Sat, 29 Nov 2014 01:19:29 +0100 |
sheepluva |
fix some pas2c related issues
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Wed, 26 Nov 2014 13:10:09 +0100 |
Gianfranco Costamagna |
Verbose tests
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Fri, 28 Nov 2014 21:30:36 -0500 |
nemo |
fix invulnerability check for shotgun
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Tue, 25 Nov 2014 12:09:15 +0100 |
Gianfranco Costamagna |
Add testsuite
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Fri, 28 Nov 2014 14:58:33 -0500 |
nemo |
zopfli compression for images where the win was 10+% and the files would be included in the release
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Thu, 27 Nov 2014 22:06:51 +0100 |
Janne Uusitupa |
finnish translation fixes
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Thu, 27 Nov 2014 22:32:03 +0900 |
mikade |
Added TechRacer (still needs a lot of love), updated changelog
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Thu, 27 Nov 2014 13:20:52 +0100 |
sheepluva |
new implementation for Lua API DismissTeam. all hedgehogs of the team are now removed without using teamgone
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Wed, 26 Nov 2014 14:20:53 +0100 |
sheepluva |
move fixed test case out of 'todo'
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Tue, 25 Nov 2014 16:46:44 -0500 |
nemo |
Skip checkin on collision for frequently spammed gear types if collision gets huge instead of trying to delete mines.
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Tue, 25 Nov 2014 15:20:06 +0100 |
sheepluva |
move failing test into "todo" folder so that it can be excluded with ctest -E '^todo/'
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Tue, 25 Nov 2014 22:38:19 +0900 |
mikade |
Add scheme and weaponset for Construction Mode.
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Mon, 24 Nov 2014 22:33:44 +0100 |
sheepluva |
test case that spawns 2000 mines in a pit. run with ctest -R mines # only works if cmake was ran after pulling this commit
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Mon, 24 Nov 2014 20:44:45 +0100 |
sheepluva |
fix for Issue 828: Manual placement animation is drawn twice
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