Thu, 03 Nov 2011 23:16:26 +0300 unc0rr Better 'else' part
Thu, 03 Nov 2011 23:12:22 +0300 unc0rr Starting pas2C using library called 'pretty'
Thu, 03 Nov 2011 22:11:35 +0300 unc0rr - Update to compile with parsec 3.*
Thu, 03 Nov 2011 10:36:10 -0400 nemo Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
Thu, 03 Nov 2011 17:15:54 +0400 unc0rr Improve pascal parser, now it is able to successfully parse uGame.pas (though it eats all comments). Many things are still missing. Well, it's just a matter of time to implement the rest. All basic work is already done anyway.
Thu, 03 Nov 2011 05:15:39 +0100 koda small tweak to ingamemenu class
Thu, 03 Nov 2011 05:09:05 +0100 koda double two finger tap to make screenshot on ios (though folder is not yet accessible)
Thu, 03 Nov 2011 03:58:24 +0100 koda make screenshots with 32bits of depths, so that they are more opengles friendly
Thu, 03 Nov 2011 01:10:25 +0100 koda convert gameinterfacebridge in simple-to-use class methods
Thu, 03 Nov 2011 00:56:44 +0100 koda aaand remove also ipcport from the class interface as well
Wed, 02 Nov 2011 19:17:07 +0100 koda do not forget to keep track of teams here
Wed, 02 Nov 2011 19:07:37 +0100 koda don't keep track of the savepath and of engineprotocol objects
Wed, 02 Nov 2011 17:42:52 +0100 koda better
Wed, 02 Nov 2011 16:31:16 +0100 koda remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
Wed, 02 Nov 2011 09:48:29 +0100 koda slight simplification
Wed, 02 Nov 2011 09:24:18 +0100 koda move objc overlay creation after sdlwindow has been created
Mon, 31 Oct 2011 21:04:18 +0100 sheepluva widen mission list
Mon, 31 Oct 2011 20:51:00 +0100 sheepluva mission locale -> UTF-8
Mon, 31 Oct 2011 22:32:53 +0300 unc0rr ru localization
Mon, 31 Oct 2011 15:05:39 -0400 nemo oh, probably needs resetting here too
Mon, 31 Oct 2011 14:08:10 -0400 nemo Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
Mon, 31 Oct 2011 19:40:39 +0200 mikade Add "Surfer" achievement to Space Invasion.
Mon, 31 Oct 2011 16:56:48 +0100 sheepluva this seems... um.. random
Mon, 31 Oct 2011 16:44:25 +0100 sheepluva Bee:
Mon, 31 Oct 2011 14:44:43 +0100 sheepluva mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
Mon, 31 Oct 2011 13:36:39 +0100 sheepluva fix HideMission()
Mon, 31 Oct 2011 13:12:10 +0100 sheepluva don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
Mon, 31 Oct 2011 03:08:16 +0100 koda unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
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