Wed, 25 Dec 2013 23:23:48 +0400 Dmitry Marakasov Fix off-by-one in physfs
Tue, 17 Dec 2013 00:02:52 +0400 unc0rr merge default here sdl2transition
Sun, 15 Dec 2013 14:05:42 -0500 nemo remove state from check, just to see if this was why we just desynced
Sat, 14 Dec 2013 14:29:14 -0500 nemo state too "why not"
Sat, 14 Dec 2013 14:24:03 -0500 nemo clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
Sat, 14 Dec 2013 01:03:10 +0400 unc0rr merge
Fri, 13 Dec 2013 13:52:10 -0500 nemo lupdate-qt4
Sat, 14 Dec 2013 01:00:26 +0400 unc0rr This seems to be enough to fix the bug with sprGirder rendered in stripe
Fri, 13 Dec 2013 22:38:09 +0400 unc0rr Display team owner in teams widget (addresses issue 174)
Fri, 13 Dec 2013 22:14:02 +0400 unc0rr - /owner command to specify team owner
Fri, 13 Dec 2013 21:55:19 +0400 unc0rr merge
Fri, 13 Dec 2013 11:49:00 -0500 cairo add SetHogTeamName
Fri, 13 Dec 2013 00:16:02 +0400 unc0rr - /greeting command for room greeting message
Fri, 13 Dec 2013 00:00:49 +0400 unc0rr - Remove obsolete protocol message
Thu, 12 Dec 2013 22:57:51 +0400 unc0rr More sane default weapons: remove rc, freezer, portals and landspray
Thu, 12 Dec 2013 13:33:33 -0500 nemo reduce # of freezers to 1
Fri, 13 Dec 2013 13:50:14 +0200 Periklis Ntanasis changed some things about checkpoints and battle events in desert01,fixes turn interruption when battle one or two is triggered
Thu, 12 Dec 2013 02:52:37 +0200 Periklis Ntanasis fixed getting device crates with rc plane,end game when device crates destroyed,save/load hero position for checkpoint 5 in desert01
Wed, 11 Dec 2013 17:58:32 +0200 Periklis Ntanasis removed bouncy terrain, added visual mark on non-portal/indestructible areas, changed map so only way to win is by using the portal gun
Tue, 10 Dec 2013 13:43:13 -0500 nemo make the rubber band a "flat" surface so bounce is a bit more predictable. This is mostly just for testing. It looks a bit odd walking on it, and unpredictable bounce might even be just fine...
Tue, 10 Dec 2013 13:26:42 -0500 nemo oups. accidentally commented out both lines
Tue, 10 Dec 2013 22:09:57 +0400 unc0rr Better diagnostic message when failing to load theme.cfg
Tue, 10 Dec 2013 00:20:53 -0500 nemo can't use parsecommand since it does sendipc
Tue, 10 Dec 2013 00:05:27 -0500 nemo fix for fail to place using ammo
Mon, 09 Dec 2013 23:30:41 -0500 nemo match girder on this one.
Mon, 09 Dec 2013 23:13:47 -0500 nemo clear hat if load fails
Mon, 09 Dec 2013 23:13:17 -0500 cairo set holiday hats for nohat hogs
Tue, 10 Dec 2013 02:30:53 +0200 Periklis Ntanasis moon02 fixes: bug that didn't called win(), changed map so blue hog not placed on edges, teleport animations, removed amSkip, also error when drow hero and enemy seems fixed
Tue, 10 Dec 2013 00:00:08 +0400 unc0rr Don't send empty theme in config
Mon, 09 Dec 2013 23:32:57 +0400 unc0rr - Restrict game config changes in special rooms
Mon, 09 Dec 2013 10:59:38 -0500 nemo Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
Sun, 08 Dec 2013 16:04:40 -0500 nemo Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
Sun, 08 Dec 2013 13:49:11 -0500 nemo Add missing gstCollision bug #725
Sun, 08 Dec 2013 17:58:45 +0100 sheepluva fix Issue #724: Bee sound never stops (underwater when timer is 0)
Sun, 08 Dec 2013 12:19:30 +0100 sheepluva string/typo fixes
Sat, 07 Dec 2013 22:09:55 -0500 nemo revert r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
Sat, 07 Dec 2013 21:41:34 -0500 nemo use a variable that allows negative values instead.
Sun, 08 Dec 2013 02:43:06 +0100 sheepluva disallow speech bubbles to go offscreen
Sun, 08 Dec 2013 02:36:14 +0100 sheepluva fix speechbubbles assigning negative values to a Longword value, overflowing it
Fri, 06 Dec 2013 23:53:35 +0100 sheepluva It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution,
Fri, 06 Dec 2013 22:48:30 +0100 sheepluva * turned out the no-flight zone is also a no-climb-and-progress zone
Fri, 06 Dec 2013 20:38:48 +0100 sheepluva some more campaign string tweaks
Fri, 06 Dec 2013 17:01:40 +0100 sheepluva string tweaks and whitespace fixes
Fri, 06 Dec 2013 15:37:15 +0100 sheepluva german translation updates
Fri, 06 Dec 2013 10:22:33 +0100 sheepluva don't allow autocamera to mess with targetting when e.g. spamming air-attacks in inf attack mode
Fri, 06 Dec 2013 09:30:07 +0200 Periklis Ntanasis fix buggy win conditions and stats in death01
Thu, 05 Dec 2013 00:51:27 +0400 unc0rr - Special rooms which stay even when last player quits. Not useful for now, and can't be removed at all.
Wed, 04 Dec 2013 12:28:04 +0100 sheepluva here have some lua love: make parameter count error messages more helpful to lua devs
Wed, 04 Dec 2013 10:47:15 +0100 sheepluva lua call SetAmmoDelay(ammotype, delay). note: as the engine does not yet support per-clan/team/hog ammo delay values, lua scripters will have to keep track of individual delays and set them accordingly before a hedgehog's turn (if they want usage cool-down behavior)
Wed, 04 Dec 2013 09:54:16 +0100 sheepluva fix misspelled variable name (cosmetic change)
Tue, 03 Dec 2013 22:53:45 -0500 nemo make the team association with hog before calling gear creation. makes some lua a little easier
Tue, 03 Dec 2013 22:48:21 -0500 nemo sethogname/hat need to wrap entire operation around test of hog/gear
Wed, 04 Dec 2013 02:08:46 +0200 Periklis Ntanasis adjusting the wind in fruit02
Wed, 04 Dec 2013 00:46:04 +0200 Periklis Ntanasis fixed wrong saved positions, illegal crate destroying and killing cap.Lime early in fruit02
Wed, 04 Dec 2013 00:19:42 +0400 unc0rr Load themes lazily
Tue, 03 Dec 2013 23:54:58 +0400 unc0rr Be lazy in loading maps list
Tue, 03 Dec 2013 18:09:54 +0100 sheepluva make all objects depend on .inc files (which are not correctly positioned in list, because cmake can't deal with that
Tue, 03 Dec 2013 12:10:51 -0500 nemo Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
Tue, 03 Dec 2013 17:39:07 +0100 sheepluva make source files objects depend on their predecessors in list
Tue, 03 Dec 2013 17:06:40 +0200 Periklis Ntanasis fixed user gain control of npc, rope cheat and overlapping bubbles in fruit01
Mon, 02 Dec 2013 20:25:15 +0100 sheepluva make lazy loading of map preview a little bit less of a hack
Mon, 02 Dec 2013 23:20:07 +0400 unc0rr Load hats into the model lazily
Mon, 02 Dec 2013 17:13:22 +0100 sheepluva fix for: uCollisions.pas(63,50) Hint: Unit "uGearsList" not used in uCollisions
Mon, 02 Dec 2013 16:52:15 +0100 sheepluva add missing initializers for 'dlc' variables for the 3 default generated map types (fixes 3 clang warnings)
Mon, 02 Dec 2013 12:40:16 +0100 sheepluva don't generate any map previews until they are actually visible. this should improve hedgewars startup performance on weak machines
Mon, 02 Dec 2013 04:35:02 +0200 Periklis Ntanasis fixed moving npc and flying in forbidden area in ice01
Mon, 02 Dec 2013 03:07:28 +0200 Periklis Ntanasis fixed overlapping bubbles and wrong dialog triggering in moon01
Sun, 01 Dec 2013 13:22:06 -0500 nemo don't abort changeammo on attacking/attacked in infattack mode, keep scrolling through slot after setweap even if a multishoot was aborted triggering gstattacked, to ensure proper ammo gets set for next turn
Sat, 30 Nov 2013 22:34:39 -0500 nemo Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
Sat, 30 Nov 2013 20:53:54 +0400 unc0rr Fix erroneous message in console debug
Sat, 30 Nov 2013 17:43:58 +0400 unc0rr Show "incompatible version" message instead of "no such room" on try to join room with another protocol version
Sat, 30 Nov 2013 14:36:41 +0100 sheepluva fix for regression issue 669 "Lobby: User context-menu of offline user shows all options as if user was still online"
Sat, 30 Nov 2013 14:33:23 +0100 sheepluva small cleanup etc
Sat, 30 Nov 2013 14:05:22 +0100 sheepluva don't show 'follow' entry for players that are in lobby
Sat, 30 Nov 2013 13:42:14 +0100 sheepluva regression fix: reallow offline players to be added to friendslist/ignore list
Sat, 30 Nov 2013 11:14:32 +0100 sheepluva fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
Fri, 29 Nov 2013 18:46:32 +0100 sheepluva whip: visual enhancements (hat'n'dust) as suggested by nemo
Fri, 29 Nov 2013 15:53:46 +0400 unc0rr Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
Thu, 28 Nov 2013 21:13:49 -0500 nemo Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
Thu, 28 Nov 2013 00:41:35 +0400 unc0rr Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
Wed, 27 Nov 2013 19:10:53 +0100 sheepluva update credits
Mon, 25 Nov 2013 22:09:42 +0100 sheepluva unbreak various parts of campaign variable loading/saving
Mon, 25 Nov 2013 10:12:18 +0100 sheepluva don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
Sun, 24 Nov 2013 22:12:23 -0500 nemo *grumble grumble*
Mon, 25 Nov 2013 01:03:14 +0400 unc0rr Forbid /delegate to room admin
Sun, 24 Nov 2013 22:11:55 -0500 nemo fix tag toggling. I think...
Sun, 24 Nov 2013 14:03:33 -0500 nemo another broken element
Sun, 24 Nov 2013 14:00:24 -0500 nemo fix translation xml
Sat, 14 Dec 2013 21:16:20 +0400 unc0rr To prevent that weird crash, you need to initialize SDL before Qt sdl2transition
Sun, 24 Nov 2013 13:07:55 +0400 unc0rr Fix typo reported by MK
Fri, 06 Dec 2013 00:56:56 +0100 koda Qt and SDL2 do not play nice on osx apparently sdl2transition
Fri, 22 Nov 2013 15:23:28 -0500 nemo gear deletion called inappropriately.
Fri, 06 Dec 2013 00:45:32 +0100 koda use clang on mavericks sdl2transition
Tue, 19 Nov 2013 22:15:40 -0500 nemo return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
Fri, 06 Dec 2013 00:28:55 +0100 koda fix linking on osx by hardcoding the default library output path sdl2transition
Mon, 18 Nov 2013 22:14:16 +0100 Wuzzy german translation update
Fri, 06 Dec 2013 00:02:10 +0100 koda use NOSDL2 for consistency sdl2transition
Mon, 18 Nov 2013 00:44:30 +0400 unc0rr - Column for script in rooms list
Mon, 11 Nov 2013 00:15:20 +0400 unc0rr Frontend builds sdl2transition
Fri, 15 Nov 2013 14:41:36 -0500 Mailaender Fix .desktop conformance warnings
Sun, 10 Nov 2013 14:04:15 +0400 unc0rr Accept SDL_TEXTINPUT events for chat (why first and only first chat invocation receives event for 't' key?) sdl2transition
Thu, 14 Nov 2013 12:47:22 -0500 nemo Make birdy fly away if hog gear is deleted.
Sun, 10 Nov 2013 01:45:43 +0400 unc0rr All I want is to receive some events... sdl2transition
Wed, 13 Nov 2013 09:35:52 -0500 almikes bug #695 add left tex to stop repeating sun
Wed, 13 Nov 2013 00:57:41 +0200 Periklis Ntanasis added campaigns_el.txt
Fri, 08 Nov 2013 17:53:02 +0400 unc0rr - Keyboard bindings seem to work fully sdl2transition
Tue, 12 Nov 2013 22:34:54 -0500 nemo Delete now toggles hiding team area
Tue, 12 Nov 2013 00:37:37 +0200 Periklis Ntanasis typo correction
Fri, 08 Nov 2013 14:22:22 +0400 unc0rr Use scancodes. Most bindings work now. sdl2transition
Tue, 12 Nov 2013 15:38:45 +0400 unc0rr Handle absence of "SCRIPT" in replay
Tue, 12 Nov 2013 00:34:56 +0200 Periklis Ntanasis missions_el added
Thu, 07 Nov 2013 22:51:34 +0400 unc0rr - Fix TryPut, so really large maps could load sdl2transition
Fri, 08 Nov 2013 23:11:27 -0500 nemo merge
Thu, 07 Nov 2013 21:15:36 +0400 unc0rr Sounds can be heard now sdl2transition
Fri, 08 Nov 2013 23:11:13 -0500 nemo Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
Thu, 07 Nov 2013 21:10:17 +0400 unc0rr Fix SDL_GL_SwapWindow, engine renders graphics now sdl2transition
Thu, 07 Nov 2013 23:08:28 -0500 nemo just an experiment. make these offset 2 as well on X
Thu, 07 Nov 2013 21:06:30 +0400 unc0rr Provide more information to SDLTry sdl2transition
Thu, 07 Nov 2013 22:23:34 -0500 nemo fiddle with shift of hog gear collision. need some ropers to try them out
Fri, 08 Nov 2013 12:00:47 +0400 unc0rr Fix chat yet again
Tue, 05 Nov 2013 23:33:23 +0100 koda some improvements for sdl2 building (not complete nor clean) sdl2transition
Wed, 06 Nov 2013 09:26:14 -0500 nemo fix f10 default if no team binds
Wed, 06 Nov 2013 00:59:33 +0400 unc0rr - Use USESDL12 for old SDL sdl2transition
Tue, 05 Nov 2013 11:04:26 +0400 unc0rr Fix broken chat
Mon, 04 Nov 2013 22:41:55 -0500 nemo cleanup of timer accidentally exposed prob w/ timebox
Sun, 03 Nov 2013 22:53:37 +0100 koda merge
Sun, 03 Nov 2013 22:53:16 +0100 koda enable -fPIC on UNIX only
Sun, 03 Nov 2013 14:45:07 -0500 nemo this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
Mon, 04 Nov 2013 01:23:20 +0400 unc0rr Only toggle afk mode when it's not your turn
Sun, 03 Nov 2013 22:39:00 +0400 unc0rr Quick and simple implementation of afk mode (toggled by /pause)
Sun, 03 Nov 2013 22:37:41 +0400 unc0rr Small refactor
Sun, 03 Nov 2013 16:54:44 +0100 sheepluva unbreak png screenshots
Sat, 02 Nov 2013 22:49:32 +0400 unc0rr Don't change crosshair look when hedgehog does high jump
Fri, 01 Nov 2013 23:50:13 +0400 unc0rr - Bring back white dot in the center of crosshair. Crosshair is blurred now!
Thu, 31 Oct 2013 21:13:07 -0400 nemo merge bday/xmas w/ main
Thu, 31 Oct 2013 21:04:39 -0400 nemo ok. this should avoid calling switch inappropriately. also, add skip to trophyrace and add the per-team achievement reporting.
Thu, 31 Oct 2013 20:50:20 -0400 nemo so, lack of this was causing the team area to be too squat. at this point tho, I get the impression qt.css is outright replaced by birthday/christmas. This seems inconvenient, and if so, we should merge in changes to qt.css which has quite a bit more stuff in it
Thu, 31 Oct 2013 23:27:46 +0400 unc0rr Ensure checkers don't check same replay simultaneously
Thu, 31 Oct 2013 23:27:06 +0400 unc0rr Fix 'non-exhaustive pattern' server crash
Thu, 31 Oct 2013 10:46:52 -0400 nemo Prevent using SetAmmo to set amNothing to anything.
Wed, 30 Oct 2013 15:54:29 -0400 nemo drop onGameTick20 - it has some savings on cpu, but racers demand millisecond precision not 20 millisecond, apparently
Wed, 30 Oct 2013 15:25:17 -0400 nemo this isn't pascal
Wed, 30 Oct 2013 15:13:17 -0400 nemo use gameticks instead of turn timer. untested. also replaced tabs with spaces
Wed, 30 Oct 2013 00:18:10 +0400 unc0rr - More HealthTex to clan structure
Tue, 29 Oct 2013 23:47:57 +0400 unc0rr Tinted crosshair (without that cool white dot in the middle)
Tue, 29 Oct 2013 23:08:10 +0400 unc0rr - Cut code with bug to fix issue 713
Mon, 28 Oct 2013 17:32:51 +0100 koda not useful check
Mon, 28 Oct 2013 17:10:07 +0100 koda fix asm again...
Mon, 28 Oct 2013 17:03:20 +0100 koda correctly use USE_TOUCH_INTERFACE
Mon, 28 Oct 2013 16:53:20 +0100 koda add possibility to compile with SDL2 automatically
Mon, 28 Oct 2013 14:16:04 +0100 koda add FindSDL2 module from dhewm repo
Mon, 28 Oct 2013 14:07:04 +0100 koda merge spacecampaign
Sun, 03 Nov 2013 22:54:02 +0100 koda close branch spacecampaign
Wed, 25 Sep 2013 05:42:16 +0300 Periklis Ntanasis merge with default spacecampaign
Sun, 22 Sep 2013 18:34:53 +0300 Periklis Ntanasis autoselect weapon in time challenges spacecampaign
Sun, 22 Sep 2013 17:37:57 +0300 Periklis Ntanasis typo spacecampaign
Sun, 22 Sep 2013 05:33:00 +0300 Periklis Ntanasis fixed bug that didn't set TurnTimeLeft in first round if dialog not skipped spacecampaign
Thu, 19 Sep 2013 03:49:29 +0300 Periklis Ntanasis use consts for TStatInfo enum spacecampaign
Thu, 19 Sep 2013 02:33:23 +0300 Periklis Ntanasis fixes bug that doesn't display mission name in drop down list spacecampaign
Wed, 18 Sep 2013 04:24:10 +0300 Periklis Ntanasis some changes regarding hp save in cosmos and moon spacecampaign
Wed, 18 Sep 2013 04:02:13 +0300 Periklis Ntanasis remove unnecessary comments spacecampaign
Wed, 18 Sep 2013 03:53:47 +0300 Periklis Ntanasis dialog changes spacecampaign
Wed, 18 Sep 2013 03:09:31 +0300 Periklis Ntanasis added event for meteorite mission spacecampaign
Wed, 18 Sep 2013 02:08:45 +0300 Periklis Ntanasis cosmos, after death01 dialogs spacecampaign
Wed, 18 Sep 2013 01:25:59 +0300 Periklis Ntanasis changes in cosmos map spacecampaign
Tue, 17 Sep 2013 04:09:14 +0300 Periklis Ntanasis custom stats and win/lose events spacecampaign
Tue, 17 Sep 2013 03:26:33 +0300 Periklis Ntanasis image and description spacecampaign
Tue, 17 Sep 2013 02:04:41 +0300 Periklis Ntanasis final mission map and most logic spacecampaign
Mon, 16 Sep 2013 05:27:52 +0300 Periklis Ntanasis bonus notice in the win/stats page spacecampaign
Mon, 16 Sep 2013 05:22:40 +0300 Periklis Ntanasis add bonuses spacecampaign
Mon, 16 Sep 2013 04:04:15 +0300 Periklis Ntanasis hats spacecampaign
Sun, 15 Sep 2013 16:12:34 +0300 Periklis Ntanasis removed unnecessary map.cfg spacecampaign
Sun, 15 Sep 2013 16:07:31 +0300 Periklis Ntanasis making death01 easier and less luck dependent spacecampaign
Sat, 14 Sep 2013 05:13:05 +0300 Periklis Ntanasis add skip to hero spacecampaign
Sat, 14 Sep 2013 05:11:38 +0300 Periklis Ntanasis making death01 easier and less luck dependent to win spacecampaign
Sat, 14 Sep 2013 02:13:20 +0300 Periklis Ntanasis fixed bug making the game not end when thanta was dead,reported by Wuzzy spacecampaign
Sat, 14 Sep 2013 01:00:38 +0300 Periklis Ntanasis end game when skip in last dialog spacecampaign
Sat, 14 Sep 2013 00:39:59 +0300 Periklis Ntanasis fixed hero win the game in case damage has happened to him previously in the same turn reported by Wuzzy spacecampaign
Fri, 13 Sep 2013 02:43:55 +0300 Periklis Ntanasis should fix deadlock checkpoint reported by Wuzzy spacecampaign
Fri, 13 Sep 2013 02:22:57 +0300 Periklis Ntanasis fixed lua error reported by Wuzzy spacecampaign
Thu, 12 Sep 2013 23:20:32 +0300 Periklis Ntanasis fix check for event - guard attack spacecampaign
Thu, 12 Sep 2013 23:08:45 +0300 Periklis Ntanasis give player only one rope spacecampaign
Thu, 12 Sep 2013 23:02:14 +0300 Periklis Ntanasis fixed bug that didn't endgame when make wrong landing with no fuels spacecampaign
Thu, 12 Sep 2013 18:26:06 +0300 Periklis Ntanasis fixed the bug that didn't saved checkpoint 1 reported by mikade spacecampaign
Thu, 12 Sep 2013 03:49:53 +0300 Periklis Ntanasis image and description spacecampaign
Thu, 12 Sep 2013 03:19:31 +0300 Periklis Ntanasis added custom stats spacecampaign
Thu, 12 Sep 2013 03:11:30 +0300 Periklis Ntanasis cleanup - removed debug prints spacecampaign
Wed, 11 Sep 2013 21:25:50 +0300 Periklis Ntanasis many corrections spacecampaign
Wed, 11 Sep 2013 08:39:00 +0300 Periklis Ntanasis moon side mission map and most of the logic spacecampaign
Fri, 06 Sep 2013 07:03:12 +0300 Periklis Ntanasis win stats spacecampaign
Fri, 06 Sep 2013 06:59:54 +0300 Periklis Ntanasis image and description spacecampaign
Fri, 06 Sep 2013 06:29:42 +0300 Periklis Ntanasis added captions with rules and objectives spacecampaign
Fri, 06 Sep 2013 06:03:26 +0300 Periklis Ntanasis I think it's better map to be destroyable spacecampaign
Fri, 06 Sep 2013 05:54:59 +0300 Periklis Ntanasis mission mechanioncs seems ok spacecampaign
Wed, 04 Sep 2013 03:32:31 +0300 Periklis Ntanasis part of desert03 side mission - map not finished yet, will be commited later spacecampaign
Tue, 03 Sep 2013 17:46:25 +0300 Periklis Ntanasis image and description spacecampaign
Tue, 03 Sep 2013 17:22:15 +0300 Periklis Ntanasis changed some left amDynamite to amMortar spacecampaign
Tue, 03 Sep 2013 04:19:14 +0300 Periklis Ntanasis dialogs with objectives added spacecampaign
Tue, 03 Sep 2013 04:01:19 +0300 Periklis Ntanasis added death planet side mission spacecampaign
Mon, 02 Sep 2013 18:57:30 +0300 Periklis Ntanasis fix check if deleted gear is hog spacecampaign
Mon, 02 Sep 2013 17:30:34 +0300 Periklis Ntanasis change hog names spacecampaign
Fri, 30 Aug 2013 05:47:00 +0300 Periklis Ntanasis image, description and hats spacecampaign
Fri, 30 Aug 2013 05:16:29 +0300 Periklis Ntanasis add custom stats spacecampaign
Thu, 29 Aug 2013 22:38:10 +0300 Periklis Ntanasis added challenge objectives spacecampaign
Thu, 29 Aug 2013 19:51:44 +0300 Periklis Ntanasis deleted debug prints spacecampaign
Thu, 29 Aug 2013 19:50:45 +0300 Periklis Ntanasis fixed the time adding in new hero turn spacecampaign
Thu, 29 Aug 2013 19:36:27 +0300 Periklis Ntanasis changed map and fixed some bugs regarding hog turning and adding more teleport spacecampaign
Thu, 29 Aug 2013 16:18:13 +0300 Periklis Ntanasis a bug fix spacecampaign
Thu, 29 Aug 2013 15:13:28 +0300 Periklis Ntanasis fixed bug that caused enemy hogs not to play spacecampaign
Thu, 29 Aug 2013 08:04:10 +0300 Periklis Ntanasis fruit side mission map and some logic spacecampaign
Tue, 27 Aug 2013 04:45:00 +0300 Periklis Ntanasis cosmos corrections spacecampaign
Tue, 27 Aug 2013 03:44:19 +0300 Periklis Ntanasis minor string correction spacecampaign
Tue, 27 Aug 2013 03:29:25 +0300 Periklis Ntanasis fixed bug not displaying fuit02 after selecting fruitPlanet from cosmos spacecampaign
Tue, 27 Aug 2013 02:54:15 +0300 Periklis Ntanasis stats in case player hasn't/can't reach a new destination spacecampaign
Tue, 27 Aug 2013 02:41:28 +0300 Periklis Ntanasis fixed bug in cosmos that permitted user to go to moon without collecting the saucer and removed ammo that was added for debug purposes spacecampaign
Tue, 27 Aug 2013 02:00:13 +0300 Periklis Ntanasis add stats to cosmos spacecampaign
Sun, 27 Oct 2013 22:34:25 -0400 nemo not sure why this nil check is in here
Tue, 27 Aug 2013 01:25:46 +0300 Periklis Ntanasis less variables used to save the checkpoints - potential breakage xD spacecampaign
Sun, 27 Oct 2013 00:39:06 +0400 unc0rr Oops, looked in the deprecated file
Mon, 26 Aug 2013 06:23:19 +0300 Periklis Ntanasis fix typo in cosmos spacecampaign
Sat, 26 Oct 2013 13:58:49 -0400 nemo Remove this looping past F10. causes infinite loop with no weapons. Besides, should always have skip in last slot unless a script is screwing with it.
Mon, 26 Aug 2013 06:13:36 +0300 Periklis Ntanasis save main missions' status spacecampaign
Thu, 24 Oct 2013 21:18:22 -0400 nemo I can't find any reason why the event filtering was halting further event handling w/ a true here. In any case removing it fixes bug #658
Mon, 26 Aug 2013 02:08:11 +0300 Periklis Ntanasis more chanllenge details in ice02 spacecampaign
(0) -3000 -1000 -224 +224 +1000 +3000 tip