Mon, 14 Jan 2013 13:28:03 +0100 |
dag10 |
GCI2012: Abstract Page Load
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files
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Mon, 14 Jan 2013 13:19:47 +0100 |
dag10 |
GCI2012: Abstract Hedgewars Dialogs
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files
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Mon, 14 Jan 2013 12:45:01 +0100 |
dag10 |
GCI2012: No More Hovering
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files
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Mon, 14 Jan 2013 12:35:01 +0100 |
koda |
move platform code around, based off a gci task by dag10
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files
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Mon, 14 Jan 2013 12:07:51 +0100 |
koda |
GCI2012: Subscribe for Network
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files
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Mon, 14 Jan 2013 11:52:19 +0100 |
koda |
keep engine target name consistent across platforms
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files
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Mon, 14 Jan 2013 11:28:19 +0100 |
koda |
provide a nice mission description, feel free to improve
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files
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Mon, 14 Jan 2013 11:19:59 +0100 |
dag10 |
GCI2012: Improve Game Configuration Widget
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files
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Mon, 14 Jan 2013 12:07:06 +0400 |
unc0rr |
Merge
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files
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Sun, 13 Jan 2013 11:14:50 +0400 |
unc0rr |
Fix build
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files
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Sun, 13 Jan 2013 10:46:01 +0400 |
dag10 |
Hat selection reworked
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files
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Sat, 12 Jan 2013 18:37:10 -0500 |
nemo |
Prevent camera from moving with auto camera disabled when remote teams are targetting
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files
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Sun, 13 Jan 2013 01:02:08 +0400 |
unc0rr |
Logon procedure for checkers, introduce invisible clients
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files
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Sat, 12 Jan 2013 01:18:50 +0400 |
unc0rr |
- Start work on checker
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files
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Thu, 10 Jan 2013 22:59:46 +0400 |
martin_bede |
Fix tons of warnings
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files
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Thu, 10 Jan 2013 22:54:55 +0400 |
unc0rr |
Throw away stupid Data.Seq
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files
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Wed, 09 Jan 2013 10:16:10 +0400 |
unc0rr |
Fix build
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files
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Tue, 08 Jan 2013 21:29:37 +0200 |
vitiv |
Merged default
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files
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Tue, 08 Jan 2013 00:40:20 +0400 |
martin_bede |
lua API functions to enable or disable game flags
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files
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Mon, 07 Jan 2013 08:35:29 -0500 |
nemo |
correct rope tip
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files
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Tue, 08 Jan 2013 21:27:35 +0200 |
vitiv |
Added "New account" button when connectiong to the official server
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Fri, 04 Jan 2013 21:44:40 +0400 |
unc0rr |
Merge from default
flibqtfrontend
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Fri, 04 Jan 2013 19:42:49 +0400 |
unc0rr |
- Unbreak build with .pro file
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files
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Wed, 02 Jan 2013 18:32:19 +0100 |
martin_bede |
Tips are now loaded from an xml file.
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Thu, 03 Jan 2013 10:43:40 +0100 |
koda |
simplified physfs cmake
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files
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Thu, 03 Jan 2013 19:57:17 +0100 |
martin_bede |
Removed wiggle 3D mode, reorder the list of 3D modes.
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Fri, 04 Jan 2013 03:13:21 +0100 |
koda |
have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
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Fri, 04 Jan 2013 02:58:19 +0100 |
koda |
GCI2012: Resolution Freedom
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Thu, 03 Jan 2013 17:14:14 +0200 |
vitiv |
Tweaked the resolution option layout.
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Wed, 02 Jan 2013 23:13:14 +0100 |
martin_bede |
GCI2012: Unix Qt Signals
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Thu, 03 Jan 2013 15:59:30 +0200 |
vitiv |
Separated fullscreen and windowed hwengine resolution parameters.
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Wed, 02 Jan 2013 12:39:50 +0100 |
koda |
simplify entering/leaving pages debug
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Thu, 03 Jan 2013 15:58:23 +0200 |
vitiv |
Changed resolution labels on options page.
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files
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Wed, 02 Jan 2013 10:11:42 +0100 |
koda |
also have uTouch follow the new NewTurn policy
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Mon, 31 Dec 2012 12:12:23 +0200 |
vitiv |
merged changes
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Tue, 01 Jan 2013 14:21:51 -0500 |
nemo |
move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
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Sun, 30 Dec 2012 03:00:51 +0100 |
koda |
don't discard older cmake_c_flags
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files
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Sun, 30 Dec 2012 02:43:24 +0100 |
Willie Zhu |
GCI2012: CMake List Append
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Sat, 29 Dec 2012 22:50:10 +0100 |
dag10 |
GCI2012: Advanced Keyboard Configuration
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Sun, 30 Dec 2012 16:04:28 +0200 |
vitiv |
Preserve windowed resolution after manual resize
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files
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Fri, 28 Dec 2012 23:54:42 +0100 |
koda |
ok, enable the splashscreen for win only
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files
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Sat, 29 Dec 2012 14:40:20 +0200 |
vitiv |
Added Support for variable windowed resolution.
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files
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Fri, 28 Dec 2012 11:00:12 +0100 |
koda |
restore compatibility with cmake 2.6
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Thu, 27 Dec 2012 18:16:50 +0100 |
koda |
NSIS workaround no longer necessary
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Wed, 02 Jan 2013 11:11:49 +0100 |
koda |
install shaders only when needed, find clang only when needed, fix building on windows, better cmake boolean vars
webgl
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files
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Thu, 27 Dec 2012 17:08:58 +0100 |
koda |
disable splash on linux
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Sun, 30 Dec 2012 09:48:52 -0500 |
Michael Hartman |
Small GL message
webgl
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files
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Thu, 27 Dec 2012 17:01:02 +0100 |
koda |
add a splashscreen while the main interface is loading (enabled on all platforms, disable if it doesn'n't look good
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Sun, 30 Dec 2012 09:24:30 -0500 |
Michael Hartman |
uStore.pas: Correctly point to shaders
webgl
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Thu, 27 Dec 2012 15:56:02 +0100 |
koda |
oops, forgot that data absolute path only applies to linux
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Sun, 30 Dec 2012 09:23:30 -0500 |
Michael Hartman |
Added shaders and -GL2 option
webgl
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Thu, 27 Dec 2012 15:32:48 +0100 |
koda |
move DATA_INSTALL_DIR to the configurable options section
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Tue, 25 Dec 2012 05:15:49 +0100 |
koda |
fix hwc install and pas2c preprocessing (but not total conversion)
webgl
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files
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Thu, 27 Dec 2012 13:24:57 +0100 |
koda |
typo when using DATA_INSTALL_DIR
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files
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Tue, 25 Dec 2012 04:45:22 +0100 |
koda |
update branch with default
webgl
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files
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Thu, 27 Dec 2012 12:31:23 +0400 |
unc0rr |
Fix build
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files
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Tue, 25 Dec 2012 02:30:00 +0100 |
dag10 |
GCI2012: Feedback Redo
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files
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Tue, 25 Dec 2012 01:13:07 +0100 |
koda |
convert Game() library call to argc,argv format so that we can use the new parsing functions
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files
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Mon, 24 Dec 2012 12:52:14 -0500 |
nemo |
Don't play sounds in chat if sound is disabled, try to prevent sound crashes by checking for audio init failure.
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Mon, 24 Dec 2012 17:07:12 +0100 |
RowanD |
GCI2012: Change Argument Passing Between Frontend and Engine
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Mon, 24 Dec 2012 16:23:55 +0100 |
koda |
merge
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files
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Mon, 24 Dec 2012 15:41:45 +0100 |
koda |
get executable directory at runtime rather than configure time
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files
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Mon, 24 Dec 2012 03:00:18 +0100 |
koda |
adjust rpath on osx too for libengine
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Mon, 24 Dec 2012 09:56:29 -0500 |
nemo |
fix sky
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files
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