2013-10-19 nemo differentiate borders a bit
2013-08-21 Periklis Ntanasis description and image spacecampaign
2013-10-18 unc0rr uhm... a feature
2013-08-21 Periklis Ntanasis removed debug prints spacecampaign
2013-10-18 unc0rr Some tweaks to ellipse code to produce less points
2013-08-20 Periklis Ntanasis checkpoint system seems complete spacecampaign
2013-10-18 unc0rr Draw rectangles and ellipses!
2013-08-20 Periklis Ntanasis fixed weapon type typo spacecampaign
2013-10-15 unc0rr Allow user to enter password for the room he joins
2013-08-20 Periklis Ntanasis check point fixes spacecampaign
2013-10-15 unc0rr Fix issue 662
2013-08-20 Periklis Ntanasis added custom lua split spacecampaign
2013-10-15 koda min->max
2013-08-19 Periklis Ntanasis position saving functions spacecampaign
2013-10-14 koda Fix bug 656 by using the right resolution values
2013-08-17 Periklis Ntanasis custom stats spacecampaign
2013-10-14 unc0rr - Frontend finally learns how to create passworded room
2013-08-17 Periklis Ntanasis game against red team seems ok spacecampaign
2013-10-14 nemo don't kill rope if not extended
2013-08-16 Periklis Ntanasis scenario of escape seems ok spacecampaign
2013-10-13 koda sigh
2013-08-16 Periklis Ntanasis this seems to work fine for the escape scenario spacecampaign
2013-10-13 koda and wrap the last variable so that the regex will never fail
2013-08-16 Periklis Ntanasis many dialogs and events spacecampaign
2013-10-13 nemo merge last rev
2013-08-15 Periklis Ntanasis more dialogs spacecampaign
2013-10-13 unc0rr Unbreak access to Data dir in profile broken in r8b48c27201af
2013-10-13 nemo fix driver logging
2013-08-15 Periklis Ntanasis first dialogs spacecampaign
2013-10-13 unc0rr Send +i status of all players to logged-in users
2013-08-14 Periklis Ntanasis fruit planet part 2 spacecampaign
2013-10-13 nemo make wrapping nicer when there's collision
2013-08-12 Periklis Ntanasis small fix and image/description spacecampaign
2013-10-11 nemo disable side borders if bounce or wrap
2013-08-12 Periklis Ntanasis changes regarding the difficulty and AI demo brake error spacecampaign
2013-10-11 nemo tiny tweak to silly mode
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-08-11 Periklis Ntanasis stats in case of win spacecampaign
2013-10-10 koda fail early when an incompatible qt version is found
2013-08-10 Periklis Ntanasis custom stats in case of lose spacecampaign
2013-10-10 koda fail early when an incompatible cmake version is found
2013-08-10 Periklis Ntanasis bug finaly fixed spacecampaign
2013-10-10 koda set the correct framework search path for freepascal on darwin, targetting future cmake releases
2013-08-10 Periklis Ntanasis previous fix was wrong.. spacecampaign
2013-10-08 koda add a few comments inside cmakepascalinformation
2013-08-10 Periklis Ntanasis fix bug that make precise key not responding spacecampaign
2013-10-10 unc0rr Fill PageEditTeam containers only when it is actually required:
2013-08-10 Periklis Ntanasis change regarding the difficulty in escape spacecampaign
2013-10-10 nemo skip kill for bounce
2013-08-10 Periklis Ntanasis added crates spacecampaign
2013-10-10 nemo kill rope on wrap
2013-08-10 Periklis Ntanasis some fixes to the map and the events spacecampaign
2013-10-10 nemo Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
2013-08-10 Periklis Ntanasis event for escape win spacecampaign
2013-10-08 unc0rr Icons for 'i' and 'c' flags
2013-08-09 Periklis Ntanasis changed rounds till suden death spacecampaign
2013-10-08 unc0rr boo, nemo, boo
2013-08-09 Periklis Ntanasis some changes in the map, hog placing etc spacecampaign
2013-10-08 nemo make this a tiny bit less aggressive
2013-08-09 Periklis Ntanasis fixed bug that make hog not able to move spacecampaign
2013-10-08 nemo Issue #581
2013-08-09 Periklis Ntanasis events spacecampaign
2013-10-07 unc0rr - AI quickly shoots with desert eagle till hits the target
2013-08-09 Periklis Ntanasis hide hogs and spawn them per waves spacecampaign
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