 +0200 |
sheepluva |
PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
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files
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Thu, 20 Oct 2011 22:54:34 +0200 |
Xeli |
Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market
hedgeroid
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files
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Mon, 26 Sep 2011 21:29:40 -0400 |
nemo |
this needs to actually return something
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files
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Sun, 09 Oct 2011 20:41:17 +0200 |
Xeli |
Using misc/libtremor/tremor rather than misc/tremor, plus added the include in the android.mk of SDL_mixer
hedgeroid
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changeset |
files
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Tue, 27 Sep 2011 00:46:15 +0200 |
sheepluva |
I must not use source files as clipboard.
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files
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Sun, 09 Oct 2011 15:17:21 +0200 |
Xeli |
update from rev d75329716a02, it really works now (i think)
hedgeroid
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files
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Tue, 27 Sep 2011 00:38:39 +0200 |
sheepluva |
some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
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files
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Sun, 09 Oct 2011 15:15:45 +0200 |
Xeli |
How did freetype even compile with this in it?
hedgeroid
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files
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Mon, 26 Sep 2011 21:45:33 +0400 |
unc0rr |
- Add unique id to replay file name
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files
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Sat, 08 Oct 2011 14:55:13 +0200 |
Xeli |
Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/
hedgeroid
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files
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Mon, 26 Sep 2011 03:12:09 +0200 |
sheepluva |
wow, somebody was smoking some reaaally good sh!t right there, man!
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files
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Sat, 08 Oct 2011 14:52:16 +0200 |
Xeli |
Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =)
hedgeroid
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files
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Mon, 26 Sep 2011 00:15:10 +0200 |
sheepluva |
small cleanup: enum instead of magic numbers
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files
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Fri, 07 Oct 2011 14:17:07 +0200 |
Xeli |
Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
hedgeroid
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files
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Sun, 25 Sep 2011 23:29:04 +0200 |
koda |
Added tag Hedgewars-iOS-1.3.2 for changeset 652a199d4f38
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files
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Tue, 04 Oct 2011 19:20:42 +0200 |
koda |
fix compiling for android, strip out all delphi code, objfpc ftw
hedgeroid
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files
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Sun, 25 Sep 2011 23:28:23 +0200 |
koda |
my qt version needs this to work...
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files
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Tue, 04 Oct 2011 17:18:25 +0200 |
koda |
strip eols and delphi mode
hedgeroid
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files
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Sun, 25 Sep 2011 21:54:26 +0200 |
sheepluva |
fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
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files
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Mon, 26 Sep 2011 01:32:48 +0200 |
koda |
changed Game arguments to accept data path on 9th array element (like planned)
hedgeroid
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changeset |
files
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Sun, 25 Sep 2011 15:40:01 -0400 |
nemo |
rename to match prior mass hat rename
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files
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Mon, 26 Sep 2011 01:16:15 +0200 |
koda |
code working on ios now
hedgeroid
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changeset |
files
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Sun, 25 Sep 2011 20:54:51 +0200 |
sheepluva |
get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
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files
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Mon, 26 Sep 2011 00:03:14 +0200 |
koda |
reviewed the build system and parts of the previous merge, performed some code cleanup
hedgeroid
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changeset |
files
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Sun, 25 Sep 2011 19:30:10 +0200 |
sheepluva |
some more cleanups and refactoring.
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changeset |
files
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Sun, 25 Sep 2011 18:24:01 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Sun, 25 Sep 2011 16:09:55 +0200 |
sheepluva |
fix somebody's sed-oops
|
changeset |
files
|
Sun, 25 Sep 2011 03:32:07 +0200 |
koda |
some hopefully harmless experiments
Hedgewars-iOS-1.3.2
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changeset |
files
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Sun, 25 Sep 2011 02:28:33 +0200 |
koda |
this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
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changeset |
files
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Sat, 24 Sep 2011 22:35:31 +0200 |
koda |
warnings round also for ios
|
changeset |
files
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Sat, 24 Sep 2011 22:27:52 +0200 |
koda |
add a class method for getting the overlay (and fix a silly mistake while at it) and use it
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changeset |
files
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Sat, 24 Sep 2011 21:54:11 +0200 |
koda |
better memory cleanup for audiomanager and position of lower stats button
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changeset |
files
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Sat, 24 Sep 2011 14:48:23 +0200 |
koda |
disable the followgear vertical offset for small screen devices
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changeset |
files
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Sat, 24 Sep 2011 22:14:10 +0200 |
sheepluva |
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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changeset |
files
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Sat, 24 Sep 2011 22:27:20 +0400 |
unc0rr |
Report long flight archievement
|
changeset |
files
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Sat, 24 Sep 2011 21:21:21 +0400 |
unc0rr |
Fix some warnings
|
changeset |
files
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Sat, 24 Sep 2011 21:14:51 +0400 |
unc0rr |
Store replays for further analysis
|
changeset |
files
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Sat, 24 Sep 2011 22:16:49 +0400 |
unC0Rr |
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
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changeset |
files
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Sat, 24 Sep 2011 17:12:46 +0200 |
sheepluva |
I wanted to move this line, not to delete it heh.
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changeset |
files
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Sat, 24 Sep 2011 16:22:10 +0200 |
sheepluva |
code cleanup/etc
|
changeset |
files
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Sat, 24 Sep 2011 04:53:53 +0200 |
koda |
fix a crash in getting statistics and a glitch that made background music start while in-game
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changeset |
files
|
Fri, 26 Oct 2012 14:19:43 +0100 |
koda |
close branch
0.9.16
|
changeset |
files
|
Sat, 24 Sep 2011 03:00:57 +0200 |
koda |
yeah, fix dates -.-
|
changeset |
files
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Tue, 18 Oct 2011 05:43:16 +0200 |
sheepluva |
backport of c90f50e6dd8e (eggshell vgt related segfault)
0.9.16
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changeset |
files
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Sat, 24 Sep 2011 02:23:15 +0200 |
koda |
use a real button instead of a cellview in statspage
|
changeset |
files
|
Sun, 16 Oct 2011 19:02:48 +0200 |
koda |
fix the config.inc conflict by making the ios one in another folder
0.9.16
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changeset |
files
|
Sat, 24 Sep 2011 01:41:03 +0200 |
sheepluva |
rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
|
changeset |
files
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Sun, 16 Oct 2011 18:37:57 +0200 |
koda |
more details in chCheckProto
0.9.16
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changeset |
files
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Sat, 24 Sep 2011 00:54:47 +0200 |
koda |
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
|
changeset |
files
|
Fri, 14 Oct 2011 19:00:31 +0200 |
koda |
display a message when network is down or server is not reachable, nemo also made the page refresh at display time
0.9.16
|
changeset |
files
|
Fri, 23 Sep 2011 22:42:30 +0200 |
sheepluva |
many many netclient/frondent changes (just the beginning though):
|
changeset |
files
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Wed, 12 Oct 2011 04:14:38 +0200 |
koda |
because betas are baaaad (also really fix compiling everywhere)
0.9.16
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changeset |
files
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Sat, 24 Sep 2011 00:00:57 +0400 |
unc0rr |
Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
|
changeset |
files
|
Sun, 25 Sep 2011 10:48:18 -0400 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
|
changeset |
files
|
Fri, 23 Sep 2011 09:58:41 +0200 |
koda |
don't rumble while synchronising a demo/save
|
changeset |
files
|
Thu, 22 Sep 2011 23:20:11 +0200 |
sheepluva |
randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
|
changeset |
files
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Thu, 22 Sep 2011 15:30:40 +0200 |
koda |
prevent screen locking while synching saves (can take some time)
|
changeset |
files
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Thu, 22 Sep 2011 17:19:39 +0400 |
unc0rr |
Fix sheepluva's merge
|
changeset |
files
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Thu, 22 Sep 2011 14:02:44 +0200 |
sheepluva |
let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
|
changeset |
files
|
Thu, 22 Sep 2011 11:44:39 +0400 |
unc0rr |
My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
|
changeset |
files
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Wed, 21 Sep 2011 22:03:31 -0400 |
nemo |
Disable clouds
|
changeset |
files
|
Thu, 22 Sep 2011 01:28:50 +0200 |
koda |
ios version bump
|
changeset |
files
|
Thu, 22 Sep 2011 01:28:19 +0200 |
koda |
apparently the old way was the correct one
|
changeset |
files
|
Thu, 22 Sep 2011 01:18:31 +0200 |
koda |
aligned credits and game modes to main release
|
changeset |
files
|
Thu, 22 Sep 2011 01:02:57 +0200 |
koda |
create the ios schemes programmatically
|
changeset |
files
|
Wed, 21 Sep 2011 23:15:44 +0200 |
koda |
retina images, again
|
changeset |
files
|
Wed, 21 Sep 2011 22:51:52 +0200 |
koda |
mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
|
changeset |
files
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Wed, 21 Sep 2011 15:00:01 -0400 |
nemo |
Couple of missed changes inu pointed out
|
changeset |
files
|
Wed, 21 Sep 2011 17:31:37 +0200 |
koda |
one more
|
changeset |
files
|
Wed, 21 Sep 2011 17:14:26 +0200 |
koda |
moar @2x
|
changeset |
files
|
Wed, 21 Sep 2011 12:57:30 +0200 |
koda |
another round of retina display images
|
changeset |
files
|
Tue, 20 Sep 2011 20:52:04 -0400 |
nemo |
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
|
changeset |
files
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Wed, 21 Sep 2011 02:05:42 +0200 |
koda |
fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
|
changeset |
files
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Tue, 20 Sep 2011 23:43:52 +0200 |
koda |
let's use the built in events, shall we
|
changeset |
files
|
Tue, 20 Sep 2011 16:00:20 -0400 |
nemo |
check for amNothing
|
changeset |
files
|
Tue, 20 Sep 2011 13:37:52 -0400 |
nemo |
Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
|
changeset |
files
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Tue, 20 Sep 2011 13:27:07 -0400 |
nemo |
Clear gstAnimation and reset Timer before entering death animation
|
changeset |
files
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Tue, 20 Sep 2011 12:59:02 -0400 |
nemo |
revert prev - that was dumb. wrong gear.
|
changeset |
files
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Tue, 20 Sep 2011 12:46:45 -0400 |
nemo |
Let's actually add the gstHHDeath check to the right line, shall we?
|
changeset |
files
|
Tue, 20 Sep 2011 12:02:58 -0400 |
nemo |
Check on active hedgehog death animation
|
changeset |
files
|
Mon, 19 Sep 2011 23:35:07 +0200 |
koda |
this reintroduces the gsSuspend state to fix multitasking on ios
|
changeset |
files
|
Mon, 19 Sep 2011 23:18:48 +0200 |
koda |
using fpc 2.7.1 in ios project file
|
changeset |
files
|
Mon, 19 Sep 2011 23:49:20 +0200 |
sheepluva |
also merge 0.9.16 in to make koda happy
|
changeset |
files
|
Mon, 19 Sep 2011 23:25:13 +0200 |
sheepluva |
merge the 2 heads. I hope I did it right. also I increased proto and ver number
|
changeset |
files
|
Mon, 19 Sep 2011 14:17:33 -0400 |
nemo |
return nil for position if no gear
|
changeset |
files
|
Mon, 19 Sep 2011 19:12:19 +0200 |
koda |
fix mac compilation
0.9.16
|
changeset |
files
|
Sun, 18 Sep 2011 21:59:34 +0200 |
sheepluva |
merge changes from 0.9.16 branch - I bet I just broke something XD
|
changeset |
files
|
Mon, 19 Sep 2011 14:38:44 +0200 |
koda |
Added tag 0.9.16-release for changeset 74bc72746bec
0.9.16
|
changeset |
files
|
Sun, 18 Sep 2011 21:46:00 +0200 |
sheepluva |
make chatsection in game room stretch if space is available
0.9.16 0.9.16-release
|
changeset |
files
|
Sun, 18 Sep 2011 21:06:09 +0200 |
sheepluva |
another fix for a popup window that had no style
0.9.16
|
changeset |
files
|
Sun, 18 Sep 2011 16:46:26 +0200 |
sheepluva |
set a default value for density that shouldn't lead to div by 0
0.9.16
|
changeset |
files
|
Sat, 17 Sep 2011 22:01:17 +0400 |
unc0rr |
Include lib* into src package
0.9.16
|
changeset |
files
|
Sat, 17 Sep 2011 21:48:18 +0400 |
unc0rr |
okay, let's revert this for now
0.9.16
|
changeset |
files
|
Mon, 19 Sep 2011 23:55:52 +0400 |
unc0rr |
- Unset hhdriven flag for gone hedgehog
|
changeset |
files
|
Sat, 17 Sep 2011 13:40:54 -0400 |
nemo |
Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
|
changeset |
files
|
Sat, 17 Sep 2011 19:43:45 +0200 |
sheepluva |
fix style of lobby chatroom user context menu
0.9.16
|
changeset |
files
|
Sat, 17 Sep 2011 10:22:35 -0400 |
nemo |
oops, it was already added
|
changeset |
files
|
Sat, 17 Sep 2011 16:20:54 +0400 |
unc0rr |
Set version to 0.9.16, protocol to 39
0.9.16
|
changeset |
files
|
Sat, 17 Sep 2011 10:11:56 -0400 |
nemo |
Add straight lines to changelog
|
changeset |
files
|
Sat, 17 Sep 2011 16:20:09 +0400 |
unc0rr |
Merge recent changes from default
0.9.16
|
changeset |
files
|
Sat, 17 Sep 2011 11:39:42 +0200 |
sheepluva |
update copyright year of README
|
changeset |
files
|
Sat, 17 Sep 2011 04:09:05 +0200 |
mikade |
change the changelog
|
changeset |
files
|
Sat, 17 Sep 2011 00:34:21 +0200 |
sheepluva |
update credits a bit
|
changeset |
files
|
Sat, 17 Sep 2011 00:04:16 +0200 |
sheepluva |
german translations, a lot was still missing -.-
|
changeset |
files
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Fri, 16 Sep 2011 16:52:05 -0400 |
nemo |
typo
|
changeset |
files
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Sun, 25 Sep 2011 18:22:12 +0200 |
Xeli |
Attempt to prevent oom after restarting too many times
hedgeroid
|
changeset |
files
|
Fri, 16 Sep 2011 15:26:43 -0400 |
nemo |
merge
|
changeset |
files
|
Sun, 25 Sep 2011 18:19:45 +0200 |
Xeli |
make the fire button appear only on android for now, I'll make it depend on a variable later on
hedgeroid
|
changeset |
files
|
Fri, 16 Sep 2011 15:21:27 -0400 |
nemo |
clear HHJump on portaling
|
changeset |
files
|
Fri, 16 Sep 2011 15:26:02 -0400 |
nemo |
merge
|
changeset |
files
|
Fri, 16 Sep 2011 20:39:14 +0200 |
Xeli |
isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
hedgeroid
|
changeset |
files
|
Fri, 16 Sep 2011 15:03:29 -0400 |
inu |
pt update
|
changeset |
files
|
Fri, 16 Sep 2011 20:38:23 +0200 |
Xeli |
removed some commented lines
hedgeroid
|
changeset |
files
|
Fri, 16 Sep 2011 14:43:04 -0400 |
nemo |
Requested a few times
|
changeset |
files
|
Fri, 16 Sep 2011 18:24:50 +0200 |
Xeli |
Exit hedgewars cleanly and return to the frontend with out crashing + fixed error messages "foo" -> HWEngine_Loader
hedgeroid
|
changeset |
files
|
Fri, 16 Sep 2011 14:04:21 -0400 |
nemo |
AI insists on using snowball for digging. Until that is prevented, remove snowball
|
changeset |
files
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Fri, 16 Sep 2011 18:17:16 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Fri, 16 Sep 2011 19:55:11 +0400 |
unc0rr |
- Allow 8 teams in game on 0.9.16-dev
|
changeset |
files
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Fri, 16 Sep 2011 10:29:09 -0400 |
nemo |
Aaaaalllways!
|
changeset |
files
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Fri, 16 Sep 2011 14:55:48 +0200 |
Marco Bresciani |
Italian translation
|
changeset |
files
|
Fri, 16 Sep 2011 14:04:45 +0200 |
sheepluva |
whoops, this line got lost in merging action
|
changeset |
files
|
Fri, 16 Sep 2011 13:50:56 +0200 |
szczur |
Polish translation updates
|
changeset |
files
|
Thu, 15 Sep 2011 22:53:47 -0400 |
nemo |
2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
|
changeset |
files
|
Thu, 15 Sep 2011 22:33:55 -0400 |
nemo |
Move options caption to box title. This frees up quite a bit of space at 800x600
|
changeset |
files
|
Thu, 15 Sep 2011 20:39:04 -0400 |
nemo |
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
|
changeset |
files
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Fri, 16 Sep 2011 01:45:41 +0200 |
mikade |
check waterline
|
changeset |
files
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Fri, 16 Sep 2011 01:12:57 +0200 |
sheepluva |
moar sparkles :3
|
changeset |
files
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Thu, 15 Sep 2011 18:54:16 -0400 |
nemo |
Avoid hog repeating himself
|
changeset |
files
|
Fri, 16 Sep 2011 00:32:53 +0200 |
Palewolf |
Spanish translation
|
changeset |
files
|
Fri, 16 Sep 2011 00:18:21 +0200 |
sheepluva |
TestRectForObstacle: areas outside map borders are not passable
|
changeset |
files
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Thu, 15 Sep 2011 23:08:17 +0200 |
sheepluva |
change²log
|
changeset |
files
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Thu, 15 Sep 2011 20:52:58 +0200 |
Henek |
merge :(
|
changeset |
files
|
Thu, 15 Sep 2011 19:20:13 +0200 |
sheepluva |
fix back button location in post-game stats screen
|
changeset |
files
|
Thu, 15 Sep 2011 20:51:43 +0200 |
Henek |
updateing swedish translation
|
changeset |
files
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Thu, 15 Sep 2011 20:40:59 +0400 |
unc0rr |
0.9.16 branch
0.9.16
|
changeset |
files
|
Thu, 15 Sep 2011 17:19:49 +0200 |
sheepluva |
fix and optimize kamikaze's png
|
changeset |
files
|
Thu, 15 Sep 2011 10:11:38 +0200 |
sheepluva |
screenshots: display a msg on failure and log causative error
|
changeset |
files
|
Thu, 15 Sep 2011 09:19:56 +0200 |
sheepluva |
based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine.
|
changeset |
files
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Thu, 15 Sep 2011 03:17:23 +0200 |
sheepluva |
cleaned up the screenshot procedure a little.
|
changeset |
files
|
Thu, 15 Sep 2011 01:41:21 +0200 |
sheepluva |
Randy's soldier helmet hat. I fixed the animation, brightened the color and made it a Team-colored hat.
|
changeset |
files
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Wed, 14 Sep 2011 19:20:39 -0400 |
nemo |
Updated translation after typo fix
|
changeset |
files
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Thu, 15 Sep 2011 00:47:05 +0200 |
sheepluva |
team edit: restore default hedgehog name if name is empty- since empty names are not supported and will lead to errors; also lupdate
|
changeset |
files
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Wed, 14 Sep 2011 22:39:39 +0200 |
koda |
merge
|
changeset |
files
|
Wed, 14 Sep 2011 20:42:45 +0200 |
sheepluva |
some love for TeamHeadband.png
|
changeset |
files
|
Wed, 14 Sep 2011 14:27:28 -0400 |
mikade |
Updates to golf theme.
|
changeset |
files
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Wed, 14 Sep 2011 14:14:23 -0400 |
nemo |
merge
|
changeset |
files
|
Wed, 14 Sep 2011 18:40:10 +0200 |
mikade |
oops, just burning through commits today.
|
changeset |
files
|
Wed, 14 Sep 2011 18:19:07 +0200 |
mikade |
Add sounds for incorrectly placed waypoint, fastest time, and no record of any kind.
|
changeset |
files
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Wed, 14 Sep 2011 18:05:54 +0200 |
mikade |
Revert currently unneccessary changes to uScript.
|
changeset |
files
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Wed, 14 Sep 2011 17:52:46 +0200 |
mikade |
merge
|
changeset |
files
|
Wed, 14 Sep 2011 19:07:18 +0200 |
sheepluva |
add blink to cyclops hat
|
changeset |
files
|
Wed, 14 Sep 2011 15:23:40 +0200 |
mikade |
Expose some vars for tracking the border.
|
changeset |
files
|
Wed, 14 Sep 2011 17:17:50 +0200 |
sheepluva |
lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
|
changeset |
files
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Tue, 13 Sep 2011 21:25:13 -0400 |
nemo |
smoothing should be after despeckling
|
changeset |
files
|
Wed, 14 Sep 2011 00:06:26 +0200 |
mikade |
Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping.
|
changeset |
files
|
Tue, 13 Sep 2011 17:49:39 -0400 |
nemo |
fix for issue #238
|
changeset |
files
|
Tue, 13 Sep 2011 21:15:23 +0400 |
unc0rr |
Slightly translated ru.lua
|
changeset |
files
|
Tue, 13 Sep 2011 21:02:12 +0400 |
unc0rr |
Translation update
|
changeset |
files
|
Tue, 13 Sep 2011 20:56:53 +0400 |
igor-hkr |
Translation update
|
changeset |
files
|
Mon, 12 Sep 2011 23:31:19 +0200 |
sheepluva |
typo
|
changeset |
files
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Tue, 13 Sep 2011 10:30:39 -0400 |
nemo |
Still haven't received updated lt ts file, but no reason that the .txt and .lua shouldn't get used
|
changeset |
files
|
Tue, 13 Sep 2011 00:51:02 -0400 |
nemo |
Don't set lfDamaged for small tunnels
|
changeset |
files
|
Tue, 13 Sep 2011 00:32:41 -0400 |
nemo |
fix voice preview
|
changeset |
files
|
Tue, 13 Sep 2011 00:13:01 -0400 |
nemo |
Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
|
changeset |
files
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Mon, 12 Sep 2011 20:53:56 -0400 |
nemo |
oops
|
changeset |
files
|
Mon, 12 Sep 2011 19:30:18 -0400 |
nemo |
Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
|
changeset |
files
|
Mon, 12 Sep 2011 16:51:45 -0400 |
nemo |
Fix hat naming, keep case consistent within the streetfighter group, fix spelling error.
|
changeset |
files
|
Mon, 12 Sep 2011 16:38:54 -0400 |
nemo |
fix for issue #139
|
changeset |
files
|
Mon, 12 Sep 2011 23:08:24 +0400 |
unc0rr |
Add 0.9.16 and 0.9.17-dev version info to server
|
changeset |
files
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Mon, 12 Sep 2011 21:51:14 +0400 |
unc0rr |
This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
|
changeset |
files
|
Mon, 12 Sep 2011 18:53:28 +0200 |
koda |
I.Fight.For.The.Users
|
changeset |
files
|
Mon, 12 Sep 2011 15:58:59 +0200 |
koda |
remove the forced fullscreen resolution since everyone is hating it; kept it around only for stereo rendering (where it's mandatory)
|
changeset |
files
|
Mon, 12 Sep 2011 14:56:24 +0200 |
sheepluva |
fix out-of-dir builds
|
changeset |
files
|
Mon, 12 Sep 2011 07:38:16 +0200 |
sheepluva |
don't load key binds for AI hedgehogs
|
changeset |
files
|
Mon, 12 Sep 2011 07:27:34 +0200 |
sheepluva |
nemo's molotov burst effect; with a slight color modification added
|
changeset |
files
|
Mon, 12 Sep 2011 06:31:10 +0200 |
sheepluva |
fix side-effects of nemo's bottle-turnin'
|
changeset |
files
|
Sun, 11 Sep 2011 21:32:49 -0400 |
nemo |
uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
|
changeset |
files
|
Sun, 11 Sep 2011 21:30:42 -0400 |
nemo |
Since we are tweaking molotov. make the flame flickery and add a drowning frame
|
changeset |
files
|
Mon, 12 Sep 2011 00:47:49 +0200 |
sheepluva |
smoke for molotov
|
changeset |
files
|
Sun, 11 Sep 2011 18:09:49 -0400 |
nemo |
make it more sekret
|
changeset |
files
|
Sun, 11 Sep 2011 23:48:40 +0200 |
sheepluva |
cyclops hat by Randy
|
changeset |
files
|
Sun, 11 Sep 2011 15:51:56 -0400 |
nemo |
rename clean target to ENGINECLEAN due to windows case sensitivity issues, update lua again
|
changeset |
files
|
Sun, 11 Sep 2011 14:46:04 -0400 |
nemo |
aaaallways, I want to beeee with you, and make belieeeeve with you
|
changeset |
files
|
Sun, 11 Sep 2011 21:45:28 +0400 |
unc0rr |
Save demo when loaded from save game finishes
|
changeset |
files
|
Sun, 11 Sep 2011 13:21:50 -0400 |
nemo |
Remove some transparencies, fix some files
|
changeset |
files
|
Sun, 11 Sep 2011 13:16:01 -0400 |
nemo |
Man, checking it at end of turn was just tidier :(
|
changeset |
files
|
Sun, 11 Sep 2011 13:12:52 -0400 |
nemo |
better?
|
changeset |
files
|
Sun, 11 Sep 2011 18:57:54 +0200 |
sheepluva |
fix for disconnect reason not being shown
|
changeset |
files
|
Sun, 11 Sep 2011 18:37:34 +0200 |
sheepluva |
omg how could I forget
|
changeset |
files
|
Sun, 11 Sep 2011 18:35:59 +0200 |
sheepluva |
added some changes I remembered/saw in the logs to the changelog
|
changeset |
files
|
Sun, 11 Sep 2011 18:19:05 +0200 |
sheepluva |
hand drawn map editor: allow "undo" after "clear"
|
changeset |
files
|
Sun, 11 Sep 2011 11:09:28 -0400 |
nemo |
Also this
|
changeset |
files
|
Sun, 11 Sep 2011 10:46:53 -0400 |
nemo |
Should prevent a crasher when drowning while firing
|
changeset |
files
|
Sun, 11 Sep 2011 10:22:09 -0400 |
nemo |
I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
|
changeset |
files
|
Sun, 11 Sep 2011 16:18:49 +0200 |
sheepluva |
small de update
|
changeset |
files
|
Sun, 11 Sep 2011 16:07:36 +0200 |
sheepluva |
whoops, I didn't want to commit that line
|
changeset |
files
|
Sun, 11 Sep 2011 10:00:32 -0400 |
nemo |
tweak
|
changeset |
files
|
Sun, 11 Sep 2011 09:46:22 -0400 |
nemo |
Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
|
changeset |
files
|
Sun, 11 Sep 2011 15:38:45 +0200 |
sheepluva |
make "All Files" file filter in file dialog actually display all files rather then just those with a dot in their name
|
changeset |
files
|
Sun, 11 Sep 2011 15:18:46 +0200 |
sheepluva |
fix for issue #269
|
changeset |
files
|
Sun, 11 Sep 2011 08:54:21 -0400 |
nemo |
Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
|
changeset |
files
|
Sat, 10 Sep 2011 22:55:31 -0400 |
sheepluva |
fix for issue #276
|
changeset |
files
|
Sun, 11 Sep 2011 04:22:57 +0200 |
sheepluva |
german lua translations
|
changeset |
files
|
Sun, 11 Sep 2011 04:08:50 +0200 |
mikade |
Substitute broken Tumbler-based GaudyRacer with generic, map independant Racer.
|
changeset |
files
|
Sat, 10 Sep 2011 21:23:12 -0400 |
nemo |
A hopefully reliable lua update. If I clobber anything, well, there's always file history ;)
|
changeset |
files
|
Sat, 10 Sep 2011 21:02:34 -0400 |
nemo |
For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
|
changeset |
files
|
Sun, 11 Sep 2011 02:24:46 +0200 |
mikade |
fix timebox (differently), support for more players, remove version numbers,
|
changeset |
files
|
Sun, 11 Sep 2011 00:36:47 +0200 |
sheepluva |
some portal love for deagle/etc shots
|
changeset |
files
|
Sat, 10 Sep 2011 11:40:37 -0400 |
nemo |
tone flash waaaaay down when zoomed out
|
changeset |
files
|
Sat, 10 Sep 2011 16:21:38 +0200 |
sheepluva |
fix: let's use less random code for drawing the bullet trajectory
|
changeset |
files
|
Sat, 10 Sep 2011 10:13:19 -0400 |
nemo |
This condition should have been removed when I was changing targetting
|
changeset |
files
|
Sat, 10 Sep 2011 14:43:16 +0200 |
sheepluva |
translation fail/typo
|
changeset |
files
|
Sat, 10 Sep 2011 14:10:14 +0200 |
sheepluva |
some sniper training improvements and few german lua translations
|
changeset |
files
|
Sat, 10 Sep 2011 04:08:15 +0200 |
sheepluva |
actual rope fix for hogs getting stuck on walls
|
changeset |
files
|
Sat, 10 Sep 2011 03:27:47 +0200 |
sheepluva |
rollin' back my silly hack ( rea4d1fe665d7 )
|
changeset |
files
|
Sat, 10 Sep 2011 01:05:01 +0200 |
sheepluva |
Fix preview of ruler map. Thanks to Randy for pointing out it was incorrect.
|
changeset |
files
|
Fri, 09 Sep 2011 18:30:40 -0400 |
nemo |
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
|
changeset |
files
|
Fri, 09 Sep 2011 21:31:39 +0200 |
sheepluva |
monkey task: always log to userpath
|
changeset |
files
|
Fri, 09 Sep 2011 20:17:50 +0200 |
sheepluva |
move hedgehogs out of walls
|
changeset |
files
|
Fri, 09 Sep 2011 22:04:40 +0400 |
unc0rr |
Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
|
changeset |
files
|
Fri, 16 Sep 2011 17:36:05 +0200 |
Xeli |
Changed firebutton, parameters in uTouch might need to be tweaked some more
hedgeroid
|
changeset |
files
|
Fri, 09 Sep 2011 15:52:59 +0200 |
sheepluva |
we don't need trailing whitespaces... I guess :P
|
changeset |
files
|
Wed, 14 Sep 2011 18:43:16 +0200 |
Xeli |
Fix to enable compiling for something else than arm, the compiler for x64_86 didn't recognize Int32 etc..
hedgeroid
|
changeset |
files
|
Fri, 09 Sep 2011 15:36:30 +0200 |
sheepluva |
Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
|
changeset |
files
|
Fri, 09 Sep 2011 05:15:45 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Fri, 09 Sep 2011 03:57:45 +0200 |
mikade |
merge
|
changeset |
files
|
Fri, 09 Sep 2011 03:22:08 +0200 |
mikade |
merge
|
changeset |
files
|
Fri, 09 Sep 2011 03:21:16 +0200 |
mikade |
Allow limited form of SuddenDeath (WaterRise = 0) in both CTF modes
|
changeset |
files
|
Thu, 08 Sep 2011 21:20:12 -0400 |
nemo |
er. let's reference the right gear, shall we?
|
changeset |
files
|
Fri, 09 Sep 2011 03:00:03 +0200 |
mikade |
Add support for more players.
|
changeset |
files
|
Thu, 08 Sep 2011 21:18:44 -0400 |
nemo |
There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
|
changeset |
files
|
Fri, 09 Sep 2011 02:11:51 +0200 |
mikade |
For now, don't spawn anything other than health crates.
|
changeset |
files
|
Fri, 09 Sep 2011 03:04:15 +0200 |
sheepluva |
"fix" for a screen scaling problem I had after resizing to odd width number values
|
changeset |
files
|
Fri, 09 Sep 2011 01:25:21 +0200 |
sheepluva |
* ShoppaKing/TrophyRace maps updated by wolfmarc
|
changeset |
files
|
Fri, 09 Sep 2011 00:22:48 +0200 |
sheepluva |
change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
|
changeset |
files
|
Thu, 08 Sep 2011 13:03:58 -0400 |
nemo |
oops
|
changeset |
files
|
Thu, 08 Sep 2011 13:01:20 -0400 |
nemo |
Restore hog on team gone
|
changeset |
files
|
Thu, 08 Sep 2011 17:44:51 +0200 |
sheepluva |
fix knight hat
|
changeset |
files
|
Thu, 08 Sep 2011 17:59:19 +0400 |
unc0rr |
Fix loading from save desync
|
changeset |
files
|
Thu, 08 Sep 2011 15:39:30 +0400 |
unc0rr |
Remove unnecessary and wrong check
|
changeset |
files
|
Wed, 07 Sep 2011 11:19:10 +0400 |
unc0rr |
Replace tab with space
|
changeset |
files
|
Thu, 08 Sep 2011 08:44:17 -0400 |
nemo |
Define 2 script callbacks to notify of hog vanishment
|
changeset |
files
|
Thu, 08 Sep 2011 00:29:01 -0400 |
nemo |
remove debug message, clear a couple of global gear references if appropriate, fix control script
|
changeset |
files
|
Wed, 07 Sep 2011 20:54:32 -0400 |
nemo |
Add flickery ghost grave
|
changeset |
files
|
Wed, 07 Sep 2011 20:53:45 -0400 |
nemo |
Since shakes are still proving unsafe until camera is reworked, try a mild flash instead
|
changeset |
files
|
Wed, 07 Sep 2011 20:35:24 -0400 |
nemo |
Revert camera shake. Now to make sure we don't desync anymore.
|
changeset |
files
|
Wed, 07 Sep 2011 20:13:14 -0400 |
Star |
updated hat
|
changeset |
files
|
Sat, 08 Oct 2011 16:45:52 +0200 |
jose1711 |
merge
|
changeset |
files
|
Wed, 07 Sep 2011 20:12:20 -0400 |
nemo |
NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
|
changeset |
files
|
Wed, 07 Sep 2011 15:06:42 -0400 |
nemo |
svg export darkened the upper white band a bit too much for my tastes
|
changeset |
files
|
Wed, 07 Sep 2011 15:03:26 -0400 |
nemo |
new countries
|
changeset |
files
|
Tue, 06 Sep 2011 17:14:29 -0400 |
nemo |
fix hat name
|
changeset |
files
|
Tue, 06 Sep 2011 17:10:03 -0400 |
nemo |
Another mass hat rename, because people were just about finished fixing their teams.
|
changeset |
files
|
Tue, 06 Sep 2011 21:15:01 +0400 |
unc0rr |
- Don't generate seed twice
|
changeset |
files
|
Tue, 06 Sep 2011 21:10:02 +0400 |
unc0rr |
Send mapgen for static maps
|
changeset |
files
|
Tue, 06 Sep 2011 20:53:26 +0400 |
unc0rr |
This should be a real fix (7643cbb88f09 reverted). Not tested.
|
changeset |
files
|
Tue, 06 Sep 2011 10:40:32 -0400 |
tsleon |
translation update
|
changeset |
files
|
Tue, 06 Sep 2011 10:37:32 -0400 |
szczur |
translation update
|
changeset |
files
|
Tue, 06 Sep 2011 13:36:10 +0400 |
unc0rr |
Fix link again (changed libraries order)
|
changeset |
files
|
Mon, 05 Sep 2011 16:20:35 -0400 |
nemo |
Don't set index if using static map - avoids desync where map name is passed and list is set, but then index is set to 0
|
changeset |
files
|
Mon, 05 Sep 2011 15:48:46 -0400 |
nemo |
Add update preview when picking random static
|
changeset |
files
|
Mon, 05 Sep 2011 15:32:58 -0400 |
nemo |
Add a fade out when in lag for snow.
|
changeset |
files
|
Mon, 05 Sep 2011 15:05:46 -0400 |
nemo |
check for turn over (infinite attack)
|
changeset |
files
|
Mon, 05 Sep 2011 21:45:28 +0400 |
unC0Rr |
Fix linking in windows
|
changeset |
files
|
Mon, 05 Sep 2011 21:12:22 +0400 |
unC0Rr |
Add zlib headers (library itself is included to Qt)
|
changeset |
files
|
Mon, 05 Sep 2011 16:04:05 +0200 |
sheepluva |
3 more user hats, fixed by "Star and Moon", thank you!
|
changeset |
files
|
Mon, 05 Sep 2011 15:11:46 +0200 |
sheepluva |
fix gas mask hat
|
changeset |
files
|
Mon, 05 Sep 2011 15:51:32 +0400 |
unc0rr |
Don't refuse to create save file when a game loaded from save interrupts
|
changeset |
files
|
Mon, 05 Sep 2011 15:49:14 +0400 |
unc0rr |
Support Qt version which have no qHash(QUrl)
|
changeset |
files
|
Sun, 04 Sep 2011 17:26:38 -0400 |
nemo |
Move a few more, exclude NoHat and team hats from animation
|
changeset |
files
|
Sun, 04 Sep 2011 17:15:09 -0400 |
nemo |
Load list of hats dynamically.
|
changeset |
files
|
Sun, 04 Sep 2011 16:42:51 -0400 |
nemo |
Add check on amNothing
|
changeset |
files
|
Sun, 04 Sep 2011 16:35:27 -0400 |
nemo |
Break a bunch of teams by reorganising hats so that similar ones are found together. Hat groupings by Star
|
changeset |
files
|
Sun, 04 Sep 2011 14:05:11 -0400 |
nemo |
copy/paste fail
|
changeset |
files
|
Sun, 04 Sep 2011 13:54:24 -0400 |
nemo |
make pickhammer and blowtorch burn time for infinite attack mode
|
changeset |
files
|
Sun, 04 Sep 2011 21:40:47 +0400 |
unc0rr |
Some renaming
|
changeset |
files
|
Sun, 04 Sep 2011 21:39:50 +0400 |
unc0rr |
Replace iterators with simple declarative foreach (not tested if it works)
|
changeset |
files
|
Sun, 04 Sep 2011 13:36:59 -0400 |
nemo |
by request of shoppa player, remove land spray from shoppa wep set
|
changeset |
files
|
Sun, 04 Sep 2011 13:13:51 -0400 |
nemo |
load mask from user path as well
|
changeset |
files
|
Sun, 04 Sep 2011 21:03:06 +0400 |
unc0rr |
Prevent runtime warning
|
changeset |
files
|
Sun, 04 Sep 2011 20:51:54 +0400 |
unc0rr |
Only prepend hedgewars.org if the url is relative
|
changeset |
files
|
Sun, 04 Sep 2011 12:47:10 -0400 |
nemo |
remove dupe
|
changeset |
files
|
Sun, 04 Sep 2011 12:34:43 -0400 |
nemo |
oops
|
changeset |
files
|
Sun, 04 Sep 2011 20:21:08 +0400 |
unc0rr |
Allow surfing, download and extract only .zip files
|
changeset |
files
|
Sun, 04 Sep 2011 12:19:31 -0400 |
nemo |
truncate page on comment tags, as suggested by unc0rr
|
changeset |
files
|
Sun, 04 Sep 2011 12:06:10 -0400 |
nemo |
Add a crappy button to encourage artists to make another one. Restore Info page.
|
changeset |
files
|
Sun, 04 Sep 2011 19:04:36 +0400 |
unc0rr |
Extract to cfgdir
|
changeset |
files
|
Sun, 04 Sep 2011 10:54:00 -0400 |
nemo |
update animation page. remove test image
|
changeset |
files
|
Sun, 04 Sep 2011 10:47:44 -0400 |
nemo |
Add a bunch of new hats from the hats thread. There are still 20 or so that need pixel fixes that are not in this list.
|
changeset |
files
|
Sun, 04 Sep 2011 17:33:33 +0400 |
unc0rr |
Call update() so loaded images appear
|
changeset |
files
|
Sun, 04 Sep 2011 14:59:38 +0400 |
unc0rr |
Fix a warning
|
changeset |
files
|
Sun, 04 Sep 2011 14:46:46 +0400 |
unc0rr |
Link against quazip
|
changeset |
files
|
Sun, 04 Sep 2011 14:44:13 +0400 |
unc0rr |
Extract downloaded content into temp dir
|
changeset |
files
|
Sun, 04 Sep 2011 13:46:08 +0400 |
unc0rr |
Implement DataBrowser which downloads resources (images, css) on its own.
|
changeset |
files
|
Sun, 04 Sep 2011 11:48:01 +0400 |
unc0rr |
- Implement progressbars to show download progress
|
changeset |
files
|
Thu, 08 Sep 2011 00:34:57 +0200 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
Sun, 04 Sep 2011 10:58:42 +0400 |
unc0rr |
Add QuaZIP library to build system
|
changeset |
files
|
Sun, 04 Sep 2011 00:48:54 +0200 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
Sat, 03 Sep 2011 18:04:19 -0400 |
nemo |
Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
|
changeset |
files
|
Sat, 03 Sep 2011 20:36:08 +0200 |
sheepluva |
'Star and Moon' updated his sheep hat.
|
changeset |
files
|
Sat, 03 Sep 2011 14:01:52 -0400 |
nemo |
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
|
changeset |
files
|
Sat, 03 Sep 2011 21:35:49 +0400 |
unc0rr |
Remove STL dependency
|
changeset |
files
|
Sat, 03 Sep 2011 21:23:20 +0400 |
unc0rr |
Use QTextBrowser instead of WebKit for downloadable contents page (currently only shows the page itself)
|
changeset |
files
|
Sat, 03 Sep 2011 12:35:49 +0200 |
koda |
allow fullscreen resolution selection (but still leaves in the auto max for commodity)
|
changeset |
files
|
Fri, 02 Sep 2011 19:06:05 -0400 |
nemo |
tweak to avoid jaggies
|
changeset |
files
|
Fri, 02 Sep 2011 16:15:37 -0400 |
nemo |
typo
|
changeset |
files
|
Fri, 02 Sep 2011 13:42:16 -0400 |
nemo |
fiiine
|
changeset |
files
|
Fri, 02 Sep 2011 13:02:34 -0400 |
nemo |
lighten a bit
|
changeset |
files
|
Fri, 02 Sep 2011 12:46:17 -0400 |
nemo |
Add awesome new TARDIS art
|
changeset |
files
|
Fri, 02 Sep 2011 12:39:29 -0400 |
nemo |
OMG. I forgot this one.
|
changeset |
files
|
Fri, 02 Sep 2011 09:25:43 -0400 |
nemo |
that was just getting me into trouble
|
changeset |
files
|
Fri, 02 Sep 2011 08:16:34 -0400 |
nemo |
oops.
|
changeset |
files
|
Fri, 02 Sep 2011 08:16:04 -0400 |
nemo |
Thicker borders. Still need something by an actual artist.
|
changeset |
files
|
Fri, 02 Sep 2011 12:27:15 +0400 |
unc0rr |
Remove toLocal8Bit() conversion of file name as Qt should handle filenames on its own. Helps with filename on Windows, could help with issue #189.
|
changeset |
files
|
Fri, 02 Sep 2011 12:06:24 +0400 |
unc0rr |
Implement save button on game statistics page.
|
changeset |
files
|
Fri, 09 Sep 2011 04:39:17 +0200 |
Xeli |
Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
hedgeroid
|
changeset |
files
|
Fri, 02 Sep 2011 01:19:37 -0400 |
nemo |
Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
|
changeset |
files
|
Fri, 09 Sep 2011 04:33:14 +0200 |
Xeli |
removed these files which got added by accident, they are to be generated by cmake
hedgeroid
|
changeset |
files
|
Fri, 02 Sep 2011 09:04:11 +0400 |
unc0rr |
Why so serious
|
changeset |
files
|
Fri, 09 Sep 2011 04:32:45 +0200 |
Xeli |
Changed the package name from org.hedgewars to org.hedgewars.mobile, this file was forgotten last time
hedgeroid
|
changeset |
files
|
Fri, 02 Sep 2011 00:24:54 -0400 |
nemo |
*sigh* I suppose I'd best avoid those trademarks...
|
changeset |
files
|
Thu, 08 Sep 2011 20:58:07 +0200 |
Xeli |
Fixed the captions, they are now below the windbar
hedgeroid
|
changeset |
files
|
Thu, 01 Sep 2011 20:52:17 +0200 |
sheepluva |
add get away time modifier entry to changelog
|
changeset |
files
|
Thu, 01 Sep 2011 17:03:19 +0200 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
|
changeset |
files
|
Thu, 01 Sep 2011 17:49:27 +0200 |
Xeli |
Changed SDL_PollEvent to SDL_PeepEvents
|
changeset |
files
|
Thu, 01 Sep 2011 10:13:03 -0400 |
nemo |
merge
|
changeset |
files
|
Thu, 01 Sep 2011 17:45:21 +0400 |
unc0rr |
Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
|
changeset |
files
|
Thu, 01 Sep 2011 00:00:23 -0400 |
nemo |
button tweak, add missing left horizon
|
changeset |
files
|
Thu, 01 Sep 2011 00:28:38 +0200 |
mikade |
onHogAttack hook. Might reposition this later.
|
changeset |
files
|
Wed, 31 Aug 2011 15:50:39 -0400 |
nemo |
Add buttons for tag team, bottom border, unbreak smoothing
|
changeset |
files
|
Wed, 31 Aug 2011 15:06:03 -0400 |
nemo |
Let's draw the bottom border thicker, so it is more visible
|
changeset |
files
|
Wed, 31 Aug 2011 14:47:01 -0400 |
nemo |
Add option for a bottom border. Needs testing.
|
changeset |
files
|
Wed, 31 Aug 2011 11:08:03 -0400 |
nemo |
Avoid burning other hog's turn
|
changeset |
files
|
Wed, 31 Aug 2011 08:45:22 -0400 |
nemo |
Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
|
changeset |
files
|
Wed, 31 Aug 2011 14:23:12 +0400 |
unc0rr |
- Don't reload fonts
|
changeset |
files
|
Wed, 14 Sep 2011 22:27:22 +0200 |
koda |
Added tag Hedgewars-iOS-1.3.1 for changeset cba92708277b
|
changeset |
files
|
Wed, 31 Aug 2011 13:47:48 +0400 |
unc0rr |
Fix check for darwin or win32. Add debug message.
|
changeset |
files
|
Wed, 14 Sep 2011 22:27:17 +0200 |
koda |
disable ios screenshooting for now
Hedgewars-iOS-1.3.1
|
changeset |
files
|
Wed, 31 Aug 2011 01:32:12 -0400 |
nemo |
TARDIS bugfix
|
changeset |
files
|
Wed, 14 Sep 2011 22:07:03 +0200 |
koda |
fix for retina display devices
|
changeset |
files
|
Wed, 31 Aug 2011 01:17:14 -0400 |
nemo |
adjust Z order so crosshairs are on top of hogs, grenades behind explosives
|
changeset |
files
|
Wed, 14 Sep 2011 19:09:59 +0200 |
koda |
ios version bump
|
changeset |
files
|
Wed, 31 Aug 2011 00:58:48 -0400 |
nemo |
more proper implementation of TARDIS
|
changeset |
files
|
Wed, 14 Sep 2011 19:08:37 +0200 |
koda |
Added tag Hedgewars-iOS-1.3 for changeset 718f98a9df12
|
changeset |
files
|
Tue, 30 Aug 2011 12:32:33 -0400 |
nemo |
Reset to SD sky colour if in SD
Hedgewars-iOS-1.3
|
changeset |
files
|
Mon, 29 Aug 2011 19:28:45 -0400 |
nemo |
Check for nil from SpawnCustomCrate
|
changeset |
files
|
Mon, 29 Aug 2011 23:56:38 +0200 |
koda |
updated sdl.patch
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changeset |
files
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Sun, 28 Aug 2011 20:03:14 +0200 |
jose1711 |
Updated Slovak translation
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changeset |
files
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Sun, 28 Aug 2011 17:37:40 +0200 |
koda |
savedgamesviewcontroller refactor, added icons to supportviewcontroller
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changeset |
files
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Sun, 28 Aug 2011 14:50:04 +0200 |
koda |
ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
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changeset |
files
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Sun, 28 Aug 2011 11:50:26 +0200 |
koda |
move the ios background music under resources
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changeset |
files
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Sun, 28 Aug 2011 11:48:09 +0200 |
koda |
the return of SDL.patch D:
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changeset |
files
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Sun, 28 Aug 2011 11:38:24 +0200 |
koda |
ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
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changeset |
files
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Sat, 27 Aug 2011 17:53:35 -0400 |
nemo |
Prevent flakes from drawing if they spawn in land
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changeset |
files
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Sat, 27 Aug 2011 16:13:40 -0400 |
nemo |
I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
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changeset |
files
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Sat, 27 Aug 2011 15:06:16 -0400 |
nemo |
Avoid unsightly gaps in landbacktex
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changeset |
files
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Sat, 27 Aug 2011 14:54:56 -0400 |
nemo |
implement proper blending
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changeset |
files
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Sat, 27 Aug 2011 12:52:54 -0400 |
nemo |
Try reenabling landbacktex to see how it behaves with current pixel rules
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changeset |
files
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Fri, 26 Aug 2011 22:15:09 -0400 |
nemo |
Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
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changeset |
files
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Fri, 26 Aug 2011 21:49:10 -0400 |
nemo |
Fix rounding error in sky colour causing visible lines
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changeset |
files
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Fri, 26 Aug 2011 21:38:11 -0400 |
nemo |
Correctly check for failure to look up ammo, check for damaged mines
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changeset |
files
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Fri, 26 Aug 2011 20:59:55 -0400 |
nemo |
Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
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changeset |
files
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Fri, 26 Aug 2011 16:16:27 -0400 |
nemo |
Use frontend value for fullscreening.
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changeset |
files
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Thu, 25 Aug 2011 16:17:15 -0400 |
inu |
pt update
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changeset |
files
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Thu, 25 Aug 2011 21:00:53 +0200 |
sheepluva |
* partial rollback of changes to camera
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changeset |
files
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Thu, 25 Aug 2011 18:29:46 +0200 |
sheepluva |
reduce effect of the look-ahead behaviour that I tried to implement
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changeset |
files
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Thu, 25 Aug 2011 18:08:44 +0200 |
sheepluva |
some camera adjustments (should also fix cam flickering on lowerst res)
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changeset |
files
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Thu, 25 Aug 2011 14:56:51 +0200 |
sheepluva |
don't poison invul hogs
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changeset |
files
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Wed, 24 Aug 2011 23:37:03 -0400 |
nemo |
another silly mistake
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changeset |
files
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Wed, 24 Aug 2011 18:07:37 -0400 |
nemo |
accidentally reverted this when reverting the rest of the override changes.
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changeset |
files
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Wed, 24 Aug 2011 17:55:39 -0400 |
nemo |
oops
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changeset |
files
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Wed, 24 Aug 2011 22:29:12 +0200 |
sheepluva |
THUNKphewbzzweeEEeee
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changeset |
files
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Wed, 24 Aug 2011 15:09:41 -0400 |
nemo |
Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
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changeset |
files
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Wed, 24 Aug 2011 13:33:53 -0400 |
nemo |
add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
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changeset |
files
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Tue, 23 Aug 2011 16:37:57 -0400 |
nemo |
Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
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changeset |
files
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Tue, 23 Aug 2011 09:32:59 -0400 |
nemo |
restore screwed up test
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changeset |
files
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Tue, 23 Aug 2011 09:12:45 -0400 |
nemo |
don't override user defined size when resizing
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changeset |
files
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Thu, 01 Sep 2011 14:55:31 +0200 |
Xeli |
Check if we need to download and prevent user from reaching the startgame menu because it needs images from the download
hedgeroid
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changeset |
files
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Tue, 23 Aug 2011 12:53:47 +0200 |
koda |
enable window resizing (tested only on linux) - fix issue 103
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changeset |
files
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Thu, 01 Sep 2011 14:54:43 +0200 |
Xeli |
increment version number/name
hedgeroid
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changeset |
files
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Tue, 23 Aug 2011 10:19:33 +0200 |
koda |
ooops
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changeset |
files
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Sun, 28 Aug 2011 17:45:23 +0200 |
Xeli |
sabotage of the iphone port failed..
hedgeroid
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changeset |
files
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Tue, 23 Aug 2011 10:07:40 +0200 |
koda |
this should fix the double free that happens when closing the sdl window on ios (untested)
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changeset |
files
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Sun, 28 Aug 2011 17:42:32 +0200 |
Xeli |
fixed = operator in uFloat
hedgeroid
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changeset |
files
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Tue, 23 Aug 2011 09:23:45 +0200 |
koda |
ok this makes no sense now, remove 'enhanced' option from ios
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changeset |
files
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Fri, 26 Aug 2011 21:03:23 +0200 |
Xeli |
Made getDownloadPath compatible with < Froyo devices
hedgeroid
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changeset |
files
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Tue, 23 Aug 2011 03:46:17 +0200 |
koda |
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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changeset |
files
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Fri, 26 Aug 2011 18:24:29 +0200 |
Xeli |
Fixed AddFileLog, there's now a log created in /sdcard/Android/data/org.hedgewars.mobile/cache/Data/
hedgeroid
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changeset |
files
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Mon, 22 Aug 2011 23:56:25 +0200 |
koda |
set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
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changeset |
files
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Fri, 26 Aug 2011 18:20:18 +0200 |
Xeli |
version name and api changed for Market version
hedgeroid
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changeset |
files
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Mon, 22 Aug 2011 22:17:52 +0200 |
koda |
apparently sdl doesn't work anymore on ios < 3.2 so it is worth to take the leap and upgrade the minimum os to 4.0, so that we can use new apis (like imageio from sdl_image)
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changeset |
files
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Fri, 26 Aug 2011 16:47:00 +0200 |
Xeli |
removed some @override lines which cause compiler errors on openjdk-6
hedgeroid
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changeset |
files
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Mon, 22 Aug 2011 21:28:04 -0400 |
nemo |
Disable flakes in Blox theme
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changeset |
files
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Wed, 24 Aug 2011 12:34:37 +0200 |
= Xeli |
merg with the latest rev of 22nd (end of GSoC)
hedgeroid
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changeset |
files
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Mon, 22 Aug 2011 15:35:37 -0400 |
nemo |
Free land texture, reset sky colour.
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changeset |
files
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Mon, 22 Aug 2011 10:56:19 -0400 |
nemo |
Put it in the add as well
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changeset |
files
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Mon, 22 Aug 2011 10:54:53 -0400 |
nemo |
Add check for no sound
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changeset |
files
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Mon, 22 Aug 2011 16:20:28 +0200 |
koda |
allow accessing the snapshot folder from the about page in the frontend (button could use a nicer icon)
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changeset |
files
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Mon, 22 Aug 2011 17:54:04 +0400 |
unc0rr |
Fix translation (it was smth like "they have normal bounced")
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changeset |
files
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Mon, 22 Aug 2011 17:46:16 +0400 |
unc0rr |
merge
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changeset |
files
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Mon, 22 Aug 2011 15:11:48 +0200 |
koda |
add Zorg to credits
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changeset |
files
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Mon, 22 Aug 2011 03:57:11 +0200 |
Xeli |
tiny tweak in how lua is moved + added two reverts
hedgeroid
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changeset |
files
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Mon, 22 Aug 2011 14:46:54 +0200 |
koda |
enable a tip on osx, remove trailing whitespaces
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changeset |
files
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Mon, 22 Aug 2011 17:44:30 +0400 |
unc0rr |
Implement TestHammer which makes sense
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changeset |
files
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Sun, 21 Aug 2011 22:20:20 +0200 |
Xeli |
merge
hedgeroid
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changeset |
files
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Mon, 22 Aug 2011 14:20:36 +0200 |
tsleon |
russian translation update
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changeset |
files
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Mon, 22 Aug 2011 17:22:11 +0400 |
unc0rr |
Make AI aware of damage modifiers
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changeset |
files
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Sun, 21 Aug 2011 22:18:54 +0200 |
Xeli |
removed the enabling of sensors
hedgeroid
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changeset |
files
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Sun, 21 Aug 2011 22:41:10 -0400 |
nemo |
make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
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changeset |
files
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Sun, 21 Aug 2011 22:17:40 +0200 |
Xeli |
Removed chinese font
hedgeroid
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changeset |
files
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Sun, 21 Aug 2011 19:29:04 -0400 |
nemo |
Try to avoid overlapping voices for major statements (not things like byebye or oof)
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changeset |
files
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Sun, 21 Aug 2011 22:16:55 +0200 |
Xeli |
Changed url to code.google.com page
hedgeroid
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changeset |
files
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Sun, 21 Aug 2011 15:11:00 -0400 |
nemo |
Strip and compress Golf theme
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changeset |
files
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Sun, 21 Aug 2011 20:43:11 +0200 |
Xeli |
changed an ifdef so that android too uses mono sound
hedgeroid
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changeset |
files
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Sun, 21 Aug 2011 14:19:43 -0400 |
nemo |
mergy merge merge
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changeset |
files
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Sun, 21 Aug 2011 19:57:23 +0200 |
Xeli |
cosmetic tweak in the teamselection menu
hedgeroid
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changeset |
files
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Sun, 21 Aug 2011 20:10:36 +0200 |
mikade |
merge
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changeset |
files
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Sun, 21 Aug 2011 14:19:01 -0400 |
nemo |
Try blurriness instead, to make inactive ammos clearer. Also add some missing line breaks in french locale.
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changeset |
files
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Sun, 21 Aug 2011 19:57:06 +0200 |
Xeli |
forgot to hg add the images...
hedgeroid
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changeset |
files
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Sun, 21 Aug 2011 18:43:59 +0200 |
mikade |
HUD for Space Invasion, minor bugfix
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changeset |
files
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Sun, 21 Aug 2011 13:53:11 -0400 |
nemo |
hammer tweak
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changeset |
files
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Sun, 21 Aug 2011 19:40:01 +0200 |
Xeli |
Added a visual imageview to show how many teams have been selected, plus feedback when creating a new team:
hedgeroid
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changeset |
files
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Sun, 21 Aug 2011 12:06:30 -0400 |
nemo |
Add mikade and Xeli to credits
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changeset |
files
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Sun, 21 Aug 2011 18:14:49 +0200 |
Xeli |
Added a check for team count to prevent the engine from crashes when starting with <2 teams + changed the text in the Teams selection menu
hedgeroid
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changeset |
files
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Sun, 21 Aug 2011 11:37:39 -0400 |
nemo |
Allow hammer to bash mines/barrels too, increase escape time to 3s
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changeset |
files
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Sun, 21 Aug 2011 18:13:11 +0200 |
Xeli |
few comments added
hedgeroid
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changeset |
files
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Sun, 21 Aug 2011 11:24:20 -0400 |
nemo |
add check for other forms of flight too
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changeset |
files
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Sun, 21 Aug 2011 16:25:18 +0200 |
Xeli |
added licenses
hedgeroid
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changeset |
files
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Sun, 21 Aug 2011 09:26:33 -0400 |
nemo |
Add Lithuanian Qt translation, add Lukas to game credits
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changeset |
files
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Sat, 20 Aug 2011 13:53:45 +0200 |
Xeli |
added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
hedgeroid
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changeset |
files
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Sun, 21 Aug 2011 09:19:34 -0400 |
Uncharted |
New lithuanian translation
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changeset |
files
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Sat, 20 Aug 2011 13:07:33 +0200 |
Xeli |
added low jump, you can low-jump by double tapping the right or left side of the screen
hedgeroid
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changeset |
files
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Sun, 21 Aug 2011 08:52:19 -0400 |
nemo |
Fix localisation of scripts
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changeset |
files
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Fri, 19 Aug 2011 22:40:13 +0200 |
Xeli |
changed aiming to be triggered when touching the crosshair
hedgeroid
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changeset |
files
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Sun, 21 Aug 2011 13:06:23 +0400 |
unc0rr |
Add Guillaume Englert to art contributors list for his Olympic theme
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changeset |
files
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Fri, 19 Aug 2011 22:31:59 +0200 |
Xeli |
small cosmetic change
hedgeroid
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changeset |
files
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Sat, 20 Aug 2011 16:43:57 -0400 |
nemo |
This really should have been a TPoint for consistency
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changeset |
files
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Fri, 19 Aug 2011 17:22:12 +0200 |
Xeli |
merge
hedgeroid
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changeset |
files
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Sat, 20 Aug 2011 16:31:20 -0400 |
nemo |
-gh (heaptrace) appears to be the reason for crashing in DrawCircle on my system. I wonder if it has other bad behaviour as well.
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changeset |
files
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Fri, 19 Aug 2011 17:21:18 +0200 |
Xeli |
Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
hedgeroid
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changeset |
files
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Sat, 20 Aug 2011 15:31:23 -0400 |
nemo |
Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
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changeset |
files
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Fri, 19 Aug 2011 03:33:25 +0200 |
Xeli |
Added several graphics
hedgeroid
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changeset |
files
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Sat, 20 Aug 2011 14:26:29 -0400 |
nemo |
Special case small radius gears to try and prevent repeated collisions.
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changeset |
files
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Fri, 19 Aug 2011 03:32:07 +0200 |
Xeli |
Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
hedgeroid
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changeset |
files
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Sat, 20 Aug 2011 14:00:51 -0400 |
nemo |
teach AI about sticky mines
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changeset |
files
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Fri, 19 Aug 2011 03:29:51 +0200 |
Xeli |
Fixed crash which occured when entering the teamselection menu for the second time
hedgeroid
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changeset |
files
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Fri, 19 Aug 2011 17:25:30 +0400 |
unc0rr |
- Update russian translation
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changeset |
files
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Thu, 18 Aug 2011 22:37:47 +0200 |
Xeli |
merge
hedgeroid
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changeset |
files
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Fri, 19 Aug 2011 15:41:04 +0400 |
unc0rr |
Remove PosInStack function, as bots behave better (they search more positions) without it
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changeset |
files
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Thu, 18 Aug 2011 22:37:23 +0200 |
Xeli |
aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
hedgeroid
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changeset |
files
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Fri, 19 Aug 2011 06:08:06 +0200 |
mikade |
- Updates to Tumbler gameplay mode [may still need a lil work]
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changeset |
files
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Thu, 18 Aug 2011 15:26:41 +0200 |
Xeli |
Volume keys now work
hedgeroid
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changeset |
files
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Thu, 18 Aug 2011 23:33:39 -0400 |
nemo |
oops
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changeset |
files
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Wed, 17 Aug 2011 19:39:32 +0200 |
Xeli |
open ammo when clicking the current hog
hedgeroid
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changeset |
files
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Thu, 18 Aug 2011 00:14:43 +0200 |
sheepluva |
portal: combating the space-detection issue.
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changeset |
files
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Wed, 17 Aug 2011 18:09:25 +0200 |
Xeli |
merge
hedgeroid
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changeset |
files
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Wed, 17 Aug 2011 21:26:34 +0400 |
unc0rr |
Free messages queue on engine shutdown
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changeset |
files
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Wed, 17 Aug 2011 17:15:42 +0200 |
Xeli |
merge
hedgeroid
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changeset |
files
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Wed, 17 Aug 2011 11:17:50 -0400 |
nemo |
...
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changeset |
files
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Wed, 17 Aug 2011 17:14:47 +0200 |
Xeli |
Now able to select a weapon
hedgeroid
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changeset |
files
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Wed, 17 Aug 2011 11:07:03 -0400 |
nemo |
*sigh*
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changeset |
files
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Wed, 17 Aug 2011 12:32:40 +0200 |
Xeli |
merge
hedgeroid
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changeset |
files
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Wed, 17 Aug 2011 10:58:00 -0400 |
nemo |
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
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changeset |
files
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Wed, 17 Aug 2011 00:11:57 -0400 |
nemo |
Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
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changeset |
files
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Tue, 16 Aug 2011 23:02:27 -0400 |
nemo |
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
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changeset |
files
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Tue, 16 Aug 2011 21:37:10 -0400 |
nemo |
At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
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changeset |
files
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Tue, 16 Aug 2011 21:57:58 +0400 |
unc0rr |
Properly implement slot, connect signal from the object which actually sends it to the slot
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changeset |
files
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Mon, 15 Aug 2011 16:57:36 -0400 |
nemo |
Check for dX too
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changeset |
files
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Mon, 15 Aug 2011 16:50:09 -0400 |
nemo |
I'll learn to build first eventually...
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changeset |
files
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Wed, 17 Aug 2011 12:31:10 +0200 |
Xeli |
uTouch, has cursor move, zoom and click or tap to open the ammo menu
hedgeroid
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changeset |
files
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Mon, 15 Aug 2011 16:49:15 -0400 |
nemo |
oops
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changeset |
files
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Mon, 15 Aug 2011 21:49:09 +0200 |
Xeli |
merge
hedgeroid
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changeset |
files
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Mon, 15 Aug 2011 16:48:39 -0400 |
nemo |
Move HealthTag dY init into AddGear
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changeset |
files
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Mon, 15 Aug 2011 19:42:39 +0200 |
mikade |
merge
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changeset |
files
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Mon, 15 Aug 2011 12:47:53 -0400 |
nemo |
Use Frame instead of State for the health flag
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changeset |
files
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Mon, 15 Aug 2011 20:31:31 +0400 |
unc0rr |
Don't allow to join other protocol room using FOLLOW command (not tested)
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changeset |
files
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Mon, 15 Aug 2011 20:18:18 +0400 |
unc0rr |
Why so suspicious?
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changeset |
files
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Mon, 15 Aug 2011 17:29:54 +0200 |
mikade |
Allow user to drop bombs off rope, parachute, and flying saucer.
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changeset |
files
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Mon, 15 Aug 2011 10:16:18 -0400 |
nemo |
forgot scale
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changeset |
files
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Sun, 14 Aug 2011 23:52:45 -0400 |
nemo |
suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
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changeset |
files
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Sun, 14 Aug 2011 23:06:00 -0400 |
nemo |
bump up max collision to 1024 entries
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changeset |
files
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Sun, 14 Aug 2011 23:00:12 -0400 |
nemo |
Tiny bit of progress on download page - hooked it up to "Info" button for now.
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changeset |
files
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Sun, 14 Aug 2011 21:49:04 -0400 |
nemo |
draw health tag relative to screen if State <> 0
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changeset |
files
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Mon, 15 Aug 2011 00:23:32 +0200 |
koda |
smaller code cleanup
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changeset |
files
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Sun, 14 Aug 2011 17:49:12 -0400 |
nemo |
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
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changeset |
files
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Sun, 14 Aug 2011 17:42:26 -0400 |
nemo |
Use same visual gear for health tags and hearts.
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changeset |
files
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Sun, 14 Aug 2011 16:59:55 -0400 |
nemo |
Seduction animation. New visual gear type.
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changeset |
files
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Sun, 14 Aug 2011 13:45:37 -0400 |
nemo |
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
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changeset |
files
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Sun, 14 Aug 2011 13:25:55 -0400 |
nemo |
Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
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changeset |
files
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Sun, 14 Aug 2011 20:53:52 +0400 |
unc0rr |
Use local scope global var instead
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changeset |
files
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Sat, 13 Aug 2011 22:46:47 +0200 |
Henek |
new SD flakes from mikade and a flash when sudden death starts
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changeset |
files
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Sat, 13 Aug 2011 21:06:51 +0200 |
koda |
small fix for the ios project file
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changeset |
files
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Sat, 13 Aug 2011 21:26:59 +0400 |
unc0rr |
Some screwing around GearsNear code
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changeset |
files
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Sat, 13 Aug 2011 20:44:42 +0400 |
unc0rr |
Don't switch to gsConfirm state (which is pretty same as gsGame) when not in gsGame or gsChat state. Prevents crashes and other possible kinds of wierd behaviour.
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changeset |
files
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Fri, 12 Aug 2011 15:33:07 -0400 |
nemo |
Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
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changeset |
files
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Fri, 12 Aug 2011 14:09:08 -0400 |
nemo |
extend the workaround. FIXME still applies
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changeset |
files
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Fri, 12 Aug 2011 13:15:30 -0400 |
nemo |
oops. accidentaly committed test move of voice line (the FIXME still applies though)
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changeset |
files
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Fri, 12 Aug 2011 12:42:50 -0400 |
nemo |
use ansistring instead
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changeset |
files
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Mon, 15 Aug 2011 21:45:27 +0200 |
Xeli |
Zoom and moving the camera now works with SDL_FINGER* events
hedgeroid
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changeset |
files
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Fri, 12 Aug 2011 10:36:37 -0400 |
nemo |
sheepluva pointed out there are 2 StrPas in pascal, in different units. Do conversion in LuaPas instead
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changeset |
files
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Thu, 11 Aug 2011 15:03:21 +0200 |
Xeli |
merge
hedgeroid
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changeset |
files
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Thu, 11 Aug 2011 23:07:45 -0400 |
nemo |
This is a WTF checkin. Seriously. Someone needs to look at this to find out why it is behaving as it is.
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changeset |
files
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Thu, 11 Aug 2011 15:01:05 +0200 |
Xeli |
Android (multitouch) implementation
hedgeroid
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changeset |
files
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Thu, 11 Aug 2011 22:33:56 -0400 |
nemo |
unbreak voice playback in team creation
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changeset |
files
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Thu, 11 Aug 2011 14:59:56 +0200 |
Xeli |
SDL_FINGERUP/DOWN/MOTION events added
hedgeroid
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changeset |
files
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Thu, 11 Aug 2011 00:18:10 +0200 |
Henek |
disable campaign button, structure and change sudden death music to hell.ogg
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changeset |
files
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Thu, 11 Aug 2011 14:59:14 +0200 |
Xeli |
start of implementation of the save button, check if there's something to save and update TeamSelectionActivity if a change has been made
hedgeroid
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changeset |
files
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Wed, 10 Aug 2011 17:22:17 -0400 |
nemo |
another merge to clean up
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changeset |
files
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Thu, 11 Aug 2011 14:56:31 +0200 |
Xeli |
Android touch events propagate to hwengine now
hedgeroid
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changeset |
files
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Wed, 10 Aug 2011 17:20:21 -0400 |
nemo |
:( bad revision.
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changeset |
files
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Wed, 10 Aug 2011 14:55:00 +0200 |
Xeli |
back key now quits the game
hedgeroid
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changeset |
files
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Wed, 10 Aug 2011 17:16:19 -0400 |
nemo |
merge1
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changeset |
files
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Wed, 10 Aug 2011 14:52:51 +0200 |
Xeli |
Changed gametype to 'style'
hedgeroid
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changeset |
files
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Wed, 10 Aug 2011 22:34:25 +0200 |
mikade |
Fixed up Golf theme. Should look pretty good, now.
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changeset |
files
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Wed, 10 Aug 2011 01:50:57 +0200 |
Xeli |
typo on the nullpointer check
hedgeroid
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changeset |
files
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Wed, 10 Aug 2011 11:45:02 -0400 |
nemo |
exclude current hedgehog
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changeset |
files
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Wed, 10 Aug 2011 01:22:52 +0200 |
Xeli |
Fixed team colors in the UI, delete and a nullpointer bug when no teams are created
hedgeroid
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changeset |
files
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Tue, 09 Aug 2011 21:54:45 -0400 |
nemo |
Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
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changeset |
files
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Tue, 09 Aug 2011 21:41:52 +0200 |
Xeli |
merge
hedgeroid
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changeset |
files
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Tue, 09 Aug 2011 21:18:12 -0400 |
nemo |
return visual gear in hogsay
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changeset |
files
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Mon, 08 Aug 2011 23:57:04 -0400 |
nemo |
slight visual tweak. birdy's wings beat faster if he's just about tired out
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changeset |
files
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Mon, 08 Aug 2011 13:43:24 -0400 |
nemo |
gear state flag names for scripting
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changeset |
files
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Sun, 07 Aug 2011 14:41:47 -0400 |
nemo |
remove offset in seduction gear creation
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changeset |
files
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Sun, 07 Aug 2011 14:29:11 -0400 |
nemo |
Experimental area-of-effect Seduction
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changeset |
files
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Sun, 07 Aug 2011 22:27:57 +0400 |
unc0rr |
Oh, and fix cursor visibility correlations between gsConfirm state and paused state
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changeset |
files
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Sun, 07 Aug 2011 22:24:13 +0400 |
unc0rr |
Also unhide mouse cursor when in gsConfirm state
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changeset |
files
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Sun, 07 Aug 2011 22:20:52 +0400 |
unc0rr |
Release mouse cursor in gsConfirm state
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changeset |
files
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Sun, 07 Aug 2011 22:18:51 +0400 |
unc0rr |
Enter gsConfirm state when loosing focus
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changeset |
files
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Sun, 07 Aug 2011 13:32:28 -0400 |
nemo |
disable extra time in timeless mode
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changeset |
files
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Sun, 07 Aug 2011 12:50:17 -0400 |
nemo |
drowning flake graphics tweak
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changeset |
files
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Sun, 07 Aug 2011 18:49:49 +0200 |
koda |
oops this slipped through
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changeset |
files
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Sun, 07 Aug 2011 12:40:14 -0400 |
nemo |
Expose TargetX/TargetY to scripting
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changeset |
files
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Tue, 09 Aug 2011 21:31:49 +0200 |
Xeli |
removed prints
hedgeroid
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changeset |
files
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Sun, 07 Aug 2011 12:25:21 -0400 |
nemo |
disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
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changeset |
files
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Tue, 09 Aug 2011 20:56:34 +0200 |
Xeli |
fixed minor download bug
hedgeroid
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changeset |
files
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Sun, 07 Aug 2011 12:06:53 -0400 |
nemo |
make a special case for teleport instead. also allows teleporting off of a parachute
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changeset |
files
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Tue, 09 Aug 2011 20:56:18 +0200 |
Xeli |
api level 9 for now
hedgeroid
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changeset |
files
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Sun, 07 Aug 2011 11:52:06 -0400 |
nemo |
prevent attempting to teleport in mid-air during inf attack
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changeset |
files
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Tue, 09 Aug 2011 20:55:34 +0200 |
Xeli |
-
hedgeroid
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changeset |
files
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Sun, 07 Aug 2011 11:23:27 -0400 |
nemo |
Don't reset attack when Unplaced.
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changeset |
files
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Tue, 09 Aug 2011 20:54:56 +0200 |
Xeli |
Fixed IPC provide gameconfig
hedgeroid
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changeset |
files
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Sun, 07 Aug 2011 11:18:49 -0400 |
nemo |
This should make bee/airstrikes play nicer with infinite attack mode
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changeset |
files
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Tue, 09 Aug 2011 20:53:37 +0200 |
Xeli |
Added color and team hog count
hedgeroid
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changeset |
files
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Sat, 06 Aug 2011 07:09:30 +0200 |
koda |
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
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changeset |
files
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Tue, 09 Aug 2011 20:52:26 +0200 |
Xeli |
AI thread is now an SDL_Thread rather than pthread
hedgeroid
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changeset |
files
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Fri, 05 Aug 2011 01:22:51 +0200 |
koda |
use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
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changeset |
files
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Tue, 09 Aug 2011 20:51:20 +0200 |
Xeli |
changed iphone specific ifdefs to mobile
hedgeroid
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changeset |
files
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Fri, 05 Aug 2011 14:15:19 -0400 |
nemo |
merge
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changeset |
files
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Mon, 08 Aug 2011 23:52:17 +0200 |
Xeli |
Removed the (default) qualifier
hedgeroid
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changeset |
files
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Wed, 10 Aug 2011 16:07:34 +0100 |
grammikj |
Make sinegun sound a bit louder
|
changeset |
files
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Fri, 05 Aug 2011 14:13:06 -0400 |
nemo |
move gstWait - should make detecting drowning easier for mikade
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changeset |
files
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Mon, 08 Aug 2011 23:25:21 +0200 |
Xeli |
added placeholder images for teamcount
hedgeroid
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changeset |
files
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Wed, 10 Aug 2011 15:41:25 +0100 |
grammikj |
Fix sounds, add some more for hellish impact and sine gun
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changeset |
files
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Thu, 04 Aug 2011 17:44:55 +0200 |
Xeli |
merge
hedgeroid
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changeset |
files
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Thu, 04 Aug 2011 19:52:27 -0400 |
nemo |
Fix crasher. thanks to dagni for the demo file that tracked it down.
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changeset |
files
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Fri, 05 Aug 2011 12:19:01 +0100 |
grammickj |
New sounds: mudball, mine bounce, hammer
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changeset |
files
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Tue, 02 Aug 2011 00:28:49 +0200 |
koda |
add a couple of nilcheck for safety
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changeset |
files
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Mon, 01 Aug 2011 16:45:45 -0400 |
nemo |
minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
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changeset |
files
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Mon, 01 Aug 2011 15:37:27 -0400 |
nemo |
Make vgtHealth use Tint
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changeset |
files
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Mon, 01 Aug 2011 13:29:01 -0400 |
nemo |
add getter for effects. untested.
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changeset |
files
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Mon, 01 Aug 2011 10:08:02 +0400 |
unc0rr |
Merge
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changeset |
files
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Mon, 01 Aug 2011 01:54:18 +0200 |
koda |
i had to forget something about the ios project file, by contract
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changeset |
files
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Mon, 01 Aug 2011 00:48:38 +0200 |
koda |
ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
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changeset |
files
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Sun, 31 Jul 2011 12:07:44 -0400 |
nemo |
Reset to default zoom. Unbreaks waves
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changeset |
files
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Sun, 31 Jul 2011 17:09:04 +0200 |
koda |
i forgot to update schemes after adding tag mode; also updated/fixed a couple of them
|
changeset |
files
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Sun, 31 Jul 2011 16:03:24 +0200 |
koda |
ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
|
changeset |
files
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Sat, 30 Jul 2011 17:23:47 -0400 |
nemo |
add nil check
|
changeset |
files
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Sat, 30 Jul 2011 15:36:11 -0400 |
nemo |
sucky temp graphic for land gun, also. an experiment - do these lines make it easier to tell when a weapon is disabled without being too ugly?
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changeset |
files
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Sat, 30 Jul 2011 14:52:25 -0400 |
nemo |
kill off some speckles, crank up land gun output
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changeset |
files
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Thu, 04 Aug 2011 17:41:07 +0200 |
Xeli |
removed TODO no use for it now
hedgeroid
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changeset |
files
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Wed, 27 Jul 2011 20:58:06 -0400 |
nemo |
bluer colour, more pulsing
|
changeset |
files
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Thu, 04 Aug 2011 17:40:29 +0200 |
Xeli |
manifest changes, all activities are fullscreen and some activities have been added to the manifest
hedgeroid
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changeset |
files
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Wed, 27 Jul 2011 09:20:55 -0400 |
nemo |
this helps a bit
|
changeset |
files
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Thu, 04 Aug 2011 17:37:40 +0200 |
Xeli |
The start of the IPC transers to the engine
hedgeroid
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changeset |
files
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Wed, 27 Jul 2011 09:06:51 -0400 |
nemo |
skip splashes for flakes
|
changeset |
files
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Thu, 04 Aug 2011 17:36:13 +0200 |
Xeli |
Utility functions which are context wide, mostly SD methods right now
hedgeroid
|
changeset |
files
|
Wed, 27 Jul 2011 08:55:30 -0400 |
nemo |
trying another texture
|
changeset |
files
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Thu, 04 Aug 2011 17:35:42 +0200 |
Xeli |
Main activity for starting a local game
hedgeroid
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changeset |
files
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Wed, 27 Jul 2011 08:52:29 -0400 |
nemo |
unnecessary test removed, also merge
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changeset |
files
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Thu, 04 Aug 2011 17:34:57 +0200 |
Xeli |
send the gameconfig
hedgeroid
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changeset |
files
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Wed, 27 Jul 2011 11:30:54 +0200 |
koda |
annoying translators like it was no thing
|
changeset |
files
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Thu, 04 Aug 2011 17:34:21 +0200 |
Xeli |
Main activities for starting up the game, changing gameconfig, selecting and creating teams with their respective layouts and values
hedgeroid
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changeset |
files
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Wed, 27 Jul 2011 10:39:04 +0200 |
koda |
increasing commit number with style
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changeset |
files
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Thu, 04 Aug 2011 17:28:11 +0200 |
Xeli |
moved these files to a subdir
hedgeroid
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changeset |
files
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Wed, 27 Jul 2011 10:38:41 +0200 |
koda |
one more stray tag to be removed
|
changeset |
files
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Thu, 04 Aug 2011 17:27:05 +0200 |
Xeli |
datastructures for the different aspects of a gameconfiguration
hedgeroid
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changeset |
files
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Wed, 27 Jul 2011 10:37:05 +0200 |
koda |
trying to clean up the .hgtags mess
|
changeset |
files
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Wed, 27 Jul 2011 08:51:16 -0400 |
nemo |
Deletion was a bad idea.
|
changeset |
files
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Thu, 04 Aug 2011 17:22:37 +0200 |
Xeli |
AddFileLog tweak, added [Con] to each line
hedgeroid
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changeset |
files
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Tue, 26 Jul 2011 23:46:41 -0400 |
nemo |
example of an SD art. mine from openclipart
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changeset |
files
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Thu, 04 Aug 2011 17:21:13 +0200 |
Xeli |
added GenLandPreview declaration
hedgeroid
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changeset |
files
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Tue, 26 Jul 2011 01:02:02 +0200 |
mikade |
Don't activate switch if player only has 1 hog
|
changeset |
files
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Thu, 04 Aug 2011 17:20:14 +0200 |
Xeli |
jni constants used by hwLibrary
hedgeroid
|
changeset |
files
|
Mon, 25 Jul 2011 01:52:04 +0200 |
koda |
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
|
changeset |
files
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Thu, 04 Aug 2011 17:19:27 +0200 |
Xeli |
images for the frontend
hedgeroid
|
changeset |
files
|
Mon, 25 Jul 2011 01:18:51 +0200 |
koda |
add the ios friendly scripts
|
changeset |
files
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Thu, 04 Aug 2011 17:17:21 +0200 |
Xeli |
Created callbacks to give the frontend information of maxteams/hogs
hedgeroid
|
changeset |
files
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Sun, 24 Jul 2011 19:14:56 +0200 |
koda |
rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
|
changeset |
files
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Mon, 18 Jul 2011 14:41:08 +0200 |
Xeli |
Added lua files to hgignore two files have been manually 'hg added'
hedgeroid
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changeset |
files
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Sun, 24 Jul 2011 16:58:40 -0400 |
nemo |
raise AI to hard
|
changeset |
files
|
Mon, 18 Jul 2011 14:40:19 +0200 |
Xeli |
CMake now moves the proper lua files to the project
hedgeroid
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changeset |
files
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Sun, 24 Jul 2011 16:26:39 -0400 |
nemo |
oops
|
changeset |
files
|
Sat, 16 Jul 2011 17:04:30 +0200 |
Xeli |
Lua source modification revert aded
hedgeroid
|
changeset |
files
|
Sun, 24 Jul 2011 15:00:25 -0400 |
nemo |
darken the green just a touch to stand out a bit more from mint
|
changeset |
files
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Sat, 16 Jul 2011 17:00:47 +0200 |
Xeli |
Added support for LUA
hedgeroid
|
changeset |
files
|
Sun, 24 Jul 2011 14:42:28 -0400 |
nemo |
set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
|
changeset |
files
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Thu, 14 Jul 2011 16:03:29 +0200 |
Xeli |
Greatly simplifies the buildenvironment plus makes cmake a bit more vocal
hedgeroid
|
changeset |
files
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Sun, 24 Jul 2011 00:25:35 -0400 |
nemo |
Add grayscale option for 3d, helps with colour clashing
|
changeset |
files
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Thu, 14 Jul 2011 16:01:33 +0200 |
Xeli |
Removed double org.hedgewars.mobile.Download*.java introduced in 5408:ab055114c788
hedgeroid
|
changeset |
files
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Sat, 23 Jul 2011 16:07:43 -0400 |
nemo |
test on i should be first condition
|
changeset |
files
|
Wed, 27 Jul 2011 11:41:43 +0400 |
unc0rr |
Merge
|
changeset |
files
|
Thu, 14 Jul 2011 15:59:29 +0200 |
Xeli |
Removed double icons introduced in 5411:9b82f4f9fba6
hedgeroid
|
changeset |
files
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Sat, 23 Jul 2011 09:31:57 +0400 |
unc0rr |
merge
|
changeset |
files
|
Thu, 14 Jul 2011 15:58:08 +0200 |
Xeli |
added startlocalgame activity
hedgeroid
|
changeset |
files
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Thu, 21 Jul 2011 16:30:42 +0200 |
sheepluva |
fix wrong location of "Type"-label in map-selection
|
changeset |
files
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Thu, 14 Jul 2011 15:55:28 +0200 |
Xeli |
Main class files for the start-local-game screen
hedgeroid
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changeset |
files
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Wed, 20 Jul 2011 20:44:25 +0200 |
sheepluva |
some changelog stuff
|
changeset |
files
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Thu, 14 Jul 2011 15:54:12 +0200 |
Xeli |
this file points to the resources files containing weapons and schemes
hedgeroid
|
changeset |
files
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Wed, 20 Jul 2011 18:05:43 +0200 |
mikade |
Restored Golf theme. May require additional work.
|
changeset |
files
|
Wed, 27 Jul 2011 11:39:08 +0400 |
unc0rr |
Colon sign isn't compatible with windows
|
changeset |
files
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Thu, 14 Jul 2011 15:52:10 +0200 |
Xeli |
Fixed a small bug for when detecting Themes
hedgeroid
|
changeset |
files
|
Wed, 20 Jul 2011 17:46:19 +0200 |
mikade |
New mission. Hopefully easier than most of my other missions. :D
|
changeset |
files
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Sat, 23 Jul 2011 09:30:51 +0400 |
unc0rr |
Implement command for banning by ip and a command for bans list
|
changeset |
files
|
Wed, 27 Jul 2011 11:38:00 +0400 |
unc0rr |
Remove unneeded variable
|
changeset |
files
|
Thu, 14 Jul 2011 15:48:27 +0200 |
Xeli |
Layouts for the start local game
hedgeroid
|
changeset |
files
|
Wed, 20 Jul 2011 00:09:13 +0200 |
sheepluva |
escape ampersand ('&') in team select buttons.
|
changeset |
files
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Tue, 26 Jul 2011 17:28:55 +0400 |
unc0rr |
Make AI much more wise (fix a bug preventing AI to explore caves)
|
changeset |
files
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Thu, 14 Jul 2011 15:46:43 +0200 |
Xeli |
added xml files which represent the default entries of Schemes and weapons
hedgeroid
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changeset |
files
|
Tue, 19 Jul 2011 12:02:24 +0200 |
svetlisa |
bg locale update
|
changeset |
files
|
Tue, 26 Jul 2011 17:27:14 +0400 |
unc0rr |
Comment out unsynced logging
|
changeset |
files
|
Thu, 14 Jul 2011 15:45:43 +0200 |
Xeli |
added various icons and graphics for the frontend
hedgeroid
|
changeset |
files
|
Sat, 16 Jul 2011 13:45:40 -0400 |
nemo |
try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
|
changeset |
files
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Thu, 14 Jul 2011 15:42:54 +0200 |
Xeli |
Added a small example of the frontend still being worked but commited so the downloader now works
hedgeroid
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changeset |
files
|
Sat, 16 Jul 2011 13:01:11 -0400 |
nemo |
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
|
changeset |
files
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Thu, 14 Jul 2011 15:42:01 +0200 |
Xeli |
Added a utility class needed by the Downloaders
hedgeroid
|
changeset |
files
|
Tue, 12 Jul 2011 21:12:07 +0400 |
unc0rr |
Somehow this line got lost somewhere
|
changeset |
files
|
Thu, 14 Jul 2011 15:41:26 +0200 |
Xeli |
Moved download classes to their own dir and fixed the way the dest dir is being 'build'
hedgeroid
|
changeset |
files
|
Mon, 11 Jul 2011 16:03:46 -0400 |
nemo |
merge
|
changeset |
files
|
Wed, 06 Jul 2011 14:38:06 +0200 |
Xeli |
small fix to have LUA_DISABLED working again
hedgeroid
|
changeset |
files
|
Mon, 11 Jul 2011 14:08:15 -0400 |
nemo |
typo
|
changeset |
files
|
Tue, 05 Jul 2011 23:30:35 +0200 |
Xeli |
removed some left over artifact of DataPackage in CMakeLists.txt
hedgeroid
|
changeset |
files
|
Mon, 11 Jul 2011 13:04:18 +0200 |
koda |
typo and spaces
|
changeset |
files
|
Tue, 05 Jul 2011 23:29:32 +0200 |
Xeli |
fixed Data path
hedgeroid
|
changeset |
files
|
Sun, 10 Jul 2011 02:18:46 +0200 |
koda |
better variable grouping...
|
changeset |
files
|
Sat, 09 Jul 2011 21:30:36 +0200 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
Tue, 05 Jul 2011 23:29:08 +0200 |
Xeli |
fixed app name
hedgeroid
|
changeset |
files
|
Fri, 08 Jul 2011 12:18:27 -0400 |
nemo |
Add fudge factors for the collision check on portal exit
|
changeset |
files
|
Tue, 05 Jul 2011 23:26:32 +0200 |
Xeli |
Added build scripts to the hgignore files, these are generated by cmake
hedgeroid
|
changeset |
files
|
Thu, 07 Jul 2011 08:09:12 -0400 |
nemo |
merge french translation
|
changeset |
files
|
Tue, 05 Jul 2011 18:33:42 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Thu, 07 Jul 2011 07:55:23 -0400 |
karibikCZ |
Updated Czech translation
|
changeset |
files
|
Tue, 05 Jul 2011 18:27:18 +0200 |
Xeli |
Added download functionality and changed some icons
hedgeroid
|
changeset |
files
|
Thu, 07 Jul 2011 12:34:07 +0400 |
unc0rr |
This seems to be a much better place
|
changeset |
files
|
Tue, 05 Jul 2011 18:23:54 +0200 |
Xeli |
Removed DataPackage and added eclipse specific meta files to ignore
hedgeroid
|
changeset |
files
|
Tue, 05 Jul 2011 21:41:48 +0400 |
unc0rr |
This should improve performance on singlecore computers
|
changeset |
files
|
Tue, 05 Jul 2011 18:22:07 +0200 |
Xeli |
removed the extra DataPackage apk, the main app will download it itself
hedgeroid
|
changeset |
files
|
Mon, 04 Jul 2011 15:35:44 +0200 |
koda |
little code cleanup (but please test)
|
changeset |
files
|
Tue, 05 Jul 2011 18:21:19 +0200 |
Xeli |
Removed the "move" of the resources, it isn't needed for the android build anymore and if they get moved in the default repo it probably should go somewhere in /share
hedgeroid
|
changeset |
files
|
Mon, 04 Jul 2011 12:28:58 +0200 |
koda |
(fix issue 126) moved initial nickname popup to the netconnection page
|
changeset |
files
|
Fri, 01 Jul 2011 21:30:33 +0200 |
Xeli |
Changed package name from org.hedgewars to org.hedgewars.mobile
hedgeroid
|
changeset |
files
|
Mon, 04 Jul 2011 10:26:16 +0400 |
unc0rr |
Remove logging (was added for debugging, could lead to a crash due to lack of synchronization)
|
changeset |
files
|
Fri, 01 Jul 2011 09:02:30 +0200 |
Xeli |
updated path to Data folder to match where DataPacakage put it *temporarily*
hedgeroid
|
changeset |
files
|
Sun, 03 Jul 2011 20:14:03 -0400 |
nemo |
oops
|
changeset |
files
|
Fri, 01 Jul 2011 08:46:47 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Sun, 03 Jul 2011 20:01:13 -0400 |
nemo |
separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
|
changeset |
files
|