Mon, 01 Jul 2013 22:49:28 +0200 koda tell ya what, let's just disable these tests on some platform for now
Mon, 01 Jul 2013 20:04:32 +0300 Periklis Ntanasis changed mission dir name to use underscores instead of whitespaces
Sun, 30 Jun 2013 21:37:29 -0400 nemo bug #668 + reorder conditions for kick slightly, to call the math last
Sat, 29 Jun 2013 23:58:37 +0400 unc0rr Fix spectator desync in rare conditions (there was team which left during its turn, and last command with timestamp from it was '+')
Sat, 29 Jun 2013 00:18:17 +0400 unc0rr Fix "registered only" option
Sat, 29 Jun 2013 16:05:17 +0200 koda minor dep order change
Sat, 29 Jun 2013 02:42:15 +0200 koda break uDebug and uCommand depedency loop by putting stuff in uIO
Sat, 29 Jun 2013 01:56:16 +0200 koda uvariables comes before uutils
Sat, 29 Jun 2013 01:26:05 +0200 koda if you don't add the new pas files here they won't potentially trigger a rebuild anyway
Sat, 29 Jun 2013 00:44:23 +0200 koda disable stack protection on bsd too (untested)
Sat, 29 Jun 2013 00:28:47 +0200 koda this is internal now
Mon, 01 Jul 2013 22:28:42 +0300 Periklis Ntanasis forgotten image spacecampaign
Fri, 28 Jun 2013 12:47:54 -0400 nemo Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
Mon, 01 Jul 2013 18:03:06 +0300 Periklis Ntanasis added deafult image if not one available in campaign spacecampaign
Fri, 28 Jun 2013 10:25:42 +0400 unc0rr You better test build before committing even trivial patches
Fri, 28 Jun 2013 22:38:08 +0300 Periklis Ntanasis y! code clean up :) spacecampaign
Thu, 27 Jun 2013 14:01:43 -0400 nemo Make add/delete consistent (this has bugged me for so long)
Fri, 28 Jun 2013 22:06:57 +0300 Periklis Ntanasis this seems to work ok, but I have to clean up the code spacecampaign
Thu, 27 Jun 2013 15:51:20 +0400 unc0rr Merge
Fri, 28 Jun 2013 20:14:32 +0300 Periklis Ntanasis wright script is called on StartCampaign but maybe cause problems if i.e. set a default image spacecampaign
Thu, 27 Jun 2013 15:48:30 +0400 unc0rr oops, forgot this file
Fri, 28 Jun 2013 19:55:16 +0300 Periklis Ntanasis fixed bug about starting campaign page with not descriptions/images and with wrong description/image mathcing spacecampaign
Thu, 27 Jun 2013 15:33:02 +0400 unc0rr Refactoring: get rid of GSHandlers.inc
Fri, 28 Jun 2013 19:32:11 +0300 Periklis Ntanasis images works, but not description/title displayed first time page is opened spacecampaign
Thu, 27 Jun 2013 14:37:03 +0400 unc0rr Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
Fri, 11 Oct 2013 11:55:31 +0200 koda force clang dependency when NOPASCAL is set webgl
Fri, 28 Jun 2013 19:05:41 +0300 Periklis Ntanasis cleanup, descriptions work, images no spacecampaign
Thu, 27 Jun 2013 14:06:33 +0400 unc0rr Refactoring: ArgParsers.inc -> ArgParsers.pas
Mon, 24 Jun 2013 10:51:43 +0200 koda ok you need to escape rpath for pscal scripts after all... (reverts r571e55b32da5) webgl
Fri, 28 Jun 2013 18:55:01 +0300 Periklis Ntanasis this seems to works, still wip spacecampaign
Wed, 26 Jun 2013 21:40:10 -0400 nemo reduce shove frequency (perf). reduce dX so that less time is spent sliding.
Wed, 03 Jul 2013 17:35:17 +0200 koda tcc compatibility webgl
Fri, 28 Jun 2013 15:45:11 +0300 Periklis Ntanasis more on campaign page - wip spacecampaign
Thu, 27 Jun 2013 12:18:35 +0200 koda restore the GLUT check
Wed, 19 Jun 2013 00:26:13 +0200 koda this hid CFLAGS webgl
Fri, 28 Jun 2013 02:38:56 +0300 Periklis Ntanasis changes in campaign page - not tested wip spacecampaign
Thu, 27 Jun 2013 12:09:24 +0200 koda move some osx only configuration code
Wed, 19 Jun 2013 00:07:31 +0200 koda frontend compiles webgl
Wed, 26 Jun 2013 22:44:33 +0300 Periklis Ntanasis added a stub moon main quest spacecampaign
Thu, 27 Jun 2013 12:02:40 +0200 koda use add_flag_append more, correctly set a few flags
Wed, 19 Jun 2013 00:52:39 +0400 unc0rr merge webgl
Wed, 26 Jun 2013 22:23:08 +0300 Periklis Ntanasis added landing event handlers for cosmos.lua spacecampaign
Thu, 27 Jun 2013 11:38:14 +0200 koda rework compiler flags section a little, drop already enabled flags, add -Wextra
Wed, 19 Jun 2013 00:52:21 +0400 unc0rr engine links webgl
Tue, 25 Jun 2013 05:17:03 +0300 Periklis Ntanasis reverting 2 files I accidentally changed spacecampaign
Wed, 19 Jun 2013 00:26:13 +0200 koda this hid CFLAGS
Wed, 26 Jun 2013 21:40:10 -0400 nemo reduce shove frequency (perf). reduce dX so that less time is spent sliding.
Wed, 19 Jun 2013 00:19:33 +0400 unc0rr Reduce number of link errors webgl
Tue, 18 Jun 2013 22:39:57 +0200 koda compile hwengine first, so that all other files are compiled too and don't call pas2c again webgl
Tue, 25 Jun 2013 05:10:13 +0300 Periklis Ntanasis first commit, added cosmos(menu) map and lua script with some functionality spacecampaign
Mon, 24 Jun 2013 22:11:07 -0400 nemo I should have specified locals
Tue, 18 Jun 2013 22:10:51 +0200 koda set one rule per file, only compiles a minimum number of files when one pascal file is modified webgl
Mon, 24 Jun 2013 10:51:43 +0200 koda ok you need to escape rpath for pscal scripts after all... (reverts r571e55b32da5)
Tue, 18 Jun 2013 22:10:06 +0200 koda rtl always static webgl
Mon, 24 Jun 2013 09:31:14 +0200 koda oops, fix setting linker flags for haskell executables
Tue, 18 Jun 2013 19:33:10 +0200 koda also these two files are dependency (they are not in the list because they are special pas2c files) webgl
Sun, 23 Jun 2013 22:31:12 -0400 nemo need to switch to frozen after deleteCI
Tue, 18 Jun 2013 19:19:35 +0200 koda set pascal files as dependency of the target writing the c files so that it will run again if you modify them webgl
Sun, 23 Jun 2013 17:11:29 -0400 nemo Configuration for tag display default
Tue, 18 Jun 2013 18:39:12 +0200 koda BOM, pas2c only support ASCII webgl
Sun, 23 Jun 2013 13:35:26 -0400 nemo poor AI thought he should avoid stepping on frozen crates, and jump for non-frozen ones
Tue, 18 Jun 2013 10:03:11 +0200 koda new FindClang.cmake webgl
Fri, 21 Jun 2013 12:26:55 -0400 nemo removed redundant band, added touch of consistency w/ everywhere else
Tue, 18 Jun 2013 09:48:10 +0200 koda fix a few loose ends here webgl
Thu, 20 Jun 2013 11:15:50 +0400 unc0rr First select group of templates, then pick template from selected group
Mon, 17 Jun 2013 23:24:18 +0200 koda add dummy typinfo header webgl
Thu, 20 Jun 2013 10:10:05 +0400 unc0rr Fix engine build when png lib isn't available
Mon, 17 Jun 2013 23:21:53 +0200 unC0Rr uscript rendering webgl
Thu, 20 Jun 2013 00:28:44 +0400 unc0rr Silly me
Mon, 17 Jun 2013 23:18:39 +0200 koda little cleanup after so many merges webgl
Wed, 19 Jun 2013 17:40:50 +0300 Periklis Ntanasis added campaign descriptions in CMakeList
Mon, 17 Jun 2013 23:10:45 +0200 koda really update with default webgl
Mon, 17 Jun 2013 17:45:18 +0200 koda issue 672, frontend less spammy
Mon, 17 Jun 2013 17:40:01 +0200 koda This commit changes many aspect of our cmake build system
Fri, 14 Jun 2013 15:58:58 +0200 koda when you don't use bundled dirs, add a fake target anyway, so you can use the same cmake syntax even if the target uses a different name
Fri, 14 Jun 2013 15:47:55 +0200 koda there is no need of escaping after all...
Fri, 14 Jun 2013 01:24:41 +0200 koda this should fix rpath problem
Fri, 14 Jun 2013 01:11:22 +0200 koda oops, forgot to set the path after all
Fri, 14 Jun 2013 01:09:39 +0200 koda less spam
Fri, 14 Jun 2013 01:06:49 +0200 koda remove two unused cmake files
Fri, 14 Jun 2013 01:01:18 +0200 koda this should resolve a few issues on clean builds
Thu, 13 Jun 2013 22:55:33 +0200 koda oops, use right macro name
Thu, 13 Jun 2013 22:50:18 +0200 koda use target name instead of the resulting library, use more macros around
Thu, 13 Jun 2013 22:27:23 +0200 koda merge cmake_pascal branch in default
Thu, 13 Jun 2013 22:04:22 +0200 koda actually tests are there to be tested, just skip the variable assignment on windows
Thu, 13 Jun 2013 22:01:41 +0200 koda Backed out changeset c4289023ddae
Thu, 13 Jun 2013 17:01:26 +0200 koda don't run the broken windows test at all on windows
Thu, 13 Jun 2013 15:37:52 +0200 koda gather up the linker flags in a macro
Thu, 13 Jun 2013 14:44:28 +0200 koda bring windows fixes from main repo
Wed, 12 Jun 2013 19:30:44 +0200 koda another code typo
Wed, 12 Jun 2013 19:30:11 +0200 koda apply linker flags to all relevant targets
Wed, 12 Jun 2013 19:27:17 +0200 koda explicitly set the origin linker flag so that $ORIGIN is used correctly
Wed, 12 Jun 2013 18:48:34 +0200 koda add a possible lua include path
Wed, 12 Jun 2013 16:44:53 +0200 koda less cached cmake output
Wed, 12 Jun 2013 16:43:24 +0200 koda code typos
Wed, 12 Jun 2013 12:18:03 +0200 koda use QT_DEBUG which is always added
Wed, 12 Jun 2013 12:03:04 +0200 koda respect C and CXX flags
Wed, 12 Jun 2013 11:27:00 +0200 koda freepascal on windows only supports shared libraries
Wed, 12 Jun 2013 11:18:20 +0200 koda nitpick
Wed, 12 Jun 2013 11:17:54 +0200 koda heavily rework lua discovery and linking, needs testing but it's more similar to what we do for other libraries now
Wed, 12 Jun 2013 09:49:46 +0200 koda oops, haskell uses gcc to link, correctly pass flags
Wed, 12 Jun 2013 01:30:16 +0200 koda since shared libs are now our friends, let's optimise them
Wed, 12 Jun 2013 01:26:42 +0200 koda aaaaand let's not forget about lua, which has also a slightly revised build process
Wed, 12 Jun 2013 01:04:30 +0200 koda drop the '_'
Wed, 12 Jun 2013 01:02:33 +0200 koda and now also avwrapper can be shared/static, add visibility to its exported functions, drop (needed only when static)
Wed, 12 Jun 2013 01:00:47 +0200 koda also physlayer can be comiled as static or shared now
Mon, 17 Jun 2013 22:54:17 +0200 koda redid FindGLEW in the right way (tm) webgl
Wed, 12 Jun 2013 00:07:19 +0200 koda love cmake when it works
Mon, 17 Jun 2013 17:07:27 +0200 unC0Rr pas2c import webgl
Tue, 11 Jun 2013 19:17:52 +0200 koda setup RPATH, bump cmake
Mon, 17 Jun 2013 16:56:58 +0200 koda update with default webgl
Tue, 11 Jun 2013 18:35:28 +0200 koda these check are now useless
Mon, 17 Jun 2013 10:48:50 -0400 nemo Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
Tue, 11 Jun 2013 18:31:49 +0200 koda I hate you, I hate you with all my heart...
Sun, 16 Jun 2013 15:45:19 +0400 unc0rr 'i' flag for in-room status
Tue, 11 Jun 2013 10:45:34 +0200 koda use BUILD_SHARED_LIBS to control whether a library is shared or static, make our bundled physfs library check for this configuration
Wed, 12 Jun 2013 19:15:51 +0200 koda fix launching on windows
Mon, 10 Jun 2013 16:46:58 +0200 koda move paths setup in separate cmake module
Wed, 12 Jun 2013 04:58:27 +0300 Periklis Ntanasis merge my campaign page changes with default
Mon, 10 Jun 2013 16:37:21 +0200 koda backout r1bed4aee19e0 and r3883b5dc600c
Tue, 11 Jun 2013 11:48:36 +0200 koda moar cpack ignore
Tue, 11 Jun 2013 02:42:52 +0200 koda merge (could have grafted)
Tue, 11 Jun 2013 02:39:45 +0200 koda osx, link also foundation to physfs
Wed, 12 Jun 2013 04:53:04 +0300 Periklis Ntanasis added images and corrected bug that didn't show correct description at some occasions
Tue, 11 Jun 2013 00:01:32 +0200 koda libssp (required by stack-protector) is not available on 10.4
Mon, 27 May 2013 21:39:52 +0300 Periklis Ntanasis issue 562, image and description for the campaign page
Tue, 11 Jun 2013 01:40:55 +0300 Periklis Ntanasis added missing image
Tue, 11 Jun 2013 00:05:07 +0300 Periklis Ntanasis changed variable and function name
Mon, 10 Jun 2013 23:50:36 +0300 Periklis Ntanasis removing sendstats(uScript) from luaAPI
Mon, 10 Jun 2013 15:18:03 +0300 Periklis Ntanasis created a new sendstat type for changing the kills label
Sun, 09 Jun 2013 01:18:58 +0300 Periklis Ntanasis fix non changing graph title and sendstat health
Sat, 08 Jun 2013 23:54:44 +0300 Periklis Ntanasis correct health statsend for lua scritps
Sat, 08 Jun 2013 23:24:52 +0300 Periklis Ntanasis added option to change stats graph title
Thu, 06 Jun 2013 03:52:32 +0300 Periklis Ntanasis made lua scripts able to turn off automatic game stats
Thu, 06 Jun 2013 03:35:59 +0300 Periklis Ntanasis LuaAPI sendstat finds correct clan colors by team names on siPlayerKills
Tue, 04 Jun 2013 00:10:48 +0300 Periklis Ntanasis added custom stats message
Mon, 03 Jun 2013 23:18:24 +0300 Periklis Ntanasis added sendstat and sendstats support for lua scripts
Mon, 10 Jun 2013 21:20:14 +0400 unc0rr More verbose initialization
Mon, 10 Jun 2013 11:05:10 +0200 koda visibility unsupported on windows
Sun, 16 Jun 2013 00:46:11 +0400 unc0rr Some fixes to make pas2c+clang compile all engine files webgl
Mon, 10 Jun 2013 10:59:49 +0200 koda protect all types with -fstack-protector-all
Sat, 15 Jun 2013 23:45:53 +0400 unc0rr - Fix 'and not' without parentheses webgl
Mon, 10 Jun 2013 10:47:59 +0200 koda stack-protector flag needs to be passed to the linker as well
Sat, 15 Jun 2013 23:44:37 +0400 unc0rr Allow building with modern 'base' package webgl
Thu, 06 Jun 2013 15:55:10 +0200 koda port all Q_WS_* to Q_OS_* so that we are forward compatible with Qt5
Sun, 09 Jun 2013 12:28:11 +0200 koda lua warning with clang webgl
Sun, 09 Jun 2013 22:24:41 +0400 unc0rr These could be handy
Sun, 09 Jun 2013 12:22:53 +0200 koda update with default webgl
Sun, 09 Jun 2013 12:20:19 +0200 koda set linker flags where appropriate
Sun, 09 Jun 2013 11:41:04 +0200 koda this was getting annoying, don't error out on warnings physfs
Fri, 07 Jun 2013 22:12:15 -0400 nemo ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
Sat, 08 Jun 2013 02:21:31 +0200 koda make sure that also CXX sources pick up the flags (although I'm not 100% of the correctness of the tests)
Sat, 08 Jun 2013 02:16:38 +0200 koda add fstack-protector and fvisibility=hidden to cmake tests
Sat, 08 Jun 2013 02:03:02 +0200 koda also apply linker flags to haskell programs
Sat, 08 Jun 2013 01:56:23 +0200 koda add relro linker tests (issue 663)
Sat, 08 Jun 2013 01:52:32 +0200 koda move compiler checks in a separate cmake module
Sat, 08 Jun 2013 01:31:53 +0200 koda simplify cmake message syntax a little bit
Sat, 08 Jun 2013 01:22:46 +0200 koda move platform specific and revision info code into separate cmake modules
Fri, 07 Jun 2013 21:15:11 +0200 sheepluva update changelog
Fri, 07 Jun 2013 14:44:34 -0400 nemo move 0.01 to the end to avoid increase damage fail on small values like fire. thanks to hedgewars wiki for noting this for fire damage.
Fri, 07 Jun 2013 17:37:01 +0200 sheepluva add note about mudball causing no direct damage to changelog
Thu, 26 Dec 2013 16:50:02 +0100 koda close branch 0.9.19
Fri, 07 Jun 2013 15:23:04 +0400 unc0rr Fix more warnings (lol @ icegun "consts")
Fri, 13 Sep 2013 21:55:53 +0400 unc0rr Skip some LandPixels manipulations in stats-only mode 0.9.19
Fri, 07 Jun 2013 12:51:09 +0400 unc0rr Merge
Sat, 24 Aug 2013 01:37:20 +0400 unc0rr Fix script flaw in detection of best team when sending achievement info 0.9.19
Wed, 05 Jun 2013 13:01:25 -0400 nemo Bump protocol and version (game desync would be triggered by b70352db5675, 2ae44c4381cd - other revisions probably safe)
Sat, 24 Aug 2013 01:22:45 +0400 unc0rr Fix build 0.9.19
Wed, 05 Jun 2013 12:47:33 -0400 nemo Restore CurAmmoType check as well, that was removed in r8f317ba10675 when trying to fix aiming during alt attack.
Sat, 24 Aug 2013 00:13:15 +0400 unc0rr Store TrophyRace records in database 0.9.19
Wed, 05 Jun 2013 16:28:30 +0200 sheepluva fixed all engine compilation hints and notes (that I could see)
Tue, 04 Jun 2013 23:56:17 +0200 koda parsing ok, stops at uGears webgl
Tue, 06 Aug 2013 00:26:07 +0400 unc0rr Declare achievements in console statistics output 0.9.19
Wed, 05 Jun 2013 15:42:00 +0200 sheepluva fix last remaining warning in frontend
Tue, 04 Jun 2013 23:48:44 +0200 koda actually everything is CLANG'd webgl
Tue, 11 Jun 2013 11:48:36 +0200 koda moar cpack ignore 0.9.19
Wed, 05 Jun 2013 15:27:00 +0200 sheepluva Hedgewars.png had a resolution more than twice as high as required; also fixed some (mostly obsolete) code that also contained a typo that would cause a warning/note in clang
Tue, 04 Jun 2013 23:48:24 +0200 koda move sdlmain_osx aside in its own folder so its include path is not contaminated webgl
Tue, 11 Jun 2013 09:46:18 +0200 koda sigh, this follows r63bf1f4f40f8 0.9.19
Wed, 05 Jun 2013 14:00:29 +0200 sheepluva good-bye QAspectRatioLayout
Tue, 04 Jun 2013 22:28:12 +0200 koda update branch webgl
Tue, 11 Jun 2013 02:46:59 +0200 koda backout a few commits that desyncronized translations and broke physfs on 32 bit 0.9.19
Tue, 04 Jun 2013 22:08:17 +0200 koda merge 0.9.19 in default
Fri, 07 Jun 2013 16:35:48 +0200 sheepluva fix issue 664 ("Quick game will fail if the randomly chosen theme is a DLC/custom one") 0.9.19
Tue, 04 Jun 2013 21:59:01 +0200 koda trying to appease almighty unC0Rr 0.9.19
Tue, 04 Jun 2013 21:58:15 +0200 koda sheepluva asked, one less gci task to do 0.9.19
Tue, 04 Jun 2013 17:20:23 +0200 koda sigh (qm files should not be in package_source either) 0.9.19
Tue, 04 Jun 2013 16:23:45 +0200 master_ex fix mission 6 hiding cyborg (issue 622) 0.9.19
Tue, 04 Jun 2013 16:08:36 +0200 koda this file is unused 0.9.19
Tue, 04 Jun 2013 15:51:14 +0200 inu portoguese update 0.9.19
Tue, 04 Jun 2013 15:51:06 +0200 koda apply raptor's fix on unix only 0.9.19
Tue, 04 Jun 2013 15:41:40 +0200 hasufell two german sentences 0.9.19
Tue, 04 Jun 2013 15:40:25 +0200 koda forgot this from r f529fba57ba5 (thanks LocutusOfBorg1) 0.9.19
Tue, 04 Jun 2013 15:39:01 +0200 koda more make package_source, moc and sh files 0.9.19
Tue, 04 Jun 2013 11:47:07 +0200 sheepluva adding some event-strings to german translation. most of these were suggested by Topf 0.9.19
Mon, 03 Jun 2013 23:25:15 +0200 c_korn http://standards.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html#deprecated-items - The Encoding key is deprecated. 0.9.19
Mon, 03 Jun 2013 23:23:46 +0200 koda yay no more linking workarounds (for statically linking physfs on 32 bit arch, bringing divd3 or stdc++ or gcc_s.so.1 dependencies) 0.9.19
Mon, 03 Jun 2013 23:21:29 +0200 raptor fix static physfs linking on 32 bit archs 0.9.19
Thu, 06 Jun 2013 00:28:30 +0400 unc0rr - Fix issue 521 by resending FULLMAPCONFIG on game finish to those who joined mid-game. Semitested.
Mon, 03 Jun 2013 23:09:06 +0200 sheepluva those "Unknown property overflow" messages were kinda getting old, time to get rid of them. also fix a typo in changelog spotted by c_korn 0.9.19
Wed, 05 Jun 2013 00:26:22 +0400 unc0rr Less confusion to translators
Tue, 04 Jun 2013 00:20:06 +0400 unc0rr Merge default to 0.9.19 0.9.19
Tue, 04 Jun 2013 23:58:42 +0400 unc0rr Proper parameters handling of chat commands
Mon, 03 Jun 2013 16:25:30 +0200 koda wow binary logic ftw 0.9.19
Mon, 03 Jun 2013 23:59:55 -0400 nemo blowtorch defrosts too
Mon, 03 Jun 2013 16:15:17 +0200 koda deleted .h in pascal engine 0.9.19
Mon, 03 Jun 2013 15:39:54 +0200 sphrix change portal mission name and update French translation (issue 569) 0.9.19
Tue, 04 Jun 2013 00:15:03 +0400 unc0rr Fix issue 652 and fix issue 645
Mon, 03 Jun 2013 13:47:35 +0200 sheepluva if you use misuse labels as comments please at least keep in mind that labels cannot be used inline, within code blocks or with indentation! 0.9.19
Mon, 03 Jun 2013 10:05:44 +0200 koda merge default with .19
Mon, 03 Jun 2013 10:04:01 +0200 koda Added tag 0.9.19-release for changeset 1617149e01a4 0.9.19
Sun, 02 Jun 2013 22:43:59 +0200 sheepluva fix the cmake flag PHYSFS_SYSTEM being called SYSTEM_PHYSFS in the code 0.9.19
Fri, 31 May 2013 14:52:30 -0400 nemo oups 0.9.19
Fri, 31 May 2013 14:51:08 -0400 nemo Merge 0.9.19
Fri, 31 May 2013 14:47:07 -0400 nemo fix locale load 0.9.19
Fri, 31 May 2013 16:49:11 +0200 koda don't pack .hi files, frontlib and other stuff 0.9.19
Fri, 31 May 2013 15:41:41 +0200 koda change cpack configuration file name so that it's not excluded by 'make package_source' 0.9.19
Fri, 31 May 2013 15:21:56 +0200 koda mystery of the ending prefix 0.9.19
Fri, 31 May 2013 00:12:11 +0400 unc0rr merge with tip 0.9.19 0.9.19-release
Thu, 30 May 2013 21:08:13 +0900 mikade Fix broken x/y values on Dangerous Ducklings
Thu, 30 May 2013 20:29:55 +0900 mikade Add Frenzy (Hysteria) style/gameplay script and cfg
Fri, 31 May 2013 00:10:59 +0400 unc0rr ++protocol_number; 0.9.19
Thu, 30 May 2013 20:09:57 +0900 mikade As per request, add ice-gun (untested!)
Wed, 29 May 2013 17:56:07 -0400 nemo merge with tip 0.9.19
Thu, 30 May 2013 19:34:39 +0900 mikade Add how to play description to Mutant
Wed, 29 May 2013 17:47:54 -0400 nemo Since this keeps coming up. Sync engine and frontend wheel handling, again.
Wed, 29 May 2013 22:52:37 +0400 unc0rr merge 0.9.19
Wed, 29 May 2013 15:12:06 -0400 unc0rr bump copyright year for Andrey entries
Wed, 29 May 2013 13:03:23 -0400 szczur polish translation update
Wed, 29 May 2013 12:21:49 -0400 sphrix grammar
Wed, 29 May 2013 07:45:00 -0400 nemo Waddaya think. Add it for iced up water and mines/cases/explosives
Wed, 29 May 2013 06:51:12 -0400 nemo cancel on slide
Wed, 29 May 2013 10:51:21 +0200 koda two little changelog entries
Wed, 29 May 2013 10:48:36 +0200 koda .hgignore update
Wed, 29 May 2013 10:43:40 +0200 koda add hog freeze sound
Tue, 28 May 2013 21:30:02 -0400 nemo add ice beam sound
Tue, 28 May 2013 14:09:19 -0400 nemo frozen hog impact. koda says he'll add the beam
Tue, 28 May 2013 13:58:01 -0400 nemo *hate*
Tue, 28 May 2013 16:07:22 +0200 koda windows build script, get the temp variable from environment, avoiding potential permission problems
Tue, 28 May 2013 15:38:28 +0200 koda on Windows link libgcc statically to reduce the number of dlls
Tue, 28 May 2013 13:57:11 -0400 nemo < 256 is "thawing"
Mon, 27 May 2013 21:34:03 -0400 nemo fix mispositioned map.png
Mon, 27 May 2013 23:46:27 +0200 koda add 'random' dependency to server .cabal file (please test)
Mon, 27 May 2013 16:56:44 -0400 nemo don't resurrect frozen
Tue, 28 May 2013 00:01:58 +0400 unc0rr Fix "try again" button in "reconnected to fast" dialog trying to connect to port 0
Mon, 27 May 2013 23:54:52 +0400 unc0rr Fix room admin rights delegation by server admin when he isn't room admin
Mon, 27 May 2013 23:24:35 +0400 unc0rr '@' for server admin status, '+' for room admins
Mon, 27 May 2013 23:20:39 +0400 unc0rr Remove admin rights from old admin when he delegates room ownership
Mon, 27 May 2013 14:41:48 -0400 nemo should unfreeze on your turn
Mon, 27 May 2013 11:33:25 -0400 nemo increase width on medium/large templates by a couple of hundred px. should help issue #625 a bit. Shouldn't increase large any more tho, since we are at 4096 and would increase memory unnecessarily.
Mon, 27 May 2013 10:47:59 -0400 nemo Default to random guest username in all places net/nick is fetched. Fixes issue #588
Mon, 27 May 2013 10:52:30 +0400 unc0rr Merge
Fri, 24 May 2013 15:07:21 -0400 nemo Quick and dirty fix for fact that we no longer prompt for a username on connect, so blank username simply errors on connect.
Fri, 24 May 2013 12:56:58 -0400 nemo Fix config save problems, bug #510
Fri, 24 May 2013 10:34:22 -0400 nemo Add a mask, tweak changelog a bit
Thu, 23 May 2013 23:37:59 -0400 nemo few more changes
Thu, 23 May 2013 23:02:16 -0400 tiyuri Final starbound
Fri, 24 May 2013 01:45:03 +0200 koda perhaps unneeded, but...
Fri, 24 May 2013 00:55:33 +0200 koda lupdate
Fri, 24 May 2013 01:12:41 +0400 unc0rr Store suffix of .qm files instead of locale name
Thu, 23 May 2013 09:33:36 -0400 nemo Remove repetition. This map doesn't need to be so wide.
Wed, 22 May 2013 22:46:49 -0400 nemo So when I first upsized these, I neglected to remove the pixelated version when generating. Corrected that to avoid sharp edges. Also aggressively optimised for smoothing. Also took advantage of SVG to drag dino bones to water level for mikade.
Wed, 22 May 2013 09:46:42 -0400 nemo sheepluva suggestion for frozen barrel behaviour. untested.
Wed, 22 May 2013 06:17:06 -0400 nemo as long as a generic placeholder tint is in place. can't just exit
Tue, 21 May 2013 23:17:28 -0400 nemo fix dud mine explosion
Tue, 21 May 2013 23:00:20 -0400 tiyuri Add shrooms map
Tue, 21 May 2013 22:56:31 -0400 nemo Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
Tue, 21 May 2013 23:49:24 +0200 koda further limit asm
Tue, 21 May 2013 21:28:42 +0300 Periklis Ntanasis place better the current replay button
Tue, 21 May 2013 23:15:44 +0200 koda tip to highlight the new /rnd command
Wed, 22 May 2013 00:50:15 +0400 unc0rr merge
Tue, 21 May 2013 16:14:36 -0400 nemo ಠ_ಠ
Wed, 22 May 2013 00:49:37 +0400 unc0rr '/rnd' command. Pass it a (possibly empty) list of items.
Wed, 22 May 2013 00:12:15 +0400 unc0rr Allow messages containing word separators in server's additional console commands
Tue, 21 May 2013 23:54:28 +0400 unc0rr Fix issue 570 (GoBack() slot connected twice)
Tue, 21 May 2013 23:48:00 +0400 unc0rr Clear nickname in case of collision so client could try again. Should help with issue 550 if not fix it.
Tue, 21 May 2013 23:31:39 +0400 unc0rr Rooms list/chat splitter from issue 612
Tue, 21 May 2013 22:09:21 +0400 unc0rr Update ru localization
Tue, 21 May 2013 21:40:22 +0400 unc0rr Fix issue with last hog's part of team health bar
Tue, 21 May 2013 21:30:42 +0400 unc0rr Don't accept keyboard/mouse events on startup phase
Tue, 21 May 2013 21:22:32 +0400 unc0rr Use old method of locale detection, fallback to new one in case of problems
Tue, 21 May 2013 16:13:32 -0400 nemo Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
Tue, 21 May 2013 11:32:42 -0400 nemo less pixelated tentacles
Tue, 21 May 2013 01:09:50 -0400 nemo yes. forgot this one too
Tue, 21 May 2013 00:58:29 -0400 nemo add haunty mask, fix tentacle mask
Mon, 20 May 2013 22:11:15 -0400 tiyuri Tentacles map. Fix cmakes for the others
Mon, 20 May 2013 18:33:38 -0400 nemo Mass rename to group the StarBound derived maps together.
Mon, 20 May 2013 18:33:18 -0400 tiyuri Oaks map
Mon, 20 May 2013 17:14:08 -0400 tiyuri Haunty map
Mon, 20 May 2013 07:45:16 -0400 nemo maybe a little edging will help?
Sun, 19 May 2013 22:06:24 -0400 tiyuri Grassy map
Sun, 19 May 2013 16:52:57 -0400 nemo forgot to crush
Sun, 19 May 2013 16:33:08 -0400 tiyuri Bones map
Sun, 19 May 2013 16:04:50 -0400 tiyuri Crystal map
Sat, 18 May 2013 23:19:49 +0200 sheepluva update rope icon and icegun icon
Sat, 18 May 2013 22:42:05 +0200 sheepluva changing slots of landgun and icegun, feel free to complain, improve and/or revert
Fri, 17 May 2013 22:25:56 +0200 sheepluva tweak freezer icon a little more
Fri, 17 May 2013 22:01:23 +0200 sheepluva changed icon for freezer ( issue 614 ), for rope (to be easier to recognize) and cluster bomb (to be easier to recognize and to so that it can be distinguished from the regular grenade's icon even when no color is present or perceived
Fri, 17 May 2013 23:38:46 +0400 unc0rr Ehm... fix 'uLandGenMaze.pas(18,19) Fatal: (2003) Syntax error, ")" expected but "identifier A" found' error encountered by one of the users O_o
Fri, 17 May 2013 00:08:05 +0400 unc0rr merge
Thu, 16 May 2013 20:05:43 +0200 sheepluva lupdate
Thu, 16 May 2013 14:05:16 -0400 nemo bleah. sorry for spam. this reverts the first attempt in uAmmos
Fri, 17 May 2013 00:07:37 +0400 unc0rr Fix mortar's scoring
Thu, 16 May 2013 14:02:33 -0400 nemo Yeah, this isn't safe either. Caused bug #629 - removing.
Fri, 17 May 2013 00:06:01 +0400 unc0rr Best level AI should maximize the score at all costs.
Thu, 16 May 2013 17:33:25 +0200 ChipHome updated italian translation
Thu, 16 May 2013 10:10:27 +0200 sheepluva I couldn't find any usage of these extern variables. neither in the file they are defined nor anywhere else in the code
Thu, 16 May 2013 10:03:00 +0200 sheepluva remove about 45 useless #include statements from campain.* - copypasta ftw, eh? :p
Wed, 15 May 2013 23:33:38 -0400 nemo better way to do it that avoids screwing up angle bounds on single saucer
Wed, 15 May 2013 22:52:17 -0400 nemo trying to prevent the AI from attacking barrels. feedback on this welcome.
Wed, 15 May 2013 08:56:52 -0400 nemo few more changelog entries
Sun, 26 May 2013 08:18:15 -0400 nemo change to RGB
Tue, 14 May 2013 11:09:19 -0400 nemo more stuff we thought of
Tue, 14 May 2013 10:40:24 -0400 nemo few things I thought of
Tue, 14 May 2013 09:25:53 -0400 nemo use bubbles underwater
Tue, 14 May 2013 08:57:30 -0400 nemo Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
Tue, 14 May 2013 07:16:14 -0400 nemo Actually, let's use *4 since could be fired from lower down
Tue, 14 May 2013 07:14:41 -0400 nemo more drowning fixes
Tue, 14 May 2013 06:33:59 -0400 nemo check for gear being current ammo
Mon, 13 May 2013 22:58:40 -0400 nemo yeah. this needs to only be for local play or it screws up small window size in network game
Mon, 13 May 2013 22:40:32 -0400 nemo some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
Mon, 13 May 2013 23:31:03 +0200 koda fix issue 590, load nick after asking for it...
Mon, 13 May 2013 22:53:20 +0200 koda range checking for more engine command line parameters, issue 600
Fri, 03 May 2013 07:09:04 +0300 Periklis Ntanasis fix comparison error in Campaign mission 1
Mon, 13 May 2013 22:49:14 +0400 unc0rr Restore ready toggle for room admins (issue 432)
Mon, 13 May 2013 14:10:51 -0400 nemo Needs to reset net button, not toggle it.
Sun, 12 May 2013 07:33:11 -0400 nemo use less collision space for the holes
Sat, 11 May 2013 23:36:39 -0400 nemo don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
Sat, 11 May 2013 23:23:17 -0400 nemo Package the 3 dynamic maps broken by recent uFloat changes as static maps. first_blood actually didn't seem to need it, but, just in case.
Sat, 11 May 2013 21:50:14 -0400 nemo suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
Sat, 11 May 2013 21:19:44 -0400 nemo Change net button back on leaving main page.
Sat, 11 May 2013 21:14:25 -0400 nemo Basic workarounds for overlapping drawn map (rename buttons) and short team list (set a min height). Min size of form still fits targetted min size on desktop of 800x600
Sat, 11 May 2013 10:54:24 -0400 nemo Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
Fri, 10 May 2013 21:00:06 -0400 nemo I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
Fri, 10 May 2013 12:00:51 -0400 nemo cases have no health
Thu, 09 May 2013 23:21:06 -0400 nemo I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
Thu, 09 May 2013 23:11:56 -0400 nemo Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
Thu, 09 May 2013 18:19:17 -0400 nemo oops
Thu, 09 May 2013 09:02:06 -0400 nemo *sigh* freakin "with"
Tue, 07 May 2013 16:00:34 -0400 nemo oh right. and uSound. the main culprit.
Tue, 07 May 2013 15:59:05 -0400 nemo Fix voice naming. Case problems.
Tue, 07 May 2013 15:43:34 -0400 nemo remove redundant abs, and some incorrect 1+ to damage
Tue, 07 May 2013 23:37:03 +0400 unc0rr IFDEF that score expectation logging
Tue, 07 May 2013 15:34:36 -0400 nemo ☹
Tue, 07 May 2013 14:59:30 -0400 nemo Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
Sun, 05 May 2013 22:50:17 -0400 nemo So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
Sat, 04 May 2013 21:58:42 -0400 nemo *sigh*
Sat, 04 May 2013 21:56:04 -0400 nemo oops
Sat, 04 May 2013 21:40:52 -0400 nemo pass the target
Sat, 04 May 2013 14:46:29 -0400 nemo simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
Sat, 04 May 2013 13:58:18 -0400 nemo explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
Sat, 04 May 2013 08:16:50 -0400 nemo Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
Fri, 03 May 2013 23:46:15 -0400 nemo oops
Fri, 03 May 2013 22:18:23 -0400 nemo try to guess at barrel state. prob should flag it..
Fri, 03 May 2013 21:38:16 -0400 nemo ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
Fri, 03 May 2013 21:36:01 -0400 nemo trying to make AI aware of mine/explosive break point. also remove redundant test.
Fri, 03 May 2013 07:52:57 -0400 nemo only rate subs if significant. still very much need correct fall+damage esp given different knocks.
Fri, 03 May 2013 07:28:08 -0400 nemo Make hogs aware of dud mines and explosives. Still a bit more needed.
Thu, 02 May 2013 23:46:48 +0400 unc0rr merge :P
Thu, 02 May 2013 23:44:49 +0400 unc0rr Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
Thu, 02 May 2013 21:56:24 +0400 unc0rr CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
Thu, 02 May 2013 21:55:03 +0400 unc0rr Make AI more active in multiattack game mode
Thu, 02 May 2013 13:09:12 -0400 nemo this should improve consistency of mortar cluster spread and snowball knocks
Wed, 01 May 2013 04:05:10 +0300 Periklis Ntanasis fix bug that locked unlocked campaign missions, see issue 452
Wed, 01 May 2013 01:27:35 +0300 Periklis Ntanasis fix nil comparison error, see issues 470 and 601
Tue, 30 Apr 2013 21:06:05 -0400 nemo this is fairer
Mon, 29 Apr 2013 10:01:51 +0400 unc0rr Use tr() properly
Sat, 27 Apr 2013 17:02:26 -0400 nemo This is something we need to check in all translations. Occasionally the source phrase ends w/ a space. Need to make sure translations take this into account.
Sat, 27 Apr 2013 16:56:50 -0400 nemo So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
Sat, 27 Apr 2013 00:09:50 +0400 unc0rr Don't use writeln in ai thread (from rdd4035ee0f12), this causes crashes. Fixes issue 617.
Wed, 24 Apr 2013 10:38:28 -0400 nemo aaaaand this one never was damaging
Wed, 24 Apr 2013 10:34:52 -0400 nemo cheezemonkey pointed out this is no longer damaging
Sun, 21 Apr 2013 17:38:17 -0400 nemo yep. I did forget to put this back
Sun, 21 Apr 2013 16:39:36 -0400 nemo So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
Sun, 21 Apr 2013 01:38:52 +0200 koda merge 0.9.19 in dev
Sun, 21 Apr 2013 01:36:08 +0200 koda it's still not really clear to my why this is needed, maybe only in combination with -XD 0.9.19
Sun, 21 Apr 2013 01:35:30 +0200 koda rewrite m3panel installation to fix all warnings on any architecture, using nsinvocation all round 0.9.19
Sat, 20 Apr 2013 20:48:33 +0200 koda this macro is not defined on ppc 0.9.19
Sat, 20 Apr 2013 20:39:37 +0200 koda hardcode full compiler path when compiling for ppc 0.9.19
Sat, 20 Apr 2013 20:39:01 +0200 koda expose a hidden function that prevented linking on osx 10.4 when compiling physfs statically 0.9.19
Sat, 20 Apr 2013 20:13:23 +0200 koda resolve divdi3 on ppc 0.9.19
Tue, 26 Mar 2013 01:18:04 +0100 koda link stdc++ (for physfs on linux) only when targetting 32bit 0.9.19
Sat, 20 Apr 2013 19:03:57 -0400 DrinkMachine Hiding overflow on Labels/ComboBoxes to prevent 1px off by one error
Sat, 20 Apr 2013 02:20:15 +0200 koda update 0.9.19 with dev branch 0.9.19
Fri, 19 Apr 2013 16:30:39 -0400 nemo merge
Fri, 19 Apr 2013 22:20:49 +0200 volkan turkish translation updates
Sat, 20 Apr 2013 00:26:52 +0400 unc0rr - Revert division hack nonsense
Thu, 18 Apr 2013 21:25:38 +0400 unc0rr Store colors in human-readable form
Thu, 18 Apr 2013 17:37:50 +0400 unc0rr lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes issue 613.
Thu, 18 Apr 2013 00:41:27 +0400 unc0rr Switch to 'settings.ini'. Copies old ini file if necessary on startup.
Wed, 17 Apr 2013 11:24:06 -0400 nemo why would we ever want to divide by 0?
Wed, 17 Apr 2013 15:45:13 +0400 unc0rr hwFloat division is ~1.6 times faster now
Wed, 17 Apr 2013 12:11:33 +0400 unc0rr Trivial optimization. Wonder if compiler was smart enough about it.
Mon, 15 Apr 2013 22:26:30 +0200 sheepluva add hedgehog tp svg as reference (as requested by nemo). feel free to improve :P
Mon, 15 Apr 2013 23:26:48 +0400 unc0rr Fix issue 603
Mon, 15 Apr 2013 23:06:06 +0400 unc0rr Implement issue 308 with '|' as separator
Sun, 14 Apr 2013 22:57:13 +0200 koda let's go with what nemo suggests
Mon, 15 Apr 2013 00:04:13 +0400 unc0rr Fix hedgehogs number desync. Now all desyncs except the one from issue 521 should be fixed. Please, test.
Sun, 14 Apr 2013 15:09:24 +0400 unc0rr Check for admin role right in the sql statemenet
Sat, 13 Apr 2013 20:34:30 +0200 koda let's try to kill the thread right away and protect the thread variable with a mutex
Sat, 13 Apr 2013 20:13:52 +0200 koda added two security flags to windows linking
Fri, 12 Apr 2013 12:44:14 -0400 nemo I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
Thu, 11 Apr 2013 23:20:56 +0400 unc0rr New hwSqrt implementation which is 46/19 times faster than the old one!
Sat, 20 Apr 2013 02:17:53 +0200 koda CASE FOLDING!!! 0.9.19
Thu, 11 Apr 2013 16:19:30 +0400 unc0rr Reduce AI skills more on high Level values
Wed, 17 Apr 2013 14:57:56 +0200 sheepluva fix for issue 599: "Change graphics size settings to use qspinbox"? somebody ask unC0Rr if that's what he wanted :p 0.9.19
Wed, 10 Apr 2013 22:52:38 +0200 thunderstruck implementation of a restart-game button. location and appearance is not final :P
Tue, 16 Apr 2013 19:53:52 +0200 sheepluva whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error? 0.9.19
Wed, 10 Apr 2013 22:59:40 +0400 unc0rr This isn't necessary anymore
Tue, 16 Apr 2013 17:31:39 +0200 sheepluva fix for Issue 611: Engine crash in portal code 0.9.19
Wed, 10 Apr 2013 22:48:14 +0400 unc0rr - Revert server workaround over desync from r98e2dbdda8c0
Tue, 16 Apr 2013 12:24:13 +0200 sheepluva make cleaver icon hint at that fact that you have 2 of them 0.9.19
Wed, 10 Apr 2013 07:44:51 +0300 jaree Change collision detection with current hedgehog
Tue, 16 Apr 2013 12:00:06 +0200 sheepluva description tweaks 0.9.19
Wed, 10 Apr 2013 00:13:26 +0400 unc0rr Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
Mon, 15 Apr 2013 19:53:35 +0200 sheepluva fix octorama preview 0.9.19
Mon, 08 Apr 2013 23:34:12 +0400 unc0rr - Better fix to friends joins/quits highlighting problem
Mon, 15 Apr 2013 19:25:19 +0200 Matisumi french translations 0.9.19
Sun, 07 Apr 2013 19:43:18 -0400 dag10 Merge.
Mon, 15 Apr 2013 18:27:35 +0200 Randy add fruit theme svg sources; btw... in last commit I meant to type "splash", not "slash", sorry --sheepluva 0.9.19
Sun, 07 Apr 2013 22:53:40 +0200 sheepluva merge
Sun, 07 Apr 2013 19:42:02 -0400 dag10 Fixed map preview overlap on certain locales (Fixes issue 549).
Mon, 15 Apr 2013 17:48:14 +0200 Randy fixed slash for fruit theme 0.9.19
Sun, 07 Apr 2013 16:35:48 -0400 nemo set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
Sun, 14 Apr 2013 21:51:53 +0200 Matisumi engine translation update, french 0.9.19
Sat, 06 Apr 2013 02:11:02 +0200 koda fix 'failed to install translation' message when misc/locale in hedgewars.ini is empty (which is *always* when 'system default' is selected)
Sun, 14 Apr 2013 12:25:24 +0200 sheepluva cleaning up my own mess, turned out the italian translation has more descriptions than the english one XD 0.9.19
Sat, 06 Apr 2013 01:19:47 +0200 koda reintroduce the notice for restarting frontend after changing language
Sun, 14 Apr 2013 12:11:02 +0200 sheepluva cleaning up nemo's mess :P ( re3407eef6b5474b2a3ea49ea49e354dc05144005 ) 0.9.19
Sat, 06 Apr 2013 01:11:49 +0200 koda check for network for feedback dialog too
Sat, 13 Apr 2013 19:31:31 +0200 mikade remove delays from "one of everything" weaponset 0.9.19
Sat, 06 Apr 2013 01:02:28 +0200 koda reintroduce the notification message in case you access dlc page without internet connection
Sat, 13 Apr 2013 19:11:52 +0200 sheepluva remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger. 0.9.19
Fri, 05 Apr 2013 22:57:31 +0200 koda fix displaying the right version of windows in system info
Thu, 11 Apr 2013 18:39:17 +0200 Marco Bresciani IT translation file completed. 0.9.19
Thu, 13 Jun 2013 22:50:33 +0200 koda close branch cmake_pascal
Fri, 05 Apr 2013 22:46:48 +0200 koda feedback, display ram size in MB
Fri, 12 Apr 2013 21:41:55 +0200 sheepluva remove bioshock3-reference on hedgehogs drowning (unlike its predecessors, it turned out to not take place underwater) 0.9.19
Tue, 30 Apr 2013 01:47:30 +0200 koda add useful variables for non-Makefile generators to set where we want our stuff built cmake_pascal
Fri, 05 Apr 2013 22:40:44 +0200 koda little feedback rewording
Sun, 07 Apr 2013 23:46:50 +0200 Randy Hats! 0.9.19
Tue, 30 Apr 2013 01:43:47 +0200 koda this makes Xcode generator test pass cmake_pascal
Fri, 05 Apr 2013 18:25:23 +0200 koda use SDL_Threads everywhere
Sun, 07 Apr 2013 17:35:57 +0200 sheepluva small engine translation updates. Thanks to community members 'Wuzzy' and 'Flandre Scarlet' for their suggestions :) 0.9.19
Tue, 30 Apr 2013 01:43:00 +0200 koda fpc sysroot should belong to user configuration cmake_pascal
Thu, 04 Apr 2013 20:31:41 -0400 nemo drill test tweak based on watching AI play
Fri, 15 Mar 2013 17:06:23 +0100 Marco Bresciani Few Japanese (very "in progress") thansk to wife and the about. 0.9.19
Thu, 04 Apr 2013 14:37:19 +0200 koda remove now-unused function webgl
Tue, 26 Mar 2013 18:03:15 +0100 koda cmake netiquette cmake_pascal
Thu, 04 Apr 2013 15:54:34 -0400 Randi add shading
Thu, 04 Apr 2013 18:47:09 +0200 koda merge with latest default branch 0.9.19
Thu, 04 Apr 2013 16:12:26 +0400 unc0rr Fix pos() return type webgl
Tue, 26 Mar 2013 02:06:54 +0100 koda restore the osx build disabling universal app support cmake_pascal
Thu, 04 Apr 2013 11:27:23 -0400 nemo remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
Thu, 04 Apr 2013 02:07:06 +0200 koda and now engine in c links too (with more manual intervention as of issue 596) webgl
Tue, 26 Mar 2013 01:43:34 +0100 koda add and use the integrated version check cmake_pascal
Thu, 04 Apr 2013 14:35:46 +0200 koda forgot these from raa2ffd427f6a
Thu, 04 Apr 2013 01:38:30 +0200 koda engine to c now compiles with some manual intervention (as of bug 596) webgl
Tue, 26 Mar 2013 01:18:04 +0100 koda link stdc++ (for physfs on linux) only when targetting 32bit cmake_pascal
Thu, 04 Apr 2013 08:10:59 -0400 nemo So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
Thu, 04 Apr 2013 00:32:57 +0200 koda update branch again webgl
Tue, 26 Mar 2013 01:13:45 +0100 koda set directories to be included externally, in the project file cmake_pascal
Thu, 04 Apr 2013 10:44:03 +0300 jaree Fix AI collision detection with crates and overlapping hedgehogs. Remove duplicating code
Wed, 03 Apr 2013 00:17:21 +0400 unc0rr No more hwengine.desktop here webgl
Sun, 24 Mar 2013 11:11:39 +0100 koda gather all libs in a single list cmake_pascal
Wed, 03 Apr 2013 22:05:11 -0400 Randi Fruit theme
Wed, 03 Apr 2013 00:16:37 +0400 unc0rr Fix rendering errors now. webgl
Sun, 24 Mar 2013 10:54:16 +0100 koda remove old code cmake_pascal
Wed, 03 Apr 2013 00:03:46 +0400 unc0rr Fixes to make pas2c parse this webgl
Wed, 03 Apr 2013 23:56:59 +0200 koda strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
Sun, 24 Mar 2013 10:48:37 +0100 koda parsing CMAKE_OSX_ARCHITECTURES cmake_pascal
Tue, 02 Apr 2013 23:43:39 +0400 unc0rr Bring some sanity here. Feel free to specify parameters in any order and in any notation (full name or one-letter). webgl
Wed, 03 Apr 2013 00:46:19 +0200 koda ios compiles again (using an old version of sdl)
Fri, 22 Mar 2013 10:43:43 +0100 koda no need of ar and ranlib for pascal cmake_pascal
Tue, 02 Apr 2013 21:00:57 +0200 koda update webgl branch webgl
Tue, 02 Apr 2013 23:02:06 +0200 koda fix osx build
Fri, 22 Mar 2013 10:40:48 +0100 koda finish off by replacing remaining Ada occurencies cmake_pascal
Mon, 01 Apr 2013 23:26:41 +0400 unc0rr Think this is what was meant by koda
Fri, 22 Mar 2013 10:34:50 +0100 koda disable static libraries with fpc cmake_pascal
Mon, 01 Apr 2013 23:07:24 +0400 unc0rr Hey, there was inc(Radius, 4)
Fri, 22 Mar 2013 10:33:35 +0100 koda oops cmake_pascal
Sun, 31 Mar 2013 15:45:24 -0400 volkan updated turkish frontend translation
Thu, 21 Mar 2013 15:03:30 +0100 koda drop processor flags cmake_pascal
Sun, 31 Mar 2013 14:20:40 -0400 nemo Unbreak lua localisation, fix untranslated login prompt, update translations.
Thu, 21 Mar 2013 14:38:58 +0100 koda add support for creating shared pascal libraries cmake_pascal
Sat, 30 Mar 2013 08:11:09 -0400 nemo Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
Wed, 20 Mar 2013 18:31:13 +0100 koda adjust verbosity, move debug/release variables in the right section cmake_pascal
Fri, 29 Mar 2013 23:58:03 +0100 sheepluva feedback page: allow translations for main text; added link to known bugs in order to reduce the future number of bug report duplicates a bit (We can all hope, right? :P)
Tue, 19 Mar 2013 18:32:22 +0100 koda below this i cannot break the loop cmake_pascal
Fri, 29 Mar 2013 10:54:12 -0400 nemo This should ensure rope can still be aimed quickly when an alt weapon is active.
Tue, 19 Mar 2013 18:32:03 +0100 koda move RestoreHog from uGears to uTeams to break a circular dependency cmake_pascal
Fri, 29 Mar 2013 14:47:01 +0100 sheepluva merge
Tue, 19 Mar 2013 18:02:06 +0100 koda minor and partial casing commit cmake_pascal
Fri, 29 Mar 2013 08:10:44 -0400 nemo *sigh* this shouldn'tve been removed in first place.
Tue, 19 Mar 2013 17:15:23 +0100 koda move a few checks so that add_defintions doesn't interfere cmake_pascal
Fri, 29 Mar 2013 08:03:17 -0400 nemo oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
Tue, 19 Mar 2013 17:14:10 +0100 koda move avwraper compilation in its own folder cmake_pascal
Thu, 28 Mar 2013 18:34:53 +0200 Urbertar Fix TestCollExcludingMe function. Now it doesn't skip test if there are more then one hog at checking pixel
Tue, 19 Mar 2013 16:47:53 +0100 koda hm, CMAKE_C_COMPILER is not always defined apparently cmake_pascal
Thu, 28 Mar 2013 18:34:30 +0200 Urbertar Fix compilation error. Remove default value of ShowMessage title param
Thu, 28 Mar 2013 17:41:40 +0100 sheepluva fix build
Tue, 19 Mar 2013 16:40:35 +0100 koda oops cmake_pascal
Wed, 27 Mar 2013 14:20:34 +0100 koda minor refactor of MessageDialog
Tue, 19 Mar 2013 16:34:31 +0100 koda move sdlmain compilation in its own folder cmake_pascal
Wed, 27 Mar 2013 14:12:19 +0100 koda define NETGAME_DEFAULT_SERVER
Tue, 19 Mar 2013 16:28:26 +0100 koda enable fpc inlining only in release mode only if using fpc > 2.6 cmake_pascal
Wed, 27 Mar 2013 14:12:05 +0100 koda unused
Tue, 19 Mar 2013 16:18:40 +0100 koda improve physfs static linking, sdl libraries cleanup cmake_pascal
Wed, 27 Mar 2013 12:56:07 +0100 koda drop QApplication in favor of HWApplication and minor refactor of MessageDialog
Tue, 19 Mar 2013 14:14:40 +0100 koda wow windows works too with minor changes cmake_pascal
Wed, 27 Mar 2013 12:20:22 +0100 koda application bar blinks when someone pings you (issue 492)
Tue, 19 Mar 2013 13:39:38 +0100 koda config time pascal flags interpretation cmake_pascal
Wed, 27 Mar 2013 11:18:00 +0100 koda merge correction, also what's with all those trailing whitespaces?
Tue, 19 Mar 2013 13:36:10 +0100 koda oops cmake_pascal
Tue, 26 Mar 2013 22:39:22 +0200 Urbertar Change AI behavior for drill rocket
Tue, 26 Mar 2013 18:52:42 +0100 sheepluva merge
Thu, 04 Apr 2013 14:01:54 +0400 unc0rr Fix shortcut which is created by NSIS 0.9.19
Tue, 19 Mar 2013 10:58:46 +0100 koda even though pascal linking is scripted, we need target_link_libraries anyways, so that modifying that library, will trigger linking again cmake_pascal
Tue, 26 Mar 2013 17:34:29 +0100 koda when no url is specified, default to official gameserver (issue 350)
Sat, 23 Mar 2013 18:43:24 +0100 koda lupdate 0.9.19
Tue, 19 Mar 2013 10:55:10 +0100 koda move one flag cmake_pascal
Tue, 26 Mar 2013 01:20:06 +0100 koda link stdc++ (for physfs on linux) only when targetting 32bit
Sat, 23 Mar 2013 18:42:23 +0100 koda add wiki link for the scheme handling 0.9.19
Tue, 19 Mar 2013 10:43:45 +0100 koda apply the new macro to C flags too cmake_pascal
Sat, 23 Mar 2013 21:03:27 +0200 Urbertar Remove some duplicating code from uLandGraphics.pas
Sat, 23 Mar 2013 18:26:02 +0100 inu pt translation update 0.9.19
Tue, 19 Mar 2013 10:39:05 +0100 koda s/MINIMAL_FLAGS/MINIMAL_CFLAGS/ cmake_pascal
Sat, 23 Mar 2013 21:32:14 +0400 unc0rr Also check length
Sat, 23 Mar 2013 18:21:13 +0100 koda initial changelog update 0.9.19
Tue, 19 Mar 2013 10:35:10 +0100 koda internal handling of some osx-only pascal flags cmake_pascal
Tue, 26 Mar 2013 17:52:27 -0400 nemo merge. hate the fact that "unsynced remote changes" is just a "note" now.
Fri, 22 Mar 2013 22:42:41 +0100 sheepluva add fort section to credits file
Tue, 19 Mar 2013 10:34:46 +0100 koda apply the new macro add_flag_* to set pascal flags, apply add_definitions where appropriate, small cleanup cmake_pascal
Tue, 26 Mar 2013 17:47:06 -0400 nemo Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
Fri, 22 Mar 2013 18:51:37 +0100 sheepluva remove engine warnings
Tue, 19 Mar 2013 09:53:12 +0100 koda utility macros for adding compiler flags cmake_pascal
Fri, 22 Mar 2013 14:54:20 +0100 sheepluva changing fort name to better reflect its contents
Tue, 19 Mar 2013 01:28:25 +0100 koda partial conversion of pascal_flags to CMAKE_Pascal_FLAGS cmake_pascal
Fri, 22 Mar 2013 14:34:11 +0100 koda adding jaree to credits
Thu, 21 Mar 2013 10:26:43 +0100 sheepluva make https links work properly
Tue, 19 Mar 2013 00:30:48 +0100 koda typo cmake_pascal
Fri, 22 Mar 2013 11:08:42 +0100 koda scheme association for linux (although it stops during connection)
Thu, 21 Mar 2013 10:08:30 +0100 sheepluva fix/hack so that (own) messages sent in frontend are also visible in the game chat
Tue, 19 Mar 2013 00:30:30 +0100 koda the default CMake(Lang)Compiler.cmake location changed since 2.8.10 cmake_pascal
Thu, 21 Mar 2013 15:01:27 +0100 sheepluva don't poison the dead, it's not cool.
Thu, 21 Mar 2013 09:27:35 +0100 sheepluva fix player info
Mon, 18 Mar 2013 20:10:27 +0100 koda partial reodering of units so that dependency tracking is done with cmake cmake_pascal
Thu, 21 Mar 2013 11:51:13 +0100 sheepluva enable/fix links on about page. why don't people test that stuff when they insert it? it's just one click...
Wed, 20 Mar 2013 23:18:46 +0100 sheepluva add lobby chat features to room chat
Mon, 18 Mar 2013 16:38:46 +0100 koda better support for cmake directory and fpc output paths cmake_pascal
Wed, 20 Mar 2013 09:13:05 +0400 unc0rr Add space for better visual performance
Mon, 18 Mar 2013 12:30:09 +0100 koda move paths setup inside cmake_lang files cmake_pascal
Tue, 19 Mar 2013 22:47:22 -0400 Randi Eiffel Tower fort
Mon, 18 Mar 2013 10:06:07 +0100 koda this should make cmake-pascal stuff work on linux too cmake_pascal
Tue, 19 Mar 2013 22:19:28 +0100 sheepluva fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue 542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
Mon, 18 Mar 2013 02:07:58 +0100 koda with lot of hackery, use add_executable on pascal files, SUCCSS cmake_pascal
Mon, 18 Mar 2013 12:13:46 -0400 nemo More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
Mon, 18 Mar 2013 00:58:13 +0100 koda barebone cmake config file to support pascal files, based off plplot's ada files cmake_pascal
Sun, 17 Mar 2013 22:02:57 +0100 koda add one button to improve sharing of hwplay:// schemes
Sun, 17 Mar 2013 20:50:02 +0100 koda help text for pagenetserver
Sun, 17 Mar 2013 20:43:33 +0100 koda do not host server on well-known ports
Sun, 17 Mar 2013 19:57:52 +0100 koda use SDL keycode for shortcuts (doesn't fix layout issues)
Sun, 17 Mar 2013 18:42:28 +0100 koda ingore moar keys
Sun, 17 Mar 2013 14:09:54 -0400 nemo Add some flags for a few of the magic Land values
Sun, 17 Mar 2013 10:25:19 -0400 nemo useless test
Sun, 17 Mar 2013 10:13:14 -0400 nemo Key returned 0 for arrows under linux. Sym works, clearer anyway.
Sun, 17 Mar 2013 01:36:04 +0100 koda linux keycodes differ from osx's
Sun, 17 Mar 2013 01:34:24 +0100 koda use a local storage for chat history which prevents mix ups in netgame and simplifies code
Sun, 17 Mar 2013 01:26:40 +0100 koda less cryptic text insertion
Sun, 17 Mar 2013 01:15:22 +0100 koda gather a few common code
Sun, 17 Mar 2013 01:11:05 +0100 koda implement up and down keys to navigate in the chat history, needs testing over network
Sat, 16 Mar 2013 23:54:11 +0100 koda don't display squares when pressing arrow keys in chat
Sat, 16 Mar 2013 23:50:50 +0100 koda formatting
Sat, 16 Mar 2013 23:29:50 +0100 koda do not hardcode CMAKE_INSTALL_PREFIX for windows, but rather put it in the script, so that custom build setups still work
Sun, 17 Mar 2013 00:18:38 +0400 unc0rr Hard math to fix issue 571. Well, not really hard math,
Fri, 15 Mar 2013 11:55:41 -0400 nemo oups
Fri, 15 Mar 2013 11:12:42 +0100 sheepluva fix compilation with clang. fixes issue 553 - thanks to julien for reporting and to drew for the first part of the fix
Wed, 13 Mar 2013 21:02:26 -0400 nemo at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
Tue, 12 Mar 2013 22:35:57 -0400 nemo Call steps on focus instead. fix typo
Tue, 12 Mar 2013 22:20:42 -0400 nemo Experiment in undisabling the brick theme flake
Tue, 12 Mar 2013 22:13:38 -0400 nemo Crashed here last game
Tue, 12 Mar 2013 22:41:26 +0100 koda better message, as suggested by inu
Tue, 12 Mar 2013 22:38:49 +0100 koda return after ram size on win
Tue, 12 Mar 2013 23:45:26 +0400 unc0rr Merge
Tue, 12 Mar 2013 19:25:05 +0100 koda add 'run Hedgewars' checkbox at the end of the NSIS installation
Tue, 12 Mar 2013 17:18:55 +0100 koda this should supposedly add hwplay:// schemes to windows, after user presses file association
Tue, 12 Mar 2013 02:30:36 +0100 inu No more std::string in feedbackdialog.cpp
Tue, 12 Mar 2013 01:32:39 +0100 koda this should prevent the password prompt from appearing on local games (issue 548)
Mon, 11 Mar 2013 12:21:37 -0400 nemo grrrr
Sun, 10 Mar 2013 19:43:31 +0100 koda fix bug 552 - reset network button state after use
Mon, 11 Mar 2013 12:20:59 -0400 nemo this should ensure those other voices play a bit more often.
Sun, 10 Mar 2013 15:44:03 +0100 koda hit hwplay://server:port and automatically join an unofficial server (on osx right now)
Sun, 10 Mar 2013 11:29:00 +0100 koda oops forgot to move header
Sun, 10 Mar 2013 08:49:40 +0400 unc0rr Prepend, not append
Sat, 09 Mar 2013 23:01:15 -0500 nemo fix highlander - needed new script load function
Sat, 09 Mar 2013 22:52:17 -0500 nemo unbreak build
Sun, 10 Mar 2013 02:41:27 +0100 koda hooks for opening custom urls on osx (commented out until we decide what to do)
Sun, 10 Mar 2013 02:32:25 +0100 koda cleanup file loading, this codepath can be used to load url schemes
Sun, 10 Mar 2013 01:27:48 +0100 koda fix loading files on osx too, the cause was different than other systems
Sun, 10 Mar 2013 01:02:15 +0100 koda move signal handler in hwapplication
Sun, 10 Mar 2013 00:40:00 +0100 koda alignment
Sat, 09 Mar 2013 19:23:00 +0100 koda introducing the bestest flag of all
Sat, 09 Mar 2013 21:40:02 +0400 unc0rr - Put compiled units into more appropriate dir
Sat, 09 Mar 2013 01:22:45 +0100 koda forgot to update lib names here
Sat, 09 Mar 2013 01:17:31 +0100 koda sigh
Sat, 09 Mar 2013 00:57:09 +0100 koda have fpc work in the right directory instead of passing the full path of the main module (avoids having full paths in debug build backtraces for the first module only)
Sat, 09 Mar 2013 00:43:26 +0100 koda stripping
Sat, 09 Mar 2013 00:41:08 +0100 koda adjust casing
Sat, 09 Mar 2013 00:38:53 +0100 koda readd revision info to the cpack generated package
Sat, 09 Mar 2013 00:26:25 +0100 koda move cpack stuff in its own cmake file
Sat, 09 Mar 2013 00:20:58 +0100 koda fix linking on osx
Tue, 12 Mar 2013 23:43:31 +0400 unc0rr Merge
Fri, 08 Mar 2013 11:26:47 -0500 nemo typo
Fri, 08 Mar 2013 13:15:08 +0100 Marco Bresciani A bit more of Italian translation... in progress. :)
Fri, 08 Mar 2013 08:31:34 -0500 nemo *sigh* hopefully there aren't any more of these. add missing tr() to button text
Fri, 08 Mar 2013 08:17:11 -0500 nemo lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags.
Fri, 08 Mar 2013 08:07:30 -0500 nemo *sigh* sorry. I miss the old, don't-push-if-unsynced-remote-w/o-force. Keep forgetting to pull.
Fri, 08 Mar 2013 00:36:10 +0400 unc0rr Unbreak build without stl compatibility
Thu, 07 Mar 2013 12:08:03 +0100 koda merge
Thu, 07 Mar 2013 11:55:00 +0100 koda even more wrapping with find_package_or_disable_msg
Thu, 07 Mar 2013 10:16:21 +0100 koda update option list
Thu, 07 Mar 2013 10:14:12 +0100 koda introduce find_package_or_fail/disable to group together similar cmake code
Thu, 07 Mar 2013 10:11:07 +0100 koda link png library in code on osx
Thu, 07 Mar 2013 11:53:40 +0200 Urbertar Fix frozen hog rendering
Thu, 07 Mar 2013 11:23:01 +0400 unc0rr Fix check for flag
Fri, 08 Mar 2013 08:06:13 -0500 mikade hopefully closes issues 541, 312 and 503
Wed, 06 Mar 2013 19:50:25 -0500 nemo yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
Wed, 06 Mar 2013 17:06:35 -0500 nemo prevent an old abuse of parachute to land safely
Wed, 06 Mar 2013 16:00:48 -0500 nemo fix fade to black in training
Thu, 07 Mar 2013 00:25:11 +0400 unc0rr PhysFS-aware check for directory existence. Should fix issue 511.
Wed, 06 Mar 2013 13:03:11 -0500 nemo skip frozen hogs in switch
Wed, 06 Mar 2013 12:55:48 -0500 nemo Add missing feedback button translation
Wed, 06 Mar 2013 11:13:18 -0500 nemo This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
Wed, 06 Mar 2013 16:48:03 +0100 koda our cmake modules have become good enough, prefer them over system ones
Wed, 06 Mar 2013 16:47:31 +0100 koda Backed out changeset 4cccc0520988
Wed, 06 Mar 2013 16:42:56 +0100 koda our cmake modules have become good enough, prefer them over system ones
Wed, 06 Mar 2013 16:40:56 +0100 koda write FindGHC.cmake for haskell stuff
Wed, 06 Mar 2013 09:42:20 -0500 nemo *sigh* I always forget to pull when AFK for a while. btw. why are we still keeping binaries in here? ☹
Wed, 06 Mar 2013 15:09:29 +0100 koda user correct variable and slimmer test, version typos, .dll.a updated
Wed, 06 Mar 2013 08:26:14 -0500 nemo extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
Wed, 06 Mar 2013 12:18:42 +0100 koda comas and capitals
Wed, 06 Mar 2013 12:12:02 +0100 koda rework ffmpeg/libav/videorec linking and their cmake discovery
Wed, 06 Mar 2013 11:18:54 +0100 koda rewritten findfreepascal, moved checkstack code elsewhere
Wed, 06 Mar 2013 10:13:23 +0100 koda support old cmake style variables
Wed, 06 Mar 2013 03:49:52 +0100 koda merge
Wed, 06 Mar 2013 03:46:22 +0100 koda rewritten findffmpeg.cmake
Wed, 06 Mar 2013 03:11:15 +0100 koda replace sdl mixer/image version checking with something more robust
Wed, 06 Mar 2013 02:52:17 +0100 koda rewritten FindOggVorbis.cmake
Wed, 06 Mar 2013 01:28:21 +0100 koda fail if sparkle not found consciously
Tue, 05 Mar 2013 20:28:33 -0500 nemo oups
Wed, 06 Mar 2013 01:24:59 +0100 koda rework FindSparkle.cmake
Tue, 05 Mar 2013 19:37:48 -0500 nemo use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
Tue, 05 Mar 2013 16:04:22 -0500 nemo At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
Tue, 05 Mar 2013 09:11:28 +0100 koda escape return and be more friendly with translations
Mon, 04 Mar 2013 23:33:33 +0100 koda add link to GPLv2 notice in about page
Mon, 04 Mar 2013 23:27:15 +0100 koda uniform revision info in about page
Mon, 04 Mar 2013 23:24:55 +0100 koda add version info to frontend output too
Mon, 04 Mar 2013 23:11:28 +0100 koda version variables confom to naming convention
Mon, 04 Mar 2013 22:58:01 +0100 koda oooooops forgot SHAREPATH is still used somewhere
Mon, 04 Mar 2013 16:18:21 -0500 nemo lupdate-qt4/lrelease-qt4
Mon, 04 Mar 2013 14:14:38 -0500 nemo apply variable change here as well
Mon, 04 Mar 2013 18:27:21 +0100 koda on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
Mon, 04 Mar 2013 20:16:43 +0400 unc0rr Oops, forgot this check (fixes crash)
Mon, 04 Mar 2013 16:35:17 +0100 koda typo and doc
Mon, 04 Mar 2013 15:16:06 +0100 koda fix file association on windows too
Mon, 04 Mar 2013 13:44:33 +0100 koda use rev info from the just created file when configuring without mercurial
Mon, 04 Mar 2013 13:30:33 +0100 koda dump rev and hash in a file to be packed by cpack
Mon, 04 Mar 2013 13:29:59 +0100 koda adjust cpack ignored files (libraries, mobile project files and win res files are still necessary)
Mon, 04 Mar 2013 11:09:36 +0100 koda hopefully fix bug 523, file extension association
Mon, 04 Mar 2013 10:33:30 +0100 koda merge for the win
Mon, 04 Mar 2013 10:33:08 +0100 koda caught two frontend warnings
Mon, 04 Mar 2013 10:30:56 +0100 koda convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
Mon, 04 Mar 2013 10:08:38 +0100 koda convert HW_DEV in ifdef DEBUG clauses
Sun, 03 Mar 2013 20:59:27 -0500 nemo fix portal/hammer interaction, ban freezer from portal
Sun, 03 Mar 2013 20:08:55 -0500 nemo keep hogs from sliding while they are being frozen
Sun, 03 Mar 2013 19:43:01 -0500 nemo Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
Sun, 03 Mar 2013 14:58:58 -0500 nemo Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
Sun, 03 Mar 2013 14:39:55 -0500 nemo add neglected merge
Sun, 03 Mar 2013 23:25:34 +0400 unc0rr Fix team file path
Sun, 03 Mar 2013 19:35:57 +0200 Urbertar Fix water on ice setting
Sun, 03 Mar 2013 23:25:09 +0400 unc0rr Eh, two players condition seems to make more sense than two clans here
Sun, 03 Mar 2013 19:32:48 +0200 Urbertar Fix DrawLine bug
Sun, 03 Mar 2013 23:23:41 +0400 unc0rr lol nemo, lol
Fri, 01 Mar 2013 22:32:49 -0500 nemo tweaks to sea ice appearance
Fri, 01 Mar 2013 17:22:09 -0500 dag10 Possibly fixed issue 533.
Fri, 01 Mar 2013 16:58:00 -0500 dag10 Resolves issue 528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
Fri, 01 Mar 2013 16:12:25 -0500 nemo my turn to do a neglected merge for someone else
Sat, 02 Mar 2013 00:16:37 +0400 unc0rr Review the list of synced messages in isSyncedCommand. Fixes issue 546.
Fri, 01 Mar 2013 15:50:00 -0500 dag10 Made pressing the button in mapContainer only randomize things if client is master. Fixes issue 545. Also synchronized themes. Fixes issue 547.
Fri, 01 Mar 2013 10:38:49 -0500 Vatten avoid floating point desync, other script tweaks
Thu, 28 Feb 2013 23:15:33 -0500 nemo So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
Thu, 28 Feb 2013 22:10:49 -0500 nemo Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
Fri, 01 Mar 2013 01:05:43 +0100 koda split version information in engine too
Fri, 01 Mar 2013 00:58:37 +0100 koda drop useless option, automatically set revision and debug info
Fri, 01 Mar 2013 00:06:05 +0100 koda split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
Thu, 28 Feb 2013 23:14:11 +0100 koda mysterious merge
Thu, 28 Feb 2013 23:05:07 +0100 koda support WARNING message status on cmake 2.6 (bug 524)
Thu, 28 Feb 2013 23:02:12 +0100 koda correct copyright header on files i added
Thu, 28 Feb 2013 22:59:22 +0100 koda use NETGAME_DEFAULT_PORT macro across frontend sources
Thu, 28 Feb 2013 22:47:42 +0100 koda move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
Thu, 28 Feb 2013 22:39:38 +0100 koda add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
Tue, 04 Jun 2013 16:09:05 +0200 koda close branch icegun
Thu, 28 Feb 2013 22:24:32 +0100 koda add 'One of Everything' in the weaponsets, from nemo's idea
Thu, 28 Feb 2013 16:38:22 -0500 nemo merge icegun branch w/ default icegun
Thu, 28 Feb 2013 23:28:01 +0200 Urbertar Merge
Thu, 28 Feb 2013 23:24:50 +0200 Urbertar Draw ice on water
Thu, 28 Feb 2013 20:11:16 +0200 Urbertar Make refactoring. Remove DrawIce function
Thu, 28 Feb 2013 19:59:42 +0100 sheepluva small update of german engine translation
Thu, 28 Feb 2013 09:08:25 -0500 nemo aaagh. remove dead code. again.
Wed, 27 Feb 2013 21:30:33 -0500 nemo Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
Wed, 27 Feb 2013 23:15:37 +0100 koda physfs strikes back
Wed, 27 Feb 2013 11:17:45 -0500 nemo define ice edge colour
Wed, 27 Feb 2013 16:44:19 +0100 koda enable asm only on intel/amd machines
Wed, 27 Feb 2013 08:29:21 -0500 nemo remove dead code
Wed, 27 Feb 2013 16:12:57 +0100 koda merge physfslayer in default
Wed, 27 Feb 2013 13:13:34 +0200 Urbertar Draw ice on water
Wed, 27 Feb 2013 16:12:22 +0100 koda .hgignore
Tue, 26 Feb 2013 20:39:18 -0500 nemo pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
Tue, 26 Feb 2013 20:37:58 -0500 nemo merge w/ default icegun
Tue, 26 Feb 2013 20:26:49 -0500 nemo huh. how'd we end up needing a merge here... icegun
Tue, 26 Feb 2013 17:04:40 +0200 Urbertar Separate setting and drawing ice icegun
Tue, 26 Feb 2013 16:46:58 +0200 Urbertar Make little refactoring icegun
Tue, 26 Feb 2013 16:04:35 +0200 Urbertar Check is lanscape already ice icegun
Tue, 26 Feb 2013 09:10:48 -0500 nemo put ice colour in uVariables, add check for land that is already ice icegun
Tue, 26 Feb 2013 15:15:20 +0200 Urbertar Change shape of ice to round icegun
Tue, 26 Feb 2013 11:00:09 +0200 Urbertar Don't calculate edges of map as edges of landscape icegun
Tue, 26 Feb 2013 10:27:51 +0200 Urbertar Check bounds of landscape in drawice procedure icegun
Mon, 25 Feb 2013 20:45:13 -0500 nemo forgot this loop icegun
Mon, 25 Feb 2013 19:19:41 -0500 nemo graphics tweak. flag a couple more overeager setall HH icegun
Mon, 25 Feb 2013 13:51:45 -0500 nemo ice texture still needs moving to uLandGraphics and circle drawing icegun
Mon, 25 Feb 2013 11:37:48 +0400 unc0rr Merge
Mon, 25 Feb 2013 12:54:50 -0500 nemo workaround for frequent AllHH active call in hedgehog step icegun
Sun, 24 Feb 2013 15:53:47 -0500 nemo add hiragana/katakana ranges to CJK check.
Mon, 25 Feb 2013 12:29:39 -0500 nemo More fiddling w/ sliding icegun
Sun, 24 Feb 2013 14:14:09 -0500 nemo *sigh* somehow misplaced this. this should have been rd9627d65edf7
Mon, 25 Feb 2013 11:35:24 -0500 nemo slight tweak to colours icegun
Sun, 24 Feb 2013 14:13:27 -0500 nemo add some missing wrapping.
Mon, 25 Feb 2013 10:53:33 -0500 nemo quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics icegun
Sat, 23 Feb 2013 23:23:02 +0400 unc0rr Fix issue 537 (empty team created on startup)
Mon, 25 Feb 2013 09:50:56 +0100 koda savesurf icegun
Sat, 23 Feb 2013 12:01:51 +0400 unc0rr Fix issue 507 (not highlighting friends joins)
Sat, 23 Feb 2013 23:01:50 -0500 nemo This and the "retain freezing" stuff could probably use a flag.
Mon, 25 Feb 2013 00:00:39 -0500 nemo too aggressive? icegun
Fri, 22 Feb 2013 21:44:00 -0500 nemo prevent drilling into hogs w/ drill rocket
Sun, 24 Feb 2013 23:07:46 -0500 nemo Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster. icegun
Fri, 22 Feb 2013 19:24:59 -0500 nemo Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
Wed, 27 Feb 2013 16:14:24 +0100 koda close thei branch physfslayer
Sun, 24 Feb 2013 21:44:40 -0500 nemo Messing around w/ Freezer icegun
Fri, 22 Feb 2013 23:59:52 +0400 unc0rr Support 'registered only' room flag in frontend
Mon, 25 Feb 2013 19:48:35 +0100 koda on windows fpc-linking is the funniest of all physfslayer
Sun, 24 Feb 2013 21:40:06 +0200 Urbertar Add freezing hogs with icegun icegun
Fri, 22 Feb 2013 14:42:57 -0500 nemo oops. forgot this one.
Mon, 25 Feb 2013 10:03:35 +0100 koda moar docs update physfslayer
Sat, 23 Feb 2013 19:34:02 +0200 Urbertar Add change ice gun image icegun
Fri, 22 Feb 2013 14:33:21 -0500 nemo Allow switching away from any weapon when during multishoot.
Mon, 25 Feb 2013 00:24:09 +0100 koda upd doc physfslayer
Sat, 23 Feb 2013 19:33:26 +0200 Urbertar Add frozen land texture icegun
Fri, 22 Feb 2013 23:24:20 +0400 unc0rr This change from r0cd63b963330 caused more troubles than solved. Also fix some warnings.
Mon, 25 Feb 2013 00:20:09 +0100 koda due to popular demand, add a compile time switch to manually select whether to build the internal physfs (default) or not physfslayer
Sat, 23 Feb 2013 19:12:11 +0200 Urbertar Add land freezing icegun
Fri, 22 Feb 2013 23:21:13 +0400 unc0rr Global notice with /global command. Can now warn users when doing server restart.
Sun, 24 Feb 2013 23:11:30 +0100 koda documentation physfslayer
Fri, 22 Feb 2013 11:35:54 +0400 unc0rr Oh, and # too to prevent occasional game hang when N is followed by #
Sun, 24 Feb 2013 23:11:00 +0100 koda perform a version check before including physfs (maybe there is a better place for this?) and allow overriding automagic search physfslayer
Fri, 22 Feb 2013 11:33:30 +0400 unc0rr Flush buffer on N command
Sun, 24 Feb 2013 19:24:14 +0100 koda disable unneeded physfs archives (as of bug 529) physfslayer
Thu, 21 Feb 2013 22:43:00 +0400 unc0rr Try to prevent hedgehogs number in team desync
Sun, 24 Feb 2013 19:11:58 +0100 koda this should hijack the linker name and always pick the bundled physfs when another version is already prsent physfslayer
Thu, 21 Feb 2013 22:31:03 +0400 unc0rr Merge
Sat, 23 Feb 2013 18:49:45 +0100 koda blindly updated Android build files for new physfs physfslayer
Thu, 21 Feb 2013 11:13:00 +0400 unc0rr Merge
Sat, 23 Feb 2013 18:38:57 +0100 koda updated ios project files for the new phys build system physfslayer
Thu, 21 Feb 2013 11:12:42 +0400 unc0rr Merge
Thu, 21 Feb 2013 22:20:43 +0400 unc0rr Workaround queued signals problem in netclient instead. Should fix everything.
Fri, 22 Feb 2013 10:12:17 +0100 koda this should make physfs happy to link on windows too, forcing every function in its proper dll and skipping linklib physfslayer
Wed, 20 Feb 2013 16:13:08 +0100 Marco Bresciani Updating Italian translation. In progress, as usual.
Thu, 21 Feb 2013 01:37:04 +0400 unc0rr Unbreak build
Fri, 22 Feb 2013 09:53:09 +0100 koda workaround static physfs static linking on linux physfslayer
Thu, 21 Feb 2013 01:35:14 +0400 unc0rr We need this to fix hedgehog numbers desync (workarounded in previous revision)
Fri, 22 Feb 2013 06:39:16 +0100 koda and now compile and link properly physfslayer
Thu, 21 Feb 2013 01:27:21 +0400 unc0rr Fix stupid mistake which made checker desync almost always
Fri, 22 Feb 2013 06:38:46 +0100 koda update cmake files to use the two libraries independently physfslayer
Thu, 21 Feb 2013 01:26:38 +0400 unc0rr Found another possible source of desync, trying similar workaround on this
Fri, 22 Feb 2013 05:43:56 +0100 koda split extras and src physfslayer
Thu, 21 Feb 2013 00:15:11 +0400 unc0rr Forbit guest checkers
Fri, 22 Feb 2013 05:15:48 +0100 koda use standard library prefix physfslayer
Wed, 20 Feb 2013 23:57:01 +0400 unc0rr Workaround hGetContents blocking all threads with my own version of the function
Fri, 22 Feb 2013 05:05:32 +0100 koda reopen and update branch physfslayer
Wed, 20 Feb 2013 22:54:16 +0400 unc0rr Workaround desync issue if I correctly understand its roots (barely tested)
Wed, 20 Feb 2013 01:55:23 +0100 koda fix compiling on osx when you have multiple linkers installed
Tue, 19 Feb 2013 22:03:33 +0400 unc0rr Some fixes
Mon, 18 Feb 2013 14:06:16 -0500 nemo pretty sure esc here is just a holdover from past, and has no use in rearranged implementation.
Mon, 18 Feb 2013 23:04:38 +0400 unc0rr Parse engine output to deside whether simulation ran to the end
Mon, 18 Feb 2013 22:47:42 +0400 unc0rr Clear player's clan info on room join
Mon, 18 Feb 2013 22:21:31 +0400 unc0rr Disallow kicking the opponent in duel
Mon, 18 Feb 2013 00:22:16 +0100 Medo Update Hedgeroid to current JNA version, remove workaround for a bug they fixed.
Mon, 18 Feb 2013 00:31:16 +0400 unc0rr Catch exceptions when moving files
Mon, 18 Feb 2013 00:28:09 +0400 unc0rr No NFData instance for ByteString when ghc >= 7.6
Mon, 18 Feb 2013 00:22:13 +0400 unc0rr Sort checked files into dirs
Sun, 17 Feb 2013 00:25:53 +0400 unc0rr - Ensure that team file exists before saving into it (same fix as for hedgewars.ini, due to bug in Qt)
Sat, 16 Feb 2013 23:28:16 +0400 unc0rr Some more work on checker
Fri, 15 Feb 2013 00:12:19 +0400 unc0rr - Fix check for void message
Thu, 14 Feb 2013 00:32:13 +0400 unc0rr Fix build
Wed, 13 Feb 2013 23:00:57 +0400 unc0rr Ehm... probably this will improve situation with desyncs
Wed, 13 Feb 2013 22:59:41 +0400 unc0rr Pass hogs names and hats
Wed, 13 Feb 2013 21:13:15 +0400 unc0rr Fix order of messages
Mon, 11 Feb 2013 17:09:35 -0500 nemo restore prior modifier. I think the damage dealt is appropriate to intended uses
Tue, 29 Jan 2013 16:18:36 +0100 Marco Bresciani Some more Italian translation... still in progress.
Tue, 12 Feb 2013 23:47:41 +0400 unc0rr - Add forgotten ammo definitions
Mon, 11 Feb 2013 10:20:07 +0400 unc0rr Bring back full log strings for commands, just a bit sanitized
Mon, 11 Feb 2013 00:19:15 +0400 unc0rr Hack checker to run engine with record file received (uses hardcoded paths)
Mon, 11 Feb 2013 00:14:05 +0400 unc0rr Prevent 'black team color' error
Sun, 10 Feb 2013 22:58:16 +0400 unc0rr Oops, forgot path
Sun, 10 Feb 2013 09:50:09 -0500 nemo Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
Sun, 10 Feb 2013 09:22:29 -0500 nemo oops. more specific ammo tests. maybe could use a few more properties
Sat, 09 Feb 2013 20:28:05 -0500 nemo Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
Sat, 09 Feb 2013 19:14:58 -0500 dag10 Credit links now yellow instead of blue.
Sat, 09 Feb 2013 19:11:32 -0500 nemo Remove Structure from localisation
Sat, 09 Feb 2013 18:58:19 -0500 dag10 Implements protocol message JOINING on frontend, so client in a room always displays correct room name, even when room name changes. Fixes issue 522.
Sat, 09 Feb 2013 18:32:51 -0500 dag10 Removed in-lineedit labels such as "search:" and "room name:" due to size issues with localization and platform differences.
Sun, 10 Feb 2013 01:54:24 +0400 unc0rr Fine, merge :-\
Sun, 10 Feb 2013 01:52:13 +0400 unc0rr Send JOINING message in response to FOLLOW. Actual join may still fail due to room restrictions. Not tested.
Sun, 10 Feb 2013 01:45:25 +0400 unc0rr Fix the checker after some testing
Sun, 10 Feb 2013 01:27:32 +0400 unc0rr New checker of engine messages which is aware of glued together messages
Sat, 09 Feb 2013 00:11:14 +0400 unc0rr Also convert teams to complete game config.
Fri, 08 Feb 2013 23:38:14 +0400 unc0rr Fix official server build
Fri, 08 Feb 2013 00:27:07 +0400 unc0rr - Handle mapgen-specific parameters
Thu, 07 Feb 2013 00:07:32 +0400 unc0rr Converter from game parameters to engine commands, not finished yet
Mon, 04 Feb 2013 00:13:55 +0400 unc0rr Some work on loading replay and interaction with checker
Sat, 02 Feb 2013 22:57:05 +0400 unc0rr /quit <msg> and /part <msg>
Sat, 02 Feb 2013 20:16:12 +0400 unc0rr Don't confirm hogs number to room admin when no constraint hit
Sat, 02 Feb 2013 00:47:34 +0400 unc0rr Fix server crasher
Sat, 09 Feb 2013 15:26:10 -0500 dag10 Initial theme selection is now random. Theme prompt now has a search input and no longer uses FlowLayout. (Resolves issue 520)
Sat, 02 Feb 2013 00:33:27 +0400 unc0rr Start work on the checker. Not it could connect to the server and... crash it.
Fri, 08 Feb 2013 21:22:11 -0500 nemo this should not be exposed
Fri, 08 Feb 2013 15:33:43 +0400 unc0rr - Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
Tue, 05 Feb 2013 17:28:12 -0500 nemo Trying to prevent audio mute from endlessly spamming. Untested.
Sat, 02 Feb 2013 14:33:35 +0100 Medo Hedgeroid: Removed reference to obsolete libphysfsrwops.so
Sat, 02 Feb 2013 14:22:57 +0100 Medo Merge
Fri, 01 Feb 2013 20:15:22 -0500 nemo trying to prevent sticking. PS. code is hard to read when drunk.
Fri, 01 Feb 2013 18:07:43 -0500 dag10 Made map preview a random/edit button again.
Fri, 01 Feb 2013 08:47:07 -0500 nemo forgot this one
Thu, 31 Jan 2013 02:14:56 +0100 Medo Fix Hedgeroid argc/argv parameter passing to the engine
Thu, 31 Jan 2013 22:13:30 -0500 nemo check datadir instead
Thu, 31 Jan 2013 02:14:04 +0100 Medo Move libjnidispatch to jni/ and copy it to libs/ on build
Thu, 31 Jan 2013 21:28:08 -0500 nemo this might possibly appease the shoppa players
Wed, 30 Jan 2013 00:56:28 +0100 Medo Fix physfs compilation for android (still getting runtime link errors though)
Tue, 29 Jan 2013 13:45:31 -0500 nemo fix EndGame call. w/o a proper exit, demos weren't being saved
Tue, 29 Jan 2013 17:28:47 +0400 unc0rr Merge
Tue, 29 Jan 2013 01:41:41 -0500 dag10 Added roomnameprompt.h/cpp. Sorry 'bout that.
Tue, 29 Jan 2013 10:10:23 +0400 unc0rr Merge
Tue, 29 Jan 2013 01:41:41 -0500 dag10 Added roomnameprompt.h/cpp. Sorry 'bout that.
Mon, 28 Jan 2013 15:54:40 -0500 nemo issue #518
Tue, 29 Jan 2013 00:03:56 +0400 unc0rr Use Data.ByteString.copy on receive buffer to allow it free no longer used memory
Sun, 27 Jan 2013 20:17:30 -0500 dag10 Reorganized layout and appearance of rooms list page.
Mon, 28 Jan 2013 00:50:00 +0400 unc0rr Also rooms per version stats
Sun, 27 Jan 2013 21:46:25 +0400 unc0rr Allow navigating backwards chat widget log while new lines are being added
Wed, 20 Feb 2013 02:21:58 +0100 koda add support for clang 3.3 (although there has to be a better way for this) and output right version number webgl
Sun, 27 Jan 2013 02:09:02 +0100 koda shut a few frontend warnings out
Wed, 20 Feb 2013 02:21:14 +0100 koda update FindGLEW to use the same variables as in later CMake files and make sure to include its headers before compiling c stuff webgl
Sun, 27 Jan 2013 01:20:50 +0100 koda shorten the library label a little bit
Tue, 19 Feb 2013 22:45:02 +0400 unc0rr Fix sources so pas2c written in haskell could render them again webgl
Sun, 27 Jan 2013 00:44:31 +0100 koda credits where credit is due
Sun, 27 Jan 2013 00:28:57 +0100 koda update branch webgl
Sun, 27 Jan 2013 00:01:26 +0100 koda remove trailing whitespaces from share too
Sun, 27 Jan 2013 00:00:33 +0100 koda whitespaces and tabs again
Sat, 26 Jan 2013 23:57:37 +0100 koda some whitespaces from ios files
Sat, 26 Jan 2013 23:56:10 +0100 koda complete tabs and trailing whitespace formatting on frontend
Sat, 26 Jan 2013 22:59:48 +0400 unc0rr Not needed anymore
Sat, 26 Jan 2013 22:57:03 +0400 unc0rr Don't resend "team quit" message when client closes engine, then quits room:
Sat, 26 Jan 2013 19:28:37 +0100 koda uConsole on a diet
Fri, 25 Jan 2013 22:33:26 +0400 unc0rr - Also pass unknown cmds to the server when in room
Fri, 25 Jan 2013 14:19:55 +0100 sheepluva small cleanup
Fri, 25 Jan 2013 13:59:27 +0100 sheepluva big indentation/whitespaces cleanup
Fri, 25 Jan 2013 13:29:20 +0400 unc0rr Some fixes
Fri, 25 Jan 2013 12:54:24 +0100 sheepluva small cleanup, fix ancient warning (the "itPlay" one)
Fri, 25 Jan 2013 12:59:06 +0400 unc0rr Fix finding player's another clan
Wed, 23 Jan 2013 16:35:26 -0500 dag10 Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
Wed, 23 Jan 2013 23:57:47 +0400 unc0rr Oops, got too excited
Wed, 23 Jan 2013 23:54:01 +0400 unc0rr Fix crashers
Wed, 23 Jan 2013 04:48:04 +0100 koda ios, show fps when debugging
Wed, 23 Jan 2013 04:42:18 +0100 koda update sound preferences in ios settings ('sound' means 'sound effects' instead of 'sound enabled')
Wed, 23 Jan 2013 03:37:27 +0100 koda restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
Mon, 21 Jan 2013 21:52:49 -0500 dag10 On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
Tue, 22 Jan 2013 00:33:37 +0400 unc0rr Fix official server build
Tue, 22 Jan 2013 00:24:44 +0400 unc0rr Okay, let's try not trust even room admin on this
Tue, 22 Jan 2013 00:04:09 +0400 unc0rr Make number of hedgehogs restriction actually work in network game
Mon, 21 Jan 2013 14:14:56 -0500 dag10 Removed constant repainting of bgwidget on every frame.
Mon, 21 Jan 2013 14:07:39 -0500 dag10 Prepends an asterisk on maps, styles, and themes that are DLC. (Resolves issue 515)
Mon, 21 Jan 2013 13:04:57 -0500 dag10 Force-starting a game now only works for client versions >43
Mon, 21 Jan 2013 12:22:33 +0400 unc0rr Learn to properly localize strings with numbers pleeeeaaaase
Mon, 21 Jan 2013 02:21:04 -0500 dag10 It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
Mon, 21 Jan 2013 00:30:18 -0500 dag10 Moved room name edit box from footer to top of page. Also shows room name when in slave mode.
Sun, 20 Jan 2013 20:42:20 -0500 nemo Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
Sun, 20 Jan 2013 18:54:18 -0500 nemo restore former cluster behaviour (makes the most diff for the bomb)
Sun, 20 Jan 2013 23:05:31 +0100 koda lupdate -pro project_files/hedgewars.pro -no-obsolete
Sun, 20 Jan 2013 23:03:27 +0100 koda reuse the same words with tr() and .arg() in bandialog
Sun, 20 Jan 2013 22:51:26 +0100 koda fix out of source build
Mon, 21 Jan 2013 00:07:26 +0400 unc0rr Merge
Sat, 19 Jan 2013 20:01:01 -0500 dag10 Centered desc label. (Fixes issue 461)
Sat, 19 Jan 2013 18:48:21 -0500 dag10 Fixes password not actually saving when "save password" is checked in the HWPasswordDialog called by HWForm.
Sat, 19 Jan 2013 17:46:06 -0500 dag10 Accidentally left atexit() inside a mac-only section in last revision (rbecac012d502)
Sat, 19 Jan 2013 17:33:10 -0500 dag10 Moved FileEngineHandler instance in main() to be a pointer released "atexit". (Fixes issue 509)
Sat, 19 Jan 2013 14:11:06 -0500 dag10 Moved library version info out of about.html and into a QLabel beneath Hedgehog.png on about page.
Sat, 19 Jan 2013 21:51:41 +0400 unc0rr - Allow server admins to use DELEGATE even when not room owner
Sat, 19 Jan 2013 00:55:51 +0400 unc0rr Some ignoring
Sat, 19 Jan 2013 00:51:28 +0400 unc0rr Server messages localization using Qt's l10n subsystem:
Fri, 18 Jan 2013 11:47:23 +0100 koda improve tips (issue 472)
Fri, 18 Jan 2013 11:32:02 +0100 lowdread pt_BR.txt update
Fri, 18 Jan 2013 11:30:09 +0100 inu pt_PT update
Fri, 18 Jan 2013 00:41:26 +0400 unc0rr Don't use same hwFloat variable at both left and right sides of assignment (inlining bug?)
Thu, 17 Jan 2013 23:17:39 +0400 unc0rr - Pass unknown chat commands to server
Thu, 17 Jan 2013 18:12:30 +0100 sheepluva small cleanup of helloSounds; note: physfs:// prefix will break sound paths since playSoundFile uses physfs for finding files already
Thu, 17 Jan 2013 11:16:03 +0400 unc0rr Merge
Wed, 16 Jan 2013 18:34:43 -0500 dag10 Can now change theme for static and mission maps.
Tue, 15 Jan 2013 12:20:19 +0400 unc0rr No
Tue, 15 Jan 2013 00:52:29 -0500 dag10 Fixes build.
Mon, 14 Jan 2013 22:09:07 -0500 dag10 Added "what we use" section to "about" page. From GCI.
Mon, 14 Jan 2013 16:04:05 -0500 dag10 Fixed feedback submission by correcting Content-Type.
Mon, 14 Jan 2013 15:26:00 -0500 dag10 Fixed disabled QSpinBox border color.
Mon, 14 Jan 2013 14:10:37 -0500 dag10 Organized options into more relavant tabs.
Mon, 14 Jan 2013 21:37:04 +0400 unc0rr - Fix another ton of bugs and misbehavior
Mon, 14 Jan 2013 21:17:42 +0400 dag10 Convert feedback page to dialog (+some fixes from unC0Rr)
Mon, 14 Jan 2013 13:28:03 +0100 dag10 GCI2012: Abstract Page Load
Mon, 14 Jan 2013 13:19:47 +0100 dag10 GCI2012: Abstract Hedgewars Dialogs
Mon, 14 Jan 2013 12:45:01 +0100 dag10 GCI2012: No More Hovering
Mon, 14 Jan 2013 12:35:01 +0100 koda move platform code around, based off a gci task by dag10
Mon, 14 Jan 2013 12:07:51 +0100 koda GCI2012: Subscribe for Network
Mon, 14 Jan 2013 11:52:19 +0100 koda keep engine target name consistent across platforms
Mon, 14 Jan 2013 11:28:19 +0100 koda provide a nice mission description, feel free to improve
Mon, 14 Jan 2013 11:19:59 +0100 dag10 GCI2012: Improve Game Configuration Widget
Mon, 14 Jan 2013 12:07:06 +0400 unc0rr Merge
Sun, 13 Jan 2013 11:14:50 +0400 unc0rr Fix build
Sun, 13 Jan 2013 10:46:01 +0400 dag10 Hat selection reworked
Sat, 12 Jan 2013 18:37:10 -0500 nemo Prevent camera from moving with auto camera disabled when remote teams are targetting
Sun, 13 Jan 2013 01:02:08 +0400 unc0rr Logon procedure for checkers, introduce invisible clients
Sat, 12 Jan 2013 01:18:50 +0400 unc0rr - Start work on checker
Thu, 10 Jan 2013 22:59:46 +0400 martin_bede Fix tons of warnings
Thu, 10 Jan 2013 22:54:55 +0400 unc0rr Throw away stupid Data.Seq
Wed, 09 Jan 2013 10:16:10 +0400 unc0rr Fix build
Tue, 08 Jan 2013 21:29:37 +0200 vitiv Merged default
Tue, 08 Jan 2013 00:40:20 +0400 martin_bede lua API functions to enable or disable game flags
Mon, 07 Jan 2013 08:35:29 -0500 nemo correct rope tip
Tue, 08 Jan 2013 21:27:35 +0200 vitiv Added "New account" button when connectiong to the official server
Fri, 04 Jan 2013 21:44:40 +0400 unc0rr Merge from default flibqtfrontend
Fri, 04 Jan 2013 19:42:49 +0400 unc0rr - Unbreak build with .pro file
Wed, 02 Jan 2013 18:32:19 +0100 martin_bede Tips are now loaded from an xml file.
Thu, 03 Jan 2013 10:43:40 +0100 koda simplified physfs cmake
Thu, 03 Jan 2013 19:57:17 +0100 martin_bede Removed wiggle 3D mode, reorder the list of 3D modes.
Fri, 04 Jan 2013 03:13:21 +0100 koda have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
Fri, 04 Jan 2013 02:58:19 +0100 koda GCI2012: Resolution Freedom
Thu, 03 Jan 2013 17:14:14 +0200 vitiv Tweaked the resolution option layout.
Wed, 02 Jan 2013 23:13:14 +0100 martin_bede GCI2012: Unix Qt Signals
Thu, 03 Jan 2013 15:59:30 +0200 vitiv Separated fullscreen and windowed hwengine resolution parameters.
Wed, 02 Jan 2013 12:39:50 +0100 koda simplify entering/leaving pages debug
Thu, 03 Jan 2013 15:58:23 +0200 vitiv Changed resolution labels on options page.
Wed, 02 Jan 2013 10:11:42 +0100 koda also have uTouch follow the new NewTurn policy
Mon, 31 Dec 2012 12:12:23 +0200 vitiv merged changes
Tue, 01 Jan 2013 14:21:51 -0500 nemo move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
Sun, 30 Dec 2012 03:00:51 +0100 koda don't discard older cmake_c_flags
Sun, 30 Dec 2012 02:43:24 +0100 Willie Zhu GCI2012: CMake List Append
Sat, 29 Dec 2012 22:50:10 +0100 dag10 GCI2012: Advanced Keyboard Configuration
Sun, 30 Dec 2012 16:04:28 +0200 vitiv Preserve windowed resolution after manual resize
Fri, 28 Dec 2012 23:54:42 +0100 koda ok, enable the splashscreen for win only
Sat, 29 Dec 2012 14:40:20 +0200 vitiv Added Support for variable windowed resolution.
Fri, 28 Dec 2012 11:00:12 +0100 koda restore compatibility with cmake 2.6
Thu, 27 Dec 2012 18:16:50 +0100 koda NSIS workaround no longer necessary
Wed, 02 Jan 2013 11:11:49 +0100 koda install shaders only when needed, find clang only when needed, fix building on windows, better cmake boolean vars webgl
Thu, 27 Dec 2012 17:08:58 +0100 koda disable splash on linux
Sun, 30 Dec 2012 09:48:52 -0500 Michael Hartman Small GL message webgl
Thu, 27 Dec 2012 17:01:02 +0100 koda add a splashscreen while the main interface is loading (enabled on all platforms, disable if it doesn'n't look good
Sun, 30 Dec 2012 09:24:30 -0500 Michael Hartman uStore.pas: Correctly point to shaders webgl
Thu, 27 Dec 2012 15:56:02 +0100 koda oops, forgot that data absolute path only applies to linux
Sun, 30 Dec 2012 09:23:30 -0500 Michael Hartman Added shaders and -GL2 option webgl
Thu, 27 Dec 2012 15:32:48 +0100 koda move DATA_INSTALL_DIR to the configurable options section
Tue, 25 Dec 2012 05:15:49 +0100 koda fix hwc install and pas2c preprocessing (but not total conversion) webgl
Thu, 27 Dec 2012 13:24:57 +0100 koda typo when using DATA_INSTALL_DIR
Tue, 25 Dec 2012 04:45:22 +0100 koda update branch with default webgl
Thu, 27 Dec 2012 12:31:23 +0400 unc0rr Fix build
Tue, 25 Dec 2012 02:30:00 +0100 dag10 GCI2012: Feedback Redo
Tue, 25 Dec 2012 01:13:07 +0100 koda convert Game() library call to argc,argv format so that we can use the new parsing functions
Mon, 24 Dec 2012 12:52:14 -0500 nemo Don't play sounds in chat if sound is disabled, try to prevent sound crashes by checking for audio init failure.
Mon, 24 Dec 2012 17:07:12 +0100 RowanD GCI2012: Change Argument Passing Between Frontend and Engine
Mon, 24 Dec 2012 16:23:55 +0100 koda merge
Mon, 24 Dec 2012 15:41:45 +0100 koda get executable directory at runtime rather than configure time
Mon, 24 Dec 2012 03:00:18 +0100 koda adjust rpath on osx too for libengine
Mon, 24 Dec 2012 09:56:29 -0500 nemo fix sky
Sat, 22 Dec 2012 21:43:39 -0500 nemo Shoppa tournament 2012 winners
Sat, 22 Dec 2012 21:04:47 -0500 nemo trophyrace with names removed
Thu, 20 Dec 2012 23:54:41 +0100 dag10 GCI2012: Beautify Network Page
Thu, 20 Dec 2012 23:14:54 +0100 koda remove the CROSSAPPLE option until a better solution is found
Thu, 20 Dec 2012 23:12:18 +0100 koda cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
Wed, 19 Dec 2012 19:33:49 +0100 koda edit rpath manually, allowing frontend+libengine to run on linux too
Wed, 19 Dec 2012 19:28:13 +0100 koda can change library name and compile it on windows again
Wed, 19 Dec 2012 18:23:29 +0100 koda remove FPFLAGS and GHFLAGS from cache every time
Wed, 19 Dec 2012 18:17:23 +0100 koda can compile engine as library on linux but not run the executable (automatically), most likely breaking other platforms (wrt engine-as-library)
Tue, 18 Dec 2012 12:04:17 +0100 koda can use engine as library on windows too
Tue, 18 Dec 2012 03:07:45 +0100 koda minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
Mon, 17 Dec 2012 00:43:52 +0100 koda bye bye cBits
Mon, 17 Dec 2012 00:34:49 +0100 koda move GetParams in ArgParser, print a warning when using a deprecated command, pascalisation of +1s
Mon, 17 Dec 2012 00:18:18 +0100 RowanD GCI2012: Optional Second Argument
Tue, 18 Dec 2012 20:48:37 +0400 unc0rr Use physfs here too flibqtfrontend
Sun, 16 Dec 2012 18:50:00 +0100 sheepluva add hwengine.desktop to hgignore
Sun, 16 Dec 2012 12:25:13 +0400 unc0rr Merge from default flibqtfrontend
Sun, 16 Dec 2012 12:16:21 +0400 unc0rr Pass ROUND_FINISHED to engine so it could stop syncing
Sun, 16 Dec 2012 01:25:11 +0100 RowanD improve engine cmd line parsing and its documentation
Sat, 15 Dec 2012 23:00:07 +0100 Ondrej Skopek Documented an unclear method call
Sat, 15 Dec 2012 22:42:21 +0100 Ondrej Skopek Reloads PAGE_SETUP values after clearing passwordhash
Fri, 14 Dec 2012 21:09:07 +0100 Ondrej Skopek Added handling of not registered nicks (no change-server side tho), clearPasswordHash() also now sets the savepassword setting to false
Fri, 14 Dec 2012 18:57:31 +0100 Ondrej Skopek Merge from parent
Fri, 14 Dec 2012 18:49:25 +0100 Ondrej Skopek Reverted password loading in PAGE_SETUP, changed the value of passwordlength to save, added clearing of hashes after a 'Wrong password' RetryDialog
Thu, 13 Dec 2012 20:34:44 +0100 Ondrej Skopek Added a hack that activates a RetryDialog in case the user is banned for 'Reconnect too fast'. Set all string used in RetryDialog to be translated
Wed, 12 Dec 2012 16:17:32 +0100 Ondrej Skopek fixed minor problem with saving hash
Wed, 12 Dec 2012 15:57:01 +0100 Ondrej Skopek Removed whitespaces, refactored hash setting getting and clearing
Tue, 11 Dec 2012 15:45:20 +0100 Ondrej Skopek Removed commented-out unused code
Fri, 14 Dec 2012 09:58:26 -0500 nemo *sigh*
Mon, 10 Dec 2012 22:09:54 +0100 Ondrej Skopek Patched login dialog bugs, added retry dialogs
Fri, 14 Dec 2012 09:53:17 -0500 nemo Try to be friendlier to small screen sizes. Use 800x600 if width/height of 2/3rds is smaller than 800x600 (things don't look smaller than that size), use desktop size if it is for some reason smaller than 800x600
Mon, 10 Dec 2012 10:32:51 -0500 nemo uint32_t -> quint32
Mon, 10 Dec 2012 10:21:56 +0100 koda Fix linux build broken in ra1577759bf62 (probably)
Mon, 10 Dec 2012 12:06:02 +0400 unc0rr Fix non-osx build broken in ra874d00df4a4. Dudes... :(
Mon, 10 Dec 2012 11:45:21 +0400 unc0rr Fix windows build broken in raf97cdbb7713
Mon, 10 Dec 2012 03:59:00 +0100 koda cmake set variable and typo
Mon, 10 Dec 2012 03:07:25 +0100 Drew Gottlieb GCI2012: Autoupdate Button in Settings
Sun, 09 Dec 2012 18:00:01 +0100 koda cmake verbosity/documentation/cleanup/formatting
Sun, 16 Dec 2012 12:05:32 +0400 unc0rr Implement some more callbacks flibqtfrontend
Sun, 09 Dec 2012 16:13:06 +0100 koda partially revert r1fba650c2aa4 on misc/physfs/CMakeLists.txt which randomly set true and false variables
Fri, 14 Dec 2012 00:12:00 +0400 unc0rr Delete poller when game is over flibqtfrontend
Sun, 09 Dec 2012 16:00:06 +0100 koda less linking needed, raise minimum_osx_version when videorec is enabled
Sat, 08 Dec 2012 22:53:23 +0400 unc0rr Merge with default flibqtfrontend
Sat, 08 Dec 2012 20:49:43 -0500 Drew Gottlieb hides the 'email' prompt on the feedback page (as that doesn't work, so it's a misleading/useless feature), makes the "please add your email" text a little nicer and more noticeable, and makes the "feedback" and "downloadable content" buttons on the main menu a little bit larger, and more clickable.
Sat, 08 Dec 2012 22:43:03 +0400 unc0rr Some fixes flibqtfrontend
Sat, 08 Dec 2012 20:23:13 +0400 unc0rr Unbreak build flibqtfrontend
Sat, 08 Dec 2012 20:23:13 +0400 unc0rr Unbreak build
Sat, 08 Dec 2012 15:38:16 +0100 koda removing the optimisation that caused (most likely) the lua crashes on osx flibqtfrontend
Sat, 08 Dec 2012 15:38:16 +0100 koda removing the optimisation that caused (most likely) the lua crashes on osx
Sat, 08 Dec 2012 15:35:03 +0100 koda strip available ram entry, add notice for entering email flibqtfrontend
Sat, 08 Dec 2012 15:35:03 +0100 koda strip available ram entry, add notice for entering email
Sat, 08 Dec 2012 15:06:30 +0100 Drew Gottlieb GCI2012: Google Issue Login flibqtfrontend
Sat, 08 Dec 2012 15:06:30 +0100 Drew Gottlieb GCI2012: Google Issue Login
Fri, 07 Dec 2012 16:03:53 -0500 mk12 will fix this http://code.google.com/p/hedgewars/source/detail?r=9f0e79ab51f00f3b1e133ae70cdd63f6963439c0 and will allow hedgewars to build without video recording enabled, for the time being although i want to talk to koda or someone to understand what should be #ifdef'd and if i've done too much or too little.. but at least that will let it build flibqtfrontend
Fri, 07 Dec 2012 16:03:53 -0500 mk12 will fix this http://code.google.com/p/hedgewars/source/detail?r=9f0e79ab51f00f3b1e133ae70cdd63f6963439c0 and will allow hedgewars to build without video recording enabled, for the time being although i want to talk to koda or someone to understand what should be #ifdef'd and if i've done too much or too little.. but at least that will let it build
Fri, 07 Dec 2012 11:05:17 -0500 Marco Bresciani updated frontend translation flibqtfrontend
Fri, 07 Dec 2012 11:05:17 -0500 Marco Bresciani updated frontend translation
Thu, 06 Dec 2012 11:14:21 +0100 sheepluva fix some comments and add basic doxygen file flibqtfrontend
Thu, 06 Dec 2012 11:14:21 +0100 sheepluva fix some comments and add basic doxygen file
Tue, 04 Dec 2012 09:24:10 +0100 Mrowqa GCI2012: Corrected headers for generate documentation (doxygen) flibqtfrontend
Tue, 04 Dec 2012 09:24:10 +0100 Mrowqa GCI2012: Corrected headers for generate documentation (doxygen)
Thu, 06 Dec 2012 10:01:01 +0100 sheepluva fix build on linux for me ( the uint32_t releated breakage ) flibqtfrontend
Thu, 06 Dec 2012 10:01:01 +0100 sheepluva fix build on linux for me ( the uint32_t releated breakage )
Thu, 06 Dec 2012 01:54:34 +0100 koda GCI2012: Refactor Authors Page flibqtfrontend
Thu, 06 Dec 2012 01:54:34 +0100 koda GCI2012: Refactor Authors Page
Thu, 06 Dec 2012 00:44:27 +0100 koda tinker around the info delivery... flibqtfrontend
Thu, 06 Dec 2012 00:52:50 +0100 koda GCI2012: Sound Option, Hear Only Music
Wed, 05 Dec 2012 23:54:47 +0100 Martin Bede GCI2012: Embed System Info flibqtfrontend
Thu, 06 Dec 2012 00:44:27 +0100 koda tinker around the info delivery...
Tue, 04 Dec 2012 17:57:18 -0500 Mitchell Kember Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two). flibqtfrontend
Wed, 05 Dec 2012 23:54:47 +0100 Martin Bede GCI2012: Embed System Info
Wed, 05 Dec 2012 17:25:48 -0500 Mitchell Kember Merge
Tue, 04 Dec 2012 16:53:47 -0500 Mitchell Kember Cleaned up frontend options a bit and added a couple WhatsThis messages. flibqtfrontend
Thu, 06 Dec 2012 00:38:12 +0400 unc0rr Command to delegate room to other player
Tue, 04 Dec 2012 16:37:02 -0500 Mitchell Kember Removed redundant "enable"s on checkboxes and variable names. flibqtfrontend
Thu, 06 Dec 2012 00:24:20 +0400 unc0rr Change room name if room admin is kicked
Thu, 06 Dec 2012 00:38:12 +0400 unc0rr Command to delegate room to other player flibqtfrontend
Thu, 06 Dec 2012 00:14:40 +0400 unc0rr Stop syncing when recieved 'o' message
Thu, 06 Dec 2012 00:24:20 +0400 unc0rr Change room name if room admin is kicked flibqtfrontend
Thu, 06 Dec 2012 00:08:33 +0400 unc0rr Send "ROUND_FINISHED" to room clients when server thinks so
Thu, 06 Dec 2012 00:14:40 +0400 unc0rr Stop syncing when recieved 'o' message flibqtfrontend
Thu, 06 Dec 2012 00:04:23 +0400 unc0rr Better check for bans
Thu, 06 Dec 2012 00:08:33 +0400 unc0rr Send "ROUND_FINISHED" to room clients when server thinks so flibqtfrontend
Wed, 05 Dec 2012 23:55:22 +0400 unc0rr Show others if spectator is in game
Thu, 06 Dec 2012 00:04:23 +0400 unc0rr Better check for bans flibqtfrontend
Wed, 05 Dec 2012 23:51:04 +0400 unc0rr Show who's in game to spectators
Wed, 05 Dec 2012 13:45:18 -0500 Mitchell Kember Merge
Wed, 05 Dec 2012 23:55:22 +0400 unc0rr Show others if spectator is in game flibqtfrontend
Wed, 05 Dec 2012 23:25:11 +0400 unc0rr "Registered users only" room flag
Tue, 04 Dec 2012 17:57:18 -0500 Mitchell Kember Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
Wed, 05 Dec 2012 23:51:04 +0400 unc0rr Show who's in game to spectators flibqtfrontend
Tue, 04 Dec 2012 16:53:47 -0500 Mitchell Kember Cleaned up frontend options a bit and added a couple WhatsThis messages.
Wed, 05 Dec 2012 13:31:08 -0500 nemo kinda treat graves like hedgehogs for the purpose of looking up hog info
Wed, 05 Dec 2012 23:25:11 +0400 unc0rr "Registered users only" room flag flibqtfrontend
Tue, 04 Dec 2012 16:37:02 -0500 Mitchell Kember Removed redundant "enable"s on checkboxes and variable names.
Wed, 05 Dec 2012 18:12:07 +0100 Drew Gottlieb GCI2012: Remove Quit Prompt On Mouse Click
Wed, 05 Dec 2012 13:31:08 -0500 nemo kinda treat graves like hedgehogs for the purpose of looking up hog info flibqtfrontend
Tue, 04 Dec 2012 10:49:52 +0100 koda backout rea7541f77944 since development of frontlib is on another branch
Wed, 05 Dec 2012 18:12:07 +0100 Drew Gottlieb GCI2012: Remove Quit Prompt On Mouse Click flibqtfrontend
Tue, 04 Dec 2012 10:17:16 +0100 koda don't set stereomode when stereo is disabled
Tue, 04 Dec 2012 10:17:16 +0100 koda don't set stereomode when stereo is disabled flibqtfrontend
Tue, 04 Dec 2012 03:54:42 +0100 O. Michael Hartman GCI2012: Fix Cancelling Video Uploads
Tue, 04 Dec 2012 03:54:42 +0100 O. Michael Hartman GCI2012: Fix Cancelling Video Uploads flibqtfrontend
Tue, 04 Dec 2012 03:27:12 +0100 koda readd this debug line, commented out, could be useful
Tue, 04 Dec 2012 03:27:12 +0100 koda readd this debug line, commented out, could be useful flibqtfrontend
Tue, 04 Dec 2012 03:25:31 +0100 koda can reopen engine again...
Tue, 04 Dec 2012 03:25:31 +0100 koda can reopen engine again... flibqtfrontend
Tue, 04 Dec 2012 01:52:42 +0100 koda third merge, yay
Mon, 03 Dec 2012 17:38:31 -0500 Joe Doyle (Ginto8) Made user data path default to '.'. flibqtfrontend
Tue, 04 Dec 2012 01:52:14 +0100 koda second merge
Tue, 04 Dec 2012 22:31:22 +0400 unc0rr Register flib_gameconn callbacks flibqtfrontend
Tue, 04 Dec 2012 01:51:57 +0100 koda first merge
Tue, 04 Dec 2012 09:15:55 +0400 unc0rr merge from default flibqtfrontend
Mon, 03 Dec 2012 17:38:31 -0500 Joe Doyle (Ginto8) Made user data path default to '.'.
Mon, 03 Dec 2012 23:54:12 +0400 unc0rr Create hedgewars.ini if not exists manually,
Mon, 03 Dec 2012 18:08:19 +0100 Ondrej GCI2012: Navigation Output
Mon, 03 Dec 2012 17:51:57 +0100 Rowan D GCI2012: Convert uMobile into a Callback Record
Mon, 03 Dec 2012 17:49:02 +0100 koda don't allow resizing videorec widgets
Mon, 03 Dec 2012 17:47:39 +0100 koda GCI2012: Move Video Preferences in Settings Tab
Sun, 02 Dec 2012 23:07:36 -0500 Mitchell Kember Merged changes from upstream.
Sun, 02 Dec 2012 18:45:57 -0500 Mitchell Kember Move video description text underneath thumbnail to prevent the layout from resizing.
Mon, 03 Dec 2012 13:31:39 +0400 unc0rr Fix crashes and wtf behaviour introduced in r0b8beacff8a5
Sun, 02 Dec 2012 18:12:50 -0500 Mitchell Kember Merged with upstream.
Mon, 03 Dec 2012 12:02:32 +0400 unc0rr Unbreak build with freepascal < 2.6.0
Sun, 02 Dec 2012 18:10:29 -0500 Mitchell Kember Fixed crash that occured after recording a video (pagevideos' config wasn't set).
Mon, 03 Dec 2012 01:45:59 +0100 koda caught a few more possible glitches in engine cmakefile
Sun, 02 Dec 2012 17:46:02 -0500 Mitchell Kember Merged koda's fix for the hwengine bug.
Mon, 03 Dec 2012 01:43:52 +0100 koda MERGE
Sun, 02 Dec 2012 17:44:34 -0500 Mitchell Kember Make video recording options have fixed size and merge with spinbox->combobox change.
Sun, 02 Dec 2012 22:19:13 +0400 unc0rr Fix check for file existance
Sun, 02 Dec 2012 13:57:21 -0500 Mitchell Kember Merged changes from upstream.
Sun, 02 Dec 2012 22:14:21 +0400 unc0rr - Disable in-room bans
Sun, 02 Dec 2012 23:41:01 +0100 koda fix compiling engine (bug introduced in r33868aea694c)
Sun, 02 Dec 2012 17:23:13 +0100 Drew Gottlieb GCI2012: Find Out What is Causing This Problem (frontend leaks on OS X)
Sun, 02 Dec 2012 17:01:51 +0100 koda unify default videorec values loading/reloading, fix setting index/value from previous commit
Sun, 02 Dec 2012 15:23:59 +0100 O. Michael Hartman GCI2012: Check for Non-Standard Recorder Framerate
Sun, 02 Dec 2012 14:51:54 +0100 koda resize the qt window to fill 2/3 of the screen size (no more crammed widgets on first launch) and always center it
Sat, 01 Dec 2012 21:32:34 -0500 Mitchell Kember Merged changes from upstream.
Sat, 01 Dec 2012 19:57:57 -0500 nemo fix mask only
Sun, 02 Dec 2012 00:31:35 +0100 Ondrej GCI2012: User/Pass Single Prompt
Sun, 02 Dec 2012 00:02:40 +0100 koda GCI2012: Move Freepascal discovery code into a CMake module
Sun, 02 Dec 2012 01:26:00 +0400 unc0rr Refactor: get rid of excessive QSettings instances on the same poor hedgewars.ini file
Sun, 02 Dec 2012 01:25:11 +0400 unc0rr Fix QSettings problems:
Sat, 01 Dec 2012 22:15:25 +0400 unc0rr Some fixes
Sat, 01 Dec 2012 21:19:28 +0100 koda shorten tip
Fri, 30 Nov 2012 20:00:53 -0500 Mitchell Kember Google Code-in: Center help text field
Sat, 01 Dec 2012 15:56:19 -0500 Joe Doyle (Ginto8) Fix more errors. It compiles!
Sat, 01 Dec 2012 21:10:15 +0100 koda also this can be deleted
Sat, 01 Dec 2012 15:14:34 -0500 Joe Doyle (Ginto8) Merge
Fri, 30 Nov 2012 23:04:49 -0500 Joe Doyle (Ginto8) Merge
Sat, 01 Dec 2012 15:14:03 -0500 Joe Doyle (Ginto8) Fix some stupid errors I caused
Sat, 01 Dec 2012 04:36:27 +0100 koda minor xcodeproj update
Sat, 01 Dec 2012 04:36:13 +0100 koda use High() to avoid future out of bounds in uSound
Fri, 30 Nov 2012 23:04:10 -0500 Joe Doyle (Ginto8) Make user folder default to global folder in hwengine
Sat, 01 Dec 2012 16:03:38 -0600 Bryan Dunsmore Refactor Freepascal module.
Fri, 30 Nov 2012 22:23:26 -0500 nemo oups
Sat, 01 Dec 2012 15:40:10 -0600 Bryan Dunsmore Move noexecstack flags to Freepascal module and refactor.
Sat, 01 Dec 2012 02:14:26 +0100 koda remove unneeded @2x images
Fri, 30 Nov 2012 23:08:10 -0600 Bryan Dunsmore Move code for Freepascal to separate CMake module.
Sat, 01 Dec 2012 02:12:10 +0100 deepdog GCI2012: Remove Structure Weapon Code
Fri, 30 Nov 2012 22:08:06 -0500 Joe Doyle (Ginto8) Make user folder default to global folder in hwengine
Fri, 30 Nov 2012 23:36:18 +0100 koda set window modality for new ban dialogs
Sat, 01 Dec 2012 00:44:12 +0400 unc0rr Fix warning
Sat, 01 Dec 2012 00:38:06 +0400 unc0rr Bans manager
Sat, 01 Dec 2012 00:37:23 +0400 unc0rr - Fix UNBAN bug
Fri, 30 Nov 2012 18:46:25 +0400 unc0rr Case insensitive test for banned nickname
Fri, 30 Nov 2012 18:43:43 +0400 unc0rr Implement ban by nickname
Fri, 30 Nov 2012 15:26:49 +0100 koda GCI2012: Too many variables
Fri, 30 Nov 2012 15:00:47 +0100 koda GCI2012 - In-Game Chat Commands
Sat, 01 Dec 2012 21:24:25 -0500 Mitchell Kember Google Code-in: Move video preferences in settings tab
Fri, 30 Nov 2012 10:51:29 +0100 Rowan D GCI2012: Command Line Parsing
Fri, 30 Nov 2012 20:00:53 -0500 Mitchell Kember Google Code-in: Center help text field
Fri, 30 Nov 2012 10:15:17 +0100 koda use the correct symbol
Fri, 30 Nov 2012 15:29:09 -0500 Mitchell Kember Use same macro for hiding video record button and keybinding
Fri, 30 Nov 2012 07:42:28 +0100 m4tx GCI2012: Lowercase CMake functions (main files only)
Thu, 29 Nov 2012 23:23:19 -0500 Joe Doyle (Ginto8) Move global variables to units that use them
Thu, 29 Nov 2012 19:44:18 -0500 Mitchell Kember Google Code-in: Hide "video record" keybind option
Thu, 29 Nov 2012 23:13:06 -0500 Joe Doyle (Ginto8) Remove unused global variables
Thu, 29 Nov 2012 14:48:38 -0500 nemo *sigh*
Fri, 30 Nov 2012 18:19:52 +0400 unc0rr merge flibqtfrontend
Thu, 29 Nov 2012 22:50:08 +0400 unc0rr A bit of refactoring
Fri, 30 Nov 2012 12:12:49 +0400 unc0rr Use HW_TEAMCOLOR_ARRAY from frontlib flibqtfrontend
Thu, 29 Nov 2012 14:02:28 +1300 Chris Wong Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
Fri, 30 Nov 2012 11:40:37 +0400 unc0rr Merge flibqtfrontend
Thu, 29 Nov 2012 04:57:35 +0100 zero579911 GCI: use player's name for the default team
Fri, 30 Nov 2012 15:16:14 +0100 Medo Fixed flib_weaponset_create creating an empty weaponset (for real this time :P) flibqtfrontend
Thu, 29 Nov 2012 14:47:36 -0500 nemo unbreak linking pending some fix or other by koda. this is the same thing video recording still does.
Tue, 27 Nov 2012 10:05:24 +0400 unc0rr Some fixes flibqtfrontend
Tue, 27 Nov 2012 21:21:14 +0100 Medo Added default weaponset to frontlib hwconsts flibqtfrontend
Wed, 28 Nov 2012 10:57:07 -0500 nemo merge
Tue, 27 Nov 2012 00:29:41 +0400 unc0rr No more crashes when running quick game flibqtfrontend
Wed, 28 Nov 2012 11:57:39 +0100 Bryan Dunsmore GCI2012: Empty list help text (Issue 375)
Mon, 26 Nov 2012 00:28:47 +0400 unc0rr Try to setup weapon sets for quick game flibqtfrontend
Wed, 28 Nov 2012 00:27:30 +0400 unc0rr Remove limit on hedgehogs number
Mon, 26 Nov 2012 00:09:54 +0400 unc0rr Merge from default to have recent fixes flibqtfrontend
Mon, 26 Nov 2012 11:34:54 +0400 unc0rr koda, koda... could have checked your claims
Sat, 24 Nov 2012 18:31:49 +0100 koda link physfs on ios, add its library and (most importantly) implement automatic dependencies resolution
Sat, 24 Nov 2012 14:29:47 +0100 jose1711 Updated Slovak translation
Sat, 24 Nov 2012 18:30:59 +0100 koda add ios project to physfs
Sat, 24 Nov 2012 12:32:37 +0100 jose1711 merge
Sat, 24 Nov 2012 05:17:40 +0100 koda INSTALL and README updates
Sat, 24 Nov 2012 01:30:46 +0100 koda physfs: no carbon depency on osx, add cdecl attributes on extra functions
Fri, 23 Nov 2012 23:27:34 +0100 jose1711 Updated Slovak translation
Sat, 24 Nov 2012 00:28:32 +0400 unc0rr Load sounds with the help of physfsrwops library
Sun, 02 Dec 2012 00:03:16 +0100 koda merge webgl
Fri, 23 Nov 2012 16:19:01 +0400 unc0rr Refactor identifiers names
Sat, 01 Dec 2012 04:39:31 +0100 koda GCI2012: Check for Clang Version in CMake webgl
Sat, 01 Dec 2012 15:52:36 -0600 Bryan Dunsmore Refactor Clang module. webgl
Fri, 23 Nov 2012 16:17:06 +0400 unc0rr Implement QAbstractFileEngine::FastReadLineExtension
Fri, 30 Nov 2012 21:28:40 -0600 Bryan Dunsmore Move version check of Clang to CMakeLists. webgl
Fri, 23 Nov 2012 16:16:02 +0400 unc0rr Use alternative way of checking for file end. Also refactor this code a bit.
Fri, 30 Nov 2012 20:00:58 -0600 Bryan Dunsmore Move code for Clang to separate CMake module. webgl
Fri, 30 Nov 2012 20:04:15 -0600 Bryan Dunsmore Move code for Clang to separate CMake module. webgl
Fri, 23 Nov 2012 13:08:50 +0400 unc0rr Bring ansistrings back
Mon, 26 Nov 2012 00:06:42 +0400 unc0rr Oops, temporary objects involved flibqtfrontend
Sat, 24 Nov 2012 04:27:31 +0100 koda ok at least pas2c now parses allnots....... webgl
Fri, 23 Nov 2012 10:43:15 +0100 koda show console on win when debugging to see frontend messages
Sun, 25 Nov 2012 22:17:11 +0400 unc0rr Convert HWTeam to be a wrapper to flib_team flibqtfrontend
Thu, 22 Nov 2012 10:28:07 +0100 koda update var name webgl
Thu, 22 Nov 2012 23:20:56 +0400 unc0rr Oops, sorry, libphysfs.dll
Sun, 25 Nov 2012 01:13:51 +0400 unc0rr - frontlib loads team config via physfs flibqtfrontend
Thu, 22 Nov 2012 01:47:09 +0100 koda throw in some 'nots' trying to restore pas2c functionality webgl
Thu, 22 Nov 2012 15:24:10 +0400 unc0rr - Fix saving .ini files
Sat, 24 Nov 2012 00:07:05 +0400 unc0rr Remove debug messages flibqtfrontend
Thu, 22 Nov 2012 00:41:53 +0100 koda updated branch webgl
Thu, 22 Nov 2012 02:15:23 +0100 koda revisit the debugfile section
Thu, 22 Nov 2012 23:19:01 +0400 unc0rr Fix some frontlib bugs flibqtfrontend
Wed, 21 Nov 2012 23:34:54 +0100 koda moar cmake cleanup, use message(WARNING ...) where appropriate
Thu, 22 Nov 2012 01:19:16 +0400 unc0rr Try to use map preview facilities: flibqtfrontend
Thu, 22 Nov 2012 00:56:36 +0400 unc0rr Follow IANA suggestions better
Wed, 21 Nov 2012 18:34:45 +0100 koda cleanup revision section, make hg launch tolerant to config errors, drop deprecated exec_prog for desktop configuration in favour of execute_process
Wed, 21 Nov 2012 15:03:33 +0100 koda Bad unC0Rr
Wed, 21 Nov 2012 17:57:05 +0400 unc0rr Bad koda!
Wed, 21 Nov 2012 12:03:40 +0100 koda little cmake cleanup, search installed modules first, then our own
Wed, 21 Nov 2012 11:26:30 +0100 koda how this happened?
Wed, 21 Nov 2012 13:33:27 +0400 unc0rr Take care of parameter passed to FileEngine::fileName. Fixes problem with weird paths on windows.
Wed, 21 Nov 2012 11:57:14 +0400 unc0rr Some fixes to build process
Wed, 21 Nov 2012 11:14:51 +0100 koda added sdl_net headers and def lib for windows, fix frontlib compilation on windows
Wed, 21 Nov 2012 01:48:10 +0100 koda lotsa hackery to get frontend somehow link libengine...
Tue, 20 Nov 2012 22:08:08 +0100 koda frontlib paths
Tue, 20 Nov 2012 21:55:51 +0100 koda fix physfs on osx, now all platforms should be happy
Wed, 21 Nov 2012 00:16:09 +0400 unc0rr Oops
Wed, 21 Nov 2012 00:04:09 +0400 unc0rr Start port to frontlib
Tue, 20 Nov 2012 23:09:17 +0400 unc0rr Fix build
Tue, 20 Nov 2012 22:29:58 +0400 unc0rr Fix SDL library name
Tue, 20 Nov 2012 19:16:11 +0100 koda find lua.h ...
Tue, 20 Nov 2012 18:51:42 +0100 koda thou shall not use system headers for crossplatformness
Tue, 20 Nov 2012 18:33:09 +0100 koda physfs compilation on windows
Tue, 20 Nov 2012 17:50:17 +0100 koda use lua headers correctly
Tue, 20 Nov 2012 00:47:35 +0400 unc0rr Fix typo
Tue, 20 Nov 2012 00:10:12 +0400 unc0rr Okay, remove previous request only if it has same parent
Mon, 19 Nov 2012 23:43:45 +0400 unc0rr - Only allow one engine instance running at the moment
Mon, 19 Nov 2012 13:21:20 +0100 koda win build changes, fpc 2.6, CMAKE_PREFIX_PATH, glut header
Mon, 19 Nov 2012 17:41:09 +0400 unc0rr Link some libraries needed for physfs on windows (there are still 5 symbols which couldn't be found - to be resolved)
Mon, 19 Nov 2012 10:38:02 +0400 unc0rr Merge
Mon, 19 Nov 2012 03:29:41 +0100 koda fix deprecation warnings for libav sources
Mon, 19 Nov 2012 02:48:21 +0100 koda meh
Mon, 19 Nov 2012 00:49:24 +0100 koda linking phsyfs on osx
Sun, 18 Nov 2012 19:33:15 +0100 Xeli allow the engine to use physfs on android too
Sun, 18 Nov 2012 23:10:26 +0400 unc0rr Merge from 0.9.18
Sun, 18 Nov 2012 18:58:46 +0400 unc0rr Convert reading hedgehogs limit from map config
Sun, 18 Nov 2012 18:52:58 +0400 unc0rr Download .zip too, and store them to .hwp
Sat, 17 Nov 2012 20:30:32 -0500 nemo merge... need to remember to update first
Sun, 18 Nov 2012 01:00:26 +0400 unc0rr Merge physfslayer branch into default. Have fun!
Sun, 18 Nov 2012 01:06:01 +0400 unc0rr Close this branch physfslayer
Sun, 18 Nov 2012 00:58:57 +0400 unc0rr - Download .hwp files into Data folder and mount them immediately (yes, could cause problems in case of overlapped contents) physfslayer
Sat, 17 Nov 2012 20:27:49 -0500 nemo oops
Wed, 14 Nov 2012 00:23:29 +0100 koda oops webgl
Sun, 18 Nov 2012 00:37:23 +0400 unc0rr Mount .hwt files found in Data folder physfslayer
Sat, 17 Nov 2012 09:03:47 -0500 nemo oft-requested, should make the shoppa guys happy, probably, but, knowing them, I'm sure someone will complain
Tue, 13 Nov 2012 23:56:50 +0100 koda link main on osx webgl
Sat, 17 Nov 2012 22:45:30 +0400 unc0rr Get rid of DataManager::findFileForRead physfslayer
Fri, 16 Nov 2012 06:14:18 +0100 koda Backed out changeset 5d00c28059e3 - enable the feedback button again
Tue, 13 Nov 2012 23:39:49 +0100 koda cleanup headers, remove -I . from rtl lib to save a few warnings webgl
Sat, 17 Nov 2012 22:07:17 +0400 unc0rr Use (undocumented) Mix_LoadMUS_RW to load music physfslayer
Fri, 16 Nov 2012 05:54:01 +0100 koda mutatis mutandis
Tue, 13 Nov 2012 22:24:30 +0100 koda some CMake cleanup webgl
Sat, 17 Nov 2012 00:41:30 +0400 unc0rr We need custom script loading function in lua now physfslayer
Thu, 15 Nov 2012 22:43:44 +0100 Xeli up android target api (but this commit is actually just to test buildbot: desync
Tue, 13 Nov 2012 13:57:29 -0500 nemo fix build webgl
Sat, 17 Nov 2012 00:15:30 +0400 unc0rr Keeping bruteforce physfslayer
Thu, 15 Nov 2012 16:46:46 +0100 Xeli another tweak tomake --stats-only work on headless servers
Sun, 11 Nov 2012 22:29:58 +0100 koda and install it too webgl
Sat, 17 Nov 2012 00:10:46 +0400 unc0rr Oops, didn't realize FindLua.cmake is our own module physfslayer
Thu, 15 Nov 2012 13:58:49 +0400 unc0rr Don't rely on hedgehog facing direction, check intentions instead. Should fix excessive turns around and weird jumps to water
Sun, 11 Nov 2012 19:11:47 +0100 koda comments and runtime list of files to convert and compile webgl
Sat, 17 Nov 2012 00:01:06 +0400 unc0rr Implement reader in C ffs physfslayer
Thu, 15 Nov 2012 13:57:29 +0400 unc0rr Pretend AI knows how to use drill rocket (actually has no idea of drilling)
Sun, 11 Nov 2012 17:58:36 +0100 koda finally hwengine in c links without errors webgl
Fri, 16 Nov 2012 00:46:33 +0400 unc0rr Script loading via physfs which doesn't work: physfslayer
Wed, 14 Nov 2012 23:23:56 -0500 nemo Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
Sun, 11 Nov 2012 17:52:49 +0100 koda cmake linking for engine in c webgl
Wed, 14 Nov 2012 23:27:33 +0400 unc0rr Engine loads fine with basic config physfslayer
Wed, 14 Nov 2012 22:27:05 -0500 nemo make stats-only mode work headless. also skip a few things to save time/memory.
Sun, 11 Nov 2012 17:15:19 +0100 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
Wed, 14 Nov 2012 22:45:36 +0400 unc0rr Get rid of Pathz and UserPathz physfslayer
Wed, 14 Nov 2012 22:08:40 -0500 nemo oops
Sun, 11 Nov 2012 16:53:16 +0100 koda better clang search webgl
Wed, 14 Nov 2012 00:41:29 +0400 unc0rr - Add physfsrwops library physfslayer
Wed, 14 Nov 2012 14:31:17 +0400 unc0rr Don't accept in-room flags when not in room
Sun, 11 Nov 2012 16:44:40 +0100 koda merge xymeng pas2c webgl
Tue, 13 Nov 2012 23:21:46 +0400 unc0rr merge with default physfslayer
Sun, 11 Nov 2012 15:14:18 +0100 koda merge with latest default webgl
Tue, 13 Nov 2012 13:50:04 +0400 unc0rr Some tweaks to AI
Sun, 11 Nov 2012 08:45:51 -0500 nemo fix demo playback
Thu, 08 Nov 2012 18:05:05 -0500 nemo couple of nots
Thu, 08 Nov 2012 15:57:01 -0500 nemo merge
Thu, 08 Nov 2012 17:18:49 +0400 unc0rr Various tweaks to recent AI change
Thu, 08 Nov 2012 15:54:11 -0500 nemo this wasn't needed IMO
Wed, 07 Nov 2012 23:04:29 -0500 nemo objects too
Wed, 07 Nov 2012 21:47:00 -0500 nemo something bender asked for. allow a mask without a map
Wed, 07 Nov 2012 18:46:00 -0500 nemo oups
Sun, 11 Nov 2012 14:59:22 +0100 koda search for more clang names webgl
Wed, 07 Nov 2012 15:37:02 -0500 nemo Make FindPlace more flexible on large maps.
Fri, 09 Nov 2012 23:11:53 +0100 koda no globs, sources not yet generated webgl
Wed, 07 Nov 2012 23:08:02 +0400 unc0rr merge
Fri, 09 Nov 2012 22:56:34 +0100 koda correct includes and clang detection webgl
Wed, 07 Nov 2012 14:02:10 -0500 nemo LongInt Land width/height, mouse coords
Wed, 07 Nov 2012 23:02:18 +0400 unc0rr More strictness on room bans
Fri, 09 Nov 2012 12:29:24 -0500 nemo Fix why my first attempt to compile main had failed, causing me to ask koda what the secret was. apparently using an OS that ignores case... webgl
Wed, 07 Nov 2012 13:24:01 -0500 nemo strip BOM
Fri, 09 Nov 2012 14:40:40 +0000 koda add a few cmakefiles for c engine and rtl webgl
Wed, 07 Nov 2012 12:54:40 -0500 nemo Only a handful of ISO 639-3 languages are supported by Qt. Standard Malay is not one of them. Using the macrolanguage code seems fine. Not too sure what the numerusform is for a macrolanguage, but appears that wikipedia equates MS w/ "bahasa" too
Fri, 09 Nov 2012 14:32:54 +0000 koda add FindGLEW.cmake module webgl
Wed, 07 Nov 2012 13:23:18 +0400 unc0rr Try to beat AI in Mutant!
Thu, 08 Nov 2012 14:51:56 +0000 koda rename BUILD_ENGINE_LIBRARY to LIBENGINE option, so that no _ are used for cmake options webgl
Wed, 07 Nov 2012 05:18:06 +0100 koda merge
Thu, 08 Nov 2012 14:46:55 +0000 koda split WEBGL and NOPASCAL cmake options webgl
Tue, 06 Nov 2012 20:28:15 -0500 nemo add gstMoving to avoid sticking
Thu, 08 Nov 2012 23:11:40 +0100 koda better GL.h (which was needed after all) webgl
Tue, 06 Nov 2012 23:59:58 +0400 unc0rr Don't zero TeamHealth, only show empty health bar
Thu, 08 Nov 2012 23:00:22 +0100 koda add xymeng's pas2c header webgl
Tue, 06 Nov 2012 23:33:25 +0400 unc0rr Spam log with checksums
Thu, 08 Nov 2012 22:59:13 +0100 koda empty or old files webgl
Tue, 06 Nov 2012 22:35:08 +0400 unc0rr Maybe this caused server crashes? Add more strictness on team owner record field
Thu, 08 Nov 2012 21:56:19 +0100 koda well this was silly webgl
Tue, 06 Nov 2012 11:01:18 -0500 nemo This should ensure zsm doesn't screw up locale, hopefully.
Wed, 07 Nov 2012 18:04:27 +0000 koda add xymeng's rtl port webgl
Tue, 06 Nov 2012 10:52:21 -0500 nemo Add zsm since Myystery is offering to do this language. Also update the .pro file and existing strings.
Wed, 07 Nov 2012 18:02:20 +0000 koda move stuff out of engine folder webgl
Tue, 06 Nov 2012 08:38:37 -0500 nemo Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
Wed, 07 Nov 2012 16:16:03 +0000 koda verbose pas2c for parsed args webgl
Mon, 05 Nov 2012 22:20:20 -0500 nemo issue #458
Wed, 07 Nov 2012 14:41:35 +0000 koda parentheses for everyone webgl
Mon, 05 Nov 2012 22:18:47 -0500 nemo revert merge w/ Medo change, since it crashes the engine. Access violation line 70 of uLandOutline.pas|line 231 of uLand.pas etc
Wed, 07 Nov 2012 13:31:58 +0000 koda haskell usability on windows webgl
Mon, 05 Nov 2012 22:03:26 -0500 nemo support ridiculously large maps
Mon, 05 Nov 2012 02:24:28 +0100 koda add CMakeFile for pas2c, add WEBGL config option webgl
Tue, 06 Nov 2012 00:28:47 +0400 unc0rr Oops, fix room info on room admin change
Tue, 13 Nov 2012 23:16:21 +0400 unc0rr dos2unix hedgewars.pro physfslayer
Mon, 03 Jun 2013 10:01:33 +0200 koda close branch 0.9.18
Mon, 05 Nov 2012 01:35:54 +0100 koda move pas2c files in their own directory and add a warning about argument order webgl
Mon, 05 Nov 2012 01:05:23 +0100 koda ios: fill in CFBundleVersion and CFBundleShortVersionString information better
Wed, 07 Nov 2012 23:44:54 +0400 unc0rr Build physfs lib before engine physfslayer
Tue, 12 Feb 2013 00:12:27 +0400 unc0rr Replay without frontend mode 0.9.18
Sun, 04 Nov 2012 06:11:39 +0100 koda pas2c is now fully parametric with command line options (maybe unC0Rr needs to clean this up a little) webgl
Sun, 04 Nov 2012 17:47:44 -0500 nemo Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
Mon, 05 Nov 2012 23:10:54 +0400 unc0rr Fix function prototype physfslayer
Sat, 08 Dec 2012 15:38:16 +0100 koda removing the optimisation that caused (most likely) the lua crashes on osx 0.9.18
Sun, 04 Nov 2012 03:04:20 +0100 koda pas2c can search for inc files in alternate folders (needed for out of source builds) webgl
Sun, 04 Nov 2012 17:27:54 -0500 nemo bad koda
Mon, 05 Nov 2012 23:03:32 +0400 unc0rr Start work on physfs support in engine physfslayer
Sun, 18 Nov 2012 23:09:29 +0400 unc0rr Fix crash in kamikaze 0.9.18
Sun, 04 Nov 2012 02:35:17 +0100 koda pas2c can read files without changing the process directory webgl
Sun, 04 Nov 2012 17:24:14 -0500 nemo Causes AI fail. Needs testing 'cause at some point, I thought this was needed for portal, I don't remember *why*
Mon, 05 Nov 2012 23:03:01 +0400 unc0rr - Load teams via physfs physfslayer
Wed, 07 Nov 2012 05:17:07 +0100 koda advice from hasufell 0.9.18
Sun, 04 Nov 2012 02:13:25 +0100 koda pas2C is slowely becoming parametric webgl
Sun, 04 Nov 2012 17:05:54 -0500 nemo oups
Mon, 05 Nov 2012 00:32:41 +0400 unc0rr merge with default again physfslayer
Mon, 05 Nov 2012 17:11:28 -0500 nemo strip bad line 0.9.18
Sat, 03 Nov 2012 23:44:49 +0100 koda let's start to introduce bugs in haskell stuff too webgl
Sun, 04 Nov 2012 17:05:15 -0500 nemo merge .18 lua
Sun, 04 Nov 2012 21:28:03 +0400 unc0rr Better place for SendUpdateOnThisRoom
Sun, 04 Nov 2012 17:47:44 -0500 nemo Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem. 0.9.18
Sat, 03 Nov 2012 23:28:42 +0400 unc0rr Send notification about 1 player in room on room creation
Sun, 04 Nov 2012 16:28:04 +0100 hasufell play nicer with system flags 0.9.18
Sat, 03 Nov 2012 19:16:41 +0100 koda leak
Sun, 04 Nov 2012 15:45:45 +0100 koda avwrapper needs to depend on hwengine not on ENGINECLEAN 0.9.18
Sat, 03 Nov 2012 19:16:05 +0100 koda this version of tremor requires a nil check on close_func
Sun, 04 Nov 2012 15:43:32 +0100 hasufell fix parallel compilation 0.9.18
Sat, 03 Nov 2012 18:01:38 +0100 koda merge from 0.9.18
Sat, 03 Nov 2012 22:45:24 -0400 nemo *sigh* 0.9.18
Sat, 03 Nov 2012 10:18:44 -0400 nemo more fixes 0.9.18
Fri, 02 Nov 2012 18:50:03 -0400 nemo Script typos 0.9.18
Fri, 02 Nov 2012 16:26:51 -0400 nemo update lua (remove duplicate strings, esp in fr.lua - mostly my fault - and add a bit more escaping to the crude script) 0.9.18
Thu, 01 Nov 2012 19:12:22 -0400 nemo 5 files that fail to load in libpng1.5 - ran convert against libpng1.2 then pngcrushed 'em to strip for good luck 0.9.18
Fri, 02 Nov 2012 00:06:11 +0100 koda many osx sparkle fixes 0.9.18
Fri, 02 Nov 2012 20:59:57 +0100 Xeli remove mobile ifdefs, replace writeLn's for WriteLnToConsole
Sun, 04 Nov 2012 23:56:27 +0400 unc0rr Wee, now frontend is able to load translation file physfslayer
Fri, 02 Nov 2012 00:03:56 +0100 koda fix name 0.9.18
Fri, 02 Nov 2012 20:57:20 +0100 Xeli merge from hedgeroid, includes Medo's work from GSoC
Sat, 03 Nov 2012 00:34:35 +0400 unc0rr Merge with default physfslayer
Thu, 01 Nov 2012 21:42:06 +0100 koda merge from default 0.9.18
Fri, 02 Nov 2012 10:17:52 +0400 unc0rr oops, fix incorrect room owner name in ROOM UPD command again
Thu, 01 Nov 2012 16:22:40 -0400 nemo Added tag 0.9.18-release for changeset 2fc02902c7cb 0.9.18
Fri, 02 Nov 2012 10:07:30 +0400 unc0rr oops, fix incorrect room owner name in ROOM UPD command
Thu, 01 Nov 2012 16:22:07 -0400 nemo Removed tag 0.9.18-release 0.9.18
Thu, 01 Nov 2012 15:54:05 -0400 nemo fix for forts mode *sob* 0.9.18 0.9.18-release
Fri, 02 Nov 2012 00:09:40 +0400 unc0rr Send ROOM UPD message when team is added/deleted from room, and when game starts or finishes
Thu, 01 Nov 2012 13:22:52 -0400 nemo Added tag 0.9.18-release for changeset be11c26a3a0b 0.9.18
Thu, 01 Nov 2012 08:59:16 -0400 nemo Small fixes to b-day image. For next year I 'spose
Thu, 01 Nov 2012 13:22:17 -0400 nemo Removed tag 0.9.18-release 0.9.18
Thu, 01 Nov 2012 06:10:50 +0100 koda Backed out changeset 5d00c28059e3 - enable the feedback button again
Thu, 01 Nov 2012 14:31:53 +0400 unc0rr Fix 0.9.18 desync: 0.9.18
Thu, 01 Nov 2012 04:26:36 +0100 koda merge again
Thu, 01 Nov 2012 04:25:03 +0100 koda updated Info.plist 0.9.18
Thu, 01 Nov 2012 01:35:59 +0100 koda merge with 0.9.18
Thu, 01 Nov 2012 01:35:04 +0100 ChipHome small it.txt update 0.9.18
Mon, 21 Nov 2011 21:23:23 +0100 sheepluva this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into. 0.9.18
Thu, 01 Nov 2012 01:05:35 +0100 koda Added tag 0.9.18-release for changeset 2f203395baca 0.9.18
Wed, 31 Oct 2012 16:39:07 -0400 nemo !@#$ 0.9.18
Wed, 31 Oct 2012 16:35:43 -0400 nemo add missing cmakelists.txt, move portal mission graphic to correct dir 0.9.18
Wed, 31 Oct 2012 15:54:55 -0400 nemo merge trunk w/ final 0.9.18
Wed, 31 Oct 2012 15:31:18 -0400 nemo merge w/ trunk 0.9.18
Wed, 31 Oct 2012 15:29:16 -0400 nemo update lua loc, adjust cleaver in ammo sets 0.9.18
Wed, 31 Oct 2012 15:21:29 -0400 sphrix portal challenge 0.9.18
Wed, 31 Oct 2012 15:10:21 -0400 nemo birthday style 0.9.18
Wed, 31 Oct 2012 22:59:18 +0400 inu - Fix for little mistakes (applied to every hedgewars_*.ts file). 0.9.18
Wed, 31 Oct 2012 14:51:03 +0400 unc0rr Update ai actions tracing subsystem 0.9.18
Wed, 31 Oct 2012 14:50:45 +0400 unc0rr Fix white background in players list on halloween, christmas and easter 0.9.18
Wed, 31 Oct 2012 12:52:53 +0400 unc0rr Merge from default 0.9.18
Wed, 31 Oct 2012 16:52:31 +0400 unc0rr Clear in-game flag when user joins room
Tue, 30 Oct 2012 12:50:50 +0100 koda libav name refactor
Tue, 30 Oct 2012 02:22:54 +0100 koda another stake at variable pre-initialisation - we lost preview logging in the course
Tue, 30 Oct 2012 18:01:11 -0400 Vatten apparently an older version was provided earlier and this one is newer and theoretically desync free. untested. 0.9.18
Mon, 29 Oct 2012 20:37:57 -0400 nemo fix hat names. more efficient killing off of limited hogs (takes too long to wait otherwise)
Tue, 30 Oct 2012 14:40:40 -0400 Vatten new script specialising in altering weapon behaviour 0.9.18
Tue, 30 Oct 2012 00:17:23 +0100 koda merge from stable
Tue, 30 Oct 2012 00:13:22 +0100 szczur polish language update (+ closes issue 322) 0.9.18
Mon, 29 Oct 2012 18:20:08 -0400 nemo consistent line endings 0.9.18
Mon, 29 Oct 2012 18:20:08 -0400 nemo consistent line endings
Mon, 29 Oct 2012 17:38:54 -0400 nemo fix reserved hats from scripting 0.9.18
Mon, 29 Oct 2012 17:38:54 -0400 nemo fix reserved hats from scripting
Mon, 29 Oct 2012 17:17:26 -0400 Star remove cleaver gradient 0.9.18
Mon, 29 Oct 2012 17:17:26 -0400 Star remove cleaver gradient
Mon, 29 Oct 2012 21:46:50 +0100 koda merge trunk in 0.9.18 0.9.18
Mon, 29 Oct 2012 21:49:09 +0100 koda dev version bump, for 'stable' commits please use 0.9.18 branch
Mon, 29 Oct 2012 16:26:26 -0400 nemo disable this block since it doesn't fit star's new graphic. doesn't show up often anyway, since unc0rr changed gst clearing
Mon, 29 Oct 2012 21:14:48 +0100 koda use VideoItem::prefix instead of VideoItem::name as suggested by Stepan777
Mon, 29 Oct 2012 16:23:45 -0400 Star tweaked hedgehog sprite (gstLoser and such) this version tries to clean up a bit of the pixelation from having not been edited in inkscape
Tue, 30 Oct 2012 00:16:42 +0400 unc0rr Change messages a bit
Tue, 30 Oct 2012 00:10:31 +0400 unc0rr Mutant script
Mon, 29 Oct 2012 14:22:29 -0400 nemo Fix training script positions altered by variable land dimension change. Issue #453
Mon, 29 Oct 2012 18:17:36 +0100 Xeli Fix 440, used 'grave' rather than '`' in default binds
Mon, 29 Oct 2012 10:39:46 -0400 nemo darken and contrast the gray images to distinguish more easily from pink
Mon, 29 Oct 2012 09:35:16 -0400 nemo Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
Mon, 29 Oct 2012 14:32:54 +0400 unc0rr Improve TestSniperRifle a bit
Mon, 29 Oct 2012 05:06:15 -0400 nemo Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
Mon, 29 Oct 2012 12:51:21 +0400 unc0rr boo, koda
Mon, 29 Oct 2012 05:12:24 +0100 koda this commit is a no-op
Mon, 29 Oct 2012 04:26:44 +0100 koda close engine shortcut, from the discussion in issue 317
Mon, 29 Oct 2012 00:36:40 +0100 koda disable fps widget when recording
Mon, 29 Oct 2012 00:20:34 +0100 koda add videorec button descriptions and delete screenshot when video is deleted (issue 427)
Sun, 28 Oct 2012 23:53:38 +0100 koda apparently we are forced to use a (dummy) callback for glut 3.0 compatibility
Sun, 28 Oct 2012 22:52:08 +0100 koda increase framerate and bitrate (issue 427)
Sun, 28 Oct 2012 17:31:54 -0400 nemo double cleaver rotation speed, also make spin direction dX dependent.
Mon, 29 Oct 2012 00:03:42 +0400 unc0rr Slight update of russian translation
Sun, 28 Oct 2012 23:43:56 +0400 unc0rr Choose first unused color for added team (addresses issue 431) + other small changes
Sun, 28 Oct 2012 15:18:26 +0100 Xeli add SDL as an dependency hedgeroid
Sun, 28 Oct 2012 20:35:08 +0100 sheepluva let animation objects delete themselves after they are not being used anymore
Sun, 28 Oct 2012 15:15:39 +0100 Xeli revert tremor back to a version before koda broke it ;p hedgeroid
Sun, 28 Oct 2012 12:36:08 -0400 nemo more like here
Sun, 28 Oct 2012 15:12:37 +0100 Xeli merge Medo's GSoC work hedgeroid
Sun, 28 Oct 2012 11:04:03 -0400 nemo Workaround for visual bug. Issue #442
Sun, 28 Oct 2012 13:28:23 +0100 Xeli merge hedgeroid branch with tip hedgeroid
Sun, 28 Oct 2012 04:57:11 +0100 koda add flag of the soviet union (issue 297)
Sun, 28 Oct 2012 04:47:30 +0100 koda fix for issue 432, show ready toggle for room admins, set them always ready, keep the blinking option
Sun, 28 Oct 2012 04:31:27 +0100 koda merge
Sun, 28 Oct 2012 04:31:16 +0100 koda forgot to remove these files when reverting tremor
Sun, 28 Oct 2012 04:28:39 +0100 koda cleanup in initEverything and freeEverything
Sun, 28 Oct 2012 04:00:07 +0100 koda revert r767d3c4153a1 this tremor implementation is buggy
Sun, 28 Oct 2012 03:48:37 +0100 koda * fix initialisation, preload values and then read args
Sun, 28 Oct 2012 03:12:49 +0100 koda disable audio dampening on mobile
Sun, 28 Oct 2012 00:16:59 +0200 szczur polish translation update (bug448)
Sat, 27 Oct 2012 21:56:58 -0400 nemo issue #428 - move power to after team labels
Sat, 27 Oct 2012 21:40:37 +0200 sheepluva german engine translation update
Sat, 27 Oct 2012 21:24:17 +0200 sheepluva german Qt-Frontend translation update
Sat, 27 Oct 2012 22:23:41 +0400 unc0rr - Better fix than the one from rc7f5c3bd7f8c. Now just scrolling back till net/nettype/main page. Not tested aswell.
Sat, 27 Oct 2012 20:05:52 +0200 Xeli apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
Sat, 27 Oct 2012 21:39:09 +0400 unc0rr Fix issue 435, and also unreported bug when 2 or even 4 entries could have selection at the same time in weapons menu.
Sat, 27 Oct 2012 19:27:20 +0200 sheepluva these files had the executable flag/permission set
Sat, 27 Oct 2012 11:33:38 -0400 nemo Issue #443 - change in syntax for effects
Sat, 27 Oct 2012 14:50:38 +0200 koda minor macro cleanup
Sat, 27 Oct 2012 14:28:52 +0200 ChipHome updated italian translation (#447)
Sat, 27 Oct 2012 01:16:35 +0400 unc0rr Clear hedgehog's gear Power value when switching. Should fix issue 446 (not tested, but looks obvious).
Sat, 27 Oct 2012 00:53:23 +0400 unc0rr Oops, fix room players list emptyness
Sat, 27 Oct 2012 00:39:27 +0400 unc0rr This should cover all entries from issue 438
Sat, 27 Oct 2012 00:27:15 +0400 unc0rr Fix cake splashing bug (issue 429)
Sat, 27 Oct 2012 00:20:31 +0400 unc0rr No hacks! Fix issue 437
Fri, 26 Oct 2012 20:37:18 +0200 sheepluva fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
Fri, 26 Oct 2012 14:06:42 -0400 nemo Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
Fri, 26 Oct 2012 13:50:03 -0400 nemo eh. might as well toss this in for reference purposes
Fri, 26 Oct 2012 13:47:16 -0400 nemo Fix bad loc calls in campaign, rope training. Regenerate lua. Untested.
Fri, 26 Oct 2012 19:38:25 +0200 sheepluva fix for the root cause of issue 434 (previous pages being visible in the background)
Fri, 26 Oct 2012 12:42:56 -0400 nemo issue #445 spin math
Fri, 26 Oct 2012 17:21:28 +0200 sheepluva disable F5 key and data refresh
Fri, 26 Oct 2012 17:05:12 +0200 sheepluva rollback of r08642c7da4a3b5e05be51a8b45995e799bbc4bbf ("add DLC button to net game room")
Fri, 26 Oct 2012 10:31:26 -0400 nemo missed this one when fixing regular flakes. issue #444
Fri, 26 Oct 2012 14:13:09 +0100 koda 0.9.18 release branch 0.9.18
Thu, 25 Oct 2012 13:55:55 -0400 nemo Restore -gv, limit points to template dimensions
Thu, 25 Oct 2012 13:30:08 -0400 nemo -gv was causing broken behaviour
Thu, 25 Oct 2012 11:57:06 -0400 nemo add gsoc students. also sphrix to translators
Thu, 25 Oct 2012 05:06:00 +0200 koda countless small optimisation for cmake, output messages are now coherent (mostly) and the options get fully respected (eg. skipping library search if not activated)
Thu, 25 Oct 2012 01:16:13 +0200 koda finally videorec on osx
Wed, 24 Oct 2012 18:44:23 +0100 koda I hate Windows and it hates me...
Wed, 24 Oct 2012 17:24:04 +0200 Randy add surname to credits
Wed, 24 Oct 2012 14:55:31 +0100 koda support video recording on windows with automation and headers
Wed, 24 Oct 2012 13:21:18 +0100 koda enable png support under win32
Wed, 24 Oct 2012 10:23:37 +0100 koda hgignore and skip one config file for win32
Wed, 24 Oct 2012 10:18:42 +0100 koda download SDL dlls if not present
Wed, 24 Oct 2012 10:17:38 +0100 koda update SDL headers for winutils
Wed, 24 Oct 2012 12:41:46 +0400 unc0rr Make explosion look depend less on fps
Wed, 24 Oct 2012 04:21:29 +0200 koda fuuuuuuuuuuuu don't use stack checking
Tue, 23 Oct 2012 20:15:15 -0400 nemo missing nil test
Tue, 23 Oct 2012 16:52:13 -0400 nemo Flag script parsecommands to avoid echoing to net
Wed, 24 Oct 2012 00:35:27 +0400 unc0rr Get rid of C-style operators
Tue, 23 Oct 2012 12:09:15 -0400 nemo better?
Tue, 23 Oct 2012 11:14:08 -0400 nemo Ok. Seems to me if you disconnect on any page, you should go to the main net page, since presumably you were in some part of net play. I think this should avoid ending up in a "lobby" after disconnecting
Tue, 23 Oct 2012 15:52:06 +0100 koda lupdate -no-obsolete project_files/hedgewars.pro
Tue, 23 Oct 2012 07:34:33 -0400 nemo tweak tab styling
Tue, 23 Oct 2012 12:12:28 +0100 koda tweaks to win build script, hedgewars.pro now supports win32 target
Tue, 23 Oct 2012 04:06:12 -0400 nemo tweak tab appearance to try to appease koda
Tue, 23 Oct 2012 07:14:28 +0200 koda forgot modality for this widget
Tue, 23 Oct 2012 07:05:24 +0200 koda disable feedback button for now
Tue, 23 Oct 2012 07:03:07 +0200 koda set window modality also for custom dialogs, small text changes
Tue, 23 Oct 2012 06:50:19 +0200 koda QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
Tue, 23 Oct 2012 05:21:44 +0200 koda add standard copyright header
Tue, 23 Oct 2012 04:40:13 +0200 koda don't try to delete a default scheme
Mon, 22 Oct 2012 22:30:03 -0400 nemo Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
Mon, 22 Oct 2012 23:35:12 +0400 unc0rr - Fix desyncs triggered by AI
Mon, 22 Oct 2012 21:24:38 +0400 unc0rr Check cake and air attack again if walked far from initial position (not tested)
Mon, 22 Oct 2012 14:39:49 +0400 unc0rr Track targets better in multiattack mode
Mon, 22 Oct 2012 14:16:10 +0400 unc0rr Mark places where tried to jump, avoid too much of thinking
Sun, 21 Oct 2012 22:42:50 -0400 nemo *sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
Sun, 21 Oct 2012 22:34:20 -0400 nemo Someone should look this over to make sure it should stay in
Sun, 21 Oct 2012 21:15:10 -0400 nemo Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
Sun, 21 Oct 2012 21:14:33 -0400 nemo Turn off freezing in multishoot, unless unc0rr can come up w/ a good reason why this was here :)
Mon, 22 Oct 2012 00:44:52 +0400 unc0rr 0.9.17 -> 0.9.18 changelog
Sun, 21 Oct 2012 13:19:16 -0400 nemo crude workaround for problem inu reported with sound button
Sun, 21 Oct 2012 12:28:05 -0400 nemo ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
Sun, 21 Oct 2012 19:17:00 +0400 unc0rr Fix include
Sun, 21 Oct 2012 01:28:33 +0400 unc0rr Fix build physfslayer
Sun, 21 Oct 2012 10:20:48 -0400 nemo Fix knockball
Sun, 21 Oct 2012 00:34:14 +0400 unc0rr Workaround over QIcon failing to load from physfs physfslayer
Sun, 21 Oct 2012 17:00:35 +0400 unc0rr Keep room admin ready status always set
Sun, 21 Oct 2012 00:33:38 +0400 unc0rr Simplify DataManager as physfs partially implements its functions physfslayer
Sun, 21 Oct 2012 16:38:54 +0400 unc0rr Remove deprecated signals
Sun, 21 Oct 2012 00:32:32 +0400 unc0rr Oops, forgot this physfslayer
Sat, 20 Oct 2012 22:43:25 -0400 nemo fix trophyrace. also tweak it a little
Sun, 21 Oct 2012 00:31:48 +0400 unc0rr Many bugfixes and features to FileEngine physfslayer
Sat, 20 Oct 2012 18:54:03 +0400 unc0rr Don't need this button anymore
Sat, 20 Oct 2012 00:20:39 +0400 unc0rr Try using PhysicsFS. physfslayer
Thu, 18 Oct 2012 14:04:24 -0400 nemo damn nots
Wed, 17 Oct 2012 23:50:28 +0400 unc0rr Fix most of server warnings
Wed, 17 Oct 2012 23:33:33 +0400 unc0rr 'In game' client flag, both server and frontend support
Wed, 17 Oct 2012 23:09:16 +0400 unc0rr - Show unready status in icon
Tue, 16 Oct 2012 22:57:48 -0400 nemo I like this condition for home run better
Tue, 16 Oct 2012 22:35:01 +0400 unc0rr Better error handling
Tue, 16 Oct 2012 13:41:23 -0400 nemo skip all dx/dy mod if Power is 0
Tue, 16 Oct 2012 17:16:08 +0400 unc0rr Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
Mon, 15 Oct 2012 22:30:20 -0400 nemo cut down on excessive checkins in some situations
Mon, 15 Oct 2012 22:07:37 -0400 nemo Remove slot overcrowding, disable angle detection which isn't doing what I want.
Tue, 16 Oct 2012 00:05:58 +0400 unc0rr Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
Mon, 15 Oct 2012 10:10:54 -0400 nemo Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
Sun, 14 Oct 2012 20:24:08 -0400 nemo Also shove using shotgun, switch off hat when not active hog
Sun, 14 Oct 2012 13:35:15 -0400 nemo First pass at cleaver.
Sun, 14 Oct 2012 00:22:33 +0400 unc0rr Two cavern templates which aren't horribly long to generate, produce pretty varying maps, and allow 48 hedgehogs gameplay
Sat, 13 Oct 2012 23:36:04 +0400 unc0rr Fix crasher in TestCake
Sat, 13 Oct 2012 15:45:14 +0400 unc0rr Switch to vector library for arrays
Sat, 13 Oct 2012 13:13:15 +0200 sheepluva small tweak. (reverse mouse wheel directions for color change)
Sat, 13 Oct 2012 00:35:20 +0400 unc0rr Convert ColorWidget from QWidget to QFrame and make use of The Box Model(tm) in stylesheet
Sat, 13 Oct 2012 00:07:46 +0400 unc0rr UNBAN implementation
Fri, 12 Oct 2012 11:02:43 +0200 sheepluva add Randy to extended credits
Thu, 11 Oct 2012 17:21:52 -0400 sphrix french translation. primarily of the campaign.
Fri, 12 Oct 2012 00:10:28 +0400 unc0rr Better use random number here
Thu, 11 Oct 2012 21:17:56 +0400 unc0rr - Nicks starting from not-letter char go to bottom of the list
Wed, 10 Oct 2012 23:58:23 +0400 unc0rr Remove old signal-slot conenctions
Wed, 10 Oct 2012 23:55:09 +0400 unc0rr - Finish conversion to nicks model
Wed, 10 Oct 2012 23:30:34 +0400 unc0rr Get rid of deprecated chat widget stuff
Wed, 10 Oct 2012 23:15:58 +0400 unc0rr Restore old context menu behavior
Wed, 10 Oct 2012 00:14:01 -0400 nemo no. still doesn't work right
Wed, 10 Oct 2012 00:40:00 +0400 unc0rr Please pas2c
Wed, 10 Oct 2012 00:21:18 +0400 unc0rr - Enable chat context menu actions
Wed, 10 Oct 2012 00:18:35 +0400 unc0rr Don't ask for full rooms list on part/kick
Tue, 09 Oct 2012 21:08:37 +0400 unc0rr Reset nickname so it may be reused while old connection is still hanging
Mon, 08 Oct 2012 21:56:24 -0400 nemo no. still doesn't work right.
Mon, 08 Oct 2012 21:07:18 -0400 nemo Knife is still broken, but so koda can fix it...
Tue, 09 Oct 2012 00:38:17 +0400 unc0rr Load friends/ignored nicks from file
Mon, 08 Oct 2012 23:57:17 +0400 unc0rr Room players list
Mon, 08 Oct 2012 13:27:46 -0400 nemo A bit more on the knife. Also add missing files to CMakeLists
Sun, 07 Oct 2012 16:44:16 -0400 nemo Data for copying throwing knife to Land once it hits.
Sun, 07 Oct 2012 23:59:55 +0400 unc0rr Bring back sorting
Sun, 07 Oct 2012 23:33:09 +0400 unc0rr Bring icons back
Sun, 07 Oct 2012 11:59:42 -0400 nemo Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
Sun, 07 Oct 2012 00:12:46 +0400 unc0rr Further work on moving to players list model
Sat, 06 Oct 2012 23:36:43 +0400 unc0rr Simplify file loading procedure
Sat, 06 Oct 2012 01:09:41 +0400 unc0rr Start moving to players list model.
Wed, 03 Oct 2012 12:04:29 +0400 unc0rr No commit message
Mon, 01 Oct 2012 12:01:39 +0400 unc0rr - Fix warnings and hints
Mon, 01 Oct 2012 00:31:38 +0400 unc0rr Show more statuses in icons.
Sat, 29 Sep 2012 19:26:18 +0400 unc0rr Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
Fri, 28 Sep 2012 18:03:32 +0100 koda use cmake OPTION for arguments and further cleanup on CMakeFiles
Thu, 27 Sep 2012 13:37:10 -0400 nemo revert since I didn't quite get this working smoothly enough. was close though. perhaps some other time. Shame because calling game tick less frequently can save a lot of CPU
Fri, 28 Sep 2012 00:51:04 +0400 unc0rr Fix some hints
Fri, 28 Sep 2012 00:39:20 +0400 unc0rr Shutup pas2c
Fri, 28 Sep 2012 00:18:07 +0400 unc0rr vector2Angle function which converts vector to angle from -2048 to 2048
Thu, 27 Sep 2012 23:24:01 +0400 unc0rr Always run simple game on medium maps
Thu, 27 Sep 2012 19:15:49 +0400 unc0rr Oops
Wed, 26 Sep 2012 11:36:41 +0400 unc0rr Fix framing
Tue, 25 Sep 2012 22:45:40 +0400 unc0rr - Keep track of room name so correct name is displayed when you become room admin
Tue, 25 Sep 2012 02:57:03 +0200 koda only accept RELASE and DEBUG build type configuration
Tue, 25 Sep 2012 02:35:21 +0200 koda another little tweak
Tue, 25 Sep 2012 02:25:22 +0200 koda sdl_extras updated/fixed (is this file still needed?)
Tue, 25 Sep 2012 01:27:26 +0200 koda forgot a few checks from rev f40c65ae3eab
Tue, 25 Sep 2012 01:02:21 +0200 koda force a DEBUG build when HW_DEV is true, some CMakeLists.txt cleanup/commenting
Tue, 25 Sep 2012 00:35:49 +0200 koda slight tweak to lua linking (that will break everything, i'm sure)
Sat, 22 Sep 2012 19:14:58 +0400 unc0rr Make sheepluva happy
Sat, 22 Sep 2012 19:01:39 +0400 unc0rr Allow using system proxy settings
Fri, 21 Sep 2012 23:33:34 +0400 unc0rr - Small fix
Fri, 21 Sep 2012 23:29:57 +0400 unc0rr Support for proxies (not tested)
Fri, 21 Sep 2012 01:29:33 +0200 koda blindly trying to fix the android build
Fri, 21 Sep 2012 01:07:56 +0200 koda nicer debug log visuals on ios
Fri, 21 Sep 2012 00:50:04 +0200 koda switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
Thu, 20 Sep 2012 23:04:10 +0200 koda update ios project file again to reflect SDL2 renaming
Sun, 16 Sep 2012 23:52:36 +0200 Medo Hedgeroid: Updated base locale
Thu, 20 Sep 2012 22:17:02 +0200 koda issue ENGINECLEAN only when fpc < 2.6
Sun, 16 Sep 2012 22:41:58 +0200 Medo Hedgeroid: Update to new NDK toolchain (requires NDK r8b)
Thu, 20 Sep 2012 22:10:32 +0200 koda updated ios project file
Sun, 16 Sep 2012 22:31:34 +0200 Medo frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
Sun, 16 Sep 2012 23:30:55 +0400 unc0rr Treat init expression in parens as just expression instead of array initializer when there's only one entry in expressions list
Sun, 16 Sep 2012 17:42:48 +0200 Medo frontlib: Add/change comments to correspond to recent changes in QtFrontend and server
Sun, 16 Sep 2012 22:55:33 +0400 unc0rr New hwSqrt which is up to 8.7% more efficient than old one on synthetic tests
Sun, 16 Sep 2012 16:54:51 +0200 Medo Merge
Sun, 16 Sep 2012 09:33:57 +0400 ChipHome Italian translation update
Tue, 11 Sep 2012 22:19:23 +0400 ChipHome Italian engine translation update
Sun, 09 Sep 2012 20:58:45 +0200 sheepluva recognize client-flags h and u, ROOM_CONTROL_ACCESS will be ignored from here on
Sun, 09 Sep 2012 20:11:07 +0200 sheepluva client-flags: make code easier to read/prettier; add parsing of flag 'a'; add warning in console on unknown flag; ignore ADMIN_ACCESS
Sun, 09 Sep 2012 19:57:13 +0400 unc0rr 'h' status for room admins
Sun, 09 Sep 2012 15:37:10 +0400 unc0rr Reset to default colors button
Sun, 09 Sep 2012 14:45:21 +0400 unc0rr - Some improvements to tr() calls
Sun, 09 Sep 2012 13:40:02 +0400 unc0rr - Fix some warnings in frontend
Sun, 09 Sep 2012 11:50:34 +0400 unc0rr Polish settings page a bit
Sat, 08 Sep 2012 10:30:16 +0400 unc0rr More consistency in terminology
Fri, 07 Sep 2012 12:13:38 +0200 sheepluva merging in campaign updates - please test
Wed, 05 Sep 2012 16:54:13 +0300 belphegorr Fixed grammar/vocabulary and improved balance
Thu, 06 Sep 2012 15:47:52 +0200 sheepluva fix for issue 293 : "rope stuck after picking crate"
Wed, 05 Sep 2012 12:36:47 +0200 sheepluva fix a segfault related to tcp servers deleting themselves without removing themselves from the internal server list first.
Tue, 04 Sep 2012 18:40:53 -0400 nemo retain frontend effects setting exiting/leaving settings
Wed, 05 Sep 2012 02:17:04 +0400 unc0rr Fix some warnings
Wed, 05 Sep 2012 02:11:51 +0400 unc0rr Stop messages without possible desync on load from save
Tue, 04 Sep 2012 13:18:26 +0200 sheepluva I didn't want to do this since it seems less clean, but...
Tue, 04 Sep 2012 15:18:22 +0400 unc0rr Show who is the room admin on join (no tested, also I don't like how it is done via server warnings, but it seems there's no other solution compatible with .17)
Tue, 04 Sep 2012 12:43:55 +0200 sheepluva skip second CheckForWin if water wasn't raised after first one
Tue, 04 Sep 2012 12:34:00 +0200 sheepluva fix multi-shot related game ends leading to incomplete stats, fixes issue 372
Tue, 04 Sep 2012 12:25:55 +0400 unc0rr More Qt-ish code, fix couple warnings.
Tue, 04 Sep 2012 12:16:36 +0400 unc0rr Unset room restrictions on player/team joins when changing room admin
Tue, 04 Sep 2012 11:09:23 +0400 unc0rr More precision
Mon, 03 Sep 2012 14:50:26 -0400 nemo forgot to add back c96ff1a053d0
Mon, 03 Sep 2012 20:46:34 +0200 sheepluva fix for issue 376 (embedding barrels in ceiling)
Mon, 03 Sep 2012 14:08:01 -0400 nemo Fix line endings, add missing amMine entry
Mon, 03 Sep 2012 20:04:42 +0200 sheepluva teleport hack fixes:
Mon, 03 Sep 2012 13:52:35 -0400 nemo adjust velocity when entering/exiting the 4x routine
Mon, 03 Sep 2012 12:35:51 -0400 nemo Let's try *4 instead. Not nearly as much of a win, but might be usable.
Mon, 03 Sep 2012 00:00:54 -0400 nemo So, unc0rr won't let me revert to pre-e496587db93e, but reverting db731c523653 makes the rope less-sticky-enough to actually be usable in an ordinary game without my screaming at the monitor as I drown for the nth time...
Sun, 02 Sep 2012 22:27:01 +0200 sheepluva if this doesn't work I shall cry like a lady
Sun, 02 Sep 2012 22:09:06 +0200 sheepluva I assumed NO_VIDEOREC would be set if ${FFMPEG_FOUND} was false. doesn't seem to be the case.
Sun, 02 Sep 2012 21:55:56 +0200 sheepluva engineclean returns
Sun, 02 Sep 2012 19:58:56 +0400 unc0rr Not sticky rope
Sun, 02 Sep 2012 11:44:59 -0400 nemo perf tweak
Sun, 02 Sep 2012 10:11:24 -0400 nemo LAND_HEIGHT/LAND_WIDTH need setting later now
Sun, 02 Sep 2012 09:23:36 -0400 nemo Correct snow fall/rotation (matching visual gear)
Sun, 02 Sep 2012 09:36:06 +0400 unc0rr Oops
Sat, 01 Sep 2012 17:11:39 -0400 unc0rr Rope fix without hacks.
Sat, 01 Sep 2012 15:46:22 -0400 nemo oops
Sat, 01 Sep 2012 15:44:59 -0400 nemo remove checks from c4272519b128, ed7fecd0f5fd just hides 'em instead.
Sat, 01 Sep 2012 21:36:57 +0200 unc0rr hide health bars of dead teams
Sat, 01 Sep 2012 12:09:59 -0400 nemo Differentiate videos from demos - navigating between them was too confusing. BTW, why is this on the front page, instead of next to the demos button?
Sat, 01 Sep 2012 10:40:22 +0200 sheepluva fix parsing of 'if': identifiers can also contain underscores
Fri, 31 Aug 2012 22:08:29 +0200 unc0rr fix parsing of 'if'
Fri, 31 Aug 2012 22:00:31 +0200 sheepluva clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
Fri, 31 Aug 2012 17:52:53 +0200 sheepluva * don't build moc for campaign.h
Fri, 31 Aug 2012 11:10:21 -0400 nemo oops
Fri, 31 Aug 2012 15:28:03 +0200 sheepluva use old approach for printing gl extentions for pas2c (less complex/no StrUtils dependencies)
Fri, 31 Aug 2012 13:36:00 +0200 sheepluva min -> qMin
Fri, 31 Aug 2012 12:06:48 +0200 sheepluva don't query/print GL_AUX_BUFFERS if video recording is disabled
Fri, 31 Aug 2012 11:24:57 +0200 sheepluva print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
Thu, 30 Aug 2012 22:13:42 -0400 nemo Allow adjusting bitrate so that I can get a somewhat usable webm video. The audio is still tinny and unlistenable. Configuration option for that might be helpful, or just adjusting defaults in the wrapper.
Sat, 25 Aug 2012 22:55:47 +0200 sheepluva add 'a classic fairytale' campaign to cmake install
Thu, 30 Aug 2012 20:42:29 +0200 sheepluva dos2unix newline fixes on 7 (video recording-)merged files
Thu, 30 Aug 2012 22:41:22 +0400 unc0rr Move some options to the second page so first page doesn't look ugly on low resolution
Thu, 30 Aug 2012 14:26:05 -0400 nemo neglected stuff
Thu, 30 Aug 2012 13:02:19 -0400 nemo Checking merge against latest trunk
Wed, 29 Aug 2012 23:12:47 -0400 nemo preliminary creeper (not yet functional)
Wed, 29 Aug 2012 20:07:17 +0200 sheepluva new grave: dragonball (incl. svg) by Randy
Wed, 29 Aug 2012 11:48:10 -0400 nemo tiny (probably) optimisation
Wed, 29 Aug 2012 10:56:32 -0400 nemo A few more operators. Committing in case unc0rr wants to fiddle.
Wed, 29 Aug 2012 09:58:23 -0400 nemo isZero appears to be never used. Use it in a few obvious cases and add web variant.
Wed, 29 Aug 2012 16:42:22 +0400 unc0rr Fix library installation in win32
Wed, 29 Aug 2012 08:40:26 -0400 nemo disable snowball damage, by request of sheepluva
Wed, 29 Aug 2012 12:48:27 +0200 sheepluva remove a redundant assignment; whitespace fixes
Wed, 29 Aug 2012 11:35:38 +0400 unc0rr This should work better
Tue, 28 Aug 2012 21:59:49 +0200 sheepluva fix build for me
Tue, 28 Aug 2012 22:33:17 +0400 unc0rr Make ffmpeg optional for frontend
Tue, 28 Aug 2012 22:32:19 +0400 unc0rr Small fix
Tue, 28 Aug 2012 20:30:57 +0400 unc0rr Merge Stepik-777's video recording gsoc project
Mon, 27 Aug 2012 16:52:50 -0400 nemo Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
Mon, 27 Aug 2012 17:40:16 +0200 Medo Merge
Mon, 27 Aug 2012 11:05:09 +0200 sheepluva shutting the windows/pas2c build bot up: pas2c seems to fail parsing 'not' after a logical 'and' or 'or' (if no parenthesis)
Sun, 26 Aug 2012 21:07:12 -0400 nemo Nerf X component a bit, allow knocks of nearby targets and upward kicks of overlapping
Sun, 26 Aug 2012 20:20:16 -0400 nemo so unc0rr might replace this all. but anyway. fix copypasta.
Sun, 26 Aug 2012 10:15:28 -0400 nemo shoppa hack, take... 4?
Sat, 25 Aug 2012 21:35:25 -0400 nemo another shot in the dark. still w/ no input from shoppa players
Sat, 25 Aug 2012 21:14:07 -0400 nemo shoppa hack guesses. continued. let's assume there's a small Y component.
Sat, 25 Aug 2012 21:05:27 -0400 nemo another shot in the dark. let's assume they expect to control their direction as well. this might be the *wrong* direction...
Sat, 25 Aug 2012 20:54:23 -0400 nemo hack for shoppa players, take 2. take into account sides, and a guess that a "slide" involves no upward movement
Sat, 25 Aug 2012 20:15:19 -0400 nemo Hack to try and appease the shoppa players
Sat, 25 Aug 2012 18:35:59 -0400 nemo reducing this value is sufficient to ensure crates drop just below top border or a girder
Sat, 25 Aug 2012 18:22:15 -0400 nemo Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
Sat, 25 Aug 2012 15:04:24 -0400 nemo Allow escaping from tight spots
Sat, 25 Aug 2012 23:00:19 +0400 unc0rr Disable workaround, as it still makes server crash and hung clients are hidden from players anyway
Sat, 25 Aug 2012 13:06:28 -0400 nemo Ensure crates can spawn just below the border on a bordered map.
Sat, 25 Aug 2012 09:17:42 -0400 nemo let's see if mikade will still accept this at least
Sat, 25 Aug 2012 08:39:52 -0400 nemo make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
Fri, 24 Aug 2012 20:43:44 -0400 nemo oops
Fri, 24 Aug 2012 19:55:43 -0400 nemo Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
Fri, 24 Aug 2012 18:51:29 -0400 nemo fromdos + fix end of turn velocity
Fri, 24 Aug 2012 14:51:12 +0400 unc0rr An attempt to run main rope code only every 8th tick:
Fri, 24 Aug 2012 14:01:07 +0400 unc0rr Move rope code to separate unit
Thu, 23 Aug 2012 20:43:39 -0400 nemo Fix formatting, reduce border sensitivity
Thu, 23 Aug 2012 19:47:38 +0200 Medo Hedgeroid: Fixed map preview again (might be a JNA bug)
Thu, 23 Aug 2012 19:45:36 -0400 nemo also needs exclusion here
Thu, 23 Aug 2012 18:28:33 +0200 Medo Hedgeroid improvements:
Thu, 23 Aug 2012 23:21:31 +0400 unc0rr Don't leave frontend in engine waiting state when there's error occured on attempt to start engine
Wed, 22 Aug 2012 01:30:56 +0200 Medo Hedgeroid: Some code cleanup, adding a forgotten file
Thu, 23 Aug 2012 23:18:06 +0400 unc0rr Slightly faster and slightly better templates #41 and #43
Mon, 20 Aug 2012 21:05:57 +0200 Medo License change: With the agreement of Xeli, I changed the Hedgeroid license to
Thu, 23 Aug 2012 14:16:08 -0400 nemo drawn maps have a fixed 4096x2048 area right now
Mon, 20 Aug 2012 20:19:35 +0200 Medo Hedgeroid: Final sprint to the deadline
Wed, 22 Aug 2012 22:10:47 -0400 nemo move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
Mon, 20 Aug 2012 20:16:37 +0200 Medo frontlib: Improved documentation of netconn, unified naming of a callback
Wed, 22 Aug 2012 13:03:09 -0400 nemo *sigh*
Mon, 20 Aug 2012 17:08:52 +0200 Medo engine: Don't overwrite isTerminated if it's already true
Wed, 22 Aug 2012 12:35:46 -0400 nemo initModule really not needed for uRandom
Sun, 19 Aug 2012 15:05:23 +0200 Medo Fix engine crashes on game end
Wed, 22 Aug 2012 11:42:42 -0400 nemo Burn a random number in the override. Make sure cirbuf is reset.
Sat, 18 Aug 2012 21:05:30 +0200 Medo Merge
Tue, 21 Aug 2012 21:46:05 -0400 nemo extra nil check for lua hog switch
Sat, 18 Aug 2012 21:04:37 +0200 Medo Hedgeroid: Don't change the template when clicking the map.
Wed, 22 Aug 2012 10:27:26 +0400 unc0rr now really avoid
Sat, 18 Aug 2012 18:11:47 +0200 Medo Hedgeroid: Increased assetsversion (d'oh)
Tue, 21 Aug 2012 21:02:52 -0400 nemo avoid overflow on templates
Sat, 18 Aug 2012 18:11:04 +0200 Medo Hedgeroid:
Tue, 21 Aug 2012 19:40:02 -0400 nemo allow lua to specify template by number
Sat, 18 Aug 2012 18:08:37 +0200 Medo frontlib: Return more filled-in team objects
Sun, 19 Aug 2012 22:13:41 +0400 Stepan777 merge
Tue, 21 Aug 2012 13:26:26 +0400 unc0rr Cancel shotgun shot if hedgehog is moved moved (by explosion)
Sat, 18 Aug 2012 13:45:00 +0200 Medo engine: Fixed indentation regression
Sat, 18 Aug 2012 18:58:41 -0400 nemo koda changed the CMake flag w/o updating the wiki or INSTALL file :(
Sat, 18 Aug 2012 13:40:21 +0200 Medo Merge
Sat, 18 Aug 2012 13:39:24 +0200 Medo Hedgeroid: Don't update the map preview just for a theme change
Sat, 18 Aug 2012 15:01:27 -0400 nemo oops
Sat, 18 Aug 2012 13:39:05 +0200 Medo Hedgeroid: Fixed JNA mapping of size_t
Sat, 18 Aug 2012 18:48:34 +0200 Xeli fix the touchUI on android, ignore device dpi for now
Sat, 18 Aug 2012 13:21:37 +0200 Medo engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
Sat, 18 Aug 2012 09:29:40 -0400 nemo byte order
Sat, 18 Aug 2012 01:20:29 +0200 Medo Hedgeroid: Fixed memory handling issues
Sat, 18 Aug 2012 14:08:16 +0400 unc0rr Simplify code a bit
Sat, 18 Aug 2012 01:12:03 +0200 Medo Hedgeroid: Fixed the restructuring-induced breakage
Sat, 18 Aug 2012 13:59:45 +0400 unc0rr GoBack() here is not needed anymore
Sat, 18 Aug 2012 00:48:09 +0200 Medo Merge
Sat, 18 Aug 2012 02:01:50 -0400 nemo Avoid a bit of a memory spike on small maps
Fri, 17 Aug 2012 10:39:23 -0400 nemo This one gets called a lot when drawing rotated sprites
Fri, 17 Aug 2012 10:28:42 -0400 nemo Consistency
Fri, 17 Aug 2012 07:49:54 -0400 nemo This union hasn't been needed for 5 years, and makes using other headers harder.
Thu, 16 Aug 2012 21:58:57 +0400 unc0rr Forgot this state
Sun, 12 Aug 2012 23:05:15 +0400 Stepan777 minor changes in list of codecs
Wed, 15 Aug 2012 16:54:49 -0400 nemo Poor visual gear value in theme now bears little resemblance to the number of gears actually spawned. But, it certainly shouldn't be related to LAND_WIDTH.
Sun, 12 Aug 2012 03:35:18 +0400 Stepan777 Insert license in avwrapper.c
Wed, 15 Aug 2012 23:30:23 +0400 unc0rr Allow customization of colors in ui, store custom colors in config
Sat, 11 Aug 2012 21:25:57 +0400 Stepan777 cmake scripts
Wed, 15 Aug 2012 16:25:24 +0400 unc0rr Check if hedgehog is still active instead
Fri, 10 Aug 2012 17:35:48 +0400 Stepan777 better cmake script
Mon, 13 Aug 2012 23:17:09 +0400 unc0rr Room bans. They're more simple, than the global ones: if you ban someone, he is banned by ip in this room for the rest of the room lifetime. Not tested.
Fri, 10 Aug 2012 17:25:22 +0400 Stepan777 merge
Mon, 13 Aug 2012 23:04:42 +0400 unc0rr Allow JOINED message in lobby
Thu, 09 Aug 2012 19:52:21 +0400 Stepan777 fix FindFFMPEG
Thu, 30 Aug 2012 12:47:41 -0400 nemo I shouldn'tve tracked this really, I should have just rejected that part of the transplant
Mon, 13 Aug 2012 21:07:28 +0400 Jie Luo Simplified Chinese Translation update
Thu, 09 Aug 2012 03:00:24 +0400 Stepan777 improve html links + small bugfixes
Thu, 30 Aug 2012 12:46:57 -0400 nemo Final checkpoint w/ campaign.
Thu, 09 Aug 2012 19:35:52 +0400 unc0rr Check if 'for' cycle body is executed at least once
Thu, 09 Aug 2012 01:24:38 +0400 Stepan777 FindFFMPEG.cmake (used only for frontend for now).
Sun, 26 Aug 2012 01:31:38 +0300 belphegorr All missions: switched blood needers with meatbags in dialogues
Thu, 09 Aug 2012 15:32:49 +0400 unc0rr Don't accept room messages when not in room state. Not tested even if it builds.
Thu, 09 Aug 2012 01:01:06 +0400 Stepan777 merge
Sun, 26 Aug 2012 01:22:55 +0300 belphegorr Mission 3: Added initial FirePunch
Wed, 08 Aug 2012 20:32:27 -0400 nemo When exiting a room where one was host, server sends a REMOVE_TEAM for the local team. It appears that this loop would not break in that case. Add a log message and a break. (I've hit a frozen frontend twice now)
Sun, 26 Aug 2012 01:21:59 +0300 belphegorr Mission 2: fixed ammo menu bug
Wed, 08 Aug 2012 22:08:23 +0400 unc0rr Keep room till last player quits
Sun, 26 Aug 2012 01:19:43 +0300 belphegorr Mission 7: increased distance between Leaks and the princess, fixed EmitDenseClouds typo
Wed, 08 Aug 2012 11:07:59 -0400 nemo er. more like this.
Sun, 26 Aug 2012 01:18:35 +0300 belphegorr Mission 5: fixed a few bugs that came with the update (ammo menu bug and initial gear elimination bug)
Wed, 08 Aug 2012 10:26:10 -0400 nemo Allow scripting to delete gears
Sat, 25 Aug 2012 23:25:18 +0300 belphegorr Changed a line in Mission 2 dialogue...
Tue, 07 Aug 2012 13:21:15 -0400 nemo oops
Sat, 25 Aug 2012 23:20:40 +0300 belphegorr Fixed crashes in mission 3 after RestoreHog
Tue, 07 Aug 2012 21:18:33 +0400 unc0rr Keep inlining
Wed, 22 Aug 2012 19:13:13 +0300 belphegorr Modified missions to be compatible with the merge
Mon, 06 Aug 2012 23:30:58 +0400 unc0rr More mess in pas2c:
Sun, 19 Aug 2012 23:26:12 +0300 belphegorr Mission 3: Modified onPrecise (added out-commented debug code)
Mon, 06 Aug 2012 10:18:57 -0400 nemo revert 3188794b9d87. does not do what I'd like.
Sat, 18 Aug 2012 00:47:51 +0200 Medo Hedgeroid: Frantic scrabbling toward the deadline
Mon, 06 Aug 2012 00:44:32 +0400 Stepan777 improve video uploading
Sun, 19 Aug 2012 23:20:43 +0300 belphegorr Mission 3: reduced enemy turn time, fixed other HideHog problems
Sun, 05 Aug 2012 20:18:16 -0400 nemo oops
Sat, 18 Aug 2012 00:22:33 +0200 Medo frontlib: Moved mapname sending to the end of flib_netconn_send_map
Mon, 06 Aug 2012 00:40:26 +0400 Stepan777 merge
Sun, 19 Aug 2012 23:05:41 +0300 belphegorr Solved issues with HideHog in mission 2 and 3
Sun, 05 Aug 2012 19:38:16 -0400 nemo no cake for youuuuu
Sat, 18 Aug 2012 00:18:43 +0200 Medo engine: Added JNI-compatible function to start map generation
Sun, 19 Aug 2012 22:38:20 +0300 belphegorr Modified AddAmmo()-s in consideration of gfPerHogAmmo in mission 2
Sun, 05 Aug 2012 23:03:49 +0400 unc0rr Introduce 'a' and 'u' client flags to mark admins and authenticated users
Wed, 15 Aug 2012 23:40:10 +0200 Medo frontlib:
Sun, 19 Aug 2012 17:11:38 +0300 belphegorr Removed debug code.
Sun, 05 Aug 2012 15:00:59 -0400 nemo Add bot level to CPU flag
Sun, 12 Aug 2012 23:51:36 +0200 Medo frontlib/Hedgeroid: Modified frontlib build in Hedgeroid so it works without having to copy the source dir.
Sun, 19 Aug 2012 17:08:34 +0300 belphegorr Mission 7: Added a visual gear to mark height, changed ShowMission to be more precise.
Sat, 04 Aug 2012 22:51:41 -0400 nemo Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
Sun, 12 Aug 2012 23:20:34 +0200 Medo Hedgeroid: fix wrong filenames due to windows not treating files case sensitive
Sun, 19 Aug 2012 12:50:34 +0300 belphegorr Fixed a typo, frontend is now working properly
Sat, 04 Aug 2012 22:26:51 -0400 nemo Also flag cases. Side effect might be some odd collision in rare cases w/ portals. Also, might cause unexpected collisions w/ cases in TestColl - although we could add a proximity check to the flag there, or simply switch to TestCollExcludingMe again. uCollisions seems mismatched w/ AI TestColl anyway. Possibly r+1+r vs r+r for gear diametre.
Sun, 12 Aug 2012 22:46:53 +0200 Medo Removed useless cast in cmdlineClient
Thu, 30 Aug 2012 12:31:54 -0400 nemo Silly add to facilitate transplant
Sat, 04 Aug 2012 21:49:24 -0400 nemo oops
Sun, 12 Aug 2012 22:46:23 +0200 Medo Hedgeroid:
Sun, 19 Aug 2012 12:31:04 +0300 belphegorr Mission 7: changed enemy health, ammos, fixed crashes, princess no longer hidden
Sat, 04 Aug 2012 21:36:31 -0400 nemo unbreak AI. remove inits from uLand
Sun, 12 Aug 2012 22:37:57 +0200 Medo frontlib improvements:
Sun, 19 Aug 2012 03:10:57 +0300 belphegorr Forgot to add mission 10
Sat, 04 Aug 2012 21:08:46 -0400 nemo An experimental template to abuse this ability. A quick doubling of the "Islands" crazy template
Sun, 12 Aug 2012 22:21:09 +0200 Medo frontlib: Added functions to query important constants from the library
Sun, 19 Aug 2012 02:51:05 +0300 belphegorr Added a story ending mission/cut-scene
Sat, 04 Aug 2012 20:47:13 -0400 nemo First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
Mon, 06 Aug 2012 22:39:36 +0200 Medo Hedgeroid: Start using the frontlib for more operations
Sat, 18 Aug 2012 14:26:19 +0300 belphegorr Added a FollowGear to the leaderDead animation in mission 9
Sat, 04 Aug 2012 18:01:46 -0400 nemo Fix kamikaze crasher. Handle overlapping hogs case.
Mon, 06 Aug 2012 22:33:07 +0200 Medo frontlib: Brought commandline client (almost) up to date with the frontlib changes
Sat, 18 Aug 2012 14:24:27 +0300 belphegorr Fixed a few bugs in mission 7
Fri, 03 Aug 2012 16:58:49 +0400 unc0rr TestKamikaze, needs polishing
Mon, 06 Aug 2012 22:32:46 +0200 Medo frontlib: prevent writing a "binds" section of the team file when there are no binds
Sat, 18 Aug 2012 14:22:54 +0300 belphegorr Fixed a typo in mission 6
Wed, 01 Aug 2012 18:35:09 -0400 nemo Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places. Issue #404
Mon, 06 Aug 2012 22:32:05 +0200 Medo frontlib: fixed ini writing failing because of an inverted condition
Sat, 18 Aug 2012 12:22:35 +0300 belphegorr Fixed bug in mission 5 with invisible obstacles
Tue, 31 Jul 2012 23:29:00 +0400 unc0rr Okay, this is workaround over ping timeouts problem on the server. Could make server crash if recieve thread wakes up after second ping timeout event.
Mon, 06 Aug 2012 22:31:02 +0200 Medo frontlib: Removed reference counting from schemelist
Sat, 18 Aug 2012 12:17:26 +0300 belphegorr Crashfix, healthfix in mission 5
Fri, 27 Jul 2012 23:16:30 -0400 nemo oops
Thu, 02 Aug 2012 16:36:11 +0200 Medo Hedgeroid: Started to implement RoomActivity
Sat, 18 Aug 2012 11:34:49 +0300 belphegorr Forgot to add mission 9 -.-'
Fri, 27 Jul 2012 19:27:39 -0400 nemo Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
Thu, 02 Aug 2012 16:35:12 +0200 Medo frontlib: Fixed flib_netconn_send_leaveRoom returning -1 even though there was no error.
Thu, 16 Aug 2012 16:07:04 +0300 belphegorr Added Mission 9: The Enemy Of My Enemy
Fri, 27 Jul 2012 20:45:02 +0400 unc0rr merge
Wed, 01 Aug 2012 21:13:39 +0200 Medo Hedgeroid: Fix argument passing to ChatFragment, small layout fixes
Thu, 16 Aug 2012 16:06:24 +0300 belphegorr Modified final cutscene and fixed a skipping bug
Fri, 27 Jul 2012 11:41:16 +0400 unc0rr oops
Wed, 01 Aug 2012 20:56:32 +0200 Medo Hedgeroid: Added libjnidispatch.so and jna.jar
Fri, 10 Aug 2012 20:11:05 +0300 belphegorr Fixed variable loading errors and added saving of "M8Scene" in mission 8
Fri, 27 Jul 2012 10:29:37 +0400 unc0rr Fix edge case problems with sniper rifle
Wed, 01 Aug 2012 20:41:54 +0200 Medo Hedgeroid: Room screen WIP
Fri, 10 Aug 2012 04:26:58 +0300 belphegorr Solved "floating repositionings" in every mission
Thu, 26 Jul 2012 21:58:25 +0400 Stepan777 uploading to youtube, it works, but user interface is still incomplete
Thu, 26 Jul 2012 11:56:58 +0400 unc0rr No more AI jumping lulz
Fri, 27 Jul 2012 10:47:23 -0400 nemo this one too
Fri, 27 Jul 2012 01:38:24 +0200 Medo Hedgeroid: various improvements:
Fri, 10 Aug 2012 00:20:52 +0300 belphegorr Added Mission 8: Long Live The Queen
Thu, 26 Jul 2012 21:56:47 +0400 Stepan777 merge
Thu, 26 Jul 2012 11:56:43 +0400 unc0rr Better prediction of cluster, melon, and whip
Fri, 27 Jul 2012 10:38:29 -0400 nemo rewrite to make the string shorter
Thu, 26 Jul 2012 11:10:56 +0200 Medo Merge
Fri, 10 Aug 2012 00:20:21 +0300 belphegorr Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
Wed, 25 Jul 2012 22:46:03 +0400 unc0rr merge
Thu, 02 Aug 2012 05:52:56 +0300 belphegorr Removed gfOneClanMode from Mission 7
Wed, 25 Jul 2012 16:31:34 +0400 unc0rr Commit commented out code which I used to debug AI walking
Tue, 31 Jul 2012 21:21:27 +0300 belphegorr Added Mission 7: Family Reunion
Wed, 25 Jul 2012 16:24:30 +0400 unc0rr - Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
Wed, 25 Jul 2012 22:36:39 +0400 unc0rr Bonus for dealing more damage than needed to kill. Should help with cake leaving 1hp issue. Not tested.
Tue, 31 Jul 2012 21:20:58 +0300 belphegorr Mission 6: Modified a dialogue timing
Wed, 25 Jul 2012 12:29:53 +0400 unc0rr Some tiny improvements to AI walking algorythm
Wed, 25 Jul 2012 10:57:00 -0400 xymeng Changes to pas2c - unreviewed apart from cursory glance and compile test.
Tue, 31 Jul 2012 20:25:28 +0300 belphegorr Mission 6: Fixed a typo, an animation bug, added 2 rope crates to the weapon stack
Wed, 25 Jul 2012 12:28:14 +0400 unc0rr Adjust firepunch and bat consts yet again
Wed, 25 Jul 2012 10:56:14 -0400 nemo Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
Tue, 31 Jul 2012 17:19:24 +0300 belphegorr Mission 1: Fixed a typo
Tue, 24 Jul 2012 16:12:41 +0400 unc0rr Prefer to bat enemy away dealing the same amount of damage
Tue, 24 Jul 2012 18:53:42 -0400 nemo workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
Tue, 24 Jul 2012 20:46:12 +0300 belphegorr Changed name of princess in mission 6 (forgot it last time).
Tue, 24 Jul 2012 16:10:09 +0400 unc0rr No need to redefine signal
Tue, 24 Jul 2012 17:50:42 -0400 nemo Fix bee crasher, tweak splash values
Tue, 24 Jul 2012 20:21:01 +0300 belphegorr Removed some campaign variables from Mission 6.
Sat, 21 Jul 2012 17:51:51 -0400 nemo better?
Tue, 24 Jul 2012 20:15:30 +0300 belphegorr Switched Fell From Heaven to Fell From Grace on missions 5, 6.
Sun, 22 Jul 2012 00:48:48 +0400 unc0rr AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
Tue, 24 Jul 2012 18:36:23 +0300 belphegorr Fixed localization of Mission 6 and fixed a typo.
Fri, 20 Jul 2012 21:30:53 -0400 nemo unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
Mon, 23 Jul 2012 19:17:04 +0300 belphegorr Finished mission 6: Dragon's lair
Fri, 20 Jul 2012 21:15:38 -0400 nemo Ok. *these* should be safe with just this one extra check...
Thu, 30 Aug 2012 12:13:24 -0400 nemo checkpoint merge
Fri, 20 Jul 2012 19:56:58 -0400 nemo :( I have no idea why this did not work
Fri, 20 Jul 2012 18:48:04 -0400 nemo Avoid desync playing back demos
Fri, 20 Jul 2012 17:43:35 -0400 nemo don't need the camera following invisible stuff (maybe this should be in the general camera routine?)
Fri, 20 Jul 2012 15:12:47 -0400 nemo I thirst for randomness.
Fri, 20 Jul 2012 14:16:05 -0400 nemo Try avoiding spamming the log by retaining the gears. untested.
Fri, 20 Jul 2012 18:42:45 +0400 unc0rr Replace stupid 'mod' with 'and'
Fri, 20 Jul 2012 15:39:13 +0100 koda ooops (and indentation)
Fri, 20 Jul 2012 12:25:53 +0100 koda press 8 to mute audio while ingame
Fri, 20 Jul 2012 09:09:17 +0400 unc0rr mod operator is so stupid in pascal
Thu, 19 Jul 2012 20:34:21 -0400 nemo oh yeah, these too
Thu, 19 Jul 2012 17:34:18 -0400 nemo Fix TARDIS, make switcher work w/ the new more stringent check.
Thu, 19 Jul 2012 17:14:02 -0400 nemo Update team health
Wed, 18 Jul 2012 23:02:14 +0400 unc0rr Start TestCake
Wed, 18 Jul 2012 15:05:56 +0100 koda allow FPFLAGS and GHFLAGS only in cmakes able to support them
Mon, 16 Jul 2012 23:08:42 -0400 nemo what the heck, let's add a few more
Mon, 16 Jul 2012 23:46:44 +0400 unc0rr - Check for harmful gear deletions
Mon, 16 Jul 2012 23:12:59 +0400 unc0rr Use gmDestroy message instead
Sun, 15 Jul 2012 16:56:05 -0400 nemo Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
Fri, 13 Jul 2012 16:39:20 +0400 Stepan777 Correctly distinguish between game and real ticks while recording video,
Sun, 15 Jul 2012 15:35:28 -0400 nemo Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
Fri, 13 Jul 2012 16:35:42 +0400 Stepan777 merge
Sat, 14 Jul 2012 23:19:09 -0400 nemo Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
Fri, 13 Jul 2012 13:21:52 +0400 unc0rr Catch all exceptions in clientSendLoop. If there could something besides IOException be thrown there, that would explain ping timeouts server issue.
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