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Sat, 06 Aug 2011 07:09:30 +0200
koda
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
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Tue, 09 Aug 2011 20:52:26 +0200
Xeli
AI thread is now an SDL_Thread rather than pthread
hedgeroid
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Fri, 05 Aug 2011 01:22:51 +0200
koda
use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
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Tue, 09 Aug 2011 20:51:20 +0200
Xeli
changed iphone specific ifdefs to mobile
hedgeroid
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Fri, 05 Aug 2011 14:15:19 -0400
nemo
merge
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Mon, 08 Aug 2011 23:52:17 +0200
Xeli
Removed the (default) qualifier
hedgeroid
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Wed, 10 Aug 2011 16:07:34 +0100
grammikj
Make sinegun sound a bit louder
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Fri, 05 Aug 2011 14:13:06 -0400
nemo
move gstWait - should make detecting drowning easier for mikade
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