Thu, 16 Oct 2008 19:48:11 +0000 unc0rr - Frontend: don't reset playing teams list after end of round
Thu, 16 Oct 2008 16:57:51 +0000 unc0rr Use seduction sound
Thu, 16 Oct 2008 16:54:44 +0000 unc0rr Reorganize mapContainer widget. Fixes a bunch of bugs, improves widget.
Thu, 16 Oct 2008 16:29:47 +0000 unc0rr - Fix crash when changing maps
Wed, 15 Oct 2008 19:32:10 +0000 unc0rr Fix a typo
Wed, 15 Oct 2008 17:04:46 +0000 unc0rr Fix using wrong variable =(
Wed, 15 Oct 2008 17:01:34 +0000 unc0rr Fix uninitialised variable
Wed, 15 Oct 2008 17:00:35 +0000 unc0rr Small rope optimization
Wed, 15 Oct 2008 16:59:11 +0000 unc0rr Fix doubling chat message
Wed, 15 Oct 2008 16:54:05 +0000 unc0rr Fix conditions to disconnect
Wed, 15 Oct 2008 16:25:34 +0000 unc0rr Fix chat messages in saves and demos
Wed, 15 Oct 2008 15:59:19 +0000 unc0rr Oops... fix introduced bug
Wed, 15 Oct 2008 15:02:39 +0000 unc0rr Share chat between frontend and engine
Wed, 15 Oct 2008 11:54:06 +0000 unc0rr Further improve disconnects handling
Wed, 15 Oct 2008 11:50:16 +0000 unc0rr Various small insignificant improvements everywhere
Tue, 14 Oct 2008 14:35:52 +0000 unc0rr - Perform lupdate-qt4 && lrelease-qt4
Tue, 14 Oct 2008 14:33:54 +0000 unc0rr Add more support for handling disconnects while playing (not fully tested)
Mon, 13 Oct 2008 19:04:27 +0000 unc0rr Add partial implementation of handling disconnects while playing via network
Mon, 13 Oct 2008 18:37:59 +0000 unc0rr - Reverse the order of client list
Mon, 13 Oct 2008 14:52:29 +0000 unc0rr - Add forgotten PirateFlag map to list of installed maps
Mon, 13 Oct 2008 14:51:31 +0000 unc0rr - Remove deprecated stuff
Mon, 13 Oct 2008 14:44:15 +0000 unc0rr - Set focus to dead hedgehog
Mon, 13 Oct 2008 12:58:44 +0000 unc0rr Make messages be more debug-friendly
Sun, 12 Oct 2008 17:04:07 +0000 unc0rr Server erases teams list after round finish, so everything should be okay now
Sun, 12 Oct 2008 16:45:13 +0000 unc0rr Clients send roundfinished message to server when the round is over
Sun, 12 Oct 2008 16:31:23 +0000 unc0rr Fix water rising too fast
Fri, 10 Oct 2008 13:19:05 +0000 unc0rr Rename function
Fri, 10 Oct 2008 13:18:45 +0000 unc0rr Allow --port=PORT command-line parameter to specify the port to listen on
Thu, 09 Oct 2008 21:00:42 +0000 unc0rr Flush CONNECTED message, so client hasn't to wait for it on connect
Thu, 09 Oct 2008 20:36:53 +0000 unc0rr Fix the bug
Thu, 09 Oct 2008 17:28:22 +0000 unc0rr Stub to run network game
Thu, 09 Oct 2008 17:15:04 +0000 unc0rr Update protocol doc
Thu, 09 Oct 2008 17:14:29 +0000 unc0rr Fix team colors mismatch on some conditions (just synchronize them when team is added)
Thu, 09 Oct 2008 16:05:01 +0000 unc0rr Small optimization (use partition instead of two filters with opposite predicates)
Thu, 09 Oct 2008 16:03:27 +0000 unc0rr Send team removal message to others in room when client disconnects
Thu, 09 Oct 2008 15:54:09 +0000 unc0rr - Fix a bug with chosen map (new clinet gets wrong information)
Thu, 09 Oct 2008 13:57:18 +0000 unc0rr Fix that bug (lol, pretty fast, eh?)
Thu, 09 Oct 2008 13:57:02 +0000 unc0rr Send teams info to newly connected client (has a bug with team sequence, need to discover)
Thu, 09 Oct 2008 13:53:03 +0000 unc0rr - Allow team color changing
Thu, 09 Oct 2008 13:48:06 +0000 unc0rr - Only team owner can remove team from the list
Thu, 09 Oct 2008 13:45:40 +0000 unc0rr Add support for removing team
Thu, 09 Oct 2008 13:43:47 +0000 unc0rr Can choose hedgehogs number now
Thu, 09 Oct 2008 13:01:52 +0000 unc0rr Add seduction weapon sound
Wed, 08 Oct 2008 18:56:32 +0000 unc0rr Adding teams now works
Wed, 08 Oct 2008 18:46:02 +0000 unc0rr Get rid of team id in client code
Wed, 08 Oct 2008 18:38:54 +0000 unc0rr Build neccessary structures in memory on ADDTEAM message, but don't send answer yet (need to review team id concept)
Wed, 08 Oct 2008 18:29:16 +0000 unc0rr Fix protocol implementation to conform documentation
Wed, 08 Oct 2008 18:25:08 +0000 unc0rr - Add protocol description (just started)
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