Thu, 29 Nov 2012 22:50:08 +0400 unc0rr A bit of refactoring
Fri, 30 Nov 2012 12:12:49 +0400 unc0rr Use HW_TEAMCOLOR_ARRAY from frontlib flibqtfrontend
Thu, 29 Nov 2012 14:02:28 +1300 Chris Wong Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
Fri, 30 Nov 2012 11:40:37 +0400 unc0rr Merge flibqtfrontend
Thu, 29 Nov 2012 04:57:35 +0100 zero579911 GCI: use player's name for the default team
Fri, 30 Nov 2012 15:16:14 +0100 Medo Fixed flib_weaponset_create creating an empty weaponset (for real this time :P) flibqtfrontend
Thu, 29 Nov 2012 14:47:36 -0500 nemo unbreak linking pending some fix or other by koda. this is the same thing video recording still does.
Tue, 27 Nov 2012 10:05:24 +0400 unc0rr Some fixes flibqtfrontend
Tue, 27 Nov 2012 21:21:14 +0100 Medo Added default weaponset to frontlib hwconsts flibqtfrontend
Wed, 28 Nov 2012 10:57:07 -0500 nemo merge
Tue, 27 Nov 2012 00:29:41 +0400 unc0rr No more crashes when running quick game flibqtfrontend
Wed, 28 Nov 2012 11:57:39 +0100 Bryan Dunsmore GCI2012: Empty list help text (Issue 375)
Mon, 26 Nov 2012 00:28:47 +0400 unc0rr Try to setup weapon sets for quick game flibqtfrontend
Wed, 28 Nov 2012 00:27:30 +0400 unc0rr Remove limit on hedgehogs number
Mon, 26 Nov 2012 00:09:54 +0400 unc0rr Merge from default to have recent fixes flibqtfrontend
Mon, 26 Nov 2012 11:34:54 +0400 unc0rr koda, koda... could have checked your claims
Sat, 24 Nov 2012 18:31:49 +0100 koda link physfs on ios, add its library and (most importantly) implement automatic dependencies resolution
Sat, 24 Nov 2012 14:29:47 +0100 jose1711 Updated Slovak translation
Sat, 24 Nov 2012 18:30:59 +0100 koda add ios project to physfs
Sat, 24 Nov 2012 12:32:37 +0100 jose1711 merge
Sat, 24 Nov 2012 05:17:40 +0100 koda INSTALL and README updates
Sat, 24 Nov 2012 01:30:46 +0100 koda physfs: no carbon depency on osx, add cdecl attributes on extra functions
Fri, 23 Nov 2012 23:27:34 +0100 jose1711 Updated Slovak translation
Sat, 24 Nov 2012 00:28:32 +0400 unc0rr Load sounds with the help of physfsrwops library
(0) -3000 -1000 -300 -100 -50 -24 +24 +50 +100 +300 +1000 +3000 tip