2011-04-29 unc0rr Call statistics routine after setting the damage
2011-04-29 unc0rr Merge with default tip cursor_issues
2011-04-29 koda some updates to the crossbuild system for mac
2011-04-29 koda make sdl1.3 window creation code more readable
2011-04-27 koda fix some more warnings
2011-04-27 koda remove the trailing _en from scheme data and use the macros available instead of creating a string every time
2011-04-27 nemo update iphone too
2011-04-27 nemo Oops. Forgot Hello (frontend) and "First Blood"
2011-04-27 unc0rr merge
2011-04-27 koda add getawaytime and tagteam mode to ios
2011-04-27 koda small cosmetics
2011-04-27 unc0rr Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
2011-04-26 vittorio giovara ooops
2011-04-26 koda remove unusued voices also for ios
2011-04-25 nemo Skip installation of unused sounds to save space
2011-04-25 koda finish overlay refactoring and some leak annihilation
2011-04-25 koda initial refactoring of ObjcExports and OverlayViewController
2011-04-25 koda small trailing changes
2011-04-24 koda aaand let's add freetype as well while we are at it
2011-04-24 koda add ios project files for lua sources
2011-04-24 koda add libTremor sources (integer-only libvorbis implementation) to repo and ios project
2011-04-24 koda some comments and simplifications for cmake files
2011-04-21 koda small tweak to autogenerate the config.inc file in the ios project
2011-04-21 koda Clean Augean stables 2 (pascal has classnames available)
2011-04-20 koda and now for something completely different, overlay refactoring!
2011-04-19 nemo Disable Digital/Beach since Tiy's made clear he feels the problems are too extensive to fix.
2011-04-19 unc0rr Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
2011-04-19 unc0rr Fix test for water in airstrike handler
2011-04-19 unc0rr Fix AI trying to turn around in targeting mode
2011-04-19 nemo oops
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