Sun, 05 Feb 2012 23:24:43 +0400 |
unc0rr |
Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
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Sun, 05 Feb 2012 15:55:15 +0100 |
Xeli |
some refactoring + you can now tap on the ammo menu to select a weapon
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Sun, 05 Feb 2012 15:52:26 +0100 |
koda |
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
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Sat, 04 Feb 2012 23:06:22 +0100 |
Xeli |
check if the latest assets have been moved to the sdcard (compare with versionCode)
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Sat, 04 Feb 2012 16:22:46 +0100 |
Xeli |
Rewrote the Ammomenu:
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Sat, 04 Feb 2012 16:17:31 +0100 |
Xeli |
Android makefile: compile with debug symbols and ant clean, otherwise it wont update the apk if you have only changed a lib
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Sat, 04 Feb 2012 16:15:57 +0100 |
Xeli |
Expanded copyToXY, it doesn't copy the whole src sprite, srcX/Y to srcW/h, added DrawSprite2Surf and DrawLine2Surf
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Sun, 29 Jan 2012 18:05:35 +0100 |
Xeli |
disable using files from the assets dir, and use fopen()
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Fri, 03 Feb 2012 14:21:07 +0400 |
unc0rr |
Propagate types on identifiers
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Tue, 31 Jan 2012 22:04:41 -0500 |
cherrotluo |
chinese update
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Mon, 30 Jan 2012 17:32:18 -0500 |
nemo |
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
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Mon, 30 Jan 2012 23:20:28 +0100 |
koda |
more ios pages supporting rotaiton
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Mon, 30 Jan 2012 07:51:30 +0100 |
koda |
ahem, fix build
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Sun, 29 Jan 2012 18:52:01 +0100 |
koda |
disabling the discovery of SDL13+ on desktop. SDL13 has become SDL2 with a completely different ABI and will require a new FindSDL2 module for Cmake to be found; for current sdl development installations, hedgewars will either use the compatibility layer (present in sdl1.3 but not in sdl2) or just fail to build (in case sdl2 is installed but sdl1.2.* is not). whew
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