2015-06-02 koda Allow skipping the bundle step after install on OSX 0.9.21
2015-01-05 sheepluva Merge pull request #24 from LocutusOfBorg/update-travis
2015-01-05 unc0rr Eh, faulty check
2015-06-02 koda Move OSX SDL library configuration from SDLh to proper CMakeLists 0.9.21
2015-01-04 unc0rr Random gravity values interval should include maxgravity
2015-02-02 unc0rr Scheme parsing qmlfrontend
2015-06-01 koda Fix building on OSX when autoupdate is disabled 0.9.21
2015-01-04 unc0rr Include feature_size to demos for checker
2015-01-29 unc0rr [flib] yay, some work on schemes qmlfrontend
2015-01-17 sheepluva fix issue with contributor hat being displayed for wrong players 0.9.21
2015-01-03 unc0rr Oops
2015-01-24 unc0rr CMake script for qmlFrontend qmlfrontend
2015-01-06 sheepluva don't show the new, untranslated items in room state filter dropdown. do NOT merge this change back to default. 0.9.21
2015-01-03 unc0rr Not compatible anymore
2015-01-03 unc0rr merge default qmlfrontend
2015-01-06 sheepluva backporting some build system fixes and pas2c tweaks 0.9.21
2015-01-02 unc0rr Fix home path
2015-01-04 nemo premature optimisation bit me again. 0.9.21
2015-01-02 unc0rr Fix crash in case of critical image missing
2015-01-04 nemo Intent is to allow filtering by arbitrary flag combinations. This isn't actually working yet. No idea why. It seems it should. Tired though, so will look at it tomorrow. 0.9.21
2015-01-02 unc0rr checker.ini to avoid hardcoded paths
2015-01-03 nemo oops 0.9.21
2015-01-02 unc0rr Generate config for 'world edge' and 'script param' scheme options
2015-01-03 nemo Tired of not knowing which rooms I can't join 0.9.21
2015-01-01 unc0rr Fix setting gravity multiplied by million for a moment of time on new turn on certain circumstances
2015-01-03 nemo use copyToXY instead to improve legibility 0.9.21
2015-01-01 nemo Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
2015-01-02 unc0rr Fix crash in case of critical image missing 0.9.21
2014-12-30 unc0rr Uhm... this seems to count as a workaround, not tested though
2015-01-01 unc0rr Revert 5f34d3341fc1 and 28d5cebdf660, fix 9b789de8e5df instead 0.9.21
2014-12-30 unc0rr Get rid of teamownerId since rejoin feature makes it virtually useless, as you cannot rely on it anymore. Should fix recently experienced server crashes.
2015-01-01 nemo tweaks to try and make flakes better behaved in negative gravity. branch safe. 0.9.21
2014-12-30 unc0rr Server-side workaround for frontend's script parameter bug in .21
2014-12-30 nemo this should probably work 0.9.21
2014-12-30 unc0rr Merge fixes from .21 branch
2014-12-30 nemo revert 9b789de8e5df on branch based on feedback from zorg - seems to be breaking gameplay 0.9.21
2014-12-29 Gianfranco Costamagna Use ghc return value instead of looking for the stderr, do not throw error when an haskell module throws a build failure, e.g. because of false positives like this one (debian/arm*)
2015-01-05 Gianfranco Costamagna Find lua 5.1 on fedora machines (taken from fedora hw git)
2014-12-30 Gianfranco Costamagna Fix arm* build failures
2014-12-30 Gianfranco Costamagna Use ghc return value instead of looking for the stderr, do not throw error when an haskell module throws a build failure, e.g. because of false positives like this one (debian/arm*) 0.9.21
2014-12-27 nemo Was not a good idea in the first place IMO
2014-12-27 unc0rr Workaround bug (each time losing room master status, even when joining mutliple rooms, new instance of NetAmmoSchemeModel created, receiving schemeConfig and modifying its 43rd member, thus the last model which accepts this signal has the string cut down several times, workaround creates copy of qstringlist to avoid modifying shared message instance. Proper fix would delete unneeded instances of NetAmmoSchemeModel, but who cares) 0.9.21
2014-12-25 nemo fix amRubber frame positioning fail (probably)
2014-12-24 unc0rr 0.9.21 branch 0.9.21
2014-12-24 unc0rr More complete fix for FULLMAPCONFIG message, also add new known protocol versions
2014-12-24 nemo Tweak to land texturing. Treat any non-lfBasic as edge
2014-12-24 nemo cleaned up amRubber.png
2014-12-24 krdrt5367 polish update for rubber
2014-12-24 nemo fix for issue #894
2014-12-24 nemo bleah. I hate burning changelog revisions, but this isn't finished
2014-12-24 nemo Probably fixes issue #891 although the overall playability of the campaign, who knows, since invalid name was used in the add too
2014-12-24 nemo *sigh* Somehow I clobbered these while making the changes, without meaning to. Revert to old ones.
2014-12-24 nemo This resolves issue #890 and issue #886
2014-12-24 nemo forgot zopfli
2014-12-24 nemo Suggestion of Wuzzy's. Use Randy's water as SD water.
2014-12-24 nemo merge
2014-12-24 vittorio giovara add wuzzy to credits
2014-12-24 nemo Add Randy's Candy_v1 as an upgrade to the Cake theme, add Cake theme to list of selectable themes. Also add forgotten Hoggywood CMakeLists.txt.
2014-12-24 Wuzzy Add Hoggywood. Theme by Rofra, updated and improved by Wuzzy
2014-12-27 Gianfranco Costamagna Add my address to IT translation
2014-12-24 nemo should fix perlin gen on 32 bit
2014-12-23 nemo merge
2014-12-22 unc0rr Hide "optimize" button
2014-12-21 sheepluva german translation update, mostly just adding wuzzy's suggested strings
2014-12-21 wuzzy Issue 875: Fix faulty translation in German
2014-12-22 nemo scaling is not safe in multi at all using a team add. will use the first real team instead.
2014-12-20 nemo Make amGirder invisible in construction mode since it allows placing anywhere in fortress. Print "insufficient power" if placement was blocked due to that, to avoid confusing noobs.
2014-12-22 nemo this bugs me every time I look at it
2014-12-19 sheepluva hat fix
2014-12-17 sheepluva revert last commit
2014-12-17 sheepluva don't save alpha channel to screenshots when not needed
2014-12-17 sheepluva change speechfix implementation (no "continue" anymore
2014-12-17 sheepluva grmlgrml
2014-12-17 sheepluva change string types of speech bubbles fix to work with pas2c
2014-12-17 sheepluva dark magic: make "continue" statement work in pas2c-parsed for-loops. (would skip iteration and lead to infinite loops before)
2014-12-17 sheepluva cleanup speech bubble code a little. this fixes issue 719
2014-12-17 sheepluva ClimbHome mission preview by wuzzy
2014-12-17 sheepluva update changelog
2014-12-16 sheepluva merge'n'magic
2014-12-16 nemo just in case. one more nil check
2014-12-16 nemo aaaand where it was actually crashing
2014-12-16 nemo Add nil checks on HHGear to rope steps.
2014-12-16 sheepluva Issue 871 in hedgewars: "Hedgehog dropping into water while still attached to a rope makes engine crash"
2014-12-16 nemo add a couple of onGearDamage callbacks to mine/barrel fall damage
2014-12-15 wuzzy Issue 867: Update German mission strings
2014-12-15 sheepluva small code tweak
2014-12-15 sheepluva fix for Issue 855: Failure to teleport rarely makes engine crash
2014-12-15 sheepluva Issue 829: Drill rocket drilling dust is slightly misplaced
2014-12-15 sheepluva Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
2014-12-15 mikade Some fixes and (really lazy) fixes
2014-12-14 sheepluva Issue 768: Bee: Camera focus lost
2014-12-14 sheepluva Issue 865: gfResetHealth is not exposed to Lua
2014-12-14 mikade make use of onGearWaterSkip
2014-12-14 sheepluva Issue 755: Lua API: Add ammo type parameter for onHogAttack
2014-12-14 sheepluva lua API event: onGearWaterSkip
2014-12-14 sheepluva remove links from doxygen project number as doxygen escapes them now
2014-12-13 unc0rr Some ru l10n updates
2014-12-13 nemo use TeamsCount instead of cMaxTeams in a few loops
2014-12-12 Gianfranco Costamagna Use notice and skip join on irc
2014-12-12 nemo remove a not that somehow magically appeared in a prior commit.
2014-12-11 sheepluva make camera in wrap mode a bit smarter
2014-12-11 sheepluva world edge tweakes/fixes
2014-12-11 sheepluva fix size of PtrInt. enable tests for pas2c (all passing now)
2014-12-11 sheepluva pas2c doesn't like semi-colons after repeat
2014-12-11 nemo fix copypasta
2014-12-11 sheepluva let sinegun bounce on weBounce
2014-12-11 mikade Add (and slightly tweak) Wuzzy's Target Practice missions
2014-12-11 mikade Wuzzy's changes to stats for some of the training missions.
2014-12-11 sheepluva cont.
2014-12-11 sheepluva wrap explosions!
2014-12-11 sheepluva wrap sinegun
2014-12-11 wuzzy Issue 848: Minor translation update for German (misc files)
2014-12-11 sheepluva fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
2014-12-10 sheepluva small shell script that accepts hedgewars git revisions as parameters and will try to find the respective mercurial revision
2014-12-10 sheepluva remove redundant check
2014-12-10 sheepluva merge FreeTexture into FreeAndNilTexture
2014-12-10 nemo put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
2014-12-10 nemo Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
2014-12-08 sheepluva make sure view limits are updated at start of game
2014-12-08 nemo skip a bunch of stuff not applicable to cleanup
2014-12-08 unc0rr Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
2014-12-08 nemo HedgehogDamaged calls CurrentHedgehog
2014-12-08 sheepluva clean up fonts
2014-12-08 nemo sheepluva is right
2014-12-08 nemo oh, probably need nil checks here too
2014-12-08 nemo init timer to 0
2014-12-08 nemo meh. will persevere. DeleteGear can't call that much stuff...
2014-12-08 nemo nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
2014-12-08 nemo Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
2014-12-07 nemo Add that "make screenshots of Land/LandPixels" thing for map creators
2014-12-06 nemo pretty sure the other teams need stats at 0 for the graph to look right
2014-12-05 sheepluva make BasketballField available as regular map. maybe should make it destructable when not in mission mode *shrugs*
2014-12-05 mikade Add another (test) map
2014-12-05 sheepluva some translation tweaks
2014-12-05 sheepluva better initial camera position
2014-12-05 sheepluva darken wrapped world etc. some more
2014-12-05 sheepluva adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
2014-12-04 sheepluva flake FrameTicks value of 0 now indicades that the frame should not be changed
2014-12-04 nemo
2014-12-04 nemo Skip frame increments if FrameTicks is over 1000 seconds per frame, probably indicating static at that point.
2014-12-03 sheepluva pas2c-whoops
2014-12-03 sheepluva add warning to logs when tests terminates prematurely
2014-12-03 sheepluva oops, didn't mean to commit that
2014-12-03 sheepluva unexpected return from lua test should not return exit status 0
2014-12-03 sheepluva tweaking the lua test function thingy
2014-12-03 nemo set globals in commandline lua
2014-12-17 unc0rr Schemes list combobox with their names qmlfrontend
2014-12-03 sheepluva fix some things I messed up with the drawing functions
2014-12-07 unc0rr More complete fix for FULLMAPCONFIG message, also add new known protocol versions qmlfrontend
2014-12-02 sheepluva update changelog
2014-12-03 unc0rr Script combobox.wiki qmlfrontend
2014-12-02 sheepluva move functionality of Draw.lua into engine
2014-12-03 unc0rr Finish combobox implementation (except for visual part) qmlfrontend
2014-12-02 sheepluva make tests use Draw.lua for now too
2014-12-02 unc0rr Some more progress at custom combobox qmlfrontend
2014-12-02 nemo forgot this one.
2014-12-02 unc0rr merge default qmlfrontend
2014-12-02 sheepluva oops, IOResult is a function in pascal, but not in pas2c
2014-12-02 nemo Sheepluva thought this was worth adding.
2014-12-02 nemo switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
2014-12-02 unC0Rr Fix FULLMAPCONFIG message
2014-12-01 sheepluva update land texture /after/ smoothing
2014-12-01 sheepluva fix despeckle
2014-12-01 sheepluva weapon set: Shoppa Pro
2014-12-01 nemo This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
2014-12-01 unC0Rr oops
2014-12-01 mikade some friendly updates to TechRacer
2014-11-30 sheepluva turns out IOResult is actually IOResult() - a function that clears its result after each call
2014-11-30 sheepluva oops, fix logging. had = instead of <> in an error check
2014-11-30 nemo *sigh*
2014-11-30 nemo stricter skip
2014-11-30 unc0rr Limit fire particles speed to 2
2014-11-30 sheepluva fix for Issue 840: Basic Training - Grenade is failing to dismiss team
2014-11-30 nemo expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
2014-11-30 sheepluva don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
2014-11-30 nemo delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
2014-11-30 nemo add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
2014-11-30 nemo Should prevent desync hopefully. Thanks unc0rr
2014-11-30 sheepluva fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix issue 838
2014-11-30 nemo oh right, forgot sheepluva had fixed ice
2014-11-30 sheepluva give sea world edges some icegun love
2014-11-30 nemo Wuzzy's changes to climbhome w/ some tweaks by me
2014-11-29 nemo Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
2014-11-29 nemo Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
2014-11-29 nemo duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
2014-11-29 sheepluva don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
2014-11-29 sheepluva some moar mergin'
2014-11-29 sheepluva super-filthy hack to allow pas2c to fallback to writing to stderr.
2014-11-29 sheepluva oops. no need to (re)open stderr I guess
2014-11-29 sheepluva make the code, which was supposed to iterate file log number (if no access) and fallback to stderr in worst case rather than segfault, actually work
2014-11-29 sheepluva give variable with unit-wide scope a better name than just 'f'
2014-11-29 nemo Mix up the quick game terrain a bit.
2014-11-29 sheepluva mergeception
2014-11-29 nemo merge
2014-11-29 sheepluva merge
2014-11-28 sheepluva Merge pull request #21 from LocutusOfBorg/exclude-git
2014-11-29 sheepluva map halt(t) to exit(t) rather than assert(0). all test cases except gravity pass with pas2c now
2014-11-28 Gianfranco Costamagna Excluding .git directory from the source tarball creation
2014-11-29 sheepluva more fixing and allow pas2c to run tests. they will still fail though - engine does not exit with the specified exit codes, also data types are messed up
2014-11-28 sheepluva Merge pull request #20 from LocutusOfBorg/tests
2014-11-29 sheepluva some more fixing
2014-11-28 Gianfranco Costamagna Disable testing if BUILD_ENGINE_C=ON (they fail)
2014-11-29 sheepluva fix some pas2c related issues
2014-11-26 Gianfranco Costamagna Verbose tests
2014-11-29 nemo fix invulnerability check for shotgun
2014-11-25 Gianfranco Costamagna Add testsuite
2014-11-28 nemo zopfli compression for images where the win was 10+% and the files would be included in the release
2014-11-27 Janne Uusitupa finnish translation fixes
2014-11-27 mikade Added TechRacer (still needs a lot of love), updated changelog
2014-11-27 sheepluva new implementation for Lua API DismissTeam. all hedgehogs of the team are now removed without using teamgone
2014-11-26 sheepluva move fixed test case out of 'todo'
2014-11-25 nemo Skip checkin on collision for frequently spammed gear types if collision gets huge instead of trying to delete mines.
2014-11-25 sheepluva move failing test into "todo" folder so that it can be excluded with ctest -E '^todo/'
2014-11-25 mikade Add scheme and weaponset for Construction Mode.
2014-11-24 sheepluva test case that spawns 2000 mines in a pit. run with ctest -R mines # only works if cmake was ran after pulling this commit
2014-11-24 sheepluva fix for Issue 828: Manual placement animation is drawn twice
2014-11-24 sheepluva merge
2014-11-23 nemo make seduction thaw a frozen hog.
2014-11-23 nemo prevent seduction of frozen hogs
2014-11-24 Janne Uusitupa finnish translation update
2014-11-23 sheepluva small cleanup
2014-11-23 sheepluva Lua API:
2014-11-23 sheepluva add translation for "New Account" and strip trailing whitespaces
2014-11-23 Janne Uusitupa finnish translation update
2014-11-23 sheepluva update german translation
2014-11-23 sheepluva this string was untranslatable. thanks to siilimestari for pointing that out
2014-11-23 sheepluva don't flash frontend on hilight - while in-game
2014-11-23 sheepluva fix pas2c(?)
2014-11-23 sheepluva remove unimplemented ban action from user context menu
2014-11-23 sheepluva fix some indentation
2014-11-23 sheepluva fix view limits in stereo 3d
2014-11-23 sheepluva fix for issue 234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
2014-11-22 sheepluva display airplane altitude indicator also with drill strike and air attack - when more-wind is activated
2014-11-22 sheepluva crate hat. partly based on Hadashi's draft
2014-11-22 sheepluva changelog
2014-11-22 Vatten desync fix for Continental Supplies
2014-11-22 nemo Avoid promoting violence to hedgehogs. At least once a year.
2014-11-22 sheepluva tomato hat
2014-11-21 sheepluva password flag was the wrong way around
2014-11-21 sheepluva fix some nasty rendering issues reported by Nexia - thanks a lot!
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